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Aeon of Sands: The Trail

2019-03-26

RPGWatch Indie Showcase / Aeons of Sands: The Trail

In this instalment of the Indie Showcase, we take a look at Aeons of Sands: The Trail.
» Continue reading the article...

ATOM RPG: Post-apocalyptic indie game

2019-03-04

RPGWatch Indie Showcase/ ATOM RPG

In our second installment of the Indie Showcase, we take a look at ATOM RPG.
» Read the article

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July

Percy's Last Stand - A Post-Apocalyptic RPG

by Myrthos, Friday - July 19, 2019 08:09

We received word that an indie post-apocalyptic RPG, named Percy's Last Stand will become available on the 25th of July on Steam.

Central Louisiana, the year 2089... the brief peace after World War III ends with the collapse of global computer networks through an unknown virus. With technology halted, people split into different tribes: mutants, cannibals and gangs roam the world while what's left of the army attempts to keep some type of order.

Outpost 72 stands as the lone army base guarding Vernon Lake, a small water source used by the remaining human population of the Louisiana Territory. The outpost sees little activity, except for the occasional mutant attack. Two unimpressive soldiers, among the small percentage of the population born with psionic powers, spend their days guarding the outpost and avoiding responsibility.

Their boredom comes to a sudden halt with the arrival of an alien species that that seeks to research what is happening on Earth, and maybe do something more...

These two soldiers will find themselves at the forefront of a battle for humanity... a hero and his cocker spaniel side kick. He would embark on a grand adventure to discover the mysteries of the universe and humanity. Or maybe the cocker spaniel was the hero and the man was just the side kick. Maybe the cocker spaniel was the salvation of humanity and the man was just tagging along...

-------------------------------------------------

The game was created entirely by one person without any Kickstarter or outside funding and uses a game enginewritten from scratch using Java. It features:

- Over 40 hours of game play that spans across the Solar System.
- Over 150 enemies with unique abilities.
- Develop your characters with different guns, cyber enhancements and psionic magic.
- Play as Percy, the mighty cocker spaniel.
- Explore a large open world - travel to the Moon, Mars, alien spaceships, caves, cities and all sorts of places throughout Central Louisiana.
- Controller support (XBox, Logitech and other standard USB gamepads) and 1600 x 900 resolution.

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Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

A Legionary's Life - Version 0.12 Released

by Silver, Thursday - July 18, 2019 12:16

Version 0.12 for A Legionary's Life has been released.

Update 0.12

As usual, most of the development time is being devoted to the Second Macedonian War. I decided against a partial release as it makes little sense to interrupt a game with permadeath in the middle of a campaign. I'm sorry I can't give you a date yet, but progress has been good and it shouldn't be a long wait. However, I have made time for a small update.

Features and changes
  • Added an option to make combat go slower or faster than normal.
  • Added a VSync option to limit the FPS rate. This is enabled by default.
  • Added an introductory note that appears on the first character creation screen. It should help new players to get an idea of what to expect.
  • The tutorial part about the “thumbs up/down” indicator has been expanded a little to provide an explanation. Unfortunately, in the tutorial I have to be as concise as possible or players could get bored and skip it, missing important information.
  • If you kill the leader of the mercenaries in a settlement during a foraging mission, you are rewarded with a Cup.
  • The bracelet stolen from the enemy camp yields 121 denarii instead of 28 if you share the profit with Nasidius. If you kill Nasidius and take it all for yourself (your Virtue has to be pretty low for this option to show up), you get 242 denarii instead of 56.
  • Changed “Malus” to a more understandable “Penalty” in item descriptions.
  • The max quality of items generated in shops is now capped at 6 instead of 8.
  • The base damage of spears has been reduced to 4-15 from 5-16.
  • The Awareness penalty of Etrusco-Corinthian helmets has been reduced from 5 to 4.
[...]

A Legionary's Life

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Chapter 3 in Early Access

by Myrthos, Thursday - July 18, 2019 10:42

The third chapter, The Reunion, of Edge of Eternity is now available in Early Access.

