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Aeon of Sands: The Trail

2019-03-26

RPGWatch Indie Showcase / Aeons of Sands: The Trail

In this instalment of the Indie Showcase, we take a look at Aeons of Sands: The Trail.
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ATOM RPG: Post-apocalyptic indie game

2019-03-04

RPGWatch Indie Showcase/ ATOM RPG

In our second installment of the Indie Showcase, we take a look at ATOM RPG.
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August

Iron Danger - Game Development Q&A

by Hiddenx, Saturday - August 17, 2019 05:44

Heikki-Pekka Noronen from Action Squad Studio answers some questions about Iron Danger and himself:

Heikki-Pekka Noronen (Action Squad Studio): Iron Danger - game development Q&A

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Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Progress Update

by Hiddenx, Saturday - August 17, 2019 05:24

A Stellar Tactics progress update about crafting and ship interiors:

Progress update - Crafting and ship interiors

I’m posting a work in progress video today that shows the salvaging portion of the crafting system which is nearly complete. I still have a bit of work to do on the UI and balancing. The video also shows the first completed ship interior for the boarding system. More details below.

Crafting requires components and the salvaging system lets you mark items in your inventory, stash and cargo hold for disassembly. As you disassemble items, you will gather crafting components and the finishing items you will need to craft equipment for your ships and crew.

You can salvage items anywhere. That is, you do not need to travel to a salvaging station to break items into component parts. Initially, I was going to tie salvaging to a static salvaging station that would be on your ship and space stations. I felt it would be a lot more useful if you could do this at any time, clearing inventory of excess equipment and vendor junk items. Crafting material storage is infinite so you won’t need to worry about max inventory for these items.

Equipment – When disassembling equipment, you will gain salvaging experience, component parts, finishing items and progress towards learning a locked crafting schematic for that item type (based on the quality of the item).

Junk items – Junk items generate finishing materials. These will be used in the finishing stage of crafting to assign stats, weapon min/max damage values, and other bonuses to equipment. In general, crafting an item can result in a finished item with bonuses and stats that are better than any item you can buy or find in the game.

I’ll be starting on the crafting portion of the system next now that I can generate crafting components. This will take a while and I hope you all enjoy the system when it’s finished.

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Ship interiors are being worked on. These interiors will be used for a number of purposes:

  • Boarding: Disable a ship and enter through the airlock. Various doors to be hacked, hostile enemies defending their ships and objects that need to be repaired – not to mention loot and the ability to sell these ships for profit.
  • Missions: There will be a number of missions that may pop up as a communication from a disabled ship, rescues and a few other scenarios that will require entering other ships.
  • Your home: Ships will serve as a place to store goods, interact with the crew and craft items.

That’s all I have for now. Thanks as always for supporting Stellar Tactics!

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

ATOM RPG - Review @ Digitalunderground

by Hiddenx, Friday - August 16, 2019 20:10

Digital Underground has reviewed ATOM RPG:

ATOM RPG Review

As a fan of the classic CRPGs, especially those dealing in a post-apocalyptic world, I couldn’t help getting excited to review ATOM RPG.

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, System Shock, Deus Ex, Baldur’s Gate and many others.

In 1986 both the Soviet Union and the Western Bloc were destroyed in mutual nuclear bombings. You are one of the survivors of the nuclear Holocaust. Your mission – to explore the wild and wondrous world of the Soviet Wasteland. To earn your place under the sun. And to investigate a shadowy conspiracy, aimed at destroying all that is left of life on Earth. 
Atom RPG Review

ATOM RPG includes many of the game style components that you may have become familiar with when playing the Fallout series games.  Most notably is the isometric overhead view that was used in the classic, Fallout 2.  It takes place in a post-apocalyptic Russia and conversations refer to many of the region’s themes which immerse you in a realistic setting.  Your character will dive deep into a story of occults, bandits and comrades which can be a valuable help.
[...]


Atom RPG Review Summary
Giving a nod to such classics as Fallout and Wasteland, this game honors the genre well. Admittedly I am a sucker for this style game and thus my review is probably a bit biased. If you enjoy the classic Fallout 1 and 2, the ruined wastelands of a post-apocalyptic world then you can’t go wrong with this well crafted Indie game from AtomTeam. A labor of love, the passion of the developers is felt through each moment of gameplay.

Score: 9.4/10

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Tactics V: Obsidian Brigade - Released

by Hiddenx, Wednesday - August 14, 2019 16:40

The tactical RPG Tactics V: Obsidian Brigade has been released; patch 1.3 fixed some issues already:

Tactics V: Obsidian Brigade

Tactics V: Obsidian Brigade is a retro-style tactical turn-based video game in homage to console tactical RPGs from the 1990s. Its set in an in-house fantasy setting with it's own lore and magic, It also uses techniques to convert to a 2D isometric look from 3D assets.

