Corven - Path of Redemption
Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Continue reading the article...
ATOM RPG: Post-apocalyptic indie game
ATOM RPG Review
Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Read the article
Close to None
Forum WatchThe Darkness Below: a retro CRPG in the making by vlzvl
Prometheus Wept: The new turn based RPG from the developer of Vigilantes by Carnifex
Urtuk - releases from EA on 27 February 2021! by Carnifex
The Way of Wrath - Tactical, turn-based RPG by Hellwalker
Jupiter Hell - Release Date Announced & New Publisher
The latest update for Jupiter Hell announces a release date of 5th August and a new publisher called Hyperstrange.
Jupiter Hell 0.9.7 - Expanse! + full release date announcement!
Took us a bit more time, but this release is HUGE! Jupiter Hell 0.9.7 Expanse features larger moons, mid-point levels, new generators for second halfs of the moons, 4 new branches and 4 new special levels, much improved monster placement and lists, and on top of that a huge rework of traits! But before we go into detail - there’s an important announcement we need to make.
Full release date and new publisher
Jupiter Hell has been in Early Access for 18 months now, and we’ve been providing you with a - more or less - steady stream of updates featuring new content, bug fixes, polish, and implementations of your feedback. It’s about time we announce our full release plans.
With 5 more regular monthly updates to go, we’re getting ready to release Jupiter Hell 1.0 on the 5th of August, 2021. To make the most of the full release, we’re teaming up with Hyperstrange, the developer of ELDERBORN and POSTAL: Brain Damaged, who will assume the role of the publisher.
Hyperstrange are good old friends and great fans and supporters of Jupiter Hell. Their ELDERBORN is an Early Access success story, and we’re convinced that if an indie dev needs a publisher at all, they should bring some unique perspective and understanding to the table. Hyperstrange does. They’re already around our Discord, so if you have any questions for them - don’t hesitate to ask!
The first obvious question we can answer right here, right now: yes, we do have updates planned beyond the full release, which also aligns us with Hyperstrange, who also support and expand their games post-launch.
So, there it is - six more months until full release. We’re excited, and we’re shifting gears on the development. Now, back to regular programming! Here's what the Expanse update brings to Jupiter Hell:
A total of four branches have been added - Callisto Rift, Europa Ruins, Shadow Halls and Noxious Mines. Each new branch has a new special level, Noxious Mines use the old Noxious Hollow, while Infernal Lock has been added to Io main route. Especially of note are Europa Ruins and Shadow Halls which feature a brand new tileset, and especially interesting special levels ;)
The game we all know is known for its huge fights, and Jupiter Hell can't be any different! Monsters now more often get generated in larger packs, especially at higher difficulties, leading to more exciting fights and a better challenge once you're already rocking that Master Trait of choice ;). We also balanced late game spawns better - Io and Beyond won't be a cakewalk anymore.
Jupiter HellSP/MP: Single-player
Release: In development
Might is Right - Gameplay First Look @ TBL
The Turn Based Lovers checked out the tactical RPG Might is Right:
Might is Right | Old-School RPG | Gameplay First Lookloading...
Let's play Might is Right by Lazy Kitty. An indie old-school RPG released on 19 Feb, 2021. You take control of a squad of up to 6 characters, including your hero and 5 mercenaries. You explore a huge world fighting your way through the troops of numerous enemies. Each character gains experience in combat, as well as new levels, increasing parameters and receiving talent points. The number of levels is unlimited.
Might is RightSP/MP: Single-player
Might is Right - Released
The tactical RPG Might is Right has been released:
Might is Right
Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.
In Might is Right, you control a squad of up to 6 characters, including your hero, and you fight your way across a large world.
Each character gains experience in combat and can gain new levels. At each level, you get a talent point to spend. Every character has its own talent tree with options that offer very distinct play-styles; from glass-cannon mages, to tanking healers.loading...
