Corven - Path of Redemption
Story-driven
The emphasis of Corven is on it’s story. You will not just fight monsters to get more loot, but delve into a deep and rich story. It will be the gaming equivalent of a page-turner with many mysteries to solve and secrets to uncover.
Open World
Explore a beautiful, hand-crafted, open world. Different biomes, dungeons, magical places, … Can you find all the hidden secrets?
Characters with character
Our NPCs will have a story to tell. We will try to keep the “filler” NPC count as low as possible and create a world filled with characters that have their own problems and opinions. They will also follow a schedule (work, bar,…). In addition there will be a day/night cycle.
Real-time combat
Unlike in many other RPGs, especially the action kind, combat is not the main gamplay feature in Corven, but it will be an important one none the less. You can fight monsters in real time similar to the way you know it from several action RPGs, but you can also pause the action to give commands to your 3 party members. Be a powerful mage, archer or swordsman, … or all at the same time.
Interactive world / crafting
The world will be highly interactive. You can pick up most things and drag them around. This way you can discover secrets like a cave behind some rocks. Also crafting will be without menus! For example, if you want to forge a sword you have to put the iron on an anvil, use a hammer, cool it off in water… Remember the Black Sword? You will also have to solve puzzles like you know them form Adventure games.
Minimal UI for maximal immersion
We keep the UI to a minimum. No minimap, no quest marker, no UI icons within the game world (question marks above heads…). We want you to be able to fully immerse yourself into this world. You will however have a map, an automatic log book and a compass.
Choose your view!
Corven delivers the isometric few so many of us love in Ultima, but what if you are a fan of first person or third person view and can’t stand ISO/top down? No problem, we created the world in such high detail that we can let you play in 3rd or 1st person view. However, you won’t just switch views but also get the appropriate control scheme with it! We will also support VR (strech goal)!