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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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December

Lords of Xulima - Early Impression @ RPS

by Couchpotato, Saturday - December 20, 2014 05:40

Rock, Paper, Shotgun's john Walker posted his thoughts on playing Lords of Xulima. He isn't  ready to post a full review so here is just his early impression.

I’m still very early on in the game, but I wanted to alert RPG fans to it in time for their Christmas holidays. They say it’s over 60 hours long, and it’s all rather nicely put together, reminiscent of classic RPGs while cutting out a lot of the faffy bad interface stuff that plagued them. From my first few hours, I’d certainly recommend a look. It’ll set you back a not inconsiderable £15 on Steam. Or it’s the same price via the dev’s Humble Widget, which will see them get 25% more of your money, and get you a Steam key anyway.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Battle Brothers - Worldmap Presentation Video

by Couchpotato, Saturday - December 20, 2014 05:19

Overhype Studios latest blog update for Battle Brothers shares a new video with developer commentary about how the games Strategic Worldmap will work.

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For the first time we present you a video of our strategic worldmap in action. In the video we explain all the core features and mechanics of our Battle Brothers worldmap and show how the different factions act and behave. It took us a little longer than expected to get this done as we completely reworked all worldmap tiles and the way they are combined to achieve a more natural look.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Centauri Sector - New Space Combat Game

by Couchpotato, Saturday - December 20, 2014 05:05

The following game called Centauri Sector by developer LW Games was brought to my attention earlier today. While it's not a true RPG it does have some RPG elements.

Here is a new Alpha video, and the games description off Steam.

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Centauri Sector is a top down space combat game powered by a dynamic campaign, RPG elements, fleet management and detailed ship control.

Features:

- Pilot your flag ship in a top down 2d combat.
- While in combat manage your shields, power, weapons capacitor and more.
- Engage in advanced tactical combat by forming your own fleet and issuing commands to destroy your enemies.
- Gain new active and passive skills and bonuses by climbing through the ranks.
- Equip your ships with a wide variety of modules and guns.
- Engage in a dynamic war powered by a turn based dynamic campaign that doesn't always plays the same.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Avernum 2: Crystal Souls - New Release Date

by Couchpotato, Friday - December 19, 2014 05:23

Thanks to Kordanor we now have an update on the release of Avernum 2: Crystal Souls. It was supposed to be December, but the website now says January 2015.

Windows and Mac Release Dates are now listed as January. Later in 2015 a iPad Version will follow.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dex - Early Access Phase #3

by Couchpotato, Friday - December 19, 2014 05:19

Developer Dreadlocks posted news on Steam that has that Dex has entered the the third phase of development on Early Access. Here are the details, and a new video.

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We’re happy to announce a major content update that introduces several new quests and new locations, as well as over ten new NPCs and loads of minor additions and improvements!

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Frontiers - Early Access Launch Update

by Couchpotato, Friday - December 19, 2014 05:10

Lars Simkins takes a look back at his funded kickstarter game Frontiers. The main point of the update is about what he has leaned from the game on Early Access.

1,000 days later: Early Access launch (and beyond)

The first piece of FRONTIERS code that I can find - code written for the actual project, not just for noodling with Unity - is dated March 14th 2012. It's from a test scene where I implemented an inventory square.*

So here we are 1,000 days later. (1,008 but whatever.) That's a lot of missed birthdays, anniversaries and holidays. A whole lot of unreturned phone calls from friends and family and bill collectors. A whole lot of VFX jobs turned down. Sometimes I ask myself: was it worth it? Was it worth all the insane late nights and frustration and answering hundreds of emails and forum posts and sending out press info and - oh, right, working on the game, at least when I'm not butting heads with this god-forsaken engine?**

Yeah. It was. Maybe I'll feel different by the time the game is actually finished (we should start a backer pool on how many more days that will take) but right now I'm looking at the FRONTIERS logo on the Steam home page and thinking: yeah it was worth it. Seriously look at this:

When I started this project I could barely write an inventory square, and now two campaigns and a Greenlight backer-blitz later, we've got a game on Steam! That's nuts!

