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Corven - Path of Redemption

2020-06-22

Corven Interview

Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Continue reading the article...

ATOM RPG: Post-apocalyptic indie game

2020-03-30

ATOM RPG Review

Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Read the article

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Picture Watch

Wave of Darkness
Box Art

Poll Watch

Did the corona crisis change how much you play?
I really play less
8.7%

It is about the same
46.74%

I definitely play more
44.57%

I stopped playing
0%

Vote

September

RuneScape - Steam Release on October 14

by Hiddenx, Thursday - September 24, 2020 20:49

The classic MMORPG RuneScape will be released on Steam on October 14:

RuneScape

RuneScape is a high fantasy open world MMORPG. Explore an ever changing and evolving living world where new challenges, skills, and quests await. Featuring unprecedented player freedom, you choose how to play, adventure, and grow. 

From ProtoxxGaming:

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RuneScape

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Vagrus: The Riven Realms - About Fleeing

by Hiddenx, Wednesday - September 23, 2020 20:29

Here's Devlog #37 for Vagrus: The Riven Realms:

Devlog #37 | Fleeing

Lately, we have been working on Crew Combat to further enhance its mechanics and the latest improvement is the 'Flee' feature. Let's check it out!

Flee!

Fleeing will now be added to a selection of Crew Combat encounters with the following considerations:

  • You do not always have the option to flee. It depends on the encounter.
  • While trying to flee, your combat strength is significantly reduced.
  • Your Flee value comes from your crew composition, equipment, and crew combat attributes among other things, resulting in a percentile chance.
  • The enemy's Chase modifier further alters the chance of fleeing.
  • Flee chances represent how successfully you can flee from combat. You will suffer damages even in case of a successful flee, albeit much less than you would by staying in a fight where you are outmatched.

Appease

Appease is an option that further changes fleeing when you can use it.

  • Sometimes you have the option to try to appease your enemies. Again, this is dictated by the combat encounter.
  • When you choose to appease, you offer to leave behind a variety of things for the enemy but depending on your foe's type and motivation (crew combat attributes), they may or may not appreciate them equally or at all. Some Perks increase the effectiveness of appeasing your opponents.
  • If you offer enough things to satisfy their craving, the appeased opponents will not chase you at all. In case of a partial offering, some of them might still do but the damage caused by them will be comparatively less.

You can see a demonstration of these mechanics in the video below.

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No need to die against a horde of Jhakrae or a throng of Undead (or to load your game...). Run away and live to fight another day! :)

We hope that these changes will significantly improve the WIP Crew Combat experience, making it less of a Load Game fest. Let us know what you think once you have tried it.

The Lost Pilgrims Team

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Patch 1.1.1 Now Live

by Silver, Wednesday - September 23, 2020 08:14

Wasteland 3 Patch 1.1.1 Now Live

Thank you to everyone for your support as we continue to add to and improve Wasteland 3. This update was focused on a lot of the issues we've heard about from you the most, and we're hoping it goes a long way toward improving your play experience.

However, we're not done yet. Our next patch is a big one, and contains hundreds of individual changes including fixes, balance improvements, and load time reduction. Please be aware of our Known Issues list for issues we're aware of and working to resolve. Thanks for your patience, and see you in the wasteland.

Highlights
  • Numerous changes aimed at improving stability on consoles.
  • Co-op fixes for load screens stopping at 33%.
  • Antique Appraiser has been appropriately balanced.

Wasteland 3 – 1.1.1 Patch Notes

Performance and Stability
  • We’ve made over a dozen individual changes aimed at improving performance and stability, especially on consoles.
    • We’re continuing work on additional improvements for future updates.
  • Some slight load time improvements have been made.
    • We’re finalizing some more impactful load time reductions which you’ll see in a future patch.
  • Fixed an issue where if computer consoles were used during combat, game performance would decrease.
  • Performance has been improved when using Precision Strike.

Co-op
  • Load screen hangs (i.e. 33% load bug) have largely been resolved for co-op games.
    • In a few cases the load bar may appear to be stuck at 33% but will eventually load after 5 or more minutes. We’re aware and actively working to resolve these.
  • Addressed an issue with the Direct Connect option that was preventing some guests from connecting to their hosts.
  • Fixed crash that could occur in co-op while players engaged with Major Prasad.
  • Players with different build versions are now blocked from playing with each other.
  • [Xbox One] Resolved an issue where the user would not be able to join a second game if it was hosted by the same person.