Edge of Eternity gets third chapter "The Reunion" in major update today

Free expansion brings hours of new content

17th July 2019, Montpellier, France, Developer Midgard Studio and publisher Dear Villagers today announced the third free major update to their ambitious Early Access JRPG Edge of Eternity, which is currently available on Steam Early Access. The story continues with The Reunion, secrets revealed, a shocking betrayal and a noble sacrifice in chapter 3 of the Edge of Eternity saga.

Featuring around 3-4 hours of additional gameplay and new areas to explore, this highly anticipated update sees the adventurers stretched to their limit, fleeing from the horrors of the night and searching for hope in the face of insurmountable odds. 

Edge of Eternity will also be on sale on Wednesday 15th July at 7PM CET | 10AM PST in the Steam Daily Deal with 20% off the base price. All owners of Edge of Eternity will receive this third update update for free. 

Free major updates will continue to expand the game world, improve existing content, and adding major new story chapters throughout the Early Access period, ahead of the full launch on PC next year.

Edge of Eternity was made possible by over 4000 fans who made the game a reality via a successful Kickstarter campaign. The crowdfunding was so successful that Midgard Studio were able to work with the legendary JRPG composer of Chrono Trigger Yasunori Mitsuda. You can hear the result of that partnership on the latest trailer on the Steam Store Page.

About Edge of Eternity:

  • Ambitious new JRPG adventure being developed by 9-person indie studio, taking influences from both Japanese & Western RPGs

  • On Steam Early Access now, with the game world expanding and major new story chapters added throughout the Early Access period

  • Full launch will be coming PC next year

  • Successfully Kickstarted by fans in 2015, reaching almost 4x the campaign goal

  • A stunning soundtrack including contributions from Chrono Trigger & Xenoblade Chronicles composer Yasunori Mitsuda

Full details of what's happening in the Early Access for Edge of Eternity, and what's coming in each of the updates can be read in full here.

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Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Indie RPGs - Minima Updated

by Myrthos, Tuesday - July 16, 2019 10:24

We have been informed by its developer that Minima, a retro adventure RPG inspired by the old-school Ultima series as played on the Commodore 64/128 back in the '80s, has been updated. The update fixes all known bugs and also makes it available on a Raspberry Pi.

You can find and download the game on Itch.io. You can also find the link there to play the game online. Or you can download the source code at Github.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Black Geyser - Backer Beta Preview and Music

by Myrthos, Tuesday - July 16, 2019 10:12

A soundtrack of Black Geyser has been made available in video form.

After our last update, many of you complimented us on the music that played when the party first came outdoors into Vintner’s Grove. We thought you might enjoy if we shared it as a standalone track in this update. The following is from our official soundtrack.

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Alsoan additional video expanding on the one from the May update has been made available.

Today we are also sharing a follow-up video to our last one. Its focus, as with our May update, is on dialogue and story elements, while demonstrating more of our UI and how areas of the game can change due to certain factors (in this case, time and interdimensional travel!).

Our party is on the hunt for an antidote that will save Stephan and his men from the terrible poison inflicted by a magical trap. Finding it requires using a dangerous cursed stone to travel to the past. Will we be able to locate the antidote in time? What dangers lurk in the Cult of Zoria’s hideout? Watch the video below for the exciting conclusion to our side quest: Trapped Under the Surface.

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Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wytchsun: Elleros Origins - Updates

by Silver, Saturday - July 13, 2019 09:26

Some updates for Wytchsun: Elleros Origins which has had a rocky release. The Ironheart update here and the PC combat update here.

IRONHEART UPDATE SHIPS!

IRONHEART UPDATE NOTES

Were really proud of what we've achieved with Ironheart, its the best ever version of Wytchsun. We really hope you like the new features. New features:

Difficulty slider, normal, easy, hard, legend.
Character skills perks total rebuild (over 80 new perks, spanning 6 classes)
3 new ways to play including as a liche.
5 amazing spells. Truly. start a new game to see.
All weapons can now power attack by holding attack for 1 sec.
All enemies now have levels displayed next to names
New inventory stats, faith, runes
Character fame rating
New shopping and 9 new items in shops
4 difficulty settings
1 new combat stance
3 sub-racial mutations
5 new weapons, and 1 cursed sword
1 new game cut-scene
3 new potions
The northern crater, and southern hammer guild updated
Dark pacts with gods.