The dream behind this game goes with the roman numeral five in its name, which was originally the code name differentiating it from four other tactical game systems the programmer, Paul Metcalf, had made.

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Content Included:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • >50 hand crafted levels
  • >80 scripted scenes/battles
  • ~12-18 hours of story
  • ~3 hours of optional story
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • >50 skills (proficiencies, abilities, power casting unlockable)
  • >140 powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available
  • New game plus

Tactics V: Obsidian Brigade

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Falconeer - Aerial Combat RPG Announced

by Myrthos, Wednesday - August 14, 2019 13:39

The Falconeer is claimed to be an an ocean-world fantasy aerial combat RPG, that has classic dog fighting mechanics and acrobatic twists and turns in an open environment and has a bestiary of fantastic enemies in land, sea, and air.

The Falconeer is a game made by Tomas Sala, an independent game artist and designer as well as the co-founder of game studio Little Chicken Game Company, who might be known for his Skyrim Mod series: Moonpath to Elsweyr.

Set above The Great Ursee, prospective players can take their armed aerial mounts in third person to the skies as a Falconeer, an airborne warrior equipped with devastating ranged weaponry, to explore a bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee's unfathomable depths.

"The moment we saw The Falconeer, Tomas' passion and dedication stood out and we knew we wanted to bring it to the Wired family," said Leo Zullo, Managing Director, Wired Productions. "The Falconeer's stunning art style and ambitious design speak volumes about his individual talent as a developer and we're delighted to be supporting The Falconeer to market."

"Building worlds is my passion, creating epic landscapes and hidden stories within... just waiting to be found. I want future Falconeers to fight for the Ursee world I'm creating, to risk everything in breathtaking battles to understand its secrets," said Tomas Sala, the sole developer of The Falconeer. "I'm delighted to have joined forces with Wired Productions, to have secured the future survival of the Ursee and to join a line-up of stunning games with a publisher who understands my vision."

This new partnership reflects Wired's commitment to support creative ideas from truly talented and innovative developers, to help bring their game to market.

All that doesn't really say what type of game it is, but the video is a bit more informative.

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The Falconeer

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Nocked! True Tales of Robin Hood - Available on PC

by Myrthos, Wednesday - August 14, 2019 10:22

If you are in to text driven RPGs then Nocked! True Tales of Robin Hood might be your thing. It is available on Steam and itch.io. The creator of the game describes his motivations for creating this game as follows:

I’m a Sci-Fi/Fantasy author with some D&D design credits; Nocked! is my love-letter to text-heavy, story-driven RPGs — from Baldur's Gate and Planescape to Shadowrun: Dragonfall and the Witcher series. I've wanted to create a video game for 26 years; this is that game. Everything I love about RPGs — base building, romance, resource management, and real story consequence — is here, bound in a text-based, multiple-choice interface.

And about the game itself:

The peasants of Nottingham bow under the weight of Prince John’s taxes; nobles fall to the Sheriff’s political machinations; deserters from the Crusades pillage the land; and fairies lure the unwary into the depths of mist-shrouded Sherwood Forest, never to be seen again. 

Step into the chaos of a magical England at the end of the Third Crusade.

Maid Marian hides breathless amidst the brambles after the sack of her father’s castle; Little John charges a bodyweight in gold to cross a lonely log; and Will Scarlet holds court in a brokedown tower surrounded by trees as tall as the sky, waiting for a king who will never come. 

The time is ripe, a spark is lit – from the ashes of your home, from the shadow of anonymity, step into legend. 

You are Robin Hood.

Nocked! is a lushly-illustrated, story-driven role-playing game. Define the deeds and identity of Robin Hood, outlaw of Sherwood Forest; recruit allies, forge alliances, find love; and chart a path between war, negotiation, and dangerous magics. Your choices are remembered and your actions shape the world, but you can’t do it alone.

Story and strategy collide as your reputation spreads and Merry Men join your band: Build and expand a base in the hidden deeps, manage your earnings from raids on tax collectors, and prepare for the coming of the Sheriff of Nottingham. There is no sure and easy path to victory, no one decision that will save your resistance; will you fall beneath the Sheriff’s boot heel, or will you build a movement to last the ages? The choice is yours.

Experience a lush and vibrant Sherwood Forest on desktop with art inspired by Lotte Reiniger - an early animator/director/artist - combined with traditional watercolor techniques; and original music drawn from medieval sources.