Quests and Gameplay

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Dungeon of Naheulbeuk - First Look @ TBL

by Hiddenx, Friday - September 18, 2020 17:25

THe Turn Based Lovers checked out the beginning of The Dungeon of Naheulbeuk: The Amulet of Chaos:

The Dungeon of Naheulbeuk: The Amulet of Chaos | Gameplay Walkthrough | Part 1

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Dungeon of Naheulbeuk

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Dungeon of Naheulbeuk - Released

by Hiddenx, Thursday - September 17, 2020 19:30

The RPG The Dungeon Of Naheulbeuk: The Amulet Of Chaos has been released:

The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Are you ready to dive into a tactical RPG chock-full of charm, humor and crazy characters?!

They are clumsy, inexperienced and feisty but...they’ll have to endure each other’s company to get the dungeon’s treasure.

However, a feeling of deja-vu quickly arises...

Guide this team of unlikely heroes in an adventure full of humor and chaos!

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The Naheulbeuk universe is an original creation by French author John Lang. It started as a very popular audio comedy series parodying role-playing games and heroic fantasy tropes. Now the story is available in English and as a video game for the first time!

Game features

A ... less than ideal ... team of heroes

  • Play with seven classic role-playing game characters complementing each other’s skills as you level them up: the Ranger, the Elf, the Dwarf, the Magician, the Ogre and the Thief!
  • Every member of the team has their own skill tree to upgrade their abilities and equipment.
  • Choose one of three additional companions to join the team on their adventure!

Epic Battles

  • Exciting turn-based battles, with creative support mechanics between team members.
  • An adaptive difficulty system: from an accessible and fun story mode with simplified combat to the “nightmare mode” where the smallest tactical errors will doom you!
  • An expansive bestiary (more than 100 enemies!) pushing you to think more tactically with every fight.
  • Epic boss battles where you’ll have to muster both strength and smarts to emerge victorious!
  • Hidden and destructive objects (including beer kegs) with surprising status effects will turn the tide of battle for the better...or worse!

A dreadful dungeon

  • Explore a huge and surprising dungeon from the cave up to the luxury quarters of the evil lord Zangdar, passing through the goblin iceskating park and even an extremely lively tavern!
  • Escape traps and solve deadly puzzles to unlock the most impressive treasures!
  • Bizarre conversations, absurd situations and unusual encounters await!
  • Experience an exciting main storyline and many side quests for your heroes

Thanks Alrik!

Dungeon of Naheulbeuk

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Vaporum: Lockdown - Review @ 3CR

by Hiddenx, Wednesday - September 16, 2020 19:19

3CR reviewed the dungeon crawler Vaporum: Lockdown:

Crawler Vaporum: Lockdown is a Solid Follow-Up

As I found myself getting deeper into tabletop role-playing games, I started to understand the draw behind grid-based dungeon crawlers. Those dungeon crawlers were ever-present growing up, and it wasn’t until decades later that I realized that they emulated a certain style of early Dungeons and Dragons dungeons. I’m assuming it’s be design, but as I DMing my players as they checked every ten foot square for a trapped floor, I realized there were so many video games in which I did the same. Much like CRPGs in the last decade, these grid-based dungeon crawlers are making a comeback. And not only are they coming back, they’re doing it in increasingly innovative ways—both in terms of mechanics and setting. Vaporum: Lockdown is one such title.

[...]

I really enjoyed my time with Vaporum: Lockdown. It’s a solid dungeon crawler, and the best example of the genre I’ve played since Legend of Grimrock. If you are curious, it’s definitely worth a look—and if you’re a fan of this subgenre, it’s a must-have. There are some uneven moments, but otherwise it’s steampunk dungeon crawling perfection.

Score: 3/4

Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Vagrus: The Riven Realms - Patch 0.5.15. - Codename: Flee!

by Hiddenx, Wednesday - September 16, 2020 19:09

Fleeing is now possible in Vagrus: The Riven Realms:

A New Build is OUT - Patch 0.5.15. - Codename: Flee!

