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Aeon of Sands: The Trail

2019-03-26

RPGWatch Indie Showcase / Aeons of Sands: The Trail

In this instalment of the Indie Showcase, we take a look at Aeons of Sands: The Trail.
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ATOM RPG: Post-apocalyptic indie game

2019-03-04

RPGWatch Indie Showcase/ ATOM RPG

In our second installment of the Indie Showcase, we take a look at ATOM RPG.
» Read the article

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June

Wasteland 3 - E3 Trailer Analysis

by Silver, Saturday - June 15, 2019 11:40

Retcon Raider analyses what is known about Wasteland 3.

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Goodness, it's been quite some time since we took our last look at Wasteland 3, hasn't it? With over two years worth of video clips, promotional images, and other assorted teasers - we've got quite a bit of catching up to do!

Where better to start than the recent 74-second trailer that InXile just showed off at E3 2019? It might be less than two minutes long, but it still gives us a LOT to talk about!

That said, this video WILL contain some modest spoilers related to the enemies and areas planned for Wasteland 3. If you're trying to avoid anything related to the game's planned storyline or scripted encounters, then you might want to skip this one.

I did back the crowdfunding campaign on Fig, but I'm not otherwise affiliated with InXile or Wasteland 3 in any way. I just love turn-based tactical role-playing games, especially ones set in bleak, post-apocalyptic landscapes.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Golden Treasure: The Great Green - Announced for June 17

by Hiddenx, Thursday - June 13, 2019 17:57

The adventure RPG Golden Treasure: The Great Green will be released on June 17:

The Sun is your Father. The Earth is your Mother. All Beings are your Prey.

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Golden Treasure: The Great Green is a hand-painted game about choices, survival, and life as a non-human being. Players take on the role of a dragon and must survive the tender and dangerous years of childhood, forging a path to maturity in the beautiful and deadly world of Earth in the Bronze Age.

To survive, you must hunt prey, fight other dragons for dominance, plunder underground labyrinths for treasures, explore the far corners of the wilderness and, most importantly, grow and learn about the Great Green and its many inhabitants, from birds and beasts to ancient spirits. If you become wise and powerful enough, you may just change the history of our world and the fate of dragonkind.

Features:

  • Over 100 hand-painted scenes
  • Three massive open-world areas to explore
  • Thousands of choices and several completely distinct endings
  • Full combat system with 70+ opponents and dozens of special abilities
  • Four elemental paths of enlightenment to master
  • Original 3-phase hunting system; stalk, pursue, and destroy your prey
  • First-person labyrinths to explore, each with its own unique story and treasures
  • Dozens of unique artifacts and ancient secrets to discover
The free demo version includes the entirety of the Prologue and Part 1 of the game, including hours of original gameplay. Permanent unlockables (Tarot Cards, Animal Mastery and Artifacts) will be carried over into the full game.

Golden Treasure: The Great Green

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Coming next Spring

by Hiddenx, Wednesday - June 12, 2019 21:02

PC Gamer reports that Wasteland 3 will be released spring 2020:

Wasteland 3 is coming next spring

Hit the trail early next year.

Wasteland 3, which we saw from the E3 trailer is going let us trek through a very violent, eccentric post-apocalyptic Colorado, is now aiming for a spring 2020 launch, but backers and Early Access players will get their hands on it sooner.

[...]

Thanks henriquejr!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Emberlight - Announced for August 13

by Hiddenx, Monday - June 10, 2019 08:44

The roguelike dungeon crawler Emberlight will be released on August 13:

Emberlight

Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse.

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Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.

Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.

As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?

ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...

CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...

REPEAT

Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?

Emberlight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Wasteland 3 - E3 Trailer

by Silver, Sunday - June 09, 2019 20:56

The E3 trailer for Wasteland 3.

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E3 2019 Trailer of Wasteland 3. The latest from E3 2019 here!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Greater Good - Review @ TechRaptor

by Hiddenx, Sunday - June 09, 2019 06:32

TechRaptor has reviewed the turn-based indie RPG The Greater Good:

[...]

This time I tried out The Greater Good, a game I’ve had an eye on for a while. It seems like the greatest good is the good I got from The Greater Good.