Features

  • Over 20 hours of gameplay incorporating more than a million words of text. No single playthrough is the same; this is interactive fiction on an epic scale!
  • Play as male or female Robin.
  • 9 romanceable characters, including both same and opposite-sex relationships.
  • 5 unique backstories that change the way the world responds to your actions.
  • 4 difficulty levels. Resource management can be an afterthought or a vital element in your decision-making.
  • 3 customizable bases, each with a unique look and play style. Build your base and see it reflected in the art and story.
  • 300+ pieces of hand-drawn art by Amanda Spaid.
  • Over an hour of medieval-inspired music by Ivan Oberholster; and featuring a new recording by Bellowhead frontman Jon Boden!
  • Dozens of different endings. See the culmination of your choices and their effect upon the world.
  • Play for minutes or hours at a time. A robust autosave keeps track of your progress.
  • Adjustable text size.
  • Built-in Twine and adapted for both desktop and mobile by Unmapped Path, specialists in narrative experiences, co-founded by Twine’s creator, Chris Klimas.
  • Originally launched on iOS in 2017, Nocked! has been lovingly expanded and refined for PC and Mac, with overhauled mechanics and additional art, music, and text.

For more information you can check out the developers' site and watch the following video.

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Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Din's Legacy - Release Date: August 28

by Hiddenx, Tuesday - August 13, 2019 18:30

Din's Legacy will leave Early Access on August 28:

Din's Legacy Overview

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

Din's Legacy is scheduled to be released on August 28th. We are currently in Early Access if you want to get in early!

Din's Legacy

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Emberlight - Launched Today

by Myrthos, Tuesday - August 13, 2019 15:04

The dungeon crawler Emberlight has been released today on Steam, Itch.io and Discord.

Emberlight’s roguelike elements corrupt your soul as it lands on Steam and Discord

August 13, 2019 - Quarter Onion Games today announces that Emberlight, a roguelike dungeon crawler that combines classic gameplay with a novel twist, releases on Steam, Discord, and Itch.io.

The game trailer takes players on a journey through Emberlight as they attempt to accomplish the quests provided to them via the Grandmaster.  As they descend through the depths and absorb the powers of their enemies, the corruption gnaws at their soul and in the end causes them to destroy their former allies.  The victor then awaits the next batch of foolish Ember Knights sent via the Ember Order in a future quest.

Emberlight features the esteemed voice actress, Lani Minella, as the Grandmaster, as well as voice casting talent from No Studio In Particular produced by Reece Bridger.

Watch the trailer at https://youtu.be/4nYQ10qwK30

Players interested in purchasing Emberlight can purchase the game on Steam, Discord and Itch.io.

Co-Founders, William Phelps and Michael Hahn said: "Emberlight provides a unique take on both roguelike and turn-based games.  Absorbing abilities from fallen enemies and finding that preferred mix for the player’s styles makes the game is easy to learn, but hard to master.  Then when it’s all said and done, corruption throws a curveball into the mix that messes up all your planning and makes you have to react on the fly."

About Emberlight

Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse. Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land.

ABSORB

As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...

CORRUPT

Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...

REPEAT

Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never-ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?

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Emberlight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Dungeon Scavenger - Video Review

by Hiddenx, Sunday - August 11, 2019 09:15

Neyreyan checked out the dungeon crawler Dungeon Scavenger:

Dungeon Scavenger review - Dungeon Crawler RPG - turn based combat - old school feeling

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Dungeon Scavenger

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Stone Story RPG - Early Access Release

by Hiddenx, Sunday - August 11, 2019 08:14

The ASCII-graphics game Stone Story RPG has been released as Early Access:

In a realm of perpetual evil, a single stone could change everything...

Stone Story is an RPG set in a dark and ominous world. Monsters and mysteries plague the realm. Embark on a quest to unite 9 magic Soul Stones and restore the light.

The game takes elements from various genres and repackages them into a wholly unique experience. One of Stone Story's defining mechanics is that you have no direct control of the player character, as an A.I. does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense, requiring quick item swaps if the boss changes patterns.

Your natural curiosity will be your greatest tool as you delve into the game and discover there's more beneath its deceptively simple surface.

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FEATURES

  • Stunning ASCII animation and gorgeous music
  • Robust player A.I. that combines with other game systems to offer a unique experience for gamers of all types
  • 8 unique Locations, each with their own meticulously detailed environments and intense boss fights
    Simple, but deep crafting system
  • Dozens of items that can be combined to facilitate new strategies
  • A rich fantasy world with eccentric enemies, amusing NPC encounters and engaging lore
  • 8+ hours of main story gameplay, in addition to procedurally generated content
  • Plenty of secrets!

