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ATOM RPG: Post-apocalyptic indie game

2020-03-30

ATOM RPG Review

Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Continue reading the article...

Stygian: Reign of the Old Ones

2020-01-14

Stygian: Reign of the Old Ones Review

Check out what we think about this story focused Lovecraftian RPG
» Read the article

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Picture Watch

Victor Vran
Box Art

Poll Watch

What combat system do you prefer?
Turn-based
47.78%

Time-based turns
1.11%

Real-time
3.33%

Real-time with Pause
17.78%

UgoIgo (copyright Chien)
1.11%

I don't care, I like them all
27.78%

I don't like combat
1.11%

Vote

April

Iron Danger - Review @ COG

by Hiddenx, Tuesday - April 07, 2020 19:45

COG checked out the tactical RPG Iron Danger:

Iron Danger Review – A Perfectionist’s RPG

Iron Danger Review

If you’ve played a fair amount of RPGs you probably have abused quick-saving at least a few times in your life. Saving between every move, making sure everything is perfect, or reloading to just a few seconds prior when something goes wrong. It’s a little exploit-y but we accept it as part of playing hard RPGs. Well, what if I told you Iron Danger is a game built around that exact principle? With challenges balanced around your ability to rewind and without the annoying load times. No exploits here! Just good old perfectionist fun.

[...]

I feel like in many ways we’ve entered an era of meta-design, where entire games are built around challenging or redefining tried-and-true mechanics. I see Iron Danger falling into that legacy and, in such context, I think it’s a game that is easier to appreciate for veteran players of the genre. I don’t mean to say that this game is inaccessible to newer gamers. Certainly, the low-stakes nature of it can accommodate them quite well. However, if you are a lover of RPG games such as Divinity: Original Sin 2, and are a frequent abuser of the quick-save button like me, you’ll find Iron Danger quite fun and refreshing.

Score: 79/100

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Pale City - Review @ IndianNoob

by Myrthos, Monday - April 06, 2020 14:02

IndianNoob reviewed the text heavy RPG Maker game The Pale City.

A world where children aren’t born but crawl up from the deep, dark depths. A city whose surface is made up of millennia of dead matter. A realm where fire can be conjured from air and water can be transformed into life. A reality where God exists but cannot answer any of our prayers. A vast underworld where indescribable monstrosities lurk. If you think these are descriptions of a new Clive Barker novella, you’d be wrong. These are just snippets from The Pale City,  a story-driven RPG that launched in Steam on the 20th of March and on which I’ve been sitting for the past few weeks. So, here’s my review of The Pale City

...

It’s hard to judge a game like The Pale City by placing it on the scale same scale as other bigger games. To properly enjoy the game, the player must be familiar with the caveats of RPG Maker games. Most of the game’s drawbacks can be attributed to budgetary constraints or the platform in general. Fortunately, The Pale City is priced very reasonably at $7.99/₹ 299. At that price, you’re getting approximately 10 hours of quality writing with a decent story backed by a unique setting and good world-building. For people wanting to spend these lockdown days playing something thoughtful, The Pale City is a decent choice as long as they don’t mind the generic combat. For others on the fence, keep the game in your wishlist and wait for a sale.

The Pale City

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Rogue Legacy 2 - Currently in Development

by Silver, Sunday - April 05, 2020 21:42

Twinfinite reports that roguelike Rogue Legacy 2 is currently in development.

Cellar Door Games announced Rogue Legacy 2 is currently in development via Twitter today. Rogue Legacy has been considered one of the stronger indie titles in the roguelike genre, with Twinfinite coining it one of the best modern side-scrolling titles and well worth your money.

[...]

Rogue Legacy 2

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: Unknown
Release: In development

Details

Outward - Dev Diary #6 The Soroboreans

by Silver, Saturday - April 04, 2020 21:04

Dev Diary #6 focuses on The Soroboreans which is an upcoming DLC for Outward.

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Guillaume Boucher-Vidal, CEO at Nine Dots Studio takes you through some of the fresh and exciting new content in the latest OUTWARD Dev Diary!

