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Poll Watch

Are you concerned about the use of generative AI by game developers?
Yes, it will decrease the quality of games
15%

Yes, it will impact people's jobs / shift the industry
25%

Yes, but it is too early to say whether the net result will be negative
31.25%

No, it will increase the quality of games
11.25%

No, it will improve people's jobs
3.75%

No, it won't substantially change anything
3.75%

I don't have any opinion for or against it / don't know enough about generative AI to say
10%

Vote

July

Legends of the Round Table - Combat Preview

by Hiddenx, Wednesday - July 24, 2024 18:12

Couchpotato spotted a Legends of the Round Table combat preview:

Legends of the Round Table - Official Combat Preview | Turn-Based Strategic RPG

Legends of the Round Table

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Rogue Night - Announced for 2025

by Hiddenx, Wednesday - July 24, 2024 17:53

The roguelike/survival game Rogue Night has been announced for early 2025 - a demo is available:

Rogue Night

Reclaim a fallen Kingdom

Step into a world where danger lurks around every corner. As one of the last warm bodies in Everreach-a land swarming with undead, you must gather resources, build shelters, and find allies to survive. Explore forests, ruins, and dungeons filled with secrets and treasures.

Rescue NPCs in need, and they’ll join your cause, providing valuable resources and companionship. Equip yourself with weapons, uncover hidden blueprints, and create potions to enhance your survival. Explore dangerous landscapes, solve puzzles, avoid traps, and collect treasures.

A Fantasy Roguelike Adventure!

  • Fantasy Survival: Gather resources to build and survive, explore diverse locations, and rescue NPCs who will aid you on your journey. Recover various weapons and find rare blueprints, tools, and of course - gold!
  • Rogue-lite Gameplay: Confront hordes of undead, harvesting their heads to unlock permanent upgrades after death. Start each new run stronger than before, gradually working your way to Necrosarian himself!
  • Upgrade and Customize: Choose from 3 unique classes, 15 weapons, and over 35 upgrades to tailor your character's abilities. Adapt and overcome the challenges with a character suited to your strategy.
  • Dungeons and Puzzles: Explore dungeons filled with puzzles, traps, and treasures. Use your wits to navigate these perilous environments and reap the rewards.

Rogue Night

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Stardew Valley - DLCs will always be free

by Hiddenx, Tuesday - July 23, 2024 17:24

PC Gamer reports that Stardew Valley DLCs will always be free.

Thanks Couchpotato!

Stardew Valley

SP/MP: Single + MP
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Wartales - Roadmap Update

by Hiddenx, Wednesday - July 17, 2024 19:16

Couchpotato spotted a new roadmap for Wartales:

Wartales Roadmap Update! [17/07/2024]

Attention mercenaries!

We are excited to share our plans for the latter part of 2024 with an updated roadmap.

The Pits will be released in August (next month)! This combat-focused DLC will introduce diverse and strategic scenarios where your goal is to lead your troop to victory. Confront formidable foes in 25 battles across 5 unique locations, each with its own distinct theme.

In October, Community Update 4 will bring free content to the base game, including a new champion and new places of interest. A drop-in/drop-out co-op functionality will also be implemented, along with balancing tweaks and bug fixes.

[...]

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons of the Amber Griffin - Experiments

by Hiddenx, Sunday - July 14, 2024 18:49

Couchpotato spotted an update for Dungeons of the Amber Griffin:

Dungeons of the Amber Griffin - Experiments

We invite you to watch a short video of our experiments with the mechanics of two new buttons: All Attack and Slowmotion.

The first button, "All Attack," allows all characters to perform a melee attack. We are trying to set a separate cooldown for this option so that it is not too easy (to prevent players from pressing this button all the time). Additionally, we are testing the mechanics of binding keys 1, 2, 3, 4 – appropriately for 4 players, for example, 1 – all attack of the first character, etc.

The second button, "Slowmotion," allows time to slow down. This is very interesting because this button not only makes gameplay easier during difficult battles but also helps in overcoming logical traps. We are trying to set a separate cooldown for this button to prevent players from abusing it, as it would ruin the gameplay.

