Your donations keep RPGWatch running!

Vaporum

2019-09-23

Vaporum Review

Forgottenlor checks out the dungeon crawler Vaporum
» Continue reading the article...

Stygian: Reign of the Old Ones

2019-09-09

Stygian: Reign of the Old Ones Gamescom Preview

Here is our second look at Stygian and the second time it does appear to be good as well
» Read the article

Recent articles







Picture Watch

Legend of Grimrock 2
Box Art

Poll Watch

What continent do you live on?
North-America
35.61%

South-America
2.27%

Europe
53.03%

Asia
1.52%

Africa
1.52%

Australia/Oceania
6.06%

Vote

November

Yaga - Review @ TSA

by Hiddenx, Thursday - November 21, 2019 19:02

TSA checked out the action RPG Yaga:

Yaga Review

Tough Luck

It’s safe to say that Ivan the Blacksmith is having a bad day. He’s just had his arm sliced off and eaten by a particularly cranky – and hungry – creature named the Likho, which would be bad enough if this skinny, black clad, one-eyed embodiment of pure evil also goes and curses Ivan with bad luck. Adding to Ivan’s woes is a particularly pernickety Tzar, who tasks the blacksmith with a series of impossible tasks, the reward for which is another impossible task, while the punishment for failure is a severe case of premature death. How’s Ivan to resolve these problems? By completing a series of quests in an action RPG of course!

[...]

Summary
There's a lot to like about Yaga; intriguing world building, superb characterisation, conversational tactics and a clear passion for Slavic mythology all tick my 'Yes' boxes. But the uninspired combat, slow movement, ineffective forging and annoying bad luck mechanic. It's an unsatisfying folktale then, the kind where the storyteller insists on coughing and saying 'erm' a lot, when all you want them to do it get on with it and get to the good bit. 

Score: 6/10

Yaga

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Outward - New Free Content Release

by Silver, Monday - November 18, 2019 08:50

DSOGaming reports on the new free content now available for Outward.

...

Here are the key features of this new free content patch for Outward:

  • Hardcore Mode: With the new Permadeath option, defeat may bring only a temporarily setback, but there is also a chance characters actually die permanently (save game deleted).
  • Hidden Endgame Boss Fights: We will say no more at this point, but they are waiting for you.
  • Vastly Improved Legacy Chest System: We’ve added a surprising new functionality which is better experienced without us spoiling it.
  • More End Game Items: A wealth of incredibly valuable and powerful items to further transform you into the ultimate warrior.
  • Languages, Languages and More Languages: Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portuguese (Brazil), and Turkish.
  • Addition of an Unarmed Attack: Take a (figurative) page out of Monty Python black knight’s playbook – you don’t need arms to fight.
  • Poutine: The Quebec super food.

loading...

Thanks Farflame!

Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gedonia - Video Preview

by Hiddenx, Saturday - November 16, 2019 08:17

Click4Gameplay checked out the indie open world RPG Gedonia:

Gedonia - Open World Classic RPG (Preview)

loading...

Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 3 - Early Access Update

by Myrthos, Friday - November 15, 2019 12:29

Starpoint Gemini 3, which is currently in Early Access, will receive an update, named Gears 'n' Cogs, which is the second update on their roadmap.

No more easy pickings dear space captains. Your ship is loaded with missiles? Fine, your adversaries have plenty of decoys, and they are not afraid to use them! You're proficient with cut engines maneuvers? Won't help you – enemies will have tricks of their own with new AI and behaviour routines.

But you're not helpless – to give you a fighting chance, newly introduced crafting system enables you to be creative and engineer a plethora of items and equipment to enhance your survivability.

Focus points of Roadmap update No.2 are:

    Newly added crafting and blueprints system

    Newly added radiation effects system for nebulas

    Heavily upgraded enemy AI and ship behaviour

    Visual treats regarding impact hull damage on all ships

    New range of upgradeable ship modules

    Campaign storyline missions received first rework

The full list of changes and additions can be found here.

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - 1987 Trailer and Release Date

by Silver, Thursday - November 14, 2019 21:37

The latest trailer for Wasteland 3 titled 1987.

loading...

Wasteland 3 launches May 19!

Debuted at X019 in London, the new "1987" trailer introduces players to more of the post-apocalyptic Colorado setting, and the lives at stake in the deeply reactive and highly tactical roleplaying game.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Underrail - New Expansion Announced

by Silver, Tuesday - November 12, 2019 21:41

A new update for Underrail announces a new expansion is in the works which will feature a new main character.

