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Corven - Path of Redemption

2020-06-22

Corven Interview

Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Continue reading the article...

ATOM RPG: Post-apocalyptic indie game

2020-03-30

ATOM RPG Review

Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Read the article

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August

Graywalkers - Content Update August 21st

by Silver, Tuesday - August 11, 2020 22:22

New content for Graywalkers Purgatory will release August 21st. Screenshots at the link.

We wanted to announce that we are moving the release of the new Content Update #1 for Graywalkers Purgatory to August 21, 2020. We felt that we needed to do a bit more testing, balancing and polishing before we get the update in your hands.

Despite the delay though, we are excited to get the game in your hands when it does. The introduction of the Overwatch feature in the game is pretty good and we've even improved it beyond other Overwatch features from other games. Characters can now get abilities that improve their capabilities with regards to overwatch. By default, overwatch triggers when any movement or attack is made by an opponent within range. The new abilities now affect how well you function with or against Overwatch.

Also, we're just polishing and testing the missions we have. We will be including about 10-12 missions with the content update but we have much more ready to follow in the months to come. We are hoping to release 1-2 new missions every month at the minimum after the content update. This brings the mission count to at least 20 missions in the game

In addition, the extra time will allow us to introduce a few more nice small features like an improved Inventory system, highlighting for interactive objects, and some minor improvements that we did not get to mention but have already included.

So we apologize for this delay but we promise it will be worth the wait. Thank you again to all the Graywalkers out there who bought the game and continue to support us.

[...]

Thanks Farflame!

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Blazing Deserts Trailer

by Hiddenx, Tuesday - August 11, 2020 20:35

The Battle Brothers: Blazing Deserts DLC will be released on August 13 - here's the trailer:

Blazing Deserts Trailer - A Battle Brothers DLC

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Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Spell Master: The Saga - Build Your Own Magic School

by Myrthos, Saturday - August 08, 2020 21:55

Spellmaster: The Saga has been announced. It is an open world RPG, made by Russian developers, who like the Gothic games a lot. In the game you play a mage who roams the land and builds a magic school to educate followers.

1C Entertainment takes aboard SpellMaster: The Saga, a new open world fantasy RPG

Prague, Czech Republic – August 7, 2020 – 1C Entertainment is proud to announce their collaboration with developer Spellbook Creations on their upcoming project, SpellMaster: The Saga, an open world fantasy RPG where you take the role of a wizard set on founding his own Magic Academy and protect the world of Allyon from the impending catastrophe. The game is currently scheduled to be released via the Steam Early Access program during Q1 2021.
 
SpellMaster: The Saga is an open world role-playing game set in an epic fantasy universe filled with magic, monsters and mysteries. Take the role of an ambitious wizard who is looking for a way to improve and share his powerful knowledge. In the ruins of a forgotten land, where monsters prowl and robbers hide in the shadows, you will build your own Magic Academy, where you can develop your magic skills, create and manage new faculties and train powerful wizards.
 
Embark on an amazing adventure in the world of Allyon, explore unknown lands, ancient temples, caves and tombs. Search for ancient artifacts, create new spells, finish countless quests and most importantly - gather a group of faithful magicians like yourself and bring peace to the world of Allyon once again!
 
SpellMaster: The Saga will be available via Steam Early Access in Q1 2021. Find more information about the development of SpellMaster: The Saga via Steam.

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Spell Master: The Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Companion Healing

by Hiddenx, Wednesday - August 05, 2020 17:25

In devlog #35 for Vagrus: The Riven Realms you can learn more about companion healing:

Devlog #35 | Companion Healing

We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main features ready and implemented a more streamlined, placeholder set of healing rules.

Out with the Old

The PotW system simply had you use a relatively valuable resource - medical supplies - to fully heal one Companion at a time during camp. This is not only too 'gamey' but also very obtuse and not what we intended for the game or the setting.

The old healing system did have hidden statuses, however they were not used for anything really:

  • Hurt: Received after losing 50% Vitality, limits Maximum VIT to 80% until removed.
  • Wounded: Received after Downed, limits Maximum VIT to 60% until removed.
  • Mortally Wounded: Received after falling Out of Action, limits Maximum VIT to 30% until removed.

In spite of these elaborate statuses, healing remained the same: the use of a medical supplies item healed Companions up to their Maximum VIT right away.

