Dragon Age: Origins - All News
November
Dragon Age - 15th Anniversary
Dragon Age: Origins is 15 years old:
On Dragon Age's 15th anniversary, join us in celebrating one of the most iconic RPG series of all time
From stopping the Blight to healing a tear in the Veil to smooching a whole bunch of companions, it's been a hell of a journey.
When Dragon Age: Origins first launched back in 2009, it was both the start of something and the end of something.
On the one hand, alongside Mass Effect it helped to make the genre bigger and more exciting than ever, in the process laying down a template for cinematic, big budget RPGs that's still enormously influential today.
But also, in the time since, it has felt like the last swan song of a certain traditional style of RPG in the blockbuster realm—one interested in top-down, tactical, real-time-with-pause combat, random encounters, and intricate character building across an entire party of characters.
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Thanks Couchpotato!
Source: PC Gamer
Dragon Age - Legendary Edition not likely
Gamepressure reports that a Dragon Age: Legendary Edition is not likely:
Dragon Age's Creative Director Would Love to Make Collection Similar to Mass Effect: Legendary Edition. Problems Are Two: Technology and Changes at Bioware
How about remasters of the first three installments of the Dragon Age series? Unfortunately, the chance of their creation isn't high. The problem is the engine on which Dragon Age: Origins and Dragon Age 2 runs.
Last week, Dragon Age: The Veilguard was released on the market. The game raised a lot of doubts before its release, but it ended up receiving "mostly positive" reviews on Steam and ranking high on the list of Electronic Arts' most popular paid games on Valve's platform. Time will tell whether the results, combined with console sales, will ultimately be satisfactory for the publisher. As a result, some players started dreaming about remasters of the previous three installments. Unfortunately, the chances of their creation are slim.
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Thanks Couchpotato!
October
Dragon Age - Baldur's Gate 3
Eurogamer compares Dragon Age: Origins and Baldur's Gate 3:
Returning to Dragon Age: Origins made me realise Baldur's Gate 3 was really the sequel I always wanted
It's Wynne-Wynne.
Going back to Dragon Age: Origins today for what was far from my first playthrough, I realised it's never really had a true sequel (or if maybe that's a little harsh for some: it's never had a sequel that followed it's classic RPG spirit in quite the same way). Yes, the world of Thedas has been further explored by Hawke and The Inquisitor - with Rook soon to be added to the list of overworked protagonists with a mate called Varric - but it's never felt like the spirit of Origin's Dungeons and Dragons-inspired design has ever truly been iterated on within the franchise. While lore has been fleshed out and new stories have irrevocably changed Thedas' future (and everybody's opinion on Anders and explosives), the core gameplay of Dragon Age has moved on from intricate tactical positioning and D&D-lite roleplaying to a sense of more 'current' combat and exploration - or at least what seemed like it was current, in the games of its time.
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Thanks Couchpotato!
Dragon Age - A Masterpiece
Fextralife looks back at Dragon Age: Origins:
Dragon Age Origins is the Best Game Ever Made
Thanks Couchpotato!
Dragon Age - Cut Content explained
Game Rant explains what was originally planned for Dragon Age: Origins:
Dragon Age: Origins' Cut Content Explained
Key Takeaways
- Dragon Age: Origins originally planned more character origins, like a Human Commoner similar to Luke Skywalker's story.
- Numerous companion features, like Jowan as a full-time companion and other companion features, were cut from the final Dragon Age: Origins release.
- Story beats and quests were also removed, such as a quest involving defaming the player character by an NPC hired by Loghain.
Video games go through a lot during the development stage, from additions to subtractions and divisions to multiplications. At the end of it all, there is generally plenty of content left on the cutting room floor, and that includes BioWare's classic RPG, Dragon Age: Origins. Dragon Age: Origins is considered one of the best role-playing games ever made, but it didn't reach that point without first having plenty of content cut from its final form.
With the release of the highly anticipated Dragon Age: The Veilguard just around the corner, it's worth looking at everything that was cut from the Dragon Age game that started it all, Dragon Age: Origins. Cuts from Dragon Age: Origins included numerous character origins, companion features — both narrative and visual — and several story beats and quests. Fortunately, it still came out on the other side a critically acclaimed experience that is still recognized to this day as a bedrock for BioWare and role-playing games.
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Thanks Couchpotato!
May
Dragon Age - Review
Ye Old Entertainment looks back at Dragon Age Origins:
Dragon Age Origins: Review. And aaaall the things it did before Baldur's Gate 3 and The Witcher 3
02:11 - Character Creation & Character Progression
13:35 - Gameplay
26:42 - Story & Lore
47:35 - Companions Lorewise
53:20 - Companions Gameplaywise
57:05 - Secondary Mechanics & UX
1:00:28 - Sound Effects & Mix
1:03:11 - Voice Acting
1:06:17 - Music
1:09:04 - Graphics
1:13:16 - Performance & Stability
1:14:16 - Other Considerations & Final Thoughts
Thanks Couchpotato!
January
Dragon Age - Mod Restores Hidden Content
@GameRant A mod for Dragon Age: Origins restores hidden content.
The mod, called Qwinn’s Ultimate DAO Fixpack, attempts to fix over 790 bugs that affected the game’s overall performance. Unlike previous mods for Dragon Age: Origins, this particular one does not intend to add any additional content aside from those that are already present in the game. The mod creator also made it clear that they did not alter the game’s combat mechanics, which is widely seen as clunky and unbalanced.
The fun part about this fan-created mod is that it also unraveled some hidden content that BioWare was didn’t put in Dragon Age: Origins. It is currently unknown why the developer decided to omit these elements in the final build, but it is assumed that time and budget constraints were the primary reason.
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November
Dragon Age - Origins vs Inquisition
TechQuila compares Dragon Age: Origins to Dragon Age: Inquisition.
Weak Side-Quests
Dragon Age Origins had superbly well written side-quests and activities that encouraged exploration but also had fat chunks of story-content associated with them. Dragon Age II had fewer of these and Inquisition has almost none. All the side-quests in the latest game are there just to promote exploration, regardless of whether the vast areas of the map have anything worthwhile to experience.
This is another one of the faults most open-world games such as Assassins’ Creed and Far Cry suffer from. The developers design massive worlds but comparatively spend very less time coming up with interesting content that is essential to motivate the player towards exploration.
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Thanks Farflame!
September
Dragon Age - Hiring For New Game?
PCGamesN believes that the hiring of Sunless Seas' lead writer Alexis Kennedy indicates a new Dragon Age game is in the works.
Kennedy will be working with Dragon Age creator Mike Laidlaw and lead writer Patrick Weekes. This is also not the first time Kennedy would be tied to the franchise, what with him being responsible for Dragon Age spin-off The Last Court.
As Eurogamer notes, Mass Effect: Andromeda is wrapping up and Laidlaw and Weekes are not tied to the new IP BioWare have been teasing. Speaking to Eurogamer, Kennedy explained that work was already underway, though he was tight-lipped about the game's identity.
"I'll be starting in January for a six-month-plus engagement," he said. "Writers are treated well at BioWare, but they're working within a clear structure - that they're samurai, not daimyo. I've been saying I'm a writing ronin, so I guess I'll get to sleep in their castle and eat their rice and fight their battles for a bit before I disappear into the howling fog once more.
July
Dragon Age - Now on GOG
EA have released Dragon Age Origins Ultimate Edition to GOG DRM free along with Dead Space and Sim City 3000. There is a launch discount for all titles.
Description
Included goodies: manual+ 10 wallpapers+ soundtrack (MP3)
About: Dragon AgeTM: Origins - Ultimate Edition includes:
- Dragon AgeTM: Origins
- Awakening Expansion Pack
- All Nine Content Packs
Dragon AgeTM: Origins
You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures.
Determine your legacy and fight for Thedas as a noble dwarf, an elf far from home, a mage apprentice, or a customized hero of your own design. Experience many unique origin stories on your quest to unite the kingdoms and defeat an ancient evil.
Awakening Expansion Pack
Become the commander of the Grey Wardens and embark on a new campaign in the world of Amaranthine. You'll fight new enemies, learn new spells, and fend off the advancing Darkspawn forces.
Nine Content Packs
The Stone Prisoner, Warden's Keep, Return to Ostagar, Feastday Gifts, Lailana's Song, The Darkspawn Chronicles, The Golems of Amgarrak, Witch Hunt, and the Blood Dragon Armor.
February
Dragon Age - Interview with Patrick Weekes
Video Game Sophistry interviewed Bioware's Patrick Weekes about how to effectively convey sexuality in gaming in the Dragon Age games (at 23:53 in the video).
Dragon Age - Remembering DA:O
Eurogamer takes a look back at Dragon Age: Origins.
Dragon Age: Origins marked the point at which western RPGs properly moved into the spotlight. Knights Of The Old Republic laid the groundwork, combining a surprisingly geeky implementation of Dungeons and Dragons rules with its direct player control and swishy lightsabers. Jade Empire then tried to take it somewhere new, only to stumble right out of the gate. It modernised the genre, offering something fresh, but it never really got its due.
With Dragon Age: Origins, we saw a game torn between an old audience and the new, designed as a spiritual return to the hardcore charms of Baldur's Gate but at a scale where only a mega-hit would do. It was a strange combination. BioWare talked about the detail of its lore, and of taking inspiration from the likes of A Song Of Ice And Fire, long before Game of Thrones had become so popular. And at the same time we had trailers fast cut to Marilyn Manson and a cleavage-baring Morrigan.
Dragon Age: Origins was so often torn between its inspirations - dark, gritty and with a relatively realistic brand of low fantasy - and the needs of a big budget game. Magic is canonically rare, with mages locked up in Circles for everyone's own safety and every spell putting the user at risk of demonic possession. The idea was that most people would never even have seen magic performed in public, at least, nothing more dramatic than the pulling of a rabbit out of a hat. In practice, mages are everywhere, and nobody blinks an eye at spells like Walking Bomb that turn the screen into a swimming pool of gore. Why? Because people like throwing fireballs, and mages make for better opponents than endless enemies wielding the old sword-and-board.
Source: EuroGamer
September
Dragon Age - Past, Present, and Future
Couch spotted this interesting video about the past, present and future of the Dragon Age franchise:
Dragon Age: Past, Present, and Future - PAX Prime Mainstage Panel and Trespasser Reveal
Dragon Age Creative Director Mike Laidlaw, Art Director Matthew Goldman, Localization Project Manager Melanie Fleming, and Lead Concept Artist Matthew Rhodes give a look into the history of Dragon Age and where the franchise is headed next. It’s a candid look into game development and all the fun (and hard work) that goes into making a game as expansive as Inquisition. Towards the end of the panel, fans get a first look at Trespasser.
June
Dragon Age - Interview with David Gaider @ The Edge
Andy Borkowski news anchor and host of tech show VGS across Corus Entertainment in Toronto, had a 3 hour talk with former lead writer of the Dragon Age franchise, David Gaider about the history of the game series. In Part 1, David discusses how the idea of Dragon Age first began, what characters he believes failed and what HUGE section of the game ended up on the cutting room floor.
Here's a link to the interview and transcript.
October
Dragon Age - Free On EA Origin
Dragon Age is being offered for free by EA until October 14th. You will need an origin account to download, and play. Also this does not include the Expansion & DLC.
Thanks go to the multiple posters for the links on various threads.
Discover the true path of a hero and download Dragon Age: Origins to your PC. In this third-person heroic fantasy, you return to the days of character sheets and attribute plans that shaped the paths of your favorite roleplaying games. Build a last-of-his-kind crusader destined to save the world from the terrible blight of the Darkspawn.
Thedas lies weakened, ripe for the Darkspawn to creep into its lands virtually unnoticed. The sinister Arch-demon is assembling minions to draw the world to the brink of destruction. The legendary Grey Wardens have served as the last line of defense for Ferelden, but after centuries with no trace of the Darkspawn, their numbers have grown dangerously sparse. The Arch-demon has slipped from the minds of the kingdom, and the conscripts of the Grey Wardens have all but disappeared. The kings of the land, distracted by the realities of civil war and internal power struggles, remain oblivious to the signs of the Blight’s return.
Choose from three races — human, elf and dwarf — and three fighting classes — warrior, rogue and mage. Your initial choices determine your outward appearance, which changes the way others perceive you. Travel from town to town, searching for traveling companions to aid in your struggle to save the countryside from the forces of evil. Your actions ultimately shape the hero you will become, as you venture through the world. You are the master of your destiny; the fate of Thedas hinges on the choices you make.
August
Dragon Age - Keeper of the Rose Mod
Challseus the maker of some of the best mods for NWN has announced on our forums his latest Mod called Keeper of the Rose for Dragon Age. Here is the video intro.
Since the beginning of time, the Rose Of Eternity has been in the mystical Garden Of Roses, tended to by the Keeper Of The Rose. It is said that the Keeper Of The Rose has the most beautiful singing voice, rivaled by none. However, she does not sing for joy, but rather out of pain, for she is a prisoner in these gardens, forbidden to ever leave. Humanity is to blame for her misfortune, for as long as there is war and strife, she will be doomed to stay in the Garden Of Roses, and sing.
As she grows older, as petals fall off of the Rose Of Eternity, she continues to sing, in the hopes that mankind will change, but they do not. As she begins to become an old woman, people pure of heart are born into the world. These people have the opportunity to change things, but alas, they make the wrong decisions, and the Keeper Of The Rose is left to her prison. And her singing.
As the age ends, she is born anew into the world again, hoping that mankind will change their ways. She has been going through this cycle for 4000 years. Will she ever be freed from her prison? In this life cycle, 6 unknowing people will have the opportunity to make her wish come true...
If any of you are still playing NWN check out his other two mods.
March
Dragon Age - Retrospective @ Continue Play
Continue Play has a new retrospective/review for Bioware's RPG Dragon Age: Origins.
Dragon Age: Origins can be summed up as a culmination of Bioware’s long-standing strengths. It’s a story that is engaging, exciting, and enthralling, but doesn’t care about needing to be thought-provoking or philosophizing. While its gameplay and design isn’t the best, it hides its weaker components through a beautiful, haunting score and a zealous fixation with detail. It’s a solid story meant to grab gamers and keep them ensorcelled in the world of Thedas. It’s not laconic; it doesn’t make use of quietness and solemnity in the same vein as The Last of Us does, and it isn’t as cowboyishly confident as Mass Effect. It’s flowery and frilly, and…well, I kind of like that.
December
Dragon Age - 75% Off On Steam
Steam is selling Dragon Age: Origins - Ultimate Edition for 75% off. Now is the time to buy it if you never played it, or give it as a gift fo the holidays. Thanks go to Joxer for pointing out the sale.
Dragon Age: Origins
You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures.
Dragon Age: Origins - Awakening Expansion Pack
The story of the Grey Wardens continues as you are named their commander. Fight new enemies, learn new skills and spells, and explore an all-new area of the world, Amaranthine.
All Nine Content Packs
Extend your adventure with The Stone Prisoner, Warden's Keep, Return to Ostagar, Feastday Gifts, The Darkspawn Chronicles, Feastday Pranks, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. Collect new rewards, gain new party members, and more as you delve deeper into the Dragon Age storyline.
Key Features:
- Includes the 2009 'RPG of the Year' Dragon Age: Origins, the Dragon Age: Origins - Awakening expansion pack, plus all nine additional content packs.
- Critically acclaimed winner of more than 50 awards including over 30 'Best of 2009' awards.
- A tremendous $114 value at one low price.
Dragon Age 1 and 2 - Promotional Items Giveaway
BioWare has a holiday offer, giving away all the DLC promo items for Dragon Age, Awakening and DA2, such as The Wicked Oath, Staff of Parthalan and so on. There's probably two dozen trinkets you can overpower on.
June
Dragon Age Legends - Now available as a free standalone game
As promised, BioWare's social media app Dragon Age Legends is available as a standalone executable because the online servers are being shut down. I'd suggest this is a win for most gamers, who now play without the social media trappings:
Enjoy this epic, free RPG adventure game from BioWare. Battle demons and darkspawn with your friends, earn loot and build the ultimate castle.
1. This game requires Adobe Air to run. Please download and install Air from http://get.adobe.com/air/ if you do not already have it installed.
2. Download the game to your computer.
3. Double-click the file to install Dragon Age Legends. It will install into your program folder under BioWare.
Online Characters
If you have played the online version of Dragon Age Legends on either Facebook or Google+, you will soon be able to download your character as a Saved Game and continue playing in the single-player game. We are gathering all the data now and it will be available within a few days. Check back soon for instructions on how to download your character from the online game!
May
Dragon Age Legends - Shutting Down in June
I've had this in my inbox for a few days but I'm only just getting to it. I doubt many will shed a tear but the social game Dragon Age Legends will be shut down in June. On the other hand, a free downloadable version will be released after the servers have been closed, which seems like a win to me:
Sad news to report today: On June 18, 2012 we’ll be turning off the Dragon Age Legends servers. This is by no means a reflection on the quality of the game; the awesome team who created it; or the incredible, passionate community who has supported it. The unfortunate reality is that DAL doesn’t make enough revenue to sustain itself.
While it’s never fun to say goodbye, consider it only temporary. We’re also hard at work on our next core social projects, and we promise you they will be even more epic than anything we’ve done before. We hope you’ll join us again when they launch.
Head over for the exact details. Originally spotted at GameBanshee but a new post at RPS reminded me.
Source: GameBanshee
March
Baldur's Gate 2 Redux Mod - Dragon Age Mod Interview
Baldur's Gate 2 Redux is a Dragon Age mod aiming to recreate BioWare's epic classic in a 3D environment. The first part has already been released and, apparently, 100 levels of Athkatla have been developed. Gamers Nexus has an interview on the project with Lorne "Cuv" Ledger, current organizer of the team's production:
Gamers Nexus: How's progress on module 2? How are things looking?
Cuv: Things are looking great! The progress we are making is incredible, considering the actual time everyone has to contribute. We have roughly 30 times the content of the first module so far.
GN: Wow! What kind of content? Levels, items, characters? The whole shebangabang?
Cuv: We have currently over 100 brand new levels completed and final. Some items have been made, but there is more work to do on that front with quest items as the quests begin to take shape. All joinable NPCs are made and working. Some need minor tweaking, but their individual quests are beginning to take shape. Anomen, for example, has his knighthood and sister's death quests mostly in place. Creature models are at a standstill at the moment, with Ablaine [the modeler] pursuing a 'real' gaming job.
November
Dragon Age - v1.05 Patch
You may want to skip the latest patch for Dragon Age: Origins. The v1.05 patch barely addresses anything and from reports at the forums and GameBanshee it seems to cause more problems than it fixes. Here are the patch notes:
Dragon Age: Origins 1.05
General Fixes
DOWNLOADABLE CONTENT
Downloadable content will properly authenticate once installed.
PERFORMANCE
Fixed an issue where some users with DirectX10-era video cards were experiencing significant lag within menus and interfaces as well as sudden spikes in area load times.
Dragon Age: Ultimate Edition Fixes
INSTALLATION
The Ultimate Edition installer for the EA Download Manager (EADM) version of the game was placing the CD-Key in the wrong location in the Windows registry. EADM has been replaced with EA's Origin system and this error has been corrected in the new Origin installer. For those who purchased and installed the Ultimate Edition via EADM, the Patch 1.05 installer will copy that CD-Key into the correct Windows registry location.
Source: GameBanshee
October
Dragon Age - Legends Review @ GameBanshee
BioWare San Franciso's social media game Dragon Age: Legends has been reviewed over at GameBanshee, in a fairly positive article:
Like most free-to-play Facebook games, DAL faces a couple of issues, namely how to make the game fun enough to play for those people who don't spend money on it, while simultaneously preventing it from being too easy for those people who do spend money. So far I think BioWare has walked the tightrope pretty well, and I've enjoyed the time I've spent with DAL. Just be aware that the game is all about fighting battles, and there is very little in the way of dialogue or story. This isn't a typical BioWare game, although BioWare seems to be working their way towards this direction.
Dragon Age - Felicia Day's Redemption Released
August
Dragon Age - Legends on Google+
I'm not much into the social media stuff but Dr. Ray announces on the Bioblog that their Facebook game Legends is now on Google+ :
I’m very pleased to announce that Dragon Age Legends is available today on Google+! At BioWare, we’re always looking for opportunities to bring our franchises to a wider audience, whether it’s through movies, comics, novels or through extending our games to different platforms. Our teams continue to innovate in the social gaming space with Dragon Age Legends – providing our existing fans a new way to enjoy the universe of Dragon Age, while also introducing the franchise to millions of new players on Google+ and Facebook. Legends can be played cooperatively as you explore the Free Marches and progress your hero, or competitively against your friends in the Guild PVP arenas; I can attest that however you choose to play it, it’s a fun and highly addictive game.
May
Dragon Age - Legends Remix @ IGN
Remember Dragon Age: Legends, the Flash game? Apparently it's been "remixed" and is available to play at IGN:
Have you played Dragon Age Legends on Facebook yet? Were you aware there is a new spin off game where you can unlock items for your Dragon Age Legends character for completing adventures? The new Remix of Dragon Age Legends takes combat in a new direction and allows players to adventure through 5 levels of fun, killing darkspawn and dragons alike.
February
Dragon Age - Why It Was More Memorable Than Mass Effect 2
IGN continues their strange run of articles recently with a comparison of events in Dragon Age versus Mass Effect 2. A number of themed comparison videos are pitted against each other - "Acts of Evil" and "Sandals and Sports Drinks" (?), for example.
Dragon Age - Felicia Day in Web Series
Huh. USA Today writes that Felicia Day will star in a six-part web series called Dragon Age: Redemption.
Day's six-episode run, due to hit the Web this year, is set in Ferelden, the same fantasy land in which 2009's Dragon Age: Origins and the upcoming sequel Dragon Age II play out. In the Tolkienesque sword-and-sorcery adventure game, several races join forces to combat a scourge called the Darkspawn (think of them as cousins to the orcs in The Lord of the Rings).
Dragon Age - Legends Beta Announced
So the much anticipated announcement from BioWare turned out not to be a demo but the launch of the Legends facebook game beta:
BioWare and the Dragon Age Legends team are very pleased today to announce the closed beta test for our upcoming Facebook game Dragon Age Legends.
Before the launch of Dragon Age II, return to Thedas in Dragon Age Legends on Facebook. Take down demons and darkspawn with your friends in this action-packed, strategy RPG. Unlock 5 items that you will be able to use as you play Dragon Age 2! Be Legendary!
APPLY HERE TO BE PART OF THE DRAGON AGE LEGENDS BETA TEST
You can learn more about Dragon Age Legends on either the Dragon Age Legends Facebook Page or the Dragon Age Legends Website.
Rumours about a demo continue, so time will tel what happens on that front.
January
Dragon Age - Legends Preview @ IGN
IGN has previewed Dragon Age Legends - the Facebook promo game:
According to developer EA2D, the studio's mission is to make social games for gamers, and Dragon Age Legends aims to bring role-playing and turn-based combat to the Facebook space. You play as a trusted advisor to Viscount Ravi, who asks you to help rescue his son from danger, which of course sends you on quests where you'll end up combating enemies.
Unlike the majority of Facebook games, you've got to make strategic decisions, or you can screw up in Dragon Age Legends. You need to pick an appropriate balance of companions for combat. If you don't develop enough supplies in your castle, you can go in underequipped. You can attack enemies in the wrong sequence. Any of these missteps can leave you dead and having to start the quest from the beginning. In other words, there's actually some game in this game.
Thanks to Saberger and Archmage Silver for sending this in.
November
Dragon Age - Top Mods: Weapons & Armor @ RPGamer
Roy Burnet posts a list of the best mods he's found for Dragon Age: Origins over at RPGamer. The first part is for weapons and armor:
Grey Warden Runic Armor
This is the creme-de-la-creme of all Dragon Age armor mods, it has been voted by players as the best many time over. It is a set of massive armor with a sword and shield to match, and a greatsword if you're into two-handed weapons. While it was made for warriors originally, it also has a version for arcane warriors for the mages out there.
Dragon Blood Mage
Have you ever played Dragon Age, and realized that there are no good robes for your awesome new blood mage, well fear no longer, because the modding community has an answer to your plight. Featuring the Dragon Blood Mage robe, this set just exudes class and begs you to do something evil in it.
Dragon Age: Ultimate Edition - 50% Off on Impulse
Impulse is offering Dragon Age: Origins - Ultimate Edition for $24.97. This offer is only good for North American residents. The Ultimate Edition includes the following:
Dragon Age™: Origins
You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures.
Dragon Age™: Origins – Awakening Expansion Pack
The story of the Grey Wardens continues as you are named their commander. Fight new enemies, learn new skills and spells, and explore an all-new area of the world, Amaranthine.
All Nine Content Packs
Extend your adventure with The Stone Prisoner, Warden’s Keep, Return to Ostagar, Feastday Gifts, The Darkspawn Chronicles, Feastday Pranks, Leliana’s Song, The Golems of Amgarrak, and Witch Hunt. Collect new rewards, gain new party members, and more as you delve deeper into the Dragon Age™ storyline.
October
Dragon Age - Ultimate Edition Released
For those hanging out to get Dragon Age with all the DLC, VG247 reports the Ultimate Edition has now been released:
As previously announced and outed by multiple retail sites, this edition contains all of the game’s post-release downloadable content, meaning: the core game, Awakening, Warden’s Keep, The Stone Prisoner, Return to Ostagar, Darkspawn Chronicles, Leliana’s Song, Golems of Amgarrak and Witch Hunt.
Dragon Age - Walkthrough @ Sorcerer's Place
Sorcerer's Place let us know that they have a walkthrough of Dragon Age: Origins and all DLC online.
Dragon Age - Toolset Community Contest
BioWare has kicked off an "ongoing" contest to encourage the use of the Dragon Age toolset. Here's a partial snip from the BioBlog and the full details are linked below:
Members of the Dragon Age Toolset community have taken the initiative to promote the use of the toolset and encourage new modders to learn the craft by holding the Community Contest. This is an ongoing contest open to all modders, experienced and new alike, consisting of various categories to allow participants to focus on their own areas of interest. You can win prizes, including DLC releases from BioWare, gift cards from the BioWare Store, gift cards for Amazon.com and more.
For more information on the Community Contest, visit the Community Contest Wiki Page. The winners of the first contest categories focusing on Settlements and Prop Models have been announced, and you can download all of the entries from Dragon Age Nexus. But there is still time to enter the Head Morph, Character, and Mini-Game/Puzzle categories.
September
Dragon Age - Ultimate Edition Announced
Well, it's no surprise but BioWare has officially unveiled the Dragon Age Ultimate Edition, which offers DA, Awakening and the seven other DLC pieces all in one retail package. According to GameSpot, the release is October 26th.
Dragon Age - Witch Hunt v1.1 Patch
BioWare has released a patch for Witch Hunt, apparently fixing the issue with Morrigan not recognising certain previous choices:
Witch Hunt version 1.1 is now available for the PC. This updated version contains the following changes:
- When importing from a post-game save, your conversation with Morrigan in the Witch Hunt module will properly reflect the choices you made in Dragon Age Origin's "Dark Ritual" plot.
- The game will automatically save after Witch Hunt's final cutscene.
Source: Blues News
Dragon Age - Witch Hunt Micro Review @ Kotaku
There's a "micro review" of Witch Hunt at Kotaku and they aren't impressed:
Witch Hunt would be bad enough if it presented us with an hour of new gameplay, but having players wandering through areas they already explored for 60 minutes to deliver an ending that could just as easily have been released as a free teaser trailer bridging the gap between Dragon Age: Origins and Dragon Age II is an insult to players who've invested so much time and energy to playing through this epic tale.
Dragon Age - Witch Hunt Review @ GameShark
GameShark has slammed Witch Hunt, handing down a rating of 'D' in their review:
The truth is it felt like BioWare provided this pack as something they felt like they had to do rather than something they wanted to do. Given that there are no tangible character benefits for your character, no cool items, no new spells or powers, nothing at all to give you other than more experience if you need it and the promise of a resolution that never comes, one has to wonder why this was even developed. Yes, using a group of high level characters is always good for a little entertainment, but you can only kill so many Darkspawn before you start getting tired of the same enemies in every encounter and honesly, that time came about three content packs ago.
Maybe if Morrigan's ending had been a satisfying one I would have been fine with paying for a 45 minute side quest through places I've already been but it wasn't—so I'm not. What's even more oddly infuriating is that this is how Dragon Age: Origins ends, with a glimpse of your character blankly standing alone as companions walk away before the player is kicked to the menu. This is the ending we're supposed to accept? Perhaps more of Morrigan's story will be told in Dragon Age 2 but rest assured, I no longer care. The only trick this witch pulled off is making my interest in the franchise disappear.
Dragon Age - Witch Hunt Walkthrough
GameBanshee writes they have a walkthrough and database updates for Dragon Age: Witch Hunt.
Dragon Age - DLC Roundup
Eurogamer has a review roundup of all the Dragon Age DLC released, with a short wrap and a score for each. Obviously Witch Hunt is topical, so the score for that one is 6/10 and here's the conclusion:
Witch Hunt mimics the structure of a decent Dragon Age quest, and is at least fully voiced, but it fails to make the emotional connections that would make it work. Once again, you're stuck with a party of anonymous new characters rather than the colourful companions you grew to love over 30-plus hours of gaming, and Witch Hunt doesn't even have the good grace to offer a compelling reason why you're suddenly on Morrigan's trail. You just are, because that's what the DLC is about.
As an excuse to spend another mildly diverting evening in Ferelden, Witch Hunt does its job, but it's a functional offering rather than an inspiring one. Hamstrung by the piecemeal nature of Dragon Age DLC, and squandering a lot of the brilliantly constructed narrative from the full game, it's for completists only.
Dragon Age - Witch Hunt Fix and Reviews [Updated]
A lot of players of this DLC has been bugged during the game. Bioware is aware of this and is working on a fix. Mark Darrah from Bioware, started this thread at the Bioware Social Network. Here's his post in full:
Hi everyone,
Thank you to everyone who has downloaded the Witch Hunt DLC pack. As everyone here knows, Dragon Age: Origins is a huge game with a lot of choices for each individual player. Unfortunately, there is a continuity bug that is causing issues with a subset of our player base. While this issue is not affecting the majority of people, it is still a significant issue that we will address. We apologize for any inconvenience this may be causing anyone.
Clearly, it was our responsibility to catch this sort of issue in the interaction of Witch Hunt with Dragon Age: Origins.
Our team is doing everything we can to fix this in a timely manner so those who are affected can go back to enjoying Witch Hunt as soon as possible.
Stay tuned here for an update soon and thank you for your continued support.
Thanks,
Mark Darrah
Executive Producer
On a related, there's a couple of new reviews out for this DLC. One is at Spawnkill with a score of 1/10. As usual, an excerpt:
The trailers and announcement of Witch Hunt gave me the very strong impression that this DLC would be the one to rule them all. This DLC would tell the tale of Morrigan, and possibly even put to rest the many questions we were left with so many months ago.
It does not. In fact, it only adds more questions, and not the kind we want or expect. And quite frankly, it’s a bigger let down than even I, with my raging cynical streak, could have ever imagined.
The other is from MMO Gamer Chick with no score, so here's a snippet:
Regardless of how I feel, I’m not sorry I purchased Witch Hunt. Like it or not, it did bring closure — Bioware’s own brand of strange and messed up closure, maybe, but it’s still closure. I hate to be cryptic about it myself, but in the end, whether or not Witch Hunt delivered all that it promised really depends on who you ask.
[Update] Rather than create a new post, here's another Witch Hunt review. GameSpot's score is 5/10 and and their headline alone uses words like "disappointment" and "vapid":
Morrigan's sharp tongue and vain indifference made her one of Dragon Age: Origins' most intriguing characters, so you might have been excited to learn of her return in that role-playing game's newest downloadable content, Witch Hunt. Sadly, you should temper your expectations: Witch Hunt is a lifeless escapade without wit, soul, or character, with Morrigan herself appearing in a cameo so brief that she might as well have not appeared at all. The contemptuous apostate mage is simply a MacGuffin--an abstract plot device that provides a reason for you and your party members to embark on a simple fetch quest that's explained with as little dialogue as possible. The story, such as it is, fizzles long before it reaches its limp climax, and its blandness is barely veiled by easy and predictable combat. A few odd moments jump out to remind you what made Dragon Age: Origins so wonderful, such as an enjoyable battle versus a creepy, multilegged beast and its minions. But these are small delights in a short, disappointing adventure that isn't worth the $7 asking price.
Source: GameBanshee
Dragon Age - Witch Hunt Review @ IGN
IGN has a review of this DLC for Dragon Age: Origins. The score is 6.5/10 and here's a snip:
Considering Dragon Age 2 is following along with a different main character, it's difficult to say what how what happens in Witch Hunt connects with anything else in the future. As you'll see at the ending, there's a choice that needs to be made that potentially has serious consequences, though something tells me it'll all be smoothed over should you ever encounter Morrigan again.
Dragon Age - Witch Hunt Issues, Review
Apparently the Witch Hunt DLC has a "continuity bug", which means Morrigan doesn't respond to some players properly with their choices from DA:O. As you can imagine, a DLC specifically about your relationship with Morrigan is rather broken if it doesn't even recognise that relationship. From the official forums:
Hi everyone,
Thank you to everyone who has downloaded the Witch Hunt DLC pack. As everyone here knows, Dragon Age: Origins is a huge game with a lot of choices for each individual player. Unfortunately, there is a continuity bug that is causing issues with a subset of our player base. While this issue is not affecting the majority of people, it is still a significant issue that we will address. We apologize for any inconvenience this may be causing anyone.
Clearly, it was our responsibility to catch this sort of issue in the interaction of Witch Hunt with Dragon Age: Origins.
Our team is doing everything we can to fix this in a timely manner so those who are affected can go back to enjoying Witch Hunt as soon as possible.
Stay tuned here for an update soon and thank you for your continued support.
Thanks,
Mark Darrah
Executive Producer
...and they're taking applications to test the patch here.
Meanwhile, Joystiq has a pretty negative review:
If you're importing your Grey Warden into Witch Hunt (the game will import a level 20 replacement from Orlais, otherwise), you'll be eager to see the consequences of decisions you made in the Origins campaign. Witch Hunt acknowledges these and even some from the Awakening expansion, but addresses the big questions so vaguely that it feels like the game's just trying to dodge the conversation. If you were hunting Morrigan for answers, you'll find she's about as enlightening as the fan discussion on the official BioWare forums.
It wouldn't feel like such a trick if there was more effort evident throughout the add-on. In your quest to locate Morrigan and a mysterious mirror, you'll battle through several locations, each and every one recycled from the main game or earlier DLC. An encounter with a frightening new creature was blunted by the reminder that I had fought a boss in the exact same spot before, in Dragon Age: Origins - Awakening. Somebody should put up a warning sign or something -- Caution: Boss Fight Zone.
RPGWatch Feature: Dragon Age - Witch Hunt Impressions
Witch Hunt is the last DLC for Dragon Age, with one of the most interesting premises - finding some answers to the Morrigan enigma. If you're thinking of pulling the trigger on this DLC, read on for my impressions. A sample:
Even with my enthusiasm for Dragon Age, I haven't played any of the DLC packages beyond those packaged with my version of the game (Wardens Keep and The Stone Prisoner) and the expansion-sized Awakening. I'm quite open to the idea of DLC but firing up a game I spent over 100 hours with to play some little two-hour segment in isolation just doesn't seem that enticing.
Until this one. Morrigan was a central part of my game - a mainstay of both my standard party and the focus of the most interesting decision in the game. Completing that story sounded like a good way to close the book on Dragon Age.
Disappointment ensued.
Dragon Age - Witch Hunt Released
Witch Hunt has also been released, according to BioWare. This is the last Dragon Age: Origins DLC and continues the Morrigan story.
Dragon Age - Witch Hunt Preview @ GameSpot
A preview of Witch Hunt is up at GameSpot - this one's full of spoilers, so be careful:
In any case, Witch Hunt will let you revisit several locales from the original game, such as Flemeth's old home in the swamp and the Circle of Mages (from the original game's mage origin story), while meeting up to three new companions who can join your party. We began the adventure outside of Flemeth's home, searching for clues as to Morrigan's whereabouts and were greeted by the first companion, a Mabari hound (who, if you've imported a character who played through the original game, will be your original dog character, or will be an all-new companion if you're using a new character to play the DLC). After being joined by the faithful hound, we entered the hovel to find the female elf warrior Ariane who also hunted Morrigan, since the sorceress had apparently stolen away an ancient elven tome from her tribe. After striking a quick truce with the elf (who became our second companion), we then made our way to the mage's circle--both to research "eluvian," the topic of the mysterious elven book and also to meet the DLC's third companion, the mageling Finn.
Dragon Age - Witch Hunt Preview @ IGN
IGN takes a look at the last Dragon Age DLC, Witch Hunt. It's a short piece but a couple of details are revealed. On dialogue:
Although I wish I was playing Dragon Age 2 because the combat feels so much better, the dialogue was a real treat in Witch Hunt. There were numerous occasions where I chuckled at some bit of conversation. My favorite was the friendly jab at Harry Potter: "What sort of mages would use owls for pets?" a student at the Circle library mused.
For those wondering, you will come face-to-face with Morrigan during your time with Witch Hunt, though how you handle the situation is entirely up to you. Your dialogue options are dependent on your previous relationship with her, so the experience is customized for your particular Warden.
In semi-related news VG247 notes the BBFC has just rated the Ultimate Edition, so that confirms the unsurprising rumours of a complete package.
August
Dragon Age - Witch Hunt Character Profile
BioWare has kicked up a character profile for Finn (and Ariane, which we may have previously missed) for Witch Hunt, the concluding DLC for Dragon Age. There's a small render and a paragraph description for each.
Dragon Age - Golems of Amgarrak Review @ Platform Nation
A review for this DLC can be found at Platform Nation. They do warn that the DLC is mostly combat heavy. As usual, an excerpt:
Your goal is to travel from the dwarven city of Orzammar into the Deep Roads to find the fate of an expedition sent to the city of Amgarrak, once a source of golems and research. Something went horribly wrong, and a concerned relative has begged for the aid of a Gray Warden.
Source: GameBanshee
Dragon Age: Origins - Golems of Amgarrak Explored @ GameBanshee
GameBanshee has made an in-depth look at the new DLC for DA: Origins, Golems of Amgarrak. They've made a walkthrough, an updated equipment database, and much much more.
Source: GameBanshee
Dragon Age - Leliana's Song Review @ GamingNexus
GamingNexus has a review of Leliana's Song for Dragon Age. The rating is C+ with the author disappointed with the length, story and characters:
If you explored conversation with Leliana in Origins long enough, she most likely revealed some of her history to you. I remember being interested in her tales because they involved deception, betrayal, and more of the blood and gore Origins is known for (including the Dragon Age trademark of blood splattered across characters’ armor and face). It came with a positive outlook, then, that I came to play and review Leliana’s Song. But then why, after completing the missions the DLC had to offer, did I come away feeling that the add-on was empty?
Reflecting on it, I realized there was too much disparity between what was meant to enhance your experience of the original game and the original game itself. First, there is the fact that the DLC took only 2 hours to complete. The content felt rushed, and ultimately unfulfilled. Whereas Origins is about discovering your story and going on to save Ferelden, Leliana’s Song is small story of betrayal laden with a few political qualms.
Thanks, Omega!
Dragon Age - Witch Hunt, New DLC Announced, due Sept. 7th
Bioware, via Victor Wachter, announced this new DLC for Dragon Age: Origins. It will be released on Sept 7th 2010 - and will have you Warden search for a certain witch. Here's a hopefully not to spoilerish snip from the announcement on the DLC's official website:
She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why has is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all.
Who 'she' is, you can learn by clicking one of the links above, but be warned, spoilers abound.
Source: RPG Codex
Dragon Age - Golems of Amgarrak Review @ SmashPad
A site called SmashPad has a review of Golems of Amgarrak. The score is 6.2/10 and they didn't enjoy the difficulty:
Golems of Amgarrak has you trekking through the underground city searching for Brogan and defeating the mysterious presence that is lurking down there. Most of the time will find you battling insanely powerful enemies who spam magic attacks like they have nothing to lose. We found ourselves dying constantly throughout this campaign, and even at level 36, with maxed weapons, armor and stats, our Grey Warden hero was falling to a group of four enemies.
It seems that Bioware felt that the challenge needed to be racketed up a notch, and even the description of the DLC clearly warns players of the difficulty. But was there really a need to do this? We played through Origins and Awakening on hard difficulty, and sure there were occasional problems and deaths, but that’s why it is called HARD. We don’t want to have to struggle and die constantly on normal or casual mode, and it is a bad design flaw that really makes this DLC not worth trying out at all.
Dragon Age - Ultimate Edition Rumours
Joystiq has unconfirmed rumours of an "Ultimate Edition" of Dragon Age due for October, via a removed GameStop entry. No details on exactly what it would contain but it's easy to speculate on a bundle that includes all the DLC.
Dragon Age - Golems of Amgarrak Reviews
Two rather unenthousiastic reviews Of the latest Dragon Age DLC, Golems of Amgarrak can be found at Examiner and The Torch Online.
Amgarrak was fairly short, even for DLC, as it is roughly one hour long. The addition of the puzzle to advance to each section of the ruins did make the game a little bit longer, but it still feels too short and it really had nothing to do with the main story or serve as a backstory, like Return to Ostagar and Leliana’s Song which serve as closure for certain back story from the game.
For 400 Microsoft points for the Xbox 360, 400 BioWare points for the PC and $4.99 for the PlayStation 3 the content is cheaper than previous add-ons and is not too bad of a deal for a fan of Dragon Age, but for those that are new to the series and its add-ons this may not be the first one I would recommend picking up.
Thanks Omega.
Dragon Age - Golems of Amgarrak Review @ GreyWardens
GreyWardens have reviewed the recently released Golems of Amgarrak DLC for Dragon Age Origins, stating it will give you two hours of gameplay and being very action oriented.
If I had to classify this DLC, I would rank it more toward a combat-oriented package than a story-based product. While it's not purely stripped down to the level of Darkspawn Chronicles, there's not much meat you're getting with the plotline here. You're in Amgarrak, you need to rescue Jerrik's brother, and while you're there, if you can discover the secrets of the golems and make it out alive, more the better. That's the plot in a nutshell and there's not a whole lot more to it than that.
Character development is also very light. If you read some of the preview material here about Jerrik and/or Brogan Dace, you got a lot more information about who they are and what their roles are than you do by actually playing the DLC. The characters in Golems at least feel like they are tied to the story though, unlike one of the downers of Leliana's Song, where it felt like your companions were just there to fill mechanical archetypes of tank/mage etc. The companions are tied more to the story than a need to round out a party and that's a plus compared to BioWare's last DLC offering.
Dragon Age - GoA Wiki Update #4
This Golems of Amgarrak wiki update on House Dolvish is fairly short, so here's the whole thing:
Talk to a dwarf about golems, and you’ll get an earful about Caridin, the legendary Anvil of the Void, and Amgarrak. Amgarrak is the dwarven word for "victory," but the halls of Amgarrak are considered a mere fairy tale.
Before Queen Getha was deposed, it is said that she delivered the only remaining fragments of Caridin’s research to House Dolvish. Legends say that House Dolvish bankrupted itself by establishing a secret research laboratory in the Deep Roads. With the help of a Tevinter magister, they sought to recreate Caridin’s work. Fedrik, the last scion of House Dolvish, promised the Assembly a new golem fresh from Amgarrak, knowing it would raise the Dolvish clan again to prominence. But when no golem materialized, Fedrik was ruined. He died years later, and with his death, House Dolvish was no more.
Over the centuries, golems with strange abilities have been found in the Deep Roads. Some say that this is either proof that Amgarrak is real or that Dolvish descendants still work to this day recreating golems. Others say that something went horribly wrong. The truth may never be known.
Dragon Age - GoA Wiki Update #3
Caridin and Golems is the subject of today's Dragon Age: Golems of Amgarrak wiki update. A sample:
When Caridin unveiled his first golem to the Assembly, there was no doubt in anyone’s mind that he was a living Paragon. His timing couldn’t have been better. Caridin's golems slowly appeared on the front lines just as relentless waves of darkspawn threatened to break though into Orzammar herself. The golem's devastating power turned the tide. At King Valtor’s urging, Caridin started to produce golems more quickly. For the first time in ten generations, the dwarves had hopes beyond mere survival—they started to believe they could reclaim their former empire.
Dragon Age - GoA Wiki Update #2
Brogan Dace is the next update in this week's Golems of Amgarrak wiki articles:
Few realize that the magnanimous Jerrik Dace has a brother. Brogan Dace, a faithful member of the warrior caste for decades, has fought alongside his brother in many critical campaigns, but never seeks or receives the same glory heaped upon his older sibling. His soft-spoken manner has meant relative obscurity.
Dragon Age - GoA Wiki Update
BioWare has an update to the Dragon Age wiki with the addition of the character Jerrik Dace from the upcoming Golems of Amgarrak DLC. They also promise updates all this week, so more to follow.
July
Dragon Age - Golems of Amgarrak DLC Interview, Trailer
BioWare has officially unveiled the latest Dragon Age DLC, Golems of Amgarrak, on the official site. Here's the blurb:
Delve deep underground to save a missing dwarven expedition in search of ancient secrets for creating monstrous constructs. Only you can uncover the gruesome fate that befell them.
Put your Warden back in action and adventure through new environments, meet new characters and defeat never before seen creatures. With an engrossing new storyline and challenging puzzles this is one add-on you don't want to miss!
- Import your character from Origins or Awakening or create a new, high-level hero!
- Face an all-new terrifying creature
- Earn powerful rewards that transfer into your Awakening and Origins campaign
An advanced challenge for even the most experienced adventurers
MMORPG.com: Give us some background on the new DLC – Golems of Amgarrak.Rob: Golems of Amgarrak is the next installment of downloadable content (DLC) for our hit dark fantasy title, Dragon Age: Origins. It will be releasing simultaneously for $5 on the Playstation Network and for 400 points on the PC and in the X360 Marketplace. Designed with our hardcore players in mind, it sends the player on an extremely challenging journey into the Deep Roads to uncover the lost secrets of the dwarves.Ferret: Rob isn’t joking. Golems is seriously tough. If you played through Origins and thought it couldn’t keep up with your mad skills, then this is the DLC for you. You face a brand new boss who has more than a few tricks up his sleeve, and unless you bring your A-game you won’t last long. Getting the hardest achievement for this DLC is a real badge of honor. Only a handful of BioWarians managed that accomplishment.
Although combat is front and center, Golems of Amgarrak has a tricky puzzle to solve, new characters to talk with and get to know, and an engaging story. All the things you’d expect from Dragon Age. You also can import your character from Origins or Awakening, so you can have further adventures with your favorite hero.
By playing Golems of Amgarrak you can unlock several reward items that show up in Origins or Awakening. It’s a good time to be a Grey Warden!
Dragon Age - Golems of Amgarrak DLC Preview
This is the first time I've seen the name of the new "combat oriented" DLC for Dragon Age, with Joystiq previewing Golems of Amgarrak from Comic-Con. The author describes his short gameplay experience but doesn't really reveal much:
So yes, alongside the public, I got a chance to see the upcoming DLC. And the first thing I heard about it is that it's hard. Really hard. Dragon Age: Origins is already a game that requires some thinking, but BioWare has apparently turned up the difficulty on this one -- there's lots of big enemies, I was told, that will provide a challenge even on the easiest setting.
Dragon Age - Upcoming Combat-Oriented DLC
1Up seems to have the scoop on BioWare's Comic-Con revelations at the moment, with news of an upcoming, unnamed DLC for Dragon Age on display. Apparently this one will be particularly action-oriented (the others weren't?):
The DLC is designed to be for high-tier characters to traverse a punishing dungeon against high level enemies. While the DLC was never named (nor was the name of the dungeon), the focus of this new content is entirely combat based encouraging players to use their tactics against hordes of enemies. This also means that you should not expect any story elements ala Awakening. Other details such as release date and price were not given either, but it is nice to see that the life of Dragon Age: Origins isn't over yet, even though it's sequel is less than a year away.
Dragon Age - Return to Ostagar for Mac
Not exactly speedy but it seems Return to Ostagar is now available on Mac for anyone waiting.
Source: Voodoo Extreme
Dragon Age - Editorials @ Greywardens
Greywardens sends word of two new articles. The first examines the application of the "monomyth" to Dragon Age:
Joseph Campbell’s “A Hero With a Thousand Faces” set out a formula for analyzing myth throughout the ages. From the oldest epics through modern-day stories of heroes, the monomyth pattern isn’t perfect but its features can be seen in some capacity in many stories. Dragon Age, which has been described as an epic, does exhibit many features of the monomyth tradition.
...and the second looks at locations known to be associated with Hawke in DA2:
A person’s home can shape the man or woman they become later in life. Although a few details about Dragon Age 2?s leading man Hawke have surfaced, taking a look at the places he calls home may give a bit of insight into not only how he might develop, but tell also of some of the challenges he may face. While most of the game seems like it may take place in a new locale across the Waking See in the Free Marches, even the little we know about that land can give some insight into the life of the hailed “Champion of Kirkwall.”
There are three major locales in Hawke’s life that we have some knowledge of: Lothering, the Free Marches, and more specifically, Kirkwall.
Dragon Age - Leliana's Song Walkthrough @ GameBanshee
Dragon Age - Patch 1.04 Available Later Today [Updated]
Victor Wachter, Bioware's Community Coordinator, has updated this thread where he announces that patch 1.04 for Dragon Age: Origins (and Awakenings) will be released some timer later today. It will, however, only be the PC version of the patch that will be released, since the patch needs to pass Xbox 360 and PS3 certifications.
There's a very long changelist, so I'll list what seems to be the most interesting info:
the party/member approval quest issues:
Known Issues
While we have fixed the party member approval/personal quest issues, it is important to note that players may not experience the results of this fix until starting a new game.
Because of the nature of the bug and the fix implemented, while it is possible that it will still affect party members that are not yet in the player’s group, in general existing game saves may still not see proper approval results
Please note that this patch also fixes bugs in Awakenings as well as fixes the problem with daggers not adding the dexterity-bonuses correctly to damage. According to the notes, they have fixed the memory leak issue. And if you import a character that had equipment on them from the DLCs into Awakening, you will now get default equipment.
And here's Victor Wachtor's advice to those os us who'd be installing the game again sometime:
In short, if you plan to re-install DAO and Awakening at some point in the future, we recommend installing DAO, then Awakening, then latest patch. If you plan to add Awakening to your DAO install, we recommend installing Awakening, then always re-apply the latest patch.
Update: Now available.
Source: BioWare
Dragon Age - Examining Choice Editorial @ GameCritics
An editorial at Game Critics examines the choice and consequence in Dragon Age: Origins; they also discuss which choices were among the best and which were among the least succesfull in the game:
Warning - spoilers abound.
Succes:
I'll discuss the game's choices by talking about the good ones first. My first major quest was at the camp of the Dalish. You are given three options, side with the werewolves and kill all the elves, side with Zaithran and kill all the werewolves, or break the curse by killing Zaithran (and by extension, the Lady of the Forest) and allow the elves to live and the werewolves to live on as humans. If you were playing as a "good" character, there are basically two less than ideal options, and one choice that allows life and freedom to flourish. On the surface, this seems like typical choice, but to bring about the scenario that allows you to kill Zaithran, you have to go through a rather specific set of dialogue options. Good-guy characters are initially confronted with choosing between two terribly unjust massacres, and are rewarded for taking the time to negotiate a new solution.