Thanks Farflame!

Wytchsun: Elleros Origins

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Tactics V: Obsidian Brigade - Release Date: August 15

by Hiddenx, Saturday - July 13, 2019 08:47

The tactical RPG Tactics V: Obsidian Brigade will be released on August 15:

Tactics V: Obsidian Brigade

Tactics V: Obsidian Brigade is a retro-style tactical turn-based video game in homage to console tactical RPGs from the 1990s. Its set in an in-house fantasy setting with it's own lore and magic, It also uses techniques to convert to a 2D isometric look from 3D assets.

The dream behind this game goes with the roman numeral five in its name, which was originally the code name differentiating it from four other tactical game systems the programmer, Paul Metcalf, had made.

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Content Included:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • >50 hand crafted levels
  • >80 scripted scenes/battles
  • ~12-18 hours of story
  • ~3 hours of optional story
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • >50 skills (proficiencies, abilities, power casting unlockable)
  • >140 powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available
  • New game plus

Tactics V: Obsidian Brigade

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Underrail - Experimental Branch

by Silver, Thursday - July 11, 2019 11:10

An experimental branch for Underrail that lets you play with the new mechanics

Experimental Branch with Version 1.1.0.5

Tuesday, 09 July 2019 14:52
Hi guys,

In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have been introduced.

experimental branch pic

Underrail - Experimental Branch

To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don't override all your live version saves just in case something goes horribly wrong.

Here are the patch notes:

General

  • Added the ability to speed up the game while out of combat
  • Added achievements to the GOG Galaxy version

Feats

  • Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Mechanics

  • Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
  • Increased the damage reduction factor of resolve against neural overload
  • Resolve will now reduce the damage received from doppelgangers
  • Changed the way the burning damage stacks (in cases when it stacks) - the new burning time left equals either the time left of the existing effect or the duration of the new effect - whichever is longer; the old and the new periodic damage are adjusted so that they produce the same total damage over time; one of the major effects of this change is that you can no longer increase the amount of original damage by constantly resetting the timer
  • Separated fear effect caused by burning into a separate status effect and limited it to 2 turns regardless of how long the burning lasts (or if it's extinguished early); this will prevent the fear from lasting too long either from a long burning effect or because of the burning effect being refreshed; also this fear only occurs when a non-burning target is ignited and not when burning is being prolonged/refreshed

Items

  • Throwing nets now last up to 2 turns (down from 3) and have a cooldown of 4 turns (up from 3)
  • Bullets have new icons
  • Increased the chance to entangle enemies when firing acid blob pistol
  • Increased the chance to freeze enemies when firing cryo blob pistols
  • Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per each 80% of the original damage repeated)
  • Reduced the weight of chemical ammo

Nice Things

  • Containers that you opened once will now have darker labels
  • Organic enemies that die while burning will now be smoking and appear charred
  • HE grenades and some other explosions will leave temporary marks on the ground
  • Gas clouds will now fade in/out
  • New barrels

Bugs

  • Fixed the bug that would allow player to cancel leveling up without being able to reattempt it
  • Fixed the problem that caused the items to take up weird positions in the filtered inventory when the player attempted to reorder them manually
  • Cut Throat no longer bypasses stun immunities
  • Corporeal Projection feat now has a proper icon (instead of using the one from Fast Metabolism)
  • Throwing knife will now again properly play impact sounds and effects
  • Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once (you thought I'd never find out, did you?!)
  • Fixed the hole jump crash in Institute
  • Heavyweight will now always apply before Critical Power
  • Certain giant appendages can now be hit by cryokinetic orb
  • Changed the way the cryokinetic orb shards interact with the orb impact tile so now the creatures occupying the tile can also get hit by some of them
  • Punching bags will no longer bleed when you punch them
  • Global entities (those that can travel between maps) will now also have their suspicion meter drain with time
  • Incendiary chemical pistol burning effect will now stack damage with existing burning effect
  • Fixed the Nimble bug that would in certain situation give bonus movement points
  • Various minor map and dialog bugs

That's it. Let us know how you like the changes.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Monster's Den: Godfall - Adventure Mode Update

by Silver, Thursday - July 11, 2019 10:59

The Adventure Mode update for Monster's Den: Godfall introduces new classes and a challenge mode.