You have battled your way through the landscape, dedicated yourself to your favourite faction and died countless times. Allow yourself to be immersed in Aurai once again and see what’s coming in the new, hard hitting DLC for OUTWARD, “The Soroboreans”.

You do remember where you left your backpack, right?

 

Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Skullstone - Level Design

by Silver, Friday - April 03, 2020 21:08

The latest dev diary for Skullstone explains the level design going into the game.

...

At one point, it became apparent that a script can also be used to set a particular property of an object and not only for operating on states. In this way, we attach texts to the signs on the wall and we configure altars (you will see what they are in the game).
What about if we wanted to define a more sophisticated behavior? What if we neeed to store some data and run a sequence of events? Memory cells are needed and we have them. Each of the two-state objects can be such a memory unit that can accept 0 or 1 value. We hide them in some inaccessible place so the player does not need to see them. Those strikethrough cells are such "memory objects". They have no special logic to them nor interaction, they cannot even be seen! They simply remember the state and can be addressed. A suitable sequence of state-transfer instructions that conditionally lock the state (change of the state is locked if a particular state occurs in another object) has given us the door, which we can open and close only a few times before they are lock for good. Nice trap, isn't it? Especially, if there is a pack of bloodthirsty creatures waiting behind the door.

Some time ago we recorded a video in which we presented our solutions. I think it will be a nice addition to the above article.

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Thanks Farflame!

Skullstone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Lays of Althas: Sundered Order - First Look at Caves

by Silver, Friday - April 03, 2020 21:04

The Lays of Althas: Sundered Order explains its take on caves and cave systems. Screenshots at the link.

A Showing of natural cave system that has been around for centuries, with only mild human modification and tunneling done in that time.

Posted by gsyoung on

Welcome Back, I must tell you all the tale of the caves. A natural cave system that has been around for centuries, with only mild human modification and tunneling done in that time. During the time of Althas this cave systems houses a variety of people that regularly change. One may find brigands who move north and south along the feet of the mountains outside of the Thenodar patrols. Or you may find a group of refugees, slaves and prisoners escaped from Somstrynd Clan camps. Or one may even find wildlife like bears and wolves. This is one of the ways we want to keep out game world lively and full of diversity. As each of these different resident types presents a new threat or potentially a new side-quest or mission for you to do. While we continue to work on the game we plan to have multiple caves for our Prelude release, meaning many different possibilities of unknowns as some cave may have these features.

[...]

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - April Update

by Myrthos, Friday - April 03, 2020 11:26

The April update for Unsung Story goes into how the Corona virus has affected Little Orbit and has this to say about the progress of the game:

We are now fully implemented on Missions 1-3. Everything from cutscenes, gameplay, dialog, and all the classes/abilities you get at that point. We have also completed work on the Hub environment, and implemented parts of the Job Menu screen. Progression and leveling are also in, and we have a basic Battle Results screen at the end of every mission that awards XP and items. At this point, we're only missing the final intro, world map, and mission selection to round out the Start of Game experience.

Cutscene System

A lot of back-end work and collaboration with the Programming team went in this month to give Design the ability to create cutscenes that work within the already established gameplay of Unsung Story. With the current amount of cutscenes we are planning on having we needed the ability to script them together, as opposed to hand animating them or tediously calling specific basic animations (like a walk cycle) every time we needed a character to move. The team now has a customized, expandable system that will meet our needs for the rest of development.

As I said earlier, the beginning, in-game, and end cutscenes for missions 1-3 have been implemented, as a trial run for this new system and it’s been wildly success so far. These cinematics have started putting together our world of Unsung Story, and it’s breathed character and life into what was previously just a series of gameplay missions.

Story and Timeline Consolidation and Revision

The story meetings you heard about back in February have given the team our final version of the narrative and its main story beats, as well as how we want to get there.  The narrative is the tightest and most cohesive it’s been so far, and this has allowed us to really dig deep and solidify the lore and world. We sat down in March and fleshed out characters, revised the world’s timeline in small ways, and identified gaps in the lore that we discovered during our story meetings. This helped us write the first pass dialogue for the first chapter, which we have implemented in missions 1 through 3.