Failure:
The Mages' Tower contained the most polarized choice in the game. I could either take the risk of some mages being turned into abominations and fighting against me (an event which can be prevented by using an item during the boss fight), or I can slaughter dozens of innocent men and women. Since I was playing as a good-guy, the choice was so obvious that by the end of the game I had literally forgotten that I had another option. The situation is made even less compelling by the fact that the second most important character in the game, Alistair, constantly voices his dislike for the templars, and any mages you have encountered previously have done the same. A below average ending to an otherwise interesting quest.
Source: RPG Codex
Dragon Age - Pen and Paper Master's Kit now Available
For those of us that'll like to expand our Dragon Age experience to pen and paper, Green Ronin has just released a Game Master's Kit, both in booklet form as well as in PDF form.
The description:
The Game Master's Kit is the perfect accessory for fans of the Dragon Age RPG. This handy product features a three-panel hardback screen that puts all the essential game info right in front you. It also includes a 32-page adventure by Jeff Tidball that can serve as an introduction to the game or as a follow-up to the adventure in the core game. With the Game Master's Kit and Set 1 of the Dragon Age RPG, you'll be ready to kickstart your dark fantasy campaign.
Source: GameBanshee
Dragon Age - Leliana's Song Review @ GameSpot
GameSpot has a review of Leliana's Song with a score of 7/10:
Dragon Age: Origins' Leliana may have seemed sweet enough, but her initially faithful and spiritual demeanor masked an unsavory past. In Leliana's Song, the most recent downloadable content released for last year's superb role-playing game, you explore the bard's dark side and glimpse the circumstances that led her to pledge to the Chantry in Lothering. Effective storytelling makes this add-on worth a look for dedicated Dragon Age fans, particularly those that experienced Leliana's personal quest in the original game. Unfortunately, you won't find many surprises lurking within this fun but unremarkable adventure. The combat remains enjoyable, but because your party is capped at three rather than the usual four members, battles aren't as exciting as they might have been with a larger party. Though some later encounters in an atmospheric alcove grant a little variety, you will fend off the usual foes in a number of well-worn environments. This isn't Dragon Age at its best, but Leliana's Song is an appealing slice of character-driven content.
Dragon Age - Leliana's Song Walkthrough @ Greywardens
Greywardens let us know they have posted a full walkthrough of Leliana's Song for Dragon Age.
Dragon Age - Leliana's Song Review @ Big Download
The Big Download reviews the Dragon Age DLC, Leliana's Song, recommending players wait for a cheap DLC bundle. In particular, they were disappointed that BioWare missed opportunies for some interesting scenarios rather than just combat:
We were hoping to make a lot of use out of Coercion, since we expected to do a lot of sweet talking as on Orlesian bard, but were very disappointed to find no speech opportunities at all. Many conversations are limited to two responses, few dialogue options significantly change the dynamic of the conversation, and practically none of them have any impact on how party members feel about you. There are one or two gifts to give, but approval exists only for the skill perks, not for any sort of side quest. Leliana's Song focuses solely on cutting through an army of soldiers instead of finding different solutions to problems.
Dragon Age - Leliana's Song Review @ Greywardens
Greywardens has finished their review of Leliana's Song, describing it as a "strong" DLC:
Leliana starts at level 10, fully equipped and ready to hit the ground running. She has friends on her side as well: Tug the dwarf warrior and Sketch the elf mage. Not only are these two sidekicks excellent compliments to Leliana’s own abilities in combat (Tug is adept with sword & shield while Sketch plays the party’s Spirit Healer), they have their own distinct personalities. Within the first 30 seconds of gameplay I already liked these guys, thanks to the well-written and fully-voiced character chat and clever cut-scene conversations.
For players who like to dive straight into combat, Leliana, Tug and Sketch come pre-scripted with useful tactical settings, which allow for quick and dirty play through the game’s first few missions. On harder difficulty levels, I had to make some adjustments to my team, but for the most part, they acted as a cohesive, well-practiced group – exactly what you’d expect from a trio of Orlesian bards.
Dragon Age - Leliana's Song Review @ IGN
IGN has reviewed Leliana's Song, with a score of 7/10:
As if Dragon Age: Origins didn't have enough content built into it when it released late last year, BioWare has been busy churning out more ever since. From the sizable Awakening expansion to an array of smaller chunks, there's plenty for Dragon Age fans to dig into, provided they're willing to pay. While some of the added content, like Awakening, is of particularly high quality, some of the smaller releases like the underdeveloped Darkspawn Chronicles have failed to impress. How does the latest release hold up? Well, if you're still interested in playing more Dragon Age, and specifically interested in the backstory of Leliana, then you'll find parts to like in Leliana's Song. For anyone who's lost the desire to play the game anymore, though, this content isn't enough to make it worth coming back.
Dragon Age - Leliana's Song DLC Released
It's obviously DLC day at BioWare with Leliana's Song released for Dragon Age. Here's the blurb as a reminder:
- Explore Leliana's dangerous past and why she joined the Chantry
- A fully voiced cinematic experience brings the characters to life
- Unlock a unique reward that transfers into your Awakening and Origins campaign
- All-new musical compositions instensify the action and intrigue
Dragon Age - Leliana Profile @ Greywardens
Greywardens.com sends word of their article The Gilded Mirror, which is a detailed profile of Leliana in preparation for the next DLC:
Yet, a generation has passed since the days of King Maric and Loghain, the Hero of the River Dane. And as Denerim and the rest of Ferelden recovers from the bitter memories of war, the Orlesian image has changed. As Wardens, we’re given a very different picture of Orlais as the game begins than the one a war veteran like Loghain might paint for us. We see Orlais through the eyes of Leliana, an Orlesian bard, and what she tells us is far removed from the war stories of the past.
In similar news, the BioBlog has an interview with the voice talent for Leliana, Corinne Kempa.
June
Dragon Age - Leliana's Song DLC Audio Sample and Profiles for the Characters
Bioware has update the site for the Leliana's Song DLC with both character profiles as well as an audio sample. Since we're familar with Leliana here's something about a thug called Tug:
Brash, cunning, uncomplicated--an excellent frontline thug who doesn't ask questions and knows when he should leave the planning to someone else. Fiercely loyal to his friends, even as he gives them a hard time. A strange fit to follow a bard, although he'd claim there's no better view.
Source: GameBanshee
Dragon Age - Theology and Atheism @ bit-tech.net
bit-tech.net's Joe Martin posts his impressions of and problems with how religion plays out in character choices and storyline in DA:O in a slightly off-the-beaten-path blog post entitled Atheism in Dragon Age: Origins. (NOTE:This article contains spoilers.)
Here's a short excerpt to set the stage:
Dragon Age’s fictional religion obviously plays a big part of the story, with the Chantry cast as alternately oppressive and supporting of society and constantly near the centre of attention. Whether you’re helping rogue mages resist what could be seen as religious persecution or collecting ancient texts for Chantry scholars, the religion of Andastre and the Maker is pretty much unavoidable – and when it’s like that, I don’t have a problem with it. Just as in real life, I’ll let people believe what they want as long as they don’t try to make me do the same. It’s on that last, italicised clause that Dragon Age and I start to have problems…
Source: N4G
Dragon Age - Leliana's Song DLC Trailer
EA sent us a link to the new Leliana's Song trailer. Click on the vid to watch it in 720p.
Dragon Age - Leliana's Song DLC Announced
BioWare is in the process of whipping up a new Dragon Age DLC titled Leliana's Song:
Assume the role of Leliana, a young bard involved in a criminal ring that deals in political secrets. Accompanying her mentor Marjolaine on a high-risk mission, Leliana soon finds herself entangled in a game of intrigue that she cannot escape with just her beauty, charm, or stealth. The only way out of this game is to kill or be killed.
Features:
- Explore Leliana's dangerous past and why she joined the Chantry
- Fully voiced cinematic experience brings the characters to life
Unlock a unique reward that transfers into your Awakening and Origins campaign
Dragon Age - Anime Movie Deal
EA has announced an anime movie deal for Dragon Age:
Anime Leader to Create Home Video Adaptation of Award-Winning Video Game Franchise “Dragon Age”
BioWare, an EA studio and FUNimation Entertainment, the leading distributor of Japanese animation in North America, announced today an agreement to create an anime feature film adapted from BioWare’s critically-acclaimed fantasy Action RPG franchise Dragon Age. Production of the Dragon Age anime movie is slated to begin in May 2010, with a home video release in 2011. Executive producing the film are Bioware’s Executive Producer MarkDarrah and Creative Director Mike Laidlaw, as well as FUNimation’s Fukunaga and Director of Original Entertainment Chris Moujaes.
“Anime is a great medium for us to continue the robust Dragon Age story,” said Mark Darrah, Executive Producer for the Dragon Age franchise. “Partnering with FUNimation ensures that we are delivering the exceptional quality and entertainment value that our Dragon Age fans expect.”
Dragon Age - Patch 1.04 in the Works
Victor Wachter from Bioware has made a thread about this on the official Bioware forums. He says that Bioware will be making updates as to how the bug fixing is going, what the patch will fix as well as the issues people have reported will be adressed in the upcoming patch. Here's what he has to say about the bug fixes so far:
The following items are just a small set of fixes that will be included in the update. We know that these are some of the most discussed issues, so we wanted to make sure you knew that they would resolved.
• Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.
• Daggers will now properly assign the dexterity-based damage bonus
• Updated audio drivers to fix a number of audio related crashes.
Keep watching for additional details. We’re packing a lot in this update and have more to reveal!
We can't give you a timeframe just yet. Our goal is to release these fixes in the shortest time possible, but we also want to make sure that this update is high quality and doesn't create any new problems. That process will take time, but we will revisit this topic until then with updates to let you know new items that have been resolved or added to the list.
Source: BioWare
May
Dragon Age - Darkspawn Chronicles Review
Greywardens.com has a review of Darkspawn Chronicles for Dragon Age. There's no score but the reviewer clearly likes the game in the main. A snip on storytelling:
A significant portion of Dragon Age fans became such as a direct result of BioWare’s story telling ability. Darkspawn Chronicles conjures up expectations of a new perspective, new understanding, and even if you know Chronicles is purely about battle, expectations can be formed based solely on BioWare’s history – such expectations will be, unfortunately, scuppered here. Battles are all fine and well, but it is the story that hooks most Dragon Age fans; it is the story that causes them to love the series and look past some of its flaws. The fighting is great, but it is the plot, story and characters that make the game wonderful, and Darkspawn Chronicles has nearly none of this.
Darkspawn cannot talk, most only have very basic functions which all revolve around killing. This forces the main interaction to be between the Archdemon and the character you play. I say interaction, but of course the Darkspawn cannot reply except to do what is commanded. Despite this, the bits where the Archdemon is talking to your character are interesting and fun. This reviewer particularly liked the blurred tunnel-vision that showed areas that needed to be dealt with. As a DLC focused on conflict Chronicles does well, but is shadowed by expectations bred by Dragon Age’s RPG nature and BioWare’s strong storytelling tradition.
Dragon Age - Darkspawn Chronicles Review
Our old friends at Sorcerer's Place have a review of Darkspawn Chronicles for Dragon Age. The re-use of scenes and unanswered questions are criticised but the author enjoyed the experience overall and scored it at 7.5/10:
Now that I’ve ripped the content to some decent shreds, let’s build it back up again. While there were things that I found wrong with the DLC, there were quite a few things I enjoyed. One - you learn how truly ‘mindless’ the darkspawn are in Origins before the changes occur in Awakening. While there isn’t really anything in the way of dialogue, there really is no reason for dialogue in this addition. Your only mission as the Vanguard is to do whatever is necessary to carry out your orders from the Archdemon who speaks to you via a type of telepathic link. I also enjoyed the ability to kill off those party members who weren’t doing the job. I know, bloodthirsty aren’t I? If you need something better, kill off an enthralled party member and enthrall a new one.
Dragon Age - Darkspawn Chronicles Walkthrough
Greywardens writes they have completed a "comprehensive" walkthrough for the Dragon Age DLC Darkspawn Chronicles.
Dragon Age - Darkspawn Chronicles Review @ IGN
The first full review of Darkspawn Chronicles we've seen is up at IGN, with a pretty ordinary score of 6.5/10:
Because this is a small, self-contained adventure, much of the traditional mechanics that hook you in to Dragon Age have been removed. There's no experience gain or character leveling with any of the Darkspawn. You will get a few new abilities and some gear for your Darkspawn on the way through, but the only concrete sense of progression are damage, constitution and dexterity bonuses gained by companions as kills are made. Prodding the action forward are directions from the Archdemon, but there really isn't much character interaction to speak of, and the disposable nature of your Darkspawn companions means you never develop much of a sense of connection to any of them.
Dragon Age - Qwinn's Unofficial Fixpack
Archmage Silver writes in say Qwinn's Unofficial Fixpack for Dragon Age has reached v2.0, with 36 more fixes in this version. The Fixpack doesn't support Awakenings but addresses a huge list for DA:O v1.03. Details in this thread on the Bio forums.
Dragon Age - PS3 Version Patched
We are very pleased to announce that there will be a PS3 patch available later tonight for the Playstation 3 version of Dragon Age: Origins. The patch is expected at 12 Midnight tonight PST for North America. We do not have an exact time for Europe, but we hope the times will be as close together as possible.
This patch will fix the recent crashing that was caused by the upgrade to the 3.3 firmware update. It will also fix the in-game DLC store to show free DLC content redeemed with promo codes and it will also fix the bug with darkspawn trophies. So again this patch will fix:
- Crashing caused by the 3.3 firmware update
- Missing free DLC content in the in-game store
- Darkspawn trophies
Big thanks go out to the team and to the good folks at Sony for making this a priority to help us launch The Darkspawn Chronicles which will be available starting tomorrow.
Darkspawn Chronicles will be available for the PS3 in North America at approximately 4pm PST tomorrow May 18. It will be available for Europe on Wednesday May 19, when we know the time, we will let you know.
UPDATE - The PS3 patch is now available to fans in Europe AND in North America.
Dragon Age - Darkspawn Chronicles Impressions
Greywardens has two pages of first impressions from the latest Dragon Age DLC, Darkspawn Chronicles:
Make no mistake – unlike previous DLCs which have fleshed out the lore of Dragon Age, or introduced new characters, Darkspawn Chronicles is a vivid glance into the brutal, dark world of the Archdemon and its minions. There’s no room for diplomacy here, and no time to take prisoners – as the hurlock vanguard of the Horde your task is simple: burn Denerim to the ground and destroy any resistance against the might of the Archdemon. But as gruesome as playing the Horde is, there’s no doubt about it that BioWare wants players to have fun in this DLC. With powerful darkspawn thralls, and a host of new abilities at your command, a main attraction here is in wreaking havoc and destruction upon the very world we as Grey Wardens are so often tasked with saving.
Emphasis from the original article.
Dragon Age - Darkspawn Chronicles Released
Dragon Age: Origins - The Darkspawn Chronicles is now available for the PC, Xbox 360 and Playstation 3 for $5.
Here is a quick description:
Play as the darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the archdemon's call--Denerim must burn!
Thanks to Thrasher for the reminder.
Dragon Age - Beyond the Horde @ Greywardens
Beyond the Horde Mind: Darkspawn Disciples looks at the emergence of intelligent darkspawn in Dragon Age:
The further we travel in Ferelden, however, the more clever the darkspawn become. In fact, in Orzammar, we learn exactly how the darkspawn horde has gotten so large. In the Deep Roads, we see first-hand how the darkspawn propagate, and get our first hard evidence that the darkspawn are more than just mindless killers. They have plans and intentions, however grisly, for the unwitting dwarves, humans, or elves they encounter and abduct. Female Wardens should remember vividly the fate that awaits any civilian woman who is captured by the darkspawn: females of all races are transformed into the Broodmothers, mutating, through a process of dark ritual magic, into monstrous creatures who birth darkspawn by the hundreds to bolster the ranks of the horde.
Dragon Age - Editorials @ Greywardens
Greywardens.com sent over two new Dragon Age editorials they've penned. The first discusses Alistair and Cailan and the second, food and drink in Ferelden.
Dragon Age - Drakspawn Chronicles Preview @ GS
Upcoming Dragon Age DLC Darkspawn Chronicles has been previewed at GameSpot. It seems roleplaying isn't high on the list of priorities:
You play a darkspawn general, a hurlock vanguard, described by Bartel as "a new type of darkspawn given a measure of free will by the archdemon." It's the archdemon--that is, the dragon that leads the darkspawn horde--that telepathically issues your orders to take the city. Your party comprises various disposable thralls: darkspawn units recruited on the battlefield with your vanguard's instant recruitment ability. Blight wolves, hurlocks, genlocks, and ogres are up for grabs, as well as stealthy shrieks and fireball-hurling emissaries. It's the same four-character party setup as previously, but rather than swapping out one member for a more useful unit, you execute the unfortunate conscript.
These are, explains Bartel, not the talking, fully sentient darkspawn introduced in Awakening, but the orc-like creatures of the game proper. Generally, role-playing elements are stripped down in favour of a brisk, combat-based experience. Dialogue menus, for instance, just "didn't make sense" given your grunting, brutish cohorts, says Bartel.
Dragon Age - Darkspawn Chronicles Interview @ GameSpot
GameSpot has a Darkspawn Chronicles interview we missed last week. Here's a snip:
GS: Perhaps the greatest strength Origins had going for it was a deeply involving story and well-developed characters. How do you do storytelling when your central cast of characters includes the likes of genlocks and ogres?
RB: We're definitely positioning Darkspawn Chronicles as a powerful visceral experience rather than as a moving coming-of-age story about an ogre and his pet blight wolf. The lives of the darkspawn are brutish, cruel, and short, but that's part of what makes them compelling. The archdemon has put you in charge of capturing the city of Denerim and eliminating the threat posed by the Grey Wardens. As a fan of the Dragon Age story, you can't help but feel powerful as your ogre tears through the defenders' barricades. When your emissary sets fire to the great tree in the elven alienage, you can't help but understand the emotional impact that that would have had on that community. When you come to the archdemon's aid in the final hour and drive your blade through the heart of the Warden King, you can't help but realize that you have turned history on its head. So, while there isn't a lot of dialogue and talking heads, the Darkspawn Chronicles is a story of loss and of absence--what would the world have become if your hero had died in the joining?
Dragon Age - Darkspawn Chronicles Trailer
There's a trailer for BioWare's $5 Darkspawn Chronicles DLC over at VoodooExtreme.
Dragon Age - PS3 Patch In Testing
From the BioWare forums, Fernando Melo comments on the PS3 patch for Dragon Age, after the last firmware update created some problems:
Thanks for your patience with all of this.
Since this happened, we've pulled additional programmers from the main game teams to help on this and have been running several parallel investigations non-stop to find potential solutions from our end, as well as continuing to work with Sony for both dev support and other options.
Thanks to the great feedback on here and from those folks we've been in contact with directly, the team now thinks we've been able to find a code-side workaround from our end to patch DA to play nicer with firmware 3.3, which was one of our investigation threads.
At this time I still don't have a date estimate for a DA patch with this fix however, and unfortunately we do not believe there is a manual workaround for this (one of the other threads we're investigating).
We are currently testing this proposed code change as I write this, and if successful the next step will be for it to go into EA's publisher side certification testing. They are aware of the importance of this and will give this priority in the queue of titles/patches across EA. And once that clears, it will go into Sony cert testing.
Sorry, wish I had better news to offer already - but progress is being made and I'll continue to update as we know more.
Dragon Age - Darkspawn Chronicles Details
BioWare has kicked up a page for the Darkspawn Chronicles DLC that was revealed yesterday. This $5 standalone adventure will see you playing as a darkspawn; from the official blurb:
You now fight as the Darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the archdemon's call--Denerim must burn!
* A look at an alternate history: what if your character had died in the Joining ceremony, and the Grey Wardens marched under Alistair's command instead?
* A standalone adventure in which you command genlocks, hurlocks, shrieks, and even the mighty ogres.
* Complete the module and unlock an epic Darkspawn item in DA:O and Awakening.
Dragon Age - Unofficial Patch v.1.1 by Qwinn
Qwinn of PS: Torment tweak pack fame has made a tweak pack for Dragon Age: Origins. The aim is to correct some of the bugs that has crept into the game with the release of the 1.03 patch. You can view the full changelog here, but be aware that it'll be full of spoilers. Here's an excerpt:
A. General fixes:
1. The Stealing and Dog Fetching bugs introduced in patch 1.03 (where they could not generate random items) are fixed. As of v1.1 this is implemented as a "core" fix and should also fix stealing in Awakening. This is the *only* fix currently in the Fixpack that affects anything outside of the single player Origins game. Thanks to Nukenin for his advice on how to best implement this patch.
B. Origin related fixes:
1. "Human Noble": At the beginning of the main hall battle, it was briefly possible to initiate dialogue with Ser Gilmore and prematurely trigger his post-combat dialogue. Doing so would make the exit never open, forcing a game restart/reload. Now, if you talk to him during that brief interval, he just shouts one of several combat barks instead.
2. "Mage": During the Harrowing, if you have acquired your staff and you talk to Bear Mouse, he would prematurely shout, out of context, "And there is a spirit of rage". Then, when you actually got near the spirit of rage, he'd initiate a casual conversation, again quite out of context.
Source: GameBanshee
Dragon Age - New DLC coming May 18th
VG247 is pointing out an Xbox Live schedule for the month of May with a Dragon Age DLC, titled "Darkspawn Chronicles."
April
Dragon Age - Joystick 3.0 Concert
Inon Zur's PR crew sent out this PR, announcing his Dragon Age score will be perfomed at the next Joystick concert. I'd go, but Sweden is a bit out of my way:
MALMO SYMPHONY ORCHESTRA TO PERFORM INON ZUR'S AWARD-WINNING MUSIC FROM DRAGON AGETM: ORIGINS
On May 21st, the world of Ferelden will come to life in Sweden through the Malmö Symphony Orchestra at Joystick 3.0 Concert
Los Angeles, CA - April 29, 2010 - Inon Zur's award-winning music for the dark fantasy Role Playing Game Dragon Age™: Origins will be performed by the Malmö Symphony Orchestra at the "Joystick 3.0" symphonic video game music concert in Sweden on May 21st, 2010. The Joystick concert series currently holds the world record for a game music performance with an attendance of 17,000 at the first show in 2006. Tickets for the concert can be ordered from the Malmö Symphony Orchestra website www.mso.se.
"We are very pleased to invite the music from Dragon Age: Origins into our family of game music," said Joystick concert producer Orvar Safstrom. "Inon Zur's compositions transcend the genre, by not only enhancing the game's scenes but also by contributing unique and powerful elements to the overall atmosphere and storyline. Our audience is in for a real treat."
Dragon Age - Editorial @ Greywardens
Greywardens.com has penned another article discussing Dragon Age lore, this time looking at the hard lives of Orzammar's dwarves:
Trapped on the lowest rung of the social ladder, the casteless have only two ways of escaping the fate that awaits them, lost among the crumbling tunnels of Orzammar. If casteless women are fortunate enough to bear a child of a higher caste, then they are automatically elevated to the rank of their child’s father. We see this in-game with Rica, the Warden’s sister.
The other option is of course to enlist in the Legion of the Dead, joining that fabled band of fearless warriors and seeking your death at the hands of the darkspawn, in exchange for clearing your family name. But when prostitution or death are your only options out of a miserable life, the only question that remains is why more casteless haven’t abandoned Orzammar entirely.
Dragon Age - Editorials @ Greywardens
Another couple of editorials from Dragon Age fansite Greywardens.com. The first is an in-depth look at mages and the associated lore and the second is about the "cultural and technological stasis" that sees Ferelden locked in the same medieval period for thousands of years.
Dragon Age - Walkthrough @ Gamebanshee
Gamebanshee has completed their walkthrough and updated their Dragon Age: Origins guide.
The walkthrough spans 94 pages, and has info about maps, quests, companions, codex entries, and much more more.
Dragon Age - Greywardens Articles
Greywardens.com sends word of two new articles at their Dragon Age fansite. The first is a video walkthrough of the interior of Vigil's Keep in Awakening and then an editorial on the role and background of the Grey Wardens themselves.
Dragon Age - Mod Interview @ Greywardens
Greywardens catches up with Dragon Age mod author Mengtzu, who created Fragments of Ferelden. By the way, is anyone playing story mods for DA?
Dragon Age - Interview #2 @ Greywardens
Greywardens.com has the second part of their David Gaider interview, discussing writing in general and some specific aspects of Awakening and his recent books. A snip:
As with Origins, Awakening has laid the claim for dynamic and interesting party members. Anybody who has played Origins certainly knows just how human many of the companions can come across. Which of the new party members in Awakening did you write and who is your favorite (not necessarily out of those you wrote).
I wrote Justice, Nathaniel Howe, and Anders. I’d say of all of them Justice was my favorite. I always got the sense while writing him that he had a larger story arc to explore. He’s your classic Pinnochio-type character–through his exploration of humanity we get to say something about the human condition, and in the case of Justice we also get to explore the spirits of the Fade as things other than faceless or cartoonish concepts.
Dragon Age - Gaider Interview, Editorials
Dragon Age fansite Greywardens.com has a boatload of content with a several new editorials and an interview with writer David Gaider. The first part covers his job and background at BioWare, with a second part coming tomorrow.
On the editorial front, there's a piece on Narrative Disconnect, such as can happen when your ending to Origins isn't fully supported by Awakening. Then there's a commentary on Elves in Ferelden and romances with All's Fair in Love and Politics.
Dragon Age - DLC for April 1st (and No Joke Either)
Yesterday was April's 1st. A day where you try to fool people. Bioware wanted to join in the fun and released the Feastday Prank and Feastday Pack DLC for Dragon Age:
Origins. Apparently, people in Ferelden like to play jokes on each other, too. As Victor Wactor writes:
Satinalia, a day of wild celebration and sumptuous holiday feasts celebrated across Thedas, has arrived! In Ferelden tradition, gifts and pranks are exchanged on Feastday among friends, family and lovers. Now you'll be able to join the festivities and surprise your companions with gifts that may touch their hearts or offend their sensibilities.
Feastday gifts and pranks offer the player a chance to explore the approval system in Dragon Age: Origins at greater depth by making your companions despise or adore you. These packs are available for purchase individually or as a combo back containing both the Gifts and Pranks.
Feastday Prank Pack
A collection of mostly humorous prank items that will significantly decrease your followers' affections for you. Some of these items have additional special uses once given to your followers. Bodahn stocks the pranks in his store at the party camp year-round.
Includes:
- Ten unique Feastday pranks that your party members will love to hate. Each prank is specific to one potential companion.
- Two types of gifts to let you apologize afterward.
Example Prank:
Protective Cone — Give to Dog to decrease his approval.- Additional Functionality: After giving the gift, Dog can equip the item as a collar.
Feastday Gift Pack
A collection of mostly humorous gift items that will significantly increase your followers' affections for you. Many of these items have additional special uses once given to your followers. Bodahn stocks the gifts in his store at the party camp year-round.
Includes:- Ten unique Feastday gifts that your party members are sure to love. Each gift is specific to one potential companion.
- Two types of lousy gifts to let your companions know you weren't completely serious.
Example Gift:
Grey Warden Hand Puppet — Give to Alistair to increase his approval.- Additional Functionality: After giving the gift, activate the item to make Alistair put on a puppet show.
Feastday Combo Pack
A combo pack that includes all the items from the Feastday gift and prank packs. You will also incur a savings when the feastday items are purchased as a combo pack.
Feastday Gift and Prank DLC items are now available for purchase on the PlayStation Network Store for $1.99, XBox Live Marketplace for 160 points and for PC for 160 BioWare Points, except for PS3 owners in Europe, where an error occurred resulting in the items being released for free earlier this month – so these items will remain free in that region. A bundle with both packs is also available at a discount. For more details visit the Dragon Age Add-On page: http://www.dragonage.com/addon
The DLC itself is not a prank, it is very real. Buck at Gamebanshee has updated their database with both the Feastday Prank Pack items as well as the Feastday Gift Pack items. Now anyone want to watch Alistair's puppet show?
Dragon Age - Templars and Morality @ Greywardens
Greywardens.com is pumping out the content, with today's Dragon Age analysis looking at the Templars and the morality of their position.
March
Dragon Age - Competition @ Greywardens.com
Greywardens.com let us know they have a competition to win a Dragon Age branded laser mouse - and this one is open to any country.
Dragon Age - The Truth and Anything But
Another article from Greywardens.com that examines the content of Dragon Age. The Truth, the Whole Truth, and Anything But the Truth discusses the role of perception and history in the game. Here's a snip from the intro:
If you look through the codex, you’ll see that most of the entries are from personal journals and letters, or one-sided accounts of historical events. Everything has a bias, and that makes decision-making all the more difficult for the player. This is no accident. As David Gaider has stated on the BioWare Social Network:
“Some people might prefer it if any info relayed regarding the history takes only one and clearly factual path — but as a style choice we freely change up any history we present in Dragon Age according to the one that is presenting it.”
Spoilers apply.
Dragon Age - The Good, The Bad, The Grey Wardens
Greywardens.com sends word of an article titled The Good, The Bad, The Grey Wardens, which discusses morality in Dragon Age:
DA:O makes being all good or all evil extremely difficult. There is no system to reward good decisions (or evil ones), unlike the BioWare RPGs that have preceded it. In the Mass Effect world, you have the Paragon/Renegade scale. The closer to each extreme you fall, the greater number of options you’ll have in dialogue. In Star Wars: Knights of the Old Republic, there’s the Light Side/Dark Side of the force, and choosing one opens up new abilities. The decisions in DA:O themselves are not so clearly bad or good. Often something that seems like a good decision at the time has unexpected, dark consequences. One word: Landsmeet.
Dragon Age - Mac Review @ VGBlogger
Our own Michael 'txa1265' Anderson has written a review of the Mac port of Dragon Age at VGBlogger. Since the content is the same, the article covers the performance and technical aspects and references his previous PC review for the gameplay aspects.
Dragon Age - Comic Book #1 Sneak Peak
Chris Priestly has updated the Bioware blog with info about the DA comic book series being published by IWD Publishing. He informs us that the first issue of the series is now available from Itunes. And there's a sneak peak of the first 6 pages of the first book in the series.
Here's his explanation as to what direction this comic book series will go:
Dragon Age (the comic) is build directly from the story and lore created by BioWare, but is created by an amazing team of artists and writers from IDW. The comic is written by acclaimed author Orson Scott Card (author of the Ender Saga amongst much more) and Aaron Johnson with interior art by Mark Robinson and cover art by renowned artist Humberto Ramos. The comic will take video game fans into a whole new adventure in the Dragon Age world. In a time lost to history, a war ravaged the land. Mages, incredibly powerful wielders of magic, ruled the world through mastery of dark arts and forbidden spells. Their lust for power almost destroyed all existence, and unleashed an unholy pestilence, the Darkspawn, to plague mankind, trolls, faeries, and all the inhabitants of the realm. Now magic is carefully controlled, taught behind the sacred walls of the Circle of Magi, and monitored by the ever-vigilant Templars. It is in this arena that a new generation of Mages in training will arise, warriors of sorcery who will defy the rules of the Templars and change the course of the world forever.
Source: GameBanshee
Dragon Age - Sequel Dated?
VG247 (via 1Up) has an interesting discovery. Apparently retail copies of Dragon Age: Awakening contain a teaser card with an image of the Dragon Age blood dragon - and a date of February 1st, 2011. We already know a DA title is expected around that time, according to a recent EA financial conference call. Is this the specific release date for a sequel?
Thanks, Lemonhead.
Dragon Age - Patch 1.03 Released
Bioware has released patch 1.03 for Dragon Age: Origins. Here's the patch notes:
Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.
As you can see many of these changes are identical to the changes occuring in the patch released for PS3 earlier.
Source: RPG Codex
Dragon Age - Review @ Mac Life
Omega sends in this short review of Dragon Age at Mac Life. The score is 4.5/5 and here's a snip, though I'm not sure everyone will agree:
BioWare has never made a casual RPG, and the robust Dragon Age is no exception. You’ll customize your character and their specialization, leading to variations like a berserker fighting style for your warrior, shape-shifting or healing abilities for your mage, and improved lock picking for your rogue. Since you can add more characters for your party and switch between them as needed, you end up with broad yet specific control over every encounter.
Managing your party effectively requires you to directly control one character and assign behaviors to the other members of your party. For example, if you want your archer and mage to provide covering fire while the others attack with swords, just open the Tactics menu and assign a behavior, and the character will follow it as needed.
Dragon Age - PS3 Version of Return to Ostagar Coming March 11th
If you have the PS3 version of DA: Origins and you want more gameplay, Bioware announced that the PS3 version of Return to Ostagar will be released on March 11th 2010.
Here's the word from Chris Priestly on the Bioware DA forums:
Return to Ostagar for the PlayStation 3 has passed certification and will be released on March 11, 2010.
We will also be releasing an update for the PlayStation 3 version of Dragon Age a week ahead of time on March 4, 2010. We'll release the contents of this update once we have the final list of changes.
Dragon Age - Mac Sale in the US
If you have a Macintosh computer, and are in the US, you can now get Dragon Age: Origins at Direct 2 Drive for half the price. And apparently Steam is coming to Macintosh as well:
The sale lasts one week, until March 11, 2010, at 10AM Pacific. Looks like Direct2Drive wants to get one good sales push in before Steam allegedly comes to Mac.
Source: Joystiq
Dragon Age - PS3 Patch Released
A patch for the PS3 version of Dragon Age: Origins has been released by Bioware. Apparently, it contains some changes that have not yet made it into the Xbox 360 and
the PC versions of the game.
- Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack.
- At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
- Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
- Portraits for summoned creatures were displaying improperly while in the party camp. This no longer occurs.- All book-based specializations will now automatically unlock once the Warden reaches level 14. Books will still be available from vendors so you can unlock these specializations before level 14.
- Modified game-side achievement system to allow adding new ones.
- Fixed a streaming problem that made props disappear. This no longer occurs.
Source: GameBanshee
Dragon Age - Return to Ostagar Review @ Game Revolution
Game Revolution has reviewed Return to Ostagar, the DLC for DA: Origins. They don't think it's worthwhile, as the score of D reveals as does these words:
All told, there's not much to recommend in this DLC. The loot isn't game-changing, the plot is bare-bones, and the story-building basically nonexistent. Unless you absolutely need to possess Cailan's sweet golden shoulderpads, stop your plans to Return to Ostagar and turn straight back.
Source: GameBanshee
Dragon Age - Revelations Comic
If you've finished - and enjoyed - Dragon Age, this is worth a look. BioWare's David Gaider and a fan named Aimo have collaborated to create a comic called Revelations. This provides more context to a major moment with Morrigan (you'll know what I mean if you completed the game) by expanding on a scene that was cut from the final game. Spoilers, obviously. Here's David's explanation:
David Gaider – “I’ve always been a big fan of Aimo’s art – she has an incredible ability to capture the emotions of her characters. So I started chatting with her a bit back in January, and the idea came up for us to maybe collaborate on something. I mentioned a cutscene we had considered doing prior to Morrigan’s offer in the climax (*spoiler alert* for anyone who hasn’t played that far in Origins) but which had been left on the cutting room floor along with so many other scenes. This one in particular was hard to cut, because it was supposed to give some context to the player who romances Morrigan or who had become really good friends with her that what she was about to do was causing her conflict. As is pretty typical for game development, however, you have to work with the resources at hand… but this comic will maybe allow some people a brief glimpse into the “might have been” that was. Naturally Aimo’s efforts here were ten times mine… all I had to do was write up the scene from memory and then she proceeded to sketch it out over the next few weeks. Pretty awesome, if you ask me. Hope you all enjoy it!”
February
Dragon Age - Review @ GameBanshee
GameBanshee has whipped up their opinion on Dragon Age. The NPCs are praised but the "dull" plot and "boring" combat are clear negatives, with the author ultimately concluding he only "moderately" enjoyed it:
The plotting overall isn’t noteworthy. Not that I mind a series of clichés; most entertainment or art starts with that. It’s how you expand upon it that matters, and the development in DA:O is standard formula. I never came away with the feeling, as I did in BG2 or Ultima VII, of being a pawn successfully moved about in a much, much larger game, or disrupting a very carefully laid and complex plan, as in BG1, or discovering that everything I knew was wrong, as in Planescape: Torment. I gathered a party to punish a highly-placed, powerful traitor, then dealt with a still more powerful army of invaders. On the other hand, dialog between your party members and yourself is superlative for content, structure, immediate mannerisms, and the gradual unfolding of character traits you’d expect from successive pieces of dialog as your party comes to “know” you.
Dragon Age - Return to Ostagar Review
Eurogamer offer their opinion on RtO calling it a 'feeble half-baked offering', and with a final score of 4/10 you can guess the vibe here.
It's unlikely that Return to Ostagar, the latest squirt from BioWare's busy digital udder, will offer any satisfying answers to these burning questions. It's a thin, forgettable little thing, cheap in price yet offering little more than 30 minutes of one-note gameplay for your virtual money. What you're really doing is forking out for another stat-boosting set of matching armour pieces and some rather tasty weaponry, dressed up in a rather half-baked narrative shell.
As the title prosaically suggests, you're headed back to Ostagar, the game-opening scene of King Cailan's grisly defeat, Loghain's betrayal and the fall of the Grey Wardens. A location loaded with importance for the world of Dragon Age, then, but its potential remains sadly untapped by the time you reach the end of this minor diversion.
Dragon Age - Return to Ostagar Review
GamePro takes a look at Return to Ostagar for Dragon Age in this review. The score is 2.5/5 and here's a snip:
In Dragon Age's first DLC pack, unexciting battles against too-familiar foes replace the core game's engaging storytelling. Generic genlocks fling arrows at you while darkspawn lumber toward you in a laughable attempt to take your team down. The encounters are especially easy if, like me, you roll back into Ostagar with a high-level character. Hell, even on my second play-through, using my level 12 warrior, I blew through the kill-'em-all objective in just half an hour without so much as a scratch to remember it by. The loot, another crucial hook to Dragon Age, is particularly disappointing for high-end players. Pilfering pieces of King Cailan's badass armor from fallen foes is worthwhile for low-level characters, but the golden gear is scrap metal for experienced Wardens.
Dragon Age - 3.2M Shipped, New Title in 2011
EA's 3rd quarter reporting has produced a couple of interesting tidbits regarding Dragon Age. First, EA took this opportunity to announce 3.2M units have shipped:
BIOWARE’S DRAGON AGE: ORIGINS REACHES TRIPLE PLATINUM SALES
Legendary Studio’s Newest Title Wins over 30 Industry Awards, Ships Over 3 Million Units Becoming BioWare’s Sixth Consecutive Blockbuster Franchise
Edmonton, Alberta (February 8, 2010) – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that Dragon Age™: Origins has sold-in over 3.2 million* units worldwide. The “RPG of the Year” as named by Game Informer, G4, SpikeTV, AOL.com, and PC Gamer, Dragon Age: Origins has been hailed by Seth Schiesel of The New York Times as, “…perhaps the best electronic game made yet.” Dragon Age: Origins has won over 30 “Best of 2009” awards and has an average review score of 91**. This staggering critical and commercial success makes Dragon Age: Origins the sixth consecutive blockbuster from BioWare, alongside Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™ and Mass Effect™.
Since the release of Dragon Age: Origins in fall 2009, the studio has continued to enchant gamers with additional content packs including Warden’s Keep and Return to Ostagar. The upcoming expansion pack, Dragon Age: Origins – Awakening is set to launch on March 16, 2010.
“This is a tremendous start for the Dragon Age franchise and we are extremely pleased with the great reception the game has already received from critics and fans worldwide,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “Our team is dedicated to crafting high quality, engaging new adventures and stories in the world of Ferelden for our fans!”
Second, the summary of the 3rd quarter results has a business outlook section that lists an unannounced Dragon Age title for January - March 2011, on consoles, PC and handhelds.
Handhelds?
Source: Blues News
Dragon Age - Return to Ostagar Review
MTV looks at Return to Ostagar and says "you're better off staying at home":
Even if you've just picked up "Dragon Age: Origins," this DLC isn't worth your time. Another piece of DLC, "Warden's Keep," has decent armor in it, as well as presents fiction that is much more compelling than this. If you've already conquered the all that is offered in the game, well, you're definitely not missing anything here. "Return to Ostagar" adds almost nothing to the fiction, and doesn't even offer up worthwhile loot.
Dragon Age - Return to Ostagar Review
The Big Download has a short review of Return to Ostagar. No score, but they seem pleased:
Despite its brevity, the Return to Ostagar quest is well worth having since Cailan's weapons and armor are very useful and powerful. It's also very good for fans that appreciate having closure, like finding out what happened to Cailan's body. However, we were a little disappointed that we were unable to find Duncan body anywhere. Also, this quest seems best geared toward melee characters, since we didn't find any loot that suited mages, even in the remains of the area where the Circle of Magi camped out. When all taken together, Return to Ostagar provides an excellent reason to play load up Dragon Age again, if only for a little while, or perhaps start a new character. If nothing else, it helps prepare for the full expansion that will release in March.
Source: Blues News
Dragon Age - Interview #1 @ Gamerzines
Gamerzines sends word they have the first of a multi-part interview with Ray Muzyka. This first installment deals with Dragon Age DLC, with Ray intriguingly saying they have "some standalone games currently in development for the Dragon Age universe":
GZ: Awakening seems much bigger than anything else done digitally. How big is it exactly? How many hours?
RM: It's a full expansion for the Dragon Age Universe, it's rich and explores a lot about the back story, explaining the things that players are curious about. You learn a lot more about the darkspawn and their motivation, and more of the cool things going on underneath the world. I think it'll answer a lot of the questions players had in the original game. It's a meaty expansion, a lot of developers would release it as a full game but we're releasing it as a great, high quality, really rich expansion for Dragon Age.
GZ: Obviously due to it's size would you consider releasing it as a standalone product?
RM: We aren't planning to at the moment but we do have some standalone games currently in development for the Dragon Age universe. Along with a lot more DLC and expansion content, so it's a mix of both for Dragon Age.
Dragon Age - The Awakening Creature
The first official update for The Awakening is up at the Dragon Age site gallery with screens and a video of the Queen of the Blackmarsh - a "deadly spectral dragon".
Dragon Age - Return to Ostagar Walkthrough
Greywardens.com let us know they've published a walkthrough for Return to Ostagar.
Dragon Age - Return to Ostagar Review
Fansite Greywardens.com has reviewed DA: Return to Ostagar, awarding a score of 7/10:
Return to Ostagar is not about the deep emotional development of characters, nor is it about beautiful environments. It is about a tradition as old as roleplaying games themselves. It is about booting down the door, killing the monsters, and nicking their stuff. It is about loot, levels and being the biggest bad-ass you can be.
Combat is where this DLC’s excels. From the moment you enter Ostagar to the moment you leave, you are essentially in one big punch-up. Your foes are laid out in tactically advantageous positions and will often attack in waves to challenge not just your skills as a warrior, but also your resource management. While this is something so simple, it is executed in such a fashion as to avoid the constant melée becoming tedious. Be warned, however, go into some of RtO’s battles half-cocked and you may find yourself hanging with the King in a most literal sense.
January
Dragon Age 2 - Improved Graphics in the Sequel
You didn't know Dragon Age 2 was confirmed, did you? It's not surprising, though, and even less surprising that the graphics would be improved. Still, Greg Zeschuk wants to make that point. From Joystiq:
Dragon Age: Origins presents strong evidence that great games can overcome gawd-awful graphics, but BioWare isn't about to test that theory -- and the limits of our forgiveness -- again in the sequel. "I think one of the key things we're working on in Dragon Age 2 is the technology," BioWare VP Greg Zeschuk recently told Joystiq. "I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
Dragon Age - Return to Ostagar Released
...Hopefully for reals this time. Victor Wachter announces Return to Ostagar is available for PC and the product page seems to indicate X360 as well, but not PS3:
Hi all,
We have some great news for PC players! Knowing that RtO has been so anticipated, we worked through the remaining steps in the testing and release process today, and Return to Ostagar will is now available for purchase and download on the PC today, January 29, 2010.
Thanks for playing and have a great weekend avenging the fallen Grey Wardens!
Dragon Age - Soundtrack Review @ GearDiary
GearDiary has another article from Mike Anderson reviewing the soundtrack for Bioware's Dragon Age in detail. You can read his take on what worked and what didn't here.
Dragon Age - Review @ RPG Codex
Vince D. Weller has penned a review of Dragon Age for RPG Codex. While noting a number of flaws, the overall tone is positive - even going as far as to say the roleplaying opportunities are better than any RPG since Arcanum. Here's an early snip:
However, the world within these constraints of generic fantasy is very well designed and polished, and if you let it, will surprise you with its depth and the quality of its "unique takes and variants on some old familiar standards". To be honest, I hate all that elves and dwarves crap with passion, but I've genuinely enjoyed visiting different hubs and learning about different cultures, races, and customs, which led me to the conclusion that what I hate isn't the races but the cardboard cutout implementations - "these are dwarves, they live underground and like to fight; awesome or what?" Bioware definitely did a superb job there and raised the bar quite a lot.
Dragon Age - The Awakening Steam Preorders
Steam is taking preorders for The Awakening if you have the Steam version of Dragon Age.
Dragon Age - PnP Play Recording @ Grey Wardens
I don't know if this idea will take off but Grey Wardens let us know they have kicked off a series of recordings of live pen-and-paper sessions using Green Ronin's Dragon Age rules:
To celebrate the upcoming release of Green Ronin’s Dragon Age RPG, we’ve gotten together with RPGMP3.com. and the Pantsless Gamers, to bring you an exciting series of Actual Play recordings. This series will follow our group of rabid adventurers every week, from Character Creation to Victory–or party wipe, whichever comes first.
Dragon Age - Title Update Update
BioWare's Victor Wachter has communicated an update on the current confusion with the recent X360 title update and the effects on the Return to Ostagar DLC. Apparently these days, even consoles have too many permutations to test:
To those 360 players affected by the Title Update issue this week, our sincere apologies.
The situation is something we are taking very seriously and the team is continuing to work around the clock to rectify.
DA:O is an incredibly large, very deep and complex game, making it virtually impossible to test every system and permutation possible for each update/DLC.
When testing any large endeavor like that, we depend on selectively targeting systems related to the changes being made, prioritized by order of perceived risk.
Unfortunately we did not foresee the changes being made to impact the systems it did, which is how something seemingly so visible still managed to avoid the dev team, and multiple test cycles of seasoned QA all through our internal teams, and EA & MS cert teams, and ultimately ended up out to the public.
To help us avoid similar problems in the future, we're updating all our test plans across all platforms to take additional edge cases into account, as well as committing to more detailed test passes that will also prevent something like this happening again.
Short term, this means another delay across all platforms for the immediate console patches and Return to Ostagar DLC releases as this is a substantial increase in test coverage, and that time is needed to do so and ensure there are no other knock on issues with either the main game, the updates or the DLC.
In the meantime, there is good news - a fix is already in test for the 360 issue and looking very good, we hope to have a new update out as soon as possible and will update you as best as we can. If successful through the updated test plans, it will still deliver the expected fixes as well as restore the game saves for anyone affected by this week's title update. For now, we do not have a timeframe for when the fix will pass approval and certification, but we will keep you updated.
In addition, while this creates a delay with the immediate content already expected to have released, the additional testing actually benefits some of the upcoming DLC and expansion pack, and as such is not expected to impact dates of the future content.
Thank you again for your patience.
Though posted by Victor, the text comes from Online Producer Fernando Melo.
Dragon Age - The Ongoing DLC Saga
Rock, Paper, Shotgun has some commentary on the technical issues and communication surrounding Dragon Age DLC. From initial issues getting the free addons to poor communication on the status of Return to Ostagar, John Walker feels something is amiss:
Having encountered some of these problems myself (a combination of two bugs: some DLC not appearing as available for purchase, and that which is getting stuck at 100% downloaded and never installing), it was only via that (now officially stickied) thread that I was able to (eventually) solve the problems. These solutions involve procedures as complex as delving through cmd.exe to type in long mysterious glyphs, to rooting around in Windows’ Services. Others have found that setting their non-US PC to think it’s in the US has fixed problems. Others still discovered that changing the administration settings on various aspects of the Updater software improved things. Basically, things someone wanting to play a game shouldn’t have to be worrying about.
But these problems all got a lot less technical with Return To Ostagar. Due on the 5th January for both PC and 360 it was announced that morning that something was wrong with the code and it was to be delayed. Well, “announced” is a strong term. There was a post on the forum. The game’s own site simply removed the release date, and made no further statement nor gave any explanation, and in doing so gave the impression it was released. It’s still in the same state thirteen days later, and that’s despite the further madness that’s ensued.
Dragon Age - PnP Preview @ Grey Wardens
Grey Wardens has a look at Green Ronin's pen-and-paper version of Dragon Age:
DAGR was developed around Green Ronin’s in-house system, AGE (Adventure Gaming Engine). Yet, while DAGR fortunately holds true to the Dragon Age setting, it has avoided the obvious pit-trap of following Dragon Age the computer game too closely. There are similarities in some spells and abilities, but you cannot learn to play DAGR by playing DAO; or visa versa. More importantly, DAGR does not (as many like games have) force the players back through Origins storyline.
Dragon Age - Random Encounters @ Pop Matters
Pop Matters discusses the random encounters in Dragon Age, which aren't actually random, and thus serve more purpose than just another combat. This is potentially spoiler-ish:
Many of these random battles aren’t actually random but quest related. A lot of the quests that we’re given involve meeting someone on the busy countryside roads: A swindler sold mages fake documents, so we have to watch for him on the road. Some soldiers are going to falsely accuse a mage of performing illegal magic, so we have to stop them on the road. After you snoop too close to something secret, you’re ambushed on the road. When the antagonist hires an assassin to kill us, we encounter the killer on the road and so on. All of these encounters serve to further their individual sub-plots. We’re still progressing through the game even when our travels are interrupted by a random battle. We never feel like our time has been wasted with a meaningless fight.
Dragon Age - Return to Ostagar Reviews
Despite being pulled yesterday, GameBanshee found a handful of sites who managed to grab Return to Ostagar from Live and whip up reviews. They're all small sites but the comments are largely consistent.
It’s unfortunate that collecting these items and then killing a boss is all there is to the DLC, but for $5 I guess that’s expected. Completing the content will take 45 minutes to an hour. The DLC isn’t too story-heavy as you’ll be fighting most of the way through it; in addition, the ending to the content doesn’t make it clear that it’s officially over, which left me to question whether or not I was done and/or if I had missed something. All in all, learning the fate of King Cailan is interesting and the loot is worth finding. It’s interesting while it lasts, but unfortunately it ends sooner than you might hope.
RPad.TV calls their article (Not a) Review - I'm not sure what that means but here's a snip:
For $5, Return to Ostagar is a pretty poor value. BioWare’s launch DLC offered important features that you could enjoy throughout the entire game. The Stone Prisoner gives you Shale, arguably the most entertaining companion in the game, as well as a versatile warrior. Warden’s Keep gives you an amazingly useful storage chest and access to the best sword in the game. Return to Ostagar has its share of goodies, but nothing nearly as useful or entertaining.