In the musical mode of the game on the Percival map, unfortunately, after pressing the slowmotion button, the remaining time until the end of the game is counted correctly, but the music ends too quickly. We are trying to use Meta Sounds to modulate the sound to slow it down, and once we manage this, we will let you test it.

We invite you to test the Benchmark mode and join Discord for the #benchmark role, for which you will get something nice in the future :)

Dungeons of the Amber Griffin

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sector Unknown - Devlogs

by Hiddenx, Friday - July 12, 2024 19:01

Farflame spotted two devlog entries for the tactical RPG Sector Unknown:

Devlog: Companions

Devlog: Support Personnel

Sector Unknown

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Within the Cosmos - July Development Update

by Hiddenx, Friday - July 12, 2024 18:03

Couchpotato spotted a new update for Within the Cosmos:

July 2024: Development Update

Current development focus and a new trailer announcement.

Hi everyone! I hope you've all had the chance to check out the gameplay video I uploaded a few weeks ago. Your feedback has been invaluable in shaping the direction of the game, and I truly appreciate all of your insights and suggestions.

Here's the video, if you haven't seen it:

Development has been very productive lately. The game is in the best state it has ever been in, with a significant number of bugs resolved and the mechanics are significantly polished. I've been focusing heavily on polishing the writing, refining the UX, and fine-tuning various gameplay mechanics, as well as doing extensive playtesting. I've also been incorporating the feedback I received after posting the gameplay video a few weeks ago.

Looking ahead, I'm excited to announce that I'll be releasing another trailer towards the end of this month. In the previous gameplay video, I introduced you to the planet Berith II, a western-inspired world where the rebellious faction, the Enlightened, have established their stronghold in the city of Chronos.

In the upcoming trailer, I will showcase a glimpse of the planet Alios and its capital city, Pearl City. This region is mostly under the control of the authoritarian faction, UESA, known for their advanced technology and strict governance. This trailer will be shorter than the previous one (more like a proper trailer as opposed to a gameplay walkthrough-styled video), and will focus more on showcasing different aspects of the game and various locations.

Thank you all so much for all of your warm hearted messages and continuous support. Words can't express how much they mean to me, I feel like I keep saying that but it's completely true. I'm so happy to be back communicating with all of you, and I can't wait to unveil more of the game's world and gameplay features. Also, please don't hesitate to make suggestions or give feedback about the game. Your input is immensely valuable to me and really helps me make this game the best it can be.

I hope you'll look forward to the trailer!

- debdev

Within the Cosmos

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Black Geyser - Tales of the Moon Cult - Summer News

by Hiddenx, Wednesday - July 10, 2024 17:02

Couchpotato spotted the summer news for Black Geyser - Tales of the Moon Cult:

Summer News

This has been an adventurous year so far for us, and finally we completed some quests that we can report to you. We weren't able to get back to you about the DLC/Fixpack earlier because things got a bit complicated - but we are convinced that the outcome, albeit not ideal, is more than acceptable in the given circumstances.

We are happy to announce that funding is secured for a next product, which is going to be a major CRPG in the world of Yerengal/Black Geyser, but it isn't yet the sequel for Black Geyser. (Yes, we totally want a sequel too.) Negotiations to secure this indie-level funding kept a big part of our team busy, but now we are good. Therefore, the development of the next product will start as soon as the DLC is released. Since the core team is still very small, we cannot overlap these two productions, but the preparation of the next product had to be started now, otherwise a seamless transition won't be possible from the DLC to the next product.

The next CRPG, while not yet a sequel, will aim to improve several aspects that were suboptimal in Black Geyser, and certain features will be modernized as well.

The Fixpack is expectable this September -  this is the big game update with flails, dual wielding etc. that doesn't require the DLC to be purchased. The DLC itself is expectable in February 2025. Its development will finish earlier, but we want to make sure that its content is polished and well-tested. Also, autumn and especially winter holidays are not a great period for small indie releases, the market is pretty saturated with AAA marketing those months.

Some input from backers hasn't been collected yet regarding the digital rewards (e.g. custom spirit NPCs or in-game traps). We expect to send out these surveys within a few months. We will make sure to contact you in all usual channels (including a Kickstarter update), so you won't be able to miss it.

Thank you very much for your support again!