The game features two familiar modes that you switch between:
Here your squad can move freely across the map, collect treasures, visit settlements, and do quests.
When you engage an enemy squad in adventure mode, you enter combat. In combat, you fight the enemy until you win... or lose. If things get too tough, you can always run away.
- complex talent trees for each character with 150+ unique talents
- consumable items
- state-of-the art AI, able to adapt to any situation
- randomly generated enemy encounters
- turn-based tactical combat
- contextual tutorial, information is presented as you progress
- quests; the world is full of individuals who need your help, discover them and earn useful rewards
Each character gains experience in combat and can gain new levels. At each level, you get a talent point to spend. Every character has its own talent tree with options that offer very distinct play-styles; from glass-canon mages, to tanking healers.
The game features state-of-the art AI that will punish you for your mistakes. This, together with careful hand-tuning of the world, guarantees that you will have a challenge. Might is Right is non-linear, so if it gets too hard or too easy, you can always take a different road.
Might is RightSP/MP: Single-player
Battle Brothers - Coming to Nintendo Switch
Battle Brothers will be heading to Nintendo Switch 11th March.
For a long time now you guys have written to us how you’d love to play Battle Brothers on your Switch and take your campaign on the road. Both the game and the community have grown a lot over the past couple of years, and lots of people have been patiently waiting for the Switch port to complete. Being able to play a hardcore tactical turn-based game with lots of replayability wherever you are? It’s finally possible!
That’s right! Now you are able to lead your own mercenary company through the perils of a gritty, low-power, medieval fantasy world even while traveling. You get to decide where to go, whom to hire or to fight from the comfort of a relaxing couch. And it is your choice what contracts to take and how to train and equip your men in a procedurally generated open world campaign whether you’re commuting or flying ten thousand feet in the air. You get to play with all the content and features of the PC version, and you’ll have access to all the DLC!loading...
To bring Battle Brothers to the Switch in the best way possible, we’ve partnered with Ukiyo Publishing. With over a decade in industry experience, they’ve made sure that it is just as enjoyable an experience on the Switch as it is on the PC. We’re happy to say that they really outdid themselves with creating an intuitive, fast and effective control scheme for the Switch version that just works and is effortless to use.
Battle BrothersSP/MP: Single-player
For the King - Lost Civilization out now
The adventure pack For The King: Lost Civilization has been released:
For The King: Lost Civilization Out Now
Plus, unlock exclusive new armor on Discord
It's time to dust off your trusty staff and get the party back together. Brand new For The King Adventure Pack 'Lost Civilization' is available now on Steam for £4.99 / $5.99 / €5.99 - plus a 20% launch discount.
Lost Civilization adds a veritable tropical feast of new content for players to unearth including the brand new Jungle Falls zone, two new playable character classes and lots more. Check out the trailer.loading...loading...
For the KingSP/MP: Single + MP
Shattered - Tale of the Forgotten King - Released
The Souls-like RPG Shattered - Tale of the Forgotten King has been released today:
Shattered - Tale of the Forgotten King Official Release Trailerloading...
Dive in a dark science-fantasy tale, fight your way through the ruins and recover your memory. Welcome to Hypnos, dear Wanderer…
Shattered - Tale of the Forgotten KingSP/MP: Single-player
Genre: Hack & Slash
Karma - Chapter 1: Coming in Spring
The action-RPG Karma, will be coming in chapters and the first chapter is scheduled to be available in spring.
Amman, Jordan –February 15, 2021– Independent video game development studio The Exact Co. will be releasing the third-person action RPG Karma - Chapter 1 on Steam in Spring.
Control Karma, a man whose village was attacked and his parents died in a fire when he was a kid, and explore a fantasy world set in the Middle Ages. No revenge will he seek but guidance and protection for those who are in need.
Combine an engaging journey, exciting puzzles and dynamic battles using melee and magic abilities. Open portals and unlock new skills as you challenge both humans and evil non-human creatures.