UI/UX wireframes

While Art refines and makes the UI look better than ever, Design has also been hard at work trying to stay one step ahead to wireframe screens for core game systems. We have completed a first pass on the Job Menu and Battle Results screen, which has been sent over to Art and implemented. Work is now shifting to the Unit Recruitment menu.

Tuning of player skills and job progression

Now that the core game loop, cinematics, and main flow of the game is coming together, Design revisited the starting Jobs and their skills. All Jobs available for chapter 1 have been given another tuning, with skill progression within these jobs coming online. Before, we had a collection of skills from varying levels available to play strictly for dev testing purposes. Now QA and other players have to begin the game with the real starting units.

Itemization

Itemization has started to enter the design phase, with tiers, types, and stats of items being fleshed out and designed on paper. We now have an accurate estimate on the number of weapons and items in the game, including all variants. Art has begun work on some of the weapon models and needed UI to support the item and weapon systems going in.

System design

I'm not going to go into any detail here, but throughout all the work that’s been done in March, we are still designing out and having discussions on gameplay systems that will be coming online in the next few months. Some of these you have seen in updates, the ones you haven’t are still in the early stages of designing and will be shared in the future once they are fully fleshed out and implemented

The update comes with several screenshots and short videos.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

March

Wasteland 3 - Delayed until August 28th

by Silver, Tuesday - March 31, 2020 19:59

inXile have announced on Twitter that Wasteland 3 has been delayed until August 28th.

 

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Now Available in Early Access

by Silver, Monday - March 30, 2020 22:14

Mount & Blade II: Bannerlord is now available in Early Access on Steam with a 10% launch discount and an additional 10% off if you own any previous Mount & Blade, until April 13th.

Purchase Bannerlord and receive 10% off*! Additionally, owners of any previous Mount & Blade game on Steam will receive an additional 10% off!
*Discount offers end April 13th at 10AM Pacific

About This Game

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

Strategy / Action RPG
Explore, raid and conquer your way across the vast continent of Calradia, making friends and enemies along the way. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action.

Singleplayer Sandbox Campaign
Play the game the way you want to play it! Plot your own path to power in a dynamic sandbox adventure where no two playthroughs are the same.

Extensive Character Creation and Progression Systems
Create and develop your own character to match your playstyle. Progress skills by performing actions as you gain access to a selection of perks that represent your mastery of a talent.

Realistic Economy
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

Multiplayer Game Modes
Put your tactical prowess and combat skills to the test against players from all over the world in a variety of different multiplayer game modes, ranging from small-scale skirmishes up to huge and epic sieges with hundreds of players.

Skill-Based Directional Combat System
Vanquish your foes using the game’s deep and intuitive combat system that is easy to learn but difficult to master.

Breathtaking Battles
Take to the field of battle and experience the brutality of medieval combat in first or third person perspective with hundreds of on-screen units, each with their own detailed AI.

Extensive Modding Capabilities
Customise the game to experience an entirely different adventure of your own creation. The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - ATOM RPG Review

by Myrthos, Monday - March 30, 2020 12:42

Forgottenlor had some time on his hands and decided to review ATOM RPG to find out if it was what he exepcted of it.

The digital age and crowd funding have supported a market for retro games and ATOM RPG is a perfect example. Anyone who has played the classic Fallout will feel very familiar with the game’s UI, color pallet, overworld map, and the general gameplay including its combat, character system, and branching dialogues. For anyone who hasn’t played Fallout, ATOM RPG is a post-apocalyptic isometric RPG. It features a well balanced mix of story based quests, which can often be solved without violence for those characters with the appropriate high skills or attributes; also, exploration in a big open world via world map, and turn based combat featuring an action point system. Unlike many other post-apocalyptic RPGs, ATOM RPG is set in the Soviet Union, and its tone is less grimdark, which isn’t that hard since most post-apocalyptic games feature a world fallen into total savagery. Gameplaywise ATOM RPG doesn’t do anything revolutionary, but in a retro game, that is exactly what the core audience wants. In this case, ATOM RPG offers fairly complex character mechanics, and a number of ways to build a character that will reveal itself as a failure at some point during the game. For those looking for a lengthy game with a balanced mix of combat, story, and exploration, Atom RPG has a lot to offer.

