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Monomyth

2021-08-25

Monomyth Interview

Farflame reached out to Rat Tower Software to talk about their game Monomyth, currently being Kickstarted


» Continue reading the article...

Corven - Path of Redemption

2020-06-22

Corven Interview

Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Read the article

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September

Mechajammer - Gangs of Calitana - Quinton Industries

by Redglyph, Monday - September 20, 2021 11:02

Whalenought Studios posted an update on the factions in Mechajammer, presenting the Quinton syndicate.

Gangs of Calitana - Quinton Industries

Join us for a regular installment where we check out different factions in the game

Calitana is technically a free market, and in theory, any enterprising gang can become a major player in the economy of the city, but Quinton Industries has a large force of well-armed thugs that are very persuasive.

Quinton, the most profitable syndicate on the colony city of Calitana, runs the western half of the main city grid and is the number one exporter of technological goods, wetware, vehicles and computational drives within the city. They’re number one not because they’re the best, in fact, their goods are often referred to as “single-use” due to their shoddy quality, but because they have completely destroyed any whiff of competition.

In the Ci-War, a war between Earth and its colony planets that's been running so long no one accurately remembers when it began, Quinton Industries plays an essential role in equipping armies and rakes in an oversize profit from the continuous fighting.

Quinton was one of the original founding syndicates of the city of Calitana. The petty thieves of the city insist that in the early days of the colony, the syndicate sought and collected numerous alien artifacts of staggering value, but the origin of these rumors are unknown, and if one of these artifacts has found its way to the dubious dealings of the black market, it has gone unremarked.

Mechajammer

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Troubleshooter: Abandoned Children - Update

by Hiddenx, Saturday - September 18, 2021 20:49

The tactical RPG Troubleshooter: Abandoned Children got an update:

We beg to inform you that the game contents update and system maintenance.

During the maintenance, gamers who use Online mode can't play the game. Please exit the game in a safe place within the game if possible before the maintenance begins.


During the maintenance, gamers who use Offline mode can play the game.

Maintenance Schedule
Daylight saving time is not applied.
Date: September 17th, 2021
Friday 11:00 ~ 13:00 CET
Friday 18:00 ~ 20:00 JST
Friday 02:00 ~ 04:00 PST
Friday 09:00 ~ 11:00 UTC


Update Details:
Added a new scenario mission "The Communion of Heart with Heart".
Added a function that copies mastery information to the clip-board and paste it to other mastery board on the "Mastery Board".
- This function has been developed for easy sharing of mastery information.
Added the "Show Module List" menu on the office and Shooter Street menu list.
Added a food list that you've found already on the food UI.
Added an additional alarm mark that describes an event with a specific NPC other than quests.
Added a BGM that is played when you encounter a boss.
Added recipies of "Flash Pen" and "Pen Camera" that can be acquired by completing the quest from Dimitri.
- You can buy them on the Valkylie Shop of the Maximillion's Junk Shop
You can turn the Playing-conversation-automatically function off using X key.
Added Steam achivements.
- Telepathic Communication
- It's a Good Time to Escape

Changed the item that you acquired at least once to be registered on the Transmog list.
- It is also registered on the Transmog list when a new craft recipe is unlocked.
- Unique items that you once acquired will be registered to the list after this update.
Changed the responsive attack like "Pincer Movement" or "Cover" not to use item abilities.
Changed the "Press Any Keys" situation not to responsive to F12 and Print Screen keys
Changed the default value of "Show Dialogues When a Character Talks" to "Use".
Changed some UI.
- The dev team knows that changing the UI could cause inconvenience for those whom were already used to it. But for the better visibility, we decided it is inevitable.
We ask for your understanding that we cannot maintain the form of the existing UI because there are changes not only in the external part but also in the internal system. If you have any ideas about newly updated UI, please let the development team know whatever it is.