You play as Flint, a soldier in an army trying to remove magic from the world. When the king of said army summons a demon that outs Flint as a magic user, he’s promptly shot and throw into a river. Found by a resistance force, Flint joins up and makes it his goal to right his wrongs and help stop the king. While this is a simple setup, there’s more to Flint’s story than meets the eyes. Fans of classic jRPGs should find plenty to like in this tale.
[...]
So if you need a new, indie, look on turn-based RPGs right now, then I highly suggest giving The Greater Good a shot. It’s fun to play, the story is interesting, and the world is lovely to look at. On top of everything, it easily contains one of the best soundtracks I’ve heard recently. It seems like I’ve totally reignited my joy for the genre.

The Greater Good

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Stellar Tactics - 10 Turns Interview

by Silver, Saturday - June 08, 2019 21:59

TurnBasedLovers interviewed the sole developer behind Stellar Tactics.

4th Turn) I know that Stellar Tactics can be played easily like a sandbox game, but I’ve also read that you can follow a main story. So, in this regard, my questions are: how long will be the main storyline? What will be its importance for the player? And, lastly, there will be also articulated secondary quests?

I can’t say exactly how long the main story will be. The story will be released in chapters, there will be meaningful engagements related to your main character (the character you create who comes out of stasis at the beginning of the game.) Right now the game has about 10 hours of story and that is just the prologue that brings players to the sandbox.

There will be side quests for various factions in the game, a few key character quests and some larger universe altering missions. And then, of course, there are unlimited bounty’s/missions you can take right now in the game. I’ll be expanding on that system during BETA to make it a more “personal” experience.

5th Turn) Looking at the screenshots, it’s almost impossible not to notice resemblance to some cornerstone of the past, like the X-Com series and Freelancer. Besides these, is there something else in particular that inspired you?

Sure, I’ve been a gamer and game developer (Sr. Producer) in the game industry for many years. A few of the old games inspire me the most. It’s one of the reasons Stellar Tactics has an old-school feel to it. I’m finding the number of these games dwindling and I’d like to keep them alive. As big publishers continue to look for big dollars, these games have fallen off their development roadmaps and been replaced with high production value experiences that in some cases (not all) tend to feel a bit threadbare.

–Elite, Sentinel Worlds, Buck Rogers: Countdown to Doomsday, Baldurs Gate, Eve Online and the list goes on. Many of these have been inspirations

[...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Children of Morta - Roguelike, Coming this Summer

by Myrthos, Friday - June 07, 2019 08:22

The roguelike RPG Children of Morta will be available at the end of the summer. The first thing you will notice when watching the video is the used graphics style.

Warsaw, June 5, 2019 - Making its way to Xbox One, Nintendo Switch, PlayStation 4, and PC, Children of Morta has today received pricing across all platforms. Developed by Dead Mage and published by 11 bit studios, Children of Morta will be available digitally for $21.99 USD and €21.99 later this summer. While knowing the price is nice, what's nicer is the stunning box art for the game that has also been released today!

Children of Morta sets its story in a distant land but copes with themes closer to our daily lives that one would expect. It is a story of the simple emotions we all know so well - and value more than sometimes we dare to admit - love and hope, longing and uncertainty, ultimately loss and the sacrifices we are willing to make to save the ones we care the most for.

Embark on the adventure of an extraordinary family of heroes. With the Corruption spreading through the land, the guardians of the Mountain Morta have to stand up against an ancient evil. But... it's not a story about saving the universe. It's a story about a valiant family standing together while the world around them is being devoured by darkness.

Children of Morta will be available digitally on Xbox One, Nintendo Switch, PlayStation 4, and PC at 21.99 USD/EUR. The boxed editions from Merge Games will be released on Nintendo Switch, PlayStation 4 and PC (in Europe and Australia) alongside the digital releases.

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Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: Unknown
Release: In development

Details

Pixel Noir - Early Access Version: June 7

by Hiddenx, Thursday - June 06, 2019 18:28

The Early Access version of Pixel Noir will be available tomorrow:

Game Features:

Living on the streets of a dump like Pinnacle City, there’s only two things to keep you going: A pack of cigarettes and the feeling that there’s more than this.

There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.

For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?

Pixel Noir is a turn-based RPG set against a film noir backdrop.

  • Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
  • Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
  • Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
  • Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
Some gameplay by TheHeroOfLight:
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Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Luckless Seven - Time for Change

by Silver, Tuesday - June 04, 2019 22:28

A new development diary for Luckless Seven explains how the day/night cycle will work.