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Legend of Keepers - Early Access Version released

by Hiddenx, Sunday - March 29, 2020 19:06

The Early Access version of the dungeon management game Legend of Keepers is now available:

Legend of Keepers

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In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Master!

Features

  • Join the Dungeons Company and climb the corporate ladder
  • Crush so-called "heroes" and protect the company's treasures
  • Hire monsters, manage your employees and your stock of traps
  • Deal with employee strikes and other fun events

RogueDefender
Each run will be different but players will keep some of their Master's bonuses between runs. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!

Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!

You will then be able to watch those heroes die! It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight will happen!

Master Classes
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!

Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Sierra Ops - Episode 1 released

by Hiddenx, Saturday - March 28, 2020 07:27

Yo can play the first episode of the J-RPG Sierra Ops for free on Steam - the other episodes are not released yet:

Sierra Ops : Episode 1 - Collapsing Daybreak

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Play as Captain Junius Fahrenheit, a soldier of the UTV onboard the state-of-the-art ship, the Sierra, as him and his crew are thrown into humanity’s first interplanetary war. 

 

Sierra Ops

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Mount & Blade II - Early Access now March 30th

by Silver, Saturday - March 28, 2020 06:15

PCGamesN reports that Mount & Blade 2: Bannerlord will be in Early Access a day earlier, meaning March 30th.

In the announcement, TaleWorlds reveals Mount & Blade 2: Bannerlord – a prequel to the standalone Mount & Blade expansion Warband – will be available to play in Early Access from 03:00 PT / 06:00 ET / 11:00 BST on March 30. The dev team “has been working hard these last weeks to keep the development process on track, even under the present circumstances that forced the team to switch to remote work two weeks ago”, the release explains.

“Thanks to the great effort of the whole team, and hearing the requests of our community to release the game as soon as possible, Mount & Blade II: Bannerlord will release in Early Access a day before.”

[...]

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Open World Prototype

by Myrthos, Friday - March 27, 2020 12:32

The open word prototype of Vagrus: The Riven Realms has been made available to Fig backers.

The Open-World Prototype of Vagrus has been released to all our Fig Backers. It is a major step towards getting the game ready to eventually bring it to here on to Steam for all of you to enjoy.

What It Brings

A ton of stuff, really. This is the game we've been working on, compared to which 'Pilgrims of the Wasteland' was only a small appetizer. That said, this large segment is only the beginning, and areas (with their content) will be added later on at intervals. We have discussed this an other details of the Open World Campaign here.

In short, a gigantic area with

  • dozens of settlements and points of interest to explore,
  • six Companions,
  • over 20 new enemy types,
  • five new soundtracks,
  • character creation,


and a ton of story content for you to discover are coming in the build.

We are very excited to see and hear your reactions, how long it takes you to find all the content, and of course to find out how difficult it is to stay alive for players in the cruel wastelands of the Riven Realms.

See you soon on the dark continent!

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Previews & Gameplay Video

by Silver, Thursday - March 26, 2020 09:38

Some Wasteland 3 previews and a 53 minute gameplay video.

DSOGaming reported on a gameplay video from Rob Cram.

inXile Entertainment has launched that Closed Beta phase for Wasteland 3. Therefore, below you can find a video showing 53 minutes of gameplay footage from it. This video showcases the game’s player customization, as well as its opening combat area.

[...]

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Twinfinite was not overly impressed with what was shown.

There is a cover system at the heart of combat encounters, with your Rangers being harder to hit depending on whether they are in half or full cover. Cover is directional, so flanking is essential to overcoming the oftentimes overwhelming numbers of foes that are thrown at you in any given encounter.

