Your donations keep RPGWatch running!

Stygian: Reign of the Old Ones

2020-01-14

Stygian: Reign of the Old Ones Review

Check out what we think about this story focused Lovecraftian RPG
» Continue reading the article...

Din's Legacy

2019-11-26

Din's Legacy Review

Forgottenlor dived into the Hack & Slay game Din's Legacy.
» Read the article

Recent articles







Picture Watch

Drakensang: The River of Time
Box Art

Poll Watch

Which Game Should I Review
Legends of Heroes: Trails of Cold Steel
19.3%

Stygian: Reign of the Old Ones
22.81%

Operencia: The Stolen Sun
19.3%

Queen's Wish: The Conquerer
10.53%

Tower of Time
10.53%

Vampyr
17.54%

Vote

January

Wolcen: Lords of Mayhem - Crafting

by Silver, Monday - January 20, 2020 21:36

A new update for Wolcen: Lords of Mayhem explains what is involved with crafting and announces that the game is going offline until February 13th when the game will be released.

Crafting in Wolcen

Hello everyone!

You’ve been asking for some news about crafting for some time now, today we’re happy to share with you what is crafting in Wolcen, and how this works.

But first, we would like to inform you that the Online servers for Wolcen will be shut down on January 29 to prepare for the release version.
Starting January 29, it will only be possible to play Wolcen Offline until the release of the game on February 13.

Now let’s talk about the main topic!

GEMS

Let’s have a word about gems since they’re going to be part of the crafting process.

Gems will be a bit different at the release and offer various options.
Their affixes values will not be based on a random roll but will be fixed and only determined by the gem’s type and quality. This allows gems to be stackable items.

Here is an example of what it will be like. As usual, keep in mind that the values shown on these items are not final.



As you noticed, there will now be three types of Offensive, Defensive, and Support bonuses. The matching sockets to these bonuses will be determined by a random roll on your armor.
[...]

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Graywalkers - Early Impressions

by Hiddenx, Sunday - January 19, 2020 08:08

SplatterCatGaming checked out the Early Access version of Graywalkers Purgatory:

Graywalkers Purgatory - Post Apocalyptic Hellish Strategy CRPG

loading...

Graywalkers Purgatory Gameplay with Splattercat! Let's Play Graywalkers Purgatory and render our impressions on a strategy RPG that pits players against a world of hellish demons!

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Geneforge - Kickstarter Campaign in February

by Hiddenx, Sunday - January 19, 2020 08:04

Kordanor spotted that Spiderweb is planning a Kickstarter campaign for Geneforge in February:

Spiderweb Software

We are scrambling to get everything together for our new Kickstarter. Coding furiously to get enough game together for a video. Writing. Screenshots. Lots of worrying.

Look for it in February!

Geneforge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Battle Brothers - 'Blazing Deserts' DLC Announcement

by Silver, Saturday - January 18, 2020 08:27

A new Battle Brothers DLC called Blazing Deserts has been announced.

‘Blazing Deserts’ DLC Announcement We’re excited to announce that we’re working on another DLC for Battle Brothers called ‘Blazing Deserts’.

The focus of the DLC will be on expanding and enriching the existing world with a new land of burning deserts and lush jungles to the south. Across these lands you’ll find a unique culture loosely based on historic Arabian and Persian cultures of the medieval ages built atop the ruins of the Ancient Empire in the world of Battle Brothers. You’ll find new lore and a different political system, equipment not seen anywhere else, and fresh contracts to earn your stay with. There’ll be a new late game crisis, new legendary locations and several new beasts roaming the wilds. This DLC will be our biggest one yet for Battle Brothers.