In with the New

When Crew Combat was added, we implemented an elaborate system that was used to heal up your wounded Crew and Companions at the end of each skirmish. It was based on rolls stemming from the Healing Perk. Now that we decided to rework Companion healing, we basically use the same principles for natural healing.

During camping, you roll for natural healing for each Companion that is not at Maximum VIT. The heal roll chance comes together from the following factors:

  • Major impact from Heal Perk levels (from Companions, the vagrus, gear, etc.)
  • Minor impact from Herb Lore Perk levels
  • Major impact from settlement accommodation if any (second or third Rest tiers only)
  • Major impact from taking it slow with the comitatus (spending less MPs before camping)
  • And most importantly: from medical supplies (item) if you choose to use them

Even without many impacting factors, Companions recover VIT more often than not, except if the natural healing roll is a Critical Failure and in that case can even lose VIT but only until it reaches 1, so Companions can not die but their condition can worsen.

The statuses from the old system still exist, and if a Companion reaches the temporary limit (for example, 60% of Maximum VIT when Wounded), a successful natural healing roll removes the current status and applies the next 'higher' one (for example, a Wounded Companion then becomes Hurt). A Critical Success results in a two-stage jump.

Medical Supplies

Using Medical supplies provides a huge advantage, as it removes the status even if the Companion has not reached the associated temporary VIT limit. It also increases the chance of status improvement and VIT recovery greatly.

Previously, one full healing required one medical supplies item with a 100% result. Now, there is a chance on the result and hence these healing items can be lost or retained based on a chance with each usage. Normally, this depends on the roll, like treating a Wounded with a success roll has a 10% chance to use up the item, while rolling a fail increases that chance to 20%, and so on.

We implemented the natural healing part already but left the Event heal option in too for the time being, at least until the changes on the Camp UI can be implemented, allowing the players to decide on the usage of medical supplies each time they strike camp. This new system is much better-suited to what we were planning from the beginning, and is also more fair, although healing will be slower and so you'll have to think twice before jumping into combat too soon.

The Lost Pilgrims Team

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mount & Blade II - UI and Multiplayer Update Video

by Silver, Sunday - August 02, 2020 23:57

A new development update video for Mount & Blade II: Bannerlord which focuses on UI and multiplayer.

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

DYSMANTLE - Interview @Gamingbolt

by Silver, Saturday - August 01, 2020 22:55

Gamingbolt interviewed the developers of action RPG Dysmantle.

Dysmantle’s promises of destructible objects is an intriguing one- how much will the play into various facets of the gameplay?

This is an important part of the gameplay. The destruction yields resources which you can use to craft stuff. You can’t break all the things at start though – you must build the right tools. The destructible objects may also block your paths in some occasions, so you need to get stronger and get better tools to expand your reach.

With its post-apocalypse setting, can you tell us about Dysmantle’s approach to enemy design and variety? Can players expect to come across various different kinds of foes?

There will be an assortment of foes. They will come in different sizes and have different abilities. There will also be some boss fights. Dysmantle is not a fighting game though, so fighting is only one aspect in the game. Most of the organic (meaning non-mechanic) enemies are ex people and ex animals that have been corrupted with the root cause that led to the end of the world. It’s not as subtle as in many zombie apocalypse settings, so you will be fighting (and avoiding) all sorts of different creatures. There are also some mechanical threats, which are wielding more traditional arsenal or weapons.

How extensive are Dysmantle’s crafting and building mechanics? 

There are lots of recipes to craft and upgrade as the destroy-gather-craft loop is one of the core aspects. Some of the recipes are items (tools/weapons, special items, trinkets, headgear, outfits), and some are general feature upgrades such as the sleeping bag, which allows you to sleep at campfires. Sleeping enables you to pass time, but will also give you well-rested bonuses for a few hours.

Building is still somewhat work in progress, but it’s roughly divided into two categories: useful machines (like a material refinery) and aesthetic things (like furniture). We’re still considering how far we’re going to expand this aspect though. For example, we don’t have conveyor belts which would be used to transport materials to new locations for further processing like some more building focused games. We haven’t yet solved how to make a neat interface for building whole houses (walls, floors, doors) for example, so that feature will not likely be included, and definitely not in the Early Access version. We want it to be simpler to use than the full blown level editor we’re using.

[...]

Thanks Farflame!