Character progression goes beyond simply combat efficacy, and while you can spec a given Ranger towards battlefield dominance, ensuring you have squad members able to handle things like locked doors or password-protected computers and electronics can give you a huge advantage as well.

[...]

One aspect that was disappointing though was the presentation, which definitely feels a little bit low budget. Wasteland 3’s development was crowdfunded initially, and it shows. inXile was purchased by Xbox Game Studios during production and received additional funding, but the majority of it went towards implementing conversational scenes and hiring more voice actors.

Entertainium wondered how stealth would work.

A spot that the beta didn’t make very clear upon getting to that objective was how stealth could ultimately work in the final version of the game, as we got to a spot where yet another insect droid was patrolling. I was able to sneak by while its back was turned, as the flavor text humorously mentioned that that thing would totally cream us in battle, but it didn’t make clear how detection works within the game, which I’m hoping will be developed in the final version.

Anyway, The Patriarch made quite the impression as he quickly explained what he needed from us in exchange for sending supplies to our starving comrades back in the desert. We were to help him attack and capture his estranged kids who took up residence in a few different spots in Colorado. His dialog was on par with his attitude, for someone who would call a whole state as his own, and expectedly grand for someone who names their kids Liberty, Valor, and Victory. 

[...]

CG Magonline wanted to try the multiplayer out more.

One aspect that I did not play, however, that I want to test myself is the multiplayer component. Wasteland 3 allows for two players to play with each other in the same campaign, dividing up the playable characters evenly in order to do so. Both players are free to fight side by side with each other in tactical battles, but they are also free to explore opposite ends of the map and tackle challenges on their even. The multiplayer is even asynchronous, and one player is fully capable of continuing the campaign by themselves while the other is asleep. That said, InExile didn’t want to facilitate harmful griefing as a result, instead focusing on playful interactions and accounting for the edge cases that result from two players exploring the same map at the same time.

“We didn’t want to make it so that you were trying to kill the other person, but we allow you to grief the other player,” Fargo said. “ I think one of my favourite things [you can do] is like, you can make a snow pile and throw snow at the other player. Or you can urinate on the snow, turn it yellow, and throw it and give the guy a disease instead.”

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Plans for the Future

by Silver, Thursday - March 26, 2020 07:30

@DSOGaming Wolcen Studio announced their future plans for Wolcen: Lords of Mayhem.

Operation: Second Dawn

We initially planned to put a top priority on new league content and on the new Chapter shortly after the release of the game. We’ve decided to swap the priority between the production of new content and bug fixing, game stabilization, quality of life, and recruitment during the next 4 months.

This decision comes with a name: Operation Second Dawn. Its goal is to focus on fixing several issues and invest in resources and infrastructures to make sure that the game will grow on a healthy base and a happy community.

Testing improvement

This is one of our primary objectives: reinforce the testing. We’re now working with an external QA team to improve our testing process, spot issues sooner, and fix them before a new version goes live.

On that note, we want to inform you that patch 1.0.10 will be deployed early next week instead of this week. We’ve made some changes that require extensive testing and we want to make sure that it works properly.

Story improvements

We want to bring some love to Chapter 3 and improve the diversity and the pace to make its gameplay events and encounters more appealing. In addition to adding more visual diversity, we will also add new enemies and new enemies variants.

Quality of life improvements

Localization quality and clarity, the possibility to rebind left-click(we heard you!), a Gate of Fates search function, ailment stack numbers on monsters, a new quest reward system to avoid having a window in the middle of your screen when you receive your reward(along with the possibility to stack your reward and collect them whenever you want), and more...

Balancing

You can also expect balancing improvements in addition to bug fixing. Our goal is to improve the skills that are currently less played, there should not be a lot of damage reduction or skill nerfs. The Patch 1.0.10.0 will start to bring some improvements in that direction.
We will, however, continue to intervene on extremely unbalanced skills, items, or nodes as we did for Bleeding Edge if any come to our attention.