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Post-Funding Update # 32

by Couchpotato, Friday - December 19, 2014 04:47

Juggernaut Games latest post-funding update for StarCrawlers has information about a new contest, music trailer, wallpapers, and the games development progress.

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Soundtrack Preview Trailer 

The StarCrawlers soundtrack is just about done and it is AMAZING! We wanted to give everyone a bit of a preview of Ben’s work, so we put together this trailer that has a medley of several tracks, plus a first glimpse at some new environments you may not have seen yet!

Backer-Only 'Design a Weapon' Contest 

For those who didn’t get the opportunity to participate in content creation during Kickstarter, we thought we’d offer another opportunity for you to contribute your creative ideas to StarCrawlers. We are running a contest to design a legendary weapon drop. The winning weapon will be featured in the final release of StarCrawlers! Rules and entry form are below: 

Contest Rules: 

  • 1 entry per person
  • 1 Winner will have their weapon featured in the game 
  • Winner will be announced after January 9 
  • Deadline for submission: January 5, 2015 

Design a Weapon Contest Entry Form

Development Progress

We’ve been making so much progress on the game in the last few weeks its hard to know where to start! The team has been pushing themselves like never before and it shows. Here are a few of the many things we’ve been working on:

  • Character Abilities - all characters now have a full set of unique abilities, complete with particles and effects. We are currently working on balancing, tweaking and SFX from the talented team at PowerUp Audio. 
  • Itemization - randomized weapons are in and we are working on randomized art for them - armor and shields are in progress. There are currently thousands of possible unique weapon drops that can be encountered in game. Weapon class specific upgrades are coming soon. 
  • Character Art - Final art for male and female versions of all character classes is complete
  • Mobs - new enemies are in and can be encountered on runs - rarespawns have started to appear also. 
  • UI Overhaul - the UI has been completely redone in the past few months to improve functionality and appearance - we can’t wait to hear what you think!

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Development Timeline

by Couchpotato, Thursday - December 18, 2014 04:37

Another update that was missed while I was gone is for That Which Sleeps with information from developer King Dinosaur Games about the gamed development.

Development Timeline and Impact of Stretch Goals

With the technical specifications locked in for the new map structure and sufficient analysis done on the code to support our stretch goals we are now confident in setting a timeline for release to backers.  The overall delay will be three months for Beta, and an additional month for the full release to all backers.

December - Scenario VIewer release, New map complete, overhaul existing scenarios with new settings, map editor complete

March - Final testing, release Beta and Mod Tools to Beta Backers

May-June - Gods and Religions beta release and testing

June-July - Release  to all Backers

On seeing the success of the Kickstarter I had hoped we could keep the delays to only two months, but it turns out that would give us very little wiggle room in case of unexpected issues.  We came up with this timeline by ensuring all risks are understood and generating development hours based on prior experience.  After a final calculation I add +30% to the total time to account for potential overage.  We have confidence in the timeline presented and I do not believe their will be any additional delays.

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - New Updates

by Couchpotato, Thursday - December 18, 2014 04:33

The Dungeons Of Aledorn website  had two new updates in the last two weeks. The first update has infomation on how the develper will use motion capture.

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Greetings to all RPG fans, dungeons fans and fans of Dungeons of Aledorn. Today, we have again something new in development. This time it will show our mocap (motion capture). This news update we decided to process the form of videos, in the same spirit as the recent Teaser presentations with music. Once again the video will be complemented by music from the game, produced by Marek. In the video you will also see our Swordmaster Zdenek. If you are interested in finding out anything about mocap, feel free to ask us. In the Team 21 crew we have several people who have extensive experience with mocap.

The second update is about some new updated screenshots.