The Black Geyser Team

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monomyth - Searching and Fishing

by Hiddenx, Monday - July 08, 2024 17:05

Couchpotato spotted Monomyth devlog #14:

MONOMYTH DEVLOG / 14.0 - Searching & Fishing

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Build 0.74

by Hiddenx, Thursday - July 04, 2024 20:25

Couchpotato spotted a new build for the Early Access title Exoplanet: First Contact:

Build 0.74 is Live!

Greetings, space cowboys! It's been some time, and we're thrilled to bring you news about the latest Exoplanet: First Contact update. This update is all about enhancing gameplay features, level design, and optimization, with less focus on the narrative. Additionally, we've included a much-anticipated feature - gamepad support! Let's get started.

For those still playing Build 0.73: With the release of 0.74, all saves from 0.73 will no longer be compatible. To accommodate players who want to continue using their existing savegames, we have created an additional branch on Steam. To access it, right-click on the game in your library, select "Properties," go to the "Betas" tab, and choose "update_073_compatible." No password is required. This way, you can continue your previous savegame.

[...]

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dungeons of the Amber Griffin - New Benchmark

by Hiddenx, Thursday - July 04, 2024 20:18

Couchpotato spotted a new benchmark for Dungeons of the Amber Griffin:

Amber Benchmark 4K - Test your PC

We are pleased to introduce the new version of the Benchmark mode in the latest Unreal Engine 5.4.2. We have redesigned the location in this mode to better stress your computer in various configurations.

We invite you to join us in testing and to share your results on our Discord channel.

[...]

Dungeons of the Amber Griffin

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Felvidek - Review @ GTOGG

by Hiddenx, Tuesday - July 02, 2024 19:04

GTOGG reviewed the retro-RPG Felvidek:

Felvidek Review – Don’t judge a book by its cover, szivecske

When I first came across Felvidek, the initial emotion I felt was probably... confusion. I was taken by surprise by what I was seeing: a retro-style RPG set in medieval Europe (more specifically, 15th century Slovakia), with engaging turn-based combat, extremely lofi graphics, dialogue scenes that alternate between the serious and the outrageously comedic, and a plot that takes a handful of unexpected turns? Honestly, I didn’t expect to like it as much as I did, but here we are: Felvidek is actually a very competently made RPG that, while not taking itself tremendously seriously, manages to be thoroughly entertaining from start to finish.

[...]

All in all, Felvidek has been one of the biggest indie surprises of the year for me, mostly because I didn’t expect it to be such a genuinely memorable experience. Beneath the outer veneer of its silly, Monty Python-esque sense of humor and bizarrely entertaining dialogue scenes, there’s also a fun and engaging game to be found, with mildly challenging turn-based battles, amusing characters and a storyline that takes one unexpected turn after another, especially if you go into it anticipating a standard, run-of-the-mill medieval RPG. Highly recommended if you’re looking for something wildly different from the norm.

Felvidek

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: PC
Release: Released

Details

Project Zomboid - Still in Development

by Hiddenx, Monday - July 01, 2024 18:38

Destructoid checked out the current version of Zomboid:

Project Zomboid and you, or how to accept the long wait between major builds

The more things change, the more they stay the same.

As the inevitable release of Project Zomboid‘s Build 42 looms somewhere overhead, the community has grown frustrated with the developer The Indie Stone’s apparently slow production pipeline. It’s easy to forget just how long Project Zomboid has been lumbering along, but is the snail’s pace warranted?

Obviously, nothing could possibly justify some of the worst and most useless “critique” that’s recently been directed in The Indie Stone’s general direction. Things have gotten so dire at some points, in fact, that one of the lead developers even considered selling Project Zomboid off to the highest bidder, just to rid themselves of the burden of its development.

That’s an immense amount of stress to be under, and it’s hardly surprising to see the talk surrounding Zomboid‘s huge new build to get heated from both sides of the equation. I don’t really have a horse in this race, for what it’s worth: I just want The Indie Stone to be able to keep on keeping on in much the same way they’ve been doing all these years. Waiting for new versions can get frustrating, certainly, but it’s a simple fact of the matter that major new build releases for Zomboid basically turn the whole experience inside out and reinvigorate it for years to come.

[...]

Thanks Couchpotato!