Monsters' Den Godfall v1.20 - Adventure Update!

New features:

  • Introduces the long-awaited Adventure Mode, a new way to play. Take on weekly challenges or custom adventures in self-contained dungeons
  • New Steam achievements for Adventure Mode
  • Three new advanced classes - the Fanatic, Druid and Illusionist. They are unlocked by completing the campaign. If you've previously completed the campaign, loading any saved game will grant the unlock

Changes and bug fixes:

  • Fixed custom sprites/portraits on Mac
  • Fixed battle animation desync issue when taking turns too quickly
  • Autosave is now triggered when descending dungeon floors
  • Added additional explainer text to the anniversary missions
  • Fixed a problem where character's passive abilities would sometimes not trigger at the start of combat
  • Added more variety to Wandering Merchant's greeting
  • Gave a warning when quitting during battle in adventure/ironman
  • Armor is no longer expressed as a percentage
  • A new "% armor total" stat has been added
  • 'Corrosive' dungeon mod now uses "% armor total"
  • Fixed saved game screenshots sometimes showing loading screen
  • Changing tabs now has a click sound
  • 'Increase stats' buttons now make click sound
  • Cleaned up tooltip behaviour during enchantment animation
  • Daggers are no longer Restricted: Divine
  • Fixed some dialog box issues
  • Fixed some corner tooltip issues
  • Gambler's Dice can now drop from city searches
  • Ruin Scouting Reports can now can drop from bosses

Monster's Den: Godfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shieldwall Chronicles: Swords of the North - Patch 1.6

by Hiddenx, Wednesday - July 10, 2019 20:16

Patch 1.6 for Shieldwall Chronicles: Swords of the North has been released:

Today's 1.6 patch includes a significant amount of new content.

  • New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another.
  • 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead.
  • All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types.
  • There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.

Shieldwall Chronicles: Swords of the North

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - 50 Hours

by Hiddenx, Wednesday - July 10, 2019 19:42

Gamepressure reports that one Wasteland 3 playthrough will take ca. 50 hours:

Wasteland 3 Playthrough Will Take Around 50 Hours

inXile Enterainment has announced that it will take about 50 hours to complete Wasteland 3. The team also revealed that they intend to work on other projects from the franchise over the next decade.

[...]

Thanks porcozaur!

 

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dungeon Of Dragon Knight - Released

by Hiddenx, Wednesday - July 10, 2019 19:28

The dungeon crawler Dungeon of Dragon Knight has been released today:

Dungeon of Dragon Knight

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Dungeon of Dragon Knight is a dungeon crawler role play game, based on grid system. You will lead your team to continually discover clues, solve the puzzles that surround you, and survive in dangerous dungeon.

Dungeon Of Dragon Knight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

The Lays of Althas: Sundered Order - New Updates

by Silver, Monday - July 08, 2019 09:31

Some updates for The Lays of Althas: Sundered Order revisit Bordrima and explore the domesticated creatures of Althas.

...

These next three images not only feature many new small details added throughout the town, but also prominently feature the ruins of the ancient city of Randell, the crumbling citadel of which overlooks the current town. The ruins have served as a place of refuge at times, periodically fortified with temporary wooden structures, but it has been a long time since that has been needed. The ruins of the great bridge, which once saw traffic as the main route into the city from the couth, have been used as the foundations for the humble wooden bridge, now rarely traveled. Randell is another place that will be prominently featured in a future update.

Bordrima Supplies

Behind Hafocstrynd

Our designers have also been busy in adding lots of details to spice up some old areas. In the first image, some small details help flesh out the area outside the general store, while in the second gives a previously empty space a lived in feeling while also giving you just a glimpse of the expansive and redone Faesholt Forest, which we will be diving deeper into soon.

That’s it for this update. There will be a variety to come in the coming weeks and months, so stay tuned.

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Chapter 3 Teaser

by Silver, Monday - July 08, 2019 09:23

On the facebook page for Edge of Eternity there is a teaser video for Chapter 3.