Version 1.1.1.0 - Core City Factions Update

Hi guys,

We're rolling out the first content update after the Expedition release and we're doing it directly on the main branch so good luck everyone! But first, a few words regarding our current state and our future plans.

Despite having hardly any mainstream press coverage upon release, Expedition sold decently well in the initial wave and then kept doing well in the following weeks. This is very encouraging because this tells me that during the years we did manage to establish a big and dedicated enough of a fanbase, that is keeping an eye on the game and spreading the word about it, that we are no longer at the mercy of whims of individual mainstream journos of dubious gaming pedigree. Speaking of individual whims, we did in the end get a huge visibility boost (that translated into a financial one) from our friendly Ugandan YouTuber in the form of this video. Much love to Sseth.

Our plans for the future are two-fold. First, we intend to release at least a couple more content updates. These updates will vary in size, but you can probably expect something comparable to this one. They will feature mostly minor quest changes, new items, couple new areas and possibly some moderate mechanical changes. I don't know how frequent these will be, but we'll do our best not to keep you waiting for too long.

Secondly, and this will be our major focus, we'll start working on another expansion for the game. This one will be a standalone campaign in which you'll play as a new character in an area that will not be connected to the main game. We decided to do it this way for two reasons: first, because the base game is big enough as it is and we don't want to add more of the big content chunks either horizontally or through further character scaling (we will be adding some smaller stuff through the content updates, though); and secondly, we want to be able to revisit certain base mechanics and design patterns we used in the base game and improve upon them without either making the game inconsistent or having to redesign major parts of the base game. We'll talk more about what these things are and how we're improving upon them in the future.

That's it regarding our plans. We'll try to keep you guys posted on the development.

* * * * *

Anyway, here's the patch notes for the update (the list includes the changes from 1.1.0.13 and .14 that were not present on the main branch until now):

[...]

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Urtuk: The Desolation - Steam Page Up

by Silver, Tuesday - November 12, 2019 19:09

Urtuk: The Desolation now has a Steam page.

loading...

Urtuk is an open-world RPG with tactical turn-based battles in a dark, low fantasy world.

Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

Features

  • Survival RPG with focus on combat and world exploration in a dark fantasy world
  • Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
  • Procedurally generated survival campaign
  • Upgrade your characters with extracts from fallen enemies
  • Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects

Story

The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.

Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.

The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.

Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.

Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.

If you like a more direct communication with us, please join our Discord server.

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - New Screenshot

by Silver, Tuesday - November 12, 2019 18:37

Brian Fargo shared a new screenshot of Wasteland 3 on Twitter.

A little sneak peek of an area from Wasteland 3.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Iron Oath - October Update

by Silver, Tuesday - November 12, 2019 18:29

The October update for The Iron Oath talks about the new direction for combat environments.

October Update

Curious Panda Creator November 11, 2019

Time for a belated October update! The last month has been a hectic time for us as we were crunching to meet certain deadlines, and thus didn't have the time to put together a proper update. Not going to share just yet what the crunch-time was for...we'll see in a month or two how things pan out and hopefully we'll have some good news to share :)

In this month's update we wanted to talk about our new direction for combat environments, and illustrating the point with a brand new tileset that we've created and implemented this past month. In the environments you've seen so far, a typical combat area has rarely been much larger than 5-6 rows high, as shown below:

 While the narrower corridors allowed for more streamlined exploration, they made combat encounters a bit too cramped, and didn't allow us much room to place terrain obstacles and hazards without suffocating the playfield. This resulted in combat areas not having much variety to them, which is not ideal!

With this new tileset we've greatly increased the size of the playfield(up to 10 rows high at points). The base tiles are completely empty aside from the ground and back wall, as seen below:

 With this much space, we now have a lot of room to work with for creating many different and tactically interesting layouts, populated by the terrain and hazards that are attached to this tileset. This includes a variety of rock formations, holes, falling rock obstacles, dangerous spikes and more. Here's some of the terrain objects for this tile, still need to complete a few more:

 Each "layout" will be hand made, as we think it's preferable to randomly generating them. We're not quite sure how far we'll go with the quantity, but we'll be shooting for at least 100 unique terrain layouts per environment. Here's a look at one section's layout in-game:

For the existing tilesets, we'll be going back and revising them a bit as well in order to add more space. Though in some cases, certain environments will be less open than others when it makes sense. 