Greetings to all fans of dungeons and our Dungeons Aledorn. Many of you have rightfully criticized some of our game screenshots for their lack of realism and atmosphere. To prove you all that we take your opinions seriously, we introduce you once more to the below deck area. We worked hard on texture editing (blending), object shadows and lighting. The result was more than satisfactory as you may see in the following screenshots.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean - The Multiplayer Dilemma

by Couchpotato, Thursday - December 18, 2014 04:28

It has been a while since any news for the Mount & Blade spin-off game Caribbean! had any news posted, and in the latest update the developer talks about the Multiplayer. 

Initially, we only thought of 'Caribbean!' as a single-player game, because at its foundation was our attempt to convey the feelings that gave us Sid Meier's Pirates! in its time. But taking something as template doesn't mean full copying. Mount & Blade's genom, that we got together with its engine, obliged us to focus on a good fighting system as well.

That's why the game's concept sounded like this:"economic strategy + naval battles + war strategy + roleplaying". This is a good, massive foundation upon which we can build so many ideas. So many, in fact, that we have more planned ideas than we can possibly implement. Trading routes? River expedition into the depths of America? Searching for the secret Maia towns? Advanced control of generals and fleet? We'd like to do all of it.

Multiplayer was left for later, as it requires a different approach. And not just different, but an entirely opposite one.

For us the perfect blend of roleplaying and strategy means playing at a pretty slow pace. You can sit and think as much as you like. You can send your squadron to loot a town and drink some tea while your ships cross the Caribbean sea. Multiplayer's having none of it: everything is fast paced, there's a lot of emotion and tension involved and compressed into 5-10 minutes sessions.

Traditional multiplayer, such as the one we did in 'With Fire & Sword', isn't very interesting to make at this point. We think it's time to try something new, but what would it be exactly? Maybe some sort of team deathmatch with set goals? Goals that could be different for each team or maybe for each individual player?

A lot of people ask to add multiplayer. Some of you ask to add co-op. Could you tell us what you mean by 'co-op' for this game?

Before we dig too deep into this, here's an official announcement. If by co-op you imply an ability to play the single-player campaign, but with friends online, we won't be able to make it happen. This game would be titled 'Mount & Blade Online' and our studio of 10 people is not the one for this job.

But perhaps you'd like to suggest your idea for a fun multiplayer mode without resorting to creating another WoW-killer? Let us know what you think.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Graywalkers - Back On Track Update

by Couchpotato, Thursday - December 18, 2014 04:24

Dreamlords Digital posted another kickstarter update after a  few weeks of silence with news about the development of their funded game Graywalkers: Purgatory.

Hello everybody! Hope everybody is well. We just wanted to do a short update so you guys know what's been happening. 

1. Unfortunately, we still haven't gotten the funds from Amazon. For some reason, they are holding it and been giving some weird reasons like it wasn't approved (yet they approved it before and even already deducted the funds for themselves and for kickstarter). Honestly, at this point, we're very frustrated with the way it's been going with them. They gave us some steps to fulfill and we're trying to fulfill those again just to facilitate it. They said, worst case scenario they will release the funds in 90 days. We are hoping this is not the case. 

2. Despite the delay in the funds, we've started working fully on Graywalkers already. We've welcomed several new members to the team and they have started to work. We've also done our development schedules and planning. We're still looking for some key members to bolster the team but definitely we are moving forward. 

3. For the rewards, we are already starting to prepare for them. We are targeting to have many of the rewards not dependent on the game ready within March. 

4. Me and some members of the team will be in GDC in March in San Francisco. We still haven't finalized if we will be having our own booth at the GDCPlay area or if we can join the indie megabooth. Still in the works and we will keep you posted. We will also be having the dinner where those who reached the appropriate reward will be joining us. Take note that it's still not too late to avail of that dinner as an add-on. 