Fixed a bug that the counterattack hadn't been activated when an unit revivied from Out of Action while it was in moving.
Fixed a bug that "Red Panda Style 1st Form - Red Panda Kick" and "Body Blow" hadn't been strengthened by "A Million Years of Training" or "Endless Training".
Fixed a bug that an unit used only one ability when the unit tried to "Cover" and "Pincer Movement".
Fixed a bug that responsive attack used by designating land in a specific condition hadn't been activated.
Fixed a bug that the Battle Fog hadn't been applied properly when a player restart a mission.


Thank you.

Thanks Henriquejr!

Troubleshooter: Abandoned Children

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wartales - The Future of Wartales

by Redglyph, Thursday - September 16, 2021 16:51

Shiro Games share their view of the two next months in Q&A#10.

Wartales Q&A #10: The Future of Wartales

Welcome to this weeks Wartales Q&A!

Today, we take a brief look at what to expect over the next couple of months as we speed towards Early Access release later this year and wind down this round of Q&As as we turn our focus to the rapidly approaching closed beta...

As it’s the last Q&A for a while, is there anything you want to say to the community?

"First of all, the whole team would like to thank you for all your feedback, your attendance and reception to our Q&As and your warmth and vivacity on the Discord. We are delighted with the reception you have given to Wartales and we have the ambition to make this game a reference in the genre. We know how important the community and players are to this endeavour and are delighted to see that you are already helping us to grow and mature Wartales. We genuinely cannot thank and appreciate you all enough"

What have you been doing since the release of the demo ?

"Well, a lot has changed but don't worry, not the essence of Wartales! We've taken your feedback into account and fixed a lot of the issues and areas that saw some negativity while also expanding on gameplay and features that we thought were secondary that resonated with you all. Over the weeks, the whole team has been working hard and you can be assured that we are not behind on the features we wanted to develop for the beginning of early access, there is some absolutely incredible stuff coming to the EA build that we genuinely cannot wait to see your reaction to.

We've added a lot of different content that we've talked about in previous diaries, namely the tombs of the ancients (dungeon crawler), the arenas (complex challenge with a small team), the rat invasions (how far will you go to burn the most nests?), Paths (echoes of the way you play), new elites, new units, new animals, new skills, talents, professions, items and so on. Enough to keep you on the edge of your seat for several dozen hours!"

[...]

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Character Import/Build Guide

by Redglyph, Thursday - September 16, 2021 10:54

Neyreyan shows how to import characters and gives character build tips for ATM RPG: Trudograd.

ATOM RPG Trudograd Full Release- How to import character - Character creation build & tips+EA reward

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  • 08:50 Character stats explained
  • 10:30 Going over all the distinctions/perks
  • 16:50 Skills and their bonuses
  • 22:48 Abilities, get a weapon/melee path and Crafting+Suvival
  • 28:44 Recap of my build
  • 29:20 I will play on Expert + Intro cutscene
  • 37:13 When the game truly starts and we can play
  • 39:15 Early Acces backer special items and Dhzulbars special photo

 

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

ATOM RPG: Trudograd - Quick Look by Mortismal Gaming

by Redglyph, Wednesday - September 15, 2021 11:54

Mortismal Gaming gives a quick overview of ATOM RPG: Trudograd, which released two days ago.

Check Out: ATOM RPG Trudograd

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ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Black Geyser - Preview

by Hiddenx, Monday - September 13, 2021 14:50

Wizard Worm checked out Black Geyser: Couriers of Darkness:

Black Geyser: Couriers of Darkness First Look - An Epic Isometric Fantasy Rpg (CRPG)

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Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Release Day

by Hiddenx, Monday - September 13, 2021 14:41

Today ATOM RPG: Trudograd will be released:

ATOM RPG: Trudograd

Please note: Since Trudograd continues the story of Atom RPG it is recommended to play the previous title before the sequel.

Trudograd is a stand-alone story expansion to Atom RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union.
It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.

22 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity.

Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity.

In Atom RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. There you must find what is thought to be humanity’s last hope in fending off the menace from outer space!