Another thing we wanted to show off was the in-dungeon dialogue system which has received some work lately with additions such as portraits, text fade-in and auto scrolling. Of course you can skip through this all by left-clicking as well if you're a quick reader or just want to breeze through it! We're still not 100% done with it, but we're pretty happy with the current state for now.  The example below is from the opening mission/introduction to the game :)

loading...

And a small bonus gif of something that occurred while I was recording some footage. I didn't think this action through very well :( lol

[...]

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Falconeer - To be Released in 2020

by Myrthos, Tuesday - November 12, 2019 07:30

The aerial combat RPG The Falconeer, is scheduled to be released somewhere in 2020, for PC and Xbox One.

Wired Productions and Tomas Sala have announced that they’re releasing The Falconeer on PC and Xbox One in 2020 and between November 14th and the 16th you can play it at X019. A trailer features below.

Players will get to explore the upcoming game world called The Great Ursee which is a mystical place that drowns in the corruption of swollen oceans. Players must depart on their armed aerial mounts as a Falconeer and make there own path in this dark and hauntingly beautiful world.

“We’re excited for fans to experience The Falconeer, a true gem that will set the bar for what indie developers can offer games,” said Leo Zullo. “From the beginning, we’ve been enamoured with this breath-taking aerial combat RPG, and are proud to be able to work collaboratively with Tomas, whose passion and talents can be seen in this beautiful and mesmerizing game.”

If you’re a fan of aerial combat The Falconeer gives you a fluid and open-world to explore gracefully with free flight mechanics. This will immerse you within the The Great Ursee to discover its deep and dark secrets.

If you are watching or attending X019 you’ll see a live demo of The Falconeer and Wired Productions will announce more upcoming news as-well. 

loading...

 

The Falconeer

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Indie RPGs - 25 Upcoming Indie RPGs

by Silver, Monday - November 11, 2019 09:16
ClemmyGames share their list of 25 upcoming indie RPGs for 2020 and beyond.

loading...

If you love Role Playing Games (RPGs), watch this more some upcoming entires for 2020 & beyond in the indie game space!

[...]

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

ATOM RPG - Trudograd Sneak Peak

by Silver, Friday - November 08, 2019 11:01

The latest update for ATOM RPG offers a sneak peak at the Trudograd expansion.

Sneak peek at Trudograd


Hello, friends!

Today, we wish to share with you the work we’ve done on Atom RPG’s standalone addon Trudograd so far.



An uncommon point of view for our game, but it demonstrates the new abilities of our engine well.

Here is some concept art for the game. We rely on it when creating new locations.

[...]

Thanks Couchpotato!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Pantheon - October 2019 Video Newsletter

by Silver, Tuesday - November 05, 2019 19:59

The October video newsletter for Pantheon: Rise of the Fallen.

loading...

In this episode Creative Director Chris Perkins outlines racial passive abilities. JN Gerhart shows us the Spriggans from concept to model. And we wrap up it all up with some Burning Questions from the community.

Thanks Couchpotato!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Yaga - Release Date & New Trailer

by Silver, Monday - November 04, 2019 09:40

@Twinfinte Yaga will be released November 12th.

Developer Versus Evil has announced the release date of its upcoming 2D action-RPG Yaga with a new trailer that showcases the game’s whimsical story and bone-crushing melee combat. The game is to launch on PS4, Xbox One, Nintendo Switch, and PC via the Epic Games Store next month, Nov. 12.

[...]

loading...

Thanks Farflame!

Yaga

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Copper Dreams - No-load maps and Cars

by Silver, Friday - November 01, 2019 21:09

A large update for Copper Dreams announces that Beta is near and talks about some new mechanics with vehicles and a bunch of other stuff.

We wanted to share some of the final tech that went into the beta that we mentioned in the last update.

Due to some pesky life stuff, we haven’t been able to finalize what we needed to for the beta — primarily driving enemies and some visual anomalies that need updating like mesh-swapping armor pieces working and some effects that will make gameplay more clear. Our newest alpha build featuring the start of those will be up in the next few days, followed by a video showcasing the beta, and releasing it on the 15th of November. A thousand apologies for the delay — we're very excited to finally get it in your hands, and will be on track for a 2020 release.

Beta testers, you’ll be getting an email when that’s available regarding what help we’re looking for with the start of the game. It'll explain what we can focus on tweaking with your suggestions while adding more of those maps in as we continue to finish stitching them together.

[...]