Here’s the rough list of features we’re aiming for:

  • A realm of independent southern city-states with their own lore, equipment and services, as well as entirely new character backgrounds to recruit
  • A new late game crisis that tests the mettle of your company in the fires of religious turmoil
  • A gallery of company feats that grant permanent boons with which to customize your company to your playstyle as you progress throughout your campaign
  • A variety of new opponents with their own fighting styles - from exotic beasts to desert raiders and southern armies quite unlike those in the north

    New environments both on the world map and in tactical combat
  • Several new origins to pick for your company for a different campaign experience
  • New banners, weapons, armors and helmets inspired by historic Arabian and Persian cultures of the medieval ages
  • New legendary locations and legendary rewards
  • New contracts and events
  • New crafting recipes for owners of the ‘Beasts & Exploration’ DLC
  • Several new music tracks by Breakdown Epiphanies to accompany you on your travels south

In addition to these major features, the DLC will also include countless smaller additions. Just like in the past, we’ll explain all major features and most minor ones in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why. We expect to be finished sometime in Q2 of this year and will announce a release date and final feature list once we’re closer to the finish line. Alongside the DLC, which will not be free, the game will also receive a sizable free update again. This update will contain a whole bunch of improvements, quality-of-life features and balancing changes, as well as some minor content additions. Join us next week for our first dev blog on the new DLC!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Titan Outpost - Patch 1.13

by Hiddenx, Thursday - January 16, 2020 19:50

The SciFi RPG Titan Outpost got several patches over the last few months:

What is Titan Outpost?

It is a story-driven cRPG with survival, base building and adventure elements set on Titan, the 6th moon of Saturn. It is traditional, true to PnP roots and old-school in some ways, and innovative in others.

How does it work?

The dialogue and negotiation systems, the temperature-based survival aspects, the base construction and the world map all feature gameplay that is either completely unique or a combination of tried-and-true things that have never been tied together before in this way.

At the core is the game’s character system. Most RPGs focus on combat and combat related skills, but Titan Outpost is different. Your character sheet contains ‘science’, ‘construction’, ‘negotiation’, ‘exploration’ and ‘hacking’ skills, for example. You can gain experience points, level up and increase these skills like in any other RPG, but the way they affect what is happening in the game world is different.

You know how, when you talk to people in an RPG, it is always the same tree-based conversation? You ask a question, and the NPC gives you an answer. In Titan Outpost, you’ll feel right at home if you like this sort of thing, but whenever you start negotiating, it becomes more involved. You can interject with leverage, you can change the goal of your conversation, you can select pushy responses or backpedal and you can influence the dialogue in other ways. You can finally cover the flanks in a battle of words instead of always taking it head on with a couple of options.

Getting around on Titan is difficult. The average surface temperature is −179 °C (−290 °F), so you drive around in a heavily insulated rover, and when you absolutely have to traverse anywhere on foot, you do so in a specialized suit. Time is the currency here: Every minute spent outside drains your suit's charge. Limited nutrition, your oxygen supply and other elements combine to provide a tense survival atmosphere.

You can expand the Outpost as you would in a base builder game, with resource management and a top-down interface. Your character skills partly determine how you can go about this. You can be a curious scientist, a savvy entrepreneur, a ruthless ecowarrior, a smooth-talking diplomat, a stoic engineer, an intrepid explorer or anything in between.

What is the setting?

It is hard retro-science fiction. If you’re familiar with ‘Mohs Scale of Science Fiction Hardness’, it means that there is no faster-than-light travel, there is no technology that surpasses our own enough to be considered magic and everything is explained through in-universe physics. Of course, it’s still fiction and there is enough leeway for interesting concepts.

What’s retro about it? It’s based on sci-fi from the 1970’s, both visually and thematically. What if the oil crisis was as bad as they thought it was back then? The cold war antagonism has shifted to the Chinese, but the divide is very real. The game is set in 2077, a hundred years after this period. Some of the themes explored in the game are more relevant to us today than they ever were.

Earth is slowly dying and starving for energy, and humanity has turned to the solar system to meet its ever-growing needs. The Moon has been plundered; the Chinese have begun to colonise Mars, and now the world has set its eyes on hydrocarbon-rich Titan, Saturn's sixth moon. Your employers, the International Autonomous Space Association, are desperate to claim it before the Chinese can. On frosty Titan, this war will be very cold indeed.

Harvest the moon’s abundant hydrocarbon resources and uncover its mysteries. Explore the orange moon, visit lakes of methane and establish a mining operation. The extremely cold climate will be your biggest enemy. Or will it?

So there is no violence in the game?

There is no combat system, but that doesn’t mean there is no violence. Exploring the ethics of a new frontier in extremely harsh conditions without any sort of physical violence would be disingenuous.

Should I be interested in Titan Outpost?