5. We are currently working on the forum and should hopefully have one setup before the month ends. 

6. For those who have design rewards, you can start conceptualizing what you want and emailing them to us. Please email us your descriptions and some reference guides for them. You can email the information to me personally at russelltomas@dreamlordsdigital.com. 

7. You guys can still continue to support us through PayPal if you want. We have decided to keep the rewards still the same except for a few Kickstarter only exclusive rewards. http://graywalkers.com/Pledge-Now.html

8. With regards to updates, we constantly monitor our comments section so please feel free to post there anytime and we're sure to answer it within a day or two at the latest. We definitely want you guys to be comfortable knowing that we can be reached at anytime that you guys have a question. 

9. We will try and have a monthly update so we can summarize whatever relevant information we can provide you guys. 

10. With regards to development, we will be focusing first on the combat system. You can continue to post what feedback you had from the demo on gameloop, as well as your wishlist with regards to features. 

11. We're now in talks with several potential investors. Hopefully one of them pans out to guarantee a bigger budget for the development of the game.

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tahira - New Teaser Trailer

by Couchpotato, Thursday - December 18, 2014 04:20

During my month off I received news from developer Whale Hammer Games about a new trailer for their turn-based tactics RPG game Tahira: Echoes of the Astral Empire.

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Introducing Tahira: Echoes of the Astral Empire, an episodic turn-based tactics role-playing game set on a world that has fallen into a medieval dark age after the collapse of space faring civilisation.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dex - Post-Funding Update #29

by Couchpotato, Thursday - December 18, 2014 04:13

The next update from developer Dreadlocks has news the OUYA version of Dex is now available for Early Access. The Steam version launched a few months ago.

After several months of preparations, optimizations, and adding gamepad support and all the other prerequisites for the console version, it is now up and running! We can confirm that the game runs smoothly and plays well on OUYA and we are looking to all feedback related to the OUYA version. It’s really exciting to see Dex running well and looking cool on a console the size of a human palm (75mm cube)! But it really does work and it’s fun!

It also seems we are one of the first complex RPG games on OUYA, so we are eager to see how the game will sell there. Keep your fingers crossed and help us spread the word!

Early Access for Dex on OUYA works in a similar way to Steam Early Access: You can recover/buy the game now, which gives you access to all the updates, as well as the full final version once it’s finished and complete.

As with Steam key recoveries, you will be able to recover the key for OUYA (provided you supported us with 7 GBP+). Please note that unless you purchased extra keys for Dex, you are eligible for one key only (Steam/OUYA/Wii U). We will be sending a private message on Kickstarter to all backers of 7 GBP+ with details on how to proceed reclaiming the Dex key for OUYA in the following days.

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Age of Blood - A New Unreal Engine 4 ARPG

by Couchpotato, Wednesday - December 17, 2014 00:27

Developer Galaxy Interactive sent out news about their new Unreal Engine 4 ARPG game called Age of Blood. Here is the press release, and a new trailer.

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Galaxy Interactive reveal upcoming Unreal Engine 4 powered ARPG Age of Blood.

FAYETTEVILLE, ARKANSAS - December 15, 2014 - Age of Blood from indie developer Galaxy Interactive is the upcoming Unreal Engine 4 powered ARPG which has recently been Greenlit on Steam. Playing as either Cael or Ariet, adventurers find themselves marooned on the Island of Heavens Fall, but after a failed invasion our heroes find themselves locked in a battle against the Scourge, a technologically advanced and psychically enhanced menace not of this world.

Harnessing the power of the gods both Cael and Ariet utilise a vast array of skills specialising in either Necromancy, Demonology, or Angelology. As Cael you’ll engage in bone-breaking close-combat or annihilate your foes from afar in third-person magic based combat incorporating forbidden magic and summoned monsters.

Trapped on Heaven's Fall island, players will discover long forgotten temples, be challenged to solving nefarious puzzles, explore perilous locations, and ultimately uncover the secrets of the Scourge and a mysterious ancient race with the ultimate goal of banishing the Scourge from the world once and for all.