Treader

The treader is the most common street car you'll find in the game. Quinton, the local syndicate that produces tech and machinery, supplies these on the colonies from surplus and outdated military supplies from the Ci-War. Tread-based vehicles were the most common militarized vehicle and transport for navigating uneven terrain before the bipedal tanks became standard. Any vehicle that uses military treads form tanks into re-purposed single seat all terrain vehicles are referred to as Treaders. Fast and durable, you'll find these throughout the city from Quinton manufacturing as well as cobbled together junkers. 

[...]

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Realms Beyond - Combat Demo, Character Creation, and Screenshots

by Silver, Friday - November 01, 2019 20:59

A new update for Realms Beyond talks about the status of the combat demo, and explains character creation. There are also screenshots at the link.

It’s been a while since our last update. We’ve been hard at work designing maps and writing quests – and finishing up the combat demo, which is taking us longer than expected. The main reason for that is the combat demo’s scope: rather than just giving you an arena with a handful of fights, we give you a small story, four different maps with varied environments, shops to buy new equipment in, and the full character creation system as it will appear in the complete game.

The combat already works very well, but we still need to finish up the character creation menu and the shopping interface, and the encounters you’re going to face in the combat demo will have to be playtested a couple of times to make sure it offers just the right amount of challenge. The combat demo is the first taste of the game you’re going to get, and we want to make sure the first impression is a great one. Honestly, we underestimated the actual amount of work the combat demo would require. At the end, we don’t want to release unfinished gameplay elements and that’s why we need to spend more time in designing, implementing and polishing than originally planned. Therefore we are moving the release date of the combat demo to January.

Character Creation

The most important part of any RPG is its character creation. Many of us have spent hours trying to create different character builds in Fallout, or assembling that perfect party of six in Icewind Dale or the old Gold Box titles. Realms Beyond is going to offer you a complex character creation tool that gives you all the classic choices you would expect – ability scores, classes, skills, feats – and some unique ideas of our own that allow you to further define your characters and their role in the world. 

Character Attributes via Point Buy or Roll

Character Class Selection

Appearance and Player Portrait

Rather than just picking a race and be done with it, Realms Beyond lets you choose your character’s origin: which region of the world does your character hail from? It is more than just a cosmetic choice, as your character’s origin will influence the knowledge of local customs, politics and events the character has, as well as the reaction some NPCs will have towards that character.

Character Origin

Furthermore, you will be able to select a descent for your characters: which social class they hail from and what they did before they became adventurers. Noble, craftsman, peasant – these descents also come with unique background knowledge for your character. Characters with a noble background will be familiar with the customs of the nobility, while characters with a peasant background will be able to tell a farmer why his crops are failing.

Biography and Descent

The character backgrounds are more than just flavor, as they will occasionally offer unique insights into the events you encounter during the game.

[...]

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

October

Vaporum: Lockdown - Announced

by Silver, Wednesday - October 30, 2019 21:36

Steampunk dungeon crawler Vaporum: Lockdown has been announced, and is a prequel to Vaporum.

loading...

Vaporum: Lockdown is a prequel to the award-winning steampunk dungeon crawler Vaporum. It is a grid-based, single-player, single-character game, seen from a first-person perspective in an original steampunk setting, and inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.

Vaporum: Lockdown follows the story of Lisa Teller, a scientist who is a part of a mysterious research project in the middle of an ocean. Following disastrous events, she struggles to survive and escape the tower of Arx Vaporum.

Key Features

  • First person real-time combat
  • Unique Stop Time Mode
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting


You will encounter nasty enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.

Fortunately, there's plenty of powerful toys to play with. Many different weapon types, each with a specific use, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.

Prepare to solve many kinds of puzzles and hazards, using various interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.

Vaporum: Lockdown is planned to release in 2020.

Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Stellar Tactics - Crafting and Salvaging Patch

by Silver, Sunday - October 27, 2019 20:03

The latest patch for Stellar Tactics introduces crafting and salvaging.

Stellar Tactics - Stellar Tactics
 
Today’s patch adds the first pass at the crafting and salvaging system. The crafting system lets you craft almost every item that can be equipped in the game other than faction armor, ammo, grenades, and devices.

Crafting requires the disassembly of items you find in your travels. When salvaging, you learn about the items you are disassembling and eventually, you earn a schematic so you can craft that item.

Salvaging – process items found in your travels into component parts for crafting.
  • You must mark items in your inventories (CTRL-Click - General/Stash/Cargo Hold).
  • Once items are marked, you can access the salvage toolbox from the inventory menu via a new icon above the general inventory.
  • Junk items generate finishing materials used in the crafting finish process.
  • Weapons, armor and other items that can be equipped generate primary crafting components.
  • Salvaged items are placed in a separate infinite inventory. This inventory feeds the crafting bench and parts are automatically placed on the crafting table.
  • As you salvage items, you will earn experience towards unlocking a schematic for that item. At times you may even gain experience towards the next tier schematic.

