Your donations keep RPGWatch running!

Stygian: Reign of the Old Ones

2020-01-14

Stygian: Reign of the Old Ones Review

Check out what we think about this story focused Lovecraftian RPG
» Continue reading the article...

Din's Legacy

2019-11-26

Din's Legacy Review

Forgottenlor dived into the Hack & Slay game Din's Legacy.
» Read the article

Recent articles







Picture Watch

Diablo 2: Lord of Destruction
Box Art

Poll Watch

What combat system do you prefer?
Turn-based
41.07%

Time-based turns
1.79%

Real-time
5.36%

Real-time with Pause
12.5%

UgoIgo (copyright Chien)
1.79%

I don't care, I like them all
35.71%

I don't like combat
1.79%

Vote

February

Battle Brothers - The Retinue

by Silver, Tuesday - February 25, 2020 21:39

A new gameplay mechanic has been introduced to Battle Brothers with the DLC Blazing Deserts called The Retinue.

Dev Blog #127: The Retinue, Part I


A big reason why suffering heavy losses late in a campaign is devastating, and also why coming back from those losses is difficult, is because most progress that you attain throughout a campaign is in the growing strength of your men - which is the very thing that you stand to lose in every battle. While you can and should save some crowns for hard times, all too often you’ll have to start near the bottom again and hire fresh recruits all over. But what if you’d have a drill sergeant that whips these recruits into shape more quickly? And what if having that drill sergeant would be an advantage that you couldn’t lose again? In other words, permanent progress not erased by battles lost.

Some of you will recall the concept of having ‘non-combat followers’ - non-fighting specialists like blacksmiths, surgeons or that drill sergeant mentioned above. A retinue of people that would support your company of fighting men outside of battle. It’s an idea that we’ve been toying with since before Battle Brothers even went into Early Access, and it’s what we’re now introducing to the game.



Your retinue of non-combat followers can be found in a new screen accessible from the world map. Here, you’ll find the men, women and children that travel along with your company sitting around a homely campfire. There’s five slots in total for you to fill, and several times that many followers available to choose from. Each follower pulls their weight by granting you one or more beneficial effects on the world map. Let’s take a closer look at the drill sergeant.



The drill sergeant makes your men gain more experience from combat and never lose mood when being stuck in reserve, by keeping discipline and enforcing a hard training regime. In order to hire a follower like him, you’ll first have to unlock them. At the most basic level, followers require you to have a certain level of renown, but many also require other conditions to be met. For example, in order to unlock the drill sergeant you’ll first have to retire a brother with a permanent injury. That’s not hard to achieve, but other requirements can be more involved, giving new goals to pursue. Each follower costs a certain amount of money to hire, and you can replace a follower at any time with a different one for a cost.

There’ll be followers available that have an impact on various aspects of strategic gameplay that any mercenary company has to deal with, like the drill sergeant, but also a couple that further support more specialized playstyles. For example, if you’re particularly interested in banditry, exploration, trade or named item hunting, we’ve got you covered. Choosing the right set of followers for your company is another way to customize it to your playstyle and to make each company and playthrough feel more unique.



In addition to your entourage of followers, you’ll also find a donkey around the campfire which you can upgrade first to a cart, then to a wagon, and then to an even bigger wagon, each time to increase the capacity of your inventory. Indeed, you no longer have to wait until the right ambition comes along in order to unlock more slots for your stash, but you can at any time just buy more inventory slots for money here. Easy!

Join us again next week when we take a closer look at some of the followers available for your retinue in part two of this dev blog.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Urtuk: The Desolation - Gameplay @ DasTactic

by Hiddenx, Tuesday - February 25, 2020 18:47

DasTactic checked out the tactic RPG Urtuk: The Desolation:

Urtuk ~ 01 How to Play

loading...

Urtuk The Desolation is an awesome indie title with great yet simple tactical battles and a beautiful art-style. Thoroughly enjoying my time with this game. The campaign map and tactical maps are all procedurally generated.

