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Corven - Path of Redemption

2020-06-22

Corven Interview

Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Continue reading the article...

ATOM RPG: Post-apocalyptic indie game

2020-03-30

ATOM RPG Review

Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Read the article

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Picture Watch

A Farewell to Dragons
Box Art

June

Rollers of the Realm: Reunion - Announced for 2022

by Hiddenx, Tuesday - June 22, 2021 14:49

Alrik Fassbauer spotted Rollers of the Realm: Reunion - a successor of the Pinball-Action-RPG Rollers of the Realm:

A fresh Spin on Pinball

Join the Rogue, Knight, Mage and Healer on an epic campaign to travel between worlds and reunite lost civilizations to battle an unearthed ancient menace.

Battle enemies above, below, and beyond. Make friends and allies. Platform and parkour through medieval cities and underground labyrinths. Solve puzzles and navigate mazes.

Rollers of the Realm: Reunion offers an award-winning gameplay mashup for players of all skill levels.

Features

  • Arcade pinball meets party-based RPG action!
  • 5 pinball heroes with unique physics, stats, traits, items and upgrades.
  • Hot swap hero roster during play for tactical advantage.
  • Fight enemies, navigate mazes, solve puzzles and hide in shadows.
  • Power up and unleash mighty Abilities or aim and shoot your ball with Dash.
  • Adjust game difficulty and speed to suit your personal play style.
  • Robust collection, quest and progression system: min/max your Party to play your way.
  • Campaign Mode: master 24 pinball playfields and 30+ missions.
  • Ranked Mode: compete for high scores on 5+ playfields.
  • Split-Flipper: 2-player couch co-op with split controls.

Rollers of the Realm: Reunion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Update Version 0.9

by Hiddenx, Tuesday - June 22, 2021 14:32

The Atom team released probably their last major update before the final release planned for this fall:

Greetings, friends!

As promised, today we present to you the fifth major content update for ATOM RPG: Trudograd.
In accordance with the previously published roadmap, v.0.9 gives you the ability to finish the main storyline and thus fully complete the game. Since save files will only be wiped when version 1.0 is released in autumn, you can complete your current playthrough now and see what the finale holds, without the need to start a new game.
Nevertheless, we really want to draw your attention to the fact that v.0.9 is far from the end of development, it’s still Early Access. By the time of the official release planned for autumn, the entire game, including the main storyline, will receive new editorial changes, sounds, 2D design elements, improvements to combat balance and much more. Not to mention the side content that will also be added to the rest of the game before the final release.
You can play and finish the game right now for curiosity’s sake and to see the ending, but to those of you who would like to avoid end-game spoilers and wish to enjoy the finalized, carefully crafted release version of the game, we recommend you wait for version 1.0 instead and take a bit of rest from Trudograd for the time being.

Now, some more details about the current update v.0.9: The completion of the main storyline entailed the appearance of new characters, quests, text adventures and locations, such as: Trudograd Dam, the Seventh Heaven district, the Razdor village. And, of course, we have not forgotten the existing locations, adding new quests and characters to them as well.

In addition, our team continues to work on completing and debugging game mechanics, as well as making changes to improve the gameplay. Many of them were inspired by your feedback and ideas:

  • Work was carried out to optimize and improve the interface, the character's personal file, the window for modifying special armor and weapons;
  • The system for displaying statuses has been redesigned;
  • Improved inventory filter system;
  • The quality of sounds and music has been significantly improved;
  • Skill books now work for the whole party;
  • The skill perk system (the new perks you get as you increase certain skills) has been finalized.

A complete list of changes included in the update is available below:

  • The storylines for the Revolutionaries and the Police were continued and completed;
  • Added 7 new locations (so far only with story missions);
  • Added characters and quests for existing locations (Police Station, Grey Corner, Mikhalych’s Tavern);
  • Added new types of random encounters;
  • The existing random encounters have been improved;
  • The amount of money and stock updates merchants get per day were increased;
  • Added 10 new weapon modifications;
  • Added 8 modifications for special armor;
  • Changed the balance of firearms and melee weapons;
  • Added a new unique melee weapon, available only to those with special armor;
  • Improved ballistics mechanics for firearms and crossbows;
  • Added ammunition causing the following effects: "Stun", "Burning", "Poison";
  • Fixed a number of errors that caused a system message to appear;
  • Fixed a number of bugs that caused the game to freeze;
  • Fixed bugs related to special armor;
  • Fixed a bug where the enemy could get between cells and not receive damage;
  • Now markers of temporary locations disappear after you leave the location;
  • Fixed many minor typos and bugs.

In conclusion, we would like to say that our team is very grateful to you for your support, trust, feedback, criticism, advice and recommendations. Together we have come a very long way and we are sure that there are many more interesting things ahead of us! :)

Thank you for being with us! And let there be... ATOM!

Thanks Redglyph!