 

Stone Story RPG

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Haque - Video Review

by Hiddenx, Saturday - August 10, 2019 07:20

The RPG Crawler checked out the roguelike Haque:

Indie Game Friday - Haque

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Haque

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

The Last Spell - Announced for 2020

by Hiddenx, Saturday - August 10, 2019 05:03

The tactical RPG The Last Spell has been announced for 2020:

What if Final Fantasy Tactics & Dynasty Warriors had an illegitimate daughter?

The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.
A Dark Fantasy Tactical RPG with Rogue lite elements
This is the end. War and a bunch of crazy mages provoked The Cataclysm. A mysterious mist filled with hellish monsters enveloped most of the world. They said that those who entered the mist were killed, driven mad, or even turned into monstrous abonimations themselves. Only a few Havens keep up the fight against the Hordes of bloodthirsty monsters that come out at night from this strange purple mist.

Days were quiet and peaceful: they could take time to organize themselves, heal their wounds and search the surroundings for anything useful. But the nights… The mist thickened and from their bowels unleashes hordes of mutated monsters, craving for blood and magic.

In this glorious mix of pixel art and dark fantasy setting, you lead a group of hardened warriors whose only purpose in life is to desperately defend the last of the mages while they try to cast The Last Spell, and banish all magic from this world. And maybe save us all. Maybe.

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Features

Turn-Based Tactics:

  • Manage your squad of hardened heroes
  • Scarce resources: use Mana wisely to survive
  • Class-less skill trees and bonus perks

Hordes of Evil:

  • Tons of enemies to slay, burn, shock and slice!
  • Dozens of enemy types with different behaviors
  • Impressive skills to help you slaughter ’em all

Protect the City:

  • Rebuild a safe Haven from the remains of civilization
  • Build walls, traps and watchtowers
  • Protect the circle of magic at all costs!

Roguelite Elements:

  • You will fail… but everytime you do, you’ll grow stronger
  • Procedurally generated Enemy waves, Maps, Characters and Weapons
  • Nasty bosses

 

The Last Spell

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Titan Outpost - Released

by Hiddenx, Friday - August 09, 2019 16:12

The adventure RPG Titan Oupost has been released today:

Titan: Outpost

It is the year 2077. Humanity is in the midst of an energy crisis and the future of civilisation is in peril.

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Your mission is a last-ditch effort at satiating your species’ ever-growing thirst for fuel. With unmitigated growth, environmental change was inevitable. Earth’s equator is slowly becoming a lifeless desert. Endless fields of solar arrays gave us some breathing room, but collective efforts at temperature regulation only compounded our energy problems. We colonized the moon in 2060 and the demand for energy only grew larger.

In crisis, people united. Europe, West-Russia, The United States, Japan and most South American countries united to form the International Autonomous Space Association. You work for this supranational organisation.

A cold war has arisen between your employers and the economically powerful Chinese, who are working on colonising Mars and also have a presence in the Saturnian system. On frosty Titan, this war will literally be very cold indeed.

Harvest the moon’s abundant hydrocarbon resources and uncover its mysteries. Explore the orange moon, visit lakes of methane and establish a mining operation. The extremely cold climate will be your biggest enemy. Or will it?

Titan Outpost

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Unworthy Life - Sci-Fi Shooter/RPG Announced

by Myrthos, Thursday - August 08, 2019 21:17

The 3D shooter-RPG Unworthy Life is coming to Indiegogo and Kickstarter in the coming months.

First Look at New Sci-fi RPG “Unworthy Life” Coming to PC

Unworthy Life takes place on the fourth planet in the Solar System, one hundred thousand years ago. A technologically advanced society is on the brink of collapse due to the severe and prolonged exploitation of their planet's resources. Ul155e5 is a “clockwork” a robot who works in a factory called “the Mother”.
A clockworks salary consists of “cyber-bucks” which is both their currency and what keeps them alive being that cyber-bucks are used as charge for their batteries and to purchase replacement parts. Any excess cyber-bucks a clockwork has they spend on simulations where they can escape their lives and be spirited away to a lush green planet. None of the clockworks are aware of what is produced in “the Mother” and they are too scared to ask. One day, by mistake, accident or fortune, an event occurs in the factory, which challenges the consciousness of Ul155e5 changing its life radically. Upon learning what is produced in “the Mother”, Ul155e5 heads down a path of resistance eventually leading it to join a squad of rogue revolutionaries which fight back against “the Mother”. Throughout this journey Ul155e5 will experience a number of challenging situations which can be tackled in several different ways. The greatest challenge that awaits Ul155e5 will be to take down the puppet master that controls all of society.