Hi Folks,

Thank you for all the feedback you shared with us in the last few weeks! This was immensely useful from the smallest bug reports to the super-ambitious ideas on how to turn Vagrus into a AAA title [thanks for crediting so grand a potential to our tiny team], and we appreciate you taking the time to help us with your insights.

One of the most commonly flagged missing feature was the option to Flee from Crew Combat encounters, and so after the first bundle of quick-fixes, we shifted our focus to that. Soon after starting to design Flee, we just felt that Appeasing enemies -bribing them to let you go without even having to run for it - was so tied to the Flee mechanic that it only made sense to implement both. And so we did.
We also made a number of tweaks, including the change that Tax collectors no longer factor in cargo from Trade tasks when calculating the tax amount.

It took a little more time than we originally planned and we wanted to make it available as soon as possible, so it has not been extensively playtested. The game might have become a tad too easy with these changes - please share your views about that once you had the chance to play a couple of hours with this new build.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vaporum: Lockdown - Release Day

by Silver, Tuesday - September 15, 2020 12:26

Vaporum: Lockdown will be available today on Steam.

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About

Vaporum: Lockdown is a prequel to the award-winning steampunk dungeon crawler Vaporum. It is a grid-based, single-player, single-character game, seen from a first-person perspective in an original steampunk setting, and inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.

Vaporum: Lockdown follows the story of Ellie Teller, a scientist who is a part of a mysterious research project in the middle of an ocean. Following disastrous events, she struggles to survive and escape the tower of Arx Vaporum.

Key Features

  • First person real-time combat
  • Unique Stop Time Mode
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting


You will encounter nasty enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.

Fortunately, there's plenty of powerful toys to play with. Many different weapon types, each with a specific use, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.

Prepare to solve many kinds of puzzles and hazards, using various interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.

Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Morbid - Play the demo for a limited time

by Myrthos, Tuesday - September 15, 2020 09:48

During Pax Online you can play the demo of Morbid: The Seven Acolytes. The demo can be found at Steam.
Pax Online ends on the 20th of September.

Play a Limited Time Demo of Morbid: The Seven Acolytes During PAX Online 2020

Get ready for a taster of what's in store in Morbid: The Seven Acolytes with a brand-new demo available across PAX Online!

Manchester, UK - Sept. 14th, 2020 — Publisher Merge Games , alongside indie development team Still Running are proud to unveil a new demo for their highly anticipated Horrorpunk action RPG, Morbid: The Seven Acolytes . Morbid is currently featured in Merge's PAX Online booth here - http://paxegx.com/merge-games

Filled with Lovecraftian horrors and Cronenbergian gore, players will be able to explore a diverse fantasy world. Morbid fuses epic boss encounters and rich RPG mechanics allowing you to level up your character and tailor your own playstyle, alongside a stunning fully orchestrated soundtrack.

Discover an abundance of lore through the world's characters and NPCs as players explore and face off in challenging combat encounters across stunning open environments. Get ready to unearth the secrets of Morbid: The Seven Acolytes when the game launches on PlayStation 4, Nintendo Switch, Xbox One and PC later this year!

Features Overview

  • Experience epic, brutal boss encounters and explore a diverse array of environments 
  • Uncover perks called Blessings of Magratheus which players can use to level up, giving them flexibility to build a character to match their playstyle
  • Deep, immersive lore with NPCs to meet throughout the world
  • Over 25 Unique Melee Weapons, such as Swords, Axes, Maces, Spears, Two-Handers, as well as several guns ranging from Crossbows, Shotguns, and Rifles
  • Epic fully orchestrated soundtrack comprised of 19 tracks
  • Health, Stamina, and Sanity management is important as players traverse the world

Morbid

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Review @ Gameffine

by Hiddenx, Thursday - September 10, 2020 20:39

Gameffine has reviewed Wasteland 3:

Wasteland 3 Review :: Six Desert Rangers Walk into a Bar

I love inXile Entertainment, no questions asked. inXile founder Brian Fargo is a monumental figure in the RPG scene whose contributions to the genre cannot be understated. I’ve played all of their games starting with The Bard’s Tale 16 years ago. Even though none of their RPGs – Wasteland 2, Torment: Tides of Numenera, or The Bard’s Tale IV quite hit the sweet spot, their passion for the genre is clear. I was always hopeful that, given the sufficient budget, resources, and time, they could pull off a real gem. A successful crowdfunding campaign, the acquisition by Microsoft, and with Deep Silver acting as the publisher, Wasteland 3 looked like inXile’s best shot to make it big. Being a long-time Wasteland fan, and one who enjoyed Wasteland 2 immensely despite the terrible second half, I was all up for it. 65 hours and 1.5 playthroughs later, here are my thoughts on Wasteland 3.

[...]

Real Talk

Wasteland 3 is, in essence, an improved version of its predecessor. The writing, quests, and combat have been improved and polished upon by a large margin but there are a few design choices that stick out like a sore thumb. Technical issues, broken co-op, and a bloated UI hold the game back from its true potential. The game doesn’t break any new ground but that isn’t necessarily a bad thing. Still, at a time when RPGs are defying tried and tired tropes to provide a fresh experience, you wish there was more inXile could have done with the increased budget and resources.  So, If you’re a die-hard fan or someone trying to get into CRPGs, Wasteland 3 is an easy buy with some caveats. Those on the fence can try the game out on Xbox Game Pass or wait for the developers to patch out the issues.

Score: 7.8/10

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Tears of Avia - Showcase

by Hiddenx, Tuesday - September 08, 2020 19:30

Learn more about Tears of Avia - the game will be released soon:

Ukie Game Showcase 2020 - PQube Ltd - Tears of Avia

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Tears of Avia is a Strategy RPG and turn-based tactics game set in the beautiful world of Estera. Build a party of unique characters and customise their extensive skill-set to your own particular tastes. Lead your party across Estera in search of the lost city of Avalon, engaging in thrilling turn-based battles in this unique tactical experience.

Tears of Avia

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 3 - Release Date Announced

by Myrthos, Tuesday - September 08, 2020 09:37

The release date for Starpoint Gemini 3 is set for the 14th of October.

We've got some seriously awesome news today! Starpoint Gemini 3 got a confirmed release date - October 14th 2020.

Alongside a sizeable update for current Early Access game version, LGM Games also confirmed an official release date for latest sequel to their open world space series. Game is set to finish Early Access on October 14th 2020. Today's update unlocks access to Steam Workshop and modding support, and also brings major improvements to many game features including new maps, new trading system, improved blueprints, Starchart navigation system, updated ship weapons systems and much much more.

Until release date, players can expect a number of additional updates in a quick succession, all aimed at preparing the game to accept the final update on release day. That release update will unlock the entire campaign, introduce player controlled capital spaceship mechanics and conclude all other planned features for version 1.0.

The announcement comes with a new teaser video.

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Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Review @ Game Rant

by Hiddenx, Sunday - September 06, 2020 18:36

Game Rant reviewed Wasteland 3:

Wasteland 3 Review

InXile Entertainment's Wasteland 3 is an excellent turn-based RPG that has the right amount of strategy, heavy choices, and absurdity.

Wasteland 3 sees the Arizona Rangers leave their home behind on a desperate mission into the nuclear winter of Colorado, where right from the get-go, players are thrust into a game filled with important decisions, fights for survival, and a variety of tactical scenarios. With a strong backing from its Kickstarter, inXile Entertainment manages to deliver perhaps the best game in the franchise.

The overarching structure of the game is straightforward: in order to get help for Arizona, players are tasked with working with a questionable authoritarian figure in capturing his three children. These three big goals are the driving force behind much of Wasteland 3, but it's what fills the world that gives it a unique charm.

[...]

Overall, Wasteland 3 is an easy recommendation for RPG fans. It's a wild ride from start to finish - one that is well worth every hour and playthrough spent on it. Prior to launch, one developer stated that Wasteland 3 was "epic in size", but experiencing it first-hand proves that this is an understatement, that the game has much more to offer players than first glance, and that the game is worth playing, time and again.