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

UFO2: Extraterrestrials - Released

by Hiddenx, Tuesday - June 15, 2021 10:34

Kordanor spotted that UFO 2 Extraterrestrials: Battle for Mercury will be released today:

UFO 2 Extraterrestrials: Battle for Mercury

  • A fully 3D game combining real-time global strategy & air combat with turn-based tactical missions
  • A turn-based 'I-Go-You-Go' tactical squad-based game system
  • Interactive environments with destructible terrain
  • A large number of technologies, weapons, and combat units to develop
  • A large number of aliens to interrogate
  • Strong RPG elements where soldiers' stats improve with experience
  • Dynamic lighting for intense fire-fights
  • Final Gameplay design and balance tweaks by the author of the popular original UFO: ET Bman Ease of Use Mod

UFO2: Extraterrestrials

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Within the Cosmos - June Development Update

by Hiddenx, Monday - June 14, 2021 20:58

Henriquejr spotted a development update for the scifi-RPG Within the Cosmos:

June 2021: Development Update

Weapons: Skills, Attachments, Customisation, Ammo Types. New GIFs and screenshots!

Hi everyone! For this development update I'll be talking about Weapons & Ammo Types. This isn't a complete list of every weapon that's in the game, but it's more of an overview of how the weapons and ammo types work together and how they tie into the RPG aspects of the game.

Initially, I had intended on going with a Mk. I, Mk. II path of progression for weapons (finding better versions of the same weapon as the game goes along), but eventually, after playing through the game a few times, it didn't feel right. I ended up with weapons that no longer served a purpose, as I was able to find better, upgraded versions of them. After this experience, I wanted to make every weapon viable from the beginning to the end of the game. I wanted to ensure that if the first weapon you find in the game is your favourite weapon throughout the journey, then you should be able to use that until the very end. As a result, there are no longer any Mk. I's and Mk. II's in the game. With the extra time I allotted for the games development, I was able to add new weapons to the game. I set out to make sure every weapon can stand on its own. However, there still needs to be some form of progression for weapons, and that progression comes in the way of Skills, and Weapon Attachments.

Weapon Skills
Since this is an RPG, how effective your weapons are in your hands will be largely influenced by your Skill in that particular weapons field. These are the major skills that will govern how your character handles each weapon. This also gives you an idea of the type of weapons in the game.

Automatic Weapons: Determines your proficiency at using Assault Rifles & Sub-machine Guns
Explosives: Determines your proficiency at using Explosive Weapons, like, Grenades, and Traps
Melee Weapons: Determines your proficiency at using Melee Weapons
Ranged Weapons: Determines your proficiency at using Sniper Rifles & DMRs
Small Arms: Determines your proficiency at using Pistols & Shotguns

Improving the skill that you desire will reduce the recoil while firing the weapon, and increase the damage, as well as unlock some perks. Don't forget to add Skill points to them when you level up!

[...]

Within the Cosmos

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Rising Mist - Announced

by Hiddenx, Friday - June 11, 2021 20:13

Rising Mist is an upcoming Adventure-RPG:

Rising Mist

The balance between light and darkness in the land of Occoterra is upset and Eshudell’s last rebels are brutally defeated. And where the light perishes, evil intensifies and grows ever so rapidly. The world awaits the rise of a hero who will take the fate of magical forces into his own hands and without hesitation embark on a thorny journey for a brighter future.

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In this fantasy game, you play the role of a heroic rebel. You embark on a journey from city to city in which you search for your allies, gradually revealing the forgotten struggle of the last standing Eshugards and discovering the power of repressed magic that is only mastered by few.

On your journey, you have to deal with gangs of bandits and evil magical creatures. Danger is also posed by intruders who try to infiltrate among the rebels. So choose your allies wisely!

Ensure faster progress in your mission and develop as many skills as possible to finance your trip. Resource management will be key to your progress. Master fishing, farming, cutting down trees, etc. or connect with other artisans and gain knowledge from brewing potions, making curing drops, and crafting magical amulets. Develop trading skills to secure a better status that can help you with allies who are hard of trusting.

Occoterra needs your help, are you ready to take on the challenge?

  • 26 different Cities, Towns and places you can visit
  • Multiple storyline endings
  • Multiple difficulty levels
  • Gorgeous hand-painted high-resolution sceneries and characters
  • Discover legends, mythical creatures and dragons
  • Restore peace in Occoterra and travel the whole land
  • Resource management
  • Find the Lost Legend of Occoterra
  • Discover the secret of Eshudell
  • Potion crafting, farming, herbalism, dragon slaying and much more needs to be done

Rising Mist

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: Unknown
Release: In development

Details

Edge Of Eternity - Review @ PC Invasion

by Hiddenx, Thursday - June 10, 2021 18:26

PC Invasion has reviewed Edge of Eternity:

Edge of Eternity review — I’m on the edge of glory

Edge of Eternity is an RPG from developer Midgar Studio and publisher Dear Villagers. After being part of Steam’s Early Access program for a couple of years, it’s finally ready to launch. Previously, the game only had six chapters during the Early Access period. Now, the release build completes the story, boosting your adventure to eight chapters.