The two brothers behind Unworthy Life set out with the goal of raising the bar of what could be achieved by a two-person indie developer on a first game. Unworthy Life was developed in 3D in 4K within Unity. The game consists entirely of bespoke assets and features an in-depth levelling and upgrade system alongside realistic physics. Elements of the games design are informed by the computer coding, physics modelling and mathematics skills the brothers both picked up from their extensive backgrounds in Aerospace Engineering.

“When we set out to do this in 2014 we were learning from scratch,” said the brothers working under the moniker Mechanical Centurion. “There were areas that were entirely new to us and areas that are more similar than you would think. We were able to find answers to problems and ways to supplement our respective skillsets with what we know about mathematics and coding. We designed a software to manipulate existing plants and animals to supplement our drawings and artwork for the Flora and the Fauna. Whilst an understanding of physics, trajectories and simulations helped us in the design of the gameplay and hacking mini-games. Furthermore, we have also been able to use executables, procedural generation and mathematic processes to ensure that gameplay is lightweight and efficient enough for older systems.”

Unworthy Life is a story driven 3D RPG/ 3 rd Person shooter with 15 – 20 hours of gameplay. The game is 80% complete and is in the process of being beautified, receiving a custom soundtrack and recording voice acting. The game will be coming to PC soon. Other platforms will depend on the success of crowdfunding and the games PC launch.

“We will be launching an early bird campaign on Indiegogo this August which will be your first opportunity to secure a copy of the game, followed by a Kickstarter late in September. The game will receive a full release in 12 – 18 months depending on the success of our crowdfunding efforts.” Said Producer Callum Dougherty.

Here is one of the videos that are available:

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Unworthy Life

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Devblog #23 - Trade System

by Myrthos, Thursday - August 08, 2019 14:24

The trade system in Vagrus has been developed to be elaborate and dynamic. In this devblog they explain why and how it is implemented.



Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

For the same reason, our goal was to come up with a game design for trading that supported story-telling and wasn't gonna overshadow it. Hence, trading in Vagrus is just profitable enough to keep you going, to cover the upkeep and consumption of your crew but not much else, making the player look for additional opportunities in the form of Events, carrying passengers and news, or taking on contracts or tasks (a feature we plan to add later on).

Many players highlighted how deep yet consistent the lore and general workings of The Riven Realms felt to them. With a setting so strongly established and transmittable, the challenge of game design is how to integrate other more 'gamey' features into it without breaking immersion too much. With trading, the idea was to create the feel of a natural flow of goods from where they produce them to where others consume those.

More at the link and in this video:

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Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Beta Skirmish Gameplay

by Silver, Thursday - August 08, 2019 08:22

A beta gameplay video for Mount & Blade II: Bannerlord.

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Skirmish gameplay from the Mount & Blade II: Bannerlord beta.

Thanks Farflame!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Children of Morta - Launches October 15

by Myrthos, Wednesday - August 07, 2019 14:01

The roguelike RPG Children of Morta will launch on the 15th of October.

Join an Epic Family of Heroes as Children of Morta Reveals its Release Date and a New Trailer

Warsaw, Poland - August 7th, 2019 — Publisher 11 bit studios and developer Dead Mage are thrilled to announce the highly-anticipated roguelike RPG, Children of Morta will be arriving on PC this September 3, 2019. The Nintendo Switch, Xbox One, and PlayStation 4 versions of the game will launch on October 15, 2019.

Corruption has spread, morphing the once peaceful Mount Morta into a violent and monster-infested nightmare. Will you be able to sacrifice everything to save the ones you care for? Children of Morta is a story-driven action RPG about a valiant family standing together while the world around them is devoured in darkness. Lead the Bergsons, with all their flaws and virtues, and experience what it means to be in a family of heroes.

Children of Morta copes with themes closer to our daily lives than one would expect. It is a story of the simple emotions we all know so well — and value more than sometimes we dare to admit — love and hope, longing and uncertainty, ultimately loss and the sacrifices we are willing to make to save the ones we care the most for.

Children of Morta will be available digitally on Xbox One, Nintendo Switch, PlayStation 4, and PC at 21.99 USD/EUR. The boxed editions from Merge Games will be released on Nintendo Switch, PlayStation 4 and PC (in Europe

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Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: Unknown
Release: In development

Details

Wasteland 3 - Getting the Engine Warmed Up

by Silver, Tuesday - August 06, 2019 07:25

The latest Wasteland 3 update talks about when to expect Alpha.

Getting the Engine Warmed Up


For Alpha Eyes Only

The Wasteland 3 Alpha is closer than ever, and those of you who have pledged at the First Access ($75) or higher tier (or added the Alpha as an add-on) will soon be getting hands-on with the game. Come August 21 you’ll be setting foot in the frozen post-apocalyptic Colorado for the first time.