Dev Diary #56: Time For Change

time for a change

I think it’s time for a change.

More specifically, I mean a change in the time of day.

For Neropolis City, we have been working on a small day/night cycle for the new environments in the area. Since players will be spending a much longer time in Neropolis compared to the last city, we wanted to explicitly show the passage of time.

sunset environments
More about Sunset Environments and Dialogue UI Prototypes Below!

[...]

We now have a sunset version for every outdoor area in Neropolis. Water is very abundant around Neropolis, and the changing reflections make for a very different vibe!

water colour
Version 1: Accidental Kool-Aid River.

water colour
Version 2: Accidental Fanta Sea. Thank you so much to r/indiegames for the detailed, constructive feedback on our sunset environments.

water colour
Version 3: Might need a bit more color. What do you think? (The water and foam are more transparent and water reflections are pink)

Join the Luckless Seven Discord[discordapp.com]!

Overall, we’re really happy with how the water is looking in the sunset scenes. The design of the city provides us with a good opportunity to show off the game’s lighting and water effects. We’ll be taking another pass at the reflections to make the water look a bit less uniformly orange.

In our last update "Dev Diary #55: The Write Stuff[www.deckpointstudio.com]" we showed off this very work-in-progress animation. For those who guessed, it is a new walking animation! This new walking animation is only used in certain story segments.

walking animation
What happens in the story to use this new walking animation?! Well, you'll just have to play to find out! ;]

But the tides aren’t the only thing changing. In the near future, we have plans to do a revamp on our UI. The graphics for our environments have improved over the years, but we still have some legacy UI that was created back in 2014/2015 (wow, it’s been a long time!). We want an interface as polished as the world. But it’s not just appearances: these changes will also lead to better performance. We should have a lot more to share with you in the coming devlogs.

sunbathing
Join our mailing list to stay up-to-date! We will send out emails once a month with a summary of our weekly devlogs.

ui dialog
New dialog UI Prototype that we're working on. This will enlarge/fullscreen the talking character. We are very likely to move the smaller portraits around and also shift the response/choice menu so there is no overlap.

As always, if you have any questions about how we tell the story, leave us a comment or join the conversation in our L7 Discord![discordapp.com] We love questions and feedback.

Until next time,

Jonathan

Luckless Seven

SP/MP: Single-player
Setting: Modern
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Shattered - Tale of the Forgotten King - On Steam Early Access

by Silver, Tuesday - June 04, 2019 21:43

Shattered - Tale of the Forgotten King is now available as a Steam Early Access title.

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Put on the Wanderer's coat and explore strange worlds adrift within the void. Retrace the fall of an entire civilization through the testimonies of its rare survivors in Shattered - Tale of the Forgotten King, an adventure game mixing exploration and boss fight.

Between dreamy exploration and epic battles

In the world of Hypnos, a wide continent scattered with huge fortresses and cities in ruins is yours to roam. Switch between 2.5D and 3D phases and dive into the story of a forgotten universe where fierce opponents await. To reach victory, precision in your movements and observation of your enemies will be vital. Are you ready, Wanderer?

Features:

  • Several zones to explore: A semi-open world in which you can walk several paths. You can choose the one that suits you. Or choose to discover new ones.
  • Terrible bosses to fight: Observe them and learn to anticipate their moves. The timing of your assaults and parries will be crucial to your victory.
  • Constant progression: May it be by crushing enemies or discovering new areas, you'll have the possibility of making the Wanderer evolve. Will you choose to level up, buy new equipment or purchase more lore items to learn everything about Hypnos?


« I had travelled through forgotten paths for days, weeks and months to reach the Thousand-Door Palace. A place where only silence reigned now. Where the wind had stopped and the tides retreated with the Great Rift. The great Departure.

And here stood before me this towering beauty of onyx and obsidian - the divine home where once echoed every whisper of the world. So vast that the greatest city of any kingdom would only be an anteroom in comparison. Peculiar green lights shone from inside the building, pulsating though the circular openings in the floating columns. The lost reverberations of an empty throne...

And here I was, bathed in my mist of past and future memories, standing in this mythical place that remained, still. The only location anyone in Hypnos could have found with no map or compass back when the King still reigned.

And I Remember the Silence In My Soul.
The Bitter Raindrops In the Wind. »

Thanks Farflame!