What follows is a long and arduous journey for your characters. There are a few highs and also some lows. It also bears mentioning that Midgar Studio is only comprised of 10 developers. As such, an indie RPG of this magnitude is bound to be a little rough around the edges.

[...]

An RPG that mixes fantasy and sci-fi themes. It's set in a world threatened by an invading armada and a destructive plague.

Ambitious in size, scale, and scope, Edge of Eternity offers a somewhat enjoyable romp that could last you over 40 hours. Sadly, it's also very rough around the edges, and poor pacing can be detrimental to your experience.

Score: 7.5/10

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

The Iron Oath - Combat Improvements

by Hiddenx, Wednesday - June 09, 2021 21:46

The Iron Oath got some combat improvements:

Combat Improvements

A list of recent combat improvements and quality of life changes we've made to the game

Hey everyone! As mentioned in our last update, we recently made a bunch of combat improvements and QoL changes that we're excited to share with you today. We're also in the process of adding some new combat environments such as the Tundra that you can see in the video below:

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[...]

Thanks rjshae!

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Aledorn - The Road to the First Chapter

by Hiddenx, Wednesday - June 09, 2021 21:37

Dungeons Of Aledorn is still in development:

The Road to the First Chapter of Aledorn

Greetings and salutations, it has already been over a year since any last update, apologies for that, I found it more reasonable to focus on game development rather than PR, but at least I tried to find time for smaller updates that I post on our Facebook site. Anyway! Time has come to throw you a bigger bone and this time I have really something proper!

A lot has happened in the past ten month, like for example The Plague that impacted many things across the globe, our progress notwithstanding. Unfortunately I had to change jobs (events & entertainment industry has been uneventful and not much fun recently), which meant less time to do game development. We did not stop, no, but we had to rearrange priorities and even while Aledorn stayed on top of the pyramid, there were delays. Nevertheless, we kept pressing forward, as you will see for yourselves.

Among other things we spent a lot of time discussing possible early access, which could help us in two ways – get feedback from the community and secure additional funding. After much back and forth we decided to follow this path, though in a slightly unusual manner.
Aledorn is a massive game (even after we scratched some ideas), so we will divide it into chapters and early access will cover the first one. In total there will be three or four chapters that will be released over time.

Now let’s get to the first chapter. What will it contain, you ask? At this moment we have about 60 locations ready (exteriors, interiors and dungeons) and all of those will be present in it. It will also include all the core features, up to a point. Let me elaborate – I will use magic and skills as the example: Aledorn Chapter One will contain all the basic skills and spells of Basic and Advanced level. Expert and Master level skills and spells will remain locked and will be part of further chapters. Similar to classes, you will not be able to evolve your class in the first chapter. We still believe that Aledorn will be a good well-rounded experience comparable to many standalone games out there. For those who have been around for a bit: Think of Baldur’s Gate I. – your character progress was hard capped on seventh level and it still was a kickass game.

Now let’s get to the merit – what progress we made in the last 12 months? We will start with the usual – level design, which is about 90 per cent finished, at least as Chapter One goes. As mentioned in one of the earlier updates, the capital city – called Lim – is divided into four quarters, three of which have been revealed earlier. The fourth and final one is the Main Boulevard, where some of the most important landmarks can be found – the Castle, Temple, Library and the Warrior’s Guild to name a few. 

[...]

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Thanks apscp2006!

Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Canceled

Details

Vagrus: The Riven Realms - Crew Combat

by Hiddenx, Wednesday - June 09, 2021 21:28

Learn more about crew combat in Vagrus: The Riven Realms:

Devlog #50 | The Fate of the Foe Post Crew Combat

As we teased in our latest devlog post about Mercenary Tasks, we have extended Crew Combat with a new feature: you can decide how to deal with the enemy from now on following a victorious battle.

The option appears on the Crew Combat UI at the end of the fight opposite your heal options provided that your enemy surrendered (remember, only humanoids can), fled, or retreated but you caught some of them while pursuing them.

Your options are:

Recruit: Depending on their willingness to join, this results in a few fighters, scouts, or workers to be added to your ranks. That, of course, will not sit too well with your existing crew who have fought them just moments ago, and the result is Morale loss. It's also considered to be a 'kind' action and certain companions may like or dislike it for the same reason.

Conscript: Somewhat similar to Recruit, except joining is not voluntary, and so in this case, neither your existing crew nor the newly added members are happy about it, leading to an even more significant Morale drop.

Enslave: Instead of joining as free crew members, all surviving enemies are pushed into slavery. As expected, a massive drop in Obedience accompanies this decision.

Release: Once you stripped the foe of their valuables, you set them free. It may sound kind but in fact, it's a relatively cruel decision given the dangers of the wasteland.

Execute: This is a drastic measure that is considered 'malevolent' and brings no benefits since the valuables of the enemy have been turned over anyway at the time they surrendered or got caught.