[...]

Thanks Farflame!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Iron Danger - Released

by Hiddenx, Wednesday - March 25, 2020 22:05

The tactical RPG Iron Danger has been released:

Iron Danger

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Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that combines the tactical depth of turn-based games with the exciting action of real-time games. 

 

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Bonfire - Releases the 26th of march

by Myrthos, Wednesday - March 25, 2020 10:50

The tactical roguelite game Bonfire is coming to Steam this Thursday, the 26th of March.

Bonfire is a bite-sized tactical RPG about journey and failure, centred around rapid turn-based combat, with a story so gloomy it's cute how gloomy it is.
 
It comes out on Steam this Thursday (March 26th), priced $17.99 (10% launch discount).
 
The design is all about distilling classic jRPG combat into its key strategic components, so that each battle feels less like a tax form and more like a puzzle to solve (think what Into the Breach did with strategy games). It's quick, it's punchy, and it's deeply tactical. The story is heavily character-driven and focused on the dynamic between fantasy heroes traveling through a world they already failed to save (does some funky things with it too, as the game is otherwise procedural).
 
It’s an early access release, but already highly polished and it works as a self-contained product with around 20h -30h of gameplay.
The website says this:

Bonfire is a tactical roguelite about journey, failure, and heroes who care a little too much.

Hildie’s world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she’s kinda into lost causes.

Bonfire is a procedurally generated, deeply tactical RPG with a rapid battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a cute-sad story that binds it all together.

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Bonfire

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Starpoint Gemini 3 - Fifth Milestone Update

by Myrthos, Wednesday - March 25, 2020 10:37

Roadmap number five of Starpoint Gemini brings the game into beta.

As one awesome man once said: „ That's one small step for a man, one giant leap for mankind. “, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.

First of all, you've probably noticed there was a longer pause between the last two updates. That was planned since the amount of assets and features needed for this cross into the beta stage was really huge. After all, you'll get the chance to check it all out!

The roadmap originally called this milestone „Narrative“, but we'll call it „Beta“, since the size of this update grew significantly in the past months. Everything planned for the Narrative update is here, but so is a lot of other cool stuff.

So, what's new? Well, to check this out, you'll need about 5 seconds of playtime - starting with the main character. Jonathan Bold was given a complete overhaul, from the 3D model to animations. The old model has been removed, since, you know... Gemini isn't big enough for two Bolds.

What's more important is that Bold's journey continues further with this update. For the first time after Early Access launch, the main campaign is unlocked several steps further. There are new places to visit, new characters to meet, new intrigues to uncover... In the new missions you'll be able to start noticing changes in the main character’s personality. These changes will become more and more significant later on as we near the final stages of the campaign. The beta game version does not enables the entire storyline, but pushes it several steps ahead.

All of you that already played through the game, will also notice that the first part of the campaign has also been upgraded with new animations and scenes. This is the plan till the end of development - to upgrade and polish everything, including the already implemented game elements.

For destruction-oriented addicts we also have a couple of treats. The first is the arrival of anti capital ship combat mechanics. You now have weakpoints to target and exploit on these juggernauts, but beware - they also bite back and usually aren't alone. Note here that this system is just a small part of what we'll need later for player commanded capital ships. The second treat in this category is the addition of ADAH combat mechanics - our sweet drone can now encounter bad drones and waste them. ADAH can also find and gather loot on her away missions. Oh, and did I mention that the ADAH model is also replaced with a new enhanced one?

...

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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The Falconeer - Mancer Trailer

by Myrthos, Wednesday - March 25, 2020 10:24

A new trailer for the Falconeer has been made available, featuring The Mancer order.

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Developed by Tomas Sala, The Falconeer will land on Xbox One and PC in 2020. Explore a bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee's unfathomable depths.

The Imperial throne holds power over all of the Northern Ursee, but derives power from the noble trading houses and the ancient decrees granting it the support of the Mancer Order. 