Shattered - Tale of the Forgotten King

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Realms Beyond - Reactive Dialogues

by Silver, Tuesday - June 04, 2019 21:28

The latest update for Realms Beyond explains reactive dialogues and shows off some new screenshots.

Reactive Dialogues (and new screenshots!)

In the weeks since the last update, we’ve been hard at work designing quests and locations. And to make sure that our quests are as good as they can be and offer the highest possible degree of reactivity towards the player character, we’ve also improved our dialogue system and added a handful of new features to it.

In this update, we’re going to show you the new features of the dialogue system, as well as screenshots of some beautiful new locations we’ve added to the world of Argea. The section of the update that shows off the dialogue tool will contain minor spoilers for early content in the game, as well as a side quest later in the game. If you wish to avoid such spoilers, please take note of the warnings and skip ahead.

In an RPG, it is important that the game recognizes the player’s character build. And since Realms Beyond allows the player to create (or to recruit) a party of six characters, a diverse party should mean that NPCs react differently to each of them. Different characters should also be able to react differently to NPC statements. While most characters might agree with the assessment that orcs are savage barbarians, a half-orc character might object to such a statement.

 

Dialogue options can depend on many things: the player character’s gender, race, class, ability scores, skills, equipment, current status effects, faction reputation, and more. If you want to find a peaceful solution with the orcs, letting your half-orc do the talking might be a good idea. Similarly, in a village where everyone is prejudiced towards elves because of an old grudge that has never been forgotten, an elven or half-elven character will have a harder time winning the sympathies of the populace.

Warning: minor spoilers for early content ahead!
To skip any spoiler, please jump to the screenshot section at the end.

[...]


Quest spoilers over. You may continue reading from here if you wanted to avoid them.

Finally, we’re going to show you some screenshots of a cozy village on the remote island in the Northern sea. Enjoy the scenes of tranquil village life!

The chopping block, where prisoners condemned to death meet their end. You can sit down in the  tavern next door and watch the execution through the windows, comfortably seated with a mug of ale in your hands. The pinnacle of entertainment in a sleepy little village like this. The chopping block, where prisoners condemned to death meet their end. You can sit down in the tavern next door and watch the execution through the windows, comfortably seated with a mug of ale in your hands. The pinnacle of entertainment in a sleepy little village like this.
The local physician’s house. He cares for the sick and also serves as the local coroner. His cat is doing its best at keeping the village rat-free. The local physician’s house. He cares for the sick and also serves as the local coroner. His cat is doing its best at keeping the village rat-free.
Click to enlarge Click to enlarge
He’s not drinking on duty! He’s merely sampling the ale to make sure it is of high enough quality. A diligent guard would never let his officers taste sub-par ale. He’s just doing his duty. Besides, it’s not like these prisoners need much guarding. They’re locked behind bars, tight and secure, with no way to escape. He’s not drinking on duty! He’s merely sampling the ale to make sure it is of high enough quality. A diligent guard would never let his officers taste sub-par ale. He’s just doing his duty. Besides, it’s not like these prisoners need much guarding. They’re locked behind bars, tight and secure, with no way to escape.

 

 And that’s it for today! We’ve given you a more thorough look into how our dialogue system works, along with a glimpse of one of the game’s many side quests – and keep in mind, this is the very same dialogue tool you will be able to use to create new modules for Realms Beyond, so all the power of setting custom conditions for dialogue checks and writing quests with multiple solutions and outcomes will be in your hands!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Wolcen: Lords of Mayhem - Passive Skill Tree Preview

by Myrthos, Monday - June 03, 2019 09:58

With content patch 1 for Wolcen,  being made available in two weeks, more depth is added to the passive skill tree.

We want the Passive Skill Tree to allow several options:

  • Make a straight-forward archetype by following conspicuous paths
  • Refine passive skills according to your attacks and spells (and their modifiers)
  • Build around itemization and unique items (more advanced)

Therefore, we keep these 3 elements in mind when we design something for the Passive Skill Tree, Active Skill Tree, or even Unique items. It’s very important for us to have synergy between all of this to bring depth and interest to the game.

One of the most important and tricky things is to allow various kinds of builds to travel through most of the themed section without feeling they “wasted points”. We also want you to make choices and don’t feel forced to take certain paths, even if there will be very powerful nodes for some build types.

