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ATOM RPG: Post-apocalyptic indie game

2020-03-30

ATOM RPG Review

Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Continue reading the article...

Stygian: Reign of the Old Ones

2020-01-14

Stygian: Reign of the Old Ones Review

Check out what we think about this story focused Lovecraftian RPG
» Read the article

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May

Knights of the Chalice II - Kickstarter Funded & Character Classes Video

by Silver, Wednesday - May 27, 2020 11:39

The Knights of the Chalice II Kickstarter has funded with 36 days still remaining. Also the latest update talks about character classes.

Update #3: Character Classes video!

The first day of the campaign is nearly over, and we've very nearly reached the campaign's goal!

I have just uploaded the second video in support of the KotC 2 Kickstarter campaign. 

The second video presents the main strengths, weaknesses and synergies of each of the 22 character classes in KotC 2. There will be separate Kickstarter updates for the three additional classes of Spell Weaver, Summoner and Necromancer.

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Tomorrow I will post on Youtube the six-minute trailer of KotC 2.

In a short while, I will post another update here about the first three companions in the KotC 2 trilogy! :)

Thank you for the awesome support everyone!! Have a great day! :)

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Back to Ashes - Dark Fantasy ARPG in Early Access

by Silver, Wednesday - May 27, 2020 02:11

Back to Ashes released into Steam Early Access back in late April and is described as a dark fantasy ARPG game where you journey deep into the realms of Errent while exploring alternative realities to try and save your own.

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Worlds Are Being Consumed By Spreading Disease.
Explore dead realms to find the way to save Your own.
Join the journey through dark, corrupted worlds and experience epic enemy encounters.

Key Features:

Grab the Weapon- learn skill based combat and work out own style.

Face the Fate- fight Your way through corrupted realms, experience Your world's future and face the Primordial.

Find Your Own Way - choose between different statistics, traits and randomly generated items to build unique gameplay which fits you. Discover a plethora of different bonuses, runes and other components, gaining unlimited spoils.

Under development

Project started in early 2018 and so far was being developed by one-person-team. Luckily a couple of great talents around the world helped with pieces like music, graphic elements or voice-overs. Thanks to all of You.

Back to Ashes

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Drox Operative 2 - Interview @ Space Game Junkie

by Myrthos, Tuesday - May 26, 2020 16:28

Space Game Junkie interviewed Steven Peeler about Drox Operative 2.

You seemed to hem and haw on an actual sequel to Drox for a while? What finally convinced you to move forward with an actual sequel?

I was always hoping I could return to the Drox world, the first one was quite fun to work on. The hemming and hawing was really just because I don’t tend to make decisions on future games. I try to focus on the current game as much as possible.

What would you say you were least satisfied with in regards to the first game that you hope to correct in the sequel?

I would say it was the movement in general. It ended up being slower, and not as important as other systems, as I would have liked.  In the sequel, it has been sped up quite a bit, you can dodge more incoming attacks than before, and you can actually collide with enemy ships. Basically, used well movement can help you greatly and used poorly it will get you into more trouble.

On the opposite tack, what do you think worked best in the original that you hope to improve or expand upon in the sequel?

I think the atmosphere of existing in this universe that responds to your actions but also evolves based on what all of the races are doing worked really well and is still pretty unique. This is still very true in the sequel, but we are giving the players even more tools to impact the universe around them.

Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Knights of the Chalice II - Kickstarter Launch Day

by Silver, Tuesday - May 26, 2020 11:34

The Knights of the Chalice II Kickstarter will soon be launching.

Dear RPG lovers, developers, influencers, video game news providers and close friends,

I hope you've been sharpening your swords and memorising your spells! :D

The Knights of the Chalice 2 Kickstarter fundraising campaign will be launched in less than 72 hours, so I'm sending you an email just to keep you updated. The campaign will be launched on Tuesday 26 May 2020 at 7 am US Central time (2 pm Paris / Berlin time).

Here is the link to the campaign: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs. The first adventure, Augury of Chaos, and the module and campaign editor for Windows and Mac OS will be released to backers as soon as the campaign ends.