The Order houses tremendous stores of knowledge in giant vaults. These vaults are accompanied by communities of administrators and traders, who are tasked with handling the steady stream of applicants wishing to obtain technology from the Order.

The Falconeer

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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The Iron Oath - March Update

by Silver, Tuesday - March 24, 2020 22:13

The March update for The Iron Oath announces a partnership with Humble Bundle.

Hey everyone! We hope you're all doing well and staying safe during these uncertain times. We have a couple things on the menu for this month's update, and first up is a very special announcement that we can finally reveal: our partnership with Humble Bundle!

We've had to keep it under wraps for a while, but we've been working with them as our our publisher for a little over a year now and it's been a great relationship thus far. It's certainly made development easier and less stressful, and they've been super supportive every step of the way. 

I know some of you may be a bit wary of us getting a publisher, but we can assure you that the game's design has not and will not be compromised in any way due to this, and ultimately we still have 100% creative control. We'll also have more news to announce as the result of our partnership down the line!

To go along with this announcement, Humble has just launched a new video series for showcasing their upcoming games catalog called the Humble Brag. You can check it out here: (We're at the end! Be sure to drop them a like and subscribe too)

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PAX East Recap

At the end of February we attended PAX East with a new build of The Iron Oath. This was our first time attending a PAX event in any capacity, and we were pretty overwhelmed by the size of it! We participated in DreamHack Austin back in 2018 with an early build of the game, which helped give us some booth experience, but PAX East is an entirely different animal and was quite a lot of work for just the two of us. That being said, we managed just fine aside from some sore feet ;)

Over the course of 4 full days we ended up handing out about 800-900 postcards, and our 3-station booth was fully occupied 95% of the time (probably had around 200 players). It was very encouraging for us to see so many enjoy the game, and be genuinely excited and interested in talking to us about the design and features it has to offer. We'd also like to give a special shout-out to the handful of Kickstarter backers who stopped by to say hi and check out the game; It was great to meet you all!

[...]

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mists of Noyah - Releasing on Early Access March 26th

by Silver, Tuesday - March 24, 2020 11:35

Mists of Noyah is described as a co-op survival game with randomly generated worlds and many RPG elements. You fight factions that evolve over time and bizarre monsters at night.

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The Beginning

In Mists of Noyah, you start in an abandoned fort that has been attacked and destroyed by corruption, and you’ll have to explore the world to find the inhabitants who have managed to escape the attack, to rebuild the fort and return to war!

Hunt during the day, be hunted during the night

During the day, you’ll have to collect resources such as wood, iron, gold, special ores, plants, food, and search for lost inhabitants of the ancient fort!

During the night, you’ll have to build defensive gates, regroup with the found inhabitants and protect yourself. Every full moon, the demons lash out at your fort and get stronger with each attack. If you lose the fort and can't get it back in time, you LOSE THE GAME!

Main Features

  • Multiplayer Co-op
  • Crafting
  • RPG Elements
  • Classes and Skills
  • Demonic Transformation
  • Random World Generation
  • Day and night cycle
  • Events
  • Factions
  • Professions [Mining, Fishing, Lumber, Herboism, Cooking]
  • Rare Monsters
  • Big Bosses
  • Tower Defense

Demonic Transformation

All the characters were possessed during the major attack of corruption. Because they are very strong, they trapped the demons within themselves, but when they get very close to death, the demons take control.

Crafting and RPG Elements

Forge and enchant your equipment and accessories, create potions, plant, cook, distribute talent, unlock spells and skills.

The fort

You start in an abandoned fort, and need as soon as possible to find all the former residents there who fled during the corruption attack. Among the residents, you will find soldiers, archers, engineers, mechanics, alchemists, merchants and more.

Factions

The factions are smarter monsters, who build bases to get stronger. You'll have to destroy those bases before they create an army to attack your fort! \

Mists of Noyah

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Pale City - Released

by Silver, Tuesday - March 24, 2020 10:18

The Pale City is a narrative driven dark fantasy RPG that released recently on Steam. The game is currently 25% off until 27th March.