If you want to try something new, by all means. If you like RPGs because of the combat? Probably not, although you might be surprised that waging battle without physical violence can be engaging, too.

In bullet points:

  • A hard science fiction setting inspired by Robert Heinlein, Arthur C. Clarke, Isaac Asimov and Stanislaw Lem.
  • An open-ended structure in which your choices define not only the course of the plot, but the fate of the world.
  • A rich character-creation system, in which you define your character's attributes and develop his or her skills and gear over the course of the game.
  • A robust base-building system, in which you must manage your crew, resources, and facilities to survive the harsh environment and your political rivals.
  • Multiple approaches to the game's challenges: dialogue; crafting; exploration; trade; and violence are all viable ways to win.
  • A rich and reactive story full of mysteries, twists, and memorable characters.
  • You can join two major factions, and choose to ally yourself with three independent organisations.
  • 33 quests, a lot of them with multiple sub-quests. They're called missions to fit the theme, but we all know what they are.
  • Continuous spherical world map lets you explore the entire moon with over 40 unique locations.
  • Multiple quest solutions and non-binary outcomes.
  • Discrete time system, where every passing second determines unfolding events and the persistent game world continues while your character sleeps.
  • Logistical elements , think original Dune adventure meets the strategic layer of X-com.
  • -Full soundtrack, fully voiced dialogue.
  • Realistic orbital system of Saturn for your astronomical pleasure.

Titan Outpost

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Battle Brothers - A Prophecy Fulfilled

by Silver, Thursday - January 16, 2020 19:41

Battle Brothers may soon have another expansion according to the latest blog post.

A Prophecy Fulfilled

Where the sun reigns eternal, burned to cinders and reborn from ash, fire shall lead the way once again.



Read all about it in next week’s announcement!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 3 - The Road Thus Far

by Silver, Wednesday - January 15, 2020 22:08

Over on the inXile site they talk about the journey of the Wasteland series of games.

With a Little Help from Our Friends

Going up against a gang of scavengers is best done with some help from the squad, so it was with no small excitement that our squad got some heavy artillery to back it up. In late 2018, Microsoft acquired our studio with the intention of empowering us to do more of what we do, how we want to do it.

Wasteland 3 was already an ambitious project. We’re bringing back the things everyone loved: a deeply customizable RPG, brutal ethical choices with meaningful reactions and consequences, and deep tactical combat. On top of that we have big, new features like the customizable (and formidable) Kodiak vehicle, and cinematic conversations—to name a few.

With Microsoft’s support comes the gift of time, and it’s time we’re joyously putting into making Wasteland 3 a more feature-rich and higher quality experience than we ever would have been able to before. One obvious benefit is all the dialogue in the game is fully voiced (over a half a million words), in a first for inXile’s games. We’re also putting time into often unseen (but critically important) background work with the additional resources we’ll have in QA, accessibility testing, and optimization.

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Graywalkers - Early Access Release

by Hiddenx, Wednesday - January 15, 2020 20:55

The Early Access version of the tactical RPG Graywalkers: Purgatory has been released:

Graywalkers: Purgatory

Graywalkers: Purgatory is a stylish turn-based strategy RPG set in a supernatural post-apocalyptic world where Heaven and Hell had merged with Earth caused by a event called the Rupture. Inspired by a combination of gameplay from XCom, Jagged Alliance and Fallout, the game generates a unique but familiar experience for the turn-based tactics player.

You play the prophesied leader of The 36 Righteous Ones who are now called Graywalkers. You and the other Graywalkers walk the path between Heaven and Hell and Darkness and Light, each one destined to protect humanity in their own unique way. Your goal is to search for the 35 other Graywalkers and recruit them in your cause to unite Purgatory and lead the fight the reclaim the world from the supernatural invaders that have conquered the rest of the world.

GAMEPLAY
The game currently has 2 modes of gameplay active: Preludes and Mission are the current Modes available. A campaign mode will be following as well.

Mission Mode - You choose missions to go on and these leads to other missions. Some of the missions are stand-alone while the others are mini-campaigns wherein each successful mission will lead to another until the story is resolved.

Preludes - Preludes are like short stories except you play through them as the character highlighted for the specific prelude story. These are stories about the different Graywalkers before they begin their part in the single player campaign.