Yesterday, I uploaded the new version of the Kickstarter Stretch Goals image, featuring nine highly-unconventional recruitable companions. If you've always dreamt of adventuring in the company of an intelligent Gelatinous Cube, rejoice! Your dream will finally come true!

Knights of the Chalice 2 is a party-based epic computer role-playing game with turn-based combat. KotC 2 is inspired by Baldur's Gate 2, Neverwinter Nights 2, Temple of Elemental Evil and Planescape: Torment. Just like KotC 1, KotC 2 uses the OGL 3.5, the ruleset at the root of Dungeons and Dragons 3.5.

The Kickstarter campaign will support the creation of at least three new KotC 2 adventure modules: The Dark Arena, Forces of Chaos and Heart of Evil. The campaign will also be used to improve the game's graphics and facilitate the addition of new character classes and other features.

In KotC 2: Augury of Chaos, your Heroic Party confronts a group of Evil Fanatics allied with various Demons and Fiendish Dragons. Blast your enemies with more than 700 spells, bull-rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword! See them driven before you and hear the lamentations of their women, as your valiant party progresses all the way from level 1 to level 21.

Following the Kickstarter, the game is planned to be released on the developer's website, http://www.heroicfantasygames.com, and on Steam / GOG after a relatively short period of time dedicated to the improvement of the game. A Reddit Ask Me Anything session is planned at r/Games on 11 June from 8 am Central time (3 pm Paris time).

I'm counting on you to spread the word so that we can give the campaign the best possible start it can have. Feel free to share this message with your friends and social networks! :-)

If you would like to post an image or the launch text on your social networks, please feel free to download the latest version of the KotC 2 Kickstarter promo pack.

Thank you so much everyone for supporting this project that I am so passionate about!

PS 1. I would like to give special thanks to Tactical Adventures, the developer of SRD 5.1 CRPG Solasta: Crown of the Magister, for the kind help and support provided to the Kickstarter.  You can check out the game at https://www.solasta-game.com/

PS 2. I also would like to give special thanks to 6 Eyes Studio, the developer of Fell Seal: Arbiter’s Mark, for their kind support. You can check out their website at https://www.fellseal.com/  and their Steam page at https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/?curator_clanid=35047933

PS 3. I also would like to give special thanks to Iron Tower Studio, the developer of The Age of Decadence, Dungeon Rats and Colony Ship. You can check out their website at http://irontowerstudio.com/

KotC 2 Features:

  • Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
  • User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.
  • A well-developed emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Ready Versus Spell or Swallow Whole and tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.
  • Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
  • More than 700 Spells and Psionic Powers (see the list of Wizard spells). The game also features 22 Classes, 10 Races, 36 Subraces, 478 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. Click here for more information about the Classes, Feats and other topics.
  • With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst (see the complete list).
  • Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner.
  • Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles though, as the game frequently provides Hints designed to help you resolve this type of challenge.
  • KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level.
  • Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best adventure modules may also generate an income stream for you.
  • Enjoy fast Saved-Game loading and saving and various game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, Tab key press to highlight objects that may be interacted with, or the Inventory Screen highlighting of spell scrolls that may be learned by a character.

Cheers! Best regards everyone!

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Dev Diary 2

by Myrthos, Sunday - May 24, 2020 19:34

The second developer diary for Wasteland 3 has been made available.

Our second Dev Diary is with Brian Fargo and Senior Writer Nathan Long who sit down to explain the setting you’ll explore and people you’ll meet as you direct the story of Colorado’s future. Plus it includes a first reveal of the Patriarch’s daughter—Liberty!

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Drox Operative 2 - Trailer

by Myrthos, Sunday - May 24, 2020 19:30

A trailer for the recently announced Drox operative 2 has been released.

