Quantcast
Your donations keep RPGWatch running!

Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Continue reading the article...

Expeditions: Viking

2017-01-18

Expedition Vikings Beta Preview

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.
» Read the article

Recent articles







Picture Watch

StarCrawlers
Box Art

Poll Watch

In what age group are you?
Below 20
0%

Between 20 and 29
6.99%

Between 30 and 39
32.17%

Between 40 and 49
37.06%

Between 50 and 59
16.78%

60+
5.59%

Ancient, like Corwin
1.4%

Vote

April

Himeko Sutori - Development Update

by Hiddenx, Sunday - April 30, 2017 20:58

Here's the April update for Himeki Sutori:

Himeko Sutori April 2017 update

loading...

This month we focused on making the world feel more dynamic and alive. We've put a lot more movement into the battles, as well as added more particle effects and sound effects.

We also added crafting, dialog popups, and more.

Himeko Sutori

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Fig Update

by Hiddenx, Saturday - April 29, 2017 01:06

Some new ideas for Wasteland 3 are getting implemented:

All Work and (Some) Play

As we go deeper into pre-production and the Colorado wasteland continues to take shape, we want to keep showing you some of the unique areas our writers and level designers are developing. Below, we have a few (spoiler-free!) details on the Stanley Hotel, a Colorado locale that inspired Stephen King's The Shining as well as our own writer, Colin McComb. He's been working with the rest of the team on the design of the zone, and we're ready to share how it fits into Wasteland 3. Additionally, we have a new concept render from the Bischoff brothers. We continue to use these pieces to flesh out our art direction, so we're excited to share them with you.

Speaking of art, let me briefly touch on some of the progress our team has been making in that department. We've mentioned in the previous updates that a huge focus for us during preproduction is prototyping our systems and engineering needs. Art has similarly been hard at work on figuring out Wasteland 3's aesthetics and pipelines, and our technical artist, Joey Betz, has also been developing tools and algorithms for snow.

For example, Joey has been working on slope based algorithms, which basically tells the engine to take our snow materials and only "paint" them on the top of objects (like cars, roofs, etc.), thin out based on the steepness of the slope they're on, and not appear at all on the bottom. He has also implemented a nice wetness algorithm, which works out melting snow on different surfaces. These subtle tech solutions are huge strides for us, as they allow our artists and level designers to do a great deal more with the many snow-heavy areas we are creating.

[...]

Thanks, henriquejr!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Development Update

by Hiddenx, Saturday - April 29, 2017 00:59

Henriquejr spotted Kickstarter update #27 for Dungeons Of Aledorn:

On our way to beta

Hello friends of oldschool RPGs and fans of Dungeons of Aledorn. After some weeks of silence, we bring you fresh information from development. As always, you can see some new graphic art and we will show you a little bit of level and game design. So, let’s start with visuals.

Story will bring our heroes into the shadows of ancient trees of Dark Forest. As you can assume by it’s name, this won’t be bright woods full of colourful birds and cute friends of Bambi, but a deep dark forest with gloomy atmosphere. That is in hands of our visual artist Daniel Nezmar and his first version of Dark Forest is on screenshots below.

[...]

Next point is town Voland in the night. You can take a look, how day and night system works in current version. In older videos, you could see earlier versions, but our programmers were working on improvements, so now everything looks much more real and natural. This not final version for sure but even now we can say that locations looks pretty in night and lights and shadows can make neat romantic or scary scene. On screenshots you can see, how it looks when you take a walk around a Voland when night is up and street lights lit on.

[...]

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Review @ BigBossBattle

by Hiddenx, Friday - April 28, 2017 08:59

BigBossBattle has reviewed the tactical RPG Expeditions: Viking:

Review | Expeditions: Viking

The CRPG genre has been seeing something of a resurgence lately, with prominent titles such Pillars of Eternity, Tyranny, and Torment: Tides of Numenera cropping up like it’s going out of (or, rather, coming back into) style.

[...]

Expeditions: Viking will take you a fair bit of time to complete. Between the main story, side quests and chatting to as many characters as possible, it took me quite a while to even leave Denmark. But it’s a game that never overstayed it welcome, that has a certain charm I didn’t even experience in Pillars of Eternity. Its themes come alive due its roots in real history, making this an experience that’s truly about adventure and discovering (what once was) the unknown. Expeditions: Viking is a game I’ll be coming back to, and has certainly earned its place in Valhalla.