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Geneforge 1 - Mutagen - Funded

by Silver, Sunday - February 23, 2020 20:12

Geneforge 1 - Mutagen has been funded on Kickstarter and achieved its first stretch goal.

Geneforge is Funded! First Stretch Goal Met!

Spiderweb SoftwareCreator
February 18, 2020

The first five days of the Geneforge 1 - Mutagen Kickstarter have been very eventful! We funded in less than 24 hours. Even better, we have already made the first stretch goal! We will be adding a new creation to Geneforge, and we will be letting all backers help to design it.

We have added two more stretch goals: Professional sound design and an Android tablet port. We didn't get there for the Queen's Wish: The Conqueror Kickstarter, and we wanted to try again.

Thank you all so much for your support. We already have a good start on this game, and we're going to spend the next year making a really interesting remaster worthy of the series.

- Jeff Vogel, Spiderweb Software

Thanks Farflame!

Geneforge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Castle Torgeath - Redux Version Review

by Hiddenx, Saturday - February 22, 2020 07:51

The RPG Crawler checked out the enhanced version of Castle Torgeath:

Indie Game Friday - Castle Torgeath Redux

loading...

Castle Torgeath

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Vagrus: The Riven Realms - Crew Combat

by Myrthos, Thursday - February 20, 2020 11:43

In a new devblog for Vagrus: The Riven Realms crew combat is discussed.

Disposition

Each Crew Combat encounter identifies the two sides as either the Attacker or the Defender. The player's comitatus can typically be the attacker when they raid small settlements or prey upon other travelers, while they are often found as the defender when getting accosted by monsters, outlaws, or worse.

Ambushes

When you are the defender, a hidden test is made based on your comitatus' vigilance against the attackers ability to ambush (various stats govern this test). If you are ambushed, there are serious penalties on your Combat Strength, representing your inability to set up your fighters properly. Other than that, you will be restricted in the use of Combat Actions when they are added later to the game.

Whether you are ambushed or not, a fight is about to go down.

 

Appeasing the Attacker

In the current builds, the only option is to fight. At a later stage, we intend to add a Flee option, though it will not be a reliably successful option. You can increase the chance of success with offering what the attackers demand, like offering 'bribes' to bandits, or leaving supplies for monsters. Appeasing the enemy will not always be an option: mindless Undead or motivated bounty hunters can not be bargained with.

Nevertheless, fleeing results in losses, but - in most cases - less so than trying to defend yourself in an unwinnable fight.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Early Access March 31st

by Silver, Thursday - February 20, 2020 03:53

Mount & Blade II: Bannerlord will release on Steam Early Access March 31st.

Mount & Blade II: Bannerlord Early Access Announcement



Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.

More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Outward - The Soroboreans DLC This Spring

by Silver, Tuesday - February 18, 2020 09:56

@Gematsu New DLC for Outward called The Soroboreans will launch this spring.

Outward downloadable content pack “The Soroboreans” will launch this spring, publisher Deep Silver and developer Nine Dots Studio announced.

Here is an overview of the downloadable content, via Deep Silver:

[...]

Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Lays of Althas: Sundered Order - Landscape Texture Improvements

by Silver, Sunday - February 16, 2020 22:26

The Lays of Althas: Sundered Order has a new update about landscape texture improvements.

Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.

Posted by gsyoung on

Hello there, “Kept you waiting huh?” like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.

2

This is just a test map but I got to talk our “Environment Artist” Kevin Eriksen created the shaders he stated “I created the old shader 3 or so years ago, and it just doesn't live up to modern standards of performance and graphical fidelity. This time around I've focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.

3

When also asked a simplified explanation he said If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run , So old material = ugly old car that runs bad.” Well I guess from the photos our “car” is running like new!

[...]

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

UldreVoid - Early Access coming soon

by Hiddenx, Saturday - February 15, 2020 21:29

The action RPG UldreVoid will be released as Early Access version in the first quarter of 2020:

UldreVoid

loading...