Score: 4.5/5

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Drox Operative 2 - Early Access Month 3

by Hiddenx, Friday - September 04, 2020 19:13

Drox Operative 2 is in Early Access for tree month now:

Drox Operative 2 Early Access Month 3

It has been my intention to do a monthly Drox 2 early access report. This first one is at about the 3 month mark, so I'm a bit behind. :)

Drox Operative 2 is currently available on Steam and GOG.

As of this post, we've released 14 patches with 579 total changes (which can be read here). This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Skill system: The biggest change so far is probably the new skill/command system. Now instead of unlocking bigger ships and more slots with crew points in command, you unlock slots in the skill system. Each ship has 21 slot skills, 21 general skills, and 14 race specific skills available to put skills points into. The slot skills are basically the new way to get bigger ships and more slots. The general skills are available to all races, are generally weaker, but provide a little bit of everything. The race specific skills are what makes each race more unique and are usually the more powerful skills.

Weapon Grouping: You can now group weapons (or other components) so that when you press a mouse button or key for a use slot, up to 4 components can be fired/used instead of the usual 1.

Multiplayer: We have improved multiplayer connectivity and optimized traffic to make the multiplayer experience better.

Young races: We have had young races that have random portraits, icons, and traits since the start of early access, but now they are more interesting due to having random services and they can emerge into the galaxy. So even though they are random, if they do well, they can become a more persistent friend or foe.

Guild Win: Guild quests have come back similar to what was in Invasion of the Ancients though instead of being mandatory they are optional. However, you will now get a Guild Win if you complete enough of the guild guests.

Resurrection: After your ship has been destroyed, resurrection is now much safer. On resurrection, your ship's engines and thrusters are repaired and you get 10 seconds of immunity to make it a bit easier to get back on your feet.

Crew Points: In Drox 1, pretty much every ship had to put a lot of the their crew points into tactical. Now most of the weapon types have an alternate crew attribute that you can meet the installation requirements for. For example, you can install fighters if your helm is high enough or beam weapons if your computers are high enough.

Icons: And last, but definitely not least, we've added a ton of new icons for planet bonuses, random race portraits, military stances, outsider attitudes, social stratification, and race traits.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). Hopefully I can start making a post like this each month.

Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Review @ COG

by Hiddenx, Friday - September 04, 2020 19:06

COG has reviewed Wasteland 3:

Wasteland 3 Review - Step Aside Fallout, The King is Back

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After Wasteland’s successful revival in 2014, inExile pulled together 3 million in crowdfunding for Wasteland 3. The result? Pretty damn good, I have to say. So good that I’m saying farewell to Fallout and welcoming back the granddaddy of the post-apocalypse to its rightful throne.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Review @ Skill Up

by Hiddenx, Wednesday - September 02, 2020 16:06

Skill Up has reviewed Wasteland 3:

Wasteland 3 Is A Rare And Expertly Crafted RPG Experience (Review)

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Vaporum: Lockdown - Releasing September 15th

by Silver, Tuesday - September 01, 2020 02:13

Gematsu reports that Vaporum: Lockdown will release September 15th.

Vaporum: Lockdown, the dungeon RPG prequel to Vaporum, will launch for PC, Mac, and Linux via Steam on September 15, developer Fatbot Games announced. A release date for the PlayStation 4, Xbox One, and Switch versions was not announced.

[...]

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Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

August

Morbid - Gameplay Video

by Myrthos, Sunday - August 30, 2020 16:11

At Gamescom a new gameplay video for the horror action RPG Morbid: The Seven Acolytes has been released.

Merge Games and Still Running reveal fresh gameplay of Morbid: The Seven Acolytes at Gamescom

Take a deep dive into the world of Morbid: The Seven Acolytes with developer presentations showcased across the Future Games Show and IGN's Gamescom Studio.

Manchester, UK - August 28th, 2020 — Publisher Merge Games, alongside indie development team Still Running, give a fresh look into their 'Horrorpunk' action RPG Morbid: The Seven Acolytes with a multitude of Gamescom details and video content! With showcases across both the Future Games Show and IGN's Gamescom Studio, players eagerly anticipating the brutal isometric action-RPG receive a deep dive into some of the features ahead of this year's release.