 

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Lurking - Now Available for FREE Download

by Corwin, Friday - April 28, 2017 03:49

Here is the developers own introduction to this FREE RPG:

Hello. This is developer OKLABSOFT. Wanted to put the word out about our first effort, Lurking RPG, which is available for free download on Itch.

loading...

Lurking is a cRPG in the early Ultima style. Some strengths of the game include full party creation for up to five characters, a classless skill-based system for characters, exploration and story focused in a large (300x300 tile) world with underworld and town maps, keyword based conversations with NPCs, and an open world that does not corral you along a path to the end.

Some weaknesses have been identified through player feedback: a weak combat system, a UI that is a bit rough around the edges, and some balance issues with combat.

Many who have contacted us have thoroughly enjoyed this game and we welcome feedback as we work on our sequel, Lurking II: A Madness.

It is free so please check it out: https://oklabsoft.itch.io/lurking

Thank you! And happy adventuring. -OKLABSOFT

Lurking

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: Released

Details

Victor Vran: Overkill Edition - Launch on May 30

by Hiddenx, Thursday - April 27, 2017 18:04

The Victor Vran: Overkill Edition will be released on May 30:

Victor Vran Motörhead Through the Ages Trailer

loading...

Enter the world of “Motörhead: Through the Ages”, a wild tour through the mythos of the loudest band in the world! Harness the powers of the immortal Motörhead to defeat deadly new adversaries in three demon-infested worlds intertwined with the songs of the band.

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Regalia - About Levant

by Hiddenx, Thursday - April 27, 2017 08:49

Who is Levant? Learn more about him in this Regalia: Of Men and Monarchs video:

Levant - Departed & Displeased

loading...

Levant may have departed but is still displeased!
Forced to roam unknown lands in a time he doesn’t belong in, this ancient knight is forever bound to his sturdy armor. But why?
For better or for worse your paths cross and LEVANT joins your cause!

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Release Day

by Hiddenx, Thursday - April 27, 2017 08:39

The historical tactical RPG Expeditions: Viking will be released today:

Expeditions: Viking

Get ready for an adventure in history! Logic Artists, the makers of Expeditions: Conquistador, are pleased to bring you Expeditions: Viking.

loading...

loading...

loading...

Prepare for a grand adventure

As the newly appointed chieftain of a modest Viking clan, you’ll have a village of your very own. But to carve your name into the runestones of history you’ll need great strength, and great wealth to grow your village’s prosperity and renown. There is little left to be gained from the Norse lands and so you must set your sights on the the seas to the West, where tales speak of a great island filled with treasure ready for the taking.

Seek your fortune

Your trusted huscarls will follow you to Valhalla if that be the order of the day, but you’ll need more than loyalty to leave a legacy that will be remembered for a thousand years. Now assemble a worthy band of warriors, build a ship, and seek your wealth and glory across the sea. Britannia awaits in Logic Artists’ Expeditions: Viking.

Main features:

  • Create your very own Viking chieftain! Carve out your character from our unique character system, where stats, skills, and abilities define your character’s role.
  • Raiding or Trading? Vikings were known not only as violent warriors, but savvy tradesfolk. How will you find wealth, with the carrot or the stick?
  • War and Politics: Side with various factions be they Norsemen, Picts, or Angles.
  • Reputation: Be mindful of your choices, the stories of your actions may bring others to fear you, but will they trust you?
  • Step into the pages of history: In a beautiful and visceral telling of the Nordic history.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - The Quest System

by Hiddenx, Wednesday - April 26, 2017 19:14

Learn more about the quest system of Wolcen: Lords of Mayhem in this development update:

Work In Progress: Quests system

Hi everyone ! My name is Hadrien and I am Gameplay and Rendering programmer here at Wolcen Studio, but you may know me as Nyhlus on the game’s Discord and our Steam forums. I have worked on Wolcen : Lords of Mayhem for over a year now, and I’ve created several features that changed the way you play, like the rotating Passive Skills Tree (PST) or the Resource Opposition System (ROS). Yeah, I’m the guy putting acronyms everywhere. And today’s feature is not really different, because I call it the NQM and it will change your whole experience of Wolcen in the future : the New Quest Manager.