KEY FEATURES:
Real Time Exploration - When traveling on maps, the movement is real time. Only when combat ensues will it shift to turn-based gameplay

Action Unit Based Turn-Based Combat
- play in classic tactical combat where you do actions based on your available Action Units

Recruitable Heroes - find, convince and recruit your heroes from at least 40+ available playable characters, each with their own style, personality, motivation, relationships and history.

Unique RPG System - the game utilizes a unique and original table-top RPG game system that will be coming out soon.

Continuous Addition of Missions - initially, you will get to do at least 7 mission and more will be added monthly until we reach a minimum of 50+ missions

7 Races - There are 7 available character races to experience in the game: Humans, Dhampir, Wolfkin, Nephilim, Cambion, Faechilde and the Hunterborne.

10 Character Paths - There are 10 playable character paths available:Agent, Armsman, Arcanist, Diviner,Martialist, Scout, Soldier, Slayer, Survivor, and Tech

100+ Abilities - Choose from over 100+ different abilities that from different categories: Physical, Mental, Social, Racial, Combat and Supernatural. These abilities give you both passive and active advantages

Hundreds of Items - Discover hundreds of items in the game from Weapons, Armor,Ammo, Consumable Items, Accessories and other types of loot.

Dozens of Threats - Encounter dozens of threats from bandits to mercs, to beasts and monsters, andto all manner of supernatural creatures like Angels, Demons,Vampires, Werewolves, Undead, Spirits and many others.

Explore Purgatory
- Explore the dangerous island continent of Purgatory. Travel through scorching deserts, dangerous wastelands, overrun forests, historical city ruins, dark caverns and even into supernatural realms

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Stygian: Reign of the Old Ones Review

by Myrthos, Tuesday - January 14, 2020 11:55

Forgottenlor has reviewed Stygian: Reign of the Old Ones, an RPG set in a Lovecraft universe.

Turned out of my ancestral home by a mob of cultists and gangsters, and with only loyal butler Werner helping me, I wake up from a horrible dream in a seedy tavern in the city of Arkham. That was the beginning of my aristocratic character's journey into Stygian. Stygian is a horror RPG based on the pen and paper RPG Call of Cthulu, which in turn is inspired by the works of horror writer H. P. Lovecraft. In Stygian you don't play a hero, but at best a somewhat capable person who has to survive unimaginable horrors. And in this case survival doesn't only mean not dying, but also not succumbing entirely to madness. As a result, you'll find that having your character run away from battle or taking drugs or drinking alcohol is often preferable to fighting against hopeless odds and using up precious ammunition or spiraling into insanity. Stygian's visuals are drawn out of pulp comics, and this along with its unusual mechanics and setting make it a pretty unique RPG, which stands out against the mass of fantasy, sci-fi, and post-apocalyptic RPGs flooding the market. But Stygian is also a game made on a tight budget, and unfortunately that limits its otherwise excellent potential.

Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Graywalkers - Gameplay First Look

by Hiddenx, Friday - January 10, 2020 22:25

The Turn Based Lovers checked out Graywalkers: Purgatory:

Graywalkers: Purgatory - Turn-based RPG - Gameplay First Look

loading...

First look at Graywalkers: Purgatory by Dreamlords Digital Inc. A promising #turnbased #RPG set in a supernatural post-apocalyptic world. 

ABOUT THE GAME
You play the prophesied leader of The 36 Righteous Ones who are now called Graywalkers. You and the other Graywalkers walk the path between Heaven and Hell and Darkness and Light, each one destined to protect humanity in their own unique way. Your goal is to search for the 35 other Graywalkers and recruit them in your cause to unite Purgatory and lead the fight the reclaim the world from the supernatural invaders that have conquered the rest of the world.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Patch 0.4.9 Live

by Myrthos, Thursday - January 09, 2020 11:57

Last year in December patch version 0.4.9 for Vagrus: The Riven Realms went live. The New features are these:

 MS 6: Crew Combat Alpha
- MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to
gain Obedience. Unrest will be added in a later update.
- Butcher beasts or mounts for supplies
- Warning triggers if an action would result in cargo loss

Additional milestones delivered that will only appear in the main campaign

- MS 10: Chart Exploration
- MS 11: Companion Select during Events
- MS 13: Hidden Stash and Smuggling Contraband

New / Updated Content or Game mechanics

- New sound effects for a number of creatures
- Camping without guards decreases Obedience
- Radial menu icons automatically pop up on the campaign map
- Node sizes increased for Point of Interests to better indicate them
- Goods tooltips now show more trade information
- Merged a few perks to make them more impactful

And there are several bug fixes.