Today Galaxy Interactive unveil the first trailer for the game which highlights four of the game’s different environments including an arena repurposed as a holding pen for failed experiments, a Scourge laboratory, an other-dimensional control room, and one of the many temples on the island.  

More information about Age of Blood can be found in the game’s official website and the Steam Greenlight page.

Age of Blood Website:   http://galaxyinteractiveonline.com/age-of-blood
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92931439

Age of Blood

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

The Memory of Eldurim - Stone Blood Update

by Couchpotato, Wednesday - December 17, 2014 00:19

The next weekly update from Liminal Games has been released for The Memory of Eldurim. Here are the detail from the games Steam page.

This Weeks update gives us some good work done on magic with new spells.

-Added in Stone Blood Shard.
-Added in Stone Skin spell.
-Added in Tremor spell.
-Spells now improve with skills.

We are also working on several other things that are going to be in the game somewhat soon. We are making a new area on the island that has taken a lot of work but is really starting to look very good. We don't want to spoil anything but hopefully we have gained your trust enough that you'll believe us when we say that the new area is going to be worth the wait.

We have also been putting some effort into getting books into the game. When they come out we should have several books that give more insight into the lore of the story and our world as a whole.

Hopefully you've survived finals or whatever else you've had to go through this week. See you next week!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Game Guide Released

by Couchpotato, Wednesday - December 17, 2014 00:10

Numantian Games announces the game guide for Lords of Xulima is now available for all buyers of the Deluxe Edition and in the Digital Rewards DLC.

The game guide book, called "The Secrets of Xulima" is now included for free in the Deluxe Edition and in the Digital Rewards DLC. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons.

They also give an update on  the game.

Manual

Finally, Lords of Xulima has a manual that cover all the basic aspects of the gameplay and a reference to all the shortcut keys.You will have it in the game installation folder and also can download it directly from Steam here.

New languages in the works: Russian and Polish

Good news! One of our dreams is that players in all countries can experience this epic story in their native language, so we are proud to announce that two more languages are coming to Xulima: Russian and Polish. And... we expect to add Italian too some time later.

Mac OSX Players

In the name of the team, we would like to apologize to the players who suffered issues of the initial release version of Mac. We didn't realize that there were so many different computer configurations as in Windows. We have worked and continue working on addressing all the incompatibilities. The game now plays smoothly on our Mac Book Air, Pro and iMAC. We can even say that the best platform for playing LoX is a Mac Book Pro with retina display. The images are so beautiful that even the developers are amazed.

Take a look at this 4K screenshot.

Linux Version

The Linux port is progressing well, and we expect to have it before Christmas.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dead State - New Patch On the Way

by Couchpotato, Wednesday - December 17, 2014 00:00

A new patch for Dead State should be released today, and the developers says the next patch will be out in January that will add new game content. Here are the details.

I know you're eagerly awaiting the next patch, so I wanted to give you an update on how it's coming along. We originally anticipated having it live today; however, we're now eyeing tomorrow morning (10 - 11 a.m. PST) as the time the release build goes up.

There are a couple reasons for this. First, we had originally planned to release two patches this week, but instead, we are rolling fixes from the second patch into this one because we got more done than anticipated. However, that means that there's also more to be tested, and we want to make sure Dead State is running smooth as butter before we give it all of you. Second, the holidays are coming up, and we do not plan to release another patch until January, meaning that it's that much more important that the patch we give you now resolves all the most common / problematic issues and runs well without any new bugs being introduced.