Imprison: The last one is an option that players will only see when they have an active Mercenary Task to capture such enemies (be them bandits or other faction rivals). Hence the timing of us implementing this feature alongside Mercenary Tasks.

These expanded options provide further incentive, strategic depth, and even immersion to Crew Combat encounters and we hope you'll like them and provide us with the usual valuable feedback.

Stay tuned, stay safe, and conquer the wasteland!

The Lost Pilgrims Team

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Released

by Hiddenx, Tuesday - June 08, 2021 16:01

Edge Of Eternity has left Early Access:

Here we are!

From the Kickstarter campaign in 2015 until now, we have gone a long way thanks to the continuous support of the community. Your feedback, recommendations, advice or kind words were very important to us to bring Edge of Eternity in an ambitious project.

Initiated by four passionate developers, our team has grown to 14 members in order to provide you the experience you deserved. Today, we’re glad to announce that Edge of Eternity is out of this Early Access state to become a full complete experience. Check out the launch trailer below and start your journey on Heryon with a 15% off during one week.

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Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Zodiac Legion - Announced for 2022

by Hiddenx, Monday - June 07, 2021 17:53

The tactical RPG Zodiac Legion has been announced:

Zodiac Legion is a turn-based tactical RPG featuring lethal combat, squad management and strategic elements. Lead your heroes through daring raids and forgotten ruins, defend your land in a time of conquest and betrayal, and master the secrets of volatile ancient magic to restore a realm beset by the armies of undying fiendish sorcerers.

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Features

  • Lead your knights in turn-based tactical battles.
  • Explore ancient ruins and places of power, thwart the plans of enemy lieutenants, forge alliances, and restore the Zodiac Order.
  • Smash your way through fully destructible dungeons.
  • Expand and strengthen your stronghold, research new spells and craft powerful artifacts.
  • Reshape the terrain to your advantage.
  • develop Your Warriors into Mighty Champions.

As the Grandmaster of the Zodiac Order, it will be your duty to restore this knightly brotherhood and rally its champions under the banners of the thirteen Zodiac signs. You will manage your domain, take important diplomatic decisions and train your warriors in the arcane arts. Enemy armies will invade your borders, forcing you to dispatch your knights on missions resolved through turn-based, tactical battles. Their superhuman powers will tip the scales in the face of overwhelming odds, but beware: many will not survive the ordeal. Yet exploring the secrets of necromancy may reveal that a Zodiac Knight's duty need not end in death.

The work on Zodiac Legion began because we shared the vision of a game that would combine the tactical combat and strategic campaign of X-COM, with the fantasy aspects and dungeon crawling typical of most roleplaying games.

We decided to use the theme of the Zodiac because of its association with classical mythology, and due to its ties with distinct character archetypes, which served as the foundation of our class system. There are hundreds of distinct features and qualities attributed to the signs by astrology, which lends itself to a robust and interconnected system that has an impact on all the aspects of Zodiac Legion's gameplay and storytelling.

Zodiac Legion

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Death Trash - Demo Playable at Steam Next Fest

by Silver, Sunday - June 06, 2021 02:39

The demo for Death Trash is available at Steam Next Fest which runs from June 16th to 22nd.

Six years ago, on this exact day, Death Trash was born.

This month, finally, you'll be able to play it for the first time at Steam Next Fest from June 16th to June 22nd.

The demo will feature the start of the game and will be 1-2 hours long, depending on your progress.

It will run on Windows, Mac and Linux, it will support mouse / keyboard as well as controller, and it will support singleplayer as well as local co-op.

Short Teaser:

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Make sure to wishlist the game and follow the game hub to get all the news:

Thanks Farflame!

Death Trash

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Mechajammer - Spring Stuff!

by Silver, Sunday - June 06, 2021 02:23

A new update for Mechajammer updates us on development progress.

Spring stuff!

Greetings everyone,

Hope everyone is safe and sound, and all your collective 5G reception is appropriately augmented (or soon to be).


 There’s fun news about the game coming this month along with release dates, and we’ll be expanding testing for feedback to all of you. A huge thanks to all the alpha/beta backers for their input getting us this far, and shout out to Allen M for encouraging us down the warpath of the tick/tile way back when we were toying with the broader companion micromanagement. It has paid off splendidly. The feedback we’ve received from beta testers has been incredibly helpful as we’ve finalized the gameplay systems, and we've added an in-game bug reporting button recently as well.

 There’ll be a campaign update for alpha/beta backers this weekend that we hope you can take a punch at, so if you have some time to check it out that would be wonderful. The forum has build notes you can comment on as well as the in-game reporter. Once everyone has their mitts on it, all you backers have exclusive access to the forum and can share your thoughts and dreams you have in those build notes, and about the game.


[:.][:][  ][::][. ][  ]


 One of the remaining musical endeavors we’re doing are with the 13 gangs occupying the city, whom are going to have a unique score to go with them as you decide to level their facilities or strong arm an alliance for a pool of allies to buy. These are both fun to design as the main "dungeons" of the city (though most aren't in actual dungeons, sans Faith and a few others, most are offices or various city buildings), they all have their own flavored map for some puzzle of infiltration, NPC enemies and companion pools to (potentially) buy from, and enemy agents to (potentially) kill for level advancement.