Below you can find the video showing crew combat.

loading...

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Graywalkers - Early Access on January 15

by Hiddenx, Wednesday - January 08, 2020 19:22

The Early Access version of Graywalkers: Purgatory will be released on January 15:

GRAYWALKERS PURGATORY LAUNCH DATE & STEAM KEYS

EARLY ACCESS RELEASE DATE

Greetings Graywalkers! We are finally releasing the Steam Early Access for Graywalkers Purgatory on January 15, 2020. The game has been approved for release and we can launch now anytime. We were supposed to launch on the 10th but we felt we needed a little bit more time to prepare a few more things needed. For Kickstarter backers though who's reward includes a pre-order of the game, we will be sending you your Steam Beta Keys by the weekend via your email (between 10th-11th). We will be sending the keys to Pre-order backers and PayPal backers as well. Take note these are Beta Keys and not yet the final game keys. The final game keys will be released on the 15th. 

[...]

 

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Virgo Versus The Zodiac - Review @ Noisy Pixel

by Hiddenx, Monday - January 06, 2020 19:10

Noisy Pixel reviewed the J-RPG Virgo Versus the Zodiac:

Virgo Versus the Zodiac Review – What’s Your Sign?

As influential as the Greek Zodiac is to Western culture, it’s surprising we have so few games that draw upon the rich lore of the stars. Developer Moonana’s Virgo Versus the Zodiac unapologetically uses the celestial signs as a foundation to build a beautiful world steeped in symbolism, waiting to be explored and destroyed.

loading...

Virgo Versus the Zodiac’s setting is broken into regions where each goddess represents a Zodiac of the respective realm. Each of these realms is a reflection of common traits associated with that sign, both positive and negative. Players take control of Virgo, who only focuses on the negatives of each realm and sets out to conquer them all. Along with your gingerbread companion and a few other followers, you cut through hordes of other Zodiac’s devotees before attempting to force each goddess to bow before you and relinquish their crown. Virgo’s ambition, once all the crowns are gathered, is to become the supreme leader of all and usher the world into a new Golden Age.

[...]

Score: 8.5/10

Virgo Versus The Zodiac

SP/MP: Single-player
Setting: Unknown
Genre: J-RPG
Platform: PC
Release: Released

Details

Vestaria Saga I: War of the Scions - Review @ TechRaptor

by Hiddenx, Sunday - January 05, 2020 11:26

Techraptor checked out the tactics RPG Vestaria Saga I: War of the Scions:

Vestaria Saga I: War of the Scions Review

Praise Kaga

Some might be surprised to learn that the mind behind Nintendo's popular Fire Emblem games, Shouzou Kaga, hasn't had a hand in making the series for years. Kaga left the series developer, Intelligent Systems, after the release of Fire Emblem: Thracia 776 in 1999, two decades ago as of this writing. He went on to create Tear Ring Saga, a strategy RPG so similar to Fire Emblem, that Nintendo took him to court. After some time away, Kaga is back with Vestaria Saga I: War of the Scions, a Japan-exclusive freeware title from 2016. With a new translation by Dangen Entertainment, more people than ever before can experience this adventure by one of the genre's pioneers.

Studio Vestaria Project is the developer behind Vestaria Saga I: War of the Scions. Project is an apt name, since this SRPG feels like a passion project by Kaga and the rest of the developers. While Vestaria Saga is incredibly low-budget (it runs on SRPG Studio, which is very similar to RPG Maker) it's evident that there is a lot of love and care put into crafting this game. Artist Mayumi Hirota, know for her work on Fire Emblem: Thracia 776, created the character portraits for an authentic and retro feel. Character art has a weathered and retro look, like they're from an old manga or 1990s anime. Character designs are quite varied too, assuring that every unit you recruit to your party feels like a unique individual.

[...]