With new insights delivered by Composer, Sound Designer and Writer Simo TalasrantaMorbid the most gruesome take on the isometric souls-like genre yet.

Filled with Lovecraftian horrors and Cronenbergian gore, players will be able to explore a diverse fantasy world. Morbid fuses epic boss encounters and rich RPG mechanics allowing you to level up your character and tailor your own playstyle, alongside a stunning fully orchestrated soundtrack.

Discover an abundance of lore through the world's characters and NPCs as players explore and face off in challenging combat encounters across stunning open environments. Get ready to unearth the secrets of Morbid: The Seven Acolytes when the game launches on PlayStation 4, Nintendo Switch, Xbox One and PC later this year!

Features Overview

  • Experience epic, brutal boss encounters and explore a diverse array of environments 
  • Uncover perks called Blessings of Magratheus which players can use to level up, giving them flexibility to build a character to match their playstyle
  • Deep, immersive lore with NPCs to meet throughout the world
  • Over 25 Unique Melee Weapons, such as Swords, Axes, Maces, Spears, Two-Handers, as well as several guns ranging from Crossbows, Shotguns, and Rifles
  • Epic fully orchestrated soundtrack comprised of 19 tracks
  • Health, Stamina, and Sanity management is important as players traverse the world

 Gameplay with dev commentary

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More gaemplay with comments from IGN

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Morbid

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Brian Fargo Interview @ Shacknews

by Hiddenx, Friday - August 28, 2020 15:47

Shacknews interviewed Brian Fargo about Wasteland 3 inspirations and the development journey:

Brian Fargo Talks Wasteland 3 Inspirations & Development Journey

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Release Day

by Hiddenx, Thursday - August 27, 2020 21:09

Wasteland 3 will be released today - here's the countdown.

Wasteland 3 - Liberty Character Trailer

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Sense - Released, but...

by Hiddenx, Thursday - August 27, 2020 21:02

The cyberpunk ghost story Sense has been released, but it is not quite finished yet:

CURRENT BUILD NOTES

As we have mentioned in our latest update, we cannot recommend buying the game currently. We wanted to pull the game from release temporarily, but unfortunately due to valve regulations, we were not able to. As such, we are warning potential buyers that we do not feel the current build is reflective of our intended product. The game is currently playable through completion, but has certain flaws and bugs. Unless you are a fan of hardcore older horror games, we recommend waiting until these issues are fixed. Current issues being fixed:

  • Save System - Adding AutoSaves/Quick Saves
  • Better Explaining Controls & Gameplay In Beginning
  • Improving Key Bindings (inc. Esc key for pause rather than enter)
  • Fixing Resolution Lock Bug
  • Fixing "elevator" interaction logic
  • Fixing various small interaction bugs throughout the game

Sense

SP/MP: Single-player
Setting: Technofantasy
Genre: Non-RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Review Roundup

by Hiddenx, Wednesday - August 26, 2020 19:53

Here are the first reviews for the upcoming Wasteland 3:

DualShockers: Score: 9/10 "Improving on its predecessor in almost every way, Wasteland 3 is one of the best and most reactive RPGs I've played in a long time."

Eurogamer: Recommended. "inXile's old-school RPG is the Fallout game we've been craving."

GamesRadar: Score: 4/5 "A terrifically executed RPG that rewards player investment."

PC Gamer: Score: 84/100 "A wilfully strange setting explored through a predictable but enjoyable old school RPG that's been streamlined just enough."

PCGamesN: Score: 9/10 "Lurid characters, a deep RPG system, and captivating combat set in an unhinged apocalypse - inXile Entertainment’s latest shouldn’t be missed."

Wccftech: Score: 9/10 "Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours."

Windows Central: Score: 5/5 "Wasteland 3 is breaking new ground like its predecessors, over thirty years later. This RPG masterpiece has so much stuff you'll struggle to see it all, even with multiple playthroughs. Unmissable instant CRPG classic."

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

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Wasteland 3 - Co-op Trailer

by Silver, Thursday - August 20, 2020 23:41

A co-op trailer for Wasteland 3. You can read more at xbox about how co-op works.

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Play Wasteland 3 day one with Xbox Game Pass.  