...and Addicted to Gaming is more positive but agrees with the length. Score - 3.5/5:
Return to Ostagar pretty much does what it says on the tin. Word reaches your ears that a survivor of the great battle has escaped captivity and is seeking the aid of the Grey Wardens. The Darkspawn have dug in deep at Ostagar and it is up to the brave ones to return to the battlefield and take revenge on these demonic creatures for their fallen mentor and King. I managed to complete the DLC in just under 45 minutes with one achievement unlocked (“In War, Victory” – worth 25 gamerpoints) and while this may disappoint some, you need to remember the low cost of the pack itself and the nice shiny new gear you receive from it.
Source: GameBanshee
Dragon Age - Return to Ostagar Pulled Updated
It seems this happened earlier than expected because we haven't seen the usual press releases and even Chris Priestly admits to being surprised. Still, the Return to Ostagar DLC has been released on Live and the PC version should be up "later today". This was posted 3 hours ago, as I type:
Hi folks
Return to Ostagar is now unexpectedly available for the Xbox 360. We will be making the PC version available later today and will have the PS3 version available later.
Update: The X360 version has been pulled and now we're waiting for more information on all versions. Here's the latest post:
Hello Dragon Age fans
This morning a title update on the Xbox 360 for Dragon Age: Origins was made available in preparation for the release of Return to Ostagar. This title update introduced a previously undetected issue that causes specialization classes to not work correctly in Dragon Age: Origins. We are removing Return to Ostagar from Xbox Live until the issue is resolved and are recommending that you do not download the title update. If you have already performed the update, we apologize for this and are working hard to ensure a fix is available as soon as possible.
We will provide more information to you when it is available.
Dragon Age - The Awakening German Pricing
After some controversy of the pricing of The Awakening, Sir_Brennus writes the German price is 29.99 Euro according to GameStar.de, which converts to a similar amount as the US price but represents a departure from the previous USD$1 = 1 Euro strategy for Dragon Age DLC.
Dragon Age - Italian Review @ La Maschera Riposta
Italian website La Maschera Riposta posted a very detailed review on Dragon Age: Origins.
Dragon Age - The Awakening Interview @ IGN
PC.IGN is the first site we're aware of to catch up with BioWare about Dragon Age: The Awakening, with Online Producer Fernando Melo answering their questions. It covers some good general grounding and is worth a read but the subject of length has come up on our forums, so here's a quote on that:
IGN: How large is the expansion in terms of memory? Are you offering it as a download item for people that bought digital copies, or is it solely available as a retail disc version?
Fernando Melo: There will be both retail and download versions of it. It is by far the biggest expansion that we'll be releasing. I can't talk about the number of hours at this point, but in general, you can definitely expect a lot of gameplay. I don't think we know how to make games differently. Even without the replayability, I think it's safe to say that it's larger than pretty much any downloadable content out there. I think we need to treat it a lot more like a traditional retail expansion, which is really what it is -- it'll just have a downloadable version as well. But it'll be fairly massive. It'll be bigger than most retail games.
Dragon Age - Tactics Feedback Requested
BioWare's new Dragon Age Community Facilitator Victor Wachter has requested feedback on the Tactics system as they look forward to new games. No doubt the Bioboards will flood them with responses but head over if you want to add your thoughts. A partial snip:
We have a lot of plans for the future and want to steer towards making future games and releases in the Dragon Age franchise the best they can possibly be. Over time, we'll be asking the community questions about their game experiences and feedback.
Today, we're interested in your party's tactical AI and the tactical interface. We'd like to gather your feedback about how your followers and the creatures of Dragon Age behave.
Dragon Age - The Awakening Trailer
The first trailer for Dragon Age: The Awakening is available:
Dragon Age - The Awakening Expansion Officially Confirmed
Sir Brennus and Danton write in to say that EA has officially confirmed The Awakening, an expansion pack for Dragon Age: Origins. It will be out in stores on March 16 2010 for both PC, Xbox 360 and the PS3. The suggested retail price will be 40 US dollars, the expansion will have 15 hours of gameplay, 5 recruitable companions and some new monsters - and you get to continue the story after the main game.
The expansion is mentioned on Rock Paper Shotgun and in Gamestar.de as well. In addition, Torias, a moderator on the Bioware forums has made this thread announcing the expansion. A word of warning: Small spoiler for the end game in Dragon Age: Origins may be on these sites.
And Exorzist mentions in this thread that the first screenshots for The Awakening can be found at the GreyWardens fansite.
The full press release from EA is below:
BioWare Announces First Official Expansion Pack to the Critically Acclaimed Dragon Age: Origins"Dragon Age: Origins - Awakening" to Take Fans to the Land of Amaranthine With New Party Members, Spells, Abilities and More in March 2010 EDMONTON, Alberta, Jan 05, 2010 (BUSINESS WIRE)
Leading video game developer BioWare(TM), a division of Electronic Arts Inc. (NASDAQ:ERTS), announced today Dragon Age(TM): Origins - Awakening, the first official expansion pack to Dragon Age: Origins, the recent recipient of Spike TV's Best RPG and PC Game of 2009, IGN's Best RPG of 2009 and CNN.com's Best RPG of 2009. Dragon Age: Origins - Awakening will be available for the Xbox 360(R) videogame and entertainment system, the PlayStation(R)3 computer entertainment system and PC on March 16, 2010.
Designed and written by the same team that brought you Dragon Age: Origins, the Awakening expansion pack offers a brand new area of the world to explore known as Amaranthine, featuring an epic story that will allow players to unravel the secrets of the darkspawn - and their true motivations! Players will face a range of horrific and terrifying creatures including an evolved, intelligent breed of darkspawn and other menacing creatures such as the Inferno Golem and Spectral Dragon. Dragon Age: Origins - Awakening provides exciting new ways for players to customize their heroes and party, including the ability to re-spec their character attributes, allowing even greater customization and replayability. Featuring an increased level cap, new spells, abilities, specializations and items, plus five all-new party members, players can continue their adventures from Dragon Age: Origins, or begin with a brand new character.
"Dragon Age: Origins - Awakening shows BioWare's commitment to our fans by delivering new story-driven experiences which enrich the dark heroic fantasy universe our fans have come to know and love," said Dr. Ray Muzyka, Group General Manager of the RPG/MMO Group, EA, and Co-Founder, BioWare. "The vibrant worldwide community of Dragon Age fans will relish uncovering the secret motivations of the darkspawn, revealing how the darkspawn continue to infest the world despite the defeat of the Archdemon."
Dragon Age: Origins - Awakening, BioWare's next thread in the Dragon Age: Originstapestry, occurs following the events of Dragon Age: Origins and puts players into the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens. In addition to rebuilding the ranks of the Grey Wardens, you will be tasked with uncovering the mystery of how the darkspawn survive after the slaying of the Archdemon. How players choose to rebuild their order, resolve the conflict with the mysterious "Architect," and determine the fate of the darkspawn are just some of the many intriguing moral choices that will shape each player's heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais. Dragon Age: Origins - Awakening will be released March 16, 2010 worldwide on the Xbox 360, the PlayStation 3 console and PC.
Dragon Age: Origins - Awakening will be available for $39.99 on PC, Xbox 360 and PlayStation 3 consoles in North America and will require Dragon Age: Origins to play. Dragon Age: Origins - Awakening is rated M by the ESRB and 18+ by PEGI. For more information on Dragon Age: Origins - Awakening, please visit www.dragonage.com/awakening.
Dragon Age - Return to Ostagar Delayed
BioWare's Chris Priestly makes the short, sharp and unexplained announcement that Return to Ostagar has been delayed:
Hello Dragon Age fans,
We’re sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms.
We will update you as new information becomes available.
December
Dragon Age - "The Awakening" Expansion Speculation
Via Blue's comes speculation of an as-yet unannounced expansion for Dragon Age, titled The Awakening. According to Eurogamer.cz, a premature retail listing was noticed, with a release date of March 2010 - although this is obviously not authoritative. Here's part of Blue's post:
Details of the expansion's contents are still only preliminary and may still change. Awareness will follow the story chronologically Dragon Age: Origins and promises a huge portion of the additional content. You play as a completely new main character, including his own prologue (separate Origin Story), the new campaign. Completion of the central storyline to take approximately 15 hours, as compared to the 100-hour original is not too much, and have consequences for the rest of the game.
Source: Blues News
Dragon Age - Return to Ostagar Trailer
Dragon Age - Jeff Vogel Mini-Review
Jeff Vogel has kicked up some thoughts on Dragon Age at his blog. Spoilers apply, if you haven't finished Redcliffe, including this quote:
Attempts at having role-playing in computer games are frequently and justifiably mocked for giving facile choices between "Angelically Good" and "Absolutely Evil". When you find a hungry puppy, you can either crush it with a cinderblock or buy it a house of its own. There is no middle ground. And yes, Dragon Age has some of that.
But what impressed me is the number of situations where there are a lot of options, none of them are very good, and you just have to muddle through. For example, in one part of Dragon Age, a young, magically skilled boy has been taken over by a demon. He's been merrily trashing the countryside. It's a crappy situation, and you have to help them out of it. You can off the boy. Or let the mother sacrifice herself to enable you to challenge the demon. Or travel to the wizards' tower to maybe get a way to expel the demon, losing valuable time. And, should you challenge the demon, you can kill it or, in return for one of several lavish rewards, let it stay in the kid, hidden.
Dragon Age - Return to Ostagar on Jan 5th
BioWare has announced the next Dragon Age DLC, Return to Ostagar, will launch on January 5th. You'll need to replay the first parts of the game to access the content, so it will be interesting to see how popular this is:
"Return to Ostagar" Downloadable Content for Dragon Age: Origins Coming January 5
“RETURN TO OSTAGAR” DOWNLOADABLE CONTENT FOR DRAGON AGE: ORIGINS COMING JANUARY 5
DLC Provides Players Opportunity to Return to Site of the Grey Wardens’ Darkest Hour in BioWare’s Award-Winning Epic RPG Fantasy
EDMONTON, ALBERTA – December 29, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that the Return to Ostagar downloadable content (DLC) for Dragon Age™: Origins will be released on January 5 in North America and Europe for the Xbox 360® videogame and entertainment system and PC versions of the game at a cost of 400 BioWare Points or Microsoft Points. The DLC will be available for the PlayStation®3 computer entertainment system later in January. Return to Ostagar allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king.
“We are thrilled at the way the fans have embraced Dragon Age: Origins and we’re excited to welcome them back into the game,” said Aaryn Flynn, General Manager and Vice President, BioWare Edmonton. “Return to Ostagar represents BioWare’s commitment to providing a steady stream of compelling post release content as we continue to expand the Dragon Age universe.”
Return to Ostagar summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.
Return to Ostagar will be available for 400 BioWare Points on the PC and 400 Microsoft Points on the Xbox 360 on January 5. It will be available for $4.99 on the PlayStation® Store later in the month. Dragon Age: Origins is rated M by the ESRB and 18+ by PEGI.
For more information on Dragon Age: Origins, please visit www.dragonage.com.
Dragon Age - Human Noble, Mage Walkthroughs
Grey Wardens let us know they have posted walkthroughs for the Dragon Age Human Noble and Mage Origin stories.
Dragon Age - Steam Sale
Not as generous as the other titles but it is a new, AAA game. Nikus points out Dragon Age is currently $37.49 on Steam, or the Digital Deluxe version for $48.74.
Dragon Age - The Camp @ Grey Wardens
Dragon Age fansite Grey Wardens writes in with a new piece titled A Game Within The Game - The Camp -- essentially, the presence of the camp in Dragon Age assists their suspension of belief:
I remember annoying my party members in Baldur’s Gate when I had forgotten to press the space bar to pause the game and actually just went away from the keyboard. Some of the comments were very funny. Back then, a brilliant way to create the illusion that the world you were playing in was actually alive. With Dragon Age Origins, BioWare took a radical step forward and made that illusion perfect.
Dragon Age - Gamasutra's GotY
Dragon Age takes top honours from Gamasutra's choice games of 2009.
BioWare once reinvigorated the Dungeon & Dragons-inspired line of PC fantasy RPGs with Baldur's Gate. After a decade of evolutions, the studio has attempted to bridge the gap between that early milestone and its modern refinements.
Dragon Age: Origins succeeds both in that goal and as a masterful, ambitious roleplaying game in its own right. On its surface, it seems full of the same dwarves-and-mages-and-elves dynamic that's been so thoroughly mined, with stock visuals to match. But as you explore the game's considerable volume of content, its fascinating subtleties begin to reveal themselves -- class, gender, and race roles form the underpinnings of a compelling world without becoming too heavy-handed.
On the personal scale, Dragon Age features some of the most affecting and entertaining character interactions in gaming, implemented dynamically and seamlessly. Party members idly chat amongst themselves -- affably, dourly, indifferently -- and comment on the player's own choices. The game's overarching story is nothing special; it's the context and the personal moments that count, and they count for a lot. Rarely are virtual characters so believable.
The game itself demonstrates an impressive RPG design fluency born of hard experience, particularly on the PC where it fluidly shifts between a modern third-person RPG and an old-school top-down dungeon crawler at the player's whim. It strikes a satisfying balance between intricacy and intuitiveness, rewarding player investment but not becoming overbearing.
The remarkably diverse origin stories that serve as the subtitle's namesake just add further personality and depth to one of the most surprisingly unique RPGs in recent memory. With Dragon Age: Origins, BioWare has succeeded in reprising its own revival.
Dragon Age - Twice the Dialogue of Mass Effect 2
A minor item and probably not surprising but Shack quotes Biodoc Greg Zeschuk as saying Dragon Age has twice the dialogue as Mass Effect 2:
Despite the cinematic nature of Mass Effect 2, in comparing the dialog systems of the two games BioWare co-founder Dr. Greg Zeschuk told me that Dragon Age: Origins packed over twice as many dialog options. Why so much? In Dragon Age a large proportion of the potential responses are based on the race and class you've chosen for your main character, their skills and demeanor, and the decisions made in developing the relationships. For every group of possible responses you see on any given play through of the game, there's probably an equal number hidden to handle all the other potential combinations as Zeschuk explained it.
Dragon Age - Minor Patch Update
Firing up Dragon Age yesterday, I got a quick little update through Steam. v1.02a offers a couple of minor updates:
- fixed the "Rally bug" introduced in 1.02
where going through area transitions caused the Rally bonus to keep stacking - fixed errors in Russian 1.02 patch notes
- fixed GDF file for Windows 7
Dragon Age - Child's Play Charity Auction @ Ebay
Chris Priestly, Bioware Community Coordinator, made a post at the official Dragon Age forums about The Dragon Age Team and Bioware participating in the Child's Play Charity Auction at Ebay. Here's what Chris has to say about it:
BioWare and the Dragon Age Team invites you to bid on our uber lot of Dragon Age goodies. You'll receive a giant banner signed by the whole team, signed copies of each Collector's Edition of Dragon Age: Origins, signed lithographs, a shield, a limited edition hardbound comic by the Penny Arcade Guys, novels, and much much more! Become the owner of many one of a kind items from the top selling and award winning hit game, Dragon Age: Origins! All of the proceeds of this ONE TIME ONLY auction will go to the Child's Play charity. A similar auction lot at the Child's Play Charity event in early this month fetched thousands of dollars, so get your bid in early! This NO RESERVE auction for Charity will start at $0.99!
If you want to see the items available, pleae go here. And to bid - if you want to do so.
Source: BioWare
Dragon Age - Editorials Related to the Love Scenes
Koku Gamer has an editorial about Bioware's decision to add an option for gay romance in DA: Origins. Here's their conclusion:
Artists that dare to push the limits on what is considered acceptable are usually remembered far longer than those few pests who got in their way. The most recent example of this is clearly Brokeback Mountain which received such wide acclaim and recalling the names of those who wanted to boycott the film is impossible. In Bioware's case, they wanted to make the choice available to the player to have a momentary encounter with another male. Being that storytelling and choice are major parts of the RPG genre, the gay experience with Zevran adds to the story and the character's personal history and I have no problem with that. I suppose growing pains were inevitable for the gaming industry but when the slightest bit of sexual innuendo is met with such hostility, it makes me wonder which of us does not have a grasp on our own sexuality.
Do you agree with the statements made in this conclusion?
There is also an editorial on this subject at MMORPG.com.
Source: GameBanshee
Dragon Age - Mac Details, Award Wins
A couple of small Dragon Age tidbits. First, CVG has details of a Mac port:
BioWare and Transgaming have unveiled a Mac Edition of Dragon Age: Origins that'll ship just in time for Christmas.
The Mac version of Origins will be available as a digital download and you can choose between the Standard or Digital Deluxe version. Bet you're gutted if you're a Mac owner without an internet connection though.
...and Dragon Age has won RPG Game of the Year and PC Game of the Year at the Spike TV Video Game Awards.
Dragon Age - Toolset Version 1.01 Released
A new version of the toolset for Dragon Age: Origins has been released by Bioware. The 1.01 version of the toolset fixes issues with the original version and adds more resources from the database to the toolset.
Here's the info in full from the toolset forum at the Bioware Social Site:
A new version of the toolset has been posted for download. This is not a patch, it is a brand new installer. What this means is that YOU WILL LOSE YOUR EXISTING WORK IF YOU DO NOT FOLLOW THE STEPS LISTED AT: http://social.bioware.com/wiki/datoolset/index.php/Database_migration
If you are upgrading from version 1.00 of this toolset and have database content that you wish to migrate into the new version, you will need to follow a special sequence of steps to preserve it. Builder-to-builder files (extension DADBDATA) are not compatible between the first released version of the toolset and subsequent versions.
See http://social.bioware.com/wiki/datoolset/index.php/Database_migration for more details.Please read the information found at http://social.bioware.com/wiki/datoolset/index.php/Installing_the_toolset
for more details about how to install the toolset.
Oh, and by the way, this version contains the full single player database resources!
Source: GameBanshee
Dragon Age - Review @ Evil Avatar
Evil Avatar has penned a very positive 5/5 review of Dragon Age: Origins - except for the NPCs offering DLCs. Here is their take on what you'll be doing:
Without getting too specific, a very large portion of the story revolves around your quest to unite different factions around the kingdom of Ferelden. As a Grey Warden, you are sworn to do what others before you have done: defend the world against the blight of the Darkspawn. Unification is paramount in repelling this evil force that has been dormant for over 400 years... and that time span is certainly part of a larger problem. While many around the kingdom understand what a Grey Warden is and what their job revolves around, they're not about to drop everything just to help you out. Each need their own brand of convincing, and it's all up to you about how you take care of things.
Source: Evil Avatar
Dragon Age - P&P Version Released
BioWare announces the P&P version of Dragon Age is now available - at least, in .pdf form. Boxed versions are on the way but those who preorder will get a .pdf file in the meantime. From the DA site:
Continue Your Journey and Play the Dragon Age Pen and Paper RPG!
It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believed that it could never happen again, that the Dragon Age would pass without the rise of such evil. They were wrong. Beneath the earth the darkspawn stir. A new Archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call?
Based on the hit Dragon Age: Origins computer and video game, the Dragon Age RPG brings the excitement of BioWare’s rich fantasy world to the tabletop. In the Dragon Age RPG, you and your friends take on the personas of warriors, mages, and rogues to overcome sinister foes, face deadly challenges, and defeat a new evil. The Dragon Age RPG is the perfect portal to tabletop roleplaying as the core system is easy to use and fun to play. The game features an innovative stunt system that keeps combat and spell casting tense and exciting. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons…the world of Dragon Age!
The Dragon Age RPG box set can now be pre-ordered from the Green Ronin online store. A PDF only version of the Dragon Age is also now available. Those who pre-order the box set will automatically receive the PDF version.
Dragon Age - Review @ Gamepex
Gamexpex writes in with their review of Dragon Age, sporting a score of 90%. An early quote:
From the surface, yes, Dragon Age looks like yet another western RPG. Yes, there are a few RPG cliches thrown into the mix as well. It's the execution of these cliches that sets the game apart. The story is gripping, deep, intellectual and mature. The developers had no qualms in throwing in aspects of political strife, the brutality of caste systems and well as prostitution into the story – the amazing part is none of these feel forced or juvenile. The other amazing thing is that the game doesn't force you to deal with these issues if you don't feel like it. You wanna be a jerk and tell everyone to piss off? Go ahead, the story will still progress.
Dragon Age - Soundtrack Available
BioWare has announced the Dragon Age soundtrack is now available to purchase.
Edit: As Archmage Silver points out via email and others on our forum, these 35 tracks means the 18-track soundtrack included in the CE edition of Dragon Age isn't complete, which is no doubt disappointing to many.
Dragon Age - v1.02 Patch
A fairly hefty patch for Dragon Age. Here are the Balance and Gameplay sections of the patch notes:
Balance
- Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
- During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
- When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
- The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
- Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
- Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
- In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
- Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
- In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
- The Rally talent no longer repeats its audio effect if it is active during certain conversations.
- The Rally talent no longer deactivates upon area transitions or conversations.
- The Shimmering Shield spell now deactivates when the character is out of mana.
The Steam version has already been updated. Hit the link above for the file, otherwise (37Mb).
Dragon Age - PC GotY @ Gamasutra
Dragon Age takes PC GotY at Gamasutra followed by: Dawn of War 2, Left 4 Dead 2, Empire: Total War and Torchlight taking fifth place. Risen gets an honourable mention. Here's what they had to say about Dragon Age...
Dragon Age is a game full of compelling contradictions. Its gameplay paradigm is a revival of the kind of systemic, arcane PC RPG that BioWare previously revived in the late 90s with Baldur's Gate -- but its finely-tuned modernization and playability deflect anachronistic impenetrability. At first glance, its setting seems like forgettable boilerplate fantasy -- but that surface level belies a slate of unexpectedly engaging and believable party members, and well-integrated undercurrents examining its world's class and race relations.
These days, not many multiplatform games feel so intrinsically native to the PC as Dragon Age. Some elements play equally well on any system -- characters, dialogue, situations, choices -- but the intended feel of the game is best conveyed with a mouse and keyboard, and the more complete UI. Using the mouse wheel to seamlessly scroll between the modern chase cam and the old-school remove-the-ceiling top-down view is oddly satisfying in its own right, and is endlessly practical as the game flows between exploration and tactical combat. Characters can be direct-controlled, clicked-and-dragged, given automated tactics; as with the narrative situations, player choice is the name of the game.
Dragon Age - Twitter Review @ Twenty Sided
Shamus Young has decided to experiment with a new format for his Dragon Age review, Tweeting quick comments as he plays and then coming back to flesh it out. It's not a format that works for me and I suspect it inherently favours a negative vibe but that's Shamus' schtick, anyway. Here's a bit on difficulty from Part 3:
Feels like #DragonAge on Easy is still a little harder than #KOTOR on normal. I guess I need more micro-mgmt.
The difficulty in this game is a mess. Some people are saying it’s too easy even when playing on hard. Some say it’s too hard even when playing on easy. Some say it goes from boring to impossible on a whim. There are two broken things here.
One is that mage powers tend to dominate the game, and not all mage powers are created equal. When I was talking about how hard the game was, people responded with:
Just use [Forcefield, a power I didn't have] and then follow up with [another power that was way down a skill tree I'd never even looked at] and if you must, then have someone else follow up with [another power I hadn't acquired]. This game is TOO EASY.
It’s very easy to miss or overlook key game-breaking powers, and there’s no way to respec.
The other problem is that the system of auto-scaling enemies is broken. You’ll get wiped by a room full of common mooks. Then you work past that and end up steamrolling a boss. The difficulty is all over the place.
I’ve been through the bulk of the game twice now, both times as primal mages, both times using the same play styles. And the challenge level of the game feels more or less random. The first time I did the Deep Roads the game was insanely hard, to the point where even regular encounters required multiple attempts.
The second time through the game I did the Deep Roads and it was pretty average. A couple of hard boss fights, but nothing game-ruining.
This takes away all sense of accomplishment for me. When I win handily, I don’t feel like I out-maneuvered a tough opponent, I feel like the game under-estimated me and gave me foes that were too weak. When I lose, I don’t feel like I did something wrong, I feel like the game just murdered me with tough foes.
Dragon Age - Full Colour Map and Two New Videos from Warden's Quest
A full wallpaper colour map of Thedas, the continent on which Ferelden lies, has been uploaded by Bioware to the Dragon Age site. Two new videos featuring the Warden's Quest competition in London have also been uploaded.
Source: GameBanshee
Dragon Age - Of Elves, Archetypes and Derivative Fantasy
A second Dragon Age examination today with fansite Grey Wardens writing a piece called Of Elves, Archetypes and Derivative Fantasy. As you'd guess, the article tackles the accusation that Dragon Age is too derivative:
One of the major criticisms of Dragon Age: Origins has been that the game draws on ‘derivative fantasy’ in its plot and storyline. Now, staying away from the debate over whether or not DA:O is ‘dark fantasy’ as marketed, or ‘Tolkien-esque epic fantasy’ , the whole discussion leads me to ask why is it that anything in the fantasy genre is immediately under fire for being self-referential.
What I want to know is when does something stop being cliché and become, instead, archetype?
Dragon Age - Quest Design @ Iron Tower
Vince Dweller takes a look at the quest design in BioWare's Dragon Age, examining the motivation, integration and solutions. It's a spoiler-y article by nature, so make sure you have finished the game. The intro:
Dragon Age is definitely one of the best, if not the best, Bioware game to-date, and certainly one of the best role-playing games in years. Though the game follows the familiar Bioware structure, they have managed to improve and evolve that design significantly, keeping the strong story-focus they are known for, while loading in a wide range of player choices and paths. While a full review is currently in the works, I'd like to take a moment to discuss the quest design separately, since it is hard to analyze the quests without revealing how they play out. In other words, if you haven’t yet completed the game (but are planning to do so in the near future), stop reading now. For those who have, or are simply interested in analyzing Bioware's design more than playing the game itself, this article is for you.
Dragon Age - Review @ GameVisions
A very positive review of Bioware's crpg Dragon Age posted over at GameVisions, giving the game that rare score, 100% :
...the question was: "...is this truly Baldur's Gate III?" The answer is a resounding yes! It has its caveats and unfulfilled wishes, but no game is perfect, and some (editor included) have found that BGII lost some of the open charm of the original BG, so the value of each title must stand on its own. But were this to bear the the actual title of BGIII (and feature Elminster somewhere within) no one would find it to be out of place. Despite a slow-going mandatory set-piece at Ostragar immediately following the origin story, the game rapidly opens up to a much larger and entangled world, and every element one would look for in a new Bioware fantasy RPG is accounted for. It's rare that a game gets an absolute perfect score, at best, a 99% is warranted for a few minor flaws, but in this very rare case I'm issuing a perfect 100%. There was so much that could have gone wrong that didn't. So many places for fans to feel let down where they weren't. There's no such thing as complete perfection in a game, so 100% must stand, not for true perfection, but for attaining as close to perfection as any human can make it. Much like the Star Trek franchise reboot in theaters, this pulls in a new audience, pleases, even enamors old fans, and makes no serious missteps in the process. It even creates a fair console port of an old PC-centric franchise from the days when PC-centric games existed, while providing a true PC game experience in an era where such things are rare indeed....
Source: Blues News
November
Dragon Age - Interview @ Joystiq
Greg Zeschuk sits down with Christopher Grant at Joystiq to discuss Dragon Age and a little about Mass Effect. Greg talks about the game, console ports, MMOs, and ther DLC. Here are a couple of snippets from the interview:
Christopher: The Mass Effect 1 DLC was a lot smaller, was a lot more bite-sized. It was a lot more affordable too.
Greg: The DLC that we're doing is all kinds of shapes and sizes. That's the other thing, we want to give the players the opportunity to pick and choose some of the big things, some of the smaller things. You know, a couple things we have already are interesting for what they are, and then there is actually some very cool stuff that we have. I think the other thing too is that DLC is an area where you want to make sure you're getting the right value for the right money. So it can vary a lot in pricing compared to regular games where you always come out with this price. So all those things are stuff we're going to play with, you know how big it is, and pricing it accordingly. Yeah, we have some big thing we're planning for DLC, actually. It's a big part of the strategy just because the kind of world again, and the kind of player that plays those games loves to sort of continue experiencing new things and have it all packed up together.
Christopher: There's definitely a strange calculus that gamers do when they judge the value of DLC. I don't even know if I understand it.
Greg: No, it is actually sort of bizarre. The other thing that's interesting about DLC is there is not a lot of opacity about what the impact has actually been. Like, who knows how many of whatever has been sold? It's actually not like NPD - you can't look and go, "Hey!", right?
Christopher: You guys are doing these console games and you're also working on Star Wars: The Old Republic, which is this huge project. And you've recently also, maybe "inherited" is the term, Mythic, which was EA's other big MMO studio. So now BioWare is kind of cemented itself as "the" RPG studio at EA.
Greg: Now we're the RPG/MMO Group actually. It's on my card.
Christopher: The RPG/MMO Group?
Greg: Yeah, it's on my card. I'm the group creative officer. So effectively, you're absolutely right on that. One of the things we've been learning as well is that there's a lot of benefit in getting everyone together who makes similar stuff because you can not only share tools of technology, share know-how - I mean the Mythic guys have a tremendous amount of experience running MMOs. They've had them going for 10 years now, which is amazing. So for us to be able to draw on this example - and then what we can bring to them is we can bring a new perspective. We work with a team and have a really good time with the team at Mythic. I went to dinner with them last night, for example. And just, you know, looking at Warhammer sales, what can we do to keep this going, keep it vibrant, keep things happening.
It's interesting because I think there's a lot of positives. Because the way we run things, Ray and I - and Ray's the group general manager - so the way we kind of manage things is everyone's got a lot of autonomy. Everyone just shares a lot of information and we all have a lot of common opportunity to learn. I think that's actually the really big focus. Finally, everyone has different goals. We have goals that we have to try to achieve collectively and individually and those things allow us to actually have all these things going on at the same time and not have our heads exploding.
Because, again, you have Casey Hudson and his team running Mass Effect, Mark Darrah and his team running Dragon Age, Rich Gordon, James Ohlen running Star Wars Old Republic and then Rob Denton and Jeff Hickman and their team running Warhammer. So there's a lot of really great people dedicated to it. So our job is give power to all of them.
Dragon Age - Final Thoughts @ 1UP's The Grind
We need more thoughts on Dragon Age like we need a hole in the head, but this one had something more to offer than your typical review. This article gives some final conclusions to the game without spilling into the fanboy realm as we have seen in some of the other sites. Here are some of the final thoughts from it:
BioWare has a way of bringing everything together for a rousing finale, laying the fruits of my labor in full view. In Dragon Age's case (and Mass Effect's, and KOTOR's), that meant presenting the moments before the final battle in such a way that I got chills. It wasn't the necessarily the story itself so much as it felt like the culmination of 60 hours of questing, during which I had grown to be fairly attached to my characters.
So I'm willing to agree that BioWare is the master of moments, if only because they understand that without all the little moments the big moments are nearly worthless. Giving a player chills means more than just providing big setpieces and an epic soundtrack (though those certainly help). It's a slow buildup of getting players invested in the action and the characters. With all the pieces in place, even clichés can seem a little cheesy, and just a little more epic.
Dragon Age - 25% Off On Steam
A bunch of games on Steam have had their prices reduced for a limited time period including Dragon Age: Origins which is 25% off at now 37.49€, but also the two MMORPGs Fallen Earth and Champions Online which is both 50% off their usual price.
Be quick though. The sale ends in 40 hours and 43 min from the posting of this newsbit, and then a new batch of games will be put on sale.
Dragon Age - Elevating the Narrative @ Grey Wardens
Exorzist at the Bioware forums points to a short article on the Grey Wardens blog talking about the narrative in Dragon Age: Origins. The author discusses how the hero usualy wins the day and how this game the hero may have options than the good or the happy ones.
Do you agree with the author's final comments:
Art, real art, has a place for human pain, for heartbreak. By very definition the interactivity of video game allows for a depth of connection to that emotion greater than words on a page, or even colourful images on a screen, because it's your character, your adventure, your heartbreak.
Can this ever be true in a videogame? Is this true in Dragon Age: Origins or in other videogames?
Source: BioWare
Dragon Age - I'm A Naughty Boy @ RPS
Alec Meer writes about "cheating" by using the mod tools to respec his Dragon Age character:
I do feel that Bioware might have been wise to build some official respec feature – say, for a frightening amount of gold, or the loss of a level – into the game, as it does expect you to make some fairly far-reaching choices long before you’ve become au fait with the combat and know what your party setup will be. But then again, there’s something proud and wonderful about making your own organic progress through the game, living with those bad decisions and surviving despite them. That’s how we used to do it, right? But I suppose I’ve become inured to respecification of my RPG characters after all these years of playing MMOs. Once you’ve flown first class, it’s doubly unpleasant to fly cattle class again, and all that. The net result is that I’m enjoying the game more, and so surely my cheating-or-was-it means the game is now better serving its intended purpose. Others will enjoy the struggle against adversity more. I don’t – I’m a hedonist in this regard, prizing my own enjoyment over Doing It Right No Matter What. That niggle, that strange, pointless guilt will likely never quite fade from me as I play, though. I know I’ve rewritten history. What would you do, gentle reader?
Dragon Age - PC Review @ Strategy Informer
Here is one more review for your consumption. This time it's Strategy Informer who reviewed the PC version and compared the difference between the console and the PC version. They gave it a 9.4 and here is a little bit of what they had to say:
Still, there are differences to be had. Combat is much smoother than the console iteration, and coming back to graphics on a technical level they are much smoother as well, giving the larger scale battle a certain grandness to them that the console versions unfortunately lack. On a related not, the PC version lends itself to a more tactical playing style due to the fact that you can zoom out to a top-down view, and move to scout out ahead. The biggest change however comes with the interface. MMO veterans will instantly recognise the skill panel along the bottom edge, and the WASD controls, and all this combined makes for a decidedly different experience from the console version. Apart from a few other differences between inventory and menus, Dragon age is as epic on the PC as it is on the consoles. It might just look at little bit nicer, that's all.
But like all games there are flaws, however Dragon Age's flaws are more of a puzzle than anything else. As good as the story is, the opening section for the Human Noble was a little too rushed for my liking - not only does your character seem to get over the slaughter of his family a little too quickly to be healthy, but your brother seems to drop off the face of the earth entirely, only to be glimpsed at the end. It's possible that in an effort to create multiple beginnings, some details slipped through the cracks, but when compared to the rest of the game these can be quite easily over looked. Also, despite the afore-mentioned increased stability, there was the odd crash or two whilst Alt-tabbing, especially during conversations.
Dragon Age - Newbie Guide and Nexus Mod Site
Here's a couple of miscellaneous Dragon Age tidbits that have been sent in.
First, Archmage Silver let us know that Dragon Age Nexus has launched and hosts around 50 mods. You'll recall the Nexus sites have some of the biggest Fallout 3 and TES mod communities.
Second, fansite the Grey Wardens has a newbie guide with some basic advice to finding your footing.
Dragon Age - Gamepressure's guide online
Gamepressure has prepared a guide for Dragon Age - Origins here. A PDF is also in the making, announced for next week (which took 3 full weeks for the Risen PDF ;-)
Dragon Age - Return to Ostagar - New DLC Planned
Bioware has announced a new DLC, Return to Ostagar for Dragon Age: Origins. The DLC will let players go back to Ostagar to seek revenge on the darkspawn as well as letting them get a second chance to to get Dog.
The DLC will be released this holiday season. On the PC, the price will be 5 US Dollars which you can check out at Bioware's Dragon Age site along with some additional info.
For good measure, here's the full press release:
EDMONTON, ALBERTA, CANADA – November 19, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that the Return to Ostagar downloadable content (DLC) for Dragon Age™: Origins will be available for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer entertainment system and PC versions this Holiday season in North America and Europe. The DLC pack, Return to Ostagar, allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king.
“We are very proud of the phenomenal launch of Dragon Age: Origins and we’re pleased to announce the next installment of downloadable content that will be available to fans of the game,” said Ray Muzyka, Group General Manager, RPG/MMO Group of EA, and Co-Founder, BioWare. “The Return to Ostagar DLC pack is a prime example of BioWare’s commitment to give fans a game that continuously offers new experiences and further enriches a storyline that has already received critical acclaim and positive feedback from the players.”
Return to Ostagar, BioWare’s next thread in the Dragon Age: Origins tapestry, summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.
Return to Ostagar will be available for $4.99 on the PlayStation® Store, for 400 BioWare Points on the PC and 400 Microsoft Points on the Xbox 360 in North America. Return to Ostagar will be released this Holiday season worldwide on the Xbox 360, the PlayStation®3 console and PC. Dragon Age: Origins is rated M by the ESRB and 18+ by PEGI.
Spotted @Kotaku, Shacknews, Blues News, Gamebanshee, Voodoo Extreme and thanks to Dave for writing in with a similar submission.
Update: Some quick comments from BioWare's Rob Bartel on the official forums:
Sorry, no waffles but there will be some voicework, including from the followers. We put a particular focus on the various followers who were also present at the battle. As for precisely when it will come out, we don't have a specific answer to that yet which is why we're being vague. We're still tackling one last optimization issue and then we need to make it through final testing and certification across all three platforms.
Average playtime is always tough to pin down because everyone's mileage will vary (and developers player the game in a very different manner than a typical first-time player). I can do a speed run (skipping through conversations and cutscenes, using a buff party, controlling Dog, avoiding some combats, ignoring loot drops, not looking at the scenery, etc) in about 15-20 minutes. I suspect it would take a typical first-time player about an hour to complete.
Dragon Age - Best RPG Ever? @ GamerZines
Nothing like a big statement to stir the pot. GameZines has a piece that asks Is Dragon Age: Origins the best RPG ever? A modern Baldur's Gate 2 is their response, so that's a "yes" for them:
The reviews are in, and almost everyone universally loves Dragon Age: Origins. As you might have guessed from the title, I agree. I was considering titling this piece "Is Dragon Age: Origins better than Baldur's Gate 2?" but I just decided to shoot for the whole prize.
Firstly, I'll lay my cards out - I am a huge Bioware fan. I've played every Bioware game (except last year's bizarre Sonic RPG that I couldn't take to) through to completion, in some cases, several times. For me, they were the ones who showed how RPGs should be done on console with the revolutionary KOTOR. There have been missteps - some disliked Jade Empire, though I still enjoyed it, and Mass Effect did feel limited and repetitive despite purporting to offer the whole galaxy to explore.
However, I've always loved that as developers, they seem to do what interested them - "KOTOR 2 - pass, we've other things to be doing".
So, it's not a surprise that I consider Baldur's Gate 2 to be the RPG crown holder until today. Possibly.
Source: GameBanshee
Dragon Age - Experimental Dexterity Hotfix
Georg Zoeller has released a hotfix that deals with Dexterity, bows and daggers. This is a much needed fix in the game if you would like your characters to use ranged weapons:
Experimental hot fix for the following issues:
*Daggers now get the shared damage bonus from Dexterity and Strength as intended, not just Strength alone.
*Ranged Weapon hit rate increased.
*Bow range has been increased by 10m on all ranged weapons (not staff), reducing the penalties for ranged shots in most most combat scenarios.
*All bows and crossbows now grant a +5 inherit Attack bonus. Note that this bonus is shown on the weapon, it does not factor into the characters Attack displayed score on the character sheet.
*Short bow being useless.
*Short bows now get full attribute bonus from Dexterity instead of shared from Strength. This makes them a natural choice for Dexterity focused character builds.
*Base Armor Penetration for Shortbows has been increased by 1.
*Ranged weapon damage has been increased:
*Damage range on all ranged weapons has been increase from 150% to 160%.
*Critical chance bonus on all ranged weapons has been increased by 4%.
*Damage bonus from attributes has been increased from 100% to 100/105% for bows and 110% for crossbows.
You can read more details about these issues in this Forum Post 1) on the BioWare forums.
Source: GameBanshee
Dragon Age - Retrospective Interview @ VideoGamer
Ray Muzyka has been interviewed at VideoGamer, in the light of the Dragon Age release, although nothing of major interest is revealed:
VideoGamer.com: One of the criticisms of Dragon Age concerns the graphics. Is that the result of the game being compared with Mass Effect, one of the most graphically stunning games of the last few years? Was it unrealistic to expect a similar quality level of graphics for a game so huge?
RM: It's a different style of graphics, I'd say. We don't want to make all of our games look like Mass Effect. Mass Effect's art style is beautiful. And even Mass Effect 2 pushes the envelope even more than Mass Effect 1. Players are in for a treat. With Dragon Age we were striving for a different art style. It's not a stylised art style, but it's not an ultra-realistic style either. It's somewhere just south of a realistic style, but with a little measure of stylised art thrown in. We're trying to find our own place and every game has to have a unifying theme in terms of the way the art works. I personally think Dragon Age is beautiful. Different players may have different perspectives on that, but Dragon Age and Mass Effect are both beautiful in different ways.
Source: GameBanshee
Dragon Age - v1.01b Patch
Lurking Grue let us know that a v1.01b patch has been released for Dragon Age. The patch notes are the same as the first v1.01 patch - bar the addition of the last two items. This is only designed for those that had trouble getting DA to start after applying the v1.01a patch:
- fixed potential corruption of character statistics
- fixed portrait appearance sliders when importing a character from the downloadable Character Creator
- fixed import for preset face settings from the downloadable Character Creator
- made Easy difficulty easier
- slightly increased attack, defense, and damage scores for all party members at Normal difficulty
- fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
- fixed an issue with Dragon Age and Windows Game Explorer
- updated Visual C runtime libraries
According to Lurking Grue, some users are still reporting on the forums the game won't start after applying this update.
Dragon Age - Equipment Database @ GameBanshee
GameBanshee sends word they have finished their searchable equipment database for Dragon Age, with over 1100 items in it.
Dragon Age - Official Videos
EA Germany released the next batch of promo videos for Dragon Age: Origins. All in English, the making of videos with German subtitles.
- Making of #8: DLC interview with online producer Fernando Melo
- Making of #9: Combat system interview with lead designer Mike Laidlaw (now with subtitles)
- A two part interview with the Bioware community managers Jay Watamaniuk and Chris Priestly, shot at the GC in Cologne. Very interesting stuff if you are interested in behind the scenes stuff.
Dragon Age - DLC Nets a Million
Money talks... Electronic Arts executive vice president and CFO Eric Brown discloses sales figures for DA:O DLC.
Brown recapped the nearly instantaneous success of Dragon Age: Origins, the BioWare fantasy role-playing game that arrived in stores early last week. The executive said that sales of Dragon Age downloadable content are already "well past $1 million" collectively. Brown also reiterated the company's intent to support the game with new add-ons for an entire year after launch.
Dragon Age launched alongside a handful of add-ons, including the $15 (but free for preorders) Stone Prisoner expansion, and the $7 Warden's Keep. EA is also selling a handful of premium Dragon Age themes for 240 Microsoft points ($3) each on the Xbox Live Marketplace.
Dragon Age - Image Comparison @ Gamespot
Gamespot has compared the images from the PC version, the PS3 version and the Xbox 360 version. The conclusion is that the PC version looks the best while the 360 version looks not so great compared to both the PS3 version and the PC version.
If we leave it to the consoles, the PlayStation 3 version looks cleaner because of its higher resolution textures and the increased depth the textures get from bump mapping. The Xbox 360 version looks a little worse, but it was definitely tweaked to run smoother. Unsurprisingly, the PC version runs and looks much better if you have a decent machine.
Source: Blues News
Dragon Age - Combat Dev Diary Video
BioWare has released a new video on designing the Dragon Age combat system, with 6 minutes of Lead Designer Mike Laidlaw and other devs describing both the combat and the their intentions. Watch it at Gametrailers.
Dragon Age - Warden's Keep & The Stone Prisoner Reviewed
DA:O DLC is probed at Eurogamer, the outcome; it's a bit pricey really.
It's appropriate that each of the two downloadable adventures begins with a tip-off from a merchant. In the case of Warden's Keep, one Levi Dryden shows up in your camp before you buy the pack; accept his invitation to adventure, and you'll be taken straight to the game's (or console network's) marketplace to buy it for 560 points (of either the BioWare or Microsoft variety), $7, or a little under £5. You won't get to access Levi's own in-game wares until you've finished this short dungeon romp. It's a good joke, but is it at our expense?
Dragon Age - PnP Design Diary #1
Thanks to the Dragon Age forums for pointing out this Design Diary from Chris Pramas of Green Ronin on creating the upcoming pen-and-paper game. Here's an excerpt:
We are getting ready to launch our new Dragon Age RPG, so to whet your appetite I'm doing some design diaries for the game here on greenronin.com. You may know me as the president of Green Ronin Publishing; I'm also the designer of Dragon Age. I hadn't had a chance to roll up my sleeves and do some serious design work since Warhammer Fantasy Roleplay, 2nd edition, so I decided to take on this project myself. But I'm getting ahead of myself. [...]
So fairly early in the process I decided that the game would best be served by designing a new system. I also decided I wanted to do it myself, as I was up for a game design challenge and had a lot of ideas percolating in my head about how to approach a new class and level game. I would draw inspiration from the computer game, but ultimately the tabletop RPG would be its own animal. What works for a computer game and what works for a tabletop game are not necessarily the same and first and foremost I wanted to be sure we made a great tabletop RPG.
Dragon Age - Review @ The Guardian
A review for Dragon Age: Origins has been published in The Guardian 4/5 .
The reviewer likes the origin stories, and mentions how the dialogues opens up new plotlines:
The initial sections are nicely scripted – there are six unique ways to start the game – but it takes a good four or five hours before things settle down into a rhythm of get party, go fight and start chatting. Yes, being a Bioware game there is a ton of conversation and reams of text to read through. The incessant chatter often throws up new plotlines and there can easily be as much conversation as combat if you want.
Dragon Age - Interview @ MMORPG
Mike Laidlaw, the lead designer for Dragon Age: Origins, has talked to MMORPG, who penned an article-style interview, about how DA: Origins has used some of the gameplay from MMOs:
Mike explained that MMOs have the luxury of carrying a player through the game on different levels. The first being small solo content, simple quests and story lines that a player can do alone. The next is small group content, whether it is small dungeon raids or group quests. The third is large scale raids, giving players a huge area to work with and allowing for teamwork and guild development
He also talked about how and why Dragon Age: Origins was built, mentioning racism, power abuse etc. amongst the denizens of Ferelden:
To illustrate, Mike used the example of the first level Dungeons & Dragons spell Charm Person as a way to show that Mages can really trick people into doing anything they want very early on in their development. He said the team laughed about that asking, does anyone else find that a little creepy? As a result, they created the Templar class to keep the mages in check when building the world.
Source: GameBanshee
Dragon Age - Rock Lord - Number One Guy
Rock, Paper, Shotgun's Alec Meer expresses some love for the golem Shale in Dragon Age. Some minor character-related spoilers apply, but no main-quest biggies:
My first few hours with Bioware’s latest had more worried I wasn’t going to be entertained. Sure, I was having fun, but my party, the people I was travelling with, were pretty dry. Facetious holy warrior Alistair had a nice line in comic deflections, but arch sorceress Morrigan seemed a textbook line in sneery, sultry know-it-alls (though I’m sure there are many stings to be found in her self-confident tale) and, while the dog was sort of cute, it wasn’t exactly chatty. As for wide-eyed, pseudo-French bard Leilana – well, my cat could read those lines better than her. Sigh. Could I really make it through a couple of dozen hours with these ciphers, these stereotypes, these appalling cod-Euro accents? (Though, seriously, I like Alistair a lot). Then I met Shale, the golem – almost immediately the game’s bright, dazzling star.
Dragon Age - To The World Blog Post
BioWare Online Marketing Manager Derek Larke has posted to the Bioblog about the launch, touching on their critical success, release hiccups and the v1.01 patch. There's nothing new for most of us, other than a call for feedback to help them speed additional patches if required.
Dragon Age - Toolset Released
Blues News mentions that Bioware has released the toolset for Dragon Age: Origins.
It allows you to create your own stories or make your own quests in the world of Ferelden.
Source: Blues News
Dragon Age - Open Letter - Overview of the Launch
Dragon Age Online Producer Fernando Melo has posted a lengthy letter on the official forums explaining the launch and apologising for the issues. For the Social site issues, apparently they seriously underestimated the servers required. After discussion with EA, they used Spore as a baseline for server load and then later doubled that capacity - only to be seriously under resourced in the end. For DLC, there were issues with the installation of the Windows Service used to deliver the updates. Here's a small snip:
Much closer to launch, we revised our figures coming out of the data we saw from the stand alone character creator app launch – just about doubling capacity yet again from our initial figures. For good measure, we then set in place a contingency plan – our plan B – to allow for further rapid deployment of additional capacity to yet again nearly double that amount, should things really get going.
As it turns out, before the end of the first day (Nov. 3rd - US & Asia launch) we had not only exceeded our initial capacity, but our plan B as well! For a single player game with online features, this was unprecendented and the levels we were seeing was completely unexpected. Had this been an MMO, such as TOR, the initial setup and type of setup would have been very different indeed and we'd be laughing even with traffic in the orders of magnitude higher - but for a single player game no would predicted it would exceed this type of setup.
Dragon Age - German Release Infos
EA Germany sent out the usual release announcement and explained that a couple of defective Dragon Age DVDs made it into the German retail channel. The following editions do not contain a false pressing:
- every collector's edition
- the XBox 360 version
- the DL version
- the standard version if it has a white circular sticker on the back
So only the standard version without a white sticker is infected. Defective units will be handled by your retailer.
The "new" standard version should be available everywhere on Monday. A couple of shops / chains already have it.
Dragon Age - v1.01 Patch
The first patch is out for Dragon Age and if I read it correctly, among a small handful of fixes they appear to have made it easier on Easy and Normal settings. Grab it here for retail (all languages - 13Mb):
- fixed potential corruption of character statistics
- fixed portrait appearance sliders when importing a character from the downloadable Character Creator
- fixed import for preset face settings from the downloadable Character Creator
- made Easy difficulty easier
- slightly increased attack, defense, and damage scores for all party members at Normal difficulty
- fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
Steam has already released it for those users.
Dragon Age - Review Flood #2 [Updated]
"Flood" is a bit of an overstatement but let's keep the nomenclature simple, shall we? 9/10 seems about the average for these, yet again Here we go.
The Escapist - the opening sentences set a pretty high bar:
Dragon Age: Origins is the game you've been waiting for all of your life. Allow me to qualify that: If you enjoy fantasy role-playing games and prefer gameplay over graphics and story over style, then Dragon Age: Origins is the game you've been waiting for all your life.
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GamePro - A "must-have masterpiece" from the "magic" of BioWare. On the con side, difficulty spikes, camera and "slightly annoying" inventory. 4.5/5.
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GameInformer - 9/10, the battles are like "puzzles" with a "wealth of tactical options".
PSXExtreme - May be "one of the sleeper hits of the year", although the graphics and issues like pop-in and framerate are criticised. 9/10.
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CheatCodeCentral - A "masterfully constructed strategy RPG". 4.6/5 and a "must buy".
Thanks to Metacritic and Gamerankings for some of these.
Update: I'll add this one here (hope you don't mind Dhruin), Eurogamer's Oli Welsh has bashed the 360 version of the game with a 6/10 score.