Final Thoughts
The story of Vestaria Saga I: War of the Scions is conveyed through an excellent translation. I did not find any errors despite the 2016 release being in Japanese only. Dangen Entertainment had a serious undertaking, as this game contains what feels like a novel's length of dialogue. Story-wise though, it is relatively generic. A continent is embroiled in war, and your young hero needs to save it. The plot is very political in nature, with a lot of the key characters prattling back and forth. Character-wise, I can't say any of them were particularly memorable either - not even the main character, Zade, who was just an uninteresting noble.

Vestaria Saga does boil down to being a game held back by its bare bones, clunky engine, and ugly graphics. While the maps are mostly interesting puzzles with a lot of strategy involved, combat isn't as exciting as Fire Emblem or even the recent Wargroove. If you can look past those flaws, though, you have a game passionately made by industry veterans with cleverly-made maps, awesome portrait art, an absolutely awesome retro soundtrack, and a lot of love and care thrown in.

Review Summary
Puzzling maps and plenty of retro throwbacks to Fire Emblem games of yore make for an exicting SRPG. Unfortunately, the archaic, clunky engine and extremely large maps make gameplay a slog sometimes.

Score: 7/10

Pros

  • Mayumi Hirota's Character Art
  • Great Throwback Soundtrack
  • Interesting Map Objectives
  • Quality Translation

Cons

  • SRPG Studio
  • Some Maps Are Too Large
  • Relatively Uninteresting Combat Mechanics

Vestaria Saga I: War of the Scions

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Unsung Story - January Update

by Myrthos, Saturday - January 04, 2020 15:13

The January update for Unsung Story is about polishing the first chapter of the game.

December was a short month, but I am very excited about the progress. Our primary focus is to get all the remaining gameplay systems done, so we can play through Chapter 1 front to end. In last month's update, I listed the general roadmap for those tasks.

We made good progress on the following:

  • Art exploration of visual effects for skills and abilities. This is a new area that we haven't spent a lot of time on yet. It's important for the visual effects to feel integrated with the world and character art.
  • Design focused on implementing the Hazards system for all chapters, as well as refinement of the Trigger system which hooks into the Hazard system in several places. They also spent some time working with environment animations to build a guide for the art team. And lastly they built out UX wireframes for many of the screens we haven't worked on yet.
  • UI design across several new screens. There are some significant revisions to the direction we were heading once we got into more detailed screens. I feel like the added iterations has helped the UI visual language to mature a bit. I'll post some shots once we're comfortable with how things are going.
  • Lots of technical art polish to Mission #1. The focus here is to tighten up the art specs for the remaining missions. Many materials got upgraded and tweaked to be more cohesive and less flat. Once we're happy with Mission #1, we'll be doing Mission #7 as an interior example.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Unknown Realm - Update #35

by Silver, Saturday - January 04, 2020 10:47

Gamebanshee reports on the latest update for Unknown Realm: The Siege Perilous which is exclusive to backers.

Back in May of 2019, a development update for Stirring Dragon Games’ old-school Commodore 64-style RPG Unknown Realm: The Siege Perilous assured us that that the game would be launching within a year. However, the game’s latest Kickstarter update doesn’t look as promising, with the developers asking their backers for additional funding in order to finish the game sometime in 2020.

The update shows no recent progress of any sort and instead asks for regular donations in exchange for further development updates. Perhaps this is why it’s exclusive to the game’s backers, but if you’re not one of them, you can find the relevant parts below:

[...]

Unknown Realm

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Two Years Project Summary

by Hiddenx, Friday - January 03, 2020 21:52

The Lost Pilgrims Studio looks back at two years of Vagrus: The Riven Realms development:

Lost Pilgrims is 2 Years Old

It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:

  • Founded Lost Pilgrims in 2017 December
  • Hired Szonja in March 2018
  • Published the demo of Vagrus in December 2018
  • Show-cased Vagrus for the first time in Dubrovnik in April 2019
  • Since then we attended: DreamHack Summer (Sweden), PlayIT (Hungary), GameDevDaysGraz (Austria), and most recently AdventureX2019 (United Kingdom)
  • Kicked off our crowdfunding campaign at Fig in May 2019, and since then raised over $50,000
  • Our narrative designers have written close to 400 thousand words of story and lore
  • Our graphic designers created hundreds of amazing art assets
  • Nobo has written approximately 113 thousand lines of code
  • We released six patches for Vagrus, the content and improvements of which our Fig Backers and Patrons can enjoy via the Discord library

It sounds quite exhausting even just to think of all the work that was involved. Therefore, a HUGE THANK YOU is definitely due to the team. So, what comes next?