 

Project Zomboid

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

June

Monsters of Mican - Major UI Overhaul

by Hiddenx, Sunday - June 30, 2024 13:49

The dungeon crawler Monsters of Mican got some changes:

Major UI Overhaul

Plus a few more additions and fixes

It's been a while!

The vast majority of the game's UI elements have now been significantly upgraded. Changes include:

  • Most text UI elements now have a scroll backing, including the status bar, the interaction window, conversation boxes, notice windows and more
  • Decorative buttons! Almost every button has now been unified to one decorative button type.
  • Button color gems. In the interaction window, these gems will now replace the previous icons that would show up when using the Precognition ability. Green = good, red = bad, yellow = mixed.
  • Character portraits have been significantly changed. Character portraits now include colored crystal indicators showing which character is active (green), which characters are available (white) and which characters are killed (black) or otherwise unavailable [i.e. stunned or unconscious] (red).
  • Character name scrolls- the portraits also include scrolls containing the character's name.
  • Individual active effect icons- below the portraits is now a bar that will show icons of currently active individual effects, including Defend, Barrier, Blood Frenzy, Magic Mirror, Smokescreen and Protector.

Other changes:

  • A short text introduction before the prologue starts
  • Added several new enemy traits, including Weakener, Defiant and Mass Attacker.
  • Fixed a few audio glitches in the Mutono boss level.
  • Fixed a few other minor bugs and typos

Thanks Couchpotato!

Monsters of Mican

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Within the Cosmos - Still in Development

by Hiddenx, Wednesday - June 19, 2024 18:02

Couchpotato spotted a development update for Within the Cosmos:

June 2024: Development Update

The current state of the game, and information regarding my absence.

Hello everyone,

I hope this message finds you well. It's been quite some time since our last communication, and I want to start by expressing my sincerest apologies for the lack of updates on the progress of Within the Cosmos. Your support and enthusiasm for the game mean everything to me, and I understand the concerns that have arisen during this period of silence.

Since my last communication on September 2021, I had every intention of releasing a trailer and keeping you updated on the progress of the game. Unfortunately, unforeseen challenges arose, and I found myself in a position where I had to prioritise my financial stability. Like many indie developers, I poured my heart, soul, and savings into this project. I had quit my job and was focusing on the development of the game full time. However, I reached a point where I had to pause development to secure a stable income to support myself, and to support the games development. As a result of that, a couple of things had to go offline, like the games website, my contact email, etc. as I simply couldn't afford to keep them. It was a difficult decision, one that weighed extremely heavily on me, but it was necessary for my own stability, well-being, and for the well-being of the game itself.

Since then, I've been working diligently to strike a balance between my passion for this dream of mine and the necessity of financial stability. While it hasn't been easy, I've made significant progress and am now in a better position to continue the development of Within the Cosmos and share it with you.

Despite the setbacks, my passion for Within the Cosmos has never wavered. I've continued to work on it whenever I found the time, I've added, altered, and polished mechanics whenever I could. I am more determined than ever to see this project through to completion.

With all of this in mind, I am committed to keeping you all updated on the development of Within the Cosmos. While I cannot provide an exact timeline for release at this moment, please know that I am working diligently to finish the game that has been by my side throughout a significant portion of my life, I've planned my life around this game, this game is my life, and I will not stop working on it until it's completed.

In the meantime, I'm happy to announce that I'll be releasing a gameplay video on 20 June, showcasing the current state of the game. This video will offer a glimpse of the progress I've made and the direction the game is heading. It will showcase Berith II, and the city of Chronos, and a couple of new features that I've added to the game. I look forward to hearing your thoughts on it, as I feel like the game has changed quite a bit since the previous gameplay video a couple of years ago.

Your concern for my well-being is extremely touching, I thank all of you deeply for that. Your support has been the driving force behind this project, and I'm endlessly grateful for each and every one of you. Your interest in this project is genuinely what has kept me going during a difficult period. Once again, I offer my deepest apologies for the lack of communication, and thank you all for keeping my project wishlisted, for your understanding, patience, and unwavering belief in Within the Cosmos.