  Kevin has been making some absolutely wonderful tracks, emphasizing the game's focus of drenching you in ambience and getting just the perfect amount of camp for the gangs. 

[slam this link for some jams]

     [ In order ]

Tanked (dungeon crawl Mad Max style on the outskirts of the colony walls, things currently going wrong for you)

  • Dim (just dynamite ambience)
  • Fueled (some of the local bars and dives to find companions for hire and information)
  • Inside the Hive (The Hive gang, creep factor getting amplified, don't want to KO around here)

 
     Finding the right company for a limited run vinyl version of the soundtrack that we’d like to send out early as well, as Kevin should be finishing the tracks this summer.

 

[  ][::][:.][. ][:][::]

     We’e also been adding a plethora of vehicles, I think we're up to 30 now, including a rickshaw that up to 2 companions can jump in the back in (for shooting while driving), and Barry’s starting vehicle of choice for your gang which rivals the mystery machine, spawnable from your base.

[...]

solving mysteries
vehicles have a great variety of gear crunchy & metal SFX, a feast for the ears


 We desperately need a wiki-like page devoted to the ruleset and items in the game that you could peruse (and that will also be part of the physical rewards), and we’re planning to get to that this summer so we don’t have to go outside.

[::][. ][  ][:.][:][  ]

 Reward updates

 On other reward stuff, we almost have all the backer heads in at this point and are missing some of you, so expect a reminder email pertaining to that. Working toward ~100 unique talking head portraits in the game including all your faces, and besides some inevitable arthritis we really like the way they've added to the visuals. You range from PC portraits, companion NPCs, to enemy agents from the gangs or syndicates.

 We’ll be finalizing our selection for the miniatures this summer as well, to ship out early. We’ve broadened the model count for that for you to choose from, we have your three main companions and an NPC or agent representing each faction of the gangs and syndicates (MFI, Agrofax, Quinton, Arms Guild, and Faith). We also have the Pasaaran hunter from our fantasy game, because bird people are neat. We hope the final tests all turn out acceptable before the mass production, we have some new molds that should work quite well. We have decided that instead of the ~medium~ quality auto-coloring job we can print with the those, we’ll be getting a finer detailed plastic and give them a wash and double-coat (dark up, light down) primer to get a nice shadowed effect on the models. It’s quick and easy and looks nice, a common way to start painting a model because it highlights all the details nicely. In any case we'll catalog the process for your amusement.

 As for any reward addresses, we’ll be asking for those again this year before we ship anything, so if those changed don't worry about it we'll be getting that new info before sending.
 

make me

[:][  ][  ][::][. ][:.]

As always, hope all of you are doing well.

happy spring.

Thanks Farflame!

Mechajammer

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Battle of Steeltown Review

by Hiddenx, Saturday - June 05, 2021 12:22

Wccftech checked out the Wasteland 3: Battle of Steeltown DLC:

Wasteland 3: The Battle of Steeltown DLC Review – Narrowing Down the Infinite to the Plausible

Ever since its very beginnings, the Wasteland series stood out from the competition with its crazy world, great writing, and solid gameplay, but it's only with Wasteland 3 that the series literally took off, presenting an amazing role-playing game experience that all fans of the genre should not miss for any reason. All the main game's best features, such as the great worldbuilding and writing, the engaging tactical combat system, and how the choices players make during the game have some real consequences, make a glorious comeback in The Battle of Steeltown, Wasteland 3's first proper expansion.

The Battle of Steeltown content can be accessed as soon as player characters reach level 9. Once they do, no matter where they are in the story, the Patriarch will contact the Rangers, asking them to look into an essential matter. Steeltown has been providing him all the weapons needed to defend his land from the gangs roaming around post-apocalyptic Colorado, but production dangerously slowed down in recent times. As such, the rangers, as part of their agreement with Saul Buchanan, must speak with the Steeltown CEO to solve any problem that may have arisen.

[...]

With a new engaging story nicely integrated with the main campaign, excellent writing, and new combat mechanics, Wasteland 3: The Battle of Steeltown is a more than worthy purchase for all those who have loved the game. The new campaign's high challenge level and relatively short length of the main quest may put some off, but, everything considered, The Battle of Steeltown is the perfect continuation of an already excellent experience.

Score: 8/10

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Vaporum: Lockdown - Review @ Gamespace

by Hiddenx, Saturday - June 05, 2021 12:15

Gamespace checked out the dungeon crawler Vaporum: Lockdown:

Vaporum: Lockdown – Steam Quick Hit Review

Vaporum: Lockdown is an enticing steampunk dungeon crawler RPG developed and published by Fatbot Games and the prequel to Vaporum. The developers were inspired by the classics of the genre like Eye of Beholder and the more recent Legend of Grimrock.