DYSMANTLE

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

July

Tribulation - Announced for 2021

by Hiddenx, Sunday - July 26, 2020 07:43

Desdemona Games announced their new RPG Tribulation for 2021:

Tribulation

With the advent of Runic energy revolutionizing the world's scientific prowess and bringing technological marvels into the forefront, so too, does the nature of warfare evolve as well. Helicopters, tanks, and other advanced devices like Attunements were created as the balance of power shifted between the strongest nations in the world.

Shadowy organizations, crime lords, and corruption in political circles have arose in the wake of this technological wave. To counter these growing threats the Arbiter Squads were created. Members of these elite squads are tasked with protecting the citizenry, enforcing the laws of the land, and maintaining the honor and integrity that comes with being an Arbiter.

Enter the newly-formed Santabell City Arbiter Branch consisting of members Sharla, Indira, Kyra, and Liria. These four hand-picked women of various backgrounds and abilities must rely on one another if they are to survive the deadly machinations that lurk within Santabell City that threatens not only them, but the entire world.

Key Features

  • A story rich in depth with over 40 hours of playtime
  • Meaningful side-quests that furthers characterization of the party members and NPCs
  • Featuring a strategic ATB turn-based combat system
  • Customization of abilities with the power of Attunements
  • Build up your SP and unleash powerful X-Breaks
  • Adapt to the enemy's tactics by switching rows both during and outside of battle with the Tactics system
  • 3 difficulty levels to choose from
  • New Game+ mode
  • No random encounters

Tribulation

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Drox Operative 2 - Preview @ Capsule Computers

by Hiddenx, Sunday - July 26, 2020 07:29

Capsule Computers checked out the Early Access version of Drox Operative 2:

Drox Operative 2 Preview

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Drox Operative 2 offers players a chance to be a mercenary in the middle of a 4X. The game is currently in alpha on Steam Early Access and GOG.

Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Mechajammer - New Name for Copper Dreams

by Hiddenx, Sunday - July 26, 2020 07:21

The tactical RPG Copper Dreams is now called Mechajammer:

Mechajammer. High Octane Cyberpunk Turn-Based Mayhem.

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Whalenought Studios:

Fleeing the galaxy-wide Ci-War, your party crashes onto the jungle colony Calitana, where syndicates and the gun control the streets.

Master the mayhem of simultaneous turn-based combat with a huge variety of skills and squad-based tactics for on-the-fly command of units.

Your fight for survival means arming yourself and your operatives. Navigate the oppressive regimes of the city streets and delve deep into the ruins of syndicate tombs buried under centuries of war.

There's more than one way off the colony, how will you carve your path?

The Copper Dreams project gets a new name to go with its shiny coat of paint and ruleset as we begin to complete main sections of the game. More info to come! Death-match modes now available for testing and glory.

Hope this reaches you all in good health,
Hannah & Joe

Mechajammer

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Early Access Version released

by Hiddenx, Thursday - July 23, 2020 14:45

The Early Access version of Vagrus: The Riven Realms has been released:

Vagrus - The Riven Realms enters Early Access! 

Early Access Announcement for Vagrus - The Riven Realms

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Thanks to all the insights you have shared with us during Vagrus' Open Access period, the game has grown and improved massively in the last twelve months. We are proud to share that we kick off our Early Access journey with over fifty hours of available content that we look to expand further during our EA period, which is expected to last until the eventual full release sometime in 2021.

We have come very far but if you dive in for the first time and play the current build, please keep in mind that the game is in no way finished yet - see bugs and less polished areas for what they are: potential to make the game even better. Your help by reporting those using our in-game tool (F1) and sharing your experiences on our Discord server (discord.gg/vagrus) will continue to be the key for learning about and prioritizing focus areas in our development process.

Check out our game and if you like it, spread the word, and don’t forget to leave a review on its store page!

The Lost Pilgrims Team

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dead Age 2 - Early Access Review

by Hiddenx, Monday - July 20, 2020 17:27

Bluesuit checked out the Early Access version of Dead Age 2:

Dead Age 2 (2020) - Early Access Review

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Today we're talking about my review of the early access RPG roguelite that is Dead Age 2! This one was a tough one because there are things that I really enjoyed and things that I really didn't. They have released two patches since the writing of this review. I hope it helps you!