- Third-person action RPG.
- Explore a fantasy world set in the Middle Ages.
- Travel throughout a vast territory in an engaging journey.
- Solve exciting puzzles.
- Fight in dynamic battles using melee and magic abilities.
- Open portals and unlock new skills.
- Challenge both humans and evil non-human creatures.
Release: In development
Osteoblasts - First Look @TBL
Osteoblasts | Dungeon Crawler RPG | Gameplay First Lookloading...
Let's take a first look at Osteoblasts by Moonana. The developer from Virgo Vs The Zodiac bring us a new promising and innovative RPG. I show you the first minutes of gameplay.
Genre: Dungeon Crawler
Legend of Keepers - Interview @ TBL
10 Turns Interview with Legend of Keepers Developers
All around me is so dark that I can barely see the narrow dungeon walls corroded by moisture. I can hear the sound of my heart beating like a hammer against a coffin.
They are here now, somewhere in the labyrinthine corridors of this damned place and they are looking for blood, and death, my death. I don’t know what compels them to roam relentlessly through the tentacles of this cave, but I know what is my duty.
Even if I’m weaker, even if I’m terrorized, I have to fight them till the end…
Finally over there I can see a glimmer, the faint semblance of a light. Not far from me, someone is coming. Even if his appearance nearly paralyze me, I must sneak towards him trying to overcome my fears. As I approach, I can distinguish better his figure, he is tall and muscular, with his arms gripped around a huge lethal weapon. His eyes are bloodthirsty and full of primordial anger, barely visible through cascades of yellow “threads”!
The only way for me to keep my mental sanity is remembering that HE is the attacker and that I’m just defending myself. With that thought in mind, I raise my sword and shout:
“You won’t win fuck**ng bastard! You will die, damned… HERO!”
What follows is the result of a funny little chat I had with the talented guys of Goblinz Studio about their upcoming Legend of Keepers. Thanks to them for their availability, kindness and courtesy.
1st Turn) In LofK we play, for once, not as the good old Chosen One, but as the chief of a bunch of monsters. In other words, this time we are the “Dungeon Lord” (more or less) and we must protect the treasure from attacks by heroes and warriors willing to steal it at all costs. So the first question for you is: do you really think players will like to be the bad guys, for once?
Who doesn’t? That’s an old classic, it’s not that new. Playing as a bad guy is what you do in most Rockstar games, half of the time in moral-based choice games, a lot of RPGs, and of course Dungeon Keepers. And in a lot of games, the so-called hero would only be a fanatic war criminal, anyway. The main aspect of LoK is that we don’t pretend to play the good guys while slaughtering people. That’s what heroes do. Also, they probably shouldn’t try to attack our dungeon in the first place? Who’s the bad guy, now?
Legend of KeepersSP/MP: Single-player
Release: In development
Sands of Aura - Available as Demo for a limited time
The action RPG, Sands of Aura, is available now as free demo until the 8th of February.
Sands of Aura – the highly-anticipated action RPG about a dark fantasy world covered in sand – is now available for a limited time as a free demo as part of the Steam Game Festival.
Sands of Aura delivers the brutal difficulty of Souls-like games – along with rewarding dungeon crawling, endlessly addictive loot progression, and Unreal 4-powered real-time combat.
Set in the world of Talamhel, the game is filled with a morbid roster of the depraved: The fervent Ferrum, wielding their curved blades with deadly elegance; the hive-minded Hashara, overpowering their enemies in great, hive-sized numbers; and the multitudes of corrupt wildlife, grotesquely reborn by the corruption.
Brave the sea of shifting sands to reach new islands. Explore the ruins of great empires and discover the entrenched monstrosities that lay within ...
- Sail the sands in search of adventure and glory.
- Dive head first into battle – or don't! The choice is yours.
- Engage in real-time combat not for the faint of heart.
- Face ever more horrifying monsters ready to strike at a moment's notice.