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Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Avernum: Escape From the Pit - Retrospective Review @ RPG Crawler

by Hiddenx, Saturday - May 23, 2020 07:33

The RPG Crawler looks back at Avernum: Escape from the Pit:

Indie Game Friday - Avernum: Escape from the Pit

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Avernum: Escape From the Pit

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - The Story, World, and Characters Video

by Silver, Friday - May 22, 2020 22:58

A new video for Wasteland 3 titled 'The Story, World, and Characters (Behind the Scenes)'

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inXile studio head Brian Fargo and the Wasteland 3 development team introduce you to the story, world, and characters you'll find in the player-choice-driven RPG Wasteland 3, which is due out on August 28 for Xbox One, PC, and PS4.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Preview @ Gameffine

by Myrthos, Thursday - May 21, 2020 16:49

Gameffine (formally indianNoob) has previewed the Trudograd expansion of ATOM RPG.

Before we begin, let’s address the mutated elephant in the room. Like ATOM before it, Trudograd is in Early Access for about 6-8 months. That means that what’s on offer right now is just a fraction of what the final game will encompass. Now, I know that Early Access doesn’t have the best reputation these days thanks to STEAM’s glowing ‘quality control’ and the actions of several shady developers. I also know that most people refrain from touching EA products because they do not want to experience games in short, disjointed bits and would rather wait for the full release. That’s completely understandable and no one would blame you for skipping out on EA games, how good they may be.

While ATOM RPG Trudograd only has about 5 major locations, just over 20 sidequests and 3 main quests implemented right now, it’s in a far better place than where ATOM was when it launched on EA. AtomTeam seems to have learned a lot from their first rodeo in EA and have put all that knowledge into making this small vertical slice of Trudograd for potential buyers. Visually, Trudograd looks slightly better, especially at night times. There are lots of QoL features. The translation has improved a lot. It’s less buggy. The inventory and journal systems aren’t a mess anymore and quests and characters are more interesting and varied so far. Overall, there seems to be a noticeable improvement in the coat of polish applied. The devs are also very active in STEAM discussions and are openly taking complaints and feedback there. I think it’s safe to assume that Trudograd will come out better and more refined than ATOM ever did.

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Geneforge 1 - Mutagen - May Update

by Silver, Tuesday - May 19, 2020 20:36
The May update for Geneforge 1 - Mutagen talks about the new creation and shares current progress.

Geneforge 1 - Mutagen May Update!

Spiderweb SoftwareCreator
May 19, 2020

It’s time for the Geneforge 1 - Mutagen progress report for May! Happily, we’ve gotten a lot done in the last month. Being under quarantine has made it difficult to concentrate, but we’ve managed. We know we absolutely owe you a game, and that helps us not be too distracted.

Here is what we’ve done, and we have more ways you can help to shape the game!

Progress Report

We have now finished a tenth of the game world, or 8 out of 80 sections. Now we are playing through the early sections as all three character classes. It’s a new game system, and we need to make sure the balance is fair, the game plays properly, and things are fun. We are getting lots of great art from our freelancers and programming in big chunks of the game engine. Having the game be playable by humans is a big step forward, and it’s really exciting.

We have spent a lot of time improving the original game text and then adding to it. We’re adding lore, quests, and bits of conversation that round out the story. People who already played Geneforge will find a lot to surprise them.

We are getting closer to the full-on world-building grind, where the engine is done and we are focused purely on making the game world, a section a day.

The New Creation!

We got many cool suggestions for the new creation. The second most popular suggestion was sort of virus, which, well, we decided not to do that. The most popular suggestion was some sort of bird, and that is indeed something missing.

The new creation is going to be a cockatrice. It is a large bird,with brightly-colored rainbow plumage. It is a powerful, volatile creation. It has both magical attacks and attacks that daze or stun foes, but its abilities might have a chance of rebounding on nearby allies.

That is where we currently are. We would love suggestions for the sort of actual abilities the cockatrice would have. If you’d like a chance for your suggestion to get into the game, send it to [email protected] before June 16.

Backers Who Contribute To the Game

A little over a month ago, we sent our information packs to backers who get to contribute names, items, characters, etc. to the game. We’ve gotten a ton of great responses and ideas. Thank you for that! A lot of really exciting stuff!

If you haven’t made contact with us yet, it is a great idea to consider doing that. We haven’t heard anything from most of the backers who are contributing names or quests. If you never received the info packet we sent out, send us a Kickstarter message and we’ll resend it.