Crafting - Once you unlock a schematic, you can craft the item. All schematics come in various quality tiers that need to be unlocked. Schematics are also a very rare drop from loot crates, cargo containers, enemy packs, and lockers.

Crafting requires a number of items:
  • (Required) Base item components of the same quality tier salvaged from a similar item
  • (Required – In cargo hold or station storage) Refined ore. You can mine ore and refine the ore, or purchase from the Trade-Net
  • (Optional – In cargo hold or station storage) Rare earth minerals to clear conditions. You can mine ore or purchase from the Trade-Net
  • (Optional – In cargo hold or station storage) Finishing items salvaged from junk and rewarded during salvaging of equipment

Rare earth minerals and finishing items are optional, however, they are very important and you could end up with a sub-par item if you do not have any on hand when crafting.

To craft an item:
  1. Travel to any trade station and look for a crafting station. Crafting stations have a unique icon on the radar and map.
  2. Select the crew member you want to craft and select the crafting station. The crafting table will be shown.
  3. On the top left is a list of unlocked schematics (if any are unlocked). Choose one.
  4. You may need to adjust a few initial values before you start crafting. For example, when crafting a weapon, make sure to set the correct weapon skill level before selecting the begin crafting button. When crafting an item for your ship, make sure the correct ship is selected.
  5. All items except for weapons can be “re-rolled” That is, you can re-roll a number of base equipment stats.
  6. When you are ready, select the processing button and start crafting.

Processing:
  1. Each process step will expend AP
  2. If successful, the quality of the item will improve.
  3. At various stages, negative and positive “conditions” may arise. You can select a condition to expend a single unit of rare earth for that step to clear negative conditions and activate positive conditions.

Finishing:
  1. Once all AP is expended, the item is ready for finishing.
  2. Select your finishing options if any. The higher the quality, the more options.
  3. Select the “Finish Crafting” button and the item will be placed in your inventory or cargo hold.

About progression:
  • Primary crafting components cannot be purchased. They can only be gained by salvaging equipment.
  • Occasionally you are rewarded crafting components for next tier items when salvaging as a bonus
  • The higher your skill in salvaging, the more components you get when salvaging an item. In some cases, you may be able to salvage enough components to build several items of a similar type.
  • The value of crafted items of high quality exceeds the value of any similar items you might loot.
  • Occasionally you are rewarded experience towards the next tier schematic when salvaging a lower tier item
  • Higher tier schematics require more disassembly than lower-tier schematics. Bonus experience offsets the number of items you need to disassemble to unlock that next tier.
  • You can find schematics when looting ship containers and gear in ground missions. These are extremely rare.
  • You are rewarded experience regardless of failures when salvaging.
  • Schematic experience is rewarded for every component that is disassembled. It is best to use the third salvaging option initially that rewards additional schematic unlock EXP.

Grenades and ammo will have a separate utility device that will let you break down these objects and craft other ammo types. That will come in a future patch.

The patch includes entries in the in-game guide for salvaging and crafting for reference.

Armor visual types are random for now until I can get more sets in the game. I’ll also likely add an “appearance” slot in the future that lets you equip a visual appearance of your choice. The faction armor set appearances are reserved for faction armor.

Perks are not available for Salvaging and Crafting at this time. As usual, I’ll add those after I gather more feedback on the system.

Note: Salvaging has been moved to the general skill area. It is no longer a space specific skill.

There are a few other things I’d like to do with salvaging – salvaging enemy ship wreckage and various items found in ground exploration locations.

I hope you enjoy the crafting system. I’ll be reading feedback on the forums and will make adjustments over time.

So, what’s next? I’ll be updating the ground combat animations and adding weapon-specific special attacks. I’ve gathered a lot of feedback from the community and there will be a few new options for targeting enemies and displaying target information. In general, I’ll be taking a deep dive into the combat system and adding a new pass at polishing the ground combat system.

After that, boarding. I have everything I need for this now including all the ship interiors. I know many of you have been waiting for this and I’m eager to get started.

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Nethergate - Review

by Hiddenx, Wednesday - October 23, 2019 19:56

RetrospectiveGaming looks back at Nethergate: Resurrection:

Nethergate: Resurrection Review

loading...