For instance, if I want to build a character based on daggers and toxic ailment, I can either choose to focus on the rogue-themed sections and have something that works well, or explore the Cabalist section and specialize the character into ailment damage and application.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Unsung Story - June Update

by Myrthos, Monday - June 03, 2019 09:54

The development update of this month for Unsung Story is about  jobs,  character customization and some general updates.

As you may remember from previous updates, the narrative of Unsung Story takes place over multiple chapters, each featuring its own unique setting and characters from across Lasfaria. During your journey, you will ally with important figures who are trained in special jobs that are different from the 20 jobs typically available for you and your party characters. We call these unique roles Prestige Jobs, and there are 5 of them in total. These heroic allies will often join your party as playable characters, allowing you to command the exceptional spells and abilities they have to offer on the battlefield! 

In keeping with last month's Story Character feature, we thought it would be fun to take a look at some of the allies you will meet and the Prestige Jobs they ascribe to:

Vanquisher

Early in the game, you will meet the renowned soldier, Brienze Dupree, a skilled Vanquisher. The Vanquisher is an exceptional melee fighter, great at counterattacking and becoming more dangerous when either the Vanquisher or their foes are at low health. Trying to fight a Vanquisher toe-to-toe is not a wise decision. Here are some of the Vanquisher’s skills.

Duel: The Vanquisher taunts an adjacent enemy, forcing that enemy to concentrate their attacks on the Vanquisher.  The Vanquisher also becomes enraged, increasing their offensive potential for a few turns. 

Terminate: This melee attack deals strong physical damage, while guaranteeing a critical hit when striking an enemy with less than half of their maximum health. A great attack to use on already weakened foes.

Lore Master

In Chapter 1, you will be introduced to Lady Sirena Renfern, an experienced Lore Master. The Lore Master takes some inspirations from both the Librarian and Elementalist roles, employing a blend of offensive and supportive magic in a unique package. Positioning and targeting are crucial to a Lore Master, as well as keeping an eye on how much Focus they need to use. Now, let’s look at some of the skills you might see a Lore Master using.

Verse of Air: This is a ranged, single-target, spell which deals a high amount of wind damage. It also grants a boost to the Speed of all adjacent allies when cast.

Measure of Frost: A cross shaped 'area of effect' spell, which does a fair amount of ice damage to anyone caught in its path. Once used, the caster also has a high chance to apply a defensive bonus to themselves.

Ranger

Chapter 2 finds you alongside Asette Dupree, a female horned, trained in the ways of the Ranger. The Ranger uses a combination of ranged attacks and versatile support abilities. They are considerable offensive ranged threats, but are a bit more durable than the typical Archer. Rangers excel when they can stay out of the melee, supporting their allies, while biding their time to find the perfect moment to strike. They receive bonuses for dealing the blow that knocks-out the enemy.

Gift of the Woods: This ability can target the Ranger or one of their adjacent allies. The target gains increased accuracy and a regenerative healing-over-time effect for several turns.

Turn the Tide: A ranged attack, dealing physical damage to a single target. If this attack knocks-out an enemy, the Ranger may revive one of their own knocked-out allies, getting them back in the fight.


Daggermage

The Daggermage makes their first appearance in Chapter 3, when you encounter the talented Miriam Duval. The Daggermage is a stealthy caster, using elemental daggers to quickly tear and blast apart their enemies. They are the epitome of the ‘glass cannon’ concept and must rely on their stealth skills to avoid being targeted by enemies. 

Umbra Stiletto: A ranged attack, the Daggermage throws a conjured magic dagger at an enemy that deals Dark damage. Then they slip into the shadows, gaining Stealth until their next turn. If the hit is critical, the Daggermage remains in Stealth for several turns, instead.

Meteor Blades: A melee attack that deals fire damage in an area-of-effect pattern after hitting the target. If the Daggermage uses this skill while in Stealth, there is a high chance to apply additional damage-over-time burning effects to each enemy hit.

Crusader

Our final Prestige class is the Crusader, championed in Chapter 4 by a singed named Sir Roderic Apresa. The Crusader has a wide range of abilities and are heavily influenced by their equipment choices. Capable of protecting both themselves and their allies, they also have the potential to unleash a sudden magical onslaught, but they must carefully balance their focus resource to do either.

Convalesce: A ranged cross-pattern skill, which has a beneficial area-of-effect. Convalesce heals all units in the targeted area; units at less than half of their maximum health will be healed for more.