You probably feel like me on this : Wolcen current quests are not that cool. They are too short and not very interesting, and that’s not what we want you to experience. We want the open-world to be challenging, rewarding and immersive, and this usually comes with solid quests that bring you hours of fun gameplay without repeating themselves too much. Such quests surely are a challenge to script, but we also needed a robust system that would be easy to maintain and to debug, because quests bugs can be really annoying and quite hard to fix. So a few months ago I started the development of the NQM, along with my colleagues from the Environments department who started to work on the new version of the open-world, and together we tried to design a system that would be super-powerful and easy to setup at the same time.

The implementation on my side was a bit tricky and needed a lot of strictness, because the world state had to be precisely saved and loaded depending on your progression inside each available quest, and data management needed to be handled carefully but I made it through with a lot of testing. Creating the system also required a global rework of the quests User Interface, so as to show different windows for rewards, tracking objectives and accepting / declining quests. This has been achieved by my colleague Lucas, the UI-Master of Wolcen.

[...]

Thanks henriquejr!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Acaratus - Release Date: May 25

by Hiddenx, Wednesday - April 26, 2017 19:07

The tactical turn based RPG Acaratus will be released on May 25:

Acaratus Announcement Trailer

loading...

Acaratus is a tactical turn-based rpg set in a medieval steampunk world where you build your own mecha units (aka battle suits).

You customize them to your play style by adding attachments and building a deck of ability cards. Then explore the vast randomized world map and fight it out on gridbased battles! It’s a mashup between Heroes of Might and Magic and Hearthstone.

Acaratus

SP/MP: Single + MP
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Cosmic Star Heroine - Review @ Pixelkin

by Hiddenx, Tuesday - April 25, 2017 19:15

Pixelkin has reviewed Cosmic Star Heroine:

Cosmic Star Heroine Review: A Modern Classic RPG

We’re supposed to “reach for the moon” in our goals. That way if we fall short we’ll still land among the stars. That doesn’t make a whole lot of sense given that the nearest star is several light-years farther away than our moon. But the point is sound.

Zeboyd Games’ moon is represented by classic, beloved 90s Japanese RPGs such as Chrono Trigger, Suikoden, and Phantasy Star. It’s a big reason I backed the game on Kickstarter several years ago. To take on some of the best RPGs in gaming with an indie budget and two-person development team is a daunting challenge. While Cosmic Star Heroine falls short in some ways, it still lands among the stars as one of the best games I’ve played this year.

[...]

The Takeaway

I encountered a few annoying bugs that caused me to get stuck in the environment, or stop responding (without freezing up) in the middle of combat. The game has since been patched and hopefully all these issues will be cleaned up. Despite a few bugs and my disappointment with the story, I loved Cosmic Star Heroine. The art style is perfect, and it provides a catchy soundtrack, unique combat system, and memorable companions. Even without the nostalgia, Cosmic Star Heroine is a solid RPG that proves that sometimes the old ways are best.

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Krai Mira - Extended Cut Review

by Hiddenx, Tuesday - April 25, 2017 19:11

Gamespew has reviewed Krai Mira - Extended Cut:

Krai Mira: Extended Cut Review

The desolate wasteland of Krai Mira returns with this new edition. While it boasts more content than before, it doesn’t really change the experience enough. Krai Mira: Extended Cut offers old school RPG fans something to enjoy, but isn’t inviting for casual fans.

The core game has not been altered much with this new edition. Fans of early Fallout and Wasteland games will again feel at home, however. You have one main quest to follow and what you do outside of that is your call. There’s quests, encounters, loot, and exploration. The Krai Mira: Extended Cut now allows players to continue their adventure after completing the main quest. While the game showcases a fair amount of change, it doesn’t shift the game enough to benefit casual RPG fans. It continues to be a gift for die hard genre fans, but the numerous issues present in the base game, although somewhat accounted for, still linger.

[...]

Krai Mira: Extended Cut, unfortunately, feels more like a big patch than a fresh take on the game. Which, it kind of is because if you have the base game, this version is just a simple download. As the title states, this is more extension than improvement. The core of the game has not changed enough to make it feel completely welcoming, though that is not to say the improvements aren’t noticeable. Lazy writing, persistent UI difficulties/problems, AI bugs and some combat balancing are enough to scare away most players, but underneath the surface, classic RPG fans still have the same enjoyable experience with a little extra game to explore. It’s definitely worth the free upgrade for owners of the base game, but Krai Mira: Extended Cut isn’t an RPG you need to play. It’s good fun, but not enough to keep you interested if you don’t live for these type of games.