Open World Patch Scheduled for Q1 2020

We worked really hard to get the first Open World region of the game ready by the end of 2019 but truth be told, we are not happy enough with the overall experience just yet. We did know that it would not be as tested and refined as the Pilgrims of the Wasteland story was (which is currently included in the available Alpha build) but wanted to reach a similar level of polish. Achieving that is going slower than expected, however. It is partly because even just this first region is over twice the size of Pilgrims - in terms of narrative and content -, and way more complex due to its open-world nature. Thus, reaching the same level of stability and gameplay experience has proven to be a task that needs more time and effort.

We want it to be a positive experience right away, so that even if players encounter bugs and incomplete features, the overall look and feel of the game would be very much to their liking. We want them to feel that the available content and gameplay holds so much potential that they just have to come back and play again, or better yet, tell their friends about it.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ash of Gods: Redemption - Releasing January 31st

by Silver, Wednesday - January 01, 2020 23:22

OnlySP reports that Ash of Gods: Redemption will be coming to consoles and PC physically and digitally 31st January.

loading...

Ash of Gods: Redemption will be available at the 31st of January 2020 for PlayStation 4, Microsoft Xbox One, Nintendo Switch and PC both physically and digitally.

Ash of Gods is a turn-based RPG featuring constantly evolving storytelling with risks that truly affect gameplay, along with an extensive online PvP mode. The game features a mix of gorgeous art, lush music, tactical combat, and a powerful story that plays out via dialogue driven layer interaction.

[...]

Thanks Farflame!

Ash of Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

December

Vestaria Saga I: War of the Scions - Video Review

by Hiddenx, Tuesday - December 31, 2019 23:54

Vladlust TV checked out the tactical RPG Vestaria Saga I: War of the Scions:

A Fire Emblem Spin Off! - Vestaria Saga Review!

loading...

Vestaria Saga I: War of the Scions

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Black Geyser - Backer Beta internals: Deron-Guld

by Silver, Monday - December 30, 2019 12:18

A new Kickstarter update for Black Geyser shares some more details about the Backer Beta and an area called Deron-Guld.

Deron-Guld: a desperate city on the brink of collapse

With the backer beta quickly approaching, we wanted to show off a location that will feature heavily in the portion of the game the beta will explore: Deron-Guld. Deron-Guld is the second largest city in Isilmerald, an important mining town and economic powerhouse in the region, and the capital for the rebellion against the kingdom. By the time the player first arrives in Deron-Guld, things are going very poorly for the residents. Can you intervene to save Deron-Guld? Can you even discover the poison eating at its heart before it’s too late?

Following is some concept art for areas of Deron-Guld so you can get a better feel for how we designed it behind the scenes. The city itself has always been centered on mining and trade rather than decoration, and the recent troubles have done nothing to improve it, so solemn stone and wood comprise many of the buildings. Nonetheless, Deron-Guld has no shortage of areas to discover and stories to engage in.

Below you can see the market. Like everything else in Deron-Guld it has come on hard times; a blacksmith’s shop and a general store are all that remain open amid the desperation. People need to eat, after all, and no war machine can function without steel…

The following picture shows the concept art for the Curious Cat, the one inn and tavern in Deron-Guld. While the outside may be as simple and unadorned as any other building in the city, the inside is the one place where locals can get a flash of color and music to forget their troubles.

And, of course, no war-torn city would be complete without a well-populated graveyard. But can war alone account for the bodies strewn haphazardly on the ground? What eats at the mining capital of Isilmerald? We hope you’re ready to face the desperation festering in the rebel city of Deron-Guld. 

In the meantime, stay warm and stay out of abandoned mines. Have a joyous Böoreste!

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Din's Legacy - Now on GOG

by Silver, Sunday - December 29, 2019 18:37

Din's Legacy is now available on GOG.

loading...