Trudograd features:

  • A large city with its own lore and dozens of varying locations to fight, trade, talk and explore in;
  • A hardcore turn-based experience with huge amounts of character development paths, combat styles, skills, perks and distinctions;
  • Unique characters each with their own personality and a robust branching dialogue;
  • Multiple-solution quests, which actively change the city around you;
  • Ability to transfer your hero from our previous game (Atom RPG);
  • An easy game to pick up. While Trudograd is a continuation of the first game’s plot, it is also friendly towards new players, and will quickly fill you in on the lore and major developments you might have missed;
  • A result of a two year long community effort, made by players for players. This game encompasses a lot of changes from our previous title, that were inspired by user feedback.

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Monomyth - Save System Updated

by Silver, Saturday - September 11, 2021 20:53

Rat Tower Software have updated the save system for Monomyth according to the latest Kickstarter update.

Hi, dungeon-crawling fans!

If you backed the project at the "Lysandrian Guard" level or higher, you should have received an e-mail with instructions to claim your access to the "Inner Sanctum" Discord channel. This channel will contain frequent updates on the development status of the game, news on the closed beta build, general coordination between high-tier backers, and more. In case you haven't received your e-mail, please do not hesitate to contact me (contact@rattower.com). Please also check your spam folder.

The last three days I spent implementing free saving & loading, a much-requested feature during the Kickstarter. In future versions of Monomyth, you will be able to save and load freely at any point in the game. I decided to implement this feature because Monomyth, much like its inspirations, is a game that invites players to experiment with spells, items, and NPCs. Permanent consequences may prove counterintuitive in this regard. The shrines that were originally used for saving are still intact with all of their functionality, however, they save in the autosave slot.

As a side note: Today starts the content/level creation phase, so from now on, no new features will be implemented until the end of the year, unless they are directly related to level design or improvements/fixes of existing features.

Thank you all again for your great support!

 

Best wishes,

Michael

Thanks Farflame!

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - Updates

by Myrthos, Friday - September 10, 2021 08:05

There have been a few updates for Unsung Story in the last few months. There was an update in August touching upon character classes, story and cut-scenes.

As feedback on the Chapter 1 build and our internal audits both showed, our current classes needed an overhaul to ensure that each has a unique identity, offers emergent gameplay when combined with other classes, and are ultimately fun to use. With that in mind, our design team has continued to refine the class system.

Our initial thought was that we would tackle classes the same way we plan to release the story—chapter by chapter. This proved to be flawed because it prevented us from looking at the classes wholistically and building those critical synergies that make for an amazing tactical experience. For that reason, in addition to improving our existing designs, the design team has been making a spreadsheet that breaks down each of our classes by type, shared mechanics, and points of synergy across the entire game.

Taking the time to do this work up front gives us the following benefits:

• It allows for improved level design. By building out all of our class details, we can ensure that there are interesting synergies and challenges every time you engage in combat.

• It allows us to more easily tune our power curves for challenge and complexity.

• It allows us to make sure the emergent gameplay elements we are targeting play well across many classes throughout the game instead of just with those that appear at the same time as the given class.

Unfortunately, as critical as this work is, it is not easy to show the work in progress. There’s a lot of back and forth at the office as the team works through all the different elements they have to keep in mind while making these documents. We have another big meeting next week, and I am looking forward to seeing more of their progress then.

And there is one in september on the design process, which mentions the 4 year design process after Little Orbit took over, but the game  has been in development a couple of year before that as well and was supposed to release in 2015.

Before I jump into the schedule, I wanted to start by sharing the short list of goals that the design team organized early this year. Many of these concepts came from or were inspired by feedback we got from the community, and we have been using this list as a filter for helping us redesign elements of the game to be better.

Here they are:

  • Every choice should matter in a battle
  • Jobs should have unique skills
  • Jobs should be fun to experiment with and use
  • Combining Jobs should offer emergent roles
  • Combining Jobs with the right characters should offer power boosts
  • Player progression should be meaningful and rewarding
  • Make sure systems or status effects are being used across at least 2-3 Jobs (with the possible exception of a specific status effect built to support a Job’s play pattern)
  • Systems should logically build on each other
  • Find and build on the fun in what is working
  • Make sure we are only changing things for a compelling reason

And if you are interested in reading design documents, you can find one here.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Drox Operative 2 - Early Access Month 15 Update

by Myrthos, Friday - September 10, 2021 07:52

It is 15 months ago that Drox Operative 2 went in Early Access and new stuff has been added again.