Score: 7/10

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Underrail - Jet Skis

by Silver, Tuesday - April 25, 2017 02:17

Underrail is set to get jet skis with the expansion content according to the latest development update.

Since the expansion takes place on Black Sea, naturally you will need a way to travel between all the small islands, bays and between far shores. You will be able to do this on a dozen of different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.

Once you get to the Black Sea it won't take long for you to get a hold of the most basic "junk jet", but to get the quality stuff, both in terms of the jet ski model and the parts, you'll have to spend a fair amount of charons at a specialized shop in Core City. You'll also have to decide what are the most important characteristics of jet ski for you, as no one model will be best at everything.

While riding a jet ski you'll be able to use most of your weapons, abilites and utilities. The most notable exceptions are sledgehammers and sniper rifles, which are not available while driving. Also, short range melee weapons (fist weapons and knives) and unarmed attacks, though still performable, will suffer significant penalties. When an attack is aimed at you, it has a chance of hitting the jet ski instead (or in case of AoE attacks, a percentage of the damage hits the vehicle), depending on the cover it provides, in which case the damage is tested against its resistences and the amount that penetrates those is deducted from the vehicle's durability. If the durability reaches zero, the vehicle is destroyed and you die (you never learned to swim).

That's it for now, guys. Let us know how all this sounds and I hope you're looking forward to some naval battles with pirates and worse things.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Sunless Skies - Roadmap

by Hiddenx, Monday - April 24, 2017 20:03

Here's the new Sunless Skies roadmap - thumbs up for using Agile Software Development:

Sunless Skies roadmap

Below you’ll find the roadmap for the production of Sunless Skies. Like many developers, we work in 2-week periods called ‘sprints’. This roadmap will allow you to see which general features we’re working on from now until Early Access (we’ll update it with more sprints once we enter Early Access!).

There are a few important things to note:

  • Whilst the tasks and features have been outlined and planned ahead of time by our producer, Lottie, game development is quite a fluid process.
  • Some tasks turn out to be more complicated than anticipated.
  • It is also very rare, for example, that we would complete a huge component of the game, like all combat, art or writing, within just two weeks. Large features will be developed across multiple sprints.
  • Time for polish at the end is also key. Since game development is iterative, production schedules are basically set as a skeleton of what needs to be achieved. Once we start getting player feedback, we can confirm what is working and what isn’t, make adjustments, and then flesh everything out with final art, prose, audio and animation.

Once a sprint is completed, we’ll update the information below to reflect more specifically what was accomplished, and link it to the individual development blog, in case you’re curious to know more!

KICKSTARTER – EARLY ACCESS ROAD MAP

last updated 19 April 2017

Sprint 9 – Traveling Through the Reach: APHELION Part I
ART: initial UI pipeline set up, initial locomotive designs
CONTENT: initial region work on The Reach
GAMEPLAY & DESIGN: beginning mechanics on hunger/death/fuel/time, procedurally generated movement through the game world

Sprint 10 – Traveling Through the Reach: Part II – APHELION Part 2
ART: terrain pipeline
CONTENT: Port: Traitor’s Wood
GAMEPLAY & DESIGN: implementing fuel/hunger, initial work on Terror, beginning character progression

Sprint 11 – Traveling Through the Reach: Part III – BIG BANG
ART: beginning art and animation greyboxing
CONTENT: vessel classifications
GAMEPLAY & DESIGN: combat AI specifications for tactics, error report capturing, hold management

Sprint 12 – Combat in the Reach: CHROMOSPHERE
(Extremely hot red part of planetary atmosphere. Our first heavy combat sprint!)
Terrain, AI combat behavior, player movement prototyping, commissioning first sound effects

Sprint 13 – Combat in the Reach: DARK MATTER  
(The mass that explains all the astrophysics we can’t explain. First part of combat complete and first bits of audio.)
Player combat mechanics, initial work on difficulty settings, adding environmental features in-game

Sprint 14 – Populating the Reach: EXOGENESIS 
(Theory that life originated elsewhere in the universe and was then transported to Earth. People of the Reach!)
Welcoming a new artist and designing denizens of the Reach (crew, vessels, beasties)

Sprint 15 – Populating the Reach: FORTUNE
(Dante’s personified cosmic intelligence responsible for Earth. People/denizens/character sprint.)
People of the Reach continued, character creation and character progression, closed-beta preparation