In Wasteland 3’s co-op you can work with a partner to strategize in tactical combat, make decisions on how to navigate the gangs, factions, and cults of Colorado, and how to divvy up their loot.  

And with Xbox Game Pass Ultimate, you can enjoy unlimited access to over 100 great games on Xbox One and PC, including all the new Xbox Game Studios games the day they launch. Get the ultimate gaming subscription today with Xbox Game Pass Ultimate:  

http://www.xbox.com/xbox-game-pass

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Shores Unknown - First Impressions

by Myrthos, Thursday - August 20, 2020 11:56

Turnbased Lovers have some first impressions on the turn-based strategy RPG Shores Unknown.

In regard to the combat phase I would make a preliminary remark: even if the game is tagged as “turn-based”, in “Shores Unknown” the fights are different from any other game I’ve ever played.

First thing first, the fights are divided into two distinct phases: during the first one, you can give to your mercenaries your orders like attack, defend, use a skill and so on; instead, during the second phase, you can watch the results of your choices, like in an action movie.

But that’s not all. As you may have noticed, from my description, during the combat, among your available actions, there isn’t the possibility to move your characters. The game, indeed, manage to automatically move your units. This feature has a dual purpose: on one hand, it tries to make the fights more easy and fast to manage; on the other hand, there is the evident intention of the developer to give a more spectacular cut to the combat phase.
This is an interesting and – somehow – brave design choice, but, at the moment, there is a downside: the line of movement of your men is not always very clear. The result is that sometimes is not so simple to achieve a side or a rear attack.

Thanks Andrea.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Mechajammer - Gameplay @ TBL

by Hiddenx, Wednesday - August 19, 2020 21:01

The Turn Based Lovers posted some gameplay from Mechajammer:

Mechajammer | Simultaneous Turn-Based RPG | Gameplay Trailer

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Mechajammer

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Final Countdown

by Silver, Tuesday - August 18, 2020 23:17

An update for Wasteland 3 reveals more improvements such as the implementation of crouch and a better user interface.

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Looks like we made it! Here we are in the final stretch before Wasteland 3’s release on August 28. It’s been a long haul since our introduction of Wasteland 3’s Fig campaign back in 2016, all the way up through this year.

2020 has not been without its challenges, not the least of which for us was the introduction of working from home and a subsequent delay from our previous release date. It was a daunting prospect filled with unknowns, but the team rallied, and we quickly adapted to these new complexities. The extension on release also offered us more time to consider the feedback from the Beta and to implement much needed polish, general refinements, and focus on additional elements. We shared some of those in our last update, and we have a few more for you.

Let's get down to it.

Tactical Combat Option: Crouch


You asked for it. We did it. Feedback from the Beta overwhelmingly called out that the absence of crouch made players feel less in control of the tactical options they expected in isometric turn-based combat. In addition to the tactical abilities that characters had control over in the Beta, they will now be able to improve their hit chance, evasion, and detection time when crouching.

Wasteland 3 already had a deep combat system that we think players will be learning to master for quite some time, but we were happy to act on Beta feedback and get this feature in before launch. Crouch is always accessible from the action bar.

UI & You and I

In our previously mentioned update we teased some of the newly-minted options in the UI, including the ability to toggle custom armor visuals, as well as the addition of the much coveted ‘sell junk’ option. Along with those, we’re happy to announce that the merchant interface has also been overhauled and improved. Each individual character will now be able to be selected while you’re browsing a store’s wares, to make for easier comparison and identification of necessary gear.

inventory


We’ve also implemented a minimap to help you locate nearby points of interest and vendors. This won’t take the place of the existing map, but will give you an always-available means of identifying where you’re at in the world. For those who prefer less clutter in their lives and on their screen, there’s an option to disable the minimap if you so desire.

Posthumous Permadeath

A few of the more hardcore among you have asked us for permadeath in Wasteland 3. We actually went back and forth quite a bit on this as an option, mainly because we knew the amount of development work it would need. When you can welcome story critical NPCs into your party, and approach the game content in essentially any order, and those critical story NPCs can permanently die from anywhere in the story… it’s a lot to account for. So, we are working on permadeath, but because of the additional effort, this is going to be a post-launch feature we’ll patch in for the hardcore among you for your second or third playthroughs.