This is an early preview, so we want to get in a few disclaimers. This demo is firmly an Alpha, so every single piece of the game you’ll see and play will very much be a work in progress. While we’re going to do our best to provide a stable build, you should expect some amount of crashes, performance drops, compatibility issues, etc. to be possible. That’s part of what we’re testing and getting your feedback on. Speaking of which, stay tuned for official feedback and reporting methods.

The Alpha is combat-focused, and revolves around the last leg of your journey to deal with one of the Patriarch’s children, lovingly known as the Psychopath. At this point in the game you’re higher level, and are taking the last few steps to deal with him in the mountain town of Aspen—however you choose to do that. You’ll get to experience most of the systems related to combat, including the player vehicle. We will have some things purposely blocked off, like the Perk and Skill menus, and multiplayer, which aren’t quite ready to see just yet.

world map

Traversing the world map in Wasteland 3.

While the full game will include the deep narrative choices, colorful characters, and all of the broad RPG systems and experiences you know and love in Wasteland, our goal with the Alpha is to get early testing and feedback on combat basics and a sense of how players are tackling the game in terms of its level designs and available systems, and we’re hoping you put it through its paces.

And Everyone Else

For many of you who didn’t back at the Alpha tiers, you’ll be looking forward to Early Access, which is the second demo we’ll have before launch. Alpha and Early Access will both use the same Steam entry (the Alpha will be replaced with the Early Access demo), so Alpha users you’ll only need to redeem one key to play both, and Early Access players you’ll get your keys later on when we get closer to that point. If you’re looking to get the full game on GOG, no worries, while the Alpha and Early Access will be run on Steam, your final product choice won’t be impacted.

Of course, Alpha players can take screenshots, videos, livestream, etc. and everyone can enjoy. Player’s choice, but based on past experience, you’ll probably want to keep an eye on Twitch and Youtube. Our fans have traditionally enjoyed sharing their experiences and impressions.

Meanwhile, in Investor Land!

For those of you who invested in Wasteland 3 beyond just backing the game, be sure to check your Fig-affiliated email for news on a 132% return on your investment. For our non-investment game backers wondering what it means for you, the answer is “Not a darn thing.” Wasteland 3 is still arriving on all the promised platforms, and everyone will still be getting their backer rewards. This was just part of the acquisition by Microsoft that got squared away, and was done with full understanding that it wouldn’t impact our backer commitments for the game.

Coming Soon to a Screen Near You!

We’re all heads are down working on the demo, and don’t want to spoil too much, but we couldn’t help but tease something else: the Alpha main menu that awaits you!

menu screen

Thanks again to our backers for your ongoing support, and we look forward to hearing your feedback once the Alpha in your hands.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Knights of the Chalice - Steam Release: August 23

by Hiddenx, Saturday - August 03, 2019 20:22

Knights of the Chalice will be released on Steam on August 23:

Knights of the Chalice

Knights of the Chalice is a 2D RPG with turn-based combat for Windows. The game uses the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5, a role-playing game from Wizards of the Coast. Create a party of four adventurers, explore the Crimson Coast of Mindrel and fight valiantly against the evil Council of the Slaver Lords, domineering Giants, fiendish Demons and scheming Dragons.

  • Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
  • User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available.
  • Well-developed artificial intelligence. Enemies act as a group and use special actions like Grapple or Charge and tactics like taking a five-foot step before casting Maximised Fireball.
  • Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers, etc.
  • 175 magic spells, most of which were taken from, or inspired by, Wizard of the Coast's open game content. The list of spells is available from the developer's website.
  • Craft your own weapons and apply enchantments like Wounding, Speed, Flaming Burst and Keen. The lists of weapon enchantments and feats are in the developer's website.
  • Multiple-choice dialogue allowing you to resolve situations in unexpected ways.
  • A large campaign largely inspired by the classic Dungeons & Dragons modules Scourge of the Slave Lords and Against the Giants.
  • Enjoy collecting 100 Steam achievements designed to challenge the best tacticians.

Free Demo/Tutorial: this is a unique adventure.

A haunted forest. Strange ruins. The villagers call this place “Devil’s Lair”. The ruins may be dead, so they say, but the sinister, malevolent creatures that lurk underneath most certainly are not.

Tightening your packs, you reflect upon this. The devil’s lair, Hah! How could any self-respecting adventurer shy away from the golden opportunity? In this short adventure, the player characters are pre-created and start at level 3.

For more information, please visit the developer's website. Thank you for reading!

Knights of the Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Wolcen: Lords of Mayhem - More Skills

by Myrthos, Saturday - August 03, 2019 16:50

The 3 next skills that will be available in the upcoming content 1 update of Wolcen have been made public.