Sprint 16 – Enriching the Reach: GANYMEDE
(Jupiter’s largest moon, and the ninth largest object in our solar system. A smorgasbord of tasks all aimed at enriching the environment of the Reach.)
Closed-beta begins, audio, legacies, scouts and taking player feedback from the beta

Sprint 17 – Enriching the Reach: HYPERGALAXY
(A usually spiral galaxy surrounded by smaller satellite galaxies, like the Milky Way and Andromeda. Smorgasbord fleshing out the outlines of the Reach.)
Early Access tutorial work, shop functionality and bug fixing

Sprint 18 – Out of the Reach: INVARIANTTHEORIE
(Einstein’s preferred term for special relativity. Fine tuning the Reach!)
Bug fixing, preparation for Early Access and our first look at a new region (Albion)

Sprint 19 – Out of the Reach: JANSKY
(A unit of spectral irradiance; a big bright burst of light. Heading towards Early Access fast!)
Creating a responsive world, galaxy-wide game mechanics, and prioritising tasks to be finalised ahead of Early Access

Sprint 20 – Out of the Reach: KEPLER
(Planetary motion and celestial physics. Now it’s time for Early Access to begin!)
Smuggling implementation and finalising the Reach for Early Access

Thanks Farflame!

Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Bevontule - On Steam Greenlight

by Hiddenx, Saturday - April 22, 2017 19:28

You can vote for open-world tactical RPG Bevontule on Steam Greenlight now:

Bevontule

Bevontule is a modern take on the role-playing genre, inspired heavily by Japanese, open-world and tactical RPGs. While we draw from and are happy to list our many 'golden age'-era influences, Bevontule maintains a strong identity, presenting an array of unique gameplay elements that expand upon and innovate beyond many of the systems we ourselves loved as children.

loading...


KEY FEATURES:

  • Mature and highly-detailed plot spanning thousands of years, inspired by games like Xenogears and Shadow Hearts.
  • Unique and challenging tactical, turn-based combat system where proper positioning and timing are critical.
  • Beautiful 3D environments to discover, explore and conquer, including a massive, JRPG-style overworld.
  • Free-roaming enemies with a wide variety of movement patterns, behaviors and habitats; avoid or engage at your own discretion!
  • Unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels.
  • A large cast of interesting characters with defined roles, yet deeply customizable skillsets, with multiple builds for each combatant.
  • Enemies learn and level up as you do, accessing new skills, tactics and other ‘enhancements.’
  • Unlock, learn and equip from hundreds of combat skills, attribute bonuses, and world-based buffs.
  • Scavenge, create and upgrade items with our original skill-based crafting system.
  • Integrated bestiary system that rewards discovery, experimentation and exploitation of enemies for rewards.
  • Loads of side-quests, optional bosses/areas, and minigames!

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Victor Vran: Overkill Edition - Interview

by Hiddenx, Saturday - April 22, 2017 09:49

Farflame spotted this Wccftech-Interview about Victor Vran: Overkill Edition with Haemimont CEO Gabriel Dobrev and Producer Bisser Dyankov:

Victor Vran: Overkill Edition – Chatting with Haemimont on Consoles, Motörhead & More

Haemimont Games, the largest Bulgarian development studio, is mostly known for the last three Tropico games. However, their most recent title is Action RPG Victor Vran, originally launched on Steam in July 2015 to overwhelmingly positive user feedback (90% of the total user reviews are positive).

The game is now about to get an ‘Overkill Edition’ which will launch on consoles (PlayStation 4 and Xbox One) as well as PC. This version of Victor Vran comes with two brand new adventures: Fractured Worlds and Motörhead: Through the Ages, the latter clearly inspired by the famous English rock band.

We were able to send a few questions to Haemimont CEO Gabriel Dobrev and Producer Bisser Dyankov to learn more about Victor Vran: Overkill Edition ahead of the upcoming release.

Victor Vran launched almost two years ago on PC. Are you satisfied with the game’s performance and user feedback? Why is it the right time now to launch on consoles?

When we first launched on Early Access we didn’t know exactly what was going to happen, but we knew something was going to happen and that paid out really well for Victor Vran.
The players had a lot of involvement in what the game became later on. Initially, we weren’t really planning to add as much content as we did, but the direct comparison that everybody was doing with Diablo just more or less gave us the input to do something that can stand up next to Diablo in terms of playtime and amount of content.