Dead Age 2

SP/MP: Single-player
Setting: Apocalypse
Genre: RPG
Platform: PC
Release: In development

Details

Troubleshooter: Abandoned Children - Review @ TBL

by Hiddenx, Sunday - July 19, 2020 18:30

The Turn Based Lovers have reviewed Troubleshooter: Abandoned Children:

Review

Troubleshooter: Abandoned Children (Troubleshooter), a game by the small Korean studio Dandylion, is an ambitious game intended to be the first of a series of tactical Role-Playing Games (RPGs) set in the world of Troubleshooter. It is a game that has clearly been informed by X-Com with a heavy flavoring of Japanese RPGs (JRPGs) and with a dash of Final Fantasy Tactics (FFT): War of the Lion included in the mix. 

Troubleshooter is the first game for the studio and when it was first released into early access, it was intended to include a huge story with multiple chapters, multiplayer support, and an extensive amount of content and customizability.  After years in early access, it was given a full release in April, with the company honestly admitting that this was in part to generate money to allow for further development. Neither of these is a great sign for such a small studio and is frequently an indication that the game is likely to be some sort of failure. Yet despite these warning signs, Troubleshooter has very good reviews on Steam. As of right now, its overall positive review rate is categorized as “Very Positive” with a 93% rate, and its recent reviews are “Overwhelmingly Positive” with a 95% positive review rate. So the question is are these reviews accurate? Are they an indication of a good game or just a small, dedicated fan base who have found a game that fits their specific needs?

[...]

I can’t in good conscience recommend this game to someone who prefers more bite-sized experiences, prefers simpler games, or who may find the slow unveiling of features to be a turnoff, but if you do not fall into any of those categories, I can heartily recommend it. 

This is one of my favorite games, and I have already spent hundreds of hours playing it and truly expect to add at least another hundred hours to it before I am done. It is a great game and one that I truly think any true turn-based RPG fan (who does not fall into the groups noted above) will greatly enjoy.

Score: 9/10

Troubleshooter: Abandoned Children

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dead Age 2 - Early Access Version released

by Hiddenx, Thursday - July 16, 2020 18:05

The Early Access version of Dead Age 2 has been released:

Dead Age 2

Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression!

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Features

  • More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty.
  • Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills
  • Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade
  • 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options
  • Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources
  • Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings
  • Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels

 

Dead Age 2

SP/MP: Single-player
Setting: Apocalypse
Genre: RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Preview

by Hiddenx, Monday - July 13, 2020 19:20

Bluesuit checked out the Early Access version of Mount & Blade II: Bannerlord:

Mount & Blade II: Bannerlord (2020) - Early Access Review

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Good Day! Today we're review my favorite game of 2020 so far Mount & Blade II: Bannerlord. It's not for everyone, but if you do end up picking up this grand conquest RPG, there's a ton of value and lots of things to do.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Beta Improvements & Mac/Linux Delay

by Silver, Friday - July 10, 2020 23:36

A new Fig update for Wasteland 3 talks about beta improvements, like animal companions attacking in combat. Also Mac and Linux versions are confirmed to come later.

Wasteland 3 Beta Improvements + Mac & Linux Delay


Greetings Rangers,

Your testing and feedback during the Beta was invaluable, and we’ve already incorporated a number of your requests—in addition to fixing bugs, improving performance, and continuing to finish up the game. We wanted to share details on a few of those with you today.

First though we have some news for our Mac and Linux players—we’ve made the difficult decision to focus Wasteland 3’s initial release on Windows 10, Xbox One, and PlayStation 4. We’re prioritizing the work for Mac and Linux post-launch, and expect it to be complete by the end of the year. This wasn’t an easy decision to make, but ultimately will result in a better overall product for Mac and Linux as well. We’re still a small studio considering the size of the games we like to make, and this allows us to keep our engineers dedicated to the core game systems.

We know that for some of you the additional wait will be frustrating, and we want everyone to feel satisfied with their experience, so we’ve taken steps to ensure we can offer refunds beyond the standard Fig and Crowd Ox refund cutoffs. We know Wasteland 3 will absolutely be worth the wait, but we respect your pledge, and we want you to be confident in continuing the journey with us. Contact us through the inXile support site if you’d like to discuss that option. Please be aware that once retail keys are distributed, and/or physical rewards are shipped, we will no longer be able to offer refunds—rewards are expected to be sent in the next few weeks.

Beta Makes It Better

Before we get to the improvements we’ve been working on since Beta, it’s important to note that this isn’t a comprehensive update on all the features, fixes, and feedback we’re working on—these are some of the things that we have fully implemented. We’re looking forward to sharing a few more as development wraps up.