- debdev

Within the Cosmos

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Indie RPGs - Summer Game Fest 2024 @ RPG Site

by Hiddenx, Sunday - June 16, 2024 15:15

RPG Site presents some indie RPGs of the Summer Game Fest 2024:

The indie RPGs of Summer Game Fest 2024

While several big high-budget RPGs had big presence during this week's Summer Game Fest stream showcases and show floor demos, this article is not about those games. This article is about the numerous smaller independent RPGs at this weekend's event, as well as the developers who made their way to LA to showcase their games.

[...]

  • Fera: The Sundered Tribes
  • Robots at Midnight
  • Sky of Tides
  • Happy Bastards
  • Afterlove EP

[...]

Thanks Couchpotato!

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Labyrinth: The Wizard's Cat - Released

by Hiddenx, Sunday - June 16, 2024 04:59

The dungeon crawler Labyrinth: The Wizard's Cat has been released:

Labyrinth: The Wizard's Cat

Enter the dungeon and help the master wizard to find his missing cat in this oldschool dungeon crawler game with nice retro pixel art graphics.

Make your way deep into the dungeon. You will explore levels filled with challenging enemies and various traps & puzzles.

Discover powerful magical items and weapons and fight your way through hordes of enemies in this real time combat dungeon crawler.

To help you through the dungeon you have an automap and you can save and load the game anywhere in the labyrinth.

Labyrinth: The Wizard's Cat

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Wartales - Community Update 3

by Hiddenx, Saturday - June 15, 2024 11:09

Couchpotato spotted a new update for Wartales:

Community Update 3 Out Now!

Featuring community requests, new content, reworked features and more!

Attention Mercenaries!

The first Community Update of 2024 has arrived, bringing with it new content, quality of life improvements, and bug fixes. Dive into the latest changes and discover what's new!

Don’t forget to share your thoughts on the update by joining us on the Wartales Discord server, Reddit page or Twitter. We look forward to hearing from you!

Battle Maps
These new maps have been finely crafted by our team to grant new exciting ways to battle in camps, towers, hamlets and villages. This addition will provide you with new combat environments, from existing locations, but also new tactical possibilities! With bigger obstacles, battles in these places will require you to adapt to new strategies.

You will be able to find these new battle maps in the following locations:

  • Towers
  • Camps
  • Hamlets
  • Villages

[...]

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monomyth - New Demo

by Hiddenx, Saturday - June 15, 2024 10:56

A new demo for the dungeon crawler Monomyth is available:

Steam Next Fest Demo (June 2024)

A completely new demo is now live!

Hi, dungeon-crawling fans!

Just a quick note to let you know that Monomyth received a completely new demo for the June 2024 edition of Steam Next Fest!

If you haven't checked out the last demo, you should definitely check out this one!
In case you have checked out the last demo you should check out this one even more!
Not only is it completely different in terms of content, but several issues from the last version have been ironed out.

Some of the highlights of this demo:

  • New Map
  • New Enemies
  • Reworked combat
  • Better combat sound effects
  • Reworked (aggressive) enemy behavior

And much, much more!

[...]

 

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Old Acquaintances DLC released

by Hiddenx, Friday - June 14, 2024 17:54

The DLC Vagrus – The Riven Realms: Old Acquaintances has been released:

Vagrus – The Riven Realms: Old Acquaintances is Out Now!

Hey everyone,

The time has come to release our next DLC, Old Acquaintances, which adds Javek and Sedarias to the main game, two Companions we’ve met in the prologue scenario previously. Both of them changed drastically in the time that passed since we first saw them and both offer extensive questlines to tell their stories, replete with new NPCs, enemies, allies, lore, and rewards.

The DLC also contains the Freelancers’ Guild, a specialized mercenary organization that allows you to recruit new hirelings (from a selection of four) to round out your crew. They can be found in the four major cities of the North and the Onyx Outpost.

Alongside the new content, the accompanying Patch (detailed below) contains a number of improvements and fixes to improve the general experience of Vagrus.

[...]

Thanks Couchpotato!

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Magic World 2: Curse of the Ancients - Announced

by Hiddenx, Monday - June 10, 2024 16:32

Dark Savant spotted the adventure RPG The Magic World 2: Curse of the Ancients:

The Magic World 2: Curse of the Ancients:

The peaceful times that have lasted since the war with Leevard are coming to an end...
Your teacher, the great master of water magic Nikolai Taron, moved to the Taman lands, where he created a new guild and plans to continue his research.
He ordered you to come to him to receive your first instructions...