Smite: A melee attack that deals magical Light damage, the attack has a chance to stun its target when used against an isolated foe.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Smuggling, Objective Tracker & Faction Warfare

by Silver, Monday - June 03, 2019 09:20

A new update for Stellar Tactics introduces smuggling, objective tracking and faction warfare.

Patch day - Smuggling, objective tracker and faction warfare

objective tracking

Patch day - a few updates and fixes this week.

conversation
You can now unlock Smuggling. Speak with Forley Coresh on the Achmedius Trade Station to start your career. Smuggling is a fairly dangerous career and you will be harassed by Raiders and Scavvers if you have active contraband contracts. I recommend a starship with decent weapons, shields and balanced power systems. This is a great career for those of you who want to make money from trading smuggled goods and of course from all that loot you are going to find by eliminating the enemy ships that attack you. For now, you do not need to worry about The Authority (not in the game yet). I have a few interesting plans for the smuggling system including a few ship enhancements, timed smuggling missions and extended story content related to The Syndicate. If you read the dialog carefully, you might notice an intro to future story content and a long-standing mystery surrounding the loss of your crew, depending on the options you choose.

Smuggling requires a large Trade-Net to be effective - so place beacons in every system you find with orbiting stations. Contraband goods are traded all over the universe, but not as often as normal commodities.

Ships may attack each other now. You can join in and help or ignore these skirmishes. In some cases, if you do decide to help, you have a good chance of finding loot from dropped cargo containers. Rarely, regardless of whether you engage or not, cargo containers are dropped from these ships and you may find them floating in space. This is the start of the faction warfare system (just the start) and these engagements are generally between the various factions and Scavvers and Raiders entering and leaving systems.

I've added a mission and contract tracker to the HUD when traveling in space. You can now see active missions or trade contracts on this list. While in FTL space, you can select any destination and the Star System the mission or contract is located in will automatically be selected in the info panel so you can click the approach icon and fly to that system. If you are in Star System that has a mission or contract, selecting an item in the tracker will select the planet or station where the mission or contract is located so you can easily approach that location without needing to open the log to reference mission information. The tracker is also useful for translocating as it displays contract destinations and commodities in the list.

And one last thing - 35 new music tracks for space, ground exploration and combat greatly enhance the atmosphere of the game.

If you find any problems with this build, please post on the bug forums and I'll address the issues promptly.

[...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

The Iron Oath - May Update

by Silver, Monday - June 03, 2019 09:14

The May update for The Iron Oath shows off the new UI.

May Update

Hey everyone! This past month we've been working on designing and implementing the finalized UI/HUD for the game and it's coming along nicely. Most everything we had in place has been entirely revamped with a new style, though we've kept the same positioning for the majority of elements. You can see a comparison below:

Previous combat UI: 

previous UI

Updated combat UI:

updated UI

 

Here's a breakdown of all the changes:

Party

The allied party UI has changed in style to make use of character portraits in the future (the current blown up sprite portraits are just placeholder until then). We've gone with a Baldur's Gate style health fill to represent the damage taken for each character (the more red, the closer they are to death!), and two simplified bars to show the values for the Focus and Spirit pools respectively. The rotating particles represent whose turn it currently is, while the alternate frame border shows which character you're currently hovering/targeting. 

allied UI

The enemy party UI has changed similarly, though it is smaller in scale so we can fit large groups of enemies onto the screen. Like before, targeting an enemy will display some info on their defense, and your chance of hitting them with the selected ability.

status UI

Target Information

The details of your current target remains mostly the same, but will now show the level of the target and some additional info on their status, such as whether they are channeling an ability and when they'll be done, or when their next turn is. (not all of this is implemented yet, the below is just a mock). 

skill UI

Turn Order

The turn order has received some of the bigger changes, and is now more informative and interactive. When you select a target, they will also be now highlighted in the turn order so the player can more clearly tell them apart from similar enemies, in addition to seeing at a glance how close that target's next turn is. 

We've added a divider to separate combat rounds, and an indicator to show how many characters are left to act in the round behind what is currently visible(this will only show if there is not enough room to display everyone). Additionally we've color coded friends from foes (blue and red), added health bars to the turn order, and also icons to indicate whether it is a new turn for that character (a star), or whether they are finishing a channeled ability(a clock).  