UldreVoid

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Urtuk: The Desolation - Early Access Release

by Hiddenx, Saturday - February 15, 2020 16:46

The Early Access version of Urtuk: The Desolation is now available on Steam:

Urtuk: The Desolation

Urtuk is an open-world RPG with tactical turn-based battles in a dark, low fantasy world.

Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

Features

  • Survival RPG with focus on combat and world exploration in a dark fantasy world
  • Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
  • Procedurally generated survival campaign
  • Upgrade your characters with extracts from fallen enemies
  • Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects

Story

The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.

Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.

The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.

Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.

Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Happy Valentine's Day, Rangers!

by Silver, Friday - February 14, 2020 21:19

A new video for Wasteland 3 shows some new areas.

loading...

Let's not WASTE any words today: Happy Valentine's Day, Rangers! ❤️ Pre-order now: www.wasteland3.com

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bloom - Slowly Marches On

by Myrthos, Friday - February 14, 2020 11:33

Development on Bloom is still moving forward, slowly.

Hey everyone, figured it was time for another update. 

Since the failed KSer to get a bit of extra support... I've continued to just chug away at the project. Crowdfunding has changed a lot (games in general have changed a lot!) over the last few years, and visibility is tougher than ever.

Heck, even the way Steam works now aday is completely different (with a huge emphasis on wishlists, as I've probably mentioned before). 

I'm still navigating through it all and trying not to make the  same mistakes I've made in the past (like with Labyrinth). 

Then there are topics on development, what still needs to  be done, the perils of making your game known and money.

4) Money money money.

This is constantly the big hurdle. None of this would be that difficult with some types of funds. It just becomes exponentially more difficult when trying to do a game like this with nothing (not just in execution, but personally). The big question is just how to navigate it all with such limitations.

At this point the game is actually worth "something", so it makes less and less sense to go find other work and come back in a couple years or something (that approach would make life easier in the short term, but more difficult longer term I suspect). 

I've also sent out an early build to publishers. So maybe some of them want to get behind the game? But, again, that sort of thing is a very long shot.

KSer didn't work out last time (like I mentioned before, KS visibility is a lot harder now aday. They even have a "wishlist' type feature now for pre-marketing!). But I guess that is still an option in the next months (maybe with an influencer build and longer pre-marketing thing?).

Hmmm, yea, just the same issues as always I guess. Year after year trying to get this thing funded (as you all know, the bit we got from this first KSer ended up being used by the time James left and I had to restart with someone else....since then it's been quite the journey). 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tears of Avia - Launches this Summer

by Silver, Thursday - February 13, 2020 06:30

Gematsu reports that Tears of Avia will be releasing Summer 2020.

PQube will publish CooCooSqueaky-developed turn-based strategy RPG Tears of Avia for Xbox One and PC this summer, the company announced.

Here is an overview of the game, via its official website:

[...]

loading...

Thanks Farflame!

Tears of Avia

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Urtuk: The Desolation - Preview

by Hiddenx, Wednesday - February 12, 2020 19:35

Northernlion checked out Urtuk: The Desolation, which will enter Early Access on Friday:

Tactical Strategy RPG - Urtuk: The Desolation (Northernlion Tries)

loading...

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Video Review

by Hiddenx, Wednesday - February 12, 2020 19:31

Rhykker has reviewed Wolcen: Lords of Mayhem, which will be released tomorrow:

Wolcen Full Release: First Impressions (Gameplay Review)

loading...

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Geneforge - Live on Kickstarter

by Hiddenx, Wednesday - February 12, 2020 19:10

The Kickstarter campaign for Geneforge 1 - Mutagen has been started:

Geneforge 1 - Mutagen

The groundbreaking indie cult classic returns remastered at last! Totally open role-playing fun with your own army of mutant monsters.

loading...

The Geneforge Saga is a true cult classic of indie games, a groundbreaking role-playing series with ideas that are still fresh and bizarre today. We started it wayyyy back in the year 1999, with the goal of breaking every design rule we could think of.