And now it is back to game balancing! Below is more of the great character art we’ve been getting. Hope you like it, and you’ll hear from us soon!

- Jeff Vogel

The thahd is the basic battle creation. Dumb and sturdy, it is cheap cannon fodder. Let it run up and punch your enemies.
The thahd is the basic battle creation. Dumb and sturdy, it is cheap cannon fodder. Let it run up and punch your enemies.
The clawbug is a more advanced battle creation. It comes with nasty venom and quality natural armor.
The clawbug is a more advanced battle creation. It comes with nasty venom and quality natural armor.

Geneforge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Nehrim: At Fate's Edge - Announced for June 2020

by Hiddenx, Monday - May 18, 2020 21:12

The Oblivion total conversion mod Nehrim: At Fate's Edge will get a Steam release in June:

Nehrim: At Fate's Edge

Nehrim: At Fate's Edge is a total conversion mod for TES IV: Oblivion. Explore the namegiving land of Nehrim with dense forests and deserts, delve into old crypts and caves, and experience an unusual, multi-layered storyline that takes place beyond known patterns of good and evil. 

Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Combat Beta released

by Hiddenx, Monday - May 18, 2020 20:54

The combat beta version of Realms Beyond has been released for backers:

Combat Beta Released to Backers

The long-awaited combat beta of Realms Beyond has been finally released to backers whose reward tier includes combat beta access. Assemble your party and enter the Halls of Challenge to brave tough fights that will put all your skills to the test!

The purpose of the combat beta is to provide feedback and bug reports to us, so if you are among those with access to it, we ask you to report any issues to us. The easiest way to do so is in our official Discord server, where we have opened a dedicated combat beta channel. You can also use our official forums at realms-beyond.com (account registration required). You can also write to support[at]ceres-games.com.

While the combat beta is not available to the public, there is no NDA on it. You can take screenshots, talk about your experience on forums and social media, or even record yourself playing it on YouTube or Twitch.

Since this is essentially a closed beta, please keep in mind that there are still bugs to be ironed out, balance is not perfect, and some features are missing. We will deal with those issues as we receive your reports. As of now, we have not yet implemented a savegame feature. If you want to speed up animations in combat, hold down <SPACE>. If you have any questions - or suggestions - feel free to contact us about them.

Happy playing, and may you survive the trials of the Halls of Challenge!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underrail - Shiny Particles

by Silver, Sunday - May 17, 2020 10:57

A new update for Underrail talks about shiny particles.

Friday, 15 May 2020 22:16
Hi guys,

We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soontm and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusion.

Underrail: Infusion - Blood Splatter Underrail: Infusion - Blood Splatter Underrail: Infusion - Explosion Underrail: Infusion - Underrain Underrail: Infusion - Spark Underrail: Infusion - Dust

We're developing a particle system for the updated engine that will allow us to quickly make nice looking and varied effects. Besides being an upgrade to the previous system visually, the more important aspect of it is that it will allow me to more easily add new psi, special, and item abilities, because now I can quickly make effects for those, which was the most tasking part of the process. Also, the level designers will be able to use the new system to further customize the areas and really bring the environment to life.

Speaking of which, we now have an additional team member working full time on level and quest design, as well as writing, so we're going to be able to produce more content faster in the future. We're planning on at least one more major content update after this one, but, of course, at some point we're going to have to focus more on Infusion.

Let us know how you like new visuals.

Cheers.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Dead Age 2 - Announced

by Silver, Sunday - May 17, 2020 10:46

Dead Age 2 has been announced and is described as a unique combination of survival, management, Rogue-Like events, turn-based combat and classic role-playing game.

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Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression!

Features

  • More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty.
  • Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills
  • Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade
  • 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options
  • Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources
  • Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings
  • Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels

Thanks Farflame!

Dead Age 2

SP/MP: Single-player
Setting: Apocalypse
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Player Choice Matters Video

by Silver, Saturday - May 16, 2020 08:02

A new video from inXile for Wasteland 3 titled 'Player Choice Matters'.