Alternate Firing Modes

One of the most common requests from Beta participants was bringing back firing modes for automatic weapons. Our thought in removing them was that the types and variety of weapons we have in Wasteland 3 will more than make up for single- and multi-shot choices, but the message was well received.

That said, we couldn’t just throw it back on a few assault rifles and call it a day. Wasteland 3 (like everything else) punches it up to 11, and we’ve added additional firing modes to many weapons across the game. That’s right, no matter what weapon type you’re using, be it a shotgun, assault rifle, pistol, or sharpened road-sign, you’ll likely have access to an alternate firing mode. These are attacks that aren’t inherently better, but provide you with situational flexibility—and in the right circumstances they can be devastating. These alternate firing abilities won’t generally be found on powerful or unique items, or weapons with their own secondary effects.

Here’s a quick look at some alternate firing abilities that can be found.

 

Custom Portraits

This one wasn’t so much a Beta request as a question we get from time to time, and we can confirm that custom portraits are in, and they are spectacular. This is a PC-only feature that allows you to create, name, and once again add a custom face to each of your squad members. Might we recommend a squad made entirely of your family and friends? Or the various ingredients in a ham and cheese sandwich?

However you choose to roleplay your squad, custom portraits can help put on a finishing touch.

Custom portraits should be 420x337px as either a JPG or PNG and placed into a self-created folder named: C:\Users\[USERNAME]\Documents\My Games\Wasteland3\Custom Portraits\

Sell Junk

Yes, we will indeed have a sell junk button when visiting merchants. We’re not exactly challenging the paradigms of game design here, but it was a common Beta request/mention. Good job, you.

 

Hide Armor

We shared this on social a while back, but this is a good place to show it again—with an update! Based on Beta feedback we’ve added the ability to hide your armor, and that now also includes leg armor.

 

All Animal Companions in Combat

One of the features we’ve gotten consistently positive feedback on has been the Animal Whisperer system and bringing animals along with you in the game; however, there was a clear message we received that people would like to see more animal friends taking an active role in combat. You’ve spent the points, you’re bringing these furry friends with you, and so it only makes sense that they’d be able to assist you with claw and fang as you explore Colorado.

To that end we’ve added attacks and attack animations to all creatures in Wasteland 3, allowing all animals to join you in combat, and making this a more fulfilling skill to put your points into. We’ve also redone all the animal walk, run, and idle animations.

Here’s a short video of their attacks in action:

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As we mentioned at the top of the article, this isn’t an exhaustive list of Beta feedback-led changes and adjustments but are some of the systems that are already fully implemented.

We’re of course looking forward to continuing to share updates as we near Wasteland 3’s release on August 28!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Knights of the Chalice II - Post-Kickstarter Update

by Hiddenx, Tuesday - July 07, 2020 16:59

The Kickstarter campaign was a success - here's some more Knight of the Chalice II info:

Update #33: Emails Sent, Will Fix Bugs ASAP, Will Handle Complaints!

Hello everyone! :-)

Okay I feel I need to make a small update to answer all concerns.

First of all, if you're wondering why I haven't been very present replying to comments on Kickstarter, or on Discord, or on my forums, or on RPG Codex, or approving messages on my forum, or replying elsewhere.

The reason is this: I'm just a human being, and since the end of the campaign, all my time was spent sending out emails and answering emails from people who haven't got their email, or who are late to the campaign but want to join, or who pledged but could not process their payment, or who have already tried the game but it's not working for them on their system.

On top of that I have a long-planned flight tonight and tomorrow which I had to prepare, too. So, with all of this taken into account, I just can't keep up with dozens of new Kickstarter comments / forum messages / Discord comments each day. Apologies for this! It doesn't mean I'm ignoring your concerns, quite the contrary.

I have sent emails with download details to nearly everyone. If you haven't got your email, please email me at [email protected] or through a Kickstarter private message and I will give you your details soon.

Now, on to the bugs. Obviously, by now I have been made very aware that the game has important bugs and stability issues, and a 64-bit Mac version for Mac Catalina OS needs to be made. I hear you guys and I apologise sincerely for the bugs. Yes, I will fix the bugs as soon as possible. And I will work on a 64-bit Mac version as soon as possible. This will be my priority from 8 July. I won't be working on any DLC or any extra content while there are important bugs in the game.