- Enjoy an incredible music score by Eduardo Lopez.
- Choose from hundreds of unique weapon combinations to cleave, maul or spear your way to victory.
- Customize your weapons to gain an advantage in every skirmish.
- Vanquish the corrupted races of Talamhel whenever they stand in your way!
Sands of Aura is expected to hit Steam Early Access in 2021.
Dark Dragonkin - Coming to Steam in Q2
An old school RPG adventure, named Dark Dragonkin is coming to Steam in the second quarter of this year.
Walterboro, SC –February 3, 2021– Independent game development studio Twintertainment will release Dark Dragonkin on Steam in Q2 2021.
Dark Dragonkin is an old-school RPG adventure in which the player alternates control a party of characters with unique abilities, guiding each of them one at a time to exit the level.
“I want to capture the spirit of classic adventures”, says Wade Adams, solo dev at Twintertainment. “Dark Dragonkin is a top-down puzzle role playing game which gameplay will remind you of The Lost Vikings”.
A free playable demo of Dark Dragonkin will be available for the Steam Spring Festival held on February 3. A live stream event will be taking place on February 7.
- You control each character separately.
- Each character has their own unique skills to get past obstacles.
- Every Level is like an old school RPG puzzle.
- Even the enemies are puzzles of how to avoid or destroy them.
- You must figure out how to gather the party at the exit portal to advance.
- Powerful bosses that are a challenging puzzle to defeat to gain passage through their realm.
Geneforge 1 - Mutagen - Livestream and Q&A on February 7
On Sunday, February 7, there will be a developer livestream and Q&A session for Geneforge 1 - Mutagen:
Developer Livestream #2
Geneforge 1 - Mutagen is a unique, truly open-ended fantasy role-playing adventure in a strange, new world. Use battle or cunning to change the world, served by your own army of custom-made mutant monsters. Over 80 zones to explore and 50+ hours of gameplay. Multitudes of skills, abilities, factions, treasures, and servants to create.
Geneforge 1 - Mutagen is coming for Windows and Macintosh at the end of February, 2021. Progress you make in the demo will carry over to the full game, so you won't need to start over!
This livestream is done by the developer, a grumpy indie developer veteran who has been making his odd, low-budget, fun adventures for 26 years. Enjoy learning about Geneforge and the indie games business from a fun old crank.
Himeko Sutori - Released
After a successful Early Access phase the tactical RPG Himeko Sutori has finally been released:
An unprovoked attack on a minor noble house sparks a fire that will engulf kingdoms. Aya, the youngest daughter of House Furukawa, must find her way amid crumbling alliances and her family's questionable decisions. The war rages on after its original aim becomes impossible and the innocent begin to lose their way. If there is still a victory to be achieved, you the player must fight for it.
Lead House Furukawa's few remaining loyal soldiers into battle. Forge new alliances and rally new troops. Train your human troops in 20 unique character classes and fill your ranks with wolves, fairies, the undead, and your own mechanical creations, each with their own character classes. Equip them all with hundreds of different items in limitless combinations. Craft powerful new weapons to give them an edge in battle. Organize your troops into lances, relying on your captains' leadership abilities and your troops' affinities to maximize their effectiveness in battle. Order your lances in tactical turn-based combat to defeat your enemies in epic battles with hundreds of unique characters on each side.
Travel across a huge world, spanning forests, deserts, caves, mountains, and the dangerous Shadowlands. Meet unique, diverse, and interesting characters who may help you on your way--or stab you in the back.
And all this is just one possible adventure to be had in Himeko Sutori. With the included campaign editor, you can make an infinite number of possible stories. Use the powerful Kismet visual scripting tool to set up your campaign without writing a single line of code. Or for the advanced modder, make entirely new games using Himeko Sutori as the base for your development. Then share your campaigns for others to experience.
Come experience Himeko Sutori.