...and we'll add Rock, Paper, Shotgun's First Steps with Dragon Age, which is a group discussion on the early stages - mostly the Origin stories they each played.
Dragon Age - $7 Storage Fee and More @ Fidgit
We've missed a couple of Tom Chick's Dragon Age game diaries over the last couple of days.
First, and most interesting, Tom tackles the issue of player storage being offered through DLC. He's not happy with the limited inventory and the $7 solution:
The bottom line is this: the lack of inventory space is a problem given the way the game was designed. The solution to this problem will cost you seven dollars above and beyond the money you paid when you bought the game. Dragon Age, as sold, is slightly crippled by design. Once again, Electronic Arts pushes the limit for how to bilk you for more money. Here's a wonderful single-player RPG and the publisher is doing their level best to make you keep paying for it even after you've already bought it.
Shame on you, EA.
BioWare's Georg Zoeller responds in this letter - here's a partial snip:
Hey Tom,
For what it's worth, 'EA' has nothing to do with this (apart from being the parent company of BioWare).
The game was designed with limited inventory for a number of reasons, the least of which being to limit savegame size and therefore loadtimes.
Originally there was a small storage chest in the party camp, until we realized that due to the fact that there are several versions of the camp area (for reasons evident in the story) and that people were losing their items (as they were stored in the area).
By the time this problem was discovered, we had not enough time to fix the problem, plus, we decided that it was not really necessary anyway since the item limitation was rather generous compared to the initial designs at least.
The game was finalized tested without a storage chest. The item limit was never questioned or brought up during the QA phase, after all, it was part of the design.
The 'storage chest' in Warden's Keep DLC was added by the DLC team as part of their 'hey, what would be a cool feature for your own keep' brainstorming. [...]
...although Tom observes that Derek French has a different explanation.
Moving on, the next two are Seven Things I Wish I'd Known Earlier and Do I Have Something in my Teeth?
Dragon Age - Toolset Delayed
Scott Meadows says that something unforseen has delayed the DA:O toolset, but is sure that toolset team are working hard to get it out.
Source: GameBanshee
Dragon Age - DLC Woes
The process of obtaining the DLC and bonus content for Dragon Age has lead to complaints all over the 'net. While I didn't have any trouble with my Steam version, it was a round-about process - and it seems other users have found it even more so. Ars Technica has written about the issues, saying that Impulse buyers have it the worst:
EA and Bioware's Dragon Age: Origins launched yesterday, and PC gamers rejoiced at having another tactical Bioware RPG to sink their teeth into. With digital distribution platforms like Steam and Impulse becoming more popular, it's no surprise that many gamers decided to buy their copy of the game online. The problem? EA and Bioware require you to sign into their own websites, with their own accounts and login information, to allow you to access the bonus content from your purchase. That process, it seems, is broken for many users.
...and a statement from Impulse:
"While we are aware of the folks having issues with the DLC, we are also experiencing thousands of people playing the game with no hiccups on Impulse. For those few who are indeed experiencing issues with authentication due to EA's process, we are working now on a fix and expect this problem to be remedied very shortly."
There are links in the article and in our Dragon Age forums that might help for those still having trouble.
Source: Blues News
Dragon Age - Review Flood #1
Time to collect the deluge of Dragon Age reviews together. Here are all the new links we've collected so far. I'll highlight a couple and provide comments for some others. Nearly every score is in the 9 range, although VideoGamer praises the game but still wants some sort of Mass Effect - Oblivion mashup despite the 8/10 score.
IGN - we've already seen articles from IGN AU and IGN UK but the US office now has their critique. The PC version scores 9/10 and consoles 8.7/10 (X360 and PS3). The plot, choices and character development are all praised, while noting the "wooden" romances and ordinary visuals:
Incredibly deep and expansive, Dragon Age: Origins is one of those titles that can easily swallow up dozens of hours of play and keep you coming back for more. The fact that BioWare chose to include downloadable content, including a new character and side quest, on launch day proves that they have an extensive plan for supporting the game. Couple that with the fact that each character can be developed in radically different ways, and you have an adventure that earns its own place among BioWare's expansive RPG collection. This is the kind of adventure that fantasy RPG fans have been hoping that BioWare would deliver – a game with a ton of re-playability and an incredibly vivid world that is the start of an impressive franchise.
GameSpy has one of their Concensus thingies, collecting comments from across IGNSpy. Their official score is 4.5/5 and here's a comment on choices:
Again, it's the decisions that make Dragon Age: Origins such a thought-provoking experience. I've played through the game twice now, working on a third time, and I still have trouble choosing which companions to take with me on any given adventure. The story has a way of dropping situations in your lap where any of a handful of different options seem viable, with no clear-cut option standing out as the right one. This is due in part to Dragon Age: Origins' lack of a clearly defined moral alignment structure. Characters are generally complex, defying the unrealistically simplistic labels of "good" and "evil," and the game is the better for it.
- GameDaily - a "fantastic, involving role-playing experience" despite the visuals and "occasionally sloppy" dialogue. No score.
- IncGamers - played for 55 hours and feels they saw 60% of the game. "Stunning writing" and "bloody hard battles" are noted on the way to 9.4/10.
- GameZone - 9.9/10 tells everything about their view. "Deep, rich and epic tale told in amazing fashion".
- OXM Online - Xbox, obviously, but they still loved it. A "massive" and "fully-realised" world but they criticise re-used art and some awkward dialogue. 9/10.
- Games Radar - "High fantasy at its finest", although some battles are too hard and console owners don't get the best experience. 9/10.
- TeamXbox - Another X360 review, and again they loved it. Choices, interaction, party members, combat and the story are all praised, allthough they note some "glitches" and ordinary graphics. 9.2/10.
- GamePlanet - Another 9/10 and called an "instant classic". They don't like the spikes in difficulty and the "largely text-based epilogue".
- VideoGamer - the lowest score in this roundup at 8/10. While they call it "superb" they clearly value modern approaches like Mass Effect, which is referenced several times, along with lines like "decades old mechanics". This isn't "Mass Effect in Oblivion's clothes", they warn (Huh?).
- 1Up - Very positive but some comments on leaning "a little too much on its inspiration and tired fantasy tropes". Oh, you'll want a rogue in your party, they say. Score - "A".
Dragon Age - Review @ Gametrailers
Shock, horror it's more DA news. Gametrailers have a 10min video review of Dragon Age, which gives a high quality HD look at the graphics. It's highly positive, stating the game is involved and some encounters can be punishing, with very few complaints other than presentation the game's final score is 9.1.
Edit: I just noticed that lumiapina, from our forums, spotted this one and has noted that this one spoils.
Dragon Age - Reviews @ MTV, CVG, Worthplaying
Three more reviews in what will obviously be the vanguard of a flood of Dragon Age reviews.
MTV says the dialogue has great depth but calls the game "vanilla":
"Dragon Age: Origins" is BioWare's best effort since "Star Wars: Knights of the Old Republic." It's not a great leap forward in the evolution of video game RPGs, but it is a compelling, well-crafted experience. The warts are there to be sure, but they are easily overlooked in light of the insane amount of game on offer. BioWare probably won't win many new fans with this one and they'll probably lose a few who enjoyed the more active entertainment offered by the likes of "Mass Effect," but old school RPG junkies will get a kick out of exploring the rich, if initially difficult to breach, new world that the developer has crafted.
CVG has reprinted John Walker's review from PC Gamer UK. This is a lengthy piece and John is clearly impressed, awarding 9.4/10 and detailing a lot of history and atmosphere:
I've not only been to huge cities, but I've learned their past, their present, and been involved in shaping their future. This hasn't felt like passing through a series of checkpoints, but having experienced a world. I know enough about the religion of the Chantry to preach their own Chants. My connection to the Grey Wardens is palpable, and the part I played an honourable one.
This is the most enormously detailed game world I've experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb. Roleplaying games now have a great deal to live up to.
Worthplaying has an X360 review, with a score of 8/10. This is one of those "step backwards from Mass Effect" articles and they accuse BioWare of being afraid to take risks (and really being a PC game). Still, they say there is a "lot to like" if you want a traditional experience:
Dragon Age: Origins is going to feel extremely similar to Bioware's Knights of the Old Republic games. Lightsabers may be gone, but the basic combat mechanics are unchanged. You have a lot of the same abilities and moves, and most of them even share the same D20-inspired names. However, there are a few changes that make things a little more interesting. First and foremost is the greater emphasis on area-of-effect attacks. Spells and certain other abilities in Dragon Age will occasionally have friendly fire effects. On lower difficulty levels, this simply means that you risk freezing an ally when casting an ice spell at a crowd. On higher levels, you'll be able to do half damage, or even full damage, to allies, but fortunately, you have greater control over these attacks. You can direct exactly who and what is going to be caught inside your magic's attack radius, and that is crucial to keeping your party fighting during some of the tougher areas.
Dragon Age - Three Interviews
Here are three last-minute Dragon Age interviews. First, Ausir has yet another from the Warden's Quest competition with David Silverman stepping up to the plate to talk about a range of topics for Polygamia. On being a more traditional RPG:
As BioWare, do you plan to go more towards action gaming, or do you plan to keep developing more traditional RPGs as well?
We're definitely making a game that the fans want. And I think that's why BioWare has a loyal and awesome community, it's really up to them. If the fans want to see more action-RPGs, we'll find a way to make that work. If they want to see more traditional, in-depth RPGs, we'll deliver that as well.
The great thing about Dragon Age is that the game can adapt to how you play, you can be as hands-on or hands-off as you want. You can play the game micromanaging everything, pausing every three seconds, but personally, I'm not the biggest fan of that style, I like to have more action, and I just go there with my team. I can go to each character and change their AI commands, e.g. "if enemy has this then use this." It's very impressive stuff. For the 10% of the people who are going to look at the tactics thing, it's going to be awesome. For the 90% of the other players, they're going to have a great time to, they can hop in, they can play it as more of an action game.
Mark Darrah chats with GameZone. On dialogue paths:
Choice is such a big facet of this game, it bolsters the dynamic of the game and that feeds into the concept that the AI has to evolve, and react to choices as well.
Mark: Absolutely. There are places in the game where there are 300-400 paths through a single conversation. And that’s just because everything you do has to have an impact because we want choice to matter. It’s not just about having the illusion of choice, it’s about the choice actually make a difference, it’s about knowing that what you are doing is actually making a difference in the way the universe is playing out, and that does make scripting a huge complicated event.
...and MTV has a short bit with voice actor Kate Mulgrew, who doesn't really have much to say.
Dragon Age - Review @ Destructoid
Another review for Dragon Age comes from Destructoid 7.5/10.
The reviewer felt that both the world and lore are intriguing and beautiful. He also thinks the choices in the game are superb as they are not just black and white. He is very critical about the tactics system used in the game, and has a few other complaints as well.
The conclusion sets the tone for the review:
Dragon Age: Origins is a game that once looked set to be the best RPG of the year. It has a great story, high production values, and one of the most immersive worlds ever created in a videogame. Tragically, Origins' considerable high points have been squandered on a frustrating, unbalanced combat system, and a customizable A.I that's just too broken to adequately customize.
Dragon Age - PS3 Review @ Kotaku
Kotaku did a review for the PS3 version. Mike Fahey, the reviewer liked the game. He mentions the decisions you have to make:
I regularly found myself making the sort of decisions that had me realizing that I had just completely altered a major portion of the game. Kingdoms rose and fell and important people lived or died based solely on my whims. This is definitely the kind of game you'll want to play through multiple times, just to see how your actions affect the world.
Mike Fahey did not like the bugs in the PS3 game.
My time with the PlayStation 3 version of Dragon Age was not without troubles. In fact, my 40 or so hours in the game were plagued with annoying little glitches that, while not breaking the game completely, did hamper the experience. Some special combat animations were way off, with my character performing finishing blows in the air next to the boss I had just downed.
Dragon Age - Reviews @ Gamespot, Eurogamer, Giant Bomb
The review flood has begun. Here are a few reviews for Dragon Age: Origins that have already surfaced.
The first is from Gamespot 9.5. You can read the review or watch their video review. The reviewer felt that this is the RPG we've been waiting for. To best sum up Gamespot's take on Dragon Age all you need to do is look at what they thought was good and bad:
The Good
* Intricate, involving storytelling
* Amazing dialogue and voice acting bring characters to life
* Rich fantasy world filled with interesting lore
* Enjoyable questing with plenty of twists and surprises
* Lots of spells and abilities make combat fun.
The Bad
* A few glitches.
In contrast we now have Eurogamer 8/10. This review is a little confusing. After reading it I thought the score would be much lower. The reviewer didn't like the standard cliché roles, the vast differences between easy and normal difficulty levels, the wooden scripts for the main characters, their lifeless animation and contrived storylines, and many more complaints. There were a few kind words for Dragon Age, but mostly I would of expected a much lower score after reading this review. Here is a snippet from the beginning that sums up the general theme of the review:
Somewhere in its journey back to its roots, BioWare has got lost in the dense tangle of what it was trying to accomplish. It hasn't been able to see the wood for the trees. It has summoned an entire world into existence in the most meticulous detail, but failed to give it an identity beyond the blandest cliché. It has created living characters that respond like humans, but speak like dictionaries and move like mannequins. It has engineered solidly absorbing RPG gameplay and character progression and stranded them in a succession of hackneyed and hide-bound scenarios.
The last review comes from Giant Bomb 5/5 stars. Giant Bomb also has a video review or a written one for you. It's a very positive review highlighting the story and gameplay. Here is a snippet from the review:
In the end, Dragon Age: Origins feels like a real throwback to the good old days of PC role-playing epics. It also feels like exactly what you expect the makers of Baldur's Gate to come up with as a follow-up to that classic. While that means you could rightfully fault the game for not being especially innovative, it's this adherence to a classic style of gameplay that will ensure that it's welcomed by the legions of nostalgic RPG players that make up this genre's core audience. That said, this is definitely not the game for those frightened of the idea of micromanaging a game to the point where a large portion of it will be spent in a pause screen. However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year.
Dragon Age - PDF Manual
Thanks to a poster on our forums for a link to the Dragon Age manual, direct from EA. This .zip (direct link) contains a .pdf for a bunch of different languages.
Dragon Age - Review @ IGN UK
IGN UK has an effusive review of Dragon Age with a score of 9.2/10. It's easier to list the criticisms than the positives, which are only load times and re-using animations - everything else gets the thumbs up. An early quote:
And so the stage is set for Bioware's latest opus. It's a story of corruption on every level and the fight to regain some sense of balance to stem the tide, which at times seems all but overpowering. Much has been made of the supposed "maturity" in the run-up to the game, but all that Marilyn Manson nonsense can be forgotten as it is abundantly clear from the moment it begins that Bioware is telling a tale head and shoulders above the competition. Dragon Age: Origins is deep, complex, and mighty.
Thanks, Remus!
Dragon Age - News Tidbits
A handful of miscellaneous items I'll collect here.
- Kotaku has a live chat with Mike Laidlaw at 3PM EST, which I think is pretty soon.
- GameBanshee has added to their Dragon Age database, with full details of all the specialisation talents, all companions and an advancement table.
- PC Games Hardware offers benchmarks and graphics tuning advice.
Dragon Age - PS3 Review @ IGN Australia
From Kenny B at the Bioware forums comes word of a PS3 review from IGN Australia. Here's the reviewer's take on the setting:
The setting, and the care that went into building the back-story, are two of Dragon Age: Origins' strongest elements. Your codex, which tracks essential plot threads, stories and scrolls that you've recovered, noted that have been intercepted and so on, becomes an indispensable tool by midway through this massive adventure. Tracking characters, families and allegiances (or being open-minded enough to participate in the wide-reading) is essential to getting the most out of this tale.
Source: BioWare
Dragon Age - Interview #2 @ Polygamia
This is Ausir's second interview from the Dragon Age Warden's Quest event. Online Producer Fernando Melo faces the questions this time, which means the Social site is top of the agenda. On how it might direct future content:
Can it also allow you to track how people play your game and react to that in future titles?
Absolutely. Even in the downloadable content, we have a plan to support the game for about two years afterwards. And a lot of that is not just us saying that we want people to play this, it's listening to our community in both what they're doing in the game and what they choose to let us now, but also traditionally through forum posts, now on the social site we also can take a look at their stories, we can also look at blog posts and wikis, how many people are following other players and characters through their game, and those are really good indicators of the type of content people enjoy in Dragon Age. So it's going to be less about what we think people want and what they actually want to play. It's very important for us.
Dragon Age - Steam Preload Confirmed
After a long period going back and forth, preloading has finally been confirmed for Steam users. From Derek French:
Steam pre-load is a go.
Should start pre-loading world-wide sometime on November 1st.
Local regional unlock days are unchanged. You will be able to get the game on either of November 3rd, 5th, or 6th, depending on the region.
You're welcome.
/me scuttles back into my work-cave
Dragon Age - Updated System Requirements
From Bioware's Derek French comes word about updated system requirements for their upcoming rpg, Dragon Age: Origins. Note that the game no longer requires a quad core in the recommended specifications nor does it any longer require a dual core in the minimum specs.
Source: GameBanshee
Dragon Age - Interview @ Polygamia
Ausir writes in to say he had the chance to interview BioWare's Mike Laidlaw while representing Poland in the recent Wardens' Quest competition:
How does the design process look at BioWare? Do you write extensive design documents, or maybe just have a very basic outline and add stuff as you go along?
I think it's a hybrid between those two. You can't just shoot from the hip, you can't develop based on faith. The budgets are far too big to just create whatever and see if it works. You need to have a basic design, I think that more importantly what you need to have is a vision. You need to have a goal and something you're trying to create, whether it's something like a spiritual successor to Baldur's Gate 2, or an experience that makes you feel like Jack Bauer in space, commanding a team of badass commandos. And one person cannot do it all so you have to convey that idea, that vision. But generally you have to be flexible, you can't get locked down with the design and go "Well, we wrote that four years ago, back when all kinds of new technology haven't come out yet". You don't want to get stalemated by that.
Dragon Age - Halloween Wallpapers
BioWare kicked up some Dragon Age Halloween desktop wallpapers a couple of days ago. Grab them from their gallery.
October
Dragon Age - Diary # 4 @ Fidgit
The fourth diary entry from Tom Chick deals with health potion addiction.
And here's where I realized my party has a drinking problem. I can buy an unlimited supply of flasks from the merchant at my camp. And some merchants have a few pieces of elfroot in stock. I started making a point to buy these whenever I came across them. But even then, during a really long storyline dungeon, I ran out of health potions. I had no way to heal during battles. It was touch and go for a while. I had to play very defensively. I had to pull back my characters when they were hurt (also known as "fleeing"). There were - I'm not ashamed to admit this - a few reloads involved.
Source: GameBanshee
Dragon Age - Diary #3 @ Fidgit
Tom Chick's third diary details his battle against two ogres:
Taking control of the main character, I tell my party to wait back in the narrow pass. Then I stealth forward. This will turn out to be a common enough tactic for me that I eventually put the "Hold Position" and "Stealth" commands on my character's shortcut options.
I watch the ogres for a bit. They mill around. I wait until one of them is farther back. I fire a pinning arrow that will briefly stun him. It doesn't seem to last long. I presume ogres have a considerable physical resistance that lets them shake off stun effects quickly. But it does what it needs to do. It gives the other ogre a head start so when he chases me back into the pass where the party is waiting, his buddy is trailing him. This will give us time to focus on one target.
Dragon Age - Random Infobits
EA was kind enough to invite RPGWatch to their big community event at the GC. Of course it's a little late for a serious preview. So instead of repeating the same old stuff our short article simply clarifies a couple of things like PC vs. console, toolset, etc.
Community focused sites from all over Europe were invited to play a selection of upcoming EA games and have a relaxed chat with the EA community managers they so far only knew online. I used the opportunity to try out Dragon Age: Origins for half an hour. The playing session was without any pressure and even without a time limit.
Dragon Age - Warden's Quest Competition Finished - Hungary Wins
Team Hungary won the Wardens Quest competition that Bioware held for 24 hours in London, England. The 4 team members from Hungary will share the grand prize of US 50,000 dollars.
A video interview with the exhausted winners can be seen here.
Gamebanshee had this to say about the event:
For me, the most interesting tidbit that came out of this competition is that 24 hours of straight playing had the team seeing 16% of the game. 5 more days to go!
Source: GameBanshee
Dragon Age - Two New Videos @ Shack News
Shack News brings word about two new videos for Dragon Age: Origins, one for the internet, one for TV. The one for the internet is a bit bloody.
Source: Shack News
Dragon Age - Official Magazine online
Thanks to EA Germany for pointing out that the official Dragon Age: Origins Magazine has gone live. It contains a wealth of information and a competition. Of course everything but a couple of vids is in German.
Dragon Age - Sex and the Single Dragon Age Hero
Demien Linn over at Bitmob has an article reviewing the relationship aspect of the game, including the same-sex option. Pics might be NSFW depending on where you work. Heavy spoilers throughout, so don't read if you prefer a little mystery to your romance.
What you learn about the characters, however, isn't so interesting -- all of your romantic prospects adhere to parochial stereotypes. Both females seem wildly different at first, but are ultimately only interested in monogamous relationships, while the gay male character prefers a no-strings-attached open relationship
Dragon Age - Game Diary @ Fidgit
Tom Chick has a Dragon Age game diary going at his site, Fidgit. Two entries are up as I write; the first muses on whether the console or PC version would be a better choice (console - because he has a review copy) and then ends with this intriguing quote:
But mostly I'm happy to be playing on the 360 because this is a long game with a lot of down time where I really don't need a mouse and keyboard. Time spent in dialogue trees. Time spent poring over character sheets. Time spent considering the detailed descriptions of skills and equipment. Time spent checking the map. Time spent watching cutscenes. For every minute I might have wished I had a mouse, there have been ten minutes I'm glad I can sprawl out on the couch.
Of course, it's entirely possible this is all a rationalization for the decision I made to open the game and start playing instead of waiting for the PC version to arrive. And I'm not sure it matters that much anyway, because I'm not really into Dragon Age at this point. I'm not going to be into it for a while. In fact, it's not going to hook me until I've clocked 10 hours, 22 minutes, and 15 seconds.
What happened at 10 hours, 22 minutes and 15 seconds? From Part 2:
I'm an elven rogue majoring in archery, with a minor in stealth and backstabbery. In battles up to this point, I just hang back shooting arrows while the AI party members do their thing. I use my special shots when they're available and I sometimes equip my fire arrows or elf-flight arrows for a little extra oomph. When something closes to melee range, I switch to my melee weapon. The battles proceed of their own accord. Stuff eventually dies. I loot and move on. Whatever.
But after a pair of ogres wipes out my party for the fourth time, one of two things can happen with Dragon Age. I can either get frustrated and be done with it. Or I can accept that Bioware has created a sophisticated combat system, built from the ground up, and I'm going to have to avail myself of it if I want to get past sticking points like this. I can man up (elf up?) or go home.
For me, this will be the turning point in Dragon Age. In fact, it's a crucial moment in any game. When it frustrates you, has it sufficiently hooked you to keep you playing?
Dragon Age - Russian Review @ Ag.ru
From Bioware's Dragon Age: Origins forums comes info about a Russian review of the game; score is 92%. English version thanks to Google translation available here. Screenshots are also on the Russian site. WARNING: Heavy spoilers about end game in the game if you view the screenshots.
Here's a little snippet from the English version of the Russion review:
Moral dilemmas often arise in the side missions, making banal delivery of goods or the contract killing of a painful compromise with his conscience.
Source: BioWare
Dragon Age - Warden's Quest Progress
The Czech Republic and USA teams have been eliminated from BioWare's Warden's Quest competition, with four hours (out of 24) gameplay on the clock. Hungary leads from BioWare at the moment. I can't really get my head around this concept but head over to the Warden's Quest site for the leaderboard and to watch live footage when each elimination is reached.
Dragon Age - Reviews @ Now Gamer - PC and Xbox 360
Now Gamer has two reviews out for Dragon Age Origin, one for the PC Version, and one for the Xbox 360 version. Here's some info from the PC review about how the difficulty requires you to pause the game in combat:
It's with toe-curling pleasure that we found it necessary to resort to the intricate stop-motion combat tactics so reminiscent of BioWare days of yore, pausing the action to select targets, choose activated abilities, spells or items while barely letting the fight run a few seconds onward before tapping the space bar again. In fact, it's almost mandatory to work your way through a battle in this way despite the inclusion of post-battle regenerative health and auto-resurrection, which simply takes the pain out of the fight.
According to the Xbox 360 review the character interaction will affect the whole game:
We can offer no finer credit to the team behind Dragon Age: Origins than to say that our usual moral stance – that of playing the entire game through the eyes of a childish, belligerent prick – stumbled at the starting blocks. Such was the gravitas of guilt we felt in putting these characters through the mill just for the shit of it. Because while calling your best friend’s new love a fat cow right in front of her was initially pretty funny, it soon became clear that the ramifications of such actions were going to affect the entire course of the game.
Spotted at: http://daforums.bioware.com/viewtopic.html?topic=701369&forum=135
Source: BioWare
Dragon Age - Circle Tower, Warden's Quest Videos
An updates at the official Dragon's Age site offer a new video for the Circle Tower location and their Youtube channel has a making-of video for their Warden's Quest competition in the UK, which kicks off very, very soon.
Dragon Age - "Massively Single-Player" Details
Kotaku brings more details on BioWare's Social Site interaction with Dragon Age after chatting to online producer Fernando Melo on the phone. Most of this isn't new but there are screens and examples to detail the way the service will work. Some examples:
The PC, PlayStation 3 and Xbox 360 versions of Dragon Age: Origins will all connect to Bioware's new "Social" website, which will collect data from player's games. The type of data gathered differs between the console and PC versions, but all will share some features. Players of any version of Dragon Age will be able to link their copy of of the game to BioWare's site. The Social site requires users to create a free account. Once the game and the site are linked, a record of the player's accomplishments in the game and the status of their ever-evolving character will appear on the Social site.
Differences between the PC and console:
For console gamers the networking and sharing ends there. But PC players will have one more element pulled into their online chronicle: Screenshots. Dragon Age will automatically pull an in-game screenshot for any major achievement the player has accomplished, including boss kills. (Tests of this on the console produced unacceptable slowdown, Melo said). The PC version will also support the manual uploading of screenshots. These features are intended to make the player-character's chronicle more vivid. BioWare provided a sample of how this will look as well.
...and on Twitter and events:
The Dragon Age connectivity plan doesn't shun Twitter, though. One of the concepts BioWare is testing but won't have ready for launch involves larger community-driven events. Melo offered an example of the full player body of Dragon Age being challenged to kill a set number of enemies in a finite period of time. That might be Tweeted.
Thankfully, you can opt out.
Dragon Age - PC Gamer Gets Its Own Quest [Update]
If you're planning on buying the holiday issue of PC Gamer then you'll get an exclusive quest line for Dragon Age: Origins. It will only be available to people who buy that issue of PC Gamer. The quest line it titled: A Tale of Orzammar. According to the report by Games Radar the quest is part of the story and will extend the lore in a surprising way. For those of us who will be unable to get that issue this may pose a problem. Let's just hope they make it available for download sometime in the near future.
*Update* The 'exclusive' content only available on the holiday issue of PC Gamer is nothing more than a short stand-alone adventure. It was made in collaboration with the magazine to show what could be done with the toolset. At the Dragon Age Forums Technical Designer David Sims had this to say:
Relax guys, this is a short stand-alone adventure, not an expansion of the main game. It doesn't have VO, it re-uses existing areas from the main campaign and there's not a lot of polish. It's just something put together in collaboration with the magazine as an example of the kind of content that can be made using the toolset.
Dragon Age - "RPG of the Decade"
CVG reveals the PC Gamer review of DA that has some mighty boasts for the RPG.
The first Dragon Age: Origins review has arrived via PC Gamer magazine, which brands the BioWare game "RPG of the decade" in its 94% review.
"Thus begins Dragon Age, one of the most enormous and astonishing of games," it says. "Were the difficulty levels not so enormously silly, it would require sheer pickiness to find a major fault with this game."
PC Gamer calls Origins' gigantic environment "the most enormously detailed game world I've experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb.
Source: Blues News
Dragon Age - Preview @ IncGamers
Another preview of Dragon Age: Orgins for your consumption. This one is a very detailed and entertaining preview of the city elf origin. A word of warning, it is heavy on the spoiler side. Here is a spoiler free snippet from it:
Elves are generally loathed by the humans of Fereldan – the country in which Dragon Age is set – and tend to live with their brethren in the slums of major cities, termed Alienages, the name of which should give you an idea of how these poor people are looked upon by humanity in general. Alienages. Alien. Foreign. Different. Inhuman.
Source: GameBanshee
Dragon Age - Creature Animation Dev Diary Video
The latest in a string of Dragon Age video dev diaries covers creature animation. You can stream it at VoodooExtreme but their newsbit warns of significant spoilers - so be careful.
Dragon Age - Toolset Unveiled, Oghren Update
BioWare has "unveiled" the Dragon Age toolset by kicking up an information page for it. There's nothing there you don't already know but if you've been working in Antarctica for the last year, take a look.
There's also an update for the character Oghren on the official site. We've already linked Oghren's video from other sources but if you want to read the bio and check out the concept art, head over.
Dragon Age - Primetime Commercial Spotted
Gamebanshee has spotted a commercial for Dragon Age during an episode of Mythbusters. They managed to dig up a commerical on facebook for the European version. I never thought that a video game would be advertised on primetime TV. I was just getting used to see WAR and WOW ads on buses and now they are putting commercials on tv for single-player rpg games.
Dragon Age - Interview on YouTube
Dragon Age's online producer Fernando Melo is interviewed by Xbox Live producer Andy Farrant. It's a basic overview of the game with other various subjects being discussed like gameplay, Dragon Age being the spiritual successor to Baldur's Gate, the download content, and more.
Source: GameBanshee
Dragon Age - Darkspawn Juice
MTV Multiplayer has an odd video of editor Russ Frustick opening a box with the Dragon Age seal on it. Inside the box was a lot of hay, two notes and a bottle of Darkspawn juice. He drank the 'potion' and compared it to Red Bull gone bad. The actual review copy of the game was accidentally thrown out with the box because it was still in there under all the hay. Luckily he managed to grab it before the ol' garbage man threw it out. The word "overkill" comes to mind.
Source: GameBanshee
Dragon Age - Seven Reasons to get Excited
Can you feel the Dragon Age tsunami developing? Bronte writes in with this blog preview in the form of Se7en Reasons to get Excited. It's a lengthy piece that's part preview, part editorial and obviously from a fan with some meticulous listing of various aspects of the game. I did get a smile from the humorous comic screens used to illustrate the piece. A partial snip:
Two: Storyline and Lore
The folks over at BioWare are master story tellers. These days I am going through my first playthrough of Mass Effect. My character now has access to the first tier of spectre weapons. This has essentially made firefights a joke. Where I would have to try a few reloads and approach the battlefield with revised strategy, I now walk blindly into every combat situation knowing I will decimate and humiliate anything that comes in my path. That being said, the storyline in the game is so exquisitely constructed and so well executed that I can’t help but push forward, waiting for the next bit of lore and plot twist.
Instead of cookie-cutter stories that have shallow two-dimensional characters and plot devices, every game I have played from BioWare offers an unprecedented level of depth, structure and non-linearity in the story. The world feels alive, rich with a complex back story and dynamic, conflicted, flawed characters, each with their own agendas.
Dragon Age - The Women of DA In Maxim Magazine - A Marketing Ploy?
If you've been following the marketing for this game, you probably know that it has been accused of catering to adolescent boys who might not even be old enough to buy the game. Now it seems Bioware are at it again:
Maxim Magazine has an article (and a number of tantalizing pictures) up on the women of Dragon Age: Origins. They focus on Morrigan and Leliana and the real life women, Alleykatze and Victoria Johnson, who loaned us their bodies to create the in game characters. Maxim Magazine is a Men's Magazine. While the pictures are not explicit, they would certainly give your maiden auntie a conniption fit. Click the link if interested. Click Here.
Here's The Escapist's view on it:
But we're not here to know about them, or care about them, or even think about them; our only interest is in looking at them and they're adequately suited to that purpose. Hair color aside, however, I don't think either woman looks much like her Dragon Age counterpart, but if I was to pursue that line of thought I might end up suggesting that basing videogame characters on bland-looking "models" and then plastering them all over Maxim in various states of undress is little more than a cheap publicity ploy seeking to attract the horny, undersexed teenage boy demographic that's graduated from Mad Magazine but isn't quite old enough to buy Penthouse. And we wouldn't want that.
I have to say that I agree with how the Escapist sees this. Is it OK to market a game this way? What do you think?
Source: BioWare
Dragon Age - Xbox 360 Themes Now Available
You can now get themes from Dragon Age: Origins for your Xbox 360 dashboard - on the Xbox 360 Marketplace - for 240 MS points each. Here's some info from Gamebanshe:
With titles like "Blood Dragon", "Warden's Keep", and "The Stone Prisoner", you'd be correct in guessing that the themes use artwork from the game's first three DLC addons. For a brief video preview of each, check out these three links on YouTube.
Source: GameBanshee
Dragon Age - Preview @ TGR
The Game Reviews has a hands-on preview of Dragon Age: Origins. In addition to giving some impressions to the playthrough there are some quotes from the Dragon Age team. Overall, it was a very positive preview.
As a whole, Dragon Age: Origins looks to be shaping up impressively. The foundation is there for what could be an earth shattering, brilliant new franchise. With great writing, gameplay, voice acting, and design, the game looks to be the full package. Make sure to check back with us, closer to Dragon Age’s November 3 release date for our full review of the game.
Source: GameBanshee
Dragon Age - More Trailers
Here are a few more trailers:
- The first, Oghren at ActionTrip. Oghren is a dwarf who loves battle, hates living in the city and is quite the comedian.
- The second, Deathbed Gamplay at GameTrailers. It has a scene where the party saves an elf on his deathbed then jumps into battles with a Great Bear, Ogre, and Hurlocks.
- The last, Shut up Tree at GameTrailers. This one the party first battles a Wild Sylvan, has a conversation with a rhyming tree, shows the character setting off traps and then battles skeletons.
Source: Blues News
Dragon Age - Two New Trailers @ GameTrailers
There two new trailers for DA: Origins over at Gametrailers.com, one showing footage of an ambush on a bridge, and the other one showing animal slaugther. In the first trailer you will meet someone; the second trailers just shows combat.
spotted at: http://daforums.bioware.com/viewtopic.html?topic=700533&forum=135
Source: BioWare
Dragon Age - Gone Gold, PS3 on time and more!
This isn't a surprise but it's always nice to see the confirmation announcement - Dragon Age has gone Gold and will be available on all platforms from November 3rd in NA. This includes the PS3 version - which was expected to be later in the month. This was the "exciting" PS3 news foreshadowed on the official site, according to VG247 who followed the dev chat on PSN.
In addition to the Gold announcement, the final Penny Arcade Witch Hunt is up and Worthplaying has three new screens and a (hopefully) new trailer.
Here's the PR:
All Versions of Dragon Age: Origins to be Available November 3
EDMONTON, Alberta--(Business Wire)--
Leading video game developer BioWare, a division of Electronic Arts Inc.
(NASDAQ:ERTS), announced today that the PlayStation3 version of Dragon Age:
Origins will be available on November 3, 2009 in North America. The PlayStation
3, Xbox 360 and PC versions of the game have "gone gold" in North America and
are currently in manufacturing ready for their November 3 launch date. At
launch, Dragon Age: Origins will be available on all three platforms with
several packs of downloadable content (DLC) including The Stone Prisoner, the
Blood Dragon Armor and Warden`s Keep; each further enriching the gameplay
experience."We`re excited to confirm that all three versions of Dragon Age: Origins will be
available to fans on November 3 in North America," said Ray Muzyka, Group
General Manager, RPG/MMO Group of EA, and Co-Founder, BioWare. "The Dragon Age:
Origins development team was able to polish the PlayStation 3 version to our
high standard of quality and we are ready to deliver the richest and deepest
role-playing fantasy experience across all three platforms."In anticipation of the game, players can begin their Dragon Age: Origins
experience early by joining the BioWare Social Network -- a destination to share
in-game screenshots, review game data and share story information. Players can
also download the free* to download Character Creator where players can create
and customize a player character on the PC and then upload their character data
and avatar to the BioWare Social Network before Dragon Age: Origins launches.
The Dragon Age: Origins Character Creator will provide players with the tools to
create a character with a nearly endless amount of options. Players can download
the character creator and get more information on the BioWare Social Network by
clicking here.InDragon Age: Origins, players take the role of a Grey Warden, one of the last
of an ancient order of guardians. Now, as a rising evil threatens to destroy all
life, it is up to players to unite the shattered lands and slay the corrupted
dragon known as the Archdemon. To restore peace, players must make ruthless
decisions and be willing to sacrifice their friends and loved ones for the
greater good of mankind.Dragon Age: Origins will be released on November 6th in Europe on the Xbox 360
videogame and entertainment system and PC. The European PlayStation3 version
will follow later in November. Dragon Age: Originsis rated M by the ESRB and 18+
by PEGI.More information about Dragon Age: Origins and the pre-order and first purchase
incentives can be found at www.dragonage.com. Follow us on Twitter at:
http://twitter.com/Dragonage*Internet connection required.
Dragon Age - Preview, Interview and Videos
A handful of Dragon Age tidbits:
- PCGZine has an interview with Mike Laidlaw and a fairly lengthy hands-on preview, if you don't mind the .pdf format
- A video interview from Inside Xbox. The conversation is a general overview but there's a fair bit of footage
- A new trailer at Gametrailers showing a battle with giant spiders and a small dragon, with liberal pausing and use of Talents
Dragon Age - Official Site Updates
We need to catch up on a two items from the Dragon Age site.
- Preorder from Direct2Drive (NA only) to win a trip to Edmonton to play DA before the release
- A live chat has been announced to reveal something "exciting" about the PS3 version:
On Friday Oct 23rd at 11 AM PST, join BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk in a live chat where they have a exciting announcement for the PS3 version of Dragon Age: Origins. After the announcement, they will be answering questions along with the Lead Designer Mike Laidlaw and Executive Producer Mark Darrah about BioWare’s New Dark Fantasy Epic Dragon Age: Origins. The chat can be accessed from the regional links below:
NA - http://blog.us.playstation.com/
EU - http://blog.eu.playstation.com/
See you all there!
Dragon Age - X360 Quick Look @ Giant Bomb
Giant Bomb has another of their 20-minute Quick Look playthrough videos that allows you to watch their editors play Dragon Age. This one uses the X360 version, which should provide some insight for anyone thinking of playing from the couch.
Dragon Age - Previews and a Movie
Some brief previews can be found at Resumeplay.net and at Gameplanet.nz
Senior Product Manager David Silverman talks about what to expect from Dragon Age in a video with in-game footage at GameTrailers.
Dragon Age - PS3 Gameplay @ GameSpot's "On the Spot"
Gamespot's show On the Spot displays gameplay from the PC3 version of the game. The gameplay action starts at around 7 minutes into the show and lasts for about 8 minutes. They also talk about the game - they notice how the graphics for the PS3 looks similar to the PC version.
Source: GameSpot
Dragon Age - Interview @ Strategy Informer
Strategy Informer interviews executive producer, Mark Darrah. This is the second part of their three-part interview series. He talks about his favorite character from the game, favorite quests, how long it took him to finish the game and where he sees the roleplaying genre going after the release of Dragon Age. Here is a part of the interview:
Dakota Grabowski: Looking back at Bioware’s expansive history, what would you say was your favourite character that has been created by the team throughout all your titles?
Mark Darrah: It’s kind of clichéd, but Minsc is my favourite character. I’m not being creative or anything as he shows up on a lot of lists, but he’s my favourite character we’ve ever created.
Go for the eyes, Boo! Go for the eyes! Aaauuuugggghhhh!!!
Dakota Grabowski: How long did it take you to finish Dragon Age: Origins in your first play-through and what was the most difficult aspect of it?
Mark Darrah: So my first play-through was as a dwarf noble. I think my first play-through took around 65 hours in total. The most difficult aspect of it was probably the Broken Circle fight. Of all my sessions though, the most difficult portion was The Fade with the mage character.
Dragon Age - Interview @ Insimilion
An interview with Jay Watamaniuk is to be found on the Polish site Insimilion (don't worry, it's in English.... and in Polish).
MN: We would like to start with the advertising campaign - it is obvious for us that Dragon Age will be a mature game, with violence, with a lot of blood and some sexual references. Why didn't you talk about plot instead, about the depth of characters, which are the most important things in BioWare's games for us, players, and not the violence?
JW: That was mentioned in the state show, that there has been a lot of talk about the market. Fans really need to keep in mind that this is a BioWare game - David Gaider is the lead writer, he is a good friend of mine - that our focus was always on the characters and developing the excellent story. We spent a huge amount of time developing the world of Dragon Age. We know it's a new world, so we had to be very careful. If you construct a world like that it takes a lot of detail, it takes a lot of work, and Dragon Age: Origins is just a tiny, small story that takes place in that world. So we want our fans to make sure that this is understood, that always where we start from is story. And in fact marketing focuses on different things, different aspects of the game. It's more trying to bring a different group of people in to enjoy a BioWare game, enjoy a BioWare story. But I absolutely assure our fans, hardcore fans, who expect great characters, who expect a great story, that that has always been a focus of Dragon Age: Origins.
Dragon Age - Contests
Here are two more Dragon Age contests. The first is for US residents only and give you the opportunity to be flown to Bioware and meet the devs and play the game prior to release. The second is for German residents only and offers the chance to win a Dragon Age fan pack.
Dragon Age - Wardens' Quest Event
BioWare has announced a competitive event, with teams flown to the UK to duke it out in Dragon Age for a cash prize. I'm not sure how the teams were selected but that seems to have already happened (see below, however) so this will be about watching the competition, rather than participating. The forum announcement:
BioWare is going to be holding a 24 hour event called the Wardens' Quest celebrating Dragon Age: Origins. We are going to be flying teams of Dragon Age fans from all over the globe to London England for a chance to compete and play Dragon Age Origins for a chance to win a team prize of $50,000.
We will be pitting teams against each other in head to head competition to see which team plays Dragon Age: Origins the best. We have teams from Canada, Poland, the United Kingdom, Spain, the Czech Republic and Hungary, France, the Netherlands, Germany, the United States as well as a team composed of fans chosen directly from the BioWare Community competing.
We will be broadcasting the event over webcams, Facebook, these forums, Twitter and more so our fans around the world can tune in and cheer for their favorite team. We'll also be giving away Dragon Age: Origins merchandise to fans who watch and follow along.
More details on the event, where and how you can tune in and follow along will be coming shortly. You can learn more details here: http://dragonage.bioware.com/game/event/
There is, apparently, one US position open because of a withdrawal:
We have just announced the upcoming Dragon Age: Origins event Warden's Quest that will be taking place October 28 in London England. You can learn more about the event in this thread here: Click Here
I was responsible for selecting team members for Team Canada, Team BioWare and Team USA. Due to a last minute issue, one member of Team USA had to drop out. This means I have ONE spot available for Team USA and I need to select someone to take part in the event immediately.
So I am looking for ONE fan to be part of Team USA. If you want to be part of the team, please reply in this thread that you meet the below qualifications, you would like to be part of Team USA and be sent to London England for a chance to win your share of $50000. If you do not meet ALL of the below qualification you cannot be part of Team USA.
Qualifications
1 - Must be an American citizen living in the USA.
2 - Must be 21 or older.
3 - Must have a valid passport and be legally eligible to travel internationally.
4 - Must be able to travel to and from England between October 25 and October 30.
5 - Must be a big Dragon Age: Origins fan who wants to have a great time in London England.
This offer will close at 11am BioWare time tomorrow October 21. At that time I will select ONE person to be part of Team USA from those who apply and announce the winner here. I will then contact the lucky person through private message and get their information to start booking their travel and accommodation, so have your passport details ready.
Good luck to all applicants.
I haven't checked the timezones, so apologies if the window has been missed.
Dragon Age - Four Ways to Play
EA/BioWare senior product manager David Silverman talks about the four ways Dragon Age can be played in an article at Kotaku: Gamers can play BioWare’s next epic as if it was an action-role-playing game, an MMO, like Kingdom Hearts or like Final Fantasy XII.
Again thanks to Omega for spotting this.
Dragon Age - Two New Trailers
Two new trailers appeared on Gamestrailer yesterday. One for Warden's Keep and the other for Stone Prisoner, both are DLC's that are are already available in the game with the exception of Warden's Keep which is not available in all releases (see also this newsbit).
Warden's Keep:
Stone prisoner:
Thanks Omega for the info.
Dragon Age - Hands On @ Eurogamer
Very positive hands-on from Dan Pearson at Eurogamer.
In gameplay if not dramatic terms, then, Dragon Age is a slow-burner. Throughout the origins and the prologue, combat happens in brief bursts, while story-telling happens in great spools of meandering, branching conversation as the world, the plot, the forces at work and the principal characters are mapped out in loquacious detail. It's not until you get stuck into your first major quest that you will spend as much time fighting as you spend talking, and by then you could be a dozen hours or more into the game. You will also have spent much of your time fighting accompanied by bit-part-players rather than the long-term party companions, interaction with whom - both on and off the battlefield - defines the game.
When it does eventually reveal itself in full, Dragon Age proves to be a flexible RPG that accommodates a wide range of playing styles. Baldur's Gate veterans will be happy pulling the camera back to a top-down view, pausing the action with the space bar and micro-managing the party's actions and placement in a quasi-turn-based mode. World of Warcraft players might prefer to zoom in close, let AI take care of party behaviour and punch out skills in real time, flicking between characters for variety. It's perfectly possible to smash through the game in this way on easy mode (the difficulty can be adjusted at any time) without ever hitting pause or needing to think, but even the normal setting is a significant step up that will require the occasional moment of reflection.
Dragon Age - The DLC Debate
Dragon Age fan blog GreyWardens.com tackles the DLC issue in this editorial:
Alot of the arguments about the DLC coming out on Day 1 revolve around the idea that BioWare/EA are releasing a game without all of the content and forcing users to pay for the rest of it. This isn’t the way it is though; The DLC are extra content that do not detract from the main story line/quest line if you do not have them – they are nifty little ‘cookies’ that can enhance the game, or not – your choice. The timing is also something that people are focusing on – but it seems that many forget that the game was set to be released in early October to start with, the release date was pushed back (for polishing I believe) and just happened to fall into line with a date that the DLC would be ready.
Source: Blues News
Dragon Age - CE Selection Guide @ GearDiary.com
The Watch's Mike Anderson (txa1265) has posted a detailed guide to getting the most for your money if you're planning on preordering the Dragon Age Collector's Edition. The article is over at GearDiary.com.
Here's a snip:
It would be nice if every ‘Collector’s Edition’ was the same, and all we needed to do was figure out which exclusive item worked best for our character, but of course life isn’t that simple. For example, neither GamersGate nor Impulse offer a special exclusive item, nor do they mention the Formari (memory) Ring as a bonus that was supposed to be included with all pre-orders. The pricing is universally the same at $64.99,
In the end I decided to chart it all up, see what is included and what is not. Why? Because historically I have *never* gotten ‘Collector’s Editions’, as all I really care about is the game. The addition of actual in-game content made it an incentive I couldn’t pass up … but if I’m spending $15 extra I want every bit of value I can manage! That chart is below along with some comments.
Dragon Age - News Roundup
A handful of items for Dragon Age, today, so I'll collect them here.
First, I think we've neglected to mention Dragon Age: Journeys before. This Flash game uses characters and monsters from the full game and looks like it will be a bit of fun when it is released in "October". Check out the official page here and read a blog entry at the Bioblog.
Four more music clips have been added at the official site:
- Human Nobility
- Ferelden at War
- Ruins of Ostagar
- I am the One
(No direct link because of the Flash)
GamerZines has Part 2 of their interview with Mike Laidlaw:
GZ: Do you think there is ever a risk when releasing a toolset, that you strip away some of the magic of the game? Because people can see how you have done things and de-construct the story?
ML: I don't think so, I think that the users who are going to dig in and see how things work would probably do that anyway, no matter what we did. It becomes like a meta-game where they take our game apart to see what makes it tick and that's fully accessible, which is something we should be encouraging. We don't want to think of gaming as an elite thing that nobody understands. We want to throw open the doors and let people see how we did it. Now for everyone else there's a chance they might get some spoilers out of it but I think you'll probably have to go looking for them. For the average gamer who is just interested in playing the game they'll get infinitely more benefit out of a community who'll understand the mechanics and will do additional content for them. They see way more benefit than they do loss.
Over at Games.on.net you'll find a video interview with Dr Greg Zeschuk and there's a new GameStop Behind the Scenes video.
Dragon Age - Skill and Talent Database
With the Dragon Age Character Creator released, GameBanshee sends word they have a searchable database covering the skills and talents. Class specialisations will be added soon.
Dragon Age - Interview @ GamerZines
Mike Laidlaw chats with GamerZines about Dragon Age. On additional content:
GZ: As early as May you said the PC version was pretty much done with regards to content. What have you been doing since then?
ML: It's funny, the PC version was heading towards done and we were nearly wrapped when we received the extra time for consoles. So I pulled together a small strike of our most veteran guys and said "Okay look, I think we've got a few more weeks here." So what we ended up doing was a pass through and adding in more content- more little side quests, lighter battles and a few random encounters, which adds a nice layer of filler. Anywhere where there was a bit of a lull we had more time to put something in. So doing that we bought the Quality Assurance team in and had them do their pass through as well. Because we had that extra time we wanted to take advantage of it, and just see what we could put in... and of course working on DLC. So a lot of the team is moving over to start working on The Stone Prisoner expansion and other downloadable content that's coming out.
Source: GameBanshee
Dragon Age - Interview @ Strategy Informer
Another Dragon Age interview, this time at Strategy Informer. This article has received a bit of press because of the mention of Jade Empire 2, although it really amounts to a "no comment". Here's a sample:
Dakota Grabowski: I’m guessing it’s been pretty exhausting the last few weeks making sure the game is ready for its ship date then?
Mike Laidlaw: It’s always a hard push towards the end. It’s fairly stressful and we have to make a lot of tight decisions with certification. That’ll be step one. We really want to explore the Dragon Age franchise as we really want to expand it. But with that said, we do have Mass Effect 2 in the pipeline and it is coming fast. We will probably begin helping them to some sort of degree as well. We’ll see some people moving forward figuring out next projects and next steps for the DA franchise. That’s what Bioware has always done since we went multi-project with Jade Empire. The idea is that a project can swell up to finish and build up when they need, then contract back down to talk about, “What next can we do?” and then swell back up for the project.
Dragon Age - Interview @ TGR
The Game Reviews chats with Dragon Age executive producer Mark Darrah. More on that DLC:
J: So have you talked much about the DLC that is going to happen in the future?
M: Yeah, we have plans that stretch out for basically two years. And it’s going to be everything from really small stuff like item packs up to larger quests that might last an hour or two up to even fully fledged expansion packs. Really it’s a broad long term support plan for the game.
J: Will those make their way to all platforms?
M: Absolutely. I can imagine we might release something related to the toolset, which would of course be PC only. But at the moment everything is planned to be across all platforms.
J: And as far as mods and stuff go, in all likelihood, we will not be seeing anything on the consoles?