Nethergate

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Factoring Feedback

by Silver, Wednesday - October 23, 2019 19:14

A new update for Wasteland 3 talks about factoring in player feedback and the Kodiak.

It’s been a couple of months since we released the backer Alpha, and while game development continues, we’ve been incorporating bug reports and feedback. While most of the results are being kept in-house so we can work on them, determine best steps forward, etc. we have a few fun highlights to share with you further down this update.

Alongside the Alpha, Wasteland 3 was at gamescom, where we debuted a new trailer, had hands-on with the game both behind closed doors with press and in the Deep Silver and Xbox booths, and were ecstatic to have been awarded “Best RPG” at the show.

If you missed it, here’s the trailer we revealed, and if you have seen it, it’s worth watching again.

loading...

X019

We’re happy to announce that we will be attending X019! Tickets are still available to purchase. If you’re going, be sure to stop by and say hello, and of course don’t miss the Inside Xbox livestream at 12pm PDT on November 14 for plenty of Xbox Game Studios news and announcements.

More info on the X019 page here: https://www.xbox.com/x019

Steel Horse

The Kodiak is your vehicle in Wasteland 3, and as you can customize and outfit your team of Rangers, so too can you upgrade and outfit your vehicle to get around Colorado. We think of the Kodiak as a full-fledged member of the team, and it’s a big part of your play experience. It gets you around the world map, but even more important are its capabilities in combat. Changing paint schemes and visual appearances is awesome (and will offer a ton of customization), but making it tougher and more formidable against your enemies will be what transforms it from a junker to a high-end war machine.

We’re going to give you a little sneak peek of some concepts for the turrets you can attach to the Kodiak in Wasteland 3—which is the most powerful weapon slot type you can equip. The Railgun you’ve likely already seen from the Alpha, but there are a few new ones below.

[...]

Backer Alpha Feedback Survey

We sent a survey to Alpha backers allowing them to easily provide feedback on a number of topics from the demo. While the majority of them discuss specific areas where we are looking to improve the experience, we thought it'd be interesting to share a few of the broader ones.

Time spent between starting the Alpha and reaching the final confrontation in the level:

  • 67% reported playing for 1 hour or more before reaching Vic
  • 33% reported playing for around 30 – 60 minutes before reaching Vic

Note: When we began developing the Alpha we estimated the length to be around 20 minutes.

Did players find the hidden bunker?

  • 52% said they DID find it
  • 32% said they DID NOT find it
  • 16% said they weren’t sure/didn’t remember

Did Alpha players take the left path or the right path?

  • 57% said they took the left path
  • 33% said they took the right path

Note: The likelihood of finding the Bunker and experiencing the left path were also, not surprisingly, higher for those who reported a longer play time.

How did Alpha players resolve the showdown with Vic?

  • 41% chose to arrest Vic
  • 35% chose to recruit Vic
  • 12% had Vic kill himself
  • 9% shot Vic

Thanks for reading, and we’re looking forward to seeing you at X019!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Update #114

by Hiddenx, Tuesday - October 22, 2019 21:13

Henriquejr spotted Kickstarter update #114 for Wolcen: Lords of Mayhem:

Update #114

Next hotfix: Animation cancel improvement, Simplified Chinese localization

Hello everyone!

We would like to inform you that a hotfix is planned for next week. In addition to bringing improvements to Bladestorm and fixing a few bugs like the Consuming Embers buff, the hotfix will also contain:

Animation cancel improvement: The setup for this system was not optimal in the latest version for certain skills(Consuming Embers for example). With the next hotfix, all skills will be properly set up with the animation cancel system when the character performs a “movement”. Potions and dodge roll will also count as “movements”, therefore have a higher priority over skills when they are used. This will drastically improve the fluidity of actions in-game and survivability in dangerous situations.

Chinese localization: Thanks to Wshepherd(传说娘), Spendaem(夜紫尘) and MshKai(陌上花开), we will be able to restore the Simplified Chinese localization in the game. We want to thank these awesome members of our community for their help, they’ve done a great job and we’re more than happy to reintroduce Chinese in Wolcen: Lords of Mayhem.

German localization improvement: CoTTo has also provided us with the latest files of the German localization and we will update it with the hotfix planned next week. Many thanks to him as well!

On a side note concerning localization, we will now be using the Crowdin website for future localizations of the game. We find it to be quite user-friendly and practical for our use, so any member of the community from any language can participate in making the game available in tons of languages at the release.
If you wish to contribute, you can contact me(Calistaen) on Discord: http://discord.gg/wolcenstudio

Another hotfix is planned following this one to improve loading times and memory issues leading the game to shut down on start-up.