Himeko SutoriSP/MP: Single-player
Genre: Tactical RPG
Age of DecadenceSP/MP: Single-player
Old School RuneScape - Launch: February 24
The old school version of Runescape will be released on February 24:
Old School is RuneScape
The best retro fantasy MMORPG on the planet. Old School is RuneScape but… older! This is the open world you know and love, but as it was in 2007. Saying that, it’s even better than that – Old School is shaped by you, its players, with regular new content, fixes and expansions voted for by the fans!
Vagrus: The Riven Realms - Patch 0.5.25. - Codename: Beasty
The Early Access title Vagrus: The Riven Realms got a new patch:
A New Build is OUT - Patch 0.5.25. - Codename: Beasty
This patch brings new features and a lot of changes to existing mechanics
this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.
Important note: considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. 😀 If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.
Now let's jump into the details.
Patch 0.5.25 - Codename: Beasty!
Vagrus: The Riven RealmsSP/MP: Single-player
Release: In development
Wasteland 3 - Patch 1.3.0
Our GotY Wasteland 3 got a huge patch:
Patch 1.3.0 "Robots & Rangers" Now Live!
It is a mystical time in the mysterious land of Wastelandia! Dragons are afoot, and rogue knights parlay with wicked constabularies to win over fair maidens’ hearts… Ok, ok, fine. None of that is true. There’s nothing mystical about burnt out Colorado in the post-apocalypse, and there most certainly are no dragons mucking about.
So if there’s no dragons and wizardry, then what in the hell is with the dungeon spelunking theme? Well, it’s a strange world, people dress up like clowns and dead presidents, and our last patch was themed after a bowl of cannibal chili, so, whatever. It’s a weird world.
Let us get back on thine proper track! Last week we announced that Patch 1.3.0 would be getting the first set of free costumes, as well as a tease of a new difficulty setting: Tourist mode. Of course that’s not all, and this patch is packed full of fixes and changes to improve the quality of your life—which is our #1 goal.
Alright, well, time to dig into the patch notes!
Update: We originally said PlayStation was going to be delayed, but it’s not! All platforms will be published around the same time.
- New difficulty mode: Tourist
- New Hair, Beards, and Pants have been added to character creation.
- The Handmade Wizard and Knight costumes will let you roleplay all your Robots & Rangers fantasies. Anyone already past the Cornered Rats mission (Garden of the Gods) will receive them automatically, while anyone progressing through the quests will want to head back to Ranger HQ to claim the care package outside the front doors. Equip the costumes at the wardrobe in Ranger HQ or the clothing shop in Downtown Colorado Springs ... and attack the darkness!
- Intelligence now gives +1 skill point for every point of Intelligence spent, up from +1 every other point.
- Note: The missing Book Learnin’ note becomes available after passing a Leadership skill check when first meeting the Patriarch and then speaking to Magistrate Silas Watkins in Downtown Colorado Springs.
- The missing cassette tapes "Kidnappers in Trouble" is in the Gett Family Homestead in a new container. "A Proposal" is in the Machine Commune, just west of Vivisecto.
- Resolved an animation stutter that appeared as a framerate drop while moving, and was particularly noticeable on the PlayStation 4.
- More actions are now able to be bound to keyboard and mouse, most notably camera panning. The game will also unmap double-bound keys to prevent input conflicts, and warn you about missing keybinds before you leave the menu.
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Drox Operative 2 - Early Access Month 7
A new update for Drox Operative 2, brings us the following additions and changes:
As of this post, we've released 32 patches (6 since the last post) with 1,251 total changes (318 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Skill Balance: Pretty much all of the player skills balance has been overhauled. Now the higher level skills are much more powerful then the lower level ones and race specific skills are a decent amount more powerful than the general skills.
Balance: Rebalanced a ton of different things like component crew requirements, legend points for a win, race ship defense, and higher difficulties.
Crew Skills: Now crew can have up to one of the player skills. So it is now possible to get access to other race skills for your ship.