M: There are certainly some issues with getting user generated content onto the consoles, but it would be something we would love to do. So we are exploring that right now.
Dragon Age - Character Creator Now Available
BioWare has released the Dragon Age Character Creator, opened their Social Site and are offering a nifty in-game ring for using these tools:
The Dragon Age: Origins Character Creator allows players to create and customize a player character on the PC which they can save and use when the PC game launches November 3rd.
The Character Creator will allow you to:
- Create your Dragon Age: Origins Character before the game comes out
- The Dragon Age: Origins Character Creator provides the tools to create a character with a nearly endless amount of options.
- The Character you create can then be used as your avatar in the BioWare Community Forums
You can download the Character Creator in the following languages:
English
http://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_en.exe
Frenchhttp://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_fr.exe
Polishhttp://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_pl.exe
Russianhttp://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_ru.exe
Spanish, Italian, Czech, and Hungarianhttp://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_EsItCzHu.exe
Germanhttp://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_de.exe
No doubt the usual mirrors will also have it - the BioBlog offers these two for starters: Atomic Gamer and File Planet.
In addition, the social network has been launched:
The BioWare social network has just been launched and will provide a destination for players of Dragon Age: Origins on any platform to upload screenshots, game data and story information to share with other community members as they progress through the dark and epic journey of Dragon Age: Origins. You can create an account here and log into the BioWare Social Network here.
The BioBlog promises an in-game bonus for those that participate and I'd say the stats make it a must-have:
As a little bonus we are also giving away an exclusive in-game item for those folks that upload their newly generated character into BioWare’s new community platform: BioWare Social Network. Upload your character and come Nov 3 Get ready to slip on The Lucky Stone:
"This old stone, set in a golden ring, has been an aid and companion to dozens of adventurers across innumerable years. Its trip to Ferelden was long and convoluted. Some say it has a life of its own.
Stats:
~ Adds +1 to all all stats."
Head over for a picture of the ring.
Dragon Age - Sacred Ashes Trailer
Head over to Gametrailers to watch a new Dragon Age cinematic trailer titled Sacred Ashes (~4 min).
Update: the official site has now caught up, so here is the blurb and a BioWare link:
This breathtaking trailer offers an exciting example of the party based combat experienced in the dark brutal fantasy Dragon Age: Origins. In order to defeat the Darkspawn invasion, one must utilize the strengths of each party member and fight as a team against each adversary. If this is done properly, one can slay even ageless dragons. Head over to our Gallery to check it out!
Dragon Age - 20 Minute Look @ Giant Bomb
They call this a Quick Look over at Giant Bomb but 20 minutes of gameplay footage is fairly substantial. The video concentrates on combat from an early part of the game and is spoiler free but you get a good feel for the menus and general flow and is well worth a look.
Thanks, leth!
Dragon Age - News Roundup
A bunch of interviews and a critter update at the official Dragon Age site for this roundup.
First, GameShark has a total of three interviews (thanks, Blue's) with an annoying multi-page format:
- Executive Producer Mark Darrah
- Lead Designer Mike Laidlaw
- BioWare co-founders Ray Muzyka and Greg Zeschuk
GameZone also speaks with Mike Laidlaw about choices (spoiler warning):
“We try to hit choices that have impact and deeper meaning,” he said. To illustrate that point a pivotal moment was shown in the game. The lead player had a choice to make – destroy an artifact so that no one could use it, or leave it alone. In the first run-through of the scenario, Laidlaw’s character destroyed the artifact, which outraged two of his party members – those characters with deep and distinctive personalities that had been part of his group for some time. But what he did was morally offensive to those characters and they attacked him and the fourth member of the party. Using a little developer magic, Laidlaw’s protagonist killed those members (which were then lost to him for the remainder of the game), and then proceeded to kill the guards and guide who were responsible for him being at this point. The idea was that the artifact was too powerful to wind up in the wrong hands and it was better to not let anyone else get hold of it.
But wait, what if he made a different choice. The scenario was replayed and this time the protagonist set the urn up as a symbol of hope for the beleaguered lands trying to combat the Blight and Dark Spawn threatening to sink the world into eternal evil. One party member grumbled and standing was lost, but the two that had attacked so willingly before were joyful and the protagonist’s standing with them went up.
The Bioblog has collected three video developer diaries from GameSpot, each discussing a different aspect of the game (such as Writing and Epic and Music of Dragon Age). We've linked these before but they're all in one spot, now.
Cheat Code Central also has a large interview (thanks, GameBanshee) that features Mark Darrah, Mike Laidlaw and the BioDocs. Apparently, DA had a large writing team:
CCC: How many writers are working on this game?
MD: At the peak, I believe there were seven. The writing has been going on for a long time. The lead writer has been on the project from the beginning and he's written a lot about the way the universe works and has written a lot of the story. One of the things that you need to do to tell a story of this size is that you need to make sure that there's something behind the backdrop, that it's not just a picture painted on a wall. As a result, there's thousands of years of history written. There are a lot more stories to be told in this universe.
PC World's Matt Peckham (yes, Matt Peckham) joins the action with a three-parter with Mike Laidlaw, dividing it into thematic sections. The first is titled "Why Storytelling in Dragon Age Might Not Suck". A lengthy snip:
GO: You let players choose from any of six origin stories, stories you've suggested resonate throughout the play experience. How pliable or reflective is Dragon Age's game world respective of those choices? Do they change the way the entire game plays out, or just invoke the occasional narrative nod?
ML: Origins for us are such a key element of the game that we appended the word to the title. We knew we wanted to do these right and make them a hallmark of the game. We could have done a cursory approach, certainly, but instead we thought, "Okay, what's gratifying about having an origin that's playable?" That's where I think it starts--knowing that you get to experience a focused start to the game that gives you perspective and a different flavor when you're finally starting into things.
With that in mind, we made a concerted effort throughout the rest of the game to call out the different elements of your origin, the important part being that we do it at appropriate points. If the game constantly flogs it, it'd lose any sense of being special. Instead, we made sure there were moments in the game that not only point back to "Oh, you're of this origin," but actually reintroduce characters from that origin and have them iterating realistically based on how you acted during it.
It echoes forward as well, in terms of the larger plot points you're dealing with. If you come out of the mage origin story, when you eventually return to the mage tower, which is one of the things you'll be doing as a Grey Warden later in the game, characters there will remember you. They'll remember the way you acted on your way out. They'll remember the kind of decisions you made during your initial testing and react accordingly.
Where the origins system really shines, I think, is that a character who goes to the mage tower, say a human noble, can encounter these very same characters and they'll react differently. They won't recognize you. Your character won't have any interplay. So there's a level of depth and granularity that's added in when you have these secondary encounters, which occur in more than one place. It's called out multiple times. As a result, you get the feeling that your origin's not just something people occasionally mention, but also something people are reacting to accordingly, based on the way you acted and the choices you made. It's the pay off of, "Gosh, it's been 20 hours, I've finally managed to return to this place, and people are still pissed at me," or "People are incredibly happy to see me." It's not just a cursory mention, but a very specific callback to the way you forged your character in those early days.
Finally, the official site has been updated with the Brood Mother, featuring the video we linked yesterday and the usual description, screens and wallpaper and there's a new Penny Arcade Witch Hunt.
Dragon Age - Addon Page Launched
BioWare has kicked up a page for the Dragon Age Addons. Here's Chris Priestly's announcement from the forums:
We have launched the Add-Ons page for the Dragon Age Website. This page will feature the add-ons and optional extra downloadable content available for Dragon Age.
To launch the page we have information, screenshots and videos on the first 3 items available, The Stone Prisoner, The Warden's Keep and The Blood Dragon Armor.
The Stone Prisoner: The darkspawn-infested village of Honnleath holds a secret: the forgotten stone figure at the town's heart is a powerful golem frozen in time. Free the creature and reveal a storied quest to unlock its power and mysterious past.
The Warden's Keep: Some claim the fortress of Soldier's Peak is corrupted and overrun by demons. Others whisper of betrayal and the spirits of murdered Grey Wardens. Whatever the truth, Soldier's Peak is no place for the living.
Blood Dragon Armor: Commissioned by an infamous Nevarran dragon hunter, this armor was crafted in a time when dragons had almost been hunted to extinction. Infused with their blood, the armor gained notoriety after the hunter died at the hands of men rather than the dragons it was designed to protect him from.
Dragon Age - Interview with Dr. Greg Zeschuk
More stuff at Gamespot, I can't hear it at the present time but from the comments seems to confirm user content for console versions.
Dragon Age - Day 0 DLC Plans
GameSpot has the scoop on BioWare's plans for Dragon Age DLC, with three pieces available immediately on release. Two will be free to new purchasers, while Warden's Keep will cost $7 (or the points equivalent) except for the Deluxe Digital Edition:
BioWare today announced that Dragon Age: Origins will get its first downloadable expansion on day one. Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient--and possibly haunted--fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline. (A magic suit of Grey Warden armor will be one of the items in the add-on.)
The Warden's Keep will be available for MSP 560 ($7) on Xbox Live Marketplace and $7 on the PC on November 3. It will cost the same price on the PlayStation Store when the PlayStation 3 version of Dragon Age goes on sale later in November. It is not included with the regular or Collector's Edition of Dragon Age: Origins, although it is included in the Deluxe Digital Edition offered by online retailers.
Head over for the rest, including trailers.
In related news, IGN has a (brief) new video called Brood Mother.
Dragon Age - Blood Dragon Armour Trailer
BioWare is pointing out a new Blood Dragon Armour video, showing off the bonus that can be used in both Dragon Age and Mass Effect 2 (with an appropriate look for each game).
Dragon Age - Halloween Competition
Remember the gorgeous press review copy of Dragon Age delivered to Gamestar? Chris Priestly announces a Halloween competition to win one of two special press copies (the book, packaging etc but not the game discs). Head over for the details.
Dragon Age - Creating a Living World Trailer
A new Dragon Age trailer has been released, with various developers such as Senior Concept Artist Matt Rhodes and familiar names like Ferret Baudoin and David Gaider discussing the process of "creating a living world". Much of the trailer is architectural concept samples and their inspiration from real life sources.
Dragon Age - Review @ GameInformer
The first online review for Dragon Age is up at the GameInformer site. It's not a lengthy article but the score speaks loudly, with 9/10 awarded. Here's a sample:
While some time is spent exploring and conversing, the biggest thrills in Dragon Age are found in combat. This is no breezy hack ‘n slash affair; the best encounters feel like puzzles, forcing you to use your resources wisely and make calculated decisions on the path to victory. Which enemy poses the largest threat? How do you stem the tide of oncoming skeletons? Can your tank stand in the middle of your mage’s electrical storm long enough to take down the ogre? Your answers to these questions change depending on your party members and their skills, leaving some space for experimentation. Almost every fight can kill you if you aren’t focused, but the satisfaction of standing in the midst of your slaughtered foes after a well-fought battle makes it all worthwhile.
Dragon Age - Comic Book Announced
BioWare continues to explore other mediums for Dragon Age, with a comic book announced to be written by Orson Scott Card:
BioWare, EA and IDW Publishing are very proud to announce the upcoming Dragon Age comic book.
Electronic Arts and IDW Publishing have entered into an agreement to expand our video game properties with new comics on Dragon Age and Army of Two.
Dragon Age will be written by acclaimed writer Orson Scott Card (Ender's Game, Ultimate Iron Man) with covers by super artist Humberto Ramos (Crimson, Runaways Vol. 3).
Dragon Age - Witch Hunt #5, Novel Sample #2
The 5th Penny Arcade Witch Hunt is up and the second half of the first chapter of The Calling by David Gaider is available for download.
Dragon Age - Character Creator Announced
BioWare has announced they will release a Character Creator for Dragon Age that will allow you to experiment with creating different characters and save your favourite ones for use in the actual game. The Creator and a beta version of their Social site is due a mere week or so away on October 13th:
The Dragon Age: Origins team is very pleased to announce that on October 13 we will be releasing the Dragon Age: Origins Character Creator for download to your home PC. The Dragon Age: Origins Character Creator will allow you to create numerous different characters before launch and experiment with the different classes, races, and create multiple faces for the 6 Origin stories and save them to your hard drive for safe keeping until the game is released.
We will also be launching an open beta of the new social community site. You will be able to log into the new Social community site with your existing BioWare forums account name and password, and update it to the new social site account. Characters created with the Dragon Age: Origins Character Creator can also be uploaded to your account from within the Character creator.
You can learn more about the Character Creator and Social site on teh Dragon Age: Origins forums. Click here
Dragon Age - Hands-on @ RPGamer
Hands-on impressions of Dragon Age from RPGamer:
Once outside of my origin story, the real meat of the game seemed to begin. After quickly exploring the first town, I set out with my beginning party into the wilderness to complete my first quests. Finding a dying soldier in the field, I was given the choice to either save him or ignore him, or even straight up kill him to put him out of his misery. Taking the psycho route, I chose to immediately murder the poor soldier, leading to a party member's disapproval. When party members disapprove, you can find yourself in a nasty situation, as we know from RPGamer's GamesCom demo impression from another section of the game. Dragon Age just made the choice seem so natural through the dialogue options, rather than giving me two bland good and evil choices that I was simply presented with.
Source: GameBanshee
Dragon Age - Achievements List
The Dragon Age Achievements list is now available - obviously, potential spoilers apply!
September
Dragon Age - City of Denerim
The City of Denerim has been added to the Dragon Age World page. As usual, you get some descriptions, a video, screens, concepts and a wallpaper:
"Denerim, the capital of Ferelden, began originally as an outpost of the ancient Tevinter Imperium. Its mages rose up a dark tower from the side of a mountain, a symbol of the Imperium's power. As the Imperium faded, the tower passed to the hands of the teyrns that ruled the region for a millennium. "Today that tower still stands as Fort Drakon, immediately recognizable to any ship that approaches the rocky coast. The city that has sprung up around it has almost been carved out of the side of the mountain it rests on, and during the Dragon Age, its population has grown beyond the city's ability to cope. The cramped districts, joined to each other by a network of bridges, are built one almost on top of the other. The narrow streets of the Lower Docks have an almost labyrinthine quality, and the walled-off Elven Alienage is so overpopulated that several purges have been required to keep order in the last decade alone. "To the rest of the world, Denerim is most famous as the birthplace of Andraste. In typical Fereldan fashion, however, the monument erected to the prophet in the Palace District is unassuming—a great rock adorned with a simple message of peace. Worshippers come from far and wide to touch the Birth Rock and issue a quiet and respectful prayer. This is how things are done in Denerim, and the locals would have it no other way."
Dragon Age - Tutorial Video #4, Dev Diary Vids
EA Germany released a couple of vids with German subtitles during the last week:
- Dev Diary #1 with Mike Laidlaw
- Dev Diary #2: music
- Tutorial vid #4: decisions
Dragon Age - News Roundup
A bunch of Dragon Age movies and updates.
First, the official site has added the Korcari Wilds to their World coverage:
The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind "wilders" who live within say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them. By Fereldan standards, the Chasind are a primitive people, mired in superstition and still clinging to the ways of their shamans. They live in houses built on stilts, travelers tell, and fear the mythic Witches of the Wilds who threaten to pounce on their children. The secrets and dangers hidden in the mists of the Korcari Wilds represent the last true untamed wilderness in Thedas.
VoodooExtreme is offering two sets of videos
- Two Dalish videos (combat and dialogue) and then a music oriented dev diary with Audio Director Simon Pressey
- Three Mage videos with combat and dialogue
Lastly, GameSpot also has the videos above but adding some short texts: Dalish and Mage.
Dragon Age - Tome of Knowledge Update
The Dragon Age Tome of Knowledge wiki has new entries and updates:
The official wiki of Dragon Age: Origins, the Tome of Knowledge, has been updated with new entires on the History of the Elves Parts 1 & 2, the Rogue Specialization class: Assassin, and a new spell: Mind Blast.
Dragon Age - Witch Hunt #4, Soundtrack Sample
The 4th Penny Arcade Witch Hunt is up and BioWare has kicked up a sample of Inon Zur's soundtrack for Dragon Age.
Dragon Age - Unwrapping a Review Copy
Bribery? Good marketing? Either way, if you have any interest in Dragon Age, I dare you to watch this video of GameStar editor Christian Schmidt unwrapping his review copy and not feeling a little jealousy.
Thanks, cal1s!
Dragon Age - Zevran Revealed
A new character called Zevran has been revealed at the Dragon Age website, with a description, screens and trailer on offer.
In semi-related news, GameSpot has an interview with actor Kate Mulgrew (Star Trek: Voyager), who voices Flemeth:
GameSpot: You have very broad experience in TV, film, and theater. Tell us your thoughts on taking this different path of being a voice actor for a game.
Kate Mulgrew: Well, there's nothing more liberating, in a way. This is every actor's true dream. I've likened it to going into a dark room with a very smart child who demands an epic story on the spot--one that will change their life. And you have two flashlights, and you have that moment captured in time, and you get to just go, and the kid is going to go with you. So, it's a beautiful little journey you get to take.
In this particular case, the character of Flemeth would be just about every actress' dream because the vocal dexterity required is both challenging and very freeing…almost joyful to go that deep. She's dark. The game itself is epic, dark, and brutal, but it's very smart. So I'm always engaged. Everything that comes out my mouth is very important.
[The Flemeth character] is pivotal. She's a witch, but she's mysterious, and you have to stay with the game and stay with the character to discover just how mysterious she is. There are undercurrents and secrets to her, and when you understand that hers is a history rich in despair and loss, then you can grasp her fury and her power in a different way. And as an actor, being able to know that--and I know that people playing this game may not know that, and even our hero [of the game] doesn't know that yet--there's a sense of great adult play.
Dragon Age - Soundtrack by Inon Zur
BioWare sent out this PR, announcing Inon Zur as the composer for Dragon Age:
BIOWARE'S DRAGON AGE: ORIGINS ORIGINAL ORCHESTRAL SOUNDTRACK COMPOSED BY AWARD-WINNING INON ZUREA's Epic RPG Fantasy Score to Debut at 'A Night in Fantasia' Concert
EDMONTON, ALBERTA, CANADA - September 24, 2009 - Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that award-winning composer Inon Zur has composed the original score for Dragon Age™: Origins. Zur has been lauded for the emotional musical compositions he crafted for some of the most critically acclaimed video games including Baldur's Gate II: Throne of Bhaal, Crysis, Fallout 3 and Prince of Persia. The dramatic score for Dragon Age: Origins will be performed live at A Night in Fantasia 2009 on September 26 at the Sydney Entertainment Centre in Australia.
The 'Night in Fantasia 2009' concert will feature the Eminence Symphony Orchestra, a mind-blowing choir, special guest performers and a score of popular tracks from video games including Dragon Age: Origins. Vocalist Aubrey Ashburn, singer and co-writer of the Dragon Age: Origins Elvish ballad "I Am the One," will be performing selections from the game soundtrack by Inon Zur.
With a powerful original score recorded by the acclaimed Northwest Sinfonia Orchestra, Inon Zur's dramatic soundtrack to Dragon Age: Origins is the perfect complement to the game's epic, cinematic qualities, full of soaring melodies and lush, emotional orchestrations. The official soundtrack for Dragon Age: Origins will be available to purchase and download online from popular music sites when the game ships on November 3, 2009, while selected tracks from the soundtrack will be included in the Dragon Age: Origins Collector's Edition.
The soundtrack is a collaboration between composer Inon Zur, vocalist Aubrey Ashburn and BioWare Audio Director Simon Pressey. The creative team will be presenting their work during a panel at the Hollywood Music in Media Interactive Conference on November 20-22, 2009, at the Renaissance Hollywood Hotel.
"From the moment you hear the Dragon Age: Origins theme to the lilting ballad, I Am The One, at the end of the game, Inon's score is hand in glove with the Dragon Age: Origins dark fantasy," said Simon Pressey, Audio Director for Dragon Age: Origins. "The Dragon Age: Origins score has an originality and passion to it that illuminates the story. I am continuously awestruck with Inon's ability to tap into the essence of a project. How he gets so much feeling into a melody is simply stunning."
In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.
Dragon Age: Origins will be released on November 3rd in North America and November 6th in Europe on the Xbox 360® videogame and entertainment system and PC. The PlayStation®3 version will follow later in November. Dragon Age: Origins is rated M by the ESRB.
Dragon Age - The Calling Novel Sample
BioWare has kicked up a wallpaper and a sample (half of the first chapter) of David Gaider's second novel, Dragon Age: The Calling.
Dragon Age - Editorials @ TenTonHammer
An odd pair of Dragon Age articles have been published by MMO site TenTonHammer. First, they wonder if the "mature" content is too risky:
Just as they did with Baldur's Gate, BioWare has set out to push the envelope of possibilities further than ever before. Such bold moves are not without their inherent dangers though. In an age where the sight of an exposed nipple due to a “wardrobe malfunction” on live television not only dominated headline news for weeks, but caused parents across the nation to throw up their arms in protest, could the release of a game as brutal and gritty as Dragon Age: Origins be a risky move?
An then in a more conventional piece, they get input from Exec Producer Mark Darrah on the "philosophy" of Dragon Age:
It’s been ten years since we’ve played Baldur’s Gate II, but Darrah believes Dragon Age: Origins could hit home with those players too.
“It’s not the same game, but it still invokes the same feelings, the same depth of story and tactical element.”
And depth is a major reason players will keep coming back to a game. It’s what sets good games that trigger an emotional response apart from bland games that are forgotten five minutes after playing. So how does a developer drive an emotional response? There is a method to it, and Darrah explained.
“We tell stories that are real in a way. It’s in a fantastic environment, but it’s something you can imagine. It’s brutal, but you can imagine it really happening. I think that helps strengthen the emotions. Even though you may be suspending your disbelief by playing a dwarf, you don’t [have to try to believe] you’re a dwarf doing something really weird. What you’re doing and the experiences that are occurring seem logical. That helps anchor that emotion.”
Source: GameBanshee
Dragon Age - Choice and Consequences
This must be the day for DAO news. IGN has an article that has been linked to the C&C videos we reported a couple of days ago. It makes for interesting reading, so here is something to whet your appetite:
Most RPGs tie the player to a very explicit code of morality, defining their personal character within varying shades of good or evil. In these situations, saving someone would be considered a good act, while killing someone else is frequently seen as a vile deed. These extreme points of view frequently don't take into account that there could be more to these actions than it would initially seem. For example, players might discover that saving a person allows them to commit heinous crimes that you'll have to deal with later, or that killing a supposedly innocent person prevents the deaths of dozens or hundreds of others. On top of this, aside from agreeing or grousing about a decision, the impact on your party is relatively minimal. As a result of these limitations, you play more to a pre-defined sense of good and evil than making your own path, determining what works for you.
Bioware is hoping to break players of these limits in their upcoming RPG, Dragon Age: Origins by eliminating the morality scale that places a character's ethical progression on a good/bad meter. Instead, whenever you come to a conversation with a potential moral dilemma, you're presented with a variety of choices. None of the choices are particularly tinged with any principles that you need to follow or avoid for a particular overall goal; you are given free reign to act however you want in a situation. As a result, you feel as though you're free to act based on what you feel is appropriate to that incident and the characters you're talking to. That's not to say that you won't have to deal with consequences of your actions, because specific decisions that you make will affect the world and characters around you, either resulting in an immediate impact or setting in motion items that would be resolved later. These consequences will also affect your immediate party, potentially improving or destroying your relationships with them outright.
Thanks again Leth
Dragon Age - Rage of Mages
Gamespot has a detailed preview of the Mage class for DAO with an excellent outline of the various spell groups avaailable. Here's a taste:
The four additional talent trees for mages are primal (elemental damage spells); creation (healing and protective magics); spirit (which focuses on countermagics and controlling enchantments); and entropy (which focuses on hindering magics). Primal, for instance, includes four different talent lines for fire, ice, lightning, and earth, each of which has four levels of abilities, including the classic fireball, lightning bolt, and cone-of-cold spells you may remember from BioWare's previous Dungeons & Dragons-based games. However, the primal talent group also includes certain spell abilities with combinatorial effects. For instance, the most powerful talent in the earth line, petrify, briefly turns an enemy to stone and makes that enemy vulnerable to instant death by shattering if attacked with a concussive spell, such as the earth line's stonefist spell. As it turns out, certain spells from the ice talent line can also freeze enemies solid, rendering them similarly vulnerable to being shattered. The primal line also contains two different weapon enhancements for all characters in your party; the fire line causes weapons to deal fire-based damage; and the ice line causes weapons to deal cold-based damage. The remaining spells in the primal talent lines are generally powerful damage-dealers with large radii that can also damage your teammates if they get in the line of fire. Careful micromanagement (or combinatorial strategies, discussed later) is crucial in using these talents, lest you blast your own party to smithereens.
Thanks Leth for the headsup
Dragon Age - Penny Arcade Witch Hunt #3
The third Penny Arcade Witch Hunt is up for Dragon Age.
Dragon Age - "Choices" Trailers @ VE3D
Over at VoodooExtreme you can find two videos designed to illustrate the choices and consequences in Dragon Age. The first is an encounter with serving wench Bella and an offer to get her out of the tavern and the second is paying or intimidating a dwarf called Dwyn; these are pretty minor events, which some will take to mean even the small decisions count and no doubt others will think it proves there are no "big" consequences.
Thanks, Leth!
Dragon Age - Extensive Preview @ GameStar.de
Moriendor writes in with this German Dragon Age preview at GameStar, which I've called "extensive" because apparently the author has actually finished the game. Heavy spoilers apply, I'm told. Moriendor also adds:
There is an interesting bit in the comments thread. When asked how long it took him to finish the game he said that it took him approximately 30 hours to finish the game when he focused strictly on the campaign (on normal difficulty). He is now replaying the game on hard and he is going to try to do all side quests on this run. His estimate is that it should take him "significantly longer" and he guesses at 40 - 50 hours.
In summary he thinks that a single playthrough should take around 30 to 40 hours but if someone were to play all Origin stories and to solve the campaign and quests in all available ways and if you were to go after every single achievement then the game should keep you busy for well over 100 hours.
Dragon Age - Writing An Epic, Part 1
BioWare is pointing out a video at GameStop titled Writing An Epic, which is apparently the first of an "in depth" series of developer interviews and background. Bio forum posters note some spoilers, so be warned.
Dragon Age - The People of DA
An in-character interview with the Dragon Age characters Wynn, Sten and a tower guard can be found at the BioBlog, written by Bio writers Mary Kirby and Sheryl Chee:
Q: Why don’t you introduce yourselves? For the benefit of the people who haven’t kept up with the website?
Wynne: I am Wynne, a mage of the Circle of Magi.
Sten: I am Sten of the Beresaad.
Tower Guard: My name’s actually Walter. I’m—
wynne2
Wynne: You should use a coaster.
Tower Guard: What?
Wynne: A coaster. For your drink. It’s sweating and leaving water rings on the table.
Tower Guard: It’s just water! It’s just—
Sten: Do what she says. She’s a mage. She’s liable to snap and kill us all if you annoy her.
Wynne: Sten, you annoy me frequently, and I haven’t killed you yet.
Sten: Yet.
Dragon Age - Second Novel: The Calling
Well, looks like the first Dragon Age novel was popular enough to spawn a second, with The Calling announced by Tor and BioWare, naturally written by David Gaider:
BIOWARE AND TOR BOOKS EXPAND THE DRAGON AGE UNIVERSE WITH THE NEW PREQUEL NOVEL DRAGON AGE: THE CALLING
Guildford, UK – September 15, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS) and Tor Books, the largest publisher of science fiction in the world, today announced the publication of Dragon Age™: The Calling, a new novel set in the world of Dragon Age™: Origins, BioWare’s highly anticipated dark epic video game releasing this November. Veteran video game developer and Dragon Age: Origins lead writer, David Gaider, follows up his debut novel, Dragon Age: The Stolen Throne, with a thrilling new adventure set in the dark and epic fantasy universe of Dragon Age: Origins. Dragon Age: The Calling is scheduled to release on October 13, 2009, for $14.99.
In Dragon Age: The Stolen Throne, Maric set out on a mission of vengeance against the faithless lords who were responsible for his mother’s death. Now, having reclaimed the throne, King Maric finally allows the legendary Grey Wardens to return to Ferelden after two hundred years of exile. When they come, however, they bring dire news: one of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn. The Grey Wardens need Maric’s help to find him. He reluctantly agrees to lead them into the passages he traveled through years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens, but also the Kingdom above.
The team at BioWare has created a fantasy world on a scale unprecedented in the world of games —filled with compelling characters, gripping storylines, and hidden terrors. Dragon Age: The Calling is a rich, sweeping epic that will captivate avid fantasy readers and gamers just weeks before the launch of one of the most highly-anticipated fantasy RPGs ever.
In Dragon Age: Origins, players take on the role of a Grey Warden, one of the last of an ancient order of guardians who have served as protectors throughout the centuries. Only they have the power to unite the shattered lands, defeat the Archdemon and drive back the darkspawn that threaten to destroy the world. Players will interact with many interesting characters who may join them in their quest, and they will choose whether these characters become friends, foes, or even a romantic interest. Featuring a deep and compelling story where every choice can have a dramatic impact on the game, Dragon Age: Origins is scheduled to release on November 3, 2009 in North America and November 6, 2009 in Europe for the PC and Xbox 360® videogame and entertainment system and later in November for the PLAYSTATION®3 computer entertainment system.
Dragon Age: Origins is rated M by the ESRB. For more information about Dragon Age: Origins, visit www.dragonage.com. Pre-order the game now at www.eastore.ea.com.
Source: Blues News
Dragon Age - Abomination Trailer
A new trailer for Dragon Age - here's Chris Priestly's description:
So why does the Chantry keep a tight control over mages? The most obvious answer is that mages are very powerful and someone needs to keep them in line. While this is true, there is a darker side as well. Mages have access to the Fade, but that means that the creatures of the Fade have access to mages. And mages that are corrupted become Abominations.
Check out the new Abomination video here Click Here
Dragon Age - ToolSet Videos, Competitions
EA Germany let us know about two new Dragon Age: Origins videos and two competitions. Everything in German unless noted otherwise.
- A new toolset trailer, some parts in English.
- An interview with veteran modder Markus Schlegel
- Win a Dragon Age sword and a wodden shield
- Cover contest (ends Oct. 4th)
Dragon Age - New Penny Arcade Witch Hunt
There's a new strip up in Penny Arcade's Dragon Age series, Witch Hunt.
Dragon Age - Leliana Update
BioWare has updated the Dragon Age Characters with Leliana - here's Chris Priestly's introduction:
We have a new video and page up featuring one of the potential party NPCs: Leliana.
Leliana is a complex woman. On the surface she seems a devout member of the Chantry who is guided by the Maker to aid the PC in his quest. Yet, below the surface, there is much more to this seemingly pious sister.
You can check out her concept art, screenshots and video here: http://dragonage.bioware.com/characters/leliana
Thanks also to leth for a similar submission.
Dragon Age - Preview @ GameSpot
This new Dragon Age preview at GameSpot looks at high-level combat skills and character development, particularly for warriors and rogues:
Warriors and rogues each have unique talent trees that are basic to their classes (that is, the warrior talents remain active and can be increased even after a warrior character graduates to an advanced class such as a templar or berserker; the same applies to rogues). BioWare senior producer Ferret Boudoin says, "As far as skills go, any warrior or rogue worth their salt maxes out combat training as quickly as possible. The tier-three and tier-four abilities are just too yummy to pass up." The warrior has two talent trees. The first is a defensive set of talents that increase the warrior's resistances to damage or helps manage the amount of stamina (a meter that powers the use of special abilities) the character uses; the second is an offensive set that includes modes that let the warrior deal critical damage on slower attacks or manage the amount of "aggro" (how focused your enemies are on the warrior) your character generates in combat. Rogues, on the other hand, have four talent trees: two include miscellaneous extra attacks that stun or weaken foes, one is for picking locks and disarming traps, and a fourth tree is for stealth skills.
Meanwhile, Destructoid asked Mike Laidlaw about The New Shit:
I think part of the reason it's infamous is because people were surprised and just weren't expecting it. What they expected was a long string of flutes and some harpsichord, perhaps. Quite frankly, Dragon Age ultimately is about surprising the player in terms of their expectations of fantasy.
"It's going to shock them in a lot of ways. At the same time there's a deep RPG in there, and a great story, but what I think that particular campaign achieved is, it hit an element of the game, and the game's about eighty hours for average players, so you certainly can't make a three minute marketing spec that covers every friggin' element of that, so you pick a part of it and go, 'let's talk about violence for a while, and while we're talking about violence, we're going to play some music that, essentially, is pretty violent.
I'll be shocked if I'm actually shocked but we'll see. Finally, Worthplaying has some hopefully new screens.
Dragon Age - Interview@ Ten Ton Hammer
MMO site Ten Ton Hammer has another Dragon Age feature; this time it's an interview with lead designer Mike LaidLaw.
Ten Ton Hammer: The choices that we're making in Dragon Age seem much more... pivotal than what we've seen in Baldur's Gate, Neverwinter Nights, and Mass Effect. Was this a decision that was made early on, to have each of these decisions actually influence that outcome of your game? Not only that, but there are also more options available to player than what we've seen previously, as well.
Mike Laidlaw: Yes, we wanted to make sure the game was very reactive to the things you're doing, because it all comes back to this idea of building a "customizable" game. We wanted to make sure that this was a game that really was your experience and something that your origin story really shapes.
The origin stories, especially, are a great area to see these decisions showcased. What you see there is actually a mix of things that are going to carry forward and decisions that only affect your immediate outcome. Not everything carries forward, but a LOT of things do.
That's where we're really forging new ground and being more reactive than we have been in the past. It's a really just a conscious choice to make sure that there's a number of things you can choose and do so when we introduce particular characters or go back to a player's origin city, people are going to remember how you behaved and reacted.
To me as a player, that's incredibly gratifying.
Dragon Age - Tycho Interview
The BioBlog has an interview with Penny Arcade's Tycho about Dragon Age and his opinion of what he has seen. Without suggesting anything inappropriate, it's worth noting PA has a deal to produce a comic for BioWare, so this may not be the most impartial view:
BioWare has called this a “spiritual successor” to its previous fantasy titles. Do you think Dragon Age lives up to that heritage?
It was clearly designed to evoke that heritage, so if you’re already weak to those kinds of attacks I’d say you’re in pretty big trouble.
Who is your favorite party NPC?
I like Sten, for a lot of reasons. He has many virtues, but his chatter with Morrigan is priceless.
Do either of you have a favorite origin story?
Not especially, other than to say that playing more than one before you settle in is a good idea, because they’re not completely inert, story-wise. I saw people in his origin that popped up in my main campaign, for example.
Dragon Age - Origin Trailers @ VoodooExtreme
We missed this one from Leth a few days ago, who writes that VoodooExtreme has six Origin trailers for Dragon Age showing off each archetype. I think we've covered them individually as they were released but if you haven't seen them, this does offer one convenient collection.
Dragon Age - Preview @ Destructoid
Destructoid joined the throng at the recent BioWare Dragon Age event and their impressions are online. This article is spoiler-ish - as is this quote, so be warned - but it's early material and I found it interesting stuff:
I've tried all classes, but I started out with an Elven Mage. Mages start their story locked away in the Circle of Magi, a place where all magic-wielders must be kept for the safety of the kingdom, due to their vast power and tendency to get possessed by demons. Prospective Mages must endure "The Harrowing," a test of skill that seems them entering a realm of magic called The Fade and fighting off a demon. Mages that won't or can't face The Harrowing have two other options: They can be killed, or they can become "Tranquil." Tranquils have been sapped of all magic power and emotion, basically turning them into Vulcans.
After successfully completing my own Harrowing, a fellow Mage and friend confesses that he's been having a secret love affair with a Priestess. The only problem is that he's learned he is to be made Tranquil, which would remove all his feelings and end the relationship. Instead, he plans to escape and wants my help. Since the game is all about choices, I had the option to betray him, and since he was an annoying git, I took that choice and went blabbing to my superior. I was instructed to play along and help the Mage escape with his girlfriend, all as part of a ploy to entrap him. The fact that the game lets you reach such levels of duplicity immediately impressed me, and I spent this whole section giggling over just how badly I was going to screw these poor idiots over.
Dragon Age - Preview @ Sorcerer's Place
Another Dragon Age hands-on, also based on a trip to Edmonton is up at Sorcerer's Place. Here's a sample:
All of this makes for an incredibly rich and detailed campaign that BioWare has obviously invested a great amount of effort into putting together. And it also takes roleplaying to the highest order. I will be highly surprised if there is any potential decision in the game that is truly innocuous. That is to say, any decision can have repercussions for your character, however further down the road. And they can be pretty drastic indeed. It also means that many decisions have a definite complexity that goes far beyond previous RPGs. In the Baldur's Gate series, for example, you could notice relatively simple dichotomies. "Do I always avoid hurting the innocent or do I kill innocents just to play the part and keep my evil NPCs on board?" "Do I do this quest out of the goodness of my heart or do I charge to the max for it?" "Do I embrace my Bhaal heritage and develop my powers for murder or do I show restraint and a refusal to give in?" Many of the decisions in Dragon Age will pose moral quandaries of such complexity that there may at times not even be a black or white choice available, but rather having to pick out your shade of grey. For example, "Do I trust this person? Do I show trust and compassion and possibly put myself at risk, or do I instead harden my heart out of self-preservation?" "Do the ends justify the means?" "Do I sacrifice the few to save the many?" "What kind of person does my character become after this decision?" And the gaming world in which these kinds of decisions are constantly demanded of you is vast and complex. The developers assured us that a thorough playthrough will mean at least 100+ hours of gameplay. In this respect, Dragon Age does succeed marvelously in its claim.
Dragon Age - First Looks @ MMORPG
The second MMO site that has information about Dragon Age is MMORPG. They also have an explanation as to why an MMO site is interested in a single player RPG.
When Bioware invited MMORPG.com out to Edmonton to see Dragon Age, our first question was "why?" Dragon Age is not an MMO, it doesn't pretend to be an MMO, and there is absolutely nothing online about it. So what brought us there? According to Bioware, they wanted to show it to a wider audience and thought that specifically MMO players would find it to be a complimentary experience. Fair enough.
The author had amongst other this to say:
For launch, the game is 100% single player. Laidlaw told us that it was simply their philosophy that if they cannot do something amazingly well, they don't even try. Rather than divide their focus to really polish co-op or persistent world support, they wanted to make a great core experience that every purchaser of the game will enjoy.
While he was careful to promise nothing, he didn't rule out the possibility that in a future update or expansion they'll introduce a robust online system. They know how popular those worlds were for the Neverwinter Nights community and don't take that lightly. Time will tell what, if anything, comes on that front.
It was a great change of pace to check out a game that isn't an MMO, but still has many lessons it could teach the genre and has clearly learned a thing or two from it. Does this game belong on our game list? Of course not, but it was one of those rare times when we had a chance to see something that, while not at all an MMO, should be of great interest to a huge number of our readers.
Dragon Age will be released for the PC, Xbox 360 and Playstation 3 on November 3rd. The PC version will come with the Dragon Age editor for players to create their own adventures.
Dragon Age - Screenshots
Ten Ton Hammer has some 50 screenshots of Dragon Age available for your viewing pleasure.
Dragon Age - Hands-on & Interviews @ GameBanshee
A comprehensive Dragon Age preview and two interviews are up at GameBanshee after they had the opportunity to travel to Edmonton to play the game and spend some time with lead designer Mike Laidlaw, Ferret Baudoin and Mark Darrah. Coming from an RPG site, this is a must-read for anyone curious about Dragon Age with some genuine first-hand experiences. From the preview:
During the aforementioned boss fights (the Ogre battle at the top of the Tower of Ishal, for example), keeping on top of all your characters’ abilities and locations is of the utmost importance. In the previous example, you’ll quickly discover that the ogre can charge characters from a distance or pick them up for a crushing attack that will most likely result in the condition known as death. He also has an obscene amount of health, so I was constantly pausing to keep my party members away from the ogre’s death grip while also setting up backstabs and making use of my characters’ ranged attacks and spells whenever the ogre turned his attention toward someone else. I suppose you could rush into some battles haphazardly using only a couple of primary talents, but you’re going to have some casualties from time to time and you’ll end up unnecessarily using quite a few health poultices and other one-shot items.
Should a character fall in combat (including the protagonist), they become incapacitated for the remainder of the battle. If all characters fall, you’re forced to load your last saved game. If at least one character survives, then all fallen characters stand back up when the battle is over. As a penalty for being incapacitated during combat, a character receives a persistent debilitating injury. Some of the injuries my characters sustained were “broken bone” (penalty to dexterity), “torn jugular” (penalty to constitution), “cracked skull” (penalty to cunning), “deafened” (penalty to defense), and “coughing blood” (penalty to fatigue). All of these injuries can stack, so it’s important to keep your most susceptible characters at a distance or they’ll wind up in a devastatingly weakened state. To remove a persistent injury, you must return to your party camp or use an injury kit. As with poultices, each kit has a certain level of potency that determines how much damage it’s able to repair (lesser injury kits heal a single injury and a small amount of health, for example).
...From the interview with Mark Laidlaw:
GB: From what I've played so far, the game is very linear, at least during the first few hours. At what point does it open up to free exploration?
Mike: Yeah. Whereabouts are you?
GB: I just drank the darkspawn blood to become a Gray Warden.
Mike: Oh, yeah. You've got one dungeon, and then you get the world back. It's going to open up a lot. The reason we have a linear opening is largely for a couple of reasons: one, to establish the setting and story. Because it's a brand new IP, if you just drop people into a world they don't know, then there can be kind of like a degree of confusion.
And we're trying to build a story that's got its own dramatic, you know, impetus, and that kind of stuff. So I think a linear opening causes people to kind of understand, okay, here's the role. Here are the events that lead to me becoming a Grey Warden proper, which you just did.
Then you basically get to see how that plays out. And at that point, what you're about to come to the realization of is that I’m going to need to gather an army. And at that point, it's up to you. How are you going to do it? Because you basically take charge.
...and Mark Darrah:
GB: Are there entire areas that are inaccessible to you if you make specific choices?
Mark: Yeah. There are certain areas that are only accessible with certain characters, and depending on the choices you make, you may not actually even get some characters. That would block off entire parts of the game.
Dragon Age - Penny Arcade Comic
BioWare has teamed with Penny Arcade for a Dragon Age comic strip. You can jump straight to the first installment, or read Chris Priestly's intro to the project below:
I am an unabashed Penny Arcade fanboy. I've been reading their comics and visiting their website for years now. I've also been able to meet Gabe and Tycho (Jerry and Mike in real life) and other PA staffers at PAX and they are all great guys and gals.
A number of months ago, I pitched the idea that we should work with Penny Arcade to create a Dragon Age: Origins webcomic. Since BioWare is an office full of geeks who also read PA, the DAO team readily agreed. So Lead Designer Mike Laidlaw and I flew down to Seattle to meet with the Penny Arcade team to go over some ideas and install copies of Dragon Age for them to play through (we wanted to make sure they understood the world they would be working in).
Working with Jerry and Mike was great. Jerry (the writer 1/2 of the team) and Mike Laidlaw both hit it off throwing obscure references to past tabletop games at each other. Mike (the artist 1/2), who admits to being more Sci-Fi than Fantasy, readily grasped the concept and style we were looking for and quickly sketched out how the pages would break down.
Together, BioWare and Penny Arcade have created Witch Hunt where a group of Templar knights will soon get more than they bargained for as they venture through the Korkari Wilds.
Check out Page 1 here: http://dragonage.bioware.com/pennyarcade
We'll have new pages up each week for eight weeks until the tale is told. Also check back tomorrow when we'll have a Q&A up with Gabe and Tycho and what they thought of Dragon Age: Origins.
Dragon Age - Fansite Kit Released
Something we forgot to post three weeks ago:
EA released a fansite kit for Dragon Age. Here is your 250 MB kickstart to your own DA:O fan site!
Dragon Age - Win a Dell PC
EA, Dell and Razor are giving away free stuff in their GamesCom promo. You can enter the Dragon Age competition until Sept. 15th on Win-the-Dell.de. I'm not sure if it's for Germans only, though.
Dragon Age - New Promo Videos
EA Germany let us know a couple of new videos have been made available. They should be available on the usual sites by now.
- City Elf Trailer
- Dragon Age Origins Voice Talent Video
- City of Orzammer Trailer
Please post links in the comments thread.
Dragon Age - Dalish Elf Origin
The Dalish Elf is the latest Hero page at the Dragon Age site, which completes the set. A video, wallpapers and posters are all available.
August
Dragon Age - Ray Muzyka Interview @ Gamasutra
Ray Muzyka has been active doing interviews lately and Gamasutra is the latest site with a conversation with EA's "group general manager of the RPG/MMO Group". Titled An Age to Come, Ray discusses Dragon Age's planned social networking aspects, PC vs console controls and modding:
We'll have more to show on what we're planning, but I think it's really cool. We're creating a community site that's going to enable the fans to get revved up about what each other is doing. They're showing their choices and consequences to friends. Even though it's single-player, you can still reveal those choices to each other and have fun doing it.
It enables some of that stuff that occurs anecdotally amongst friends at the water cooler: "Hey, did you play this yet? Did you go this way?" "No, I didn't run into that. I did it this way." "Really? I didn't run into that at all!"
You can meet people who are across the world and enable them to see those kinds of things, too, which I think will lead to a lot of fun discussion and collaboration in the community. Imagine that getting broader when you have post release downloadable content that expands the game as a platform concept, or community-driven content that people can play through and maybe the fans embrace this and make content that can even be expanded further with even more choices in it.
There are a lot of possible extensions to this, but I always thought the idea of a hero's journey being shown through an RPG would be really cool. So, with Dragon Age, we're going to try that.
Dragon Age - Dalish Elf Preview @ GameSpot
Late last week GameSpot served up hands-on impressions of the Dalish Elf origin from Dragon Age. Spoiler apply, as with all of these:
After navigating the dank and murky caves and disabling some of the traps, we came upon a corridor strewn with what looked like human corpses that suddenly, and shockingly, actually got up and attacked us. After slaying them, we entered the passage they were guarding, which housed a gigantic mirror. Neither our character nor Tamlen could help examining the mirror until distortions on the strange mirror's surface led to an explosion that flung us out of the cave. We awoke briefly to see Duncan, the courteous grey warden, standing over us and then awoke again at the village to find that Duncan had dragged us back to safety while Tamlen was nowhere to be found. Hmm.
The intro links their other Origin story previews, some of which we've missed linking previously.
Dragon Age - Preview @ Games Radar
Games Radar serves up a preview of Dragon Age from a console perspective:
We’re surprised at the omission of real-time fighting – especially when it’s plain to see from the wealth of animations and the visceral nature of scraps that Dragon Age would actually make a helluva hack ‘n’ slasher. Instead, it’s all very much strategic – meaning you’ll have to look after spellcasters by keeping them well away from the nitty gritty, make sure your elven archer types are peppering foes from afar, while your tanks are topped up with health potions and melee boosting spells. A ring-based system for weapon and biotic selections has been neatly implemented when it comes to managing your wealth of spells, tonics and armaments.
It might sound complex, but within minutes we were swapping loadouts on the fly, sending streaks of electricity at the Ogre while casting a spell of Haste on some other chap all the way across the room. Flicking between party members is a cinch too, accomplished in a flash with a tap of a button. Still, we’re not exactly putting our necks on the line when we predict this hands-off approach to combat is going to put off a great many more potential buyers than it attracts – and it’s all the more puzzling when you recall how well recent genre-mashing games like Fallout 3 have done in terms of sales.
Dragon Age - City Elf Origin
A new Origin story is up at the Dragon Age site, with the City Elf now featured. A short description, trailer, poster and wallpaper are available.
Earlier this week we missed IGN's City Elf Prologue piece, which describes the first stages of gameplay with this class (mild spoilers apply):
There are two kind of elves in Dragon Age: City Elves and the Daleish. The former are beaten down urban dwellers while the latter are still wild elves who live as nomadic groups in the wilderness. Elves used to be held in slavery, until the prophet Andraste (the creator of the main religion in the game) abolished it 400 years prior to the events of the game. However, the elves are still discriminated against and looked down upon by humans, with city elves as basically indentured servants who live in slums called alienages.
Dragon Age - Voice Cast Features Tim Curry, Kate Mulgrew
BioWare has announced some of the voice talent for Dragon Age, including Tim Curry and Kate Mulgrew:
BIOWARE’S DRAGON AGE: ORIGINS TO FEATURE THE VOICES OF FANTASY AND SCI-FI STARS TIM CURRY AND KATE MULGREW
Award-Winning Celebrities Featured in BioWare’s Dark Fantasy Epic
EDMONTON, ALBERTA, CANADA – August 27, 2009 – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS) has secured a star-studded voiceover cast for its upcoming blockbuster game, Dragon Age™: Origins. Featuring Tim Curry, star of The Rocky Horror Picture Show and Broadway’s Spamalot, as well as Kate Mulgrew, well-known for her role as Capt. Kathryn Janeway in “Star Trek: Voyager”, Dragon Age: Origins also includes notable cast members Tim Russ (“Star Trek: Voyager,” “Samantha Who?”), Claudia Black (“Stargate SG-1,” “Pitch Black”) and Steve Valentine (“Estate of Panic,” “Crossing Jordan”). Dragon Age: Origins marks BioWare’s return to fantasy, created from the ground up to take players through a dark epic tale filled with violence, lust, and betrayal.
Tim Curry will play the villainous Arl Rendon Howe. Howe is the calculating villain, cultured and charming, with an insatiable lust for power who never hesitates to harm anyone who gets in his way. Kate Mulgrew will lend her vocal flair to Flemeth, a powerful witch who maintains her immortality through the darkest of means, and who plays a pivotal role in the player’s survival. Both roles provide the actors with the opportunity to bring their considerable talents to bear in their portrayal of these characters.
“Dragon Age: Origins has the largest cast of characters of any game BioWare has ever made,” said Mark Darrah, Executive Producer, BioWare. “By working with an incredibly talented cast of actors we are able to bring reality and depth to the characters, their back stories, motivations, and dreams that our talented writers have created for them.”
There's also a video that showcases the talent on their YouTube channel.
RPGWatch Feature: Book Review - The Stolen Throne
We can't play the game yet but we can read the book. Prime Junta casts an acerbic eye over David Gaider's first outing as an author - Dragon Age: The Stolen Throne. Here's a snip:
-- So, Mr. Gaider, let's hear about this book project of yours. Fantasy, yes?
-- Yes! Dark fantasy! You know, magic, swords, princes, monsters, witches, dwarves, elves... but dark! And gritty! And, you know, mature! Also, it's pronounced "GUY-der."
-- Sorry, Mr. GUY-der.
-- It's OK, I get that all the time.
-- So, dark fantasy. What's the story about?
-- It's called The Stolen Throne, and it's about a rightful prince who wants to regain his ancestral throne from an evil foreign usurper who has... stolen it. In a kingdom called Ferelden. His name is Maric, and he's the son of the Rebel Queen, Moira.
-- Tell me about this prince. What's he like?
-- He's blond, and handsome, and has an infectious charm, and terribly courageous, he's very good with a sword, and he wouldn't think twice to sacrifice his life for his people, but his people love him so much they won't let him.