So please rest assured that the bugs will be fixed. I should be able to have a software update on or before 14 July. I've been working on this game for so long; obviously I want it to be bug-free. It's not a problem for me to remove bugs. In fact it is something I like to do. My process with KotC 1 was similar. There were about 36 updates for KotC 1. The game had many bugs in the beginning, now it's bug-free.

Now, on to expectations and accusations. Okay, I hear the complaint that I should have presented the current version of the game as a beta version, not as a finished version or as a full game. All right. I accept that and I apologise for it.

The reason why I have always presented it as a full game is because, for me at least, it was stable when I played through it and I did play through it from start to finish. So if it's stable for me, why should I present it as a beta version? Think about it, how could I even record all these combat videos if the game wasn't working for me or wasn't stable for me? Yes, you can say that I should have gone through a big testing phase prior to the campaign, and in hindsight yes I should have done that. I'm not perfect so I did not see this at the time.

What I mean to say is that it's never been my intention to deceive people. With that in mind, if you feel strongly that you have been lied to or that you were misled, and you don't trust me to fix the issues in a reasonable amount of time, please email me at [email protected] (or through the Kickstarter private messages) before 14 July and we will definitely find a solution.

I don't want anyone to feel bad about KotC 2 or have such strong negative feelings against me. Doing a Kickstarter is difficult enough with happy people but it's a hundred times harder with unhappy ones. So, please just contact me and everyone will be happy.

I hear a complaint that the game is too linear. I did mention here and there, most recently in the Q&A with Shane, that Augury of Chaos lacked the non-linear feeling of an open world and that you're mostly exploring underground levels, and that I wanted to create more of a non-linear feeling in upcoming adventures.

So, while I can totally accept criticism for the game having many bugs, I can't accept accusations of deception based on the game being linear. The adventure is what it is and I never claimed that it was a non-linear open-world adventure. All I said was that you have a number of ways to resolve situations, and that is true in many cases.

So, please be reasonable with your expectations and criticism of the game's content. I already feel enormous pressure to provide download links to the people who haven't got them already and to fix the game's major bugs ASAP, so please don't pile even more pressure on me for things like non-linearity. About the difficulty, we can adjust that later on.

Those are the main things I wanted to say today. The main points are: please be patient and I will fix the bugs ASAP and if you're really unhappy, please just contact me before 14 July. Please don't worry if you don't receive a reply before 8 July, I will definitely reply.

Thank you everyone and I hope that you will keep supporting the development of KotC 2! :-)

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Black Geyser - Gameplay

by Hiddenx, Monday - July 06, 2020 20:20

Spidey1958 checked out the Beta-version of Black Geyser: Couriers of Darkness:

Black Geyser: Couriers of Darkness

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Thanks Couchpotato!

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Gedonia - Preview @ C4G

by Hiddenx, Sunday - July 05, 2020 16:37

C4G checked out Gedonia:

Gedonia - New Open World RPG (Preview 2020)

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Gedonia is a new open world action rpg. It's a really ambitious one-man project, and there has been some major changes since the last time I covered this game.

Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Blazing Deserts Available August 13th

by Silver, Saturday - July 04, 2020 23:28

The latest expansion for Battle Brothers, Blazing Deserts, will release August 13th.

The largest and most ambitious DLC for Battle Brothers yet is almost ready. We’re happy to announce that the ‘Blazing Deserts’ DLC for Battle Brothers will be released on August 13th for the price of $14.99 or your regional equivalent. You can already find and wishlist it right here.



The artwork above can also be downloaded as a wallpaper here.

The 'Blazing Deserts' DLC for Battle Brothers expands the game with new lands of burning deserts and lush oases to the south. Visit independent city states, fight in the arena, face desert raiders and southern beasts in battle. Wear new gear inspired by Arabian and Persian cultures of the medieval ages, employ alchemical contraptions and primitive firearms, and forge your own path when the fires of religious turmoil threaten to engulf the world in a new late game crisis.