We’re combining the launch on consoles with the launch of the new content on PC and because we couldn’t launch it on consoles originally we believe that now is a really good time to do it. Console players will have access to content at the same time of PC players.

[...]

 

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Acaratus - Patch 0.9.0

by Hiddenx, Thursday - April 20, 2017 19:34

Patch 0.9.0 for Acaratus is out - here are the patchnotes:

Patchnotes 0.9.0

The biggest one month patch so far

CAMPAIGN

  • Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation.
  • Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to.
  • A bigger chest has been added that contains much more gold but is also guarded by stronger enemies.
  • Forges now exists randomly across the maps and requires a key.
  • Quests rewards you with a key now when completed.
  • Normal enemy encounters now grant you some additional gold.
  • You need more experience for higher levels now, but town fights reward you more and the next patch will improve the actual fight.
  • Incremental improvements to items and unique items, enemy mobs and progression on the map.
  • Use Q for armory and E for card menu

GENERAL / GAMEPLAY

  • We have added more cards and cards the perform mass functionality, these will be better marked and mechanically different later.
  • Armory now longer has a list of units you built on the top of the screen and instead all build management will occur in your loadout, to display the unit in the middle of the armory you just drag it to the center area.
  • To remove a unit you just drag it away from your loadout. This could lead to a lot of lost units but we will improve on this at a later patch.
  • Removed the actions panel in the loadout and added dummies that you can use to test your attacks as if you were using them in a real battle.
  • Skirmish and multiplayer now behaves similarly to the campaign in that you no longer have infinite amount of parts/cards but instead work with unique units and tiered items.
  • Commander creation has been changed to grant you slots and items based on their price and give you the remaining gold to do whatever you want and to start over you create a new commander. In the current release there is no store you can buy additional items from but there will be in the future.
  • F10 switches seamlessly between borderless fullscreen and your windowed setting.

PERFORMANCE

  • The memory consumption has been drastically reduced all around to perform better on laptops, this also caused multiple crashes earlier and those should have been fixed as well.
  • Switching between armory and other scenes have been sped up drastically and the same for editing units.

MULTIPLAYER

  • Multiplayer has been disabled for now since we did not have the time to fix the existing issues and merge it with the new armory.
All your previous units in skirmish will be removed with this patch because of the new armory. If you have any feedback please post them on the steam forums.

Acaratus

SP/MP: Single + MP
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Alpha Phase 2

by Hiddenx, Thursday - April 20, 2017 19:28

The alpha phase 2 for Star Traders 2 has started - here's Kickstarter update:

Alpha Phase 2 Begins

Backer-Captains,  

Thank you for your continued support and patience. Andrew and I could not do this without you. This update is so big it needs a table of contents!  

  • Save 50% on Templar Battleforce  
  • Phase 2 has launched!  
  • Digital Soundtrack Reward Listening Party  
  • Faction NPC Reward launches this weekend  
  • Reward Status Review Twitch Schedule

So let's get started!

[...]

Phase 2 Alpha Build (v1.2.1)  

Phase 2 is going live tonight across all platforms! Phase 1 was 75 days long -- our longest and busiest alpha test phase ever. We’re so proud to be working with you to polish Star Traders 2 into a real gem. During the Phase 1 we put our focus on character creation, trading economy, missions, ship combat, and crew combat. In addition, we have been continually pushing forward in completing the creative rewards for our KickStarters (Legendary Captain, Famous Officer, Join the Lore).

In prep for Alpha Phase 2, we have shifted our focus to finishing and polishing advanced trade (Black Market, unique trade goods), operations (Exploring, Spying, Blockading, Patrolling), contacts and in later updates, Storyteller support.

[...]

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Goes Gold

by Myrthos, Thursday - April 20, 2017 16:45

Expeditions: Viking has reached its gold status and is on target for a release on the 27th of April. The cost for the game has been set as well.
To celebrate going gold, its predecessor, Expeditions: Conquistador, can be played for free, this coming weekend, on Steam.

Here is the teaser trialer:

loading...

Historical RPG 'Expeditions: Viking' Goes Gold, Price Announced

Free Weekend for Conquistador Coming Soon on Steam

FOR IMMEDIATE RELEASE

COPENHAGEN, Denmark (April 20, 2017) - Logic Artists is pleased to confirm that its much-anticipated release of Expeditions: Viking is on schedule for April 27, 2017. The studio announced this morning that the Gold Version milestone has been reached. 