We don't want to rush anything and cause you, the players, to have a worse experience because of it. We really appreciate your understanding and patience as we give the build one final round of testing and put some spit and polish on it before delivering into your waiting hands. Okay, those metaphors didn't mix as well as I thought they would... forget the spit part, eh? ;)

On the bright side, tomorrow's build will address many things, such as:
- including a new autosave feature
- providing the ability to load your own photo at character creation
- providing far more info about weapons and armor on the inventory screen
- addressing issue with status effects not wearing off over time
- resolving a case of save corruption
- improving stabilit

Update: New Patch is now live click the following link for more information.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

The Mandate - Post-Funding Update # 44

by Couchpotato, Tuesday - December 16, 2014 23:56

The next post-funding update for The Mandate has more information from Perihelion Interactive about combat, and how to know your enemy in  the game.

After playing Starpoint Gemini 2 I'm in the mood for more game of this type.

Time for another update and today we are going to go delve more into detail about space combat. First of all we thought it would be cool to start with a trip down memory lane. Our space combat has gone through several iterations where we have experimented with different control schemes and evaluated the relationship between the ship and your crew. In each successive iteration we have shifted focus and put more emphasis on the crew as well as your officers.

The Mandate

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Banner Saga - Interview @ Indie Game Source

by Couchpotato, Tuesday - December 16, 2014 23:52

I found another interview on Indie Game Source this time with Stoic’s Lead Writer Drew McGee who explains the narrative decisions of The Banner Saga.

Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing a Viking inspired setting, incredible soundtrack and hand-created animation to life.

The Banner Saga is no easy journey because catastrophe is as much a part of the landscape as the unique and appealing scenery. Players will trek through rigorous environments and will encounter a variety of characters and it’s never easy to tell if they be friend or foe. It is up to the player to make the meaningful choices that will shape each narrative, but in the end, The Banner Saga is really all about the relationships and we wanted to know more about the how and the why surrounding its character development.

Stoic’s lead writer Drew McGee sat down with us and provided a glimpse into his perspective regarding some of the human liaisons that helped make The Banner Saga a storytelling success.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Eitr - Interview @ Indie Game Source

by Couchpotato, Tuesday - December 16, 2014 23:39

Well I have been gone for a month due to having surgery, and I'm bored out of my mind and bed ridden right now. So what the hell I'll start posting news again.

My first post of my return is a new interview with David Wright, and Tobi Harper the developers of Eitr on a small game website called Indie Game Source.

Indie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not they make a game based on successful funding strategies like Kickstarters or investors. The two man team of Eneme Entertainment have decided to take however long it takes to make their game Eitr exactly as they envisioned.

Artist and Game Designer David Wright has wanted to create games for some time and decided to follow in the footsteps of some of his favorite titles, Diablo and Path of Exile, for his own project Eitr. This combat driven exploration game was inspired heavily by Norse Mythology and follows the quest of the Shield Maiden as she tries to restore order to the 9 Norse Worlds that have been corrupted by the toxic substance known as Eitr.

With plenty of enemies, items, and areas left to create, Wright and Programmer Tobi Harper, are currently remaining quiet on their release date. Wright had plenty to say in our interview about the studios use of the Unity engine and how they are holding up financially.

Eitr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dead State - Review Roundup

by Killias2, Saturday - December 13, 2014 19:30

In addition the Rock Paper Shotgun posted a few days ago, there have been a few other interesting reviews:

Eurogamer gives it a 7/10:

There's nothing here that can't be fixed with a few well aimed patches and balancing tweaks however. For all its lack of technical polish, there's nothing game breaking and even as the challenge diminishes in direct proportion to your playing time, the stories that come out of the cast of broad appealing archetypes will keep you on the wheel through another day and night cycle.

Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.

Gamefront, similarly, gives it a 70/100:

I’m sure future patches will resolve these problems, and the majority of them tend not to be game-breaking. But it does prevent Dead State from feeling quite as polished as it could have been.

That aside, Dead State remains a solid and engaging experience into which RPG and survival fans will sink hours. It may not have ended up being the first, but Doublebear has certainly earned its place among the zombie survival greats.