Dragon Age - New Orzammar Trailer
There's a new trailer on the Orzammar page on the Dragon Age subsite, offering a glimpse at the Dwarven city.
Dragon Age - Performance on "Middle Class Hardware"
PC Games Hardware says Dragon Age ran flawlessly at GamesCom on "middleclass hardware":
At the Gamescom in Cologne the men behind genre hits like Baldur's Gate or Neverwinter Nights presented their new title Dragon Age: Origins on a PC with Core 2 Duo E6750 (2.66 GHz), Geforce 8800 GTS/512 MiByte and 3 GiByte RAM.
On this middleclass system the RPG run absolutely smoothly and without any performance problems with a resolution of 1,680 x 1,050 (no FSAA/AF). The graphics is up to date and does not need to hide behind other competitors. The character details are very high. Especially the facial animation is very impressive. Combat animation is worth seeing, too, and metal parts of armors look very realistic due to the brightness effects rendered with Specular Maps. Also fire looks impressive as well as the detailed and soft shadows of protagonists and opponents.
Source: Blues News
Dragon Age - Video Interview @ GameSpot
GameSpot has a video interview with BioWare's Mike Laidlaw at GamesCom, disccussing the Dragon Age demo on show and demonstrating decisions that can cause party members to turn on the player.
Dragon Age - Offcial Updates
At the Dragon Age site, BioWare has added Haven to to the World section and the Dwarf Noble Origin to the Heroes section. Descriptions, screens and a trailer for each is on offer.
Dragon Age - The Consequences of True Choice
The Dragon Age site has a new update titled The Consequences of True Choice – A Look at Decisions, claiming this is "Version 2.0 of choice". Essentially, the point is that Dragon Age isn't tied to the old binary good/evil axis - although they seem to have missed all the other games that don't have this limitation. Anyway, here's the start of their example:
The scenario that the developers dropped us into is about 10-15 hours into the game according to Laidlaw and Silverman, depending upon how the gamers push through the content. The audience found itself facing the hero’s party, which included Morrigan, Wynne, and Leliana. The hero was obviously a warrior of some sort, draped as he was with a thick suit of plate mail and wielding a massive sword. Again, the developers explained that the group was inside of an important religious temple and was about to discover an incredibly important religious artifact known as the Urn of Sacred Ashes, an item thought to have been lost by the religious order known as the Chantry of Andraste. The party had been sent to this location in order to heal an important ally, Arl Eamon, and thus use his armies in the fight against the Blight.
After making it through a rabid cult and a series of tests known as The Gauntlet, the character stands in front of the Urn of Sacred Ashes and that’s where the player’s choice suddenly jumps to the forefront in a bold and stunning way. As the character stands over the urn, both Wynne and Leliana proclaim their awe at being in the presence of such a mighty item. On the other hand, Morrigan issues a snide comment, clearly not impressed with such religious idols.
Dragon Age - GamesCon Demo Impressions @ Gamebanshee
Gamebanshee's Jon "Buck" Birnbaum pens a brief feature article on his impressions of Dragon Age after playing the promotional demo from GamesCon. It's short and contains spoilers, so here's just an explanatory snip for those who don't want too much too soon:
I'll be publishing a much more elaborate Dragon Age: Origins preview in September, but for now I've been given the green light to talk about the GamesCom demo I was shown during a recent trip to BioWare's headquarters in Edmonton. The demo's sole focus was on the consequences that are tied to a difficult choice we have to make after discovering the Urn of Sacred Ashes - an artifact that lead designer Mike Laidlaw described as the "holy grail" of Ferelden.
You can read the article here, which goes into detail on the various consequences involved in your decision. There are also some associated screenshots posted here, the first thirteen of which illustrate the choices discussed in the article.
Dragon Age - Dwarven Noble Hands-on
We've seen the Human Noble preview, now IGN takes a look at how Dragon Age starts for Dwarven Nobles. As before, spoilers may apply:
On first glance, the dwarves in Dragon Age are your typical Tolkienseque folk; once a great empire, they now live in one or two cities underground where they busy themselves with mining, crafting, and growing beards. Unlike J.R.R. Tolkien's dwarves, there are definitely female dwarves in Dragon Age (without the beards). But what's really interesting about Dragon Age's stout little folk is the degree of political intrigue. There's a delicious amount of backstabbing going on in the dwarven noble prologue, and all the political machinations remind us of novels such as Dune or A Game of Thrones.
Dragon Age - Interview @ Gamespot
Bioware's Dragon Age: Origins executive produce Mark Darrah talks with Gamespot about the release date delay, the game's relationship tp Baldur's Gate, and some of the pre-order bonuses, including the planned Stone Prisoner extra content:
GS: The Stone Prisoner sounds like it's going to be a pretty substantial add-on since you're selling it separately for 15 bucks. How big is it going to be?
MD: Well, it's huge. It introduces a whole new character, and this is a character that's as complicated and well fleshed out as any other character in the main game. You're also getting full voice-over and plots and things like that. The Stone Prisoner is going to be offered for free for anyone who purchases any new copy of Dragon Age, collector's edition or not.
And on future plans for sequels and DLC:
MD: We have a two-year of DLC plan for Dragon Age, so we're going to be supporting this product well after it's launched with all kinds of things--new items, new plots, new areas, everything you could imagine...
GS: OK. The other question is I know when the suffix "Origins" was added to Dragon Age, it sparked talk of a trilogy. Is that the case?
MD: Dragon Age is about building a franchise, it's not about being a trilogy or anything like that. It's about establishing a world where we can tell lots of stories in lots of different ways in the future.
Source: Blues News
Dragon Age - Tome of Knowledge
BioWare has opened a wiki for Dragon Age, called the Tome of Knowledge. Lore, classes and magic are already in, with combat and crafting on the way.
Dragon Age - Collector's Edition and Preorder PR
BioWare and EA have sent out a PR on the Dragon Age Collector's Edition and the Pre-Order Program:
BioWare Unveils Dragon Age: Origins Collector’s Edition and Pre-Order Program
Dragon Age: Origins Fans Sign Up for Free Downloadable Content, Unique Pre-order Packages and Exclusive Mass Effect 2 Content
EDMONTON, Alberta--(BUSINESS WIRE)--Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ:ERTS) today announced the Dragon Age™: Origins Collector’s Edition and pre-order incentive program*. The Collector’s Edition is a premium package available in limited quantities featuring exclusive Dragon Age: Origins collectibles including a unique steel case, a cloth map of the world of Dragon Age, a Making-of documentary DVD, a digital version of the Dragon Age: Origins soundtrack, game trailers, wallpapers, strategy tips and a concept art video, plus three exclusive downloadable items that will provide special advantages to the player.
The Collector’s Edition is available for pre-order today at www.eastore.ea.com for an MSRP of $74.99 (console) and $64.99 (PC) in North America.
As an added bonus, Dragon Age: Origins (both original and Collector’s Edition) includes two special pieces of downloadable content: The Stone Prisoner, as well as a suit of Dragon Age themed armor that can be used in Dragon Age: Origins as well as in the upcoming BioWare Shooter RPG, Mass Effect™ 2 on all available platforms.
With The Stone Prisoner download pack, players will have access to Shale, the mighty stone golem who can become one of the most powerful party members in the game, and comes with its own personal back-story and unique quests for the player to discover. The Stone Prisoner will also include new environments, items and hours of additional gameplay, further deepening the epic Dragon Age experience. The Stone Prisoner is available to original purchasers of new copies of Dragon Age: Origins at no additional cost. The Stone Prisoner can also be purchased separately for $15.
In addition, players who purchase a new copy of Dragon Age: Origins (original or Collector’s Edition) will receive a code to download the Blood Dragon Armor, an exclusive set of themed armor that will give the player additional protection in combat. This armor will be available for use in both Dragon Age: Origins and Mass Effect 2.
All gamers who pre-order Dragon Age: Origins will receive the Memory Band, an in-game item that can be equipped to add +1% to all gained Experience Points and which adds one bonus point that players can use to boost their character’s skill set. In addition to the Memory Band, several leading retailers are also offering a bonus Dragon Age: Origins item for a limited time. Players should check with their favorite retailer for additional pre-order item offerings.
In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.
Dragon Age: Origins will be released on November 3rd in North America and November 6th in Europe on the Xbox 360® videogame and entertainment system and PC. The PLAYSTATION®3 version will follow later in November. Dragon Age: Origins is rated M by the ESRB. For more information about Dragon Age: Origins, visit www.dragonage.com.
Dragon Age - Human Noble Hands-On
IGN is going to preview each of the Dragon Age starting origin stories, starting with the Human Noble origin in this article. The piece tries to avoid major spoilers but the broad story outline is covered. On the rules system:
BioWare designed the rule set from scratch, and D&D veterans might need a while to adjust to the different feel of the rules. Character abilities are divided between strength, dexterity, willpower, magic, cunning, and constitution. Strength affects the amount of damage you inflict in combat, dexterity lets you dodge attacks, willpower improves your stamina (which power your skills), and magic is important mainly for mages, though it has its uses for other classes. Cunning is a bit unusual, as it's mainly for rogues, but it's important for combat tactics as well. Then there's constitution, which mainly affects your health points. Each time you level up you get three points to distribute between these abilities, which sounds like a lot but you'll quickly discover that to use some of the best gear in the game often requires a particular ability score in the 20s or even 30s.
Dragon Age - Tutorial Video 3 (German)
The third tutorial video in German of Dragon Age shows game menus that gives a lot of information about the user interface. Even for non-Germans this video can be really informative.
Dragon Age - Wynne Video
An update at the Dragon Age site sees a new Wynne video:
Dragon Age: Origins has a new video on one of the possible party NPCs, the healing mage Wynne. Although Wynne may seem past her prime she wields a range of healing magic as well as offensive spells that make her a much desired ally. Check out the new video here.
Dragon Age - Release Date Queries? [Updated]
This newsbit has little basis but coming from Shacknews, it's going to get around and I thought we'd post it just in case it happens to be true. According to Shack, they noticed several online sites had suddenly pushed the date out on console versions of Dragon Age. BioWare responded but they seem to have left room for doubt:
BioWare has chimed in on the matter, telling Shacknews that it is "still targeting an October 20 release date" for Dragon Age: Origins and adding that "if the release date changes, we'll issue a press release."
Not long after, IGN confirmed a small delay and a post stickied at the official forums. From IGN:
"Dragon Age Origins will be released on November 3rd in North America and November 6th in Europe for Xbox 360 and PC. The Playstation 3 version will follow later in November," the BioWare rep said.
Dragon Age - Orzammar Update @ Official Site
BioWare has kicked up Dragon Age World Update on the Dwarven city of Orzammar:
Orzammar. Once the home of miners and smiths, now it serves as the capital city and last bastion of the dwarven kingdoms against the oncoming darkspawn menace. Home to dwarves both noble and common, it is a city built on ancient dwarf traditions, including political infighting, crime and fierce combat. Learn more about Orzammar here.
Head over for screens, concept art and a brief description.
Thanks also to Prime Junta for a similar submission.
Dragon Age - Tutorial Videos (German)
Dragon Age - The Fade Video
BioWare's page on The Fade has a new video to shed more light. Thanks, Vistaer.
July
Dragon Age - Desire Demon and Abomination Updates
Two new creature updates at the official Dragon Age site:
- A Desire Demon is a threat from beyond the veil, peddling lust and using illusions to corrupt the spirits of the virtuous or the unprepared. To attract their notice is to invite peril. Check it out here.
- Abominations are the corrupted forms of mages who have either fallen prey to demons or have sacrificed their bodies in the quest for unrivaled power. An abomination is a terrifying blend of mage and monster. Check it out here
Dragon Age - Stolen Throne Book Review
Scifi and comic fansite Galactic Watercooler has a short review of David Gaider's game tie-in book, Dragon Age: The Stolen Throne. Here's the conclusion:
Even though it clocks in at over 400 pages, this is a quick and enjoyable read. Viewed as a video game tie-in, it’s miles ahead of the competition (and an amazing prequel to Dragon Age: Origins). Viewed as the start of a new fantasy series, it’s worthy of sharing shelf space with more well-known works in the genre. If you’re looking for a good fantasy read — or just want some background on the world of Dragon Age: Origins before the game hits the shelves this fall — Stolen Throne is well worth your time.
Source: GameBanshee
Dragon Age - Comic Con Impressions @ Kotaku
More short Dragon Age impressions on the console from Kotaku at Comic Con:
What didn't impress, were some of the visuals in the Xbox 360 version. Up close, Dragon Age: Origins can look extremely rough, particularly when interacting with non-player characters while traversing the game's dialog trees. Some of the presentation looked like a step back from BioWare's Mass Effect for the Xbox 360, with low quality textures and distracting geometry problems in character models. When the camera is pulled back, however, things look fine.
Dragon Age - Updated Impressions @ GameSpot
From Comic Con comes updated Dragon Age impressions at GameSpot, with what is apparently the first true hands-on article based on playing the console version. The article takes the form of an action report:
Many video game heroes have memorable origin stories, but in Dragon Age: Origins, you get to live yours. You won’t be thrown into the main quest straightaway after creating your character. Rather, you’ll spend some time living the life you’ve chosen for your hero. Born into a life of privilege and high-level political machinations? You’ll have to maneuver your way among the elite to find your grander purpose. As you play through the early chapters of the game, you’ll not only get a feel for combat, conversation, and the various in-game menus, but you’ll also be forging your character’s identity. In our recent demo, we took to the mean streets of the underground dwarven city of Orzammar to see what it’s like to grow up a poor duster from the wrong side of the cavern. We’ll tell you one thing right now: It ain’t pretty.
Dragon Age - Desslock Comments
It feels like the Dragon Age show today, although this one might bring heart to some readers. Badesumofu points out some interesting comments from respected RPG writer Desslock on the QT3 forums:
This game is going to surprise a lot of the naysayers who have been turned off by the dumb advertising -- combat definitely has got a solid BG2 feel, the dialogue system seems a step above anything BioWare has previously done in terms of offering varied conversation choices that actually seem viable and have meaningful consequences, and the world and background lore seems deeper and more interesting than I expected.
From what I've played of the game (only about 8 hours), it actually seems great, and so far has far exceeded my expectations given some of the trailers and advertising.
Dragon Age - The Fade @ Official site
We missed this update last week...BioWare has kicked up a new World update for Dragon Age, adding information on the Fade.
Dragon Age - Comic Con Day 2
The second day of actual floor coverage from Jay Watamaniuk's Comic Con blogging:
Day 2 has come and gone and it was certainly a tad more surreal then the first day. We had great crowds and I think we finally figured out how to deal with the large groups of people and the getting everyone to the games they wanted to play with a minimum of crazy. BioWare Art Diector Matt Goldman was directing traffic outside the EA Gaming Lounge and handing out inflatable swords with his best carnie voice. Never thought I would see that.
Dragon Age - Unboxing the Ultimate Collectors Edition
Do you like Collector's Editions? Want to drool over the contents of the Dragon Age Ultimate Collector's Edition well before you can get your hands on it? Check out this video of the contents...
Source: Evil Avatar
Dragon Age - Comic Con Day 1
This is actually part 4 of Jay Watamaniuk's Comic Con blog but we've finally reached the actual show:
Mike Laidlaw did a short demonstration on the impact of choices within the game- have no fear, a video of his full demonstration will be coming to a website near you soon. Mike’s demonstration saw two different parties on two different computers starting at the same point in the game. They were both attempting to get in to the Mage Tower and deal with a crisis there. He took the fans through the difference in having Morrigan vs. having Sten in the party (intimidating the ferry guard vs. giving him cookies- I will let you decide which party member did what). Moving into the tower the choices became much more grim as he showed a party convincing the powerful mage Wynne, to join the party vs. killing her and thus, removing her from the game completely.day2_1 The last part was a boss battle that showed the difference in tactics the two parties employed. One used a great deal of spells from a distance and had Wynne to heal. The other had a more melee fighters and had to rely on potions and defense to survive.
One of the videos we linked yesterday was titled "Mage Tower gameplay", so presumably the mentioned video is already out.
Dragon Age - Screens & Video
BioWare has apparently released 15 new Dragon Age screens and some trailers for Comic Con. You can check them out at Worthplaying or stream the videos at Gametrailers, where they're titled "Tower Gameplay", "Human Noble Trailer" and "Dwarf Commoner Trailer".
Dragon Age - Comic Con Cometh
Part 3 of Jay Watamaniuk's Comic Con blog for BioWare's Dragon Age presentation gets to the on-site setup:
The room was well underway when we arrived. People would be very surprised at just how quickly a group of professionals can create a booth. I’ve walked into conferences on many occasions and wondered if everyone knew that in 12 hours the place would be flooded with people. 12 hours later however, like clockwork, the place is set-up, carpets cleaned and T.Vs polished. A staggering amount of work.
The EA Gaming Lounge was taking shape when we walked in yesterday and started installing Dragon Age builds onto to 10 consoles and 6 PCs, plus 2 demonstration machines. We wrapped things up at about 7:30pm with most everything being done. We had a few build updates we needed to get from BioWare HQ so we decided to get that done in the morning. Our gaming lounge doesn’t get going until 2:00pm Thursday and runs until 9:00pm after show hours. Left for Dead 2, Battlefield: Bad company 2 and Battlefield: 1943 are all here and ready for hands-on play. Sweet.
Dragon Age - Packing Up the Dragon
Day 2 of Jay Watamaniuk's blog of BioWare's trip to this year's Comic Con:
Getting ready to do a convention always takes a bit of running around no matter how prepared you think you are. First of all, what are you demonstrating? What did you want to show? Who is doing that? Did you need a special version of the game to do that? What happens if the game crashes?
For example, we are going to be running Dragon Age on both PCs and consoles. That’s doesn’t seem too hard until you realize that game development progresses in an ongoing and relentless series of versions of the game called builds.
Selecting which build, or creating a new one that does very specific things, is one of the major tasks for the developer when preparing for a demonstration of any kind.
Dragon Age - Comes to San Diego
Jay Watamaniuk blogs about BioWare showing Dragon Age at Comic Con:
Not only do we have Lead Designer Mike Laidlaw coming down to do a stand-up demo of the game we have a whole crew of Dragon Age senior staff like Art Director Matt Goldman, Principle Lead Programmer Ross Gardner and Online Producer Fernando Melo coming as well to answer your questions. Better yet, you actually get you jam-hands on both PC and console versions and give them a spin. That’s right, you will actually be able to play Dragon Age: Origins and we will answer your questions. If you need to take a minute and sit down at this news please do.
Details follow in the post for anyone interesting in attending.
Dragon Age - Toolset Interviews @ GameSpy
GameSpy continues their coverage of the recent Dragon Age toolset beta event with a "collection" of interviews from the trip. Here's a sample:
GameSpy: Any specific feedback that you've gleaned for improving the toolset?
Fernando Melo: Yeah. For example, with the first event, one of the things that became apparent even with experienced Neverwinter Nights modders, was that the Dragon Age toolset is massive, just like the game. It's powerful, much more powerful than any of the previous tools. There are many more things that are exposed to scripting. If you want to go into it, you'll be able to make full-conversion mods and that kind of thing that you couldn't do before without making your own tools.
But one of the things that we've noticed is that things are accessible, like the cut-scene editor and the head morphs. People with no experience with the toolset were creating amazing things in just half an hour. There's an opportunity here to draw people in, new modders who may have been shy because they struggled with Neverwinter 2, and were worrying about making the jump to Dragon Age. We have tutorials specifically geared for veteran modders, and getting them up to speed very quickly, but we also have lots of things planned for brand newcomers.GameSpy: How feasible is it for you to turn constructive feedback into changes that will make it in for launch?
Fernando Melo: Very feasible. We have a dedicated team working on it. It's not a huge team, but it's there. We have a huge backlog of features to work on that includes feedback from the last builder event, from forum questions and suggestions, and from our own internal team that's working on DLC and content for the game as a separate team. We've found that when you detach yourself from the main team, and you're working on this other toolset, there's some quirkiness that comes with it and we should smooth it out.
Dragon Age - Toolset Preview @ GameSpy
GameSpy has a pretty good preview of the Dragon Age toolset after attending BioWare's recent builder event:
Those familiar with BioWare's Neverwinter Nights Aurora Engine toolset will quickly find that the Dragon Age toolkit presents a far more powerful array of powers for the budding world builder. I sat in on an event held for the established NWN builder community, who are expected to remain loyal to BioWare and make the transition to Dragon Age. Reactions from these experienced modders were overwhelmingly positive.
Scripting is at the core of the Dragon Age toolset, allowing you to customize nearly every possible aspect of the game experience. It's both powerful and easier to use than in previous engines. I have minimal experience with coding, but was somehow able to follow along during demonstrations thanks to a handy autocomplete function that made it easy to fill out lines of code with minimal busywork.
Dragon Age - CE Listing
GameStop now lists a Dragon Age Collector's Edition with rather nice box art and the following inclusions to meet the hefty USD$64.99 price tag:
- Tin Case
- Bonus DVD including:
- A making of documentary
- Soundtrack
- Trailers
- Wallpaper
- Concept art video
- Strategy tips.
- Cloth Map
- 3 pieces of exclusive in-game content:
- Bergens Honor
- Grimoire of the Frozen Wastes
- Final Reason
- Additional In Game Content
- "The Stone Prisoner" unlockable bonus quest and unlockable character, Shale
- An unlockable item for Mass Effect 2
- Get an exclusive in-game item for use in the upcoming title Mass Effect 2
Source: Blues News
Dragon Age - A Massively Single-Player RPG
Didn't Prairie Games' RPG/MMORPG Minions of Mirth once bill itself as a "massively single player RPG"? Kotaku writes that BioWare will use Facebook and Twitter to extend the reach of Dragon Age:
As a Dragon Age: Origins demo I received in a rented New York City nightclub was nearing its conclusion yesterday, I was shown a video that teased more of the game's content. There were fights and arguments and epic beasts. And there were flashes of logos at the end for the companies or platforms involved — I can't remember — along with — and this is burned into my mind's eye — the logos for Twitter and Facebook.
I turned to David Silverman, the senior product manager for the EA/BioWare game and asked him what that was all about.
He said he couldn't reveal much, but that I should think of Dragon Age: Origins not just as a single-player game with hundreds of hours of content, but as a "massively single-player role-playing game."
Dragon Age - Toolset Event Blog Post #3
The third entry at the Bioblog about the recent Dragon Age Toolset Builder Event reveals a new, dedicated modding site that BioWare will launch to support the title:
The morning was then rounded off with probably the first real surprise for our builders. We unveiled the new community site currently under development, and specifically the builder area within it – this will continue to be available to the builders after the event, and very soon to DA Toolset beta members, as part of the plan for the closed beta of the site.
The purpose of this new site (in so far as it most relates to builders) is to provide a central modding resource for all things DA – there’s a whole other section specifically for players which ties into those online features I hinted at before, but we’ll cover that another time. Amongst other things, the builder area of the site has a new wiki with DA Toolset documentation and tutorials, including many of those being covered at the event.
Dragon Age - Console Hands On @ bit-tech.net
For those who might be considering the console version of Bioware's Dragon Age, UK tech and gaming site bit-tech.net posts their impressions of how it"s shaping up, in terms of interface, controls, and general gameplay, not too surprisingly coming to the conclusion that the PC version will be the stronger one:
...Until recently we hadn’t actually had a chance to go hands on with Dragon Age: Origins on consoles and a question kept going round and round in the back of our heads – how would an epic RPG of this scale control on a console if BioWare was true to its promise of not dumbing the game down.
The answer, it turns out, was incredibly simple. It uses a radial menu...Continuing in the vein of being as succinct and to the point as possible, we’ll go ahead and say that it doesn’t really work all that well either and the UI on consoles suffers a bit from being a bit too cluttered and not having a simple and direct interface. The PC version of the game, which we’ve played several times now, controls far better than the console one.
A handy analogy for comparing the two is that the PC interface is like being a kid in a candy store with some very generous parents – all you have to do is point at what you want and voilà! Point, click, get – easy. The console version is like the same situation, but this time both your arms are in a cast, your parents are only half paying attention and you’re diabetic. In short, it’s harder to get at what you want and, even when you do, you’re not really sure about it any more...
Conclusion:
In the end, we were left with somewhat conflicted feelings about Dragon Age. We still like the look of the game...but the console version feels weak. The BioWare team members we spoke to said they were still working out some of the details and that the final version of the console game will have a slightly different UI – but we imagine that means performance optimisations so the menus aren’t so sticky, rather than an overhaul and rethink of the entire control scheme. That makes us worried.
Dragon Age: Origins looks like it’ll be a great game, even though the more we see of it the more we start to suspect that the increasingly sexy marketing push is being used to hide some of the blandness of the fantasy world, but it’ll be at its best at PC. There it’ll run much smoother and more easily, without demanding that players coordinate all their fingers and thumbs across a dozen buttons when in reality a few mouse clicks is a better solution. That’s not to say that the console version isn’t worth a look for gamepad veterans, but if you’re undecided about the game then the PC version looks like the way to go.
Dragon Age - Preview @ GamesRadar
GamesRadar takes a somewhat sceptical look at the usual E3 materials for Bioware's Dragon Age but end up willing to give the game the benefit of the doubt:
It’s confusing. Is Dragon Age a serious game with armor class, character levels and rules? Or do you push the X-button as quickly as possible and watch your character impale everything with showy and impractical swordplay? We went to see it with the intention of finding out and came away from our play time feeling that, behind the trailer shot in super kill-o-vision, there’s most likely a serious role-playing game with magic swords, dialogue and healing spells – all things we really, seriously love.
Dragon Age - Preview Roundup #2
Another list of Dragon Age previews, this time courtesy of Blue's:
...and a sample from 1Up, who played with the X360 controls:
Yeah, when I played it on PC for a Pre-E3 event, I naturally zoomed the camera out to a pseudo-isometric perspective, and liberally used the space key to pause combat and queue up commands. Going into this meeting, I didn't have a good grasp of how it would play on a 360 gamepad. Now after actually playing it, I might, just might, find myself also playing this on 360. Like KOTOR, the basics of party and time management have been preserved, and are now enhanced with Mass Effect's radial wheel. You can just jump around your party members, and use the triggers and buttons to quickly pull up and maneuver through radial wheels containing all of your options. If you're like me, and just want to spam Magic Missile (my apologies to Bioware; I do realize Dragon Age has a different name for your basic wizard bullet, but I'm blanking on it at the moment), you can assign spells/abilities to the face buttons for easy casting/spamming.
Moving on, the Bioblog has Part 2 of their Toolset event coverage:
Builders, or modders, specifically are another integral part of our long term strategy for DA:O. Community created content is a great way to keep fans playing the game, as well as attracting new fans to the franchise.
With DA:O we will be supporting this segment of our community more than any of our previous titles, and working hard to create a much stronger tie between builders and players – after all, players want content, builders want an audience – one of our jobs is going to be to facilitate that and then get the heck out of the way. I’ll cover more on the ways we’ll be doing this in the near future as well.
Dragon Age - News Roundup
BioWare's recent press event has resulted in a flurry of previews and interviews and they've also held a Toolset Builder event, so plenty to talk about. First some previews:
...and a snip from the last:
As for the demos we were given, both stations had different party compositions. For the first, which we'll refer to as D1, the main character, who you get to create, was a human fighter. In the second group, D2, the main character was a mage. Both groups stood next to a ferryman and were attempting to secure passage to a mage tower with the eventual goal of enlisting the help of its residents in fighting the Darkspawn, the game's primary enemy. In D1, one of the party members was Morrigan, a seductive mage character who chimed in during the conversation with the ferryman to intimidate him into letting them pass. In D2 party member Sten was present, who for some reason thought it to be in the group's best interest to offer cookies to the guard to get everyone across. Since you can only have three members in your group not counting yourself, you'll need to consider who to bring along not only for their skills in the field, but also how they might be able to help out during conversations.
Other sites are dribbling out comments from interviews. So, we have Line Between RPGS, Shooters Blurring at Wired, BioWare on not making Baldur's Gate 3 at VideoGamer and - most importantly - VG247 with BioWare Undecided on Nudity During Love-Making Scenes.
Finally, the Bioblog has (short) coverage of the Toolset: Builder Event II -
Lead Designer Mike Laidlaw kicked things off with a short demonstration of Dragon Age and introduced the vision and basic themes of what the team was trying to capture and explore. The group saw a beta of the planned website features being built to help builders start and organize projects locate the right team members and show off the content they create.
Technical Designers David Sims and Joshua Stiksma were tasked with an introduction and overview of the toolset, creating simple plots, scripts, and dialogue. The final lesson of the day was a look at combat and abilities by Technical Designer Grant MacKay.
And that’s only Day 1 of 3.
Hopefully the next couple will offer more detail.
Dragon Age - Hands On & Interview @ Gamersglobal
German site Gamersglobal were present at a Dragon Age event in Munich where amongst others Greg Zeschuk and Mark Darrah presented both, Xbox and pc versions of the game. Avantenor writes about this event in a German article about Bioware showing how much choice matters by playing the same scenes parallel with different parties and demonstrating the differences. The second part is about Xbox controls and differences in comparison to PC. Eventhough not all of our visitors master the German language there are some videos to watch as well.
In addition they did a video interview with Dr. Greg, which is in English.
Dragon Age - Character Update, Screens & Trailer
The official Dragon Age site has a new entry for Wynn. Word is Wynn "is a spirit healer from the Circle of Magi and was once asked to be Ferelden's first enchanter".
Meanwhile, Worthplaying has 15 screens and a trailer (60Mb). Over at Gametrailers, they have three new videos (similar content to the screens above, from a glance) showing Wynne in action and two battles with a sloth.
Dragon Age - Hands On @ Eurogamer
Christian Donlan gets a hands on look at Bioware's latest.
BioWare's hit on an elaborate solution this time around. After the game's last showing featured a confusing couple of minutes of sexy slaughter speed-cut to strangely inappropriate sports rock, we're now getting a more serious look at the project the team's been working on for the best part of a decade. With the release creeping steadily closer, the developers want to show us that Dragon Age: Origins isn't just about whittling dwarfs into gooey chunks with flashy magic spells, or bedding sultry female minstrels for the price of a few groats. It's not even just about dragons. It's about choices: meaningful choices that really impact the way a gigantic story unfolds.
Dragon Age - Human Noble Origin Video, Mage Tower Update
Two Dragon Age updates over the last day or do, starting with a Human Noble Origin Video and details. don't you hate it when your parents leave you in charge of the house and gatecrashers ruin the party?
Next, the Environments page has a description and screens of the Tower of the Circle of Magi.
June
Dragon Age - Preview @ CVG
CVG has a generic preview of Dragon Age and, once again, the previewer seems to have some question marks over the game:
The main problem that still persists is whether the game's storyline and its universe will be interesting enough. Other than being described as a "mature fantasy" Dragon Age: Origins doesn't seem to have much of a hook, some key ingredient that will get people rushing to the shops to buy the game. One imagines that BioWare are gambling on their name alone being enough to guarantee sales, which is probably true, but there is definitely a "meh, whatever" attitude amongst a substantial percentage of the PC gaming community.
Dragon Age - Korcari Wilds and Creature Updates
New material is up at the Dragon Age site - here's Chris Priestly's decription:
This week, the environments section has been updated with a new entry The Korcari Wilds. As the last true remaining wilderness in Thedes, the Korcari Wilds is a large expanse of forest with danger and mystery lurking at every turn. Click here to venture into the wilds… Also, the creature pages for Devouring Corpses and the Arcane Horror will be updated throughout the week. So check back often!
Dragon Age - Screens @ Gameinfowire
Gameinfowire.com has added a few screens to their gallery for Dragon Age; several of the shots of dragons have been posted previously at Bioware's official site, but some may be new.
Source: Blues News
Dragon Age - Preview @ Worthplaying
Worthplaying is the latest site to look at Dragon Age:
However, behind a curtain sat three Xbox 360s with playable builds of the game, and I managed to spend a little time with it. Every inch of the controller was mapped to something so that the gameplay was manageable, if a little intimidating. Before long, I found myself cast as an Elven fighter, with two others at my side as we stood within some crumbling underground ruins. I could tell we were underground by the roots that were breaking through the stonework along each passageway. This part of the game reminded me a lot of KotOR, with a little dash of Neverwinter Nights.
Dragon Age - Sys Req Comments
I tripped over these comments on the Dragon Age forums by Lead Principal Programmer Ross Gardner about the performance on single core and low end systems. Although the specs seem reasonable to me, these comments a worth a look if you are running a modest system:
Speaking to the single core questions, the game actually runs OK on a single core depending on the clock speed. We change the threading model slightly to take that into account and Andreas is saying it is about 20% slower, with likely a few dips in a larger heated combat. The min-spec was actually supposed to be an Intel Core 2 (single core) although that is not very clear. If it was a single core though, I'd want to run at higher than 1.4Ghz.
To the older AMD questions I ran the game all through development on the following system:
AMD 64 X2 Dual 4400+ 2.21Ghz w/ 3 gigs of RAM which I assume is DDR 2 without pulling the box apart. I tried and it runs really well on 1.5 Gigs but I constantly had a crapload of other apps running so hence the 3.
The video card I had was a 256MB 7800GT.
OS was XP
I ran on medium settings and the game ran really well - 99% of the time about 20fps and usually between 25-40.
Most of our single core work was done on a similar system with 1 core disabled.
We did a lot of work to make it run on lower end PC's well and if you have the minimum you will have an OK gaming experience. If anything I'd recommend closer to a 2Ghz and above processor before upgrading to a dual core (or a quad) if you can do that cheaply. And before upgrading you should try the game - because it might just surprise you
Dragon Age - Warden's Calling Trailer
From late last week a "new" Dragon Age trailer called Warden's Calling that essentially re-mixes some old material with the New Shit music. Watch it at VoodooExtreme in SD or HD.
Dragon Age - Sys Reqs
Chris Priestly has posted the Dragon Age system requirements at the official forums. They're not unreasonable, although you'll need a bit of drive space:
Many of our fans have been asking if we can provide system specifications for the PC version of Dragon Age: Origins. The Dev team has now been able to lock down both the minimum and recommended system requirements.
Here are the minimum requirements for XP and Vista and the recommended system requirements.
Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space
Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space
Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space
Thanks, Rizzla!
Dragon Age - On the E3 Stage Video
Dragon Age this time and the presenter is no better. The official trailer is embedded, so skip this if a combination of Marilyn Manson and bad presenter overrides any value from Greg's and Ray's comments.
Dragon Age - Dragon Update, Companion Videos
We overlooked some videos at the Dragon Age site late last week showing off the party members "wise-cracking" Alistair, "brooding" Sten and "sexy" Morrigan.
In addition, the High Dragon has been added to the Creature section.
Dragon Age - Going on Tour
Just the thing to (potentially) counter the vibes from the E3 presentation, Worthplaying has news that Dragon Age will tour the upcoming conventions and attendees will be able to get some hands-on time:
Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of elements from existing fantasy works with emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. Dragon Age: Origins will be playable at the San Diego Comic-Con, GamesCom, Gen Con, Fan Expo Canada and PAX over the course of summer 2009.
Dragon Age - E3 Preview @ AtomicGamer
Another E3 preview is up for Bioware's upcoming rpg, Dragon Age, this one over at Atomic Gamer, who seem happy with the XBox 360 demo they experienced. The beginning of the game is discussed in detail, so be warned if you've been avoiding that sort of thing.
Here's a general snip:
During the course of the demo, we got an outline of the back story. In a land where dragons still roam, many are too distracted by the giant fire breathing lizards to remember an even greater threat; the arch-demon and his dark spawn, the blight. They haven't been sighted in centuries, but an ancient order known as the Grey Wardens keeps a vigilant watch against their return. Well, the dark spawn are back, so it's time for you to step into the boots of an epic hero.
Dragon Age - David Gaider Forum Tidbits
I thought those that read the news but don't visit the forums might be interested in David Gaider's comments in response some of the Dragon Age previews - and specifically John Walker's article at Rock, Paper, Shotgun. Here's most of his post on our forums:
I don't know what the presentation itself looked like, but it probably needed to be stressed more that this was a story element shown out of context (whether or not that is a good idea to do being an entirely different discussion). Prior to getting to that point, the player would have had to spend a lot of time developing the romances for both Morrigan and Leliana-- and I'll stress that, myself: Morrigan does not sleep with you just because you gave her a book. The book is a quest item that, in this case, happened to push her approval into the point where she would make a sexual advance in camp.
It should also be pointed out that Leliana isn't reacting to the fact that you slept with Morrigan. She doesn't, in fact, even know that's what you did. She's responding to the fact that your romance with Morrigan has reached a point where she objects. It sounds like the writer of the article expected her to be more angry, and perhaps that's where the comments on the acting comes from, I don't know. It's too bad -- Leliana is, in my opinion, one of the better voices of the game. Perhaps the French accent threw him off? I'm not sure. Chances are he wasn't inclined to be charitable by that point.
Even so, I can't really blame some of the perceptions of these events if this is the order in which they were shown. Personally showing the latter part of a romance plot isn't likely to be of much interest to anyone who hasn't bought into it already and been through all the lead up. Maybe I'm wrong. Either way, the romances are pretty complex and it's a mistake to write them off as superficial -- for the people who like romance plots, they'll be in for a treat.
Dragon Age - Screens @ Worthplaying
Worthplaying has a batch of hopefully new Dragon Age screens featuring shots of, well, dragons.
Dragon Age - Preview @ RPS
Oh, boy. Rock, Paper, Shotgun has an E3 preview of Dragon Age with some withering observations. It's full of caveats like "I’ve seen minutes of it. It’s hard to have a sense of perspective [...]" - but John Walker wasn't impressed with the material presented:
Our hero - one of the Grey Wardens, the group to which players will belong in an effort to fight back against the Blight, and the evil Arch Demon bringing it about - has a present for a lady, Morrigan. It’s a magical book that she has been looking for. She’s going to be very pleased to receive it. Once it’s dragged from our inventory to hers, she responds with some of the most excruciatingly dreadful flirtation I’ve ever seen. The acting is very weak, my face screwed up as I wrote the word “AWFUL” on my pad in the dark. She’s dressed as you might imagine a girl would appear on the cover of a 1980s D&D book, wearing what appear to be a couple of straps of material, most of her breasts hanging out. We can respond to her elephantine attempts at flirting by suggesting we’re open to her ideas. Once we’ve ambiguously agreed to her advances a couple of times, it cuts to a glimpse of an awkward sex scene that saw everyone in the room burst out laughing. Possibly not the desired reaction.
Dragon Age - Interview @ bit-tech.net
UK tech site bit-tech.net scored an interview with Mike Laidlaw, lead designer on Bioware's upcoming RPG, Dragon Age, covering everything from plot to platforms.
Here's a sample:
BT: How different is the approval system from alignment in D&D, specifically in Baldur’s Gate 2? I can’t remember the specifics, but..
ML: You mean the good and evil, chaos and the law ratings?
BT: Yeah, but also like Minsc wouldn’t come with you if you allied yourself with Bodhi and so on.
ML: Um, well, in terms of the actual mechanic and the fact that it’s a visual representation with numbers that change and so on, the ideas are fairly similar. The intent though is what, I think, is really different.
In one case we’re measuring against an almost arbitrary scale and that was the whole Dungeons and Dragons thing, right? It was deterministic. There were things that were good and there were things that were bad and never the two shall meet. Dragon Age: Origins is what we call a dark fantasy though, so it isn’t really quite so clear. The line is blurred.
To me, the most compelling villains are always the ones where I look at them and totally get why they are doing what they do. I may think they are still a dick, but I still understand that. And that’s the difference between the approval and alignment system. Are there things that are absolutely evil? There are a few obvious ones, but most of the time you’re probably left scratching your head. One thing might be efficient in helping you save the world, but you might feel unsure about doing it.
Dragon Age - David Gaider Interview @ Gamasutra
BioWare writer David Gaider talks to Gamasutra about his background and the evolution of Dragon Age:
That party-based dynamic is something for which I think Baldur's Gate II still serves as a benchmark in a lot of ways.
DG: Yeah. Well, to this day, there are people who still talk about the followers. And we haven't really done a proper party since. When you only have two followers, there's a limited possibility of banter. Here, we have three, which allows a bit of exchange. For me, writing that banter is some of my favorite parts -- back in Baldur's Gate II, they'd talk to each other and tease each other and develop their own relationships. I think for a player, that's great.
From a writing perspective, when you have these followers, and you get a different range of their own morality and their own agendas, you get to use them almost as a cipher through which the story is told, because we've taken away the morality bar.
KOTOR had of course the Light Side and Dark Side meter. D&D games, of course, have alignments. And as soon as you attach a gameplay element to that, you need to put it into the gameplay and the writing. You need quests that have a very sharply delineated good option and evil option.
Taking that away allowed us to have different options for the quests and the dialogue, but we don't need to always have "evil" and "good." We are allowed to put in options that are just logical. They can be very different. You can think there's a good reason to do all of them. They can be a little in the gray area.
Dragon Age - E3 Previews @ Joystiq
Joystiq is another site struggling to understand BioWare's marketing direction with Dragon Age and they're not really buying the sex angle, either:
Despite being set in ye olde fantasy lands of impossibly large swords and questionable female attire, there's something anachronistic about Dragon Age: Origins. An uncomfortable, zealously juvenile spirit seems to permeate the dragon-slaying proceedings, a feeling that seems to linger even after the game's obnoxious marketing has left the room. Paring BioWare's scenes of war and blood and guts with a Marilyn Manson tune is such a strained ploy, it's almost embarrassing.
The thing is, not all of Dragon Age's awkwardness comes from the suits on the upper floor -- sometimes they come from the clothes discarded in front of a romantic campfire. BioWare is really playing up your character's playboy tendencies, chatting up members of his party, plying them with gifts (that have immediate stats and ability benefits) and weighing up his futures with the adorable redhead or the hard-edged sorceress. It's wrapped up in BioWare's traditional dialogue menus (a strange regression from Mass Effect), but approached -- at least in EA's E3 walkthrough -- with the verve of Grey's Anatomy. And you thought leathery-skinned fire breathers were the only things those two had in common.
Meanwhile, 1Up has video of the dragon attack that has been mentioned in several previews.
Dragon Age - E3 Preview @ Thunderbolt
A good portion of Thunderbolt's preview discusses the romances and Shani-vs-Triss type situation you may find yourself in but let's take a quote on the actual dragons:
Following this glimpse of character interaction, we were shown combat against a dragon. It was the first time the team showed a battle pitting the hero against a dragon and it lived up to my expectations. With a user display that’s vaguely reminiscent of World of Warcraft, the combat was fast-paced and frantic. With the click of a button, the player can assume control of any character in their party, allowing you to use each party member to their fullest extent as you battle.
As spells flew and the dragon expelled fire in every direction, I was very pleased to see the frame rate hold up at a consistent rate. The graphics were incredibly rich, with excellent texturing. Individual scales of the dragon could be seen as our hero navigated the chaotic battlefield until he finally was able to mount the back of the beast and slide his sword into the dragon’s neck. The dragon’s death was highlighted with a massive splatter of blood covering everything in sight. A diverse color pallet should allow for very different environments as you plug your way through the game.
Dragon Age - E3 Impressions @ Gamespot, Shacknews
Here are two impression articles for Dragon Age on the X360. Let's hit GameSpot first, who don't appear convinced by the control scheme:
After the demo we had some hands-on time with an early stage of the game on the Xbox 360. This was the first time we've seen this game on a console, so we payed close attention to the control scheme. Our objective in this short session was to find a particular item with another member of our party. We walked through a forest, encountering and collecting items, before coming across a wolf and a cave containing giant spiders in a fight. The combat here proved very slow--you can assign six different weapons to your control scheme, pressing the X, Y and B buttons to access them, and A to use them. However, pressing A near an enemy seemed to do nothing. It was only when we were under heavy attack and standing almost under an enemy that our weapons finally worked. Holding the left trigger down allowed us to switch between weapons, while the right trigger brings up the weapons menu, which shows you what weapons you have at your disposal. There is also a stealth mode you can access if your skill set allows for it by pressing the X button. A is also for using items and collecting and storing them in your inventory.
On the the other hand, Shacknews liked the control scheme but didn't take to the apparent sex-first marketing trip:
After getting my hands on the Xbox 360 version, outfitted with a prototype interface, that question was answered soundly: it plays fine. Three of the face buttons are mapped to spells, and the left trigger acts as an alt-toggle, offering six mappings to the PC version's ten. One bumper key takes over healing duty, leaving only a three-button disparity between the two builds.
Unfortunately, beyond the controls, I came away from the Dragon Age E3 demo feeling oversold--particularly on its sexuality--and ultimately underwhelmed.
The presentation began with lead designer Mike Laidlaw spending ten minutes explaining how players can have sex in the game. There was no lead-up to this segment, mind you. This was the headline topic. This was the new shit.
Dragon Age - New Website, E3 Blog Update
BioWare has updated the Dragon Age site with a stylish new theme based on a dragon drawn in blood (and less Flash, thankfully).
Meanwhile, Jay Watamaniuk writes on the BioBlog about their presence at E3 and links to their latest Dragon Age and Mass Effect 2 trailers, including the Stage Trailer from their E3 presentation that we haven't linked before. The Stage Trailer agains focuses on the Grey Wardens but with a different mix of footage.
May
Dragon Age - October 20th Release
October 20th is the confirmed multi-platform release for Dragon Age, according to GameSpot:
At the time, Riccitiello noted, "Too much quality can make you reassess your options." Options thus reassessed, BioWare confirmed for GameSpot today that the Xbox 360, PS3, and PC editions of Dragon Age: Origins will be released on October 20.
Dragon Age - New trailer @ Gametrailers
Aries100 pointed us in the direction of a trailer of Dragon Age that can be found on Gametrailers featuring a Grey Warden with an urge to kill.
Dragon Age - Character Updates
Dragon Age - Redcliffe Trailer
VE3D has a Dragon Age trailer showing the prelude to the attack on Redcliffe.
Dragon Age - New Character Updates
BioWare has released updated to the Dragon Age Characters section, adding Sten and Alistair. Word is "Sten is a hulking Qunari Barbarian from a foreign land and Alistair is a young Grey Warden with a wry sense of humor".
Dragon Age - Tabletop Interview @ Gamebanshee
Gamebanshee has posted a Q & A with Chris Pramas of Green Ronin Publishing, the company working with Bioware to produce a tabletop version of their upcoming RPG, Dragon Age. Here's a sample:
GB: What has it been like to work on a project that was originally conceived by another party? Do you have people from BioWare on hand at all times for any questions that come up during the tabletop game's development?
Chris: Green Ronin has done many licensed RPG adaptations in the past: Black Company, Thieves’ World, The Nocturnals, Red Star, and A Song of Ice and Fire. Working on Dragon Age has actually been closer to how things were doing Warhammer Fantasy Roleplay. In both cases we were working with a company using the same property for a game of a different category. So it’s a matter of deciding how to best express the game world for each style of game. I took a trip to Edmonton and met many of the Dragon Age folks. They gave me a lot of info and we talked over approaches for the RPG...GB: Long-time BioWare fans are probably most familiar with the tabletop rules associated with Dungeons & Dragons. In what ways will the Dragon Age ruleset be similar to/different from D&D?
Chris: Like D&D and indeed many games over the years, Dragon Age is a class and level system. Like the computer game, the RPG features three classes: mage, rogue, and warrior. It’s different in many ways. It uses six-sided dice only, it uses a spell point system instead of Vancian magic, and it has no alignment system for starters.
Dragon Age - Redcliffe Screens
BioWare has kicked up three screens to add to their Redcliffe village update.
Dragon Age - Redcliffe Update
BioWare has added to the World section of the Dragon Age site with a new page for the village of Redcliffe, which you may recall from one of the mass combat videos:
Sitting on the western shore of Lake Calenhad, the village of Redcliffe is so named for the reddish hues of the cliffs that tower above it. A path leads up into the hills and across a bridge to an island where the ancient Castle Redcliffe has stood far longer than the village itself. Since the days of the Alamarri clans the castle has guarded the main pass through the Frostback Mountains into Orlais.
Dragon Age - War Dogs Trailer
BioWare has updated the Mabari War Dogs page with a video clip that shows the dogs are indeed popular in Ferelden, as previously indicated. I rather liked the variation of the new "blood" logo at the end.
Dragon Age - News Roundup
Here's a wrap of a couple of previews, a video interview and an update at the official site. First, a bullet-point preview at Kotaku based on a demo from Mike Laidlaw and some hands-on time:
Intuitive Controls: Character portraits are lined up along the left side of the screen and spells along the bottom, World of Warcraft style. You can switch characters on the fly by selecting a portrait. Movement is controlled with the keyboard and you can zoom in and out of the scene with the mouse wheel.
Spell Interaction: One of the cooler features of the game is the ability for spells to interact with one another and form new spells. In the demo I played, once you dumped the right amount of spells in an area you accidentally cast something called Storm of the Century which looked like a whirlwind of deadly magic. Once you discover one of those combo spells it is automatically added to your spellbook for purposeful use down the line.
...GameZone has a short piece from the same demo:
The battle was quite difficult, but did display the game’s combat system quite well. The battle system was very fast-paced and played out in real-time, and the on-screen chaos and intensity made it feel as though the combat had more in common with a World of Warcraft raid than Baldur’s Gate. The interface was also very MMO-like, using the mouse-keyboard combo and having the player select between special spells and attacks using the number keys and then selecting an enemy to start prepping the attack.
GameSpot has a 4-minute plus video interview with Mike Laidlaw and the Mabari War Dogs page at the official site has some added screens.
Dragon Age - Hands-On @ VideoGamer
Another hands-on look at Dragon Age but this previewer seems more able to comprehend the intended gameplay and genre. The article comes from a 30 minute demo at an EA European showcase and centred on a "meaty boss battle from halfway through the story":
Unlike KOTOR, each character has 20 action slots at the bottom of the screen that can be filled with attacks or items. When you times that by four, that gives you up to 80 tools to use in battle - quite a lot to keep track of. My first attempt at taking on Aldred was fairly disastrous: after transforming himself into some kind of walking monstrosity, he and his mutant companions made short work of my party - largely because I panicked and didn't have a clue what I was doing. My demo party consisted of two melee fighters (the player character and a chap named Alistair), a rogue (Leliana) and a mage (Wynne). Clearly the best strategy was to use the latter two characters as support while using the warriors for the main attack, but unfortunately things didn't quite go to plan: my sword-wavers rushed in and promptly got crushed under a large area-effect spell. Not good.
Dragon Age - Mabari War Dogs
BioWare has began updating the Characters section of the Dragon Age website and the first profile is the Mabari War Dog, which you'll presumably be able to add to your party:
Dogs are an essential part of Ferelden culture, and no dog is more prized than the Mabari. The breed is as old as myth: Said to have been bred from the wolves who served the legendary hero, Dane. Prized for their intelligence and loyalty, these dogs are more than mere weapons or status symbols: The hounds choose their masters, and pair with them for life. To be the master of a Mabari anywhere in Ferelden is to be recognized instantly as a person of worth.
Dragon Age - Preview @ G4TV
G4TV serves up hands-on impressions of Dragon Age from a previewer who likens it to "old" RPGs like World of Warcraft:
While Dragon Age looks to be an action RPG, it is not a hack & slash intensive one. Or rather, it doesn’t work as one. Like all actions, combat is done through the mouse. You point the cursor at an enemy and click the right mouse button, and your character does whatever attack you’ve chosen from the bottom buttons.