Turn Order

Hotbar & Ability Tooltips

We've removed the health globe from the hotbar(we felt it was redundant), encompassed everything in a new fancy frame and re-positioned it back to the center of the screen. Red and blue markers beneath each ability now indicate whether that ability is classified as Offensive(red) or Supportive(blue). The white border indicates which ability you are hovering, while the flashing animation indicates that the ability is currently selected and ready to target someone. 

Hotbar

Our ability tooltips have also been updated to be more concise and offer important information at a glance. Beneath the name and ability type, Focus Cost, Ability Range and Cast Time are represented with unique icons. To the right, a quick animation shows viable usages for the selected ability. Beneath the main description displays any augments the ability has from that character's ability skill tree.

skill info

We hope you like the new look and features! We'll have more UI screens to be shared in the next couple updates. 

We'd like to leave you with a new full track by our composer, Alex Roe. This one is specifically an exploration track for the region of Godsvale. He's composed well over an hours worth of music thus far and we're excited to share this one with you(and more in the future!). Be sure to check out his youtube channel if you'd like to hear more of his work from The Iron Oath and other past projects! 

Thanks for reading, and have a great weekend!

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The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

SteamWorld Quest: Hand of Gilgamech - Review

by Hiddenx, Sunday - June 02, 2019 15:53

The Nerd Stash has reviewed the card-based RPG SteamWorld Quest: Hand of Gilgamech:

SteamWorld Quest Review

This RPG Game made me feel like I was almost playing Octopath Traveler as far as the story mechanics go. What makes this game unique and fun is its not your typical card-based RPG. You don’t feel like you’re in the middle of Hearthstone and getting bored or cheated because every move and your deck changes regularly. Playing the game, you feel more connected to your characters and team in Steam World. I started the game as Tarah and Thayne twins. The twins can steal anyone’s health and gold. They also happen to do a lot of physical damage in a fight. These characters had a fun look about them, and I felt they were cunning and exciting.
[...]
Verdict: SteamWorld Quest has a beautiful setting and exciting storyline. Great characters with incredible abilities. Throughout the game, it’s hard to put the Switch down. Though I had my minor difficulties, Many card craving fans would enjoy this game immensely. Image & Form Games hit another Steamworld out of the park. Quest does its predecessor games, Dig, and Heist justice. Hopefully, the short equipment list doesn’t bother you in this fun and mechanically friendly card-based RPG.

Score: 4/5

SteamWorld Quest: Hand of Gilgamech

SP/MP: Single-player
Setting: Steampunk
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

SteamWorld Quest: Hand of Gilgamech - Released

by Silver, Saturday - June 01, 2019 21:19

SteamWorld Quest: Hand of Gilgamech has been released on Steam.

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Triumph over evil with the hand you’re dealt!

SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.

SteamWorld Quest: Hand of Gilgamech

SP/MP: Single-player
Setting: Steampunk
Genre: Card-Based RPG
Platform: PC
Release: Released

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May

Vagrus: The Riven Realms - Devlog #19

by Hiddenx, Friday - May 31, 2019 22:09

Here's devlog #19 for Vagrus: The Riven Realms:

Devlog #19 | Passengers (Game Design Post)

Throughout your journeys as a vagrus, you will come across many people who want to get from one place to another on the broken continent of Xeryn. This might seem trivial but travel over the accursed wastelands of the Empire a perilous venture which makes most people try to avoid it whenever they can.

Those who that do undertake journeys often pay comitati such as yours to take them where they want to be. In-game, this provides an optional source of revenue to help you keep afloat but one that requires you to plan your path ahead considering several factors, including where your passengers wish to go and how long you have to deliver them there.

Passengers are available at mansios (and are randomized) or sometimes in events (where they are specific). You do not only have to feed them on the way but also have to protect them as attacking monster or outlaws can easily slay them. Mind you, some of them can even give you a hand in defending your comitatus (more on that later).

You can see the statistics of passengers related to crew on the Crew Pane, while other information can be observed in your Journal (redesigned to include a Passengers Page).

We feel this system adds another layer to planning and risks during travels in Vagrus, one which also has the potential to tell tiny stories of people who risk a lot by venturing forth with you.

Thanks Sztaszov!

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Dev Blog #1

by Myrthos, Thursday - May 30, 2019 10:06

The first developement blog for Exoplanet: First Contact is now available.