Drox Operative 2 has now been in early access for over 15 months and is currently available on Steam and GOG.

As of this post, we've released 68 patches (8 since the last post) with 1,985 total changes (198 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

More playable races: Now random, young races that you have unlocked (emerged in the galaxy) are playable. The young races have random names, logos, story backgrounds, and skill trees so this greatly increases the options for new ships.

Race Relations: You can now vouch for a race (transferring some of your relations). You can also ask to adventure with a race that helps to form a bond between you and them, assuming it goes well. And finally, races actually care how you treat your crew.

Pirates/smugglers: Now pirates & smugglers can build starbases to cause more problems.

Storms: There are now geomagnetic storms and permanent versions of many of the storms.

Crew points: All of the crew attributes have been improved.

Bonus skills: All of the bonus skills you get from higher crew attribute levels are now each unique.

QOL improvements: There have been a bunch of quality of life improvements like increased regen rates when out of combat, increased ship base thrust, and a new auto scrapping system.

Art: And importantly from a progress standpoint, all of the required artwork is now completed and in the game.

 

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).

Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wartales - The Art of Wartales

by Redglyph, Thursday - September 09, 2021 17:53

Shiro Games explains the art of Wartales in Q&A#9.

Wartales Q&A #9: The Art of Wartales

What are the influences for the global art style of wartales?

The universe of Wartales is set in a medieval fantasy universe which draws its inspiration from medieval Europe, spanning an artistic period going from the 5th to the 14th century. The general philosophy is to offer credible environments and characters for fans of medievalism, while maintaining a somewhat original aspect.

Wartales' graphic universe is therefore influenced as much by a naturalistic and documentary approach as by artists with very dark and melancholic fantasy universes such as Arthur Rackham or John Howe.

What was the inspiration for the environment?

As said in the previous Q&A the environments of Wartales are very strongly inspired by Scotland and the north of England.

To be more specific this is the inspiration for the core of the world story, the Edoran empire. Edoran is inspired by the Roman/Celtic culture, and Wales is the real life location where this civilization existed. But Wartales is not a medieval documentary so we have mixed this core inspiration with a lot of other European cultures and different eras. The world of Wartales will be composed of many specific biomes that will reflect on the various local cultures. For example The empire of Edoran is based on Wales but Harag kingdom is more based on the Scottish highland and Belerion on Iceland.

So as you travel you will see some changes in the landscape.

[...]

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Miniature Reveal and Loyalty

by Redglyph, Thursday - September 09, 2021 17:49

Lost Pilgrims Studio has posted a new devlog to show the miniature of Finndurarth, which is physical item included in some editions of Vagrus - The Riven Realms, and to discuss companions' questlines and progression.

Devlog #57 | Miniature Reveal and Loyalty

The time has come to reveal the miniature of Finndurarth that is packed in the game's Collector's and Emperor's Editions (available via fig)! It is a 40mm scale figure and here you can see the 3D model that is the base of the final product. [Shipped in three pieces so it needs assembly.] Soon, we'll reveal painted versions of it, too.

[...]

For a long while now, Geri has been working on what we call loyalty questlines for the eight companions in the game. These are long, complex stories, often with branching endings, personal to each companion. In this project update, we wanted to give you a heads-up about certain aspects of these without spoiling any content.

How Loyalty Questlines Work

Until now, players have not been able to start these questlines (although the beginnings of some of these were available in certain cases, like Criftaa or Harvek) but now companions will open up more easily about what they want or proceed with their personal story. This means that you'll always need the specific companion to continue their quest. By following these stories, you'll have the chance to earn the companions' trust, discover more about them, and gain Insight as well as a wide variety of other rewards.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Grim Tranquility - Debuts at PAX West

by Redglyph, Tuesday - September 07, 2021 19:15

Poorly Timed Games announced Grim Tranquility, an indie tactical RPG / roguelike in a sci-fi setting, set to release for PC in 2022 (Games Press).