Gunslinger’s Brand is a new skill that allows you to mark targets and shoot them automatically once you have finished marking them or if you release the spell. Targets can be either monsters or locations and can be selected by a click. It offers a brand new experience with ranged weapon targeting and we can’t wait to have your feedback about the feeling of this skill.

Gunslinger’s brand requires a ranged weapon (bow/pistol) to be used.

Animated GIFs of this and the two other skills can be found at the link.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Unsung Story - August Update

by Myrthos, Saturday - August 03, 2019 16:47

Little Orbit has been working on Unsung Story for two years now, which makes it a very long time for this game to get released (for all kinds of reasons). In their August update they now mention that the game will be released on a chapter basis.

Releasing Chapter 1 to the Backers

Based on our progress, I feel like the project as a whole could benefit from a chapter by chapter release on PC. 

In order to do this, we have broken up the job tree so that we can release seven jobs with Chapter 1, seven more jobs with Chapter 2, etc. You can see the job tree from my June update here: https://www.kickstarter.com/projects/littleorbit/unsung-story-tale-of-the-guardians/posts/2524318

The jobs for the Chapter 1 release will be: Mercenary, Physician, Archer, Guardian, Elementalist, Sage, and Sharpshooter. This covers all the first and second tier jobs in the tree.

The races for the Chapter 1 release will be: Horned and Humans. We will hold back the male and female Singed race for the Chapter 3 release.

I don't yet have a release date for Chapter 1, but I want to do this for a number of reasons:

  • The first and most obvious reason is that I believe there is a large portion of the community that would love to get their hands on something sooner than later. This project has a long controversial history. I want to get the backers something to play so they can finally see the results of their Kickstarter funding.
  • The second reason is that in a project this larger, the sooner we start beta testing and getting feedback the better. 
  • And lastly, this approach will allow us to eventually release the final more polished Chapter 1 through Early Access to start building up steam (excuse the pun) with reviewers and new fans for the full release next year.

More details to come.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Quest Hunter - Review @ Sick Critic

by Hiddenx, Friday - August 02, 2019 19:17

Sick Critic checked out the action RPG Quest Hunter:

Quest Hunter Review

Are you trying to scratch that dungeon-crawling, RPG itch? Already played through Diablo, Titan Quest, Torchlight, and the Sacred series? Then Quest Hunter is the game you’re looking for! Quest Hunter is an action-adventure, loot-based questing RPG made by Two Zombie Games. When the player starts their journey in Quest Hunter, the player is met with three choices in difficulty. For this review, I went with the normal option. I was able to get the full co-op experience with four friends when we started our quest into the unknown on the Nintendo Switch and Steam versions of the game.


The General Story
Quest Hunter is “ruled by its own laws.” It’s a dark and dangerous escapade through the dark world. It’s fierce and no man, women, or child is safe. Fire is hard to find but is a priceless ally once obtained. Banish the darkness, bring light to the world, and drive the monsters back to where they came from. The princess is waiting and the world is threatened. You are the only one who can perish the heinous foes and save humanity.

[...]

Final Thoughts
Although I did point out a lot of bad, I found myself enjoying this game a lot. After playing with my friends, we put in an easy 13 hours just in the first two days. It took us about 16 to complete the game and I’ve got to say we are going to go through this game again. We will be doing some live streams of this game so everyone that is interested can take a look at how it plays in real-time and if you end up buying the game, viewers can enjoy it with us here at Sick Critic. I look forward to this game getting some DLC expansions in the future. So far there isn’t any word on whether or not there will be DLC, but we will keep you guys posted.

Score: 7/10

Quest Hunter

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

LoA: The Forgotten Crown - Released

by Hiddenx, Thursday - August 01, 2019 17:31

The oldschool RPG Legends of Amberland: The Forgotten Crown has been released:

Version 1.00 released

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Finally, the game leaves Early Access. After several years of working on this (when I add up all the abandoned prototypes, rewrites, reuse of older code and so on, this would be the longest in development game I made), the game is going to be released. I'm quite happy with the state of the game, of course one could always improve something and could do it for another 10, 20 or even 30 years and one still have the filling something more could be added or improved. But one need to call the end one day and push it out of the door for players to enjoy.

What's next. First there are some minor things (linguistic check was not fully completed yet, a few images are still missing and some other cosmetic things need to be done, it will be done in versions above 1.00+ during the next 3 months). So please overlook the minor things during next few months, I'm aware of those and those will be dealt with. But other than that the game is complete. There might be some balance tweaks if needed (especially for Hard and Insane difficulties), interface improvements and other minor things, but I will not touch gameplay (quests, story, world, etc), the game is complete in this regard.