Chapter III The Reunion will be coming on July 17th.

Selene, Daryon and Myrna’s journey will lead them to the shore, as they yet search for the elusive Alpharius. But first, they will need to cross the Pass of Olphara. And unfortunately, the Corrosion may be closer that they think…

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Children of Heimlock: Hotfix 1.1.4

by Hiddenx, Sunday - July 07, 2019 14:52

Henriquejr spotted Hotfix 1.1.4 for Wolcen: Lords of Mayhem.

Hotfix 1.1.4 for Wolcen: Lords of Mayhem

  • The experience granted through Act I has been rebalanced to fit player’s challenges
  • The Expeditions' rewards have been reviewed
  • Improved client & server CPU performances
  • Candidate-fix for items disappearing in stashes. Please let us know if you still encounter the issue and provide us with as much detail as you can.
  • French localization has been added. It's just a first pass so if you see anything odd, please tell us and we'll fix it.
[...]

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Leaving Team 21

by Hiddenx, Sunday - July 07, 2019 14:47

Team 21 and two devs of Dungeons Of Aledorn split up:

Announcement: Leaving Team 21

Greetings backers, friends and fans of Dungeons of Aledorn. I have some sad news. This is the last update I am writing on Kickstater. Me, Ladislav"Nefarit" Štojdl and our chief programmer Martin "Arbiter" Mikš have decided to leave Team21 due to long-term disagreements within the team.

What does it mean for Dungeons of Aledorn?
The biggest one is that the game will not be finished by Team21. The coding and game design are in good shape, but we will need to start over with the graphics, as all the purchased asets will remain in ownership of Team21. This is a is a large setback and will mean time delay. Kickstarter obligations remain with Team21, but if we manage to finish the game with Arbiter and new graphic designer, then we will still honor you, our dear backers. and will provide you with rewards like free game copies.

Due to copyright issues we will be renaming the game from "Dungeons of Aledorn" to just "Aledorn".
 Fortunately the design and story are mine, so we will not have to make any changes there.

We do sincerely apologize to all of you, but it was a necessary step to take, if we wanted to keep moving forward. We are still negotiating and there still is a chance to strike a deal with Team21 that wll allow us to use the assets we purchased with your backing.


 Best regards,
 Nefarit
 Game designer & project lead

 

Thanks henriquejr!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SteamWorld Quest: Hand of Gilgamech - Video Review

by Hiddenx, Sunday - July 07, 2019 08:04

The Debra Sanchez checked out SteamWorld Quest: Hand of Gilgamech:

SteamWorld Quest: Hand of Gilgamech Game Review

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SteamWorld Quest: Hand of Gilgamech is a turn based RPG set in a world where everyone is a robot. Battle your way through the heart of an evil army to defeat the supreme leader.

SteamWorld Quest: Hand of Gilgamech

SP/MP: Single-player
Setting: Steampunk
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Interview @Wccftech

by Silver, Saturday - July 06, 2019 09:37

@Wccftech An interview with Brian Fargo about the Wasteland series and Wasteland 3.

Yeah, that makes sense. I’ve noticed that destruction and physics in general seems to be much more detailed this time around.

Campbell: Yeah, absolutely. The nice thing is, that’s an area we haven’t explored much before. This is a new thing where the extra 10% that we’re talking about, being able to iterate and polish, is enabling us to really kind of go to town with destruction. And we have ragdoll physics, we have kind of advanced shipping, we have barriers in combat that you can hide behind and get cover. And those are things that can actually get destroyed, leaving your characters exposed, vehicles can actually run over obstacles and crush them and knock things out of their way. So we’ve really, I think, done a lot of little things there that will add up to a really fun experience for players.

Another big new feature is the addition of player vehicles. How are these going to work?

Campbell: That’s actually one of the areas in the game that I’m most excited about. You effectively dig your first one out of the snow. It’s like this rusty baseline vehicle, and you can upgrade it throughout the course of the game, you find parts, you find technology, you’re able to start kind of upgrading it. So it goes from kind of this clunker that’s just barely hanging on to life all the way up to this rolling death machine with customizable turrets and upgradeable armor. We even go so far as to let you customize the hood ornament on the front of your vehicle. It’s a really in-depth system and it’s directly used in combat. It’s how you traverse the roadmap, so you can drive around and do these different things and your vehicle’s capabilities affect your party along the way.