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

Features:

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

Din's Legacy

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Vestaria Saga I: War of the Scions - Released

by Hiddenx, Saturday - December 28, 2019 09:00

The strategy RPG Vestaria Saga I: War of the Scions has been released on Steam:

Vestaria Saga I: War of the Scions

loading...

Story
Vestaria Saga tells the story of international conflict between a powerful empire and a small coastal kingdom. When an imperial ship is set ablaze near the port of Meleda, it sparks a cascade of events that thrusts young warrior Zadrian into a war for the future of his kingdom. On the run from a vicious imperial force and short on allies, Zade and his small band of knights must make difficult decisions to ensure that Meleda's princess, and the very future of its lineage, remain intact.

However, not everything is as it seems, and forces in the dark corners of the continent conspire. The stage is set, and the pieces have begun to move.

Gameplay
Vestaria Saga is a strategy RPG where positioning, movement, and even weaponry, are paramount to success. Move your heavily armed units around a classically styled grid-based map and engage pirates, rebels, monsters, imperial soldiers, and anyone else that stands in your way.

Features

  • An enthralling campaign of espionage, international intrigue, and war written by veterans of the genre
  • Varying story paths and endings based on your choices and who survives to the end
  • Over 20 unique characters to recruit with a wide variety of classes, weapons, and skills
  • Intricate maps filled with a variety of enemies and strategic puzzles to overcome
  • Two finely tuned difficulty modes to accommodate both strategy veterans and newcomers
  • The ability to save every 5 turns so that you can quickly undo any mistakes you've made during a battle
  • A full English script translated from the original Japanese by a veteran translator
  • The first chapter in a new strategy RPG series that builds upon Japanese SRPG traditions

 

Vestaria Saga I: War of the Scions

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Gedonia - Devlog #9: New location, new faces

by Silver, Tuesday - December 24, 2019 20:18

The latest devlog for Gedonia focuses on a new location and new faces.

Devlog #9: New location, new faces

Hello guys! In this devlog I will talk about the stuff I’ve been making for the past 2-3 weeks.

New location:

I had a great concept art made for me for one of the high-level zones in the game called Volflar fields.


It’s a mysterious, barren zone, filled with ancient artifacts, ruins of old civilization called Volflar who lived there a long time ago, and ghostly apparitions of the past. You will be able discover its secrets, find rare magical items and maybe uncover, what really happened there.
Here is a small walkthrough of the zone I’ve put, still work in progress:



New faces:
I’ve been making the faces for the NPCs and the player, to replace old placeholder ones. They are more realistic, however I still want to keep them slightly stylized.



Other than that I’ve been working on save/load systems and working on making a playable demo for you guys, so stay tuned for that.

Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vestaria Saga - Releasing December 27th

by Silver, Tuesday - December 24, 2019 08:31

Vestaria Saga I: War of the Scions is releasing December 27th.

loading...

Story

Vestaria Saga tells the story of international conflict between a powerful empire and a small coastal kingdom. When an imperial ship is set ablaze near the port of Meleda, it sparks a cascade of events that thrusts young warrior Zadrian into a war for the future of his kingdom. On the run from a vicious imperial force and short on allies, Zade and his small band of knights must make difficult decisions to ensure that Meleda's princess, and the very future of its lineage, remain intact.

However, not everything is as it seems, and forces in the dark corners of the continent conspire. The stage is set, and the pieces have begun to move.

Gameplay

Vestaria Saga is a strategy RPG where positioning, movement, and even weaponry, are paramount to success. Move your heavily armed units around a classically styled grid-based map and engage pirates, rebels, monsters, imperial soldiers, and anyone else that stands in your way.

Features

  • An enthralling campaign of espionage, international intrigue, and war written by veterans of the genre
  • Varying story paths and endings based on your choices and who survives to the end
  • Over 20 unique characters to recruit with a wide variety of classes, weapons, and skills
  • Intricate maps filled with a variety of enemies and strategic puzzles to overcome
  • Two finely tuned difficulty modes to accommodate both strategy veterans and newcomers
  • The ability to save every 5 turns so that you can quickly undo any mistakes you've made during a battle
  • A full English script translated from the original Japanese by a veteran translator
  • The first chapter in a new strategy RPG series that builds upon Japanese SRPG traditions

Vestaria Saga I: War of the Scions

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details