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The Wasteland 3 development team at inXile tells and SHOWS you how player choice matters in their upcoming post-apocalyptic RPG sequel. Wasteland 3 will be released on August 28 for Xbox One, PC, and PS4.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Preview Video

by Hiddenx, Friday - May 15, 2020 18:10

Many A True Nerd checked out the Early Access version of ATOM RPG: Trudograd:

ATOM RPG: Trudograd - The Fallout Experiment

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ATOM RPG: Trudograd is the new standalone expansion to ATOM RPG, continuing this fascinating experiment into what a traditional turn-based isometric RPG Fallout might look like today...

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 3 - Sandbox Improvements

by Myrthos, Thursday - May 14, 2020 20:42

The new update for Starpoint Gemini 3, brings improvements to sandbox game mode, new missions and events, entire new customization system for your beautiful spaceship, alongside expanded selection of various modules to assemble your craft and more.

We hope to find you all, despite challenges this year keeps throwing before us, still well and ready to play some more!

During last several weeks we've successfully „cooked“ another cool update for Starpoint Gemini 3.

Full changelog is posted below, but some highlights would be a number of additions to expand the sandbox experience, several player requested changes to accessibility of freeroam between missions, brand new customization panels so all of you can get crreative with your own ship, and a nice bundle of fresh ship modules to assemble your avatar of destruction!

 

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Manual Save, Hunting and Foraging

by Myrthos, Thursday - May 14, 2020 20:35

In a new devblog for Vagrus, information is provided on manual saves, and hunting and Foraging.

We have thought long and hard about how to deal with manual saves in Vagrus, because there are a lot of complications stemming from certain game elements. Do we let players choose mid-combat? Do we let them save mid-Event? Is there a point to Event tests if manual saves scumming works? These are just a few of the many questions that have arisen.

Eventually though, we could not imagine Vagrus without being able to save manually. We never set out to make a rogue-like and the Riven Realms can often slay even the best vagri quickly and cruelly. You might also want to replay certain quests differently and you should be able to load your game in such cases. So now that so many things are changing before the release of the Open World campaign, the time has come to implement manual saves and so you will see it pretty soon. That said, we will later add an Achievement to those crazy folks who can play through the game without ever saving manually.

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legend of Keepers - Update

by Myrthos, Thursday - May 14, 2020 20:27

Legend of keepers will updated May 18 on Steam.

In Legend of Keepers: Career of a Dungeon Master you'll have to join the Dungeons Company and climb the corporate ladder. Crush so-called "heroes" and protect the company's treasures as you hire monsters, and manage your employees and your stock of traps.    Released in Early Access back in March, Legend of Keepers: Career of a Dungeon Masterfeatures 30 heroes, 6 champions, 25 monsters, 20 traps and 2 masters. You can play runs of 2 years and even have different kind of play styles with the talent trees.   The new update for Legend of Keepers: Career of a Dungeon Master includes new modding features on the Steam workshop. Apart from that, it contains new mini-bosses, additional spells, a new hero, a new champion and a new rare monster.

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Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Jupiter Hell - Hands-On @ TBL

by Hiddenx, Wednesday - May 13, 2020 17:54

The TurnBasedLovers checked out Jupiter Hell:

Jupiter Hell Hands-on!

“If we ain’t out of here in ten minutes, we won’t need no rocket to fly through space!“
– Alien 1979

THE STORY SO FAR
(About girls, Doom and other serious things…)

The first time I played DOOM was back in 1993 and, at that time, I was still discovering my love for the University and for the girls who liked to “study” with me. Mind you, we’re talking about a time in which we were used to listening music on tapes and where inside our noisy personal computer there were no graphic cards! Yeah, literally another era…

[...]

In conclusion, at the moment I’m writing, the only downside of Jupiter Hell is the repetitiveness of the game which ask you just to survive, level after level, killing anything or anyone who dares to move, and I don’t know if the developers are thinking to add some content on this regard.
Other than that is quite clear that even now the game is a wonderful one-way trip to HELL!