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Ama's Lullaby - Command-line Interface Basics

by Silver, Monday - July 01, 2019 23:35

A new update for Ama's Lullaby looks at the command-line interface basics.

Hi there,

I 've made a video about the command-line interface, showing some basic features.

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Even if it's one of the main features of the game (and you are probably here for this reason), maybe some of you were not interested or were worried about this interface. I'd be curious to hear your thoughts : )

Have a nice week,

Marc

Thanks Farflame!

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Information @ PC Gamer

by Hiddenx, Monday - July 01, 2019 19:22

PC Gamer collected some info about Mount & Blade II: Bannerlord:

Mount and Blade 2: Bannerlord: everything we know

What we know about Mount and Blade 2: Bannerlord's release, combat, castles and more.

Mount and Blade 2: Bannerlord is a gargantuan chimera. It's a Medieval fantasy sim that bounces between RPG, management and strategy, set within a war-torn sandbox. Starting from nothing, you can eventually establish a dynasty, traipse around the world robbing everyone or become a famous, tournament-winning knight. Despite being a bit janky, the original game was improbably ambitious and ultimately brilliant, making the wait for the sequel seem even longer.

Here's everything we know about Mount and Blade 2: Bannerlord, including its sieges, large-scale combat, campaign and multiplayer. As of 2019, it still doesn't have a release date. But with multiplayer beta testing now underway, development seems to be wrapping up.

[...]

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

June

Wolcen: Lords of Mayhem - Content Patch 1 Trailer

by Silver, Monday - June 24, 2019 20:34

Wolcen: Lords of Mayhem content patch 1 trailer.

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Wolcen’s Act I will offer you at least 4 hours of story and ends on an epic multi-phase boss fight. With Content Patch 1, in addition to the story mode, we're adding more skills modifiers, we double the choices on the Passive Skill Tree, many creatures have been added and more...

Check the patch note here

Thanks porcozaur!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Build 0.33

by Myrthos, Monday - June 24, 2019 10:13

A new build for Exoplanet: First Contact is available, with an updated roadmap and the following additions and modifications:

Just as I mentioned in the previous update, :dwYellowStar: means community choice, alterations made with your feedback.

WORLD

  • added more details to cliffs to the east and southeast from Anomaly Lake :dwYellowStar:
  • added Training Grounds
  • added Farmer's Cave
  • added Guard Tower
  • added Electrical Substation
  • detailed the cave where looters who robbed Jack are hiding
  • improved snipers' nests at Cutthroat Pass :dwYellowStar:

ENVIRONMENT

  • added new furniture for Outcast Camp made from scrap metal

NPCs
  • brand new Big Hat appearance

ENGINE

  • improved framerate
  • improved loading speed
  • fixed bugs with shadow resolution reset bug, that could cause performance drop :dwYellowStar:
  • fixed stretched textures on some GPUs
  • bug fixes and optimization

SCRIPTING

  • improved algorithms of interaction with in-game objects
  • expanded functionality of scripting and dialogue systems in preparation for future quests
  • fixed a bug that caused sound of hitting antigravium crystal with the pickaxe to play after Jack already stopped mining

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Aeon of Sands - Video Review

by Hiddenx, Sunday - June 23, 2019 07:03

RickJoystick checked out the oldschool dungeon crawler Aeon of Sands: The Trail:

Aeon of Sands - The Trail Review

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Aeon of Sands

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Underrail: Expedition - Scheduled for July 22

by Myrthos, Friday - June 21, 2019 20:56

Underrail Expedition, a DLC for Underrail, will become available on June 22. You can also apply as a tester for the DLC.

We've been wrapping the DLC up and the development is finished now. We're moving into the final stages of testing. First we'll do some internal testing on the new version before releasing it to our testers (we're accepting additional testers now, so if you're interested apply here) and then finally releasing it for everybody on July 22nd 2019.

Thanks porcozaur.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details