But while this works well if you’re shooting an arrow or casting a spell, it’s not as effective when you’re wielding a sword or other melee weapon. It still works the same, it’s just that if you’re close enough to hack someone, then they’re close enough to slash you, and in this game, these actions don’t come as fast and furious as in most action games; the swinging doesn’t keep up with your button mashing. As a result, sword fights typically play out as such: you smack a guy, he smacks you, you smack a guy, he smacks you, and whoever is stronger and/or has the better melee weapon wins. Granted, it’s not as polite (read: dull) as a turn-based RPG, but for someone who likes to mash buttons as much as mash potatoes, its frustrating.
Dragon Age - Interview @ Eurogamer
Kieron Gillen chats with BioWare's Mike Laidlaw about Dragon Age at a recent press event. "Lust" is apparently the upcoming theme for their E3 push but here's a question about morality:
Eurogamer: And you've stepped away from the rigid mechanisation of morality?
Mike Laidlaw: We've de-mechanised morality. We've got away from the whole light-side/dark-side thing. Which works well in a really clearly defined situation like Star Wars, Knights of the Old Republic's mechanic. For Dragon Age, there isn't a morality slider at all. There's a deliberate choice not to do that.
Essentially, there's "is the problem solved?" and "how is it solved?" It's up to you whether you perceive how you solved it as good or bad. What we're trying to do is make sure every scenario where there's a choice is broken down in such a way that you can see both sides of an issue. That's when we're at our most successful. When we have villains that feel like people. When you go, "Oh - I see why he made that choice." Or you have situations where you know neither situation is really right, but neither is or really wrong. I'm going to have to resolve it one way or the other, and maybe have an extra long shower or two afterwards.
Dragon Age - Violence Trailer
In a bizarre piece of marketing, BioWare has released a new Dragon Age trailer replete with buckets of blood and a dash of alien sex (well, she looks alien with that neck) all set to Marilyn Manson. VoodooExtreme has the choice of hi- and lo-res or you can just go to Youtube. Dark and gritty.
Dragon Age - New Logo
The Dragon Age forum theme is the premiere of the new (and apparently final) DA logo. Here's Chris Priestly commenting in a thread:
The logo you now see at the top of this page (if you don't, try hitting the F5 key to refresh) is the final logo for the game. The previous logo was a stand in until we finalized things. You will see the old logo disappear from where it is now and the new logo be put in its place as the web team catches up.
And yes, the box art you had seen previously is also not final. I have seen the final box art and it is frankly quite stunning. Definitely not what I think a lot of people are expecting, but very striking and eye catching. I'm not sure when we'll be revealing the box art yet, but it is going to make a big impact when it appears. Stay tuned.
Dragon Age - P&P Interview @ Ars Technica
Ars Technica speaks to Dragon Age executive producer Mark Darrah about their P&P adaptation:
Unsurprisingly, it turns out that Bioware has been looking to break into the tabletop market for a while. "I think it was really what we've been looking into doing, with making our products becoming broader… and turning into a full franchise." That comment about turning multiple products into franchises caught our attention, which prompted a follow-up question about whether or not Bioware was looking to adapt any of its other games for the tabletop market. "I don't know what the plans are for Mass Effect; I do know they're looking into broadening their audience, but I don't know their plans."
As a result, Darrah said that the company had a talented team working on the adaptation. Naturally, Bioware picked Green Ronin because, "[they're] one of the strongest Pen-and-paper RPG companies around and have had experience with dark fantasy settings in the past." Darrah himself is a fan of the publisher's work, and he admitted that he's involved with a Mutants & Masterminds campaign.
Source: GameBanshee
Dragon Age - P&P RPG Announced
BioWare and Green Ronin will release a Pen & Paper Dragon Age ruleset in September:
Calling all tabletop heroes: Play the Dragon Age pen and paper RPG
This fall the highly anticipated video game Dragon Age: Origins arrives for PC and console developed by BioWare, the creative minds behind such RPG classics like the Baldurs Gate series, Neverwinter Nights, Jade Empire and Mass Effect.
BioWare is pleased to announce it has teamed up with tabletop RPG masters, award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), and RPG publisher Green Ronin to bring you the official pen and paper RPG based on Dragon Age: Origins the video game.
Hit the link for more details.
Dragon Age - Copy Protection Revealed & More
Chris Priestly has announced a minimal protection scheme for Dragon Age, with only a basic disc check:
Hi Everyone,
I have some good news to pass on to you today that answers one of the most frequently asked Dragon Age: Origins PC questions.
We’re happy to announce that the boxed/retail PC version of Dragon Age: Origins will use only a basic disk check and it will not require online authentication. In other words, the retail PC version of the game won’t require you to go online to authenticate the game for offline play. We have chosen not to use SecuROM in any version of Dragon Age that is distributed by EA or BioWare.
Some other cool stuff that we hope you’ll like - we have already launched the Dragon Age toolset beta, which offers developer-grade tools, and we’re looking forward to what fans will create with it. We’ll also be supporting the game with a ton of great downloadable content that will be available for purchase after the game’s release. Together these features will provide some very cool reasons to go online with Dragon Age: Origins.
We’re really excited as we head towards the release of Dragon Age: Origins this fall on Xbox 360, PlayStation 3 and PC, so keep an eye out for more news as we’ll be providing you with more details shortly.
Stay tuned for more coolness to come…
Thanks, Minotic!
In other DA news, there's an update on Ostagar, "the site of the famed battle between King Cailan's forces and the oncoming darkspawn horde" and analyst Mike Hickey from Janco Partners thinks the game will move 1.3M units.
April
Dragon Age - Creature Section Update
BioWare has kicked up updates to the Dragon Age Creature Section, revealing the "devastating Hurlock" with screens, concepts and a video.
Dragon Age - Toolset Beta Closing Soon
A reminder of the Dragon Age toolset beta applications, which close soon...
Dragon Age - Dan Tudge Leaves BioWare
We missed this earlier in the week...Gamasutra has news Dragon Age Project Director Dan Tudge has left BioWare to take up a position as a VP with Disney Interactive Studios and General Manager of their Propaganda Games.
Mark Darrah, a Baldur's Gate vet, will take over Dragon Age.
A followup piece says it was the right time to leave, with the PC version essentially done:
But with Dragon Age not due to launch until the second half the year, why would Tudge, whose credits include Mass Effect and Sonic Chronicles, leave one of the most respected RPG developers on the planet midway through a highly-anticipated project?
"With the lead SKU (the PC version) of Dragon Age: Origins in its polish stage and a focus on the console conversions, it was a good time to make a change. I have a passion for creating great games and managing great companies," Tudge explained to Gamasutra. "The role of general manager at Propaganda Games and vice president within Disney’s video games business allows me to do both."
Dragon Age - Site Update
BioWare has updated their Dragon Age site with a new background, for those interested.
Dragon Age - Mage Video and Screens
BioWare has kicked up a new video and screens showing off Mages in Dragon Age:
Mages in Dragon Age: Origins command immense power and can quickly destroy their enemies with just a few words and gestures. To see the mage in action, head over to the Dragon Age gallery to check out the new mage screens and video.
Dragon Age - Up to 2 Years DLC Planned
An interesting mini-interview at MTV with BioWare's Greg Zeschuk telling them they plan up to 2 years' worth of DLC for Dragon Age:
MTV Multiplayer: Different game developers have had different strategies for DLC and gamers have had varying reactions. What’s BioWare’s philosophy on DLC?
Greg Zeschuk: We have a very strong philosophy — it’s got to be valuable. This is one of the most important things that we believe: anything we give to our consumers, like to sell to them, whether it’s smaller or bigger, if you’re selling something to someone it’s got to be good and it’s got to be a certain value for the money they’re paying for it.
You have to remember that video game consumers are some of the smartest, most connected people on the planet. You can’t trick them with anything, so don’t even try. I don’t think it’s so much as to trick them, as it is the strategy behind it has to be fully thought out. This is the reason that with “Dragon Age,” our DLC strategy is doing it in maybe a year and-a-half or two years, planning exactly when you’re going to do it and how you’re going to do it. Some of our fans would really like us to extend the world, so it’s going to be something that will make the world even bigger and more interesting. It’s not going to wreck it or break it.
...in related news, the official site has a list of GDC coverage, in case you missed something:
Dragon Age - Previews @ Shacknews, GameShark
Shacknews and GameShark join the Dragon Age preview prelude. Shack is critical of the dialogue in the demo, although it's clear the author prefers Mass Effect's short and sharp system over full dialogue trees:
But by far the most troubling aspect of the demonstration was the serious lack of engaging dialogue. This was made apparent early on, as a conversation between your party and the drunken blacksmith played out in painfully slow fashion.
As much a fan of 1990s RPGs as I am, the genre has made some progress since then. Not much, but some. BioWare's own spacey RPG Mass Effect represented one small step forward for storytelling with its dialogue engine, which allowed players to quickly select responses ahead of time to better mimic the flow of an actual conversation.
Dragon Age is using pieces of the Mass Effect dialogue engine, but the seamless exchanges of that system have been discarded. In their place are traditional full-sentence response options, with a few cute camera angles as the NPC responds to your response. As strange as it sounds, it's not as responsive as it should be. And if you're not into monologues delivered by foppish elves and other stock fantasy characters, it's going to get tiresome.
...GameShark has a longer piece and here's a bit on the granular AI controls:
Eventually, the time for battle had come, and after talking to the town mayor (who sports an epic mustache), a rumbling and dust cloud down the mountain path played herald to the undead onslaught. During the battle, we were shown a bit more detail on it works. As promised, you can play the game in one of two ways: focus on one character and let AI handle the others, or switch between characters, pausing at times in order to utilize the best strategy.
AI can be set using the types of statements you would expect; things like, “If less than 25% health, use Weakest Healing Spell.” Thankfully, there will be plenty of preset AI with names such as “archer,” and these will repopulate all AI settings with ones based on that archetype. As your character levels up, they will also automatically change, keeping current.
Source: Blues News
Dragon Age - April Fools Trailer @ GameSpot
BioWare has released a rather fun and LARP-y "Dragon Age" trailer for April Fools Day. Rather fun, so take a look.
If you'd like some real Dragon Age stuff, Worthplaying has 11 new screens on offer.
Dragon Age - Preview @ Ars Technica
Another GDC preview of Dragon Age is up at Ars Technica:
Dialogue is a key factor in how one interacts with the various NPCs in the game. As opposed to the chatter wheel that we experienced in Mass Effect, Dragon Age will feature dialogue trees like those in KOTOR and Jade Empire, with full sentences written out, and no actual spoken parts from the game's protagonist.
What was really on display during the demo was the game's robust combat system, particularly the control scheme known as the Tactics System. This system is much deeper than any that have appeared in Bioware's previous games, as it allows players an incredibly flexible amount of control over how their party fights. If you want, you can micromanage your party members' behavior or simply control your own character while Tactics handles the rest of the group.
March
Dragon Age - Previews @ GameSpot, IGN
GameSpot adds their take on BioWare's GDC presentation of Dragon Age, with their new preview also describing the battle for Red Cliff (or Redcliffe, in this piece):
One thing that is immediately obvious is that the village militia is woefully underequipped. You spot them practicing with wooden weapons and little more than everyday clothing as armor. With this in mind, one option you have is to go to the local blacksmith and see what you can do to right this wrong. As it turns out, the blacksmith is a miserable drunk who stopped doing his job after his daughter became trapped in the castle thanks to the dark forces threatening the town. You can talk to him and offer some help--but at a certain cost.
As it turns out, Sten and Morrigan aren't very charitable personalities. They'd prefer to avoid all optional and risky side quests and just stick to the job at hand, reacting poorly to your benevolent offer to save the blacksmith's daughter. Their opinion of you is measured in an approval stat, and it'll drop a few points with every decision you make that they disagree with. If teammates have a high approval raiting, they'll gain combat bonuses that increase their fighting, defense, and magic skills. But if their approval drops too far, they'll become snide, more openly hostile, and in some cases either cut and run from the party or stage a mutiny to take over leadership.
Thanks, Sammy!
IGN goes with Redcliff and points out the entire segment is optional:
We don't want to get into too many details regarding the story or specific types of battles to avoid spoiling things, but as far as the role of player choice goes, it seems you don't have to help out the town of Redcliff. If you wanted, you could pass right on by, which would have some kind of effect later on. It seems these types of choices that impact how the world develops will have to be made regularly throughout the game. Though you can choose to be callous, you can never be a total murderous psychopath. In other words, you can't run into a town and, instead of simply choosing to refuse to help, kill everyone there. Unchecked killing sprees of innocent NPCs are not permitted in the world of Dragon Age.
IGN also has an embedded interview video with the BioDocs that I think is new.
Dragon Age - Preview @ Kotaku
Kotaku serves up a preview of Dragon Age from a demo of Red Cliffs (see the videos linked recently), with coverage of the relationship system and a detailed account of the battle. Here's a bit on that relationship system:
BioWare didn't confirm or deny the depth of the relationship system in the game (e.g. we do know that you can have more than one relationship at a time, but we don't know if homosexual relationships are possible for both genders). They did insist that it was "classy" and highlighted a new gift system where you have to find out what characters like and give them those things to raise their approval rating. For example, Morrigan likes jewelry, but she doesn't like rocks; she will take a rock if you give it to her, but you have to load her up with trinkets to get a spike in her approval rating. Sounds like a dating sim, really – but if jewelry is what it takes to bump Morrigan's approval up enough to unlock her best spells (or at the very least keep her from turning on me), then so be it.
...and an interesting bit on the status of the console control scheme:
It all sounds very spiffy – and given BioWare's track record, there's no reason to doubt that they can inject new life into a hackneyed genre with decent writing and voice acting. But I'm worried about the challenge of getting this experience on console intact. When I sat down to this demo, Laidlaw admitted that they hadn't even tested a controller scheme yet – not a good sign. At best, we'll get a clunky controller system that doesn't do as easily what the PC version does (think The Elder Scrolls IV: Oblivion). In the worst case, they'll have to actually change the game, cutting things from the console release or dumbing-down the PC version altogether.
Dragon Age - Red Cliffs Videos
Rock, Paper, Shotgun is pointing out two hopefully new Dragon Age trailers called Red Cliffs Gameplay 1 and 2. The source is Gametrailers but since RPS has them embedded, I'll send you their way. The two trailers show an attack on a village and some of the ensuing combat.
Dragon Age - Toolset Beta Signups
BioWare has opened signups for the Dragon Age toolset beta:
Welcome to the Dragon Age Toolset Beta Sign-up
We are taking applications now from Community members who want to participate in this closed Beta-test of the Dragon Age: Origins Toolset.
Be sure to read all the text - including the carefully worded disclaimer malice-forged to crystalline perfection in the frozen underbelly of winter's icy maw - before sending in your application. Not all who apply will become Beta testers.
Thanks, Avantenor!
Dragon Age - Origin Story Posters
BioWare has kicked up some posters representing the Origin stories. Here's what Chris Priestly had to say on the official forums:
We have updated the Dragon Age Origins with 6 Origin Story posters, one for each origin. For those who were lucky enough to come see us at the New York Comic Con, you'll recognize these as the posters we gave away at the event.
Now they are available for everyone.
Dragon Age - Desktop Theme
BioWare has kicked up a new Dragon Age desktop wallpaper to celebrate the release of David Gaider's The Stolen Throne.
Dragon Age - Box Shot @ Sorcerer's Place
Sorcerer's Place has the box art for Dragon's Age, which looks nicely dark and understated.
Dragon Age - New Screens
To celebrate the release of David Gaider's book, BioWare has released five Dragon Age screens that apparently show scenes relevant to both the book and the game. Catch them at Gamer's Hell.
Dragon Age - Stolen Throne Book Imminent
A message at the Dragon Age site reminds that David Gaider's The Stolen Throne novel is due today (or tomorrow, for those behind my time zone) - toss us some comments if you pick it up.
February
Dragon Age - On Console Versions @ MTV
MTV's recent comments on Dragon Age not suiting console audiences launched a lengthy thread on our forums. MTV has returned to the subject, talking briefly to Dan Tudge about bringing DA to consoles. Dan doesn't say much but he does claim that Dragon Age remains a "core" PC experience, while the console versions aren't just a port:
The situation is the opposite of “Mass Effect,” where BioWare designed the interface in a console-friendly format first before bringing in a team to tweak their foundation to work best with a keyboard and mouse interface on the PC version.
“We really started ['Dragon Age'] right from the get go as a core PC title,” he said. “During development, we realized this didn’t just have to be PC — the audiences have migrated. [We have been] able to do things that still keep it very old school and [a] very spiritual successor to ‘Baldur’s Gate’ but also make it new and accessible.”
Dragon Age - Video Interview @ G4TV
Both Greg and Ray front up for a D.I.C.E. video interview with G4TV on Dragon Age. The video runs for a lengthy 13 minutes or so.
Dragon Age - Fellowship of the Wardens Trailer
Over at Shacknews is a new Dragon Age trailer called Fellowship of the Warden, again channeling that Lord of the Rings vibe.
Dragon Age - Might Not Catch with Console Gamers
Patrick Klepak on the MTV Multiplayer blog writes that he couldn't quite come to grips with Dragon Age in a recent demo. He acknowledges he has never played Baldur's Gate and doubts DA will resonate with console players:
In the 10 minutes I spent trying out “Dragon Age” a few weeks ago at Electronic Arts‘ Redwood Shores offices, I died quickly. That’s mostly because BioWare dropped me into combat without walking me through a proper tutorial, but it only takes a moment to realize “Dragon Age” combat is different than anything BioWare has attempted for a console game before.
Dragon Age - Comic Con Impressions @ RPS
Kieron Gillen provides some unvarnished impressions of Dragon Age from Comic Con (lumping it together with Battlefield 1943 in one article):
Meanwhile, I played Dragon Age for much longer, and come away with less to say. That’s the perennial problem with playing an RPG like this on a show-floor - it’s not the format. I can play with the party control mechanism and prod around a few menus, but in terms of key elements like storytelling, I haven’t a clue. The whole demo took place in a dungeon containing (er) things. Which I killed. With swords. And magic.
I managed to get into one interactive conversation with NPCs, which managed to show off the Mass-effect-esque character acting and a pretty-typical Bioware troika of conversation options. As in, the be nice, be mercenary, be a right bastard choice. So, no, I don’t have a sense of whether it’s going to blossom into a delightful RPG epic of dark fantasy or similar.
Read on via the link for a description of his combat and camera experiences.
Dragon Age - Origins Update
Since we last posted about the Dragon Age Origins material at BioWare there has been an update. Their site is particularly slow for me at the moment but the obvious addition is the video streams are now up, offering a multi-part dev interview on the Origins with a few small glimpses of the game here and there.
Dragon Age - Preview @ bit-tech.net
UK site bit-tech.net is next up with a preview of Bioware's first proprietary IP cRPG, Dragon Age:Origins. Here's a bit on the "origins" cconcept:
The origins mechanic is a brand new feature for BioWare and one which has taken a long time to create as it basically changes the entire game in some way...Basically, when players start a game they choose a number of different options, much as they would do when started a game of Baldur’s Gate. What race do you want to be? What class are you? What are your starting stats? Do you need to choose a racial enemy or set some memorised spells?...
What makes Dragon Age different though is that how you design your character will change the setting for the first few hours of the game, which BioWare is calling the Origin Story as it explains who and where you come from. BioWare is hoping it’ll help build up a better sense of character for you too but introducing a sense of motivation and narrative to your own player-generated character.
So if, for example, you created a character who was an Elven mage then you may find that the first few hours of the game cast you as a young Elf learning his or her craft and enjoying a privileged upbringing. As a human rogue meanwhile you might find your origin is completely different – say, as a pauper who learns to thieve in order to survive life on the streets.
Conclusion:
In fact, when you get right down to it, BioWare’s latest RPG epic is so strikingly similar to its previous games that it’s hard to find many faults with it. It’s a tad formulaic in presentation obviously, but it’s a formula that BioWare has got down to an absolute tee. The last half dozen games the company has made may be fundamentally very similar, but they’re also undeniably very good too...
We liked Dragon Age: Origins an awful lot. Already we can tell that it’s shaping up to be a fantastically balanced and well written game and we don’t doubt that we’ll sink countless hours into it and that we’ll still be playing it in years to come – just like we do with BioWare’s other games.
Dragon Age - Interview @ GameSpot
Once again Executive Producer Dan Tudge fronts for an interview at Dragon Age. This time, GameSpot focuses on the different class roles available, although here's a bit on the titular dragons:
GameSpot: For a game named "Dragon Age," we sure haven't seen too many dragons...until now. Tell us about the dragons in the game. Who and what are they? What part will they play in the story?
Dan Tudge: There are different kinds of dragons in the game, ranging in size from large to "I can't believe I'm actually fighting something this huge!" One of the cool features in Dragon Age: Origins is large creature combat, so players can expect some pretty epic battles if a dragon is involved. As for their role in the story, dragons were once worshipped as deities, but "the maker" shackled them under the earth to sleep for all time. The darkspawn, who dwell underground, search for these "old gods," and when they find one, they corrupt the dragon with their taint, transforming it into an archdemon that commands the darkspawn to the surface, unleashing a devastating "blight" on the world. It will be up to you, as one of the last remaining Grey Wardens, to stop it.
Dragon Age - Preview @ Wired
Wired serves up their impressions from Dragon Age, apparently based on a studio visit:
Dragon Age is a story-driven game, which means lots of introductions to other characters, history lessons that kick-start quests and sifting through dialogue trees to chat with the populace. If you're the type of gamer who abhors anything coming between you and bludgeoning something to death, Dragon Age will be a difficult title to get through.
And don't think you can just skip through the dialogue, because it's crucial to understanding the decisions that you're asked to make during the adventure.
"There are times when you just sort of push back from the keyboard and go, 'What am I going to do here?'" says the game's executive producer, Dan Tudge. Dragon Age, he says, is a game for mature audiences — not because of blood and gore, but because of "the weight and reality of the choices you'd expect to experience in heavy situations."
...meanwhile, MTV has a brief interview on the PC delay, although the "spokesman" is careful not to say anything:
MTV Multiplayer: What will BioWare do with the extra development time for the PC version?
BioWare: We plan to use the additional time to add that extra polish to the game, which is shaping up quite well already.
MTV Multiplayer: Is BioWare planning anything special for PC gamers who had expected they’d be playing “Dragon Age” in the near future?
BioWare: Our fans have been extremely patient and supportive of us, so we’re working extra hard to make sure we honor our commitment to them as we ensure “Dragon Age: Origins” is a top quality game that exceeds our fans’ expectations.
Dragon Age - Origin Stories Unveiled
BioWare has detailed all six Origin stories from Dragon Age, with a new page on the website allowing you to choose a Dalish Elf, Mage, Dwarf Noble, Dwarf Commoner, City Elf or Human Noble and then read a description, view screens, get a wallpaper - and a trailer for each Origin is marked as "coming soon".
Dragon Age - Upcoming Trailer, Brief ComicCon Interview
According to the official Dragon Age community site, a new trailer is about to be released and members can check out some stills in advance (you'll need to sign in).
Meanwhile, MTV Multiplayer spoke to Dan Tudge (who obviously didn't leave much of an impression because he is called 'Truge' all throught the piece) about why Mass Effect was announced as a trilogy but Dragon Age wasn't:
“Each team is really encouraged to be entrepreneurial about their own destiny, if you will,” he said. “The ‘Mass Effect’ team focused heavily on a trilogy, that’s something they really wanted to do and tell a story through a trilogy. That doesn’t mean that other great things can’t happen in the ‘Mass Effect’ universe. Whereas with us, rather than approach it from [having one] iconic hero, we really wanted to create a sandbox for great fantasy entertainment and really create a universe that’s compelling, that’s engaging, that there’s a lot of depth to.”
Dragon Age - Video Interview @ Giant Bomb
Executive Producer Dan Tudge says DA is "truthfully the next-gen successor to Baldur's Gate" in this video interview with Giant Bomb at ComicCon that focuses on how the moral decisions differ from the implementations in Fable II and Fallout 3.
Dragon Age - Previews @ Bit-tech, Games Radar, GameSpy
Bit-tech (thanks, Minotic), Games Radar and GameSpot UK are the latest sites offer Dragon Age previews from ComicCon and an EA showcase event in the UK. From Bit-tech's impressions:
Admittedly, one of the limiting factors of the origins (and the game in general) is that there are only three base classes for players to choose from – Warrior, Mage or Rogue. That dwindles a bit compared to the huge variety on offer in the Baldur’s Gate games, but how disapproving we are of this scaling-down will depend largely on how well the different origins hold up.
Gauging this though is obviously bound to be more than just a little difficult, because origins don’t just affect the start of the game. They affect the game as a whole. If you take the path of an Elven warrior then you’ll have to cope with the potential stigmas and ramifications that this road brings for the rest of the game. You’ll find that there’ll be a definite reputation laid out for you to deviate from or adhere to.
Games Radar calls it "Fable II's grown up brother":
Yep, you're going to have companions this time around too, only in Dragon Age they'll be humanoid rather than canine. You'll have a more traditional RPG party made up of yourself and three NPCs, but rather than being Final Fantasy-style walking weapons, they'll dynamically react to your on-going actions in a Fable II fashion as the game progresses. Actually, make that a very Fable II fashion.
You see, from what we were shown, the mechanics look almost identical in some ways. Your party members will have approval bars showing their feelings towards your actions, and you can even win them over with gifts. And yes, if you please the right characters sufficiently, you can trigger romantic sub-plots. At the other end of the scale, if you piss them off too much with actions they don't agree with, they'll leave your party altogether and have to be replaced.
...and from GameSpot's UK viewing:
Our party consisted of four characters: the circle mage, a female level 5 mage; the tower guard, a male level 6 warrior; Alistair, a male level 5 warrior; and Winter, a female level 5 warrior (who was also the game's origin-related protagonist, of elf descent). We didn't get a chance to thoroughly test all of their strengths and abilities, but each seemed to be equipped with specific unique powers. We were told you can augment non-playable character AI in the game, although this wasn't elaborated on. You'll also be able to customise some of your party members' options, and depending on your preference of play, you can have quite granular control over specific party member settings or sit back and let the AI kick in and command your unselected companions. If you poorly manage your party and subject them to a gruesome death, fear not: Party members slain in battle can be resurrected once your immediate threat has passed; however, they'll suffer a hit to their health and won't be as much help to you as those still in fighting condition.
Dragon Age - Preview @ GameSpy
GameSpy joins the crowd at ComicCon. Here's a bit from their demo of Dragon Age with BioWare's Dan Tudge:
Once our hosts plowed through a few werewolves, though, they found they were willing to talk. Though I'm teetering deadly close to Tudge's boundaries, let's just say that, depending on how you play your cards, your army could just as easily be bolstered by a pack of werewolves. This here is some RPG-logic of the sort that BioWare loves applied to a broader context. Think about it in terms of companion characters: If you start doing evil stuff, you'll attract the brigands and alienate the paladins. While this appears to be going on as well in Dragon Age (one particular companion character bristles when you elect to follow a grisly course of action, while another relished in the potential bloodshed), it looks like this mechanic could affect what your army ends up looking like as the game progresses.
Dragon Age - Screens @ Worthplaying
Worthplaying has 26 screens from Dragon Age, presumably from ComicCon and hopefully new.
Dragon Age - Hands On @ Eurogamer
Jon Blyth writes his impressions on an early dungeon crawl in DA:O, while Ray Muzyka informs on the maturity of the game.
"A lot of fantasy games, traditionally, have been high fantasy - Tolkienesque fantasy, where good battles evil. And there's another end of that spectrum, the low fantasy, which is a lot darker. Dragon Age is right in the middle - dark, heroic fantasy is what we're calling it - and it's the best of both worlds."
So, we can expect a certain amount of heroism, but nothing like a couple of naive wee hobbits chucking rocks at a Nazgul. Certainly, the clip we're shown through, which features a battle between Elves and Werewolves - doesn't play out as Disney fans might expect. The Blight vs. Grey Wardens theme might be High Fantasy, but the decisions you'll make will often seem less than heroic. During the presentation, those decisions were presented to us, as you'd expect, in the traditional dialogue tree. But to its credit, there was very little of the obvious good, evil, and neutral options that plague the genre. It was just options. And because the situation wasn't as morally straightforward as killing or rescuing a wide-eyed child, every side had a fairly valid point.
Muzyka expands on that. "Dragon Age has got that optimistic side, but it's got a dark side. Every choice has a consequence, and you need to feel that there are no safe or perfect choices. No choice feels purely good: you've got to think about what you want, and how your choice might move you towards that. So you're going to get a very different experience, depending on what choices you make."
They've a batch of screens up also.
Dragon Age - Preview @ IGN
IGN does a short hands-on preview of the Dragon Age demo being shown off at New York's Comic Con this week, focusing mostly on the controls system:
In all it's a very flexible system, and surprisingly easy to use given all the options that are available. You'll basically run through a series of collapsible menus to find just the right conditions and actions you want to take in a situation, and then you can chain a number of actions and conditions together for a specific response to a combat situation. And since you can use tactical conditions to switch from one set of actions to another, the range of options is nearly unlimited. While you can still play the game in pause-and-go mode, giving individual commands to each of your party members as needed, the tactics system gives you more security to let the AI handle the other members of your party while you focus on what's important.
Source: Blues News
Dragon Age - New York Comic Con
Game Trailers have a couple of gameplay videos from the NY Comic Con: Castle storming gameplay 1 & Castle storming gameply 2 (featuring the Ogre once again). You can checkout all the videos, from the Con, from this url.
Edit:
Dragon Age - Story Blog @ IGN
BioWare's irrregular blog at IGN has an update from David Gaider titled What Makes for a Dragon Age Story?
When we approached putting together the Dragon Age setting and story, we wanted something darker and more mature than what we have traditionally worked on. But what does that mean, exactly? To some people, “dark” might simply refer to gore and violence. It might refer to a world filled with horrors where heroism never pays off and unhappy endings are the order of the day. It might refer to adult content and nudity or, if you prefer to be literal, areas bathed in shadow to punctuate the serious subject matter. Dragon Age: Origins has many of the above elements, but when we say “dark” what we are referring to are difficult choices.
Dragon Age - PC Delayed
Seems the PC version of the game will be released alongside the console version according to Blue's News.
BioWare announces a delay to the Windows edition of Dragon Age: Origins, saying the PC installment is now due in the second half of this year coinciding with the release of the console editions of the role-playing game. They do not offer a reason, but the pronouncement does include reassurances from Dr. Ray Muzyka, who says: "Dragon Age: Origins is shaping up to be quite amazing in its level of quality and polish," going on to say, "I’m really proud of our team, who are working very hard to make Dragon Age: Origins the biggest and most exciting BioWare game yet, and we will work to ensure it not only meets, but exceeds the expectations of our loyal audience of fans."
I purused the Bioware forums and here is what Chris Priestly post:
We wanted to give the community a heads-up on a recent decision to move the launch of Dragon Age: Origins for the PC to the last half of 2009. That’s a change from the previously announced date of March 2009.
Why is this happening? Both EA and BioWare are really excited about the potential of the game on both PC and consoles and we want to ensure we deliver a blockbuster, AAA BioWare-quality title - as the game is shaping up so well already. An incredible amount of time and effort has gone into Dragon Age: Origins and this extra time will ensure we deliver the quality kind of launch you have come to expect from our games.
At BioWare, our fans and community have always been top priority, so we wanted to you to hear this news from us first. Please discuss this topic here: Click Here
Dragon Age - Preview Tidbits @ GameBanshee
GameBanshee sends word they have some summarised some tidbits from the recent PC Gamer preview of Dragon Age.
January
Dragon Age - Cover Article in Next PC Gamer
More a heads up than actual news but Chris Priestly is pointing out an upcoming Dragon Age feature in the next PC Gamer that goes into some detail on the Origin Stories. Here is his post from the official forums:
I'm calling out to all of our North American audience that the next copy of PC Gamer magazine will have a huge feature article and cover devoted to Dragon Age Origins.
PC Gamer writer Evan Lahti was recently up here in chilly Edmonton where he was able to interview the Dev team and get some hands on time with Dragon Age Origins it's self. Once he headed back to warmer climes, he wrote this excellent 9 page article on his time with the game and his thoughts and impressions.
The article is chock full of hot new screenshots including your first glimpses of all 6 origin stories, some new areas and a few creatures sprinkled in. The article also talks about how Dragon Age relates back to Baldur's Gate, it talks about the Dragon Age Toolset and delves deep into where some of the Dev team got their "origin story" in the world of video games.
Look for your copy of PC Gamer with the Ogre on the front as this cool issue will be on sale in North America on February 3.
Dragon Age - History of Orzammar
Late last week the Dragon Age site kicked up a short History of Orzammar and their dwarves:
"The Memories tell us that once our lands were numerous and extended far beyond the Frostback Mountains. The thaigs were once almost beyond counting. Kal-Sharok was the capital then, home to all noble houses, and Orzammar was simply home to the Miner and Smith castes. It was with the coming of the Tevinter Imperium that things began to change. Paragon Garal moved the seat of power to Orzammar to more closely oversee the trade that began with the surface. It seemed that our people were entering a new age of prosperity. We taught such concepts as commerce and coinage to the humans, and in return they provided us with a wealth of things we had never possessed in the deep: grains and wood, to name two."
Dragon Age - Preview @ Hooked Gamers
Also at Hooked Gamers is a look at Dragon Age, presumably based on existing information:
One particularly intriguing new feature is that you will be able to "tag" more than one spellcaster in your party to work together in combat situations. The result is that when they cast in conjunction with one another, the results are often singular, possibly spectacular, and frequently unpredictable. It's definitely not like ordering from a restaurant menu.
Source: GameBanshee
Dragon Age - The Stolen Throne Novel Announced
BioWare has announced a Dragon Age novel titled The Stolen Throne, penned by lead writer David Gaider. The book will be available in early March but you can download the first chapter in .pdf format now - presumably this might give some insight into the game and the quality of writing, so let us know what you think in the comments:
Tor Books, the largest publisher of science fiction in the world, and BioWare, are proud to announce the upcoming release of the novel Dragon Age: The Stolen Throne, the thrilling prequel to Dragon Age: Origins. This gripping novel written by veteran video game developer and writer, David Gaider, will introduce the reader to the world of Dragon Age: Origins. Available in stores March 3rd 2009.
When the beloved rebel queen is murdered, her son Maric sets out on a mission of vengeance against the faithless lords who were responsible for his mother's untimely death. The nation of Ferelden that once prospered under his family's reign now suffers under the cruel hands of the invading Orlesians. His countrymen now live in fear and no one is to be trusted.
Maric soon becomes the leader of a rebel army hell-bent on retaking Ferelden from the control of a foreign tyrant. With only two true allies by his side, the brash outlaw Loghain and the beautiful warrior maiden Rowan, Maric and his trusted band must outwit spies and traitors as they try to reclaim the stolen throne.
The entire first chapter of the novel is also now available for download.
December
Dragon Age - Bringing the Grey Wardens to Life
In the Dragon Age gallery a new video is available showing how the Grey Wardens have come to life. It is narrated by the devs of Bioware.
Source: Blues News
Dragon Age - The Characters of Q&A @ Gamespot
Gamespot question Dan Tudge on the characters of DA:O.
The Canadian development studio known as BioWare made a name for itself with in-depth fantasy role-playing games for the PC, most notably the Baldur's Gate series some 10 years ago. The studio has now come full circle with its next project, Dragon Age: Origins, which will be, of all things, an in-depth fantasy role-playing game for the PC (and presumably for consoles later on). Any good story has an intriguing cast of characters, and Dragon Age will certainly have a colorful cast, which you can see in this exclusive new video. Executive producer Dan Tudge explains.
Dragon Age - Character Update
From the Dragon Age website:
Dragon Age: Origins reveals a new character: Alistair. Alistair is a young Grey Warden that was recruited by Duncan less than six months before the Blight began. Read more in the character section as to why he left the Chantry to join the Grey Wardens.
Dragon Age - Grey Wardens Update
BioWare has kicked up some Dragon Age update focusing on the Grey Wardens. Since Community Coordinator Chris Priestly has done my job for me, here is his post with links:
We have a whole slew of new information, a new video featuring the Grey Wardens as well as Duncan, the head of the Grey Wardens, in action.
You can see the cool new video of a Grey Warden fighting his way through the darkspawn hordes here on the Grey Wardens page: http://dragonage.bioware.com/greywardens.html
Also make sure you click on the videos tab on the main page to be taken to the first of a series of Behind the Shield interviews with the Dragon Age: Origins Developers. This first episode discusses the Grey Wardens and features many of your favorite BioWare personalities. You can see it here:
http://dragonage.bioware.com/
Plus, we have not one, but TWO cool new Dragon Age: Origins desktop wallpapers for you. One linked from the Grey Wardens page featuring the heraldic shield of the Grey Wardens. The other, a Daelish Elven warrior, is up on the Gallery here: http://dragonage.bioware.com/gallery.html
Thanks, Minotic!
Dragon Age - Creature Profile
BioWare has added a profile of the Deep Stalker from Dragon Age. Word is "these vicious predators of the dark carve small tunnels through the stone in search of prey. "
Dragon Age - Creature Profile & Screens
Bioware adds a monster profile to it's Dragon Age Creatures section, and Worthplaying has 3 hopefully new screenshots up here.
November
Dragon Age - Blog Update @ IGN
Dragon Age Project Director Dan Tudge writes his first blog entry for their IGN blog, kicking off a series on the history of the gameworld. Here's his intro:
The team at BioWare has been working very hard on the game and as we get close to completion, a lot of our fans have been asking for more information. Firstly, let me say that I am very proud to be part of the Dragon Age team at BioWare. It’s an honor to work alongside such a creative, dedicated and talented team. Dragon Age: Origins is shaping up to be a truly incredible game, one that offers a deep and rich story, with amazing tactical combat, a huge world to explore and Origin Stories which will provide the lens through which the player will experience the adventure. This all comes together in BioWare’s very own gritty Dragon Age universe.
Over the next few months, I’m going to give you a crash course about the game and I’ll begin today by introducing you to the Grey Wardens, a secretive brotherhood that spans the ages.
A handful of screens illustrate the article.
Thanks, Minotic!
Dragon Age - Q&A @ Gamespot
I'm up far too late (again), but anyway, a Q&A has just gone up at Gamespot that's heavy on the comparisons with Baldur's Gate & Neverwinter Nights. It's Executive producer Dan Tudge answering the questions.
GS: Finally, is there anything else you'd like to add about the way you hope Dragon Age will stack up against the Baldur's Gate and Neverwinter Nights games?
DT: A big difference between Dragon Age: Origins and our previous fantasy games is that Dragon Age is our own original dark-fantasy universe. It's a completely new world that BioWare designed from the ground up, with its own deep history and lore, so fans will see things that they haven't seen before in other fantasy games. It's also the darkest and grittiest game we've ever made. It's intended for a mature audience, so if you're looking for a fun, sophisticated game with a page-turning story set in a huge dark-fantasy universe, this is the one for you. It's BioWare fantasy role-playing at its finest, and you may even be shocked by some of the things you'll see...!
Dragon Age - The Importance of Dogs
BioWare has an update for Dragon Age titled The Importance of Dogs:
I am frequently asked, during my travels in foreign lands, to explain the omnipresence of dogs in Ferelden. In every civilized corner of Thedas, an astute observer will note that dogs are employed in hunting game, keeping barns and storehouses free of vermin, herding livestock, guarding homes, and in the mountains they are even used as beasts of burden. It is simply that Fereldans show appreciation for the work that their dogs do. And perhaps the reason for that is tangled up in mythology.
Dragon Age - Official FAQ
Minotic writes that BioWare has kicked up an official FAQ for Dragon Age. A sample:
1.02: It has been mentioned that Dragon Age is set in a dark, heroic, fantasy world. What does that mean?
It means that Dragon Age: Origins is a very gritty, often bloody adventure with mature themes. It has elements of traditional fantasy like heroes, villains, and magic, but we’re not pulling any punches – you’re going to be immersed in a brutal, dangerous, and sometimes shocking world.
1.03: When will Dragon Age be released?
The PC version of Dragon Age will be available early in 2009. The Xbox 360 and Playstation 3 versions are scheduled for winter 2009.
Dragon Age - German Preview @ Gamestar
BioWare's Chris Priestly writes about a 5-page German preview of Dragon Age at Gamestar. From the Bio community news page:
In the article they give their early thoughts on Dragon Age and call out some cool new information on things like the four schools of magic, the seven attributes of your player character and much more.
You can check out all 5 pages of the Gamestar article here: Klicken Sie Hier.
And if you aren’t fluent in German, you can always join the thread discussing it on our forums here: Click here for English discussion.
Dragon Age - World Update
A small update to BioWare's Dragon Age lore with the Shriek monster added to the creatures page.
October
Dragon Age - Origin Trailer, World Updates
BioWare has released some Dragon Age updates. The first is a trailer that compares the changes with different Origin stories - you can grab it at the official site or head to Rock, Paper, Shotgun to avoid the Flash and stream the GameTrailers version instead. According to John Walker, the acting is better than we've seen so far.
They've also updated their World section with info on the Fanged Skeleton and Wynne.
Dragon Age - Toolset Impressions
BioWare is pointing some first-hand impressions of the Dragon Age toolset from community member Ben WH over at NW Vault. The four-parter has been running since last week and here's the intro to set the scene:
Earlier this week I returned from an extended trip overseas, the highlight of which was a visit to Bioware’s studios in Edmonton for a special invitation event to take a look at the Dragon Age toolset. Why was I there? Good question. Apparently I had been mistaken for an important contributor to the NWN community, so I kept the visor of my hat down low while I rubbed shoulders with the likes of Adam Miller, Beerfish, Hugie, Stratovarious, Alazander, Daemon Blackrazor and fluffyamoeba, and did my best not to get ‘rumbled’ by security. It wasn’t long before a number of us were sitting at our PCs and ‘ooohing’ like a bunch of schoolgirls in front of a Brad Pitt movie.
Dragon Age - Interview @ GameBanshee
BioWare's Dan Tudge has been interviewed at GameBanshee about Dragon Age. Jon Birnbaum tries to tease out some interesting questions but Dan sticks to the company line:
GB: How many attributes, skills, spells, and other character traits do you intend to implement into the game? How can such abilities be utilized during non-combat situations?
Dan: We’re not revealing specific numbers but I can say that customization and character progression are key design pillars in all of BioWare’s games. The character creation system is very robust, so you can make your character male or female, and customize their appearance in great detail. There are a wide variety of talents and spells available, and you can choose to progress those down a number of different paths and specializations. A character who has a high “Persuade” ability, for example, may get different dialogue options, which may lead to different character reactions and storyline outcomes.
GB: Are there any factions we'll be aligning with or opposing during the game? If so, are there any notable ones you can tell us more about?
Dan: You’ll be recruited into the Grey Wardens who are a legendary group of warriors charged with defending Ferelden against the darkspawn. There are many different types of darkspawn, like the Hurlocks and Genlocks we’ve shown in our demos, but there are plenty more types of creatures that have yet to be revealed.
Dragon Age - Posters @ Official Site
BioWare has released three Dragon Age posters featuring Morrigan, which were used for promos at Gen-Con, PAX and GC.
Dragon Age - Video Demo @ Gamespot
From the offical Dragon Age website; Gamespot have an exclusive gameplay video of the Bioware RPG.
Head to GameSpot to see the exclusive demo shown only at the Leipzig Games Convention and the Penny Arcade Expo. Narrated by project director Dan Tudge, see how your choice of Origin Story changes how the game unfolds.
Dragon Age - Interview @ VideoGamer
The full VideoGamer interview with Brent Knowles on Dragon Age that we pulled a snippet from yesterday is now online. The first half talks about graphics, (lack of) multiplayer and future sequels and the second half DRM, so nothing new about the gameplay is revealed. So, on piracy:
VideoGamer.com: I interviewed Peter Molyneux recently regarding Fable II, and he said that he felt the PC market was "in tatters" as a result of piracy. But you guys still seem keen to support the PC platform strongly. What's your take on developers who say hardcore PC gaming is dead?
BK: Personally I'm a huge PC gamer. I'd be really disappointed if every company started adopting that philosophy and I think it could start becoming very self-defeating. There's definitely a difference in sales but when you lump all the consoles together versus the PC market it's maybe not a fair comparison. If you make a smart product that has a lot of reasons for fans to continue going online, like our post-release content will, to download additional material that gives them a reason to secure a legitimate copy of the game. There's still a lot of PC games that do well. It's maybe not the golden child market it was a long time ago but it also goes in cycles, right? I really like PC gaming, a lot of people here like PC gaming. We have a lot of fans who are very active and are PC gamers. We have newer fans of the consoles but we still have guys who email about Baldur's Gate II. I think underestimating the PC market at this point would be a mistake. It's still a viable market. I don't feel it's in tatters.
Dragon Age - Sequel, DLC Planned
This is surely obvious to anyone who knows BioWare but VideoGamer.com is promoting an upcoming Dragon Age interview with Brent Knowles, where he "reveals" their intent to develop an IP portfolio:
When asked if Dragon Age was a franchise BioWare intends to return to in the future, Knowles replied: "We're already planning the future, what the team's going to do, where the IP's going to go. We've spent years developing the world. There's many more countries in the world than the one you're visiting in the first game, there's thousands of years of history, there are a lot of exciting places and events for players to experience, so we're definitely hoping to see the Dragon Age IP have a really bright life after the initial release."
While Knowles couldn't suggest when fans will see the next Dragon Age game, he did say it'll be out before "people haven't forgotten" about the franchise.
Dragon Age - Upcoming Game Informer Preview
I don't normally do these sorts of newsbits but this sounds like it might to worth a read.. BioWare is promoting the just-released November issue of Game Informer, saying "new details about Dragon Age: Origins, including the Mage Origin Story, party tactic system, party member approval system, item combos and upgrading, and much more." Word from Worthplaying is that the issue confirms an X360 and PS3 version to follow after the PC (though this isn't new).
Dragon Age - Character Snippett @ Worthplaying
Worthplaying is up with a brief bio and screen of Morrigan, an NPC slated as a potential party companion in Bioware's rpg Dragon Age. This is basically the same description that Gamespot had in it's Impressions article, but in case you missed it:
Morrigan Bio
"Tales and legends, lies and idle fancies... have you no minds of your own?"
Morrigan does not deny being a Witch of the Wilds, just as her mother is, but laughs at those who fear the title. Once upon a time the Witches of the Wilds terrorized the forest folk, and were rumored to feast upon the flesh of mortal men in the guise of animals. Her mother claims the name of Flemeth, belonging to a terrifying legend that dates back a thousand years, and yet Morrigan would laugh at those who fear such tales as well. Her mother has taught her well and granted her the power to seek out her greatest desires, and for Morrigan that is all that matters.
She is an exotic beauty that has learned to hold the rest of mankind in contempt, having watched them from afar from her isolated forest home. She is powerful and twisted, and yet as much as she despises the foibles of men she also secretly wishes to know more of them. She yearns to explore beyond the confines of the Korcari Wilds, and when the darkspawn rise to threaten the world once more an opportunity presents itself at last...
Looks like the first screenshot would be her.
Dragon Age - Game World Updates
BioWare has updated the Dragon Age World page at the official site with info on Fereldan, the fortress of Ostagar and monsters like Werewolves, Genlocks and more. Here's a sample:
Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive Imperial holdings south of the Waking Sea. It stood at the edge of the Korcari Wilds and watched for any signs of invasion by the barbarians today known as the Chasind wilders. Straddling a narrow pass in the hills, the fortress needed to be by-passed in order for the WIlders to reach the fertile lowlands to the north and proved to be exceedingly difficult for the Wilders to attack due to its naturally defensible position. Like most Imperial holdings in the south, Ostagar was abandoned after Tevinter's collapse during the First Blight. It was successfully sacked by the Chasind wilders and then, as the Chasind threat dwindled following the creation of the modern Ferelden nation, fell to ruin completely.
Dragon Age - Exclusive Impressions @ Gamespot
Gamespot have a updated impressions piece looking a little at Dialogue, Combat and a new character. There's a video with the producer discussing the game also.
Our updated demonstration time with the game included watching several dialogue scenes and two different battles. As we've discussed in our earlier coverage, Dragon Age's dialogue takes place by way of Neverwinter Nights-style numbered responses that may be insulting, polite, or humorous--or give you the opportunity to use your characters' speech-related abilities, such as persuasion or intimidation. You may also find yourself connecting more closely with certain characters depending on both your character's conversation skills and your character's origin. The human noble warrior, for instance, might get a better reaction from the Ash Warriors, an elite canine corps that fights alongside the Gray Wardens, and receive some additional reconnaissance info, while the elf wizard may be dismissed out-of-hand by the brusque warriors. By the same token, the elf wizard may connect more closely to characters such as Wynn, a mysterious sorceress in service of the king, who confides more closely in the elf because of the common bond of sorcery.
We also had a chance to watch a few different battles in action. Battles will be action-packed and seem reminiscent of the melees of BioWare's Knights of the Old Republic--small-scale, heated skirmishes between your party members and small squadrons of enemies. Like in Knights of the Old Republic (and BioWare's previous fantasy RPGs), you'll be able to pause the game at any time to give orders to your foes. Each character will have various skills and abilities that can, in the PC version of the game, be assigned to various hotkeys that also appear along the bottom of the screen, as with many massively multiplayer games such as World of Warcraft. These abilities can include combat skills, such as melee stun attacks and shield bash attacks that knock opponents down, as well as magic spells. Like with those games, different attacks will have different properties, and some will have "cooldown" times after using them before you can use them again.
September
Dragon Age - Toolset Videos
Now that all six parts of the Dragon Age toolset demo video are out, VoodooExtreme has collected them all together in one spot.
Dragon Age - Toolset Screens
BioWare has released four new Dragon Age toolset screens - you'll need to log in to their silly Flash-y site to view them.
Dragon Age - Video Update
All four parts of BioWare's narrated Dragon Age presentation with Dan Tudge explaining the action are now available. You can grab them from the Flash-y official site or VoodooExtreme.
Dragon Age - Videos & Screens
News from BioWare of a Dragon Age media blitz this week. Promising more to come as the week progresses, today we have Part 1 of Dan Tudge's E3 presentation (choose the second video on the right of the screen), Part 1 and Part 2 of the PAX toolset demo (you'll need to log in) and two dozen new screens. Community members signed in apparently get five more screens.
Dragon Age - Screens @ GamersHell
GamersHell has added five screenshots to their media gallery for Bioware's cRPG in development, Dragon Age. You can view them here.
Dragon Age - Preview @ VideoGamer
VideoGamer has a preview of Dragon Age, following Dan Tudge's demo at Leipzig. Apparently they're a little disappointed it isn't a fantasy makeover for Mass Effect:
So, if you're looking for Mass Effect with a fantasy skin, then look away now. Dragon Age is more like Baldur's Gate with a Lord of the Rings skin. At least that's the overriding feeling we get from the demo.
The game's set up - you choose a character class and battle against the evil Blight as you rise through the ranks of the elite Grey Wardens warrior group - is classic fantasy fare and will be instantly familiar to the genre's fans. The pseudo real-time combat, which can be paused at the players' whim, allows you to seamlessly switch between members of your party, dish out commands and cast spells - just like you did in Baldur's Gate back in the day. It all feels, well, a little old.
