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Consortium: The Tower - Stealth

by Silver, 2016-04-22 13:32:42

Consortium: The Tower has released a new update focused on its stealth system which will focus on sight and sound.

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Here is a list of general features we have planned for Stealth:

  • While in "Stealth Mode," your H.U.D. will display the distance of all visible potential combatants, as well as their capabilities such as armour and shielding.
  • You'll be able to mark potential combatants to help keep track of where you last saw them, and your own last known position will also be marked on your HUD in the event you're spotted. This is so that you can keep track of where combatants may be searching for you.
  • Multiple levels of toggleable stealth strength. Each level progressively drains more energy, while achieving greater levels of invisibility.
  • A.I. will be aware of their environment. Meaning, for example, if you recycle an object within a combatant's "pathing," or right in front of them, they may notice and investigate.
  • All sounds will be recognized by potential combatants nearby. Footfalls (not shrouded by Shock Absorbers), weapons fire, or even just the act of accidentally pushing objects around the environment will all cause potential combatants to react and investigate.
  • If you fire your weapon, receive any damage, or so much as touch a potential combatant, invisibility will be temporarily lost.
  • Speak anytime while using Stealth. This goes beyond tormenting potential combatants for your own amusement and can actually be a viable method of pushing them into submission before even showing yourself. Tell them to drop their weapons, interrogate them for information, etc. Only be careful, because depending on their personality and agitation level, some potential combatants may simply open fire when they hear a disembodied voice! "It's a ghost, kill it!"

Information about

Consortium: The Tower

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development


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