Follow the story of a scientist trying to escape a catastrophe in our Vaporum: Lockdown quick hit review.

The game features first-person real-time combat that takes place in an enclosed space with clear movement along the grid. At the same time, the game provides players with a unique time-stopping mechanic that allows for safe switching of weapons or a moment to breathe and think through your next steps before the enemy can catch you in a trap.

The steampunk aesthetic of the game adds a certain charm and an air of mysteriousness to the locations. The multitude of talented voice actors is very pleasing to one’s ears and the option for subtitles allows for an easier time to get into the story of the game.

[...]

Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Age of Decadence - Retrospective Review

by Hiddenx, Friday - June 04, 2021 16:58

Chris Davis has released a new episode in his series A History of Isometric CPRGs. This time he talks about The Age of Decadence:

The Age of Decadence Critique | A History of Isometric CRPGs (Episode 12)

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The Age of Decadence has all the ingredients of a great CRPG. It just fails to blend them into a satisfying meal.

Thanks Redglyph!

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Vagrus: The Riven Realms - More on Mercenary Task Design

by Myrthos, Friday - June 04, 2021 08:21

In Devblog #49 for Vagrus, the information sharing on mercenary task design is continued.

In Part I. of our breakdown of Mercenary Tasks, we discussed what this new kind of gameplay element brings to Vagrus, how it works, and began describing the types implemented in the current build. Now it is time to delve into the rest of the Mercenary Task Types.

Escort

This type is a classical RPG task: take someone (or several people) to a location and protect them on the way there. There are simpler variants - usually lower level Tasks - where you have to take them between settlements. In contrast to most regular passengers, these have known enemies hunting them, so an attack during your journey is almost certain - with several attempts at higher Task levels.

Losing Crew Combat against the attackers fails the Task. A future update would change this so that certain passengers can be killed and then these Escort Tasks will indeed focus on keeping them alive in the fight.

A more difficult variant is where the passenger's destination is out in the wasteland and once you take them there, you need to wait until they finish their business, then escort them to their final goal.

Abduct and Rescue

These types are the opposites sides of the same coin in some respects. Both would have you find a location in the wasteland, win a battle there, be joined by a passenger whom you need to take to their destination. The biggest difference is that the passengers do not join you voluntarily in Abduct Tasks, of course.

Both types carry the risk of being attacked on the way to the final destination as the foe tries to recapture the passenger.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Battle of Steeltown Launched

by Myrthos, Friday - June 04, 2021 08:16

Yesterday, the Wasteland 3 DLC Battle of Steeltown was released and it comes with a trailer.

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Here is a review:

WCCFTEch, 8/10

With a new engaging story nicely integrated with the main campaign, excellent writing, and new combat mechanics, Wasteland 3: The Battle of Steeltown is a more than worthy purchase for all those who have loved the game. The new campaign's high challenge level and relatively short length of the main quest may put some off, but, everything considered, The Battle of Steeltown is the perfect continuation of an already excellent experience.

And a Youtube review from Fextralife.

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Battle of Steeltown Review

by Hiddenx, Thursday - June 03, 2021 17:03

PC Invasion checked out Wasteland 3 - The Battle of Steeltown:

Wasteland 3: The Battle of Steeltown Review — Factories and firefights

Last August, I was able to play Wasteland 3, inXile Entertainment’s latest entry to the post-apocalyptic, turn-based RPG. Although it had a few flaws, my 60-hour journey was very much enjoyable. Still, I was looking for more, perhaps new adventures in the frozen wilderness of Colorado. That brings us to Wasteland 3: The Battle of Steeltown, the game’s first expansion which is set to release today.

For the sake of transparency, the developers did provide a save file that had pre-leveled characters (level 12) with decent gear. That was a blessing in disguise since I actually lost my save file when I upgraded my PC last year, and I only realized this mishap recently. Thankfully, I didn’t have to replay the game from the beginning.

[...]

Wasteland 3: The Battle of Steeltown
The first expansion for Wasteland 3 takes you to a massive factory that supplies Colorado with weapons and materials.

Wasteland 3: The Battle of Steeltown has a few notable flaws, and it's also a fairly short romp. However, there's enough content and tactical depth to make you want to keep adventuring in this post-apocalyptic landscape.

Score: 7.5/10

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Last Spell - Early Access Launch

by Hiddenx, Thursday - June 03, 2021 09:15

The tactical RPG The Last Spell will be released as Early Access version today:

Launch stream!

Watch the team play a few nights in The Last Spell (and hopefully they won't lose)

Hello everyone ! This week is crazy busy for us, but we’re very excited. Like, we’re counting the hours before the release! (less than 48 hours?!).

This Thursday June 3rd, to celebrate the release of The Last Spell in Early-Access, we’re going to host a very special stream session with some members of the team! During this special stream, we will try to survive a few nights and not die as the game will be released on Steam!

See you on Thursday June 3rd at 1.30PM UTC+2!