Want to use trickery and diplomacy to win the game without ever even attacking a foe? Sure. Want to blast through the game barbarically killing every single person you meet? Seems reasonable. Want a ton of different factions to pick from to help, some of which are actually insane? Why not?

Want to meet the final evil boss of the game, find out he's actually reasonable, switch sides and join him, and still get a good ending to the game? You can do that!

And, of course, whatever you do, you can create your own army of custom-made mutant monsters. 

[...]

Geneforge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Collector's Edition Revealed

by Myrthos, Tuesday - February 11, 2020 11:12

The Collector's Edition of Wasteland 3, looks like this:

A full explanation of what the CE contains, can be found here.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tears of Avia - Summer Release

by Hiddenx, Monday - February 10, 2020 17:32

The turn-based strategy RPG Tears of Avia will be released this summer:

Tears of Avia - Announcement Trailer

loading...

Tears Of Avia is a Strategy RPG and turn-based tactics game set in the beautiful world of Estera. Build a party of charismatic allies and utilise the vast skill-tree system to combine classes and skills in a limitless number of ways. Lead your party across Estera in search of the lost city of Avalon, engaging in thrilling turn-based battles in this unique tactical experience.

 

Tears of Avia

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Battle Brothers - The Ifrit

by Silver, Sunday - February 09, 2020 06:21

A new developer blog for Battle Brothers talks about The Ifrit.

Dev Blog #125: The Ifrit

We’re back with another dev blog to take a closer look at what the upcoming ‘Blazing Deserts’ DLC for Battle Brothers brings to the table. As we’ve established last time, the world map will be expanded with new lands to the south. Even though the focus of the DLC will be on fighting human opponents, those new southern deserts wouldn’t feel quite complete without their own bestiary loosely based on middle-eastern mythology. The Ifrit is one such beast that you’ll soon be able to face, so let’s delve in!

The Ifrit

The south is a harsh land, and the southern city states do not tolerate dissent. Criminals, expended slaves and bothersome political rivals all may find themselves expelled to the blazing deserts without a drop of water. There, so folklore claims, the sun shall burn away their impurities and distill their spirits to their very essence. Forged by fire and tempered with heat, every once in a while, an Ifrit is born. A cursed creature, if folklore is to be believed, a spirit saved by basking beneath the gilded shine of the eternal sun, if the priests speak true, and a strange and alien creature in any case. Made not of flesh and blood, but of rock and stone, of shifting sands, it roams endlessly where the blistering heat of the sun has baked the land into endless barren wastes that stretch between the horizons.



In battle, the Ifrit comes in three sizes of living rock. The larger, the more dangerous. Unique among all creatures in Battle Brothers, several smaller Ifrits can assemble into one larger one, and several larger ones can assemble into one gargantuan. These shuffling behemoths are slow, but they can strike powerful blows in melee, and they can also rip out parts of themselves and fling them at enemies. Not only is getting a living rock thrown at you a dangerous ranged attack, but whether the attack hits or misses, the rock thrown is itself a small Ifrit that can attack in melee once it has crashed at its destination - which may well be at your backline. Worse yet, if there’s three or more smaller Ifrits being thrown around, they can then assemble again into a larger one elsewhere!


If your men manage to destroy an Ifrit, it will crumble into two smaller parts with one part lost, until it is down to the smallest size where destroying it will end its existence permanently. If there happens to be a third part around of a fitting size, however, the Ifrit can again assemble itself to a rocky monstrosity, so fighting it is as much about dealing damage as it is about smart positioning and denying access to tiles. While large Ifrits are too heavy to be pushed around, smaller ones can be both pulled and knocked back to your advantage.

The Ifrit is a powerful opponent best taken on by experienced companies towards the later parts of a campaign. There's a new contract dealing with Ifrits, but there's also incentive to challenge them on your own terms, and perhaps even earlier in a campaign. Ifrits drop rare and expensive ingredients which can be used to craft some of the powerful alchemical contraptions that are coming with the ‘Blazing Deserts’ DLC - including one shown in this wallpaper.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Children of Morta - Free Shrine of Challenge Update

by Myrthos, Friday - February 07, 2020 11:13

The free Shrine of Challenge update for Chldren of Morta is available now.