To celebrate, Logic Artists is running a Free Weekend on Steam for its first title in the Expeditions Series - Expeditions: Conquistador on April 21 at 10 a.m. PDT.

With the game now out in the hands of the media for review access, the path is set and Expeditions: Viking will be available for purchase in stores and online next week. Logic Artists Producer Ali Emek says, "After two years of development, we are on track toward our studio's best release so far. Expeditions: Viking is now feature complete and we'll be spending the last month of development tightening the screws and polishing the release build, improving on our performance capabilities, and (with the assistance of a large community of closed beta testers) squashing the remaining bugs." 

Creative Director Jonas Waever adds, "It's been a real journey, and with the positive feedback from our recent trip to PAX East and from our closed beta, we're excited to get Expeditions: Viking into our players' hands. And to celebrate the coming release of our second game in the Expeditions Series we're giving players a free weekend with Expeditions: Conquistador to get ready for Viking."

Expeditions: Viking releases April 27, 2017 and will cost 29.99 USD/29.99 EUR/24.99 GBP/499 RUB

The Deluxe Edition includes a digital artbook, the original soundtrack by award-winning composer Knut Avenstroup Haugen (Age of Conan, Lords of the Fallen), and the Blood-Ice DLC. The Deluxe Edition will cost 34.99 USD/34.99 EUR/28.99 GBP/650 RUB

More information about the game can be found on the game's Steam page.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

ATOM RPG - Kickstarter live

by Hiddenx, Tuesday - April 18, 2017 19:42

The Kickstarter campaign for the postapocalyptic RPG ATOM has started:

The deterioration in relations between Eastern and Western blocs in the 1979 has led to a full-blown Armageddon between nuclear powers in the year 1986. The War was swift, devastating and brutal… The fact that humanity persevered was miraculous.  

Nineteen years have passed and it’s 2005. Both once great Empires and their allies now lie in ruins, but on top of those ruins new civilizations are slowly emerging...  

This story takes place on a small patch of land in the south part of the USSR where you take the role of an undercover operative from a secret bunker society called ATOM... Your mission is to find any traces of an expedition that recently stopped contacting the main base...  

ATOM is a passion project. It will be finished no matter what. But, with your help we will be able to do it much faster, as well as add more interesting content to the final game! But we don't want to make unsubstantiated statements so feel free to download the latest build and check out ATOM for yourself! Thank you for your attention!

loading...

Features:

Nonlinearity: ATOM is an open world role-playing game! You are not going through a corridor, you are investigating a mystery. And this could be achieved in numerous ways. There are no artificial boundaries in the world of ATOM. Oh, and there are no "essential characters" in the game. So everybody is a "fair game" ;)
    Characters: There will be more than 300 characters in the game. ALL of them with their unique personalities, portraits and dialogues!

Encounters and Quests: There are numerous side missions, hidden adventure-like puzzles and secrets scattered around the Wastes. Even the smallest tasks can lead to a big and intricate side story, open some details about the world or somehow interconnect with the main quest! And of course, like in every self-respecting RPG there's always more than one way of dealing with them.

Combat: A turn-based combat system isn't just a nod to the legendary generation of CRPGs. For us, it's also an aesthetic choice. What's the point of combat, when you can't enjoy your every thought-through move, your every step, shot or punch? What's the point of victory, when it wasn't precisely planned in a cunning strategic move?

Weapons and Items: There will be more than 30 available weapons in the full version of the game. Soviet weaponry, makeshift shivs and guns as well as some secret weapons from the Western bloc the existence of which in the game world will be neatly tied to the lore!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Review @ RPGFan

by Hiddenx, Monday - April 17, 2017 09:57

RPGFan reviewed the tactical RPG Battle Brothers:

Battle Brothers

Battle Brothers is the story of a merry band of ugly, illiterate mercenaries who do grunt work for rich people. Set in a decrepit fantasy world where living to thirty with all of one's teeth might be considered an accomplishment, the gritty landscapes are littered with seemingly countless brigands, orcs, undead, and really, really big dogs. Your company's primary concern, though? Gain reputation and money so that you can gain more reputation and money. It's like life, except with less ability to employ basic academic skills and more sudden death.

Battle Brothers offers little in the way of story or dialogue. Banter between your company and your employers occurs only when taking a job, and it's brief at that. What's more, exchanges are regurgitated with shocking frequency