Progressive Studio’s New Roguelike RPG Debuts Today at PAX West with Hands-on Gameplay and New Trailer 

REDMOND, WASHINGTON – SEPTEMBER 3, 2021 – Poorly Timed Games, a progressive studio on a mission to create game experiences as unique and as diverse as the studio itself, announced today their maiden title, Grim Tranquility. 

Grim Tranquility is a sci fi themed roguelike, tactics-based RPG that addresses the climate crisis and the unending existence of political corruption. Players face a diverging narrative, faction choices and real consequences as they rebel against a corrupt empire and take out or replace selfish leaders in high stakes boss fights. Players will forge humanity’s future on an alien world and fight bizarre creatures on procedurally generated battlefields. Initially armed with primitive earth weapons, they must work to upgrade their loadout, recruit new party members, overthrow powerful enemies and influence alien officials with bribes to receive pre-battle buffs, or ignore them and risk crippling penalties.  

Poorly Timed Games has carefully assembled a prominent cast of VO actors who are representative of Poorly Timed Games values and the characters in Grim Tranquility, with Alexandra Gray (Empire, Transparent) providing voice for Grim Tranquility’s lead black transgender character Malva Clarke, Steve Blum (Shazam!, Mortal Kombat series) as Cataphor, Ray Chase (Evangelion, Final Fantasy XV, Nier: Automata) as Kendrick Fraser, Darin De Paul (Shazam!, Overwatch, Spider Man) as Xela Lloyd and Misty Lee (Star Wars Jedi: Fallen Order, Aggretsuko) as Admina Bander, Galactic Minister of Health, among others who will be announced soon. 

[...]

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Grim Tranquility

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Release Date Revealed

by Redglyph, Sunday - September 05, 2021 15:56

The ATOM Team has revealed the release date of ATOM RPG: Trudograd: September 13th.

Dear friends!

Finally the moment has come when we can announce the release date for ATOM RPG: Trudograd.

This event will happen on September 13th, 2021.

Until then we will use every minute available playtesting the game, fixing bugs, checking out different PC configurations and planning for upcoming content patches.

Spending more than a year in Early Access we have once again found that you, our players, are the greatest source of motivation and inspiration. Your support means the world to us. Your critiques, ideas, advice, the help you offered in bug fixing, planning new features and perfecting mechanics, are what Trudograd would never survive without.

It is thanks to you that Trudograd, initially planned as a small DLC, grew into a game with tens of hours of content, new features, and interesting new ways to play. Original voiced text quests, new skill tree, new locations and characters, perfected balance are just a few of the things you helped us reach.

It is only natural that we wish to thank you for going above and beyond in helping us. That’s why everyone who owned Trudograd in Early Access will get a small free DLC gift called the Veteran’s Pack which will include a new uniform, a Veteran’s medal and a pretty nifty little thermos that will help you in your travels.

Thank you again for your support, trust and patience. And as always, let there be… ATOM!

See you on the release date!

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

GRIME - Released

by Silver, Saturday - September 04, 2021 22:57

GRIME is an metroidvania style RPG that released last month.

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The Game

An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.

What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.

GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

Features

Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.

Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.

Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.

Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.

Challenge Menacing Bosses - Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.

Thanks Farflame!

GRIME

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Wartales - The World of Wartales

by Redglyph, Thursday - September 02, 2021 15:13

Shiro Games write about the world of Wartales in their Q&A #8.

Wartales Q&A #8: The World of Wartales

Attention Mercenaries!

Welcome to this weeks Wartales Q&A!

Today, we talk about the World of Wartales and the inspirations behind it. We take a look at the different ways of navigating it, how it will grow and evolve over early access and some of the more interesting sights and scenes you can expect to come accross in your travels...

Read on to find out more!

How many regions are there in Wartales and how do they differ from one another?