Version 1.00 is mostly polish and last minute changes. There is one important change, monsters can't move through doors now, I believe it adds another layer of thrill and tactics plus it solves some minor problems and inconsistencies.

[...]

LoA: The Forgotten Crown

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

July

Stygian - Available on September 26

by Myrthos, Wednesday - July 31, 2019 14:54

The Lovecraftian horror RPG Stygian: Reign of the Old Ones will be released on September 26, 2019.

Lovecraftian horror CRPG, Stygian: Reign of the Old Ones, descends upon Steam on September 26

Break down the barriers of reality in this hand-drawn take on the stories of H.P. Lovecraft

Prague, Czech Republic -- 31st July, 2019 -- The town of Arkham. Unspeakable horrors from beyond the veil. A... release date on Steam? Open your mind to Stygian: Reign of the Old Ones, a cosmic horror CRPG set to wrap its tentacles around PC gamers on September 26, available for $29.99 USD (24.99 EUR) on Steam. Drawing directly from the works of H.P. Lovecraft and employing a gorgeously grotesque hand-drawn visual style, Stygian offers a turn-based RPG in a broken and mysterious world.

Step into the 1920s as you create your own character based on one of eight different archetypes pulled from the pages of cosmic horror history - from the academic to the occultist - each with their own unique attributes, skills and belief systems. These belief systems in particular determine how your characters cope with the warped reality of the world around them. This, like the classic CRPG titles that came before it, provides players with an open-ended narrative to unearth as they attempt to find sense in the mysterious otherworldly happenings that have befallen the town of Arkham.

Faithful to its mind-rending subject matter, combat in Stygian is understandably tense. Featuring strategic, turn-based combat from a 2D perspective, players will come face to face with everything from fanatic cultists, to monstrosities that are so horrifying that we've been instructed not to describe them for your safety and well-being. Balancing physical combat that's inconsistent at best against creatures from beyond and powerful eldritch spellcasting that has dire consequences on one's mind, combat in Stygian deftly matches the cosmic horror experience that surrounds it.

Stygian: Reign of the Old Ones arrives on Steam on September 26, following its successful Kickstarter funding. For those attending Gamescom, be sure to stop by 1C's booth for a chance to get your hands on the game early and experience the terror for yourself! For more information, make sure to Wishlist the game on Steam and follow Cultic Games and 1C Entertainment on Twitter.

Key Features:

  • A hand drawn 2D world reflecting Lovecraft's themes of cosmic horror and dread.
  • Enemies, environments and storylines inspired by Lovecraft's iconic original works. Take part in quests inspired by your favorite stories and see them play out according to your own decisions and role-playing style.
  • Choose from 8 main character Archetypes, each with its own origin backstory and specialties.
  • A host of weird companions to accompany you on your ill-starred journey: the lonely, antediluvian 'Outsider', a fallen soldier of the Great War reanimated by Herbert West. Recruit these and other outlandish beings to your crew.
  • Your character's Sanity and mental state influences their available dialogue options, offering both advantages and hindrances. Sometimes it pays to be mad in a world gone mad!
  • Stygian's Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity. Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities.
  • A new kind of spell system which sometimes takes more than it gives. Being a master of the occult is not as simple as flinging colored missiles from your fingertips. The black magic of Stygian is potent but may cost you your mind, your health, and possibly even more.
  • Strategic, turn-based combat from a 2D perspective, similar to the classic Heroes of Might and Magic games.

The struggle in Stygian is not to save the world, for that battle is lost already. Pursue your own goals in these end times: salvation, vendetta, or perhaps something darker.

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Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

The Lays of Althas: Sundered Order - Music of Althas

by Silver, Tuesday - July 30, 2019 09:50

A new update for The Lays of Althas: Sundered Order called Music of Althas.

Music of Althas

Hello, we're back with another update for you, this time giving you a look at the music for Althas. We've had our new composer, Arvin Fekri, working on crafting a distinct sound for Althas and he's created some great pieces.

First we have a general theme for Althas overall, currently planned as the main theme for the overall Althas project.

Next up is a theme for Thenodar specifically, the first region of Althas we are developing. As a region divided between more urbanized lowlands and a more rustic, traditional highland, we wanted to have a blend of instruments that helped represent these two sides to the region's culture.

Next we have a track crafted for towns, specifically Bordrima. This song and ones like it will play in towns and villages outside the three major cities of Thingstów, Arísan, and Múthrand. We'll also leave you with a small snippet of work in progress music, as a taste of what's to come.

You can find more of Arvin's work over at his SoundCloud: M.soundcloud.com

Hope you've enjoyed this peek at the music side of things, stay tuned for more updates about Althas in the weeks to come.

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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