Destroy many monsters
The huge world is teeming with many unimaginable and dangerous monsters! Crowds of monsters can attack you from anywhere!

Big open world
Explore a large open world consisting of several dozen regions and many dungeons, caves, castles, and labyrinths. From the snowy northern mountains to the hot southern deserts of the Land of the Giants.

Explore mysterious dungeons and labyrinths
Traps, labyrinths, riddles, dungeons and castles are filled with many dangers and treasures. What happens if you pull this lever? Somewhere in the distance a stone slab rises...

Save the kingdom!
Only you can save the kingdom from the invasion of the Southern Kings...

This is a party RPG!
You play as a young magician Oleg, who is a student of the great master of water magic Nikolai Taron. Gather a team of fighters, develop their abilities and skills. A weak squad will die from one blow from a dead lizard, while a strong squad can destroy several red dragons...

Magic
Learn magic, develop your magical powers! Ball lightning or fireball? Or maybe you are an adept of the world and want to develop protective and healing spells? The choice is yours. But remember, a monster is only as good as a dead monster.

Inventory
Find or buy items, from weapons to magic potions. You can use rings, tools, armor, scrolls, potions, ingredients and many other items useful in the game. Keys open doors, letters contain important information, a magic potion restores magic, and a hammer breaks a head.

Visit shops, taverns, churches and residential buildings
Trade, communicate, complete tasks and quests, study the history of this strange world...

Dialogues
When communicating with residents, choose your expressions; an awkwardly spoken phrase risks turning into instant death or a failed quest. The game has a deep plot and many quests that are intertwined with each other, and your actions have far-reaching consequences...

Survival
Time passes minute by minute, your party must eat food and drink water to survive. Stock up on food in taverns before long journeys. Any party member can get sick or die, stock up on potions and scrolls for treatment. Do not jump from high ledges and roofs to avoid breaking your legs.

Nature
Day gives way to night, around you are beautiful landscapes of forests, mountains, rivers, hills, deserts and swamps, in which secrets and dangers are hidden. When traveling at night, use light spells in fire magic or buy an oil lamp.

Enemies
There are a lot of unfriendly characters in the game that can pose a danger to the current level of your party. If in some place you are left with no chance of survival, then look for another way to solve the problem or return here later, when your fighters improve their skills. Use turn-based mode (ENTER) to fight multiple opponents.

Dolby Digital 5.1 / 7.1
The game supports surround sound, be sure to try playing it using 5.1 speakers, then you will be completely immersed in the atmosphere of a scary dungeon...

4K - cinematic quality
The game is made on the Unreal Engine 5 game engine providing an incredible level of detail and physics of the world. The game uses the highest quality assets and textures 4096x 4096 - 4K quality.

 

The Magic World 2: Curse of the Ancients

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Monsters of Mican - Interview @ RPG Codex

by Hiddenx, Sunday - June 09, 2024 13:18

The RPG Codex interviewed Skittzo, the developer of the dungeon crawler Monsters of Mican:

RPG Codex Interview: Monsters of Mican

1. What made you decide to develop Monsters of Mican and what influenced it? The Might & Magic influence is quite obvious, but what else went into it? Elsewhere, you told me that you started out with a bigger project, an open world like the classic M&M games, but then decided to do something smaller for your first game. Can you give us a short summary of the game's development journey?

I've always wanted to make a videogame, ever since I made my parents buy me a videogame development for dummies style book when I was like 10 or so. For the last 15 or so years I've been actively toying with it, from learning Blender to Adventure Game Studio to Unity and now Unreal. As I'm sure is a familiar story, I made plenty of prototypes and concepts but nothing ever actually came close to materializing.

One day I happened upon a site called LPArchive that had a number of great screenshot/text let's plays of some of my favorite older games, among them were the Quest for Glory series and Thuryl's excellent Might and Magic 1-5 series. As a kid I had loved M&M 7-8 specifically, and while I had given 3-5 a try a few times I never really experienced them fully until reading this LP. I started thinking about what went into making these games and realized that JVC managed to develop the first one on his own with only the tools available in the 80s, so surely I could make something like this on my own with the amazing game dev tools we have now, right?