First of all, I want to make it clear that the number of explorable regions at the release of the EA will be different than at the final release. It is therefore expected that we will release a good number of regions during the EA. We want to take the time to work on our regions properly, whether it's the narrative, visual or gameplay aspects. In this sense, we have set a rule for ourselves and we are committed to it: each region must offer a different gameplay experience. If by adding a new region, we change nothing except the location of places to discover, then we will not validate such a region. Regarding the average size of a region, the size of the demo is an medium size and we plan to develop between 20 and 30 regions, each with its own scenario, its own game rules, its own unique missions, its own local specialities, its own geology and all its own specificities.


[...]

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

August

Beyond Mankind: The Awakening - Release Day

by Hiddenx, Tuesday - August 31, 2021 09:32

The post-apocalyptic action RPG Beyond Mankind: The Awakening will be released today:

Beyond Mankind: The Awakening - Official Release Date Trailer

 

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Beyond Mankind: The Awakening

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Stormrite - Dev Blog #1

by Redglyph, Monday - August 30, 2021 14:45

Kelechi Apakama posted their first dev blog update on Stormrite and reminded us that the last hours of the Kickstarter were ticking away, since it ends this Tuesday 31st August at 11:59pm BST (that's UTC+1). The first stretch goal has been reached, and it's cruelly close to the 2nd.

ONLY 48 HOURS LEFT OF THE STORMRITE KICKSTARTER!! [Official Dev Blog #1]

The Stormrite Kickstarter has just 48 HOURS LEFT!! A big thanks goes out to everyone who has helped us reach our £20,000 goal by backing the project, we would not have been able to do this without you all! However, we have one more goal we'd like to reach before the end of the campaign...

Currently, we have £28,493 pledged from over 400 backers, but we are only £1500 away from our next goal, animal companions! If we reach our goal, you'll be able to take animals, such as Gerald here, with you on your adventures!

[...]

We’re trialling a new way of showing our community what we’re working on. Up until this point, our different communities on their respective platforms have been seeing varying parts of the development process, without there being one place to go for all Stormrite development updates. So here is our official pilot dev blog!

We’d like to show you what we’ve been working on over the past couple of weeks while our Kickstarter has been running. Development has been slightly slower than usual recently due to the regular management of our campaign, but that hasn’t stopped us from getting stuff done!

[...]

Stormrite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - New Trailer and Release Date

by Redglyph, Sunday - August 29, 2021 09:55

Lost Pilgrims Studio has announced the release date of Vagrus - The Riven Realms, and posted an official trailer.

New Trailer and Release Date Announcement

As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.

Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!

Vagrus 1.0 will be released on October 5, 2021.

Regional pricing is also coming on that date.

Here's the video posted on IGN's Youtube channel. Feel free to like, comment, and share to spread the official release date, and also to motivate IGN to continue releasing Vagrus related news in the future as well. It helps a great deal.

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We hope that you folks are just as excited as we are! Now comes the final push before the release.

Thank you for the continued support,

- The Lost Pilgrims Team

 

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monomyth - Kickstarter Encore

by Redglyph, Saturday - August 28, 2021 16:32

Rat Tower Software tweeted and set up a page to extend the crowdfunding of Monomyth until September 26th for people who wanted to pay with PayPal, which is not supported by Kickstarter. A warning though: the tweet seems legit enough, but the page is not part of the Kickstarter process, is not on their site, has no user authentication and its access is not even secured (https).

So caution is advised to those who are interested! Make sure the information on PayPal is correct and points to the expected product and seller.

Kickstarter Encore

The Kickstarter campaign for Monomyth has ended with a fantastic result!

Due to popular demand, you can now support the project via PayPal. All rewards are the same as on Kickstarter.

You can pick a backer level and check out via the button below. An overview of the rewards can be found at the bottom of the page.

This page will be active until the 26th of September 2021, 5:00 pm (UTC), which is 29 day(s) 0 hour(s) and 37 minute(s) from now.

All rewards will be distributed digitally. Estimated delivery date: June 2022

 

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Beyond Mankind: The Awakening - Final Update before Release

by Hiddenx, Saturday - August 28, 2021 07:39

The post-apocalyptic RPG Beyond Mankind: The Awakening will be released on August 31:

FINAL UPDATE BEFORE RELEASE

Launch discount and minor release updates

Hello, H.O.P.E. soldiers!