Children of Morta's First Free Content Update Is Now Live — Shrine of Challenge Opens Its Gates for Fearless Heroes

New modes, enemies, and more available across all platforms

Warsaw, Poland - February 6, 2020 — New challenges await in Children of Morta as Dead Mage and 11 bit studios release the first content update in the game's extensive 2020 roadmap! The successful indie, action-RPG featuring elements of rogue-lite and hack n' slash gameplay has wowed players and critics alike since its release and its first free content update, Shrine of Challenge, is now live and available on PC, Xbox One, Nintendo Switch, and PlayStation 4.

The Bergson family fought the Corruption without a glimpse of respite, but their journey is far from over. Shrine of Challenge marks the first stop on the 2020 roadmap of free updates and brings with it a wealth of fresh content. The addition of Hard Mode provides an even greater challenge and gives players the experience rewards to match it. Battle-hardened players will find themselves challenged at every turn. Along with new fight rules and enemies, all-new items are available to help the fearless Bergsons purge their homeland of evil. Are you up for the challenge?

Shrine of Challenge update contains:

  • Hard Mode - Increased enemy damage and health, bigger XP rewards
  • New Enemies - Dark Blade and Mech Constructor
  • 18 New Items - Granite boulders falling from the sky, bolts of electricity lighting up your enemies, and so many more to discover
  • New UI with larger HUD option
  • Balance Tweaks for Normal Mode and other fixes

PC players can purchase Children of Morta at a 30% discount on both Steam and GOG for a limited time.

loading...

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Unsung Story - February Update

by Myrthos, Tuesday - February 04, 2020 15:38

In this update for Unsung Story, we get to know about the progress, the new UI and an update of a new mission, accompanied by some new screenshots.

There was so much progress in January, that I honestly find it difficult today to summarize everything in this update.

  • 3 Missions are now at the "final polish" stage. The other 4 missions in Chapter 1 are playable and have finished geometry, but they need their lighting, skybox, and environment effects finished.
  • We finished implementing an all new User Interface including dialog, unit placement, movement, and targeting.
  • We completed an initial layout for the a couple of the Chapter 1 cutscene locations and the Player Hub. This week the team will be putting together reference and sketches for some of the details, and then we'll hand those off to get concepted.
  • In preparation for the Player Hub, we have been wireframing and building out the various functional screens for that location including Recruiting, Quest board, Shop, and more.
  • We started overhauling the look of characters and their job outfits to match the more sophisticated look of the missions. All of the character and monster designs will remain similar to their concepts, but a lot of the proportions and details are being tweaked. The plan is finish the Human Male with 2 job outfits, and once we're comfortable with the results, we will start rigging and animating.
  • We have also started organizing the Steam page for Unsung, which is nearly ready to launch. We are just updating screenshots and creating a short trailer (which is required).

Then there is this video showing the new UI.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Videos of Delivered Mislestones

by Myrthos, Tuesday - February 04, 2020 15:31

Three videos for Vagrus: The Riven Realms have been made available, which show what has been delivered for chart exploration, hero selection, and hidden stash and contraband.

we've been busy implementing the milestones backers unlocked on Fig in the last few months but thought to give a heads-up to those of you primarily following us here on Steam. In the following collection of short videos we demonstrate some of the many recently added features to the game. Stay tuned, for we'll soon return with another round of short vids about a whole other set of features.

Chart Exploration

loading...

Your chart is one of your most important tools in Vagrus, and we keep adding to and expanding on it with subsequent builds. Milestone 10 unlocked what we referred to as 'chart exploration', which really means that from now on, Rumors, Passengers, and Codex entries you gain of locations also reveal them on your Chart, adding a whole new depth to hunting for information and mapping out the region.