Jupiter Hell

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Dungeon Kingdom - New Chapter - The Old Foundations

by Silver, Tuesday - May 12, 2020 21:37

A new chapter for Dungeon Kingdom: Sign of the Moon has been released called "The Old Foundations".

Update 0.9.957 - New Chapter - The Old Foundations!

The Old Foundations chapter released!
Dear Adventurers,

I hope you are fine and healthy in these troubled times. The last “big” chapter before the final is now available. New secrets to discover, new creatures, items, and new puzzles!

Also note that a new secret can also be unlocked in a previous chapter, but you have to play the new one to see why :-)

Beyond the new chapter, this version includes some bug fixes and was built with a newer version of the rendering engine. I also changed the way the scrolls are handled: now, after reading a scroll related to the Meltor’s Quest and the Book of Ages, it will disappear, as the content is marked read and added to the adventure book, and accessible from there. We are thinking about extending it to all books/scrolls. That way players won’t struggle anymore about filling the inventory with scrolls already read. Once read, you never need to keep the item (scroll, book…), it’s added to the adventure book forever, and it also works for the Meltor’s Quest.

Several adjustments were also applied. As requested several times by some players, you can wear a bit more weight. I am thinking about removing the weight penalty for dead heroes (or reducing it). Let me know on the forum what you think about it.

The next chapter is much shorter and will be the conclusion of Dungeon Kingdom: Sign of the Moon. Level design is already complete and it won’t take too long to be released, so Stay tuned!

Thanks again for all the positive emails and comments and kind words on the networks. Thank you so much for your support it is always so much appreciated.

Ps: As usual, feedback about the new chapter are more than welcome, including the playtime. Thanks!

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Mount & Blade II - Single Player Plans

by Silver, Tuesday - May 12, 2020 19:42

TechRaptor reports on the plans for the single player mode for Mount and Blade II: Bannerlord.

What's Coming to Mount and Blade 2: Bannerlord Singleplayer?

The first (and perhaps most important) thing to highlight is the idea of "more." Players are going to be getting more quests, more main storyline content, and more conversations while you're out on the map.

Some work will go into the game's character system. New perks will be added on a per skill basis alongside the balancing of skill progression and effects. You can see the first steps towards the new perks in the latest beta version e.1.4.0.

Perhaps the most interesting new additions, however, are coming to Kingdom & Politics. There will be a sandbox option for players to create their very own kingdom independent on the core storyline, giving you the opportunity to take over Calradia under your own banner. Kingdom decisions for declaring war and making pieces along with some adjustments to Kingdom policies are also on the way.

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Video Review

by Hiddenx, Tuesday - May 12, 2020 19:36

CooldBeer checked out the EarlY Access version of ATOM RPG: Trudograd:

ATOM RPG Trudograd REVIEW | New Classic RPG similar to Fallout

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Postapocalyptic RPG game similar to classic Fallout and Fallout 2 set in Soviet Union!

 

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Available Now in Early Access

by Silver, Monday - May 11, 2020 22:52

ATOM RPG: Trudograd is now available in Early Access on Steam and GOG.

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Please note
: Since Trudograd continues the story of Atom RPG it is recommended to play the previous title before the sequel.

Trudograd is a stand-alone story expansion to Atom RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union.
It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.

22 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity.

Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity.

In Atom RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. There you must find what is thought to be humanity’s last hope in fending off the menace from outer space!

Trudograd features:

  • A large city with its own lore and dozens of varying locations to fight, trade, talk and explore in;
  • A hardcore turn-based experience with huge amounts of character development paths, combat styles, skills, perks and distinctions;
  • Unique characters each with their own personality and a robust branching dialogue;
  • Multiple-solution quests, which actively change the city around you;
  • Ability to transfer your hero from our previous game (Atom RPG);
  • An easy game to pick up. While Trudograd is a continuation of the first game’s plot, it is also friendly towards new players, and will quickly fill you in on the lore and major developments you might have missed;
  • A result of a two year long community effort, made by players for players. This game encompasses a lot of changes from our previous title, that were inspired by user feedback.


We really hope you will enjoy Atom RPG: Trudograd!

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details