The Brytenwalda Studios team is very excited about the release of BEYOND MANKIND! But before that, we have some updates for you.

LAUNCH DISCOUNT!

We would like to reward our most loyal players and the people who have supported us during development, so that’s why BEYOND MANKIND will have a 30% discount in its first week after release! Don’t miss this opportunity to grab it!

Next week we intend to hold a giveaway on our social media. Be sure to follow us on Twitter and Instagram to stay updated and to make sure you don’t miss it!

Twitter: @brytenwaldateam
Instagram: instagram.com/brytenwaldastudios

SOME IMPORTANT NEWS

We also have some updates on Beyond Mankind’s development for you, which include important news regarding the game’s launch.

First of all, we’d like to let you know that at launch the game will be available in the following languages: Spanish, French, English, and Portuguese. Due to a situation out of our control, we will add the rest of the languages in an update that we’ll have ready in the coming weeks after release. We expect to have them included by the end of September.

As for gamepad compatibility, we’re still working on it, but it’s almost done, so it should be ready soon after release too. We strive to bring you the best possible gaming experience, so we’re making a few improvements and adjustments to make sure everything will be perfect when it’s implemented.

We also have some news concerning the Linux and MAC versions. After having some last-minute problems, we’ve decided to postpone their launch to make sure that they work perfectly, but they should be ready in the coming weeks.

All we can say is that we’re very sorry about these last-minute changes. Sometimes things don’t go as planned even if you do your best to make sure everything works and will be ready on time. As players ourselves, we understand that this can be frustrating for our fans. But we’re set on bringing you an incredible experience, so that’s why we ask that you bear with us. Everything we promised will be delivered in the first few days/weeks after release. Thank you for your support and understanding!

BEYOND MANKIND launches on August 31st, and we’ll keep on working to deliver the best experience we can.

Pactum Serva!

Beyond Mankind: The Awakening

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Black Geyser - Thank You & First Update

by Redglyph, Friday - August 27, 2021 20:11

GrapeOcean Technologies posted their thanks after the Early Access of Black Geyser and started working on a first update, that they just released.

Thank You!

The release of Black Geyser went as expected - busy, hectic, and tinged with relief at seeing the light of day. First of all, THANK YOU. Thanks to all of you who have dived into the game, sent your feedback and reports, or posted your review. It's been a whirlwind 24 hours!

We go through everything you have written to us on the various channels and respond as much as we can. Sorry if we don't answer every individual post or comment, but we read them all, and they will be acted upon. As someone said in our discord, "Early Access means we listen to all feedback and consider them, to make this a great game together with our followers and players."

[...]

 

Update #1 Is Here!

[...]

Fixes:

  • Hotkeys are now properly displayed in tooltip texts
  • The Burning effect now causes Heat damage in every case
  • Enerant fights can no longer make the Immobilized effect stuck on your character
  • Command Company buffs now provide tooltips
  • Fixes in Party Perks functionality
  • Throwing weapons cannot be put to projectile slots any longer
  • Select All Common buttons cannot break shops any longer
  • Krag cannot appear multiple times anymore in the area after you give him a potion
  • Candle-related bug fixes in the tutorial

Changes:

  • Several extra Loading Screen hints have been added to further explain game features
  • Loading screen hints will inform you when you are ambushed during your travels
  • More accurate Journal Entries added

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Monomyth - Kickstarter Campaign Successful

by Redglyph, Friday - August 27, 2021 06:42

Rat Tower's Kickstarter campaign for Monomyth has ended successfully, with €38,975 pledged of €16,500 goal (236% !) and 3 stretch goals secured: expanded soundtrack, expanded language support and expanded immersive simulation.

The estimated release date is June 2022.

Congratulations Michael!

KICKSTARTER CAMPAIGN ENDING

Hey, dungeon-crawling fans!

Monomyth's Kickstarter campaign has officially ended with 1050 backers and 236% of its original funding goal!


THANK YOU ALL FOR YOUR FANTASTIC SUPPORT!

VIDEO UPDATE COMING SOON!


Best wishes,

Michael

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details