Probes: Probes give the the player another way to explore space and planets.
That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
Drox Operative 2SP/MP: Single + MP
Release: In development
OMORI - Review @ TSA
Every day, Omori wakes up in a room surrounded by white light, suffocatingly small and terrifyingly vast. Depression can make all spaces feel this way. Better get moving.
Every day, Omori meets his friends, and together they walk up the rainbow staircase. Past the talking snake, past the yellow cat with giant eyes, and through the tree stump into the Vast Forest.
Every day, Omori returns to white space.
With shades of Undertale and Earthbound, Omori is an RPG that flickers from idyllic to unnerving. From parks and picnic blankets to dark rooms where shadows shudder, nosebleed fierce. Hours in, I meet a talking leaf at a train station, whose burning hatred for bunny rabbits leads it to offer me blood money for each bun I beatdown in combat. On the train, I am plunged into darkness, as rows of the identical shadows that ride beside me each warn me with some variation on “This isn’t home.”
Nostalgic, lovingly crafted, moving, and surprising, Omori is a remarkable achievement. Earthbound and Undertale are easy comparisons, but Omori stands out as it's own, highly personal piece of storytelling.
ATOM RPG: Trudograd - Hands On @ TBL
The Turn Based Lovers checked out ATOM RPG: Trudograd:
ATOM RPG: Trudograd – Hands On!
In the past years I tried a lot of Fallout flavored indie games. There were so many of them it was almost impossible to distinguish one from another. Some of them were just a waste of time, while some others were, at best, a momentary lapse of “nostalgic pleasure”.
In no order of importance I can remember Krai Mira, Skyshine’s BEDLAM, Fallen: A2P Protocol and many more. Needless to say that none of them was able to represent a real alternative to the original Fallout.
Many times I wondered about the reason of this strange phenomenon. I mean, if between 2015 and 2019 so many developers tried to create a Fallout clone, there had to be a cause.
Now, I know that many of you may disagree with me, but I think that the “culprit” of this damned trend was Bethesda with its Fallout 4. I mean, after the release of that game (back in 2015), there were so many people disappointed by that sort of “sci-fi Skyrim”, that probably many indie developers felt compelled to fill that gap.
Mind you, I’m not saying that Fallout 4 was a bad or even an ugly game, but, at least for me, it failed to deliver what many fans of the original game asked for years. Maybe this is the reason why we’re still looking for a real heir of Fallout 2…
ATOM RPG: TrudogradSP/MP: Single-player
Release: In development
Graywalkers - Content Update #2 February
Graywalkers: Purgatory will get new content this February.
Content Update #2 Coming in February 2021
Belated Happy Thanksgiving everyone! We hope you had a great time with your friends and family during your thanksgiving dinners.
We have some good news for everybody. I wanted to take this opportunity to announce that the next major update, Content Update #2, will release in early February 2021. This update will feature primarily the preview release of the Single-Player Campaign. Originally, we were thinking of releasing this feature upon full release but we've decided to release it and add on content with regular updates instead until the full release is ready. This means you will now be able to create your own character avatar in the game and you will be able to explore the world of Graywalkers Purgatory.
- Single Player Campaign Access - this will not yet be the full campaign but it will contain a significant part of it. From the point we release this, we will update it with small updates every month.
- Quest / Mission Tracking - as you go through the game, there will be a system in place to help you manage and track all the different missions you'll be finding in the game.
- 15 Recruitable Characters - there will be at least 15 playable characters that will be readily available to be found to be recruited in the campaign. More will be added as more locations will be added to the world. Many of these are those revealed in the Missions Mode while some have not yet been shown. Take note though that the characters from the Missions may differ slightly to their counterparts in the campaign. They may have different stats, levels and abilities in the campaign.
- Character Portraits & Game Avatar - you will be able to choose from over a score of character portraits and in-game avatars. Your choice of portrait will determine which avatar you will have in-game. Take note that this is the initial version of the character creator. As we go along, we intend you to be able to customize the look of the in-game avatar to a certain degree but this will probably be available closer to the full release.