The Caring and Feeding of Nerds has also had an in depth look:

But it makes me wonder: why not leave it in Early Access to give the polish it deserved and needed? This isn’t AAA; there are no arbitrary deadlines set by demanding overlords and, from where I sit, it seems the hasty removal of the Early Access label hurt Dead State's release more than it helped. I know lots of games have Day 1 patches, even major titles like Dragon Age Inquisition. DoubleBear certainly is not working with the same level of resources as EA and Bioware, but how did this become an industry standard even for Indies?  

   
Before I go back to boarding up the windows and stockpiling canned goods along with other non-perishables, I want to stress that I DO recommend picking up Dead State. Don’t let my remarks in the paragraph above drive you off from what I feel is a worthwhile game. While most zombie games are about action or horror, ultimately Dead State is a narrative-heavy game that is as much about how pockets of humanity can cope with disasters on a scale they can’t possibly control as it is about killing zombies and making experience bars go up.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Mount & Blade: Warband - Viking Conquest Released

by Aubrielle, Friday - December 12, 2014 19:50

Viking Conquest, the deeply-belated DLC for Mount & Blade: Warband, has been released.  Check out its live-action trailer:

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More information.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Underrail - New Release and Development Update

by Myrthos, Friday - December 12, 2014 12:12

A new version (0.1.13.0) for Underrail is now available on Steam and is coming on other platforms soon.

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one. We added most of the remaining areas that we planned for the game, which include Upper Underrail and Lower Underrail passages, so speaking geographically most of the game is complete. If you want the full list of what's new, check out the previous two dev logs before reading further.

One thing to note, however, is that if you want to experience the new questlines you'll probably have to start a new game, unfortunately, since we had to make some changes to existing areas and quests in order to fit them in.

And on what's next:

Now I want to talk a bit about the future development plans. I won't be giving you a release date, though I can safely say it won't be this year as I initially hoped. However, know that the end is in sight.
When it comes to mechanical stuff, there are still stuff like components, items, feats, abilities, etc to be added. However, there are currently no plans to add any more major mechanics (gas and fire should be the last). From the content side there are two parts of the main quest left that, as it happens, take part in two locations that are yet to be added - Institute of Tchort and Deep Caverns.

More details can be found on the Underrail site.

Tanks M00n1ight.

 

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

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Dungeons Of Aledorn - New Screenshots

by Myrthos, Friday - December 12, 2014 12:07

Black Rune let us know that on the Dungeons of Aledorn site new screenshots are available of the Alchemist's fortress.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dead State - Review @ Rock Paper Shotgun

by Killias2, Thursday - December 11, 2014 18:30

Rock Paper Shotgun has posted their review of Dead State.  Their conclusion:

Despite these issues, do I like Dead State? I think so.

The mountainous list of responsibilities quickly becomes a second heartbeat. It flows with you. It orders your steps, your decisions, becomes central to all your major decisions. And when you’re least careful, it swallows you whole, dragging you into the heart of the experience. Dead State, like any good simulator, makes it easy to forget that you’re just a tourist, a visitor to this terrible land. Its ability to cultivate a suspension of disbelief even makes the game’s banal locations — supermarkets, pharmacies, and sleazy bars are everywhere on the map, just waiting to be unearthed — interesting. Dead State might well be the first game to have me excited at the discovery of an abandoned picnic.

 

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Age of Decadence - Next Update News

by Myrthos, Wednesday - December 10, 2014 22:33

Vince provides information about the contents and planning of the next update of Age of Decandence on Steam.

Anyway, to explain where we're with it and the release date 'uncertainty'.

- The next update will include 3 locations: Ganezzar, Al-Akia, the Hangar. The last 2 locations are required for certain questlines, so we can't release only Ganezzar.

- We need about 2 weeks to finish the 'first draft' of the implementation. The first draft will include all questlines but not all side quests (similar to the first release of Teron or Maadoran).

- We'll evaluate the first draft when it's done; if it's in a good shape, we'll release it right away. If it needs more work, we'll take a few extra weeks. So far it looks good.