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A world where children aren’t born—they crawl out of tunnels in the ground. A lone city, beneath the gaze of a silent god, home to strange cults who eat the dead. The Pale City is the story of a mercenary hired to find the last, most powerful artifact of a sorcerer who disappeared lifetimes ago. But the search pits him against powerful people in hidden places, towards a secret buried somewhere in terrible darkness.

An Unconventional, Character-Driven Narrative:
Written and designed by novelist Kyle Muntz, The Pale City tells the story of one man’s struggle against a merciless world and the emptiness inside himself.

A Handcrafted, Semi-Open World:
Every room has a purpose; every battle has meaning; every step you take tells you more about yourself.

The Price of Survival:
Tense, unforgiving combat that rewards close observation and careful use of skills, where defense is often more important than offense.

The Brutality of Existence:
In a city without heroes, can you bear to see the consequences of your actions?

The Pale City

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Iron Danger - Review @ RPG Site

by Hiddenx, Monday - March 23, 2020 18:18

RPG Site has reviewed the upcoming Steampunk RPG Iron Danger:

Iron Danger Review

We're settling into a busy time of year for game releases, with a number of big or highly-anticipated RPGs soon releasing for fans of established developers or franchises. Iron Danger is, however, not one of those games. It is instead a debut project from a small Helsinki studio looking to make their first mark on the world with a unique take on tactical RPG stylings and combat.

Iron Danger is set in a Nordic-inspired world following the story of Kipuna, a normal village girl whose home is unexpectedly razed by Northlander invaders. During the assault, while trying to escape from the madness, Kipuna ultimately falls to her death ... or at least that how it initially seems. Thanks to divine intervention from a forgotten god, Kipuna finds herself revived with the ability to manipulate space and time. Before she even has much time to mourn the loss of her home or even get a chance to think, Kipuna is soon thrown into a larger conflict that could decide the fate of civilization.

[...]

The ending to the game actually caught me off guard a bit. While I could tell I was approaching the conclusion to the storyline, the game credits appeared suddenly before I expected them to, as I audibly blurted out 'wait, that's it?' to my computer screen. It's not quite a cliffhanger ending, but it felt premature as if the developers clearly want the story to continue in another game or piece of media, leaving an unsatisfying ending here. A few looming threats are mentioned in a handful of places throughout the game, but they are never quite explored in Iron Danger.

Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.

Score: 6/10

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Black Geyser - Backer Beta Delayed to June

by Myrthos, Sunday - March 22, 2020 13:09

Due to the situation we are all facing now the backer beta of Black Geyser has been delayed.

As you all know, the Backer Beta was set to come out in a few days. But as many of you are personally experiencing now, the international crisis is having damaging effects everywhere, and our studio has been no exception. We are projecting a delay of two to three months on the Beta, to somewhere between the 17th and 30th of June. But don’t worry! The game is coming along as quickly as we can make it, and the full release is on track.

This comes with one advantage though: while content for the beta is all in place, the delay will give us more time for refinement. We intend for the beta to be bug-free, and we have been going through a series of artistic upgrades to make our maps more beautiful. While we hadn’t planned on this delay, it does present an opportunity to iron out the wrinkles and release a better experience for our backers.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Warsim: The Realm of Aslona - 60 new Features

by Hiddenx, Sunday - March 22, 2020 11:03

With update 0.7.9.5 the kingdom management game Warsim: The Realm of Aslona got 60 new features:

Warsim 0.7.9.5 (Titan's Skull Quest And More, 60 Features!)

Hey everyone, so this is a little something I worked on, on the weekend. This update includes a new questline where you can dismantle and profit from the Titan's Skull to the south; Improvements to the brawl pit and it's owner; A bit of a change to the end of turn battle screen which you will all notice once you play... hopefully it's an improvement! And a few tweaks, changes, and bugfixes everywhere else!

-> new features

You can follow the dev Wastelanderr here on RPGWatch.

Warsim: The Realm of Aslona

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details