Source: GameBanshee
Dragon Age - Preview @ Play.tm
Play.tm has a preview of Dragon Age after seeing Dan Tudge demonstrate the title in Leipzig:
Beyond character and story specific choices, ambiguous moral decisions will also have to be faced - will you do the right thing but potentially miss out on something key to your central quest? Or will you do the wrong thing to get what you need, regardless of how other people in the game regard you? One such decision was faced when dealing with a captive prisoner in a town being defended by the Grey Wardens from the Blight. Kill the hapless chap and you might get a useful key, feed him and you've made an ally, but at the expense of a useful item. As BioWare point out, this is a simplistic example, but later on in the game the choices will be more complex; the morality cloudy. The first two to three hours will be unique, and based entirely on your character and their actions, we're reliably informed.
Dragon Age - Podcast @ iGame Radio
Chris Priestly has been interviewed about Dragon Age in a podcast at iGame Radio (which is a Mac site - no, I don't know why):
Amongst my many press interviews and such while we were in Seattle for the Penny Arcade Expo (PAX) was a podcast I did with Omaha Sternberg from I Game Radio. We sat someplace quiet (a rare find at PAX) and she asked me a ton of questions after having just seen the Dragon Age: Origins demo in the booth. She is a huge RPG fan and really enjoyed what she saw, so had a ton of questions about the game.
You can check out her podcast here: Click Here
Dragon Age - Interview @ CrispyGamer
A six page interview with BioWare's David Gaider is up at CrispyGamer, titled A Farewell to Licenses. David talks about Dragon Age's back story with the Blight, BioWare's design philosophy, being fantasy but not generic - and this bit on choices:
Crispy Gamer: In Dragon Age, during the demo I noticed a lot of talk about choices affecting how the game plays and where you go. How much do choices factor into the ending of the game?
Gaider: BioWare creates story-driven games. We don't really create sandbox games. There's even a point in Baldur's Gate II where the world opens up and you can go wherever, but it's still under our control. Of course, you can lose yourself in the world of Dragon Age, the choices are there. I would say that there are more choices than in our more recent titles, but that's hard to judge.
There are a few big decisions that you have to make towards the middle of the game that change things quite a bit. In fact, those are really hard to write because once those things are in place so you have to account for them through the rest of the game. To that end, there have been places where we've been tempted to take things out because it would be easier on us.
Crispy Gamer: Do some hand-holding?
Gaider: Right, but we decided to keep them in because we love those parts. We love the way this works and how there's more freedom. For endings, we have big endings and small endings. I love the Fallout idea where you find out how the choices you made effect different areas we went to.
Thanks, Lemonhead!
August
Dragon Age - Toolset Press Release
BioWare has whipped up an official press release on the Dragon Age toolset, which debuts at PAX:
BioWare Reveals Dragon Age Toolset Details
Toolset to Debut at 2008 Penny Arcade Expo
SEATTLE--(BUSINESS WIRE)--Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that it will continue in the studio’s long tradition of delivering powerful content-creations to the gaming community by releasing the Dragon Age™ Toolset. BioWare will be presenting the Dragon Age™ Toolset at the Penny Arcade Expo in the Washington State Convention & Trade Center today through Sunday. Designed specifically for the highly-anticipated Role-playing PC game Dragon Age™: Origins, the Dragon Age Toolset provides players with developer-grade tools that will allow them to produce their own content.
Attendees of the Penny Arcade Expo will be the first ever to see the new toolset in action as BioWare will provide a live demonstration of some of its exciting features and capabilities. The Dragon Age Toolset will be part of a stage demonstration during the Penny Arcade Expo at 1:30pm, August 31, on the main stage at the Washington State Convention & Trade Center in Seattle, Washington. Key features include:
- Create Original Adventures – Using the rich set of Dragon Age assets and locations as starting blocks, users can modify these stunning areas by adding new quests, characters and scripting to craft their own adventures, fate-defining conversations and cut-scenes.
- Powerful Script Editor – Users can fully customize combat and creature AI, allowing them to create detailed action sequences full of heart-pounding party-based tactical combat.
- Content Creators Community – BioWare plans to have a dedicated community area online where content creators can share content easily and get content updates for the toolset.
- On-Going Toolset Content Updates – BioWare plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.
BioWare has a long history of delivering powerful content-creation tools and support to its community. In 2002, the studio released a Toolkit for the ever popular Neverwinter Nights™ which has allowed fans to create over 5,000 adventure modules of their own design, the most fan-created content in BioWare’s history. Fans have not only created stand-alone adventures with the trailblazing Neverwinter Nights toolset, they still continue to create modules, five years after its original release and have crafted thousands of completely new monsters, hundreds of thousands of in-game objects (eg. weapons, armor, food, special effects, building facades, etc.) and dozens of worlds.
For more information about Dragon Age: Origins, the latest updates, or to join BioWare’s Dragon Age community, visit www.dragonage.com.
Dragon Age - Heading to PAX
BioWare is also heading to PAX with Dragon Age, although there's no indication you'll get to play with it.
Dragon Age - Screens @ Worthplaying
Looks like the top five screens of NPCs and a library interior shown over at Worthplaying's Dragon Age page may be new. If not, hopefully they're atmospheric enough for a second look.
Also, if you haven't already checked out the GC2008 trailers from earlier newsposts, Action Trip has some quick and easily streamable versions here.
Dragon Age - Interview @ Gameshark
Dragon Age lead writer David Gaider has been interviewed at Gameshark. Here's a bit on religion in the setting:
Obviously there are certain things that you probably can't discuss yet, but what is your favorite thing about Dragon Age? Is there a particular NPC or story arc?
You're killing me. Of course I have my favorite NPC and story arc, and could gush about them for an hour, but no such luck just yet. I can talk a little about the world, however. One of my favorite things about the world is the way we've handled the religion. Many fans expected us to go with the obligatory pantheon of gods, just as in D&D, but we haven't done that. In Dragon Age, the humans have a single dominant religion that is also monotheistic. The Chantry believes in the Maker, a god that once ruled from the heavenly Golden City and watched over all of His Creation until mankind's own arrogance and pride drove Him away and made Him turn his back on those he made.
Thing is, there is no proof that the Maker exists. He does not give spells to His priests, never makes personal appearances or directly intervenes in worldly affairs... yet people believe in Him. They see His hand in events and believe with all their heart that mankind must redeem themselves to regain His favor. Why? Because they have Faith. Faith is real in Dragon Age -- you can't have it if gods are walking around and providing proof wherever they go. They have faith without proof, just as in our own world, and that makes it feel all the more real. The Chantry is complex and represents something you could actually see yourself believing in rather than being some name you put on your character sheet that supposedly you provide token worship for. I know many people won't see this as a big thing, but to me it's just such a marked change from a standard fantasy convention that I adore it. I know, I know, crazy writer guy right?
Thanks, M Davis!
Dragon Age - GC Videos @ GameTrailers
Two new Dragon Age videos are out showing a couple of combat sequences - mostly using overhead views - that do indeed make DA look like a modern iteration of an Infinity Engine game. Head to Gametrailers for some Press Video Highlights and a Darkspawn Battle (or Rock, Paper, Shotgun if you'd like some British commentary on the second).
Dragon Age - New Screens
Duck over to IGN for a collection of new Dragon Age screens from GC.
Dragon Age - Interviews @ Eurogamer, GwJ
Dragon Age game director Dan Tudge speaks to Eurogamer in a rambling 4-page article, reinforcing the "spiritual successor to Baldur's Gate" line and possibly hinting at a demo and DLC. Here's a bit on the origin stories :
Eurogamer: What about game mechanics, what haven't we seen before?
Dan Tudge: I can't really go into the full details, but a subtle Origins example is something that I found very emotionally compelling. I was playing one of our origins stories and I actually had a situation where I had a very, very close friend within my origin... And to become a Grey Warden I had to make a difficult choice and had to leave my friend behind to what I felt was certain death. Playing through the game several hours later, I was actually doing a dungeon crawl underneath the city and I came across a prison area, and one of the individuals in one of the prison cells was my friend that I left behind, and I was actually elated because I had the opportunity to actually save him. Now I had picked any other origins he would have been some non-discreet player, but to me he was my friend. So it's a very subtle thing but very emotionally compelling.
...and Gamers with Jobs has a podcast that includes David Gaider.
Dragon Age - Single-player Only
I thought this was established but Lucky Day points out a (now) loooong thread on the Dragon Age forums about multiplayer. Fortunately, Chris Priestly provides a succinct answer:
Dragon Age: Origins is a single player game.
Dragon Age - Toolset Confirmed
BioWare has confirmed the toolset for Dragon Age, sending out a newsletter to those that signed up as "World builders". I didn't sign up but Ossian's Hugie got his newsletter and Bio programmer Scott Meadows picks up the topic on the forums:
Yay!
I can finally let my mouth go.
Yes we are very happy to confirm the toolset.
A fair warning though, there are still some things that I am not allowed to talk about. <looks around>
So ask away....
(What did I just get myself into?)
thx
Dragon Age - Interview @ Dasgamer
Greg Zeschuk chats to a site called Dasgamer about Dragon Age, covering some general topics such as this:
How does this game differ from past BioWare fantasy RPGs?
Dr. Greg Zeschuk: One of the things that we’re really doing with this game being is telling people this is a gritty, realistic, tough place to live. We look at traditional fantasies and it’s hard to describe — it’s like airy faerie, bright and shiny and the elves are happy and the hobbits are jolly. That’s not the world of Dragon Age. We describe it as dark heroic fantasy. Heroic is that epic sense that great knights and great warriors are famous for. The dark part really is those gritty mature storylines. We’re writing very much from an end perspective, so it won’t be a nice, light, soft fantasy. Some of these situations are really brutal and tough and they’re quite jarring. We’ve actually launched the player right into those right when they start the game. The actual game itself is impactful. It’s emotionally jarring and I think it’s very gritty and people will see it very differently than they see a traditional fantasy game.
Dragon Age - Interview @ UGO
A short-ish interview with BioWare's Greg Zeschuk on Dragon Age is up at UGO. Not much new revealed, although Greg hints at some interesting AI:
UGO: Are players able to control and of the friendly AI? Set parameters for offense or healing or anything like that?
Zeschuk: There are some very, very interesting and detailed features to the AI that you will control. We're going to go into more of it at a later date, but know that there is a really good system that we have in place. Whenever you have multiple characters you want to have some degree of autonomy, but again, we'll have to go into more of the specifics later.
Dragon Age - Off on Tour
BioWare announces Dragon Age is heading off on tour and will be on display somewhere near you. Weeeell...provided you live near Indie, Leipzig or Seattle, that is:
Edmonton, Alberta, Canada (August 13, 2008) – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), will be presenting their upcoming dark heroic fantasy Dragon Age™: Origins publicly for the first time ever to fans at Gen Con in Indianapolis, Indiana, the GC Developers Conference in Leipzig, Germany and the Penny Arcade Expo in Seattle, Washington.
Coming from behind closed doors and onto the show floor, BioWare is thrilled to reveal the heart-pounding demo that wowed international media at E3 2008 to the eager fans at Gen Con Indy, August 14-17, 2008, at the Indianapolis Convention Center in Indianapolis, Indiana. This marks the very first public appearance of Dragon Age: Origins ever, with fans able to get a first-hand look at some of the exciting combat, devastating magic and credible digital actors that make up this epic adventure.
Dragon Age: Origins will then cross the ocean to Leipzig, Germany, to reveal itself to eagerly awaiting European fans at the GC Developers Conference, held August 20-22, 2008, at the Leipzig Exhibition Center. Dragon Age: Origins project director and executive producer Dan Tudge will be conducting behind closed doors demos to the press, revealing new details about combat, exploration, dialogue, the game’s origin stories and a few other juicy surprises not to be missed! BioWare’s community team will also be there to demo Dragon Age: Origins in a special lounge for invited members, fans and leaders of international EA community sites, August 22-24.
Fans attending the Penny Arcade Expo in Seattle, Washington, August 29-31, 2008, will get a close look at Dragon Age: Origins as the BioWare team shows off some of the exciting combat, gameplay and origin story features. Another special stage demo is also planned for PAX, providing the world’s first look at a major feature of Dragon Age: Origins.
For more information about Dragon Age: Origins, the latest updates, or to join BioWare’s Dragon Age community, visit www.dragonage.com.
Dragon Age - Interview @ MTV
Back to MTV again, this time for a "super-sized" interview with Greg Zeschuk on Dragon Age. Unfortunately, Greg doesn't reveal much:
Multiplayer: As the player, what’s my motivation in this game? Am I saving the world? Why is my hero doing what he’s doing?
Zeschuk: One of the things we think is pretty unique about “Dragon Age: Origins” has to do with the “Origins” appendage to the title. Origins is a return to BioWare’s roots. But also, the origin stories are personal individualized experiences players get to start the game. Doing something in that origin story [determines] in large part what you’re trying to do in the world. There is a story arc that everyone goes through, but it is personalized and quite different depending on how you go through the origin.
Multiplayer: And how long do you play those before you dovetail with what everyone else is playing?
Zeschuk: We’re not talking too much about the origin stories and how they work. There’s a nice chunk to enjoy.
July
Dragon Age - Screenshots @ Worthplaying
Worthplaying has posted 5 new screens for Bioware's recently announced rpg, Dragon Age: Origins. You can see them here.
Dragon Age - Preview @ Eurogamer
Oli Welsh writes up his not so impressed with Dragon Age preview.
Visually, Origins is technically impressive and flows smoothly, if not rapidly, from story to combat to exploration to conversation, within an elegantly restrained interface. It rarely excites, though. Its looks are as coolly handsome and restrained and hedge-betting as the characters who never say anything with feeling, because they have to deliver three responses the same way. There's grace and detached splendour here, but not much imagination, or guts, or glory. Dragon Age: Origins looks and sounds like a war in a library.
Dragon Age - Preview @ VoodooExtreme
VoodooExtreme has a short preview of Dragon Age that might be worth a look if you want to catch up, because it includes all the E3 screens and the gameplay video:
Combat was really cool. It mixes real-time and turn-based mechanics offering players who want to micro-manage their parties more of an active hand in doing so. You can also jump into any party member at any given time so that’s a plus too. Thankfully, Dragon Age isn’t a button masher, as melee classes get a wide selection of weapon styles and combo attacks that you can slap unto your hot bar. We’ll talk more about the interface later though. Both characters and monsters have special attacks as well as standard combo and style moves. In one fight our group had against an ogre, it was able to pick people up, punch them in the face and then throw them around. Fighting some of the tougher mobs is a lot like an epic encounter in a MMORPG.
Dragon Age - Gameplay Impressions @ GameSpot
GameSpot has a lengthy Dragon Age article with gameplay impressions after a 45min demo (that sounds similar to the Greg Zeschuk video walkthrough we linked yesterday):
After a Hollywood-worthy setup, the attacking horde showed up on the horizon and, accompanied by a superb orchestral score, began their charge toward the city gates. The king ordered the archers to open fire, and followed up their arrows with a pack of rabid-looking hounds. As the hounds went about tearing the enemy apart, the infantry charged forward and chaos ensued. The tower with the beacon was the first thing targeted by the horde's siege weapons, but that didn't prevent the game's hero from attempting to complete his part of the plan.
Dragon Age - Videos @ BioWare, GameSpot
Greg Zeschuk fronts a Dragon Age video demo at GameSpot that provides a couple of minutes actual gameplay footage (and an annoying blonde host).
You can also grab a 300Mb hi-res gameplay video direct from BioWare's press site.
Dragon Age - Previews @ GameSpy, IGN
GameSpy has a Dragon Age preview after a demo by Executive Producer, Dan Tudge:
Tudge played a melee-type for about half the demo, and the abilities on display were more or less what you'd expect: shield bashes, multiple-slash flurries, and plain old auto attacks. Things got much more interesting when he switched to a "mage" (his words; he also confirmed during a brief Q&A demo that "There will be 'classes' in Dragon Age for sure."). While the spells his mage hurled comprised your typical fantasy fare (fireballs, blizzards and the like), the ways that their effects interacted seemed straight out of BioShock. Example: after spilling a "grease" spell effect on the ground, Tudge's mage set the puddle ablaze by following up with a fireball. In another instance, an enemy's grease fire was extinguished by a blizzard. When he unleashed a tempest (think: a low-grade local thunderstorm), it almost looked like he agitated the targeted grease fire. Tudge referred to this as the "spell combo" system, and said that while many effects will be spelled out throughout the course of the game, others will be revealed through experimentation.
...and a shorter look at IGN:
BioWare also wanted to show off the combat system and the scalable battles. The recent trailer that has an army of monsters rushing toward a human army is basically taken from the game, and it's an in-engine cutscene. However, your goal is to not participate in that battle but to light a bonfire atop a tower to summon reinforcements. However, the gunlocks (the gremlin-like enemies) have taken the tower, so you must battle your way to the top.
At the base of the tower is a guard who warns you about the situation and you can recruit him to come along to help or have stay behind. You might use him as cannon fodder, and he's not a story NPC. The tower itself is swarming with enemies, and the demo runner had a four-man party with a female elf magic user for some extra firepower. (By the way, character creation will let you create a male or female character with the wide range of customization options.)
Dragon Age - Podcast, New Forums
A quick update for Dragon Age - BioWare has whipped up their first podcast (direct link) and the official forums have a new coat of paint.
Dragon Age - Impressions @ 1Up
1Up has posted an E3 preview feature article for Dragon Age, and it's a bit meatier than some we've seen:
Managing your party uses the classic BioWare pausable combat, where you stop action to queue up attacks. The party AI also allows for you to have multiple battles at once. We saw two party members in one room fighting off a beast while two others carried out another fight elsewhere. Parties will have a maximum of four players -- two fewer than the six possible in "Baldur's Gate II," which Zeschuk says is a compromise that enables them to achieve maximum "graphic fidelity" while also giving players enough "chess pieces" to move around the board. It's not, however, a result of the game design being dumbed down -- an understandable fear held by many PC enthusiasts, given BioWare's recent focus on console games. "It's a balance point," says Zeschuk. "You don't want to get overly detailed. In playtesting, we found that four was a nice number. You can mix it up with different characters but it's still easy enough to control, [yet] still detailed enough that people felt what they were doing was meaningful." Zeschuk also points out that by streamlining the number of characters players control, the team was able to focus on making other aspects of the game more epic: bigger enemies -- a room-filling ogre was shown during the demo -- as well as larger battles with dozens of combatants. "We're going to be mixing it up a little more," he says.
Conclusion:
But really, breaking new ground is not what Dragon Age is about -- and the tactical use of party-based combos, a hallmark of the Baldur's Gate series, looks amazingly fun. We saw a mage drop a grease spell across the floor of a room, which then was lit up by the group's flaming weapons, causing a stunning conflagration that engulfed the enemies. In another spot, one party member paralyzed the baddies while his cohorts picked them off one by one. It's these tactical opportunities and multitudes of different combat possibilities that gave classic RPGs such depth and replayability, and Dragon Age looks to be a truly worthy of the tradition.
Dragon Age - Console Versions Coming
From GameSpot's coverage of the EA conference comes confirmation of unspecified console versions of Dragon Age, "in the future":
While the id alliance was certainly a win for the publisher's EA Partners program, EA had news from its internal studios as well. Namely, during BioWare president Greg Zeschuk's demonstration of Dragon Age: Origins, the executive revealed that the game would arrive on consoles in addition to the PC. Unfortunately, the developer would only say that the titles would arrive "in the future," and Zelschuk did not elaborate on whether the title would surface on all platforms simultaneously.
Dragon Age - Updated Site, More Screens
BioWare has taken down the Dragon Age teaser site and put up a standard site, complete with five new screens.
Dragon Age - Press Release, Screens
EA and BioWare have sent a press release on Dragon Age:
BioWare Presents Dragon Age: Origins
New Details To Be Revealed About BioWare’s Dark Fantasy Epic At E3 2008
E3 Media & Business Summit 2008EDMONTON, Alberta--(BUSINESS WIRE)--Leading video game developer BioWare®, a division of Electronic Arts Inc. (NASDAQ:ERTS) today announced details of the highly anticipated dark fantasy Role Playing Game Dragon Age™: Origins which will be featured as one of the premier video games at the 2008 E3 Media and Business Summit, July 15-17.
As the spiritual successor to BioWare’s Baldur’s Gate™, one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay.
“We’re thrilled to be returning to BioWare’s fantasy roots, with Dragon Age: Origins representing the culmination of over a decade of experience,” said Ray Muzyka, co-General Manager and CEO, BioWare and Vice President, Electronic Arts. “Dragon Age: Origins is a dark heroic fantasy that doesn’t pull any punches. Our fans are in for the most emotionally intense gaming experience we’ve ever created, and we hope to surprise them with just how dark and gritty it gets!”
BioWare will be demonstrating some of the compelling features of Dragon Age: Origins behind closed doors at E3, including:
- Epic Party-Based Combat – Dragon Age: Origins will introduce an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures.
- Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply “spell combos,” a way of combining together different spells to create emergent unique effects.
- Deep Customization – Players will develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction.
- Your Story, Your Way – With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power.
- Origin Stories – Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player’s choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Dragon Age: Origins is scheduled to ship for the PC in early 2009. For more information, the latest updates, or to join BioWare’s Dragon Age community, visit www.dragonage.com.
In addition, Worthplaying has half a dozen screens.
Dragon Age - Details @ Eurogamer
Release date said to be early next year and other tidbits.
A release window has been officially confirmed as early next year, and the game will ship exclusively on PC.
Lots is being made of its dark fantasy setting, which promises to be mature and littered with "credible" characters and voice acting. It is expected to be a "gritty" and "emotionally intense" epic.
Specifically we're told to expect a party-based system that scales from small encounters up to "hordes" of baddies and "massive creatures".
Players will be able to combine spells to create new effects, and there will be spells, skills and talents to customise characters with. Also, lots of magical loot.
Dragon Age - Screens @ IGN
IGN has five new Dragon Age screens, including one that shows the pulled-back, isometric-ish combat view (replete with GUI).
Dragon Age - Second Trailer @ Gametrailers.com
Gametrailers has posted the second trailer released for Dragon Age. The setting is the same, with some different combat actions being portrayed.
Dragon Age - Debut Trailer @ Gametrailers
As promised, the Gametrailers-exclusive world debut trailer for BioWare's Dragon Age: Origins is now online.
The 60-second trailer offers around 30 seconds of in-engine footage (although whether this is representative of the gameplay is unclear), once you take out the long logo sequences. The video shows the start of a bloody pitched battle with two sides clashing and does look suitably impressive - if reminiscent of a scene from a LotR movie.
Thanks, Jabu!
Dragon Age - Subtitled "Origins", Trailer Friday
BioWare has finally updated the Dragon Age teaser page, revealing the new title of Dragon Age: Origins and announcing a trailer will air on Spike TV and later GameTrailers on Friday.
On the Qt3 forums, Sluggo (GameSpy PC editor) posted a short press release (snippet?) they received:
Dragon Age™: Origins, the highly anticipated dark fantasy epic from leading video game developer BioWare is set to be shown during E3 2008! Beginning with a world exclusive trailer on GameTrailers TV, airing this Friday night at 1:00 AM on Spike TV and Spike HD, fans will get their first look at Dragon Age™: Origins before it is shown to media during E3 2008, July 15-17. The trailer will be available in high definition after it airs on TV at www.gametrailers.com.
You can also sign up for a DA newsletter and a "world builders" newsletter on the same page.
Dragon Age - New Teaser Page!
BioWare has kicked up a teaser page for Dragon Age with a simple message: "More, July 9 2008".
Let the speculation begin!
June
Dragon Age - Slated for Early 2009 per Riccitiello
Avantenor writes in to give us a heads up on this brief and not too shocking Dragon Age tidbit from EA's John Riccitiello, speaking at Gamespot and which if I'm reading correctly, basically narrows down the expected release date of the game to the end of their current production year (Jan-Mar 09):
When asked by an analyst about which of EA's new intellectual properties would be among its internal top 10 bestsellers for 2008, Riccitiello began listing his picks. "Mercenaries 2, Mirror's Edge, Spore, Dead Space, including subscriptions Warhammer [Online]--but that won't show up in NPD, Battlefield: Bad Company...that'll certainly get in there," he predicted. Then, the executive added "Saboteur and Dragon Age" before quickly tacking on the qualifier, "but those two won't make the calendar year because they're coming in fiscal Q4." EA's fiscal year ends on March 31, 2009, which means that both games will now arrive in the first three months of next year...
Riccitiello's words were less of a shock to role-playing gamers awaiting Dragon Age, which EA previously announced would arrive before April 1, 2009.
Thanks, Avantenor.
April
Dragon Age - Mass Effect's Influence @ VideoGaming247
A little Dragon Age information comes to light at VideoGaming247, where they discuss the lessons learned from Bioware's cross-platform rpg, Mass Effect with Dr. Ray Muzyka:
Speaking to videogaming247 at yesterday’s EA Games Studio Showcase in London, BioWare CEO Ray Muzyka said that the lessons learnt from the “digital acting” in Mass Effect are most definitely crafting the much-anticipated swords and sorcery RPG, Dragon Age, set for PC release in 2009.
“Dragon Age is like BioWare’s bread and butter,” he said. “It’s appealing to the sweet spot of all the great games people love from the past, like Baldur’s Gate, Neverwinter Nights: this aspirational fantasy fulfillment. People that play Mass Effect are also going to love Dragon Age, but there may be a bit of overlap, and there may be some people that flit from one to the other, and that’s all good: they have different needs and tastes. But we’re certainly taking the things we’ve learnt from digital actors and emotionally compelling narrative, things like that, and we’re trying to apply that back to Dragon Age.”
...“Every game we develop we build on a strong foundation from the past, and we’re also simultaneously trying to do new things,” he said. “We’re also considerate that every game has a slightly different demographic or audience target.
“But the way we tell the story may be different as well, and that’s because it’s a different game, it’s a different IP, we have different writers and a different aesthetic. We have a portfolio map: we’re not trying to make clones of the same game over and over. Instead what we’re trying to do is innovate, every game better than the last, each one aimed at a different audience.”
Source: Sorcerers Place
March
Dragon Age - Tidbits @ Eurogamer
Eurogamer posts a very brief look at some Dragon Age comments made to them by Bioware Senior PR manager Matt Atwood. Nothing earth-shatteringly new here, but some indication that more info is in the pipeline on Bioware's first RPG made with their own IP. Here's a sample:
Senior PR manager for the company Matt Atwood restated the promise that it would be out before April 2009, and said more information would be released soon.
"When you make a statement like 'this is the RPG that people have been waiting for', then you better back it up and you better spend a hell of a lot of time on it," Atwood told Eurogamer.
"I think we're going to be extremely proud and our fans are going to be extremely excited. And you'll hear more about it pretty quick."...
So far it has only been linked with PC, but when quizzed about it Atwood didn't rule out the possibility of it popping up on other platforms.
"It is for the PC, but as far as exclusivity we haven't said anything on that," he revealed.
Source: ActionTrip
February
Dragon Age - Release Window
EA's recent financial conference call has been chock full of interesting tidbits, including the comment that BioWare's Dragon Age will be released in fiscal 2009, which begins in April. From FiringSquad:
During Electronic Arts's financial conference call with analysts following the release of their latest financial numbers, company execs officially revealed that they will be publishing the long-in-development BioWare developed fantasy RPG Dragon Age. The game, first revealed by BioWare nearly four years ago at E3, has been mostly under a code of silence since its announcement with the last major preview published by the Games for Windows magazine over a year ago. The game is now slated to be published by EA in its fiscal 2009 year which begins on April 1.
Thanks, r3dshift!
January
Dragon Age - Preview @ CVG
Is this the start of a Dragon Age PR rollout? I hope so but it's hard to tell because this new article at CVG only covers general territory that many readers will be familiar with. Still, it gives an overview if you aren't:
With authors such as George R R Martin producing grittier, bloodier takes on fantasy, and film-makers like Peter Jackson emphasising the war and corruption at the heart of Lord of the Rings, it's no longer enough to fill a fantasy game with comedy orcs. Fantasy has moved on, and games are only just starting to make the transition.
Hence Dragon Age's entirely new world of Ferelden, custom-written to emphasise the bleakness of existence. In the world of Dragon Age, magic is dangerous and weird, magic users feared, and the consequences of great spells still being felt by a downtrodden and broken populace. Gone are the D&D cliches: the flick-of-a-wrist fireball, the saving throw. In comes inter-species tension, religious hatred, and good old fashioned betrayal.
Dragon Age - Forum Tidbits
Sorcerer's Place kindly supplies us with Dragon Age forum highlights every few weeks but I noticed a couple of David Gaider posts that could be worth discussing. This first thread is about some perceived flaws in Obsidian's Influence system and how Dragon Age will handle it:
I think that the issue, for some, was not that the Influence system existed -- more that the mechanics of it were exposed. You got points for this, lost points for that... once you introduce that into the dialogues, the dialogues become something that you can game. Indeed, I suspect a lot of folks would feel compelled to game the dialogue at that point even if the end result was that they would enjoy it less.
Because beyond that I'm not sure what the issue would be with the system itself. You say or do things that the party member approves of and they like you more -- what's so hard to understand about that? The fact that some kind of point system is involved is a given. This being a computer game, everything has to be abstracted at some level. Having a measure of a party member's liking (or antipathy) towards you is at least several measures more advanced than, say, a pre-scripted chain of dialogues that come along no matter what else you do so long as you don't stop it short.
...and this second one is about the "spiritual" connection between DA and Baldur's Gate but after some twists and turns, ends up with the death system (or lack thereof):
Naturally how it will all end up is still left to question. Can I promise that the combat mechanism as it stands will be more challenging? Or that you, personally, will feel as threatened without the spectre of permanent death hanging over your heads? Of course not, and I'm not interested in opening up that discussion instead anyhow.
I will say that the threat offered by a permanent death mechanic is a bit overrated. Considering that it is always combined with an accessible resurrection mechanic, it's an illusion at best. It might be an illusion you prefer, but I think for most there are consequences that they are willing to endure and consequences that they are not -- usually followed by a reload. The idea, for us, is to find a consequences that is endurable without being punishing. Should the combat prove challenging enough, such consequences will be severe enough that they require dealing with -- the exact same type of dealing that one would have to do in a BG-type game where a party member dies.
Whether the combat is challenging enough, of course, will fall mostly to the likes of Georg and Yaron. Who I have confidence in, personally, as they tend to be pretty merciless. And anyone who's played my mods for ToB knows where my druthers lie.
Dragon Age - Forum Highlights @ Sorcerer's Place
Sorcerer's Place once again keeps us up to date on the Dragon Age official forums, with four new collections of highlights. Along with the usual David Gaider (and Stanley Woo and Georg Zoeller) writers Mary Kirby and Sheryl Chee seem to be taking a more prominent role. Here's the summary Sorcerer's sent over:
It's a heckload of data. In a rough count, a couple dozen pages of print. There's a lot of design discussion, talk about the plot concerns, endings, party banter, magic system, class restrictions, character choices, romance, dialogue, NPCs and more.
...and although there are plenty of quotes to choose from, here's a bit on the development time from Gaider for the non-believers:
Yeah, DA's a funny project if you're going to talk development time, because it hasn't been developed on a normal schedule. It all depends on what you consider to be "in development", really. Do we count the period where DA was just being planned and there were talks about it? Do we count the time where there was a handful of us passing around design docs and working on the background material? Do we count the period where there was a small team putting together the tech demo for E3 in 2003? Personally, I can't even pinpoint for you when the "full" team came together, as it's been done in bits and globs over the last few years.
I'm not sure how other companies do it, but I suspect you all wouldn't normally be privy to those periods of a project. All that stuff would be going on behind the scenes, with you all blissfully unaware that anything was even going on. Not that this hasn't been a long process, sure, but I suspect it seems longer than you're used to because of the extra early announcement. Whether you consider that to be a good thing or not is debateable, but there it is.
November
Dragon Age - Forum Highlights @ Sorcerer's Place
Chevalier from Sorcerer's Place writes they have upped a new batch of Dragon Age official forum highlights. They have new software at the site, so the posts are now collected in a forum - here's the accompanying description:
As far as the content goes, this time there's little discussion of technical things, but a lot of character background, aspects of gameplay and also a long discussion of sexuality in the game. Coordinated spellcasting is revisited, also addressed are hints dropped by Ray Muzyka and Greg Zeschuk with regard to this game.
...and a sample from David Gaider:
Dark Fantasy as a genre isn't what I would call well-explored territory. "Warhammer" is a good example, to me... it's a place where evil permeates every facet of the world and a hero can never really do anything to actually improve matters even if he wins the day. And that's if he wins the day -- it's not uncommon in Dark Fantasy for victories to be pyrrhic and for defeatism to be rampant.
In contrast, in High Fantasy things are generally good -- and once the evil is conquered, things go back to being good. Good and evil can also be expressed in absolute terms -- good is very good and noble and beautiful, while evil is very evil and sinister and without reason. Evil is a force unto itself, and sometimes things are evil without necessarily being responsible for that evil -- they just are (the Sith come to mind, as they fall to the Dark Side almost as if it is a force outside of themselves as opposed to a consequence for their actions).
Now, Dragon Age still has some High Fantasy elements -- typically the more heroic ones. In other ways we are moving away from some of the more common High Fantasy tropes... and while I see what you are saying when you bring up a number of other games that are taking similar steps, I don't think the step is as far nor as widespread as is being suggested. Just because we are not pure High Fantasy does not mean we (or these other games) have plummeted into a pit of blood and ashes where nothing will ever come clean. When you fret about the possibility that you will not be able to be heroic enough, in my mind all I can picture is that you must be yearning for some kind of Errol Flynn-like adventure... the kind of light-hearted romp where nothing bad truly happens to anyone. I doubt that's so, necessarily, but from my perspective there's still plenty of room to play the hero in DA and most other games. You aren't forced to be the anti-hero, and I don't see many games that would do that -- indeed, for people who like the anti-hero role, they'd probably say it doesn't go far enough. There may indeed be a trend for some recent games to move towards more mature elements and lands where things are not all sweetness and light as a rule -- but I don't see that as a bad thing, nor as some kind of jaded rejection of all things High Fantasy.
October
Dragon Age - Forum Highlights @ Sorcerer's Place
Time for the latest batch of Dragon Age tidbits from the official forum, via Sorcerer's Place. Here's a snip from programmer Scott Meadows who wades in a number of times on the EA issue:
Oh noes doom and gloom....
For those that have been following the forums you know the game has been playable for awhile, and yes we haven't given a ton of press to the game.
Did you ever think that maybe that was the plan.
Look at the backlash we got when we released some screens via the Games for Windows article.
Geez, and you wonder why we don't release anything until we are sure of it and are ready to commit to it.
Anyways, Back to improving the tools and playing the game for me....
thx
Dragon Age - Forum Highlights @ Sorcerer's Place
David Gaider again takes centre stage in this latest batch of Dragon Age highlights from the official forum, compiled by Sorcerer's Place. For some reason, there's a raging debate on The Witcher vs Dragon Age (huh?), but let's take a grab on backgrounds:
Some of Nicephorous's assumptions are correct. There are not many choices of backgrounds -- the idea is to offer a limited selection from broad archetypes, and allowing you to act as you wish within the boundaries of that background for the beginning of the game (which is background-specific -- a unique beginning chapter of the game for each background and thus not an insignificant undertaking).
Alternatively, we could have offered a plethora of choices, but in doing so would have necessarily had to make each choice far less significant then we have been able to-- without needing to go all the way to the extreme of having a single set background to play off of, which is the route many RPG's would take that don't cast you as the rootless outsider to make their lives easier. Having more choices is not always an improvement.
September
Dragon Age - Forum Highlights @ Sorcerer's Place
Sorcerer's Place returns with new highlights from the official Dragon Age forums. This time, there are four sets:
...this group has a more diverse group of developers than just David Gaider, with this bit on random loot coming from Georg Zoeller:
There will probably be a good variety of hand placed loot, especially better quality items, as well as items that serve as customized loot for plots or areas as well as for balancing reasons.
There will almost certainly be some randomly distributed loot. However, we plan on limiting randomization to places and types where it makes sense (no randomly generated diamonds or magical swords in the crate behind the bakery).
There may be some 'adaptive' loot in the same way it was used in Hordes of the Underdark. e.g. if our intention for a specific plot to provide a very special reward to the player, the actual object may be determined using statistics such as the players preferred weapon or party setup. I guess this makes most sense for quest rewards.
August
Dragon Age - --Forum Highlights @ Sorcerer's Place
Dragon Age, Bioware's first RPG title in their own created universe, is still in development. Sorcerer's Place once more sifts through the Dragon Age forums to bring us some of Dave Gaider's responses to the community. There's a long discussion on gay romances, but also a brief look at the magic system :
... The mage class has talent trees just as the other classes do -- the difference being that, with the mage, these talents have spells associated with them. As with the other classes, the mage can choose to be a generalist and select basic talents from all four schools of magic if he wishes -- or he can specialize, which (just as with other classes) is the only way you are going to be able to access the really powerful spells...Without going into detail on what they consist of (and I won't, so don't ask), the four spell schools are: Creation, Entropy, Spirit and Primal. Keep in mind that these are also not at all final and could change at any time.
And some NPC information:
In the end, we did come up with a few female comedic ideas-- characters that were funny either due to their wit or simply because of how they played against type. Even so, they weren't the knee-slapping variety and we ended up abandoning the notion because it seemed a bit forced.
I don't consider Imoen a comedic character, for instance -- she had some funny lines, but that's not what her character was about. Personally, I'm not sure that Viconia or Jaheira even had many funny lines. And, in the end, I'm not sure that we need a female character that is also primarily comedic. They need not all be the ultra-serious, purse their lips, tug their braids type either, mind you.
...In the right circumstances any character can be funny. I don't think there's a single party member in DA that doesn't get a laugh or two somewhere...
Dragon Age - Forum Highlights @ Sorcerer's Place
Thanks to Sorcerer's Place for pointing out a new batch of David Gaider conversation at the Dragon Age forum. This time David discusses NPC dialogues, camping and dead bodies:
As for characters initiating dialogue, it's a mix of both ways. If it's really important, characters will pipe up and approach you. Otherwise you'll need to click on them -- occasionally, if they have something to talk about, they'll go straight to that dialogue when you click on them as opposed to their normal "What do you need?" line.
As for how you'll know when to select them, that we're still playing with. I don't think we'll go with a "Carth looks like he wants to talk to you" thing any more, however, but I agree there needs to be some way to indicate that the character has something to say as opposed to just letting you guess. We could go with, say, a small icon on their portrait. We were also thinking that maybe when you're in the camp if they had nothing new to talk about they'd be sleeping or "busy" working on something... so the characters that were available to talk to would always have new dialogue for you.
July
Dragon Age - Forum Highlights @ Sorcerer's Place
Thanks to Sorcerer's Place for pointing out their latest set of Dragon Age forum highlights, featuring - as always - David Gaider:
I would say, for starters, that there is a big difference between a religion and a school of philosophical thought. With philosophy, one can have some very radical ideas even in a more medieval-like setting, and it can even have a number of adherents -- but these are going to come from the ranks of the period's intellectuals. Religion is, more or less, for the masses.
That said, religion does not have to revolve around the existence of God or a Supreme Being per se. It just needs to answer certain fundamental questions about life and death. We do, in fact, have a God-less religion of sorts found amongst the dwarves in DA -- they practice a form of ancestor worship.
Dragon Age - Forum Highlights @ Sorcerer's Place
Sorcerer's Place has added some new clips of David Gaider discussing Dragon Age. This first bit covers romance, age and old screenshots:
Well, as we said even when some people complained about the 1UP screenshots, those shots were made pretty early on without some graphical features even implemented yet. They gave a far better idea of what the game is going to look like than the E3 2004 shots, of course, but once we put up screenshots here on the website I think it would be a good idea that they look as good as we ourselves would expect them to be.
...and more on age:
If DA covered a period where your character could actually age, we might consider having effects appropriate to aging. It doesn't. It also specifically starts you off at 1st level, which indicates someone at the beginning of their career and therefore "relatively young" as I said.
I suppose we could create a specific background where a character is older and yet somehow still only 1st level, if we really wanted to. We don't. We had to cut down on the number of backgrounds we had planned anyhow, and I'm not sure how much appeal an "older" background would have to start with.
Dragon Age - Forum Highlights @ Sorcerer's Place
After a lengthy hiatus, Sorcerer's Place let us know they've started compiling highlights from the Dragon Age forums once again. Here's a sample, featuring David Gaider:
I agree with Mary mostly (big shock, I know), and I think the main difference between these kinds of games is how you determine the player's personal story.
In a more linear game, what the player experiences is largely controlled at any given time. And this has some advantages, primarily the fact that you can have a coherent narrative. You can pace that experience and deliver a better experience.
Personally I think the big caveat in that case is that the illusion of freedom needs to be maintained. The illusion being, perhaps, that the player is simply stumbling onto the story and that he could if he chose go off elsewhere even if it isn't true. There is a certain amount of buy-in from the player required, and I find when I know I am being railroaded my first instinct is to be contrary and push in the other direction. Depending on how fragile the buy-in is, that may suddenly reveal the tracks for what they are. And I don't think I actually require all that much convincing to ignore those tracks... but I do require some, and I suspect the average player out there isn't all that different.
Does this mean you couldn't have a story in a more sandbox-like game? No, not really. But that story is going to have to be about what the player themselves do-- they have to drive it forward personally at all levels, whether or not that's realistic. And any narrative that exists is going to have to exist in isolation to the sandbox, if at all.
Fallout is a good example of that. You have a really simply set-up relying completely on what the player does. with the "story" being the voyage itself. As enjoyable as that can be, however, I think you can even look at that and see that there was very little in the way of narrative or larger events going on. Not that that hurt it in any way, but I think there's room for both. You're just not going to find a magic spot on the linearity/non-linearity scale where all stories will work. It won't happen.
April
Dragon Age - Preview @ CVG
Brit site CVG has a preview of BioWare's Dragon Age. It's not clear what the preview is based on and there's nothing particularly new but here's a bit on origins:
In each race, however, there are two options - rather than sticking with multiple endings, BioWare are now plumping for multiple beginnings as well - so you can start as someone who begins at the top of the tree, perhaps as a noble of acclaimed worth, and another who has an edgier background - having to drag himself up from the gutter and into the history books.
Each origin tale is set to have two hours of gameplay devoted to it, having you run into shared characters who play a role in both tales - treating you differently according to your status in the world at large.
February
Dragon Age - Preview @ Games Radar
Games Radar has a preview of Dragon Age that treads familiar ground but still provides a reasonable introduction. Here's a bit on Origins:
Your hero will also be invested with an Origin Story. There'll be two to choose from for each race - the example they give is a dwarf noble or commoner - and this choice entirely dictates your first couple of hours in-game, giving some texture and logic to your involvement in the main quest. It will be a recurring theme later in the game, too: there'll be a nemesis specific to your Origin Story who'll be back to haunt you throughout your adventure and if you, as a dwarf, ever venture back to the dwarven lands you came from, your history as well as your choices can impact the plot.
Dragon Age - BioWare Licenses SpeedTree
BioWare has announced the use of SpeedTree for Dragon Age (and other unspecified titles). Here's a snip from the announcement courtesy of Gamers Hell:
Within days of downloading the software, we had beautiful, shadowed, deciduous trees running in our upcoming title, Dragon Age, said Trent Oster, Eclipse Engine project director for BioWare. Based on the visual quality and the ease of integration, we signed a multi-game, company-wide licensing deal for SpeedTree.
Dragon Age - Preview @ CVG
CVG has a reprint of a preview of a Dragon Age preview that appeared in PC Gamer UK. There's really no new information but it's still worth a read for those interested in BioWare's next PC project:
Wondering about that name? Think 'Bronze Age' or 'Iron Age' - the game takes place in an era dominated by dragons and powerful magic. "Magic is a really big deal. If someone were to walk into a pub, point the finger, and you burst into flames, that would have real consequences in the world. There'd be all kinds of controls put on the use of magic." Scott's point is that this world isn't complacent about magic, death and destruction. The idea is to make us feel the results of our actions more keenly.
December
Dragon Age - Forum Highlights @ Sorcerer's Place
Sorcerer's Place has a new batch of Dragon Age official forum highlights with David Gaider discussing races, death and more. Here's a bit on BioWare's broad approach to design:
That's super. There are certainly games out there that are all about free-form adventuring. Bioware has, however, always made story-driven games... so complaining that we are telling you a story is, in my opinion, a little pointless.
There are certainly degrees to the amount of freedom that one might feel they have. More optional areas to explore, for instance. More side-quests, less cut-scenes that actually take control of and move the player around... that sort of thing. But ultimately it will always be about us telling you a story and you operating inside those parameters. If you don't buy in that much, you never will.
Dragon Age - Forum Highlights @ Sorcerer's Place
While we're on the subject of Dragon Age, Sorcerer's Place dropped us line to say they have a huge new collection of official DA forum highlights. Follow these links for Part 1, Part 2 and Part 3. As always, David Gaider is in good form:
If you say so. Although I don't see how you can equate your party members not dying with not being able to lose and not having consequences -- because neither is the case -- I suppose you're free to assume whatever you'd like until we go into detail on the subject.
Wagging your finger at me and suggesting that we're designing the system for simple-minded idiots, however, when you neither know much about the system nor its context, isn't about to win much sympathy I'm afraid.
Dragon Age - GFW Podcast @ 1Up
Following 1Up's recent Dragon Age preview, they have a Games for Windows podcast that includes BioWare's Ray Muzyka, Greg Zeschuk, and Scott Grieg also talking about Dragon Age. As far as I can see, there's no contents listing so you may have to listen to the entire 40 minute production.
Source: GameBanshee
Dragon Age - Preview @ 1Up
1Up has teamed up with Dragon Age project director Scott Greig for an in-depth preview of Dragon Age which 1Up calls the "spiritual successor" to Baldur's Gate. Also included in the preview are a few words from Bioware's founders on roleplaying's past, present, and future.
As in any BioWare game, characters--and moral choices--tower over everything, though Greig says it isn't as simple as light-side points and dark-side points, open palm and closed fist. "Yes, you're the hero, or the antihero, depending on how you play, but it's going to be a lot more organic. You basically have to save the world, but what the world is like when you're done--that's totally up to you and the choices you make throughout the game. You're literally going to decide the fate of nations, who's becoming king, what nations are actually around after...what races are around. You're going to have to make some hard choices in the game, but we want all the choices to be clear. The player's gonna know if he does this, there's a really horrific consequence. Decisions are gonna be hard...and sort of shocking."
November
Dragon Age - Preview in GameStart 01/07
German printmag Gamestar will feature a preview of Dragon Age in their upcoming 01/07 issue. Thumbnails of the article can be found here.
Dragon Age - Screenshot @ 1Up
Announcing a Dragon Age preview in the current issue of the new US printmag Games For Windows (formerly known as Computer Gaming World), 1Up also presents a first screenshot of Bioware's next RPG. There's also this new info about the game:
- The story is dark-much darker than the usual BioWare fare-and influenced by "realistic" modern fantasy like George R. R. Martin's A Game of Thrones.
- The game uses an evolved "tactical real-time combat" style of Baldur's Gate, only in 3D-you queue up orders for multiple party members, pause the game when you need to think, and your party members will be able to execute coordinated attacks.
- Large-scale creature combat will have your characters doing stuff like ducking between legs and jumping on backs of monsters (dare we say dragons?).
- Even though Dragon Age isn't a D&D game, per se, BioWare is sticking close to those roots with the class and rules systems.
- The game uses a "modified" version of the Mass Effect conversation system we're all so keen on.
- Depending on the type of character you choose, the game offers multiple different "origin stories"-meaning the first few hours of the game will be totally different depending on which character archetype you choose.
- The game's actually coming out in late 2007 or early 2008.
- Bono makes a surprisingly good mentor.
Thanks Marc!
October
Dragon Age - Forum Highlights @ Sorcerer's Place
Sorcerer's Place let us know about their latest batch of Dragon Age forum tidbits here and here. As usual, David Gaider takes the lead:
I have nothing against a choice leading in an unexpected direction, so long as it's a logical one and the player is not constantly being "gotcha'd" by circumstance.
As I've said previously, the good/evil dichotomy isn't really what Dragon Age is about... so you're not going to find a clear "good path" and "evil path" in every dialogue and plot. You will find moral choices that apply to the situation, and sometimes they will be very clear-cut and other times it will be difficult to decide what is the right thing to do.
So if you're playing the noble hero, sometimes a very moral option will present itself and will be a no-brainer. Other times you will have to struggle to find an option that you can live with. The difference is very much as subtle as not being "there should be choices that match the type of character I want to play" but rather being "I should be able to at least try to follow my character's path even if I am not always successful."
August
Dragon Age: Forum Highlights @ Sorcerer's Place
Subjects that pop up in this collection of highlights range from the combat system, through good and evil, to such concerns as what happens after the end of the game. The setting is also discussed, including the economy and even the name of the game. There are also some E3 related comments by the developers....and the second:
Lead Writer David Gaider talks about the possibility of working on a 2D game and the reaction it would cause in the media, while QA Ninja Stanley Woo talks about music and the idea of buying additional helpful content.
July
Dragon Age: Forum Highlights @ Sorcerer's Place
This time, David Gaider talks about thievery and jumping. Ferret Baudoin talks about variety in the party.
June
Dragon Age: Forum Highlights @ Sorcerer's Place
Many developers have spoken since the last time and the prevailing subject seems to be characters, or rather relationships between characters. There is also some talking about cameos, voiceovers as well as storytelling aspects, interaction with the environment and... cursingRead it all here.
Source: Sorcerer's Place
Dragon Age: Forum Highlights @ Sorcerer's Place
This time, David Gaider explains the appearance of cameos in certain previous BioWare games, as well as reveals some other dev secrets from the past. He also addresses the expectations of those who believe Dragon Age to be a "D&D-less sequel" of previous games. Party size is the big topic in this collection and adult content discussion also pops up, answered by Brenon Holmes. Georg Zeller tells forum readers not to believe in any release date not from BioWare.Find all the links here.
Source: Sorcerer's Place
Dragon Age: Forum Highlights @ Sorcerer's Place
Traditionally, there's a lot of character talk from David Gaider, be it the protagonist himself or the romance NPCs. There's also some talk about animal companions, dragons and cameos. Jennifer Hepler talks Myers-Briggs and Brenon Holmes discusses mysticism. Ferret Baudoin, the former Lead Designer for NWN2, makes his appearance as a brand new Senior Designer with BioWare working on Dragon Age.
Dragon Age - New Senior Designer @ Bioware
This is indeed good news for the Dragon Age fans out there.
Source: Bioware
May
Dragon Age: Forum Highlights @ Sorcerer's Place
Traditionally, David Gaider is the leading figure of the forum highlights. In the Fran Gaulin interview topic, he underlines the benefits of committing certain aspects of artistic design to just one person. In other threads, he refers to such things as NWN modules, the ancient ruins cliche, sewers and gifts for NPCs. Brenon Holmes denies any notion of time limits on quests and James Henley becomes more talkative than usual, commenting on consoles and, like David Gaider, NWN modules. The issue of Atari's pulling the plug on NWN1 has also popped up, but it's dealt with in a separate news item.
Source: Sorcerer's Place