- We'll need about a month to add the side quests, expand conversations, etc. These things are easy to add when the foundation and faction questlines (which define each locations) are in place.

- We're very close and we're doing our very best (as in working non-stop) to release this update before Christmas. We'll post an update the moment the decision is made, one way or the other.

Thanks M00n1ight

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Lords of Xulima - Game Guide

by Myrthos, Wednesday - December 10, 2014 22:16

A game guide for Lords of Xulima is now available in the Steam Deluxe Edition. In addition there is also news on the OSX and Linux versions, additional languages nd a physical edition coming our way.

The game guide book, called "The Secrets of Xulima" is now included in the Steam Deluxe Edition. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons. Backers who pledged for the Digital Guide will receive the guide by email.

We are now working on the production of the Physical Editions and if all goes well, we expect to have them ready in time before Christmas. Wait until you see the World Map Poster printed in A2 size!

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Clandestine - Playthrough Diary

by Myrthos, Tuesday - December 09, 2014 22:03

Aubrielle was invited by Logic Artists to join them in a playthrough session of Clandestine, the co-op spy game in which she plays the female spy.

In my playthrough, I played as Katya, complete with fire engine red hair and flannel, as I killed my way through some warehouse in search of mysterious pieces of intel, stored on 3.5" floppy disks.  Alex played as Martin, the wizard-behind-the-curtain, disabling cameras, watching my progress, alerting me to danger, and generally being a sort of deus ex machina figure.  And this is the way co-op works in Clandestine - the spy does the dirty work, but all she knows about her environment is what she can see.  It's nerve-wracking and even frightening at times.  The hacker can see most things, either through his magic Windows 95 terminal or through the closed-circuit cameras he can manipulate, though he's limited to some extent - for instance, he can only see guards and other foes once he sees them through the cameras.  The hacker can't really intervene for the spy, either, so if he sees danger, all he can do is tell the spy about it and hope she reacts in time.  It really does force both players to rely on each other completely, as two halves of one operation.  It's not about who can hose hordes of enemies with the most bullets.  It's real teamwork - patience and cold nerves.

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

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Legend of Grimrock 2 - Review @ RPG Codex

by Killias2, Sunday - December 07, 2014 15:55

RPG Codex has posted their review of Legend of Grimrock 2:

When the first Legend of Grimrock came out, it took me by surprise. I'm pretty sure the first I'd heard of it was on the Codex, a reliable go-to source for games that tend to slip the mind of the mainstream press. It was a pleasant surprise, precisely because it ticked for me all of the boxes that had not been ticked in a long time: A slow-paced, puzzle-based, RPG trek through a dangerous dungeon, with a good dose of combat, a fairly interactive environment, an interesting story, and an unapologetic learning curve.

The Legend of Grimrock II, then, is a continuation on these elements, and in almost all cases the sequel improves upon the original. There are some hiccups here and there, but for the most part Almost Human is well on their way towards building a strong, enduring franchise, but also a rock-solid approach to game design in general.

And in conclusion:

When you put it all together, you get a hell of game. Challenging combat, an interesting skills mechanic, great visuals, terrific music, intelligent level design, and an overall feel for developing a living, breathing, dangerous world, puts Legend of Grimrock II quite high on my list of favorite RPGs. I will have to play it a few more times to be sure where I rank it, but it is probably in my top five of the last 15 years. Which means I will have to move Dragon Age II off of my list.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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The Banner Saga - a sequel next year

by Redsocialknight, Saturday - December 06, 2014 03:54

Among the announcements at the VGAs: The Banner Saga is getting a sequel next year, Kotaku very tersely reports

Okay, scrounging the net for more details I found the preview video posted by IGN, which reveals a new, centaur-ish-looking race.

Elsewhere online I've seen speculation that the preview's dual narration may represent different narrators depending on a major plot choice in the first game.

 

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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