Features

  • New Lands - Visit new lands to the south with independent city-states that have their own lore, equipment and services, as well as entirely new character backgrounds to recruit.
  • Retinue - Hire non-combat followers for your retinue to customize your campaign experience to fit your playstyle. Hire a drill sergeant to train your men. Never lose shields again with a blacksmith that can repair gear no matter how damaged. Buy carts for additional inventory space.
  • Arena - Fight in front of cheering spectators to earn coin, experience and unique rewards as an alternative to mercenary work.
  • New Crisis - Survive a new late game crisis that tests the mettle of your company in the fires of religious turmoil.
  • New Opponents - Face new factions of city state soldiers and desert raiders, complete with their own gear and unique mechanics. Hunt down and get hunted by desert beasts.
  • New Origins - Play using one of three new southern-themed origins, each with special rules that shape your campaign into a different experience from beginning to end.
  • New Banners and Gear - Dress in style with a collection of new banners, shields, helmets and armors inspired by Arabic and Persian culture. Use new weapons, alchemical contraptions and primitive firearms.
  • Legendary Location - Visit a new legendary location and fight a new boss in a quest that leads to a legendary reward.
  • New Location Environments - Fight amidst southern ruins and nomad tents on the tactical combat map, in addition to graveyards and encampments by brigands, orcs and goblins that come with a free update to the base game.
  • New Contracts and Events - Earn your stay in the south by taking on new contracts. Immerse yourself in leading a mercenary company with even more illustrated events.
  • New Music - Several new music tracks set the mood on your adventures.
  • New Achievements - Challenge yourself with new achievements.


Please note: You'll be able to continue your current campaign with the DLC, but you won't have access to all of the new content until you start a new campaign. Starting a new campaign is very much recommended.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - Team Status Update

by Hiddenx, Friday - July 03, 2020 20:23

Couchpotato spotted a team update of the Wolcen: Lords of Mayhem devs:

Team Status Update

What's up and what's coming?

Hello everyone!

We know that you’ve been expecting some news from the status of the team and our progress on future content, and we would like to share a bit more about the upcoming plans for Wolcen.

Our team is currently working on two fronts: the final Second Dawn patch(1.0.16.0) with its bug fixing and balancing review, which will be delivered in late July, and the first Chronicle(1.1.0) for which we’re currently aiming for Autumn 2020.
The Chronicle will bring additional content, gameplay changes, performance improvements, and we will start to communicate in more detail about it around early September. Stay tuned though, we might start to tease a bit about it sooner than that through various social media ;)

We’re now making our final touches to the Second Dawn bug fixing patch, our Communication and QA teams are currently in contact with various players of Wolcen to gather their opinion on bug fixing, QoL improvements, and balancing changes. This feedback will allow us to refine some of our priorities for Second Dawn and future Chronicles.

In other news, Wolcen Studio is growing. Almost 10 new talented members have joined our team since the release, and we’re still recruiting for a lot of positions. We’re all progressively coming back to the office following the pandemic, but we’re now almost 50 and our current office is getting a bit crowded. Therefore, we also plan to move to new offices by the end of the year to be able to welcome everyone on-site if the circumstances allow it, and we will do our best to make sure that it doesn’t affect our schedule for the second Chronicle.

Finally, we will soon add a Support page on our website to facilitate contact with our Customer Support team. Instead of going through the Contact web form, you’ll now have a dedicated page to contact our Support team, who will answer your requests as soon as possible.

Thank you for your continued support!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Black Geyser - Backer Beta on July 3

by Hiddenx, Thursday - July 02, 2020 19:25

The Backer Beta for Black Geyser: Couriers of Darkness begins on July 3:

Greetings, adventurers!

The Backer Beta has been ready for several days, and it’s bigger than we initially planned!

Having said that, as with every beta, it contains bugs – some of which we don't know about and you will hopefully help us to find. Also, it lacks several features, refinements and performance optimizations that didn’t make it to the beta but will be present in the final game.

Getting the Beta on Steam and GOG store pages takes much longer than the official information we received about it before. Therefore, we decided today that we will be shipping the Backer Beta directly to the eligible backers (those of you who pledged at the Early Access reward tier and above, or chose the Backer Beta add-on).

Regarding Steam and GOG, everything seems to be on the right track, so the Beta will eventually be available on GOG and Steam as well (depending on whether you have specified a GOG or a Steam key in BackerKit). In the meantime, however, we will ship the Backer Beta as a direct download.

This process will begin on the 3rd of July at the latest and will take a couple of days. We will notify every backer whose reward tier included the Backer Beta via email with instructions on how to receive the installer. If you don't receive such an email until 6th July, please send us a message on Kickstarter or via our contact forms.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Early Access Version: July 22

by Hiddenx, Thursday - July 02, 2020 19:19

Vagrus: The Riven Realms will enter Early Access on GOG and Steam on July 22:

Vagrus enters Early Access on Steam and GOG.com on July 22

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.
Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously on July 22, 2020.

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Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details