Thank you for your support!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Nehrim: At Fate's Edge - Steam Release: 2020

by Hiddenx, Monday - October 21, 2019 20:29

The Oblivion total conversion mod Nehrim will get a Steam release in 2020:

Nehrim: At Fate's Edge

Nehrim: At Fate's Edge is a total conversion for TES IV: Oblivion. Explore the namegiving land of Nehrim with dense forests and deserts, delve into old crypts and caves, and experience an unusual, multi-layered storyline that takes place beyond known patterns of good and evil.

How extensive is the world space and how has it been created?
The land mass approximately equals the one of Oblivion. However, in Nehrim the landscape is entirely hand-built and thus has a lot more variety in it than those forests in Oblivion.

How long will it take me to beat the game?
As opposed to Oblivion, the Main Quest, including 35 single quests, is to the fore in Nehrim. Our Main Quest isn't just much more intense than Oblivion's, but also more extensive. You can beat Oblivion in about 10 hours. This most definitely will not be possible in Nehrim. Additionally, there will be about 30 side quests.

What is the most profound difference to Oblivion?
The skill system. In Nehrim, you level up by gaining experience points. You gain experience points by killing monsters and most of all for finishing quests. This is the best way to motivate the player to play them. At each level-up you get "learning points" you can trade for skill upgrades at a teacher - just as in the Gothic series.

Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Silk - Released

by Hiddenx, Saturday - October 19, 2019 07:47

Explore the ancient silk road in the simulation RPG Silk:

Silk

Enter the biggest handcrafted open world of all time, fifty times larger than Elder Scrolls II: Daggerfall! Explore three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China in an exploration RPG that transports you onto the Ancient Silk Road of 200AD.

loading...

From a parallel dimension where they still make keyboard-controlled, square-based RPGs in 2019 comes the new game from Chris Bateman (Discworld Noir, Ghost Master, Heretic Kingdoms). Can you puzzle out the secrets of the four distinct challenges await you in Silk?

  • Explore the vast expanse of the Silk Road in an epic journey across dangerous wilderness as The Traveller.
  • Overthrow Rome's greatest enemy, the powerful Parthian Empire, as The Rebel.
  • Master the art of raiding to capture the fortunes of rival kingdoms as The Warlord.
  • Carve out a trading empire between the brutal battlegrounds of the Silk Road as The Noble.

One colossal world, four unique challenges. Do you have what it takes to master Silk?

  • Level up any seven of the thousands of Advisors in the game as you hire your perfect party, each of which unlocks hundreds of unique choices in the world
  • Battle, Trade, or Explore: play the game your way as you amass a well-provisioned caravan or build your own renegade army
  • Discover the lost genre of tile-based RPGs (Eye of the Beholder, The Bard’s Tale) remastered for the twenty first century

Silk

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: Unknown
Release: Released

Details

Vagrus: The Riven Realms - New Build is out

by Hiddenx, Friday - October 18, 2019 20:07

A new build of Vagrus: The Riven Realms has been released:

New Open Access build is OUT! - Includes FIVE Milestone Deliveries

The Story Behind the Patch

We have had a busy two months: we got through a Unity upgrade (always fun), overhauled how we store and calculate stats in the game (Property System), added character idle animations, while of course continued to spend significant time with promoting Vagrus through various channels. A good example of this is when we showcased the game in Graz (AT) at GameDevDaysGraz. It was an amazing event, and the greatest moment of course was when RPG dev legend Josh Sawyer came to our table and played the game himself.

As the lead designer of many great RPG titles (Neverwinter Nights 2, Pillars of Eternity I-II, Fallout: New Vegas), Josh is a role model for us and his works are very important sources of inspiration, so him playing Vagrus and talking about RPGs was a dream come true. Our team was beaming when he joined us for a team photo, too.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legend of Keepers - Prologue Released

by Myrthos, Wednesday - October 16, 2019 07:08

An alpha version of Legend of Keepers has been released and is available for free in the Steam store.

Legend of Keepers: Prologue is a free playable alpha demo of Legend of Keepers. It's a tactical dungeon management game where you play as the bad guys! You're the Boss of the Dungeons Defending Department and need to protect the company's treasures against pesky heroes! This version of the game contains around 1-2 hours of gameplay and introduces Legend of Keepers mechanics, lore building and game strategy.