The Last Spell

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

May

Gedonia - Early Access Impressions

by Hiddenx, Monday - May 31, 2021 17:16

KiraTV checked out the Early Access title Gedonia:

Gedonia - The Classic RPG Experience

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Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

UFO2: Extraterrestrials - Reaching Finishing Line

by Hiddenx, Sunday - May 30, 2021 07:45

Kordanor spotted that UFO2:Extraterrestrials will finally be released:

UFO2Extraterrestrials: Battle for Mercury

  • A fully 3D game combining real-time global strategy & air combat with turn-based tactical missions
  • A turn-based “I-Go-You-Go“ tactical squad-based game system
  • Interactive environments with destructible terrain
  • A large number of technologies, weapons, and combat units to develop
  • A large number of aliens to interrogate
  • Strong RPG elements where soldiers’ stats improve with experience
  • Dynamic lighting for intense fire-fights
  • Final Gameplay design and balance tweaks by the author of the popular original UFO: ET Bman Ease of Use Mod

You can watch the teaser and the ingame trailer (starts at 4:40) over here at MetalCanyons Channel:

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UFO2: Extraterrestrials

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Patch 1.4

by Hiddenx, Thursday - May 27, 2021 18:52

Henriquejr spotted patch 1.4 for Wasteland 3:

Wasteland 3 Patch 1.4.0 "Appetite for Construction" Now Live

Welcome to the proverbial jungle, baby.

Welcome to the proverbial jungle, baby. We heard you loud and clear and we know what you want. You want to rock and roll all night and part of every day. You want us to crank it up to 11 as you compose your symphonies of destruction during a season in the abyss.

In case you didn't get the memo, the crazy train has left the station and is roaring towards the release of Wasteland 3's first expansion on June 3. We're hungry as all hell for more Wasteland 3, and we got a nasty appetite for construction. As noted in our recent 1.4.0 feature preview articles, the headliners of this concertapalooza are crafting and the animal companion kennel updates. They're followed by a lineup of other headbangin' callouts noted below that are sure to make you not-so-quietly riot from your chairs and sofas.

So come on, feel the noise.

Highlights

New Feature: Crafting

  • Players are now able to craft mods, weapons, gear, and mystery items from the crafting menu accessible from the inventory screen. Time to put that scrap to work.
  • Crafting recipes can be learned by leveling up some skills, buying them from vendors, searching containers, and discovering mystery crafting recipe ingredients. More info available here.

New Feature: Animal Companion Kennel & Improved UI

  • A new kennel located just outside Ranger HQ is now available. Animals dismissed in the field or those who were following a Ranger who died will return automatically to the kennel, and from there they can optionally be dismissed back into the wild. You wouldn’t do that though because you’re not a heartless jerk.
  • The animal companion type limit has been removed, allowing squads to have multiples of the same type of animal in the squad (1 animal per Ranger still, of course). That’s right, you can now have a whole squad of pissed-off cats scratching cannibal clowns.
  • Character portraits now display icons for animal companions. Mousing over (or selecting) the animal icon will display a tooltip with that companion’s current stats. More info available here.

New Customization Options

  • 12 new chest pieces are now available when creating or customizing your character, with some “job”-themed options like medic and explosives expert. Finally, what you’ve always wanted, to have a work uniform in-game too.
  • Polly the Parrot is 100% more inappropriate and packs a walloping Demoralize ability. Do not, for the love of all that is holy, play Polly’s dialog at high volume in proximity to anyone of high moral character.

Gameplay

  • Added new safeguards to ensure followers like Provost, Party Pal, clones, etc. won’t disappear if the squad member they’re following dies, gets swapped out, or when swapping them to the other player in co-op.
  • In certain situations where enemies surrender to the player, combat should no longer be re-triggered due to multi-shot attacks or damage over time status effects.
  • With Permanent Death mode on, the endgame sequence will now give a proper game over screen if your only remaining characters leave the squad during certain story outcomes.
  • The Tender Loving Care perk will now properly be removed when the character owning the perk is removed from the squad.
  • Fixed a bug where if a character had two equipped weapons granting the same ability (such as alternate fire modes), the ability would not be usable.
  • Fixed a bug that would cause Downed or Incapacitated player characters to disappear after leaving Union Station, past interacting with Morningstar.
  • Resolved an issue where the downed state timer would advance too quickly if that squadmate had already been revived during that combat.
  • Player characters who are Downed on the World Map will be automatically revived when returning to Ranger HQ so you don’t have to manually bring them back.
  • Resolved various collision issues with invisible walls in the Bunker near Aspen.
  • Fixed an issue for the Jackhammer shotgun with Extended Choke mods that would mess with the targeting cone in aim mode. You might think we’d make a joke here about “jackhammer” and “extended choke”, but you’re wrong. And sick.
  • Yellow Snowballs can now correctly apply the Black Thaw STD, making the “Back in the Sack” achievement more achievable. You’re welcome?
  • Lucky Crit and Lucky Mega Crit prompts are now properly followed by critical hits as intended. Lucky you.