- New Creatures - New creatures will be released with the next update. All the ones you've seen in the game thus far will be there but we will also be adding a large number of new creatures to populate the world. This includes new types of vampires, werewolves, zombies, demons, monsters and supernatural creatures.
- Graywalker Gifts - with the release of the campaign, your character and the other recruitable Graywalkers will have what we call their Graywalker Gifts. These are special abilities that make each one unique as well as marking them as true Graywalkers. For your in-game character/avatar, you will get to choose from many different kinds of abilities that will be your signature ability. The other recruitable Graywalkers will have their Gifts chosen already for them but you will still have the option to improve it (or not) the way you want it to be. These gifts that the characters have can be upgraded as you level up if you so chose to make them even more powerful or versatile.
- New Abilities - new abilities will also be made available in the campaign, Some abilities may also be removed or streamlined to balance it out. These abilities will be available for you to customize your character as you level up from experience.
Release: In development
Hero-U - Coming to Nintendo Switch
Hero-U will arrive on Nintendo Switch February 9th 2021.
Hero-U: Rogue to Redemption is a humorous fantasy role-playing adventure game by Lori and Corey Cole, creators of the acclaimed Quest for Glory series.
- Story and Character-Driven Adventure Game
- Role-Playing Game Featuring Skills, Equipment, and Tactical Combat
- Replayable with thousands of player choices and story variations
- Turn-Based, Non-Twitch, Avoidable Combat
- Seamless Blend of Dramatic Story and Comedy
- Immersive Mini-Games and Challenging Stealth Gameplay
- First of a Series of Games Set at the Hero University
About this game:
Hero-U: Rogue to Redemption is an epic - and humorous - fantasy adventure and role-playing game in which you take on the role of Shawn O'Conner, a young man striving to become a hero as well as a rogue.
During the day, Shawn attends classes at the University, practices his skills, and tries to make friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U. Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for those who choose to valorously fight the creatures that threaten the school and all of Sardonia.
Shawn can become the Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.
ATOM RPG - Interview with AtentGames
Hardcoredroid interviewed the devs of ATOM RPG about its creation.
Kickstarting ATOM RPG was clearly a good move that helped you turn your ideas into reality. How did the process go for you guys?
It was a very humbling experience. Starting out with zero advert budget, it was a great surprise when people learned of our project and backed it so frugally. It was nerve racking to follow the campaign, guessing whether we’d get enough to finish development. But it was so very joyful to see it come to pass!
Do you plan on Kickstarting future projects, or has the success of ATOM RPG made you financially able to proceed without Kickstarter?
Even if we’d be lucky enough to have enough funds to start our next project without Kickstarter, which isn’t very likely, we’d still go on Kickstarter with some small end goal just to see how people react to our idea, what they think about it, etc. We also love it when the player base interacts with our projects on the earliest possible stages, supplying ideas, critiques and themes. And Kickstarter is perfect for this.
The game was first released on Steam, then ported to mobile and now Switch. What difficulties in particular did you encounter when creating the Android version of the game?
Thankfully, Unity has a very wide array of tools to make the transfer process as easy as it can be. But we still had to spend a lot of time and resources to accomplish such tasks as making a new mobile-friendly UI\UX, a cloud saving system, and many other mobile-exclusive features.
Was the decision to create ports to different platforms a logistical one, or was it based on player demand? Will ATOM RPG make its way onto Xbox and PlayStation in the future?
We constantly interact with our players, and the first request to port to mobile and Switch was sent to us when our game was still in Kickstarter. So, yeah, basically first and foremost the ports are a promise we made to players long ago and really wanted to keep. We’re working on doing the Xbox and PlayStation ports at the moment (closer and closer to the finish line) for the same reason.
ATOM RPGSP/MP: Single-player