Features

  • Place traps, launch spells and slay these damn heroes looting your dungeons
  • Fight with your monsters and discover their unique abilities
  • Hire monsters, manage your employees and your stock of traps
  • Deal with employees strikes and other fun events

RogueDefender

Each run will be different but players will keep some bonuses for their master between runs. In fact, our game is a mix between Roguelite and a Dungeon Management. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!

loading...

Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Iron Danger - Teaser

by Hiddenx, Tuesday - October 15, 2019 16:10

Daedalic is going to publish Action Squad Studio's RPG Iron Danger, which is an RPG which features a rather unique combat system:

The steam page reads:

You have control over time

The core of Iron Danger is its unique time control mechanic. You can rewind time for up to 5 seconds whenever you want, trying different strategies and combinations of moves until you find the right one for the task at hand.

The time manipulation allows us to combine real-time combat gameplay with controls from more traditional, tactical turn-based combat games. This gives tactical combat a puzzle-like element, as you can continuously keep trying new approaches to turn impossible odds to your advantage and synchronize the actions of your characters for the perfect outcome.

[...]

loading...

Thanks Kordanor!

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Zenith - Review @ Midlife Gamer

by Hiddenx, Tuesday - October 15, 2019 15:23

Midlife Gamer checked out the action RPG Zenith:

Zenith – Review

From the outset, Zenith forcefully conveys its difference from other modern Action-RPGs with its distinctive aesthetic, satirical humour and ArcanePunk setting, and while it achieves this aim, it is not all a positive distinction.

When we meet our protagonist, Argus Wendell, he has been apprehended by Elves from the Homogeny, who are currently at war with the empire that Argus serves as an Imperial Wizard and member of the Infinigon. It is in this first conversation that the level of humour is established, as Argus attempts to distract his captors with tales of running from “Tenor Spiders” that sing as they attack, only for the camera to pan to reveal the very Spiders the Elves mocked awaiting their moment to pounce, accompanied by an acapella attack song.

The story continues apace with Argus and his mage colleagues racing to unlock a forgotten temple before the Elves, recovering an ancient artifact that could turn the tide of the war and earning promotions for their efforts.

The story then jumps forward seven years, to find Argus has settled down in a quiet town to become a potionist, (the most maligned role for a Mage), and the empire has collapsed entirely in the intervening years. It is not long before you discover adventurers are sniffing about a nearby dungeon and Argus is catapulted back into the world of elves, empires and ancient weapons.

[...]

Despite the clunky and sometimes frustrating combat, the relatively light touch armoury, skill and weapon systems, and the clunky controls I found I enjoyed the game overall. It was short enough to keep things interesting and moving along at a decent pace while the unique story, quirky dialogue and numerous nods to rpg tropes and pop culture hit the mark more often than not.

Score: 5/10

Zenith

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Stygian - RPG Codex Review

by Silver, Saturday - October 12, 2019 20:56

Stygian: Reign of the Old Ones has been reviewed by RPG Codex.

Controversial Features

The first controversial decision you'll notice is that there is no manual saving; only ten rolling autosaves and save-and-quit (which are also part of the roll, so they can be lost). There also aren't any save profiles, meaning if you want to try out another character before finishing, all your progress is lost. The developers have promised to patch this out, but as it is now, it's not so bad (other than the lack of profiles). Areas are small enough so that saves are frequent, and there's never more than one combat encounter per map. I lived with my bad substance-addiction rolls and some of my less-than-ideal decisions and made it to the end.

The second is the bane of numerous RPG players: time limits. If you go without rations, you'll go hungry, get stat penalties, and eventually starve to death. If you go without sleep, you'll get fatigued and eventually end up with heavier stat penalties, and resting is never free, requiring either money or camping supplies (which are rarely found in the world itself). Making matters worse, the passage of time is opaque to the player, though the developers claim the meters remain paused during dialogue, menu screens, and combat. A few hours in, you'll find yourself rolling in enough money that these will be mere nuisance mechanics, but I don't believe they belong here to begin with. Why make any player feel rushed? First, this has a relatively short length for a role-playing game. Second, it isn't a hardcore dungeon crawl or survival game. Third, there are a lot of text descriptions in the world one can read that a time limit will make one want to avoid entirely. It's like tacking on a day/night cycle and a periodically-draining blood meter to Vampire: The Masquerade: Bloodlines; just obnoxious. It's also not like there are a lack of strategic gameplay elements; the management of health and sanity meters is sufficient.

[...]

Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details