So over the next few years I toyed around with M&M style projects, all with a specific backstory and world building in mind that I thought was both evocative of M&M but also unique and clever in its own right. I never really got the ball rolling until a few years ago when I found a great Unreal asset pack that helped teach me how to do turn based RPG combat, something I struggled with previously.

Obviously M&M was the major influence as you can tell, I wanted to include what I thought were the best aspects from the whole series. Quest for Glory was another big inspiration, specifically in the writing/humor and the way environmental interactions should make sense and provide various options. Dragon Quest is also another influence for this game in particular once it became clear while developing that the main focus would be on the monsters themselves.

As you said, I did plan at first to make this a full open game similar to M&M1-5. I made a whole world map and planned out 5 towns and 30ish dungeons, but found that my ambition way exceeded the scope of my abilities and decided to retain the core gameplay systems but completely start over with a new more condensed game structure. I plan to go back to the big open game in the future with the lessons I've learned developing this.

2. Monsters of Mican is very whimsical. Pretty much every piece of writing contains a joke and the majority of monsters are visual puns. What made you decide to go for this tone? Is it because funny monsters are easier to create with a limited budget? A lot of them feel cobbled together from various asset packs.

My writing style has always leaned heavily on humor and more particularly puns. I blame/cherish the QFG series for instilling that in me. Also as I noted above I was also using Dragon Quest for inspiration, which is also known for excellent monster puns.

Even if I had a larger budget and better modeling skills I think I would've used the same style of monster design. I have modeled a few from scratch before, and they'd all still wind up named Tyrannosaurus Specs (a dinosaur with glasses) or Raybee (a bee that shoots lasers from its stinger). A light, jovial tone is just something I've always appreciated in games that really resonate with me.

As for how these monsters were made, I would actually say that did more to inform the story of this game than it did the tone/sillyness. I started off under the presumption that most of the monsters I made would be placeholders until I could secure funding to contract artists, but I kept having so much fun combining and editing things that it made the story concept of the "amalgam anomaly" just click into place. I had always planned on there being an ancient event that brought all the monsters to the world but the way I designed this game is what really inspired me to write it in the way I did.

[...]

Thanks Couchpotato!

 

Monsters of Mican

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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ZpellCatz - Released

by Hiddenx, Thursday - June 06, 2024 20:19

The action RPG ZpellCatz has been released on Steam and Itch.io:

ZpellCatz Released on Steam and Itch.io

Hundreds of epic items and procedurally generated dungeons are waiting for your feline heroes.

ZpellCatz sets itself apart in the ARPG genre by focusing solely on spellcasting. Players explore a cursed island, battle treacherous enemies in dark dungeons and collect heaps of loot to enhance their cat hero's magical abilities.

Key Features:

  • Magic Combat Only: Say goodbye to traditional weapons. In ZpellCatz, every character is a spellcaster, offering a fresh and exciting approach to combat.
  • Class and Path System: Customize your cat hero by combining different classes and paths. Whether you prefer the tanky resilience of an Archdruid or the devastating area-of-effect spells of a Dark Mage, there's a playstyle for everyone.
  • Loot-Filled Dungeons: Explore procedurally generated dungeons brimming with hundreds of randomized items, from common gear to over 150 different epic items.
  • Dark Campaign: Immerse yourself in a gripping storyline with a dark twist. Engage in main quests and optional side missions, each offering generous rewards from grateful villagers.
  • The Intermediate Realm: After completing the main campaign, challenge yourself in the Intermediate Realm, a post-game paradise of endless dungeons, secrets, and superior loot.
  • Cat and Bat Duo: Choose a bat Familiar to aid your cat hero. Enjoy local multiplayer by plugging in a gamepad or have the Familiar controlled by the CPU for a solo experience.
  • Clear Aesthetics: The minimalist art style ensures you stay focused on the action, even during the most chaotic battles.
  • Challenge Modes: For the hardcore gamers, ZpellCatz offers 'Challenging' difficulty and the perma-death modes 'Hardcore' and 'Cat-core' (7 lives). Face the ultimate test against Uber Bosses in the Intermediate Realm.
  • Guitar Soundtrack: Enhance your dungeon-crawling experience with a beautifully composed guitar soundtrack, adding an extra layer of enjoyment to your adventure.
    ZpellCatz is now available at $19.99, with a special 10% discount for the first two weeks after release. Dive into a world where cats wield powerful spells, explore mysterious dungeons, and face challenges like never before.