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Dungeon of Naheulbeuk - New DLC Ruins of Limis

by Hiddenx, Thursday - May 27, 2021 17:55

Alrik Fassbauer spotted the new DLC The Dungeon of Naheulbeuk: Ruins of Limis:

Ready to go back to the famous Dungeon of Naheulbeuk?

Howdy, adventurers!

Today is The Day! The new DLC is launched and good news: you can play it even if you didn’t complete the main story!

Did you make your choice between the vampires and the necromancers? 
Choose your camp and fight the zombies (but also the chickens) who invaded the Dungeon.

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Help our lovely ragtag company of unlikely heroes to finish their quests and to become real heroes! Explore the dungeon above or underground and make them, through continued efforts and hardships, the most unlikely heroes of all times.

Laughs guaranteed! You won't have a minute to get bored with this band of weirdos and all the new areas to explore! The DLC will be available today for $9,99 / £7,19 / 9,99 €. There will also be a 30% off discount on the base game from May 25th through to May 28th.

And there’s more!

We’re also launching a Season Pass for the Amulet of Chaos. It includes the Ruins of Limis DLC, which releases today, along with two upcoming DLCs! Get it for $29,99 / £23,79 / 29,99€!

For the cherry on top, we created a new bundle: the Ultimate Edition includes the base game, the goodies pack, the original soundtrack of the game and the Season Pass. Get the Amulet of Chaos’s complete experience for $59,97 / £48,72 / 59,97€!

Are you ready to continue your quest, adventurers?

Dungeon of Naheulbeuk

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Reverie Knights Tactics - Announced

by Myrthos, Wednesday - May 26, 2021 16:23

A new turn-based tactical RPG has been announced, which is named Reverie Knights Tactics.

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1C Entertainment announces brand-new turn based tactical RPG Reverie Knights Tactics


 Prague, Czech Republic – May 26, 2021 – 1C Entertainment is excited to announce the brand-new tactical RPG, Reverie Knights Tactics that is planned to launch this fall on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch. Developed by indie studio 40 Giants Entertainment, Reverie Knights Tactics is a story-driven RPG, featuring turn-based battles in a 2D isometric grid and decisions that alter the story and the way characters will develop during the game.

Embark on an expedition to find Lennorien, the long-lost elven city to save the ones you lost, while fighting the goblin menace that spread terror across the continent! Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Discover a fantasy world featuring deep map and scenario exploration in an epic adventure, visual novel style! Craft new items and accessories from the treasures you collect and use them as tactical advantage every time you configure your characters.
 
Key Features:

  • Beautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color
  • Decision-driven Storyline: Make several decisions through your quests, affecting the story and other characters` reactions
  • Character Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!
  • Item Crafting: Collect powerful items as you explore the world and discover combinations to create new items
  • Exploration: Travel your way through an expansive map, unlocking secret quests, solving puzzles, and exploring scenarios and evil dungeons!
  • Up to Four Hero Characters: Control 4 different heroes, each one with distinct, special abilities and skills, allowing multiple battle strategies
  • Battle Phases: React to your opponent's strategy and come up with the perfect tactic every turn, challenging you to think ahead
  • Interactive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!
  • Multiple Battle Grids: Each battle contains a different isometric grid, making every battle a unique experience

Reverie Knights Tactics will be available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch in 2021. For more information, make sure to check out the game on Steam.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Vagrus: The Riven Realms - The Smolderbone Region

by Myrthos, Wednesday - May 26, 2021 16:13

In Devlog #48 the new Smolderborne Region gets some attention.

One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of which are the Smolderbone Flats. Players who took the 'Pilgrims of the Wasteland' standalone story for a spin surely recognize this place, as it was an important location in that story. And yet you will find that much has changed since your last visit, with 10 years passing, allegiances shifting, and new threats rising.

Companionship

One of the most important additions is a new companion you can hire to serve in your comitatus. It is none other than Skornar, the kingpin and former marauder who ran a gang of smugglers in 'Pilgrims of the Wasteland'. What trouble did he get himself into? You will have to find out for yourself.

Skornar is a stout man who can take quite a beating despite his age, but he can also dish out one. His shield and armor allow for a defensive play-style enhanced by his ability to retaliate against attackers. He's also a veteran traveler, marauder captain, and lover of tall tales. He'll most likely fit right in.

Avernum

Avernum itself is home to the private army called the Avernus Legion and its master, the Prefectus. Although Imperial in name and culture for the most part, the city has always been fairly independent. And with the sources of attainable ore in this metal-starved world, as well as the blacksmiths to work it into weapons and tools, Avernum has become a power in its own right, overshadowing all but the greatest of Imperial cities.

Should you not be drawn to the metallurgists and forges, worry not. Avernum has other services and attractions for enterprising travelers, such as the Carpenters' Guild's headquarters, the Imperial arena, or the odd but certainly very powerful mage who set up shop here decades ago.

[...] 

 

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details