Hey! As we promised before, in the latest update, we are going to share news about Exoplanet’s development, its progress, and future changes, and this post is the very first in a row. So what do we do now?

This is a sneak peek at some assets we are working on at the moment, its development from concept art to models. Some of them are already available in the game, some will be pretty soon, and some will appear a bit later.

s you may know, the starting area lacks a lot of assets so far but we are working on new ones all the time to make it more interesting and immersive. For example, we put a lot of efforts to improve Outcast Camp, create a lot of assets for abori’s culture and life.

Old ruins, idols, graves, coffins, and tombstones—some of these culture objects you can already find in game but mostly we are saving all that for the new tutorial, there will be an abori cemetery in the area.

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

ATOM RPG - Dead City Trailer

by Silver, Wednesday - May 29, 2019 10:44

A new trailer titled 'Dead City' for ATOM RPG.

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Here's a cinematic trailer we made for the upcoming ATOM RPG - Dead City Update. Only two days to go. See you on the 29th! Available for Linux, Mac OSX, and Windows.

Thanks Couchpotato!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Odd Gods - New Screenshots

by Silver, Monday - May 27, 2019 10:20

On Twitter one of the developers of Odd Gods showed off some new screenshots.

Odd Gods

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

One Way Heroics - Review @ RPG Crawler

by Hiddenx, Saturday - May 25, 2019 17:23

The RPG Crawler checked out the indie RPG One Way Heroics:

Indie Game Friday - One Way Heroics

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A look at one that's been out for a few years now, a minimalist rpg involving one way movement through a world.

One Way Heroics

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Elleros Origins: Wytchsun - Releasing May 27th

by Silver, Thursday - May 23, 2019 22:25

Wytchsun: Elleros Origins is an Elder Scrolls like open world game which will release May 27th.

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You are the only one who can stop the cataclysm from destroying the land of Elleros.

Every 400 years a cataclysm wipes out nearly all life in the land of Elleros. The last cataclysm was 399 years ago. This is the year everything changes.

Wytchsun brings to life a complete open world for you to explore in any way you choose. From exploring ancient caves to battling corrupted necromancers, Wytchsun enables you to play the way you choose.

The fate of the TriImperium hangs in the balance. Battle, Explore and Command: Choices define your experience, and even one decision can change the course of history in Elleros.

A Stunning World to Explore

  • Travel throughout countless biomes and fully immerse yourself in a world that is on the brink of cataclysm.
  • Currently features three towns, miles of open world and six planes of the abyssal realms. Updates add content every month
  • Encounter detailed lore and varied magical realms, while meeting or slaying the realms denizens.

Play however you choose

  • Tailor experience from the very beginning. There are no character classes, you can shape your play-style as you please. Play as a mystic and monk who wields a broom refuses to use weapons, a dark magician riddled with magic diseases, or a knight clad in armor favoring a shield.
  • Schools of magic, faith miracles, dark secrets and the weapons of humility enable you to play in the way you decide.
  • Decide how to handle complex issues like corruption and magic diseases, miracles, and upgrades like runes or faith.

Detailed Character Customization

  • Sculpt your champion in your own fantasy or image. The character creator allows you to create your a hero unique from anyone else, and change or mutate them over time.
  • Shape your character’s reputation and morality based on consequences of actions you make throughout the game

Engage in Powerful, Terrifying Combat

  • Battle against necromancers, dark magicians hordes of the undead or bandits.
  • Unleash spells, monastic powers, stances and 115 different magical spells and skills.

True next generation

  • Day/night cycles and dynamic weather systems affect how the towns citizens, and monsters of Elleros behave.
  • Built from the ground up for next generation hardware to provide stunning game world realism

Watch Out!

Wytchsun is not finished! It is in active development: Its runs well on most hardware, but there are bugs and missing features. If you would like to play Wytchsun when it is finished, follow our development progress. We'll keep you informed as updates improve the game.
Playing today: there are at least 15-25 hours of open world exploring, locations and magic planes. Some of these are hidden realms! There are also features like over 30 in-game readable books with turning pages; crafting, 10 magic planes, a crime and justice system, stealth and theft etc.

About the development team

Wytchsun: Elleros Origins is being created by Rampage Interactive. We have a small in house team along with remote workers all around the globe dedicated to specific tasks during production, such as audio and graphics.

Wytchsun: Elleros Origins

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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