ZpellCatz

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Vendir: Plague of Lies - Released

by Hiddenx, Sunday - June 02, 2024 07:12

The party-based RPG Vendir: Plague of Lies has been released:

Vendir: Plague of Lies Now Available

We're delighted to announce that Vendir: Plague of Lies is now available on Steam!

The once-great kingdom of Vendir is now under the tyrannic King Elrik who rules with an iron fist, his judgments harsh and his punishments torturous. When discovering an ancient prophecy promising the end of Elrik's reign, two siblings must make their way from one muddy end of the Kingdom to the other- inciting Elrik’s wrath every step of the way. Challenge the truth in a Kingdom drowning in a plague of lies.

Expect to encounter an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the stories of the people that inhabit it. It is a world where your decisions will have real weight and consequence - in conversation, combat, crafting and every other aspect of this old-school RPG created by a team with a true passion for the genre.

Vendir: Plague of Lies

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

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Wolcen: Lords of Mayhem - The Future

by Hiddenx, Saturday - June 01, 2024 20:39

On September 3, 2024, Wolcen Lords of Mayhem will no longer support multiplayer functionality:

The Future of the game

Dear Wolcen Community, 
Thank you for your unwavering support and patience. It’s been a while since our last update, and we apologize for the silence. However, we had to make serious decisions that required careful reflection and time. Thank you for your unwavering support and dedication. We are fully aware of the challenges that have emerged from the early technical decisions made regarding the game's architecture, challenges that are insurmountable without a complete technology overhaul. 

We have diligently updated Wolcen, enhancing every facet of the game from introducing new chapters and items to improving UI, animations, and the meticulous balancing of skills, items, and gameplay, alongside technical enhancements. Despite these efforts and the team's dedication behind our patches, we've encountered foundational hurdles that prevent further improvements under the existing framework. 

It is with a heavy heart that we announce a significant change: Starting September 3, 2024, Wolcen will no longer support multiplayer functionality. Additionally, we will cease further development and support for the game. This decision allows us to focus on new projects, carrying forward the lessons learned from Wolcen. We are committed to excellence and driven to create new experiences and adventures that we hope you will be eager to join. 

We want to assure you that Wolcen will still be available to play in single-player mode and to purchase at a new, permanently reduced price. Your feedback has always been invaluable, and it will continue to guide the development of our future projects. We've learned a lot from developing and supporting Wolcen but more than that, we have learned a lot from you and we are internally preparing to make sure lessons have been learned and we will be ready to have a stronger connection with all of you, and our community. 

Thank you for your continued support. We are excited about the future and cannot wait to embark on these new journeys with you, setting new standards for what we can achieve together. 

The Wolcen Team

Thanks Couchpotato!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

May

Stormrite - Team Update

by Hiddenx, Friday - May 31, 2024 16:36

Farflame spotted a sign of life of the Stormrite team:

A Much Needed Announcement

Hello all, I thought I’d make an announcement to update you about Stormrite. It would be silly to ignore the long period of silence from the team. We’re truly sorry about it, and it’s something we never wanted to do & never want to do again. Through university, work layoffs, and life, the team as a whole weren’t able to work on the project as much as we’d have liked, and progress just… stalled.

Moving forward, our primary focus is a public demo. We want you all to be able to get your hands on Stormrite. It will feature Act I of the game, letting you get an introduction to the story, and a feel for the core gameplay features.

We’re back on track behind the scenes. The animation revamp is underway, and we should have some material to share with you soon on that. We'll be back to our schedule of regular progress updates in no time.

Again, we’re terribly sorry for the silence, as much as we have had our struggles recently, there’s no excuse for the lack of communication. We’ll do better, and we hope you as the community will continue to support us from here on out!

Thank you all for everything,

Kelechi

Stormrite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details