The Final Countdown

As you’ve no doubt seen, the Wasteland 3 Collector’s Edition was finally released into the wild. In particular, we were very fortunate to see CohhCarnage spend some time digging into this delectably radioactive treat (not actually radioactive).

We’ve really enjoyed seeing everyone’s reactions on social media when they realize how much we upgraded the Collector’s Edition (thank you Microsoft!) from what our original backer page had promised. It was a labor of love, and serves as a huge thanks to you, our backers, as we would not be where we are without you.

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Black Geyser - Preview @ Gamebanshee

by Hiddenx, Saturday - August 15, 2020 15:03

Gamebanshee checked out the beta of Black Geyser: Couriers of Darkness:

Black Geyser: Couriers of Darkness Beta Preview

Introduction

Black Geyser: Couriers of Darkness is an isometric, party-based, real-time with pause RPG from GrapeOcean Technologies that was successfully Kickstarted back in 2018. A quick glance at any of the game’s screenshots makes it obvious that it draws its inspirations from the old Infinity Engine games, but also Obsidian Entertainment’s fairly recent Pillars of Eternity series.

Right now, the game is expected to launch before the end of 2020. And with that in mind, we decided to check out Black Geyser’s recently released Backer Beta and report our findings to you.

Story and Systems

By the looks of it, this beta represents a vertical slice of the actual game and not some standalone adventure. It lets you control a small group of premade characters and engage in diplomacy in a hostile city that’s being ravaged by a bunch of misfortunes. A plague, a rebellion, mysterious disappearances, cultists trying to summon all sorts of unpleasant things. Even the local mines are running out.

Speaking of the latter, you would think that a game inspired by Baldur’s Gate, a game that itself abbreviates into BG, would at least have the decency to not copy the basic premise of the Bhaalspawn saga. You see, while most of it takes place before the beta starts, based on some conversations and the quick manual bundled with the beta, I’ve managed to piece together what happens during Black Geyser’s intro.

[...]

Thanks Old Grognard!

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Wasteland 3 - Brian Fargo Interview

by Hiddenx, Saturday - August 15, 2020 14:56

Post Apocalyptic Media has interviewed Brian Fargo:

Wasteland 3’s Brian Fargo Talks Beta Feedback, DLC Plans, and Wasteland 4

The Wasteland franchise runs strong in my blood. The original game was my entire life in 1988 and as I look forward to Wasteland 3’s launch on August 28th, I can’t help but get a major case of nostalgia fever.

So I took this opportunity to reach out to original Wasteland game director, developer, and co-founder of Interplay Entertainment, Brian Fargo, to talk about how Wasteland 3 will advance the series and what we can expect from the future of Wasteland.

It’s important to note that one thing I really enjoyed about 2014’s sequel, Wasteland 2, was the way it catered so heavily to fans of the original game. I took this as one big inside joke at first — one that I was giddy to be in on, but Fargo points out that this was never really the intention. “We take the same philosophy to any sequels, prequels, or games set in the same world. We never demand knowledge of the prior games, so any new player can jump in and fully enjoy and appreciate the world. However, we want to reward players by making nods to the older games, delivering inside jokes, and giving more detail on characters and places they’re familiar with. Players who are familiar with Wasteland 1 and 2 will appreciate the throwbacks, and it’s a reminder of the heritage.”

[...]

But immediately after the release of that remastered original game, a little something called COVID-19 rocked the entire world. Wasteland 3 was originally supposed to launch around that time, but the team at inXile had to further postpone release until August 28th. Fargo reassures me that precautions were immediate and the overall effect on development was minimal.

    “I think it’s a great history lesson on how far the medium has come and it’s a chance for new fans to understand where Wasteland and Fallout were born.” – Brian Fargo

“We were technologically set up quite well due to us having offices in both Orange County (California) and New Orleans (Louisiana), as our infrastructure was already set up for not being in the same office together. However it was a very abrupt move that we made. I started reading the scientific reports and we decided within 48 hours to immediately send folks home on March 12th. Lots of packing up needed to be done, we needed to make sure the computers were set up properly, and we needed to establish new ways to communicate.

[...]

Thanks Old Grognard!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details