The short video above shows how the player purchases a Rumor on a certain quarry and gains its location on the Chart afterwards.

Companion Select

loading...

This video showcases the feature we refer to as 'heroselect', though the people you are selecting from are rarely heroes. Rather, they are your Companions, and you will often be asked to select a certain number of them to take on ventures or on segments of missions.

In the video, you can see the arena fight Event ask you to select four Companions you take into the fighting pit. After selecting your Companions (and before rejoining the others), Perk tests, combat deployment, and all other effects only calculate with the selected Companions' stats.

Hidden Stash and Contraband

loading...

This video demonstrates the difference between showing up to the gates of a major city with contraband in your cargo hold and contraband hidden in your stash. In the first case, you can try to bribe or con the guards but it's a difficult (and often expensive) venture, which can end in fines, faction reputation loss, or worse.

Contraband tucked away in the hidden stash - a piece of equipment you can get from certain places - hides the goods from the inspection however, and you can safely take them into cities and hope to find buyers.

Hope this gave you a rough idea what we've been working on. We'll soon be back with more!

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Realms Beyond - Finished Map, Coin Design & Combat Beta Status

by Silver, Sunday - February 02, 2020 07:58

The latest update for Realms Beyond shows off the finished map, coin design and talks about the current status of the combat beta.

Combat Beta Status

We’re still working hard on completing the combat beta, but aren’t quite happy with its current state yet. Apart from a couple of bugs and missing elements (such as monster portraits and SFX), we are also working on the content and encounter design. As the combat beta will be the first public release of our game, we want to deliver a good first impression (especially since some people will likely show off the gameplay on stream or on YouTube). Therefore we can’t hastily release a half-baked and bug-ridden version of it, as this would taint the image of our game in the public eye. We ask you to be patient for a few more weeks, so we can release a polished version we can be proud of and you can enjoy without hiccups.

To make the waiting a little more bearable, here are a handful of screenshots from the first level of the combat demo (we don’t want to spoil the later levels yet!):

[...]

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

January

Iron Danger - Release Date: March 25

by Hiddenx, Thursday - January 30, 2020 20:02

Kordanor spotted that the RPG Iron Danger will be released on March 25:

Iron Danger - Release Date Trailer

loading...

Iron Danger will release on March 25, 2020! Get a glimpse of the game's time manipulation combat in this trailer.

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Battle Brothers - Switch Announcement

by Silver, Thursday - January 30, 2020 19:56

Overhype Studios have announced that Battle Brothers is coming to Switch.

Instead of having a dev blog this week we bring you a special announcement.

For a long time now you guys have written to us how you’d love to play Battle Brothers on your Switch and take your campaign on the road. Both the game and the community have grown a lot over the past couple of years, and these days there’s nary a dev blog without you guys asking for Battle Brothers on your Switch. Being able to play a hardcore tactical turn-based game with lots of replayability wherever you are? Let’s make it happen! 

We’re excited to announce that Battle Brothers is coming to the Nintendo Switch later this year!

That’s right! Soon you’ll be able to lead your own mercenary company through the perils of a gritty, low-power, medieval fantasy world even while traveling. You’ll get to decide where to go, whom to hire or to fight from the comfort of a relaxing couch. And it’ll be your choice what contracts to take and how to train and equip your men in a procedurally generated open world campaign whether you’re commuting or flying ten thousand feet in the air. You’ll get to play with all the content and features of the PC version, and you’ll have access to all available DLC – including the upcoming ‘Blazing Deserts’ DLC and the free 1.4 update which will release in Q2 of this year.

To bring Battle Brothers to the Switch in the best way possible, we’ve partnered with Ukiyo Publishing for this. This means that we can focus all of our energy on developing more content and gameplay features for Battle Brothers, while Ukiyo Publishing, with over a decade in industry experience, will make sure that it is just as enjoyable an experience on the Switch as it is on the PC. Good thing then that they’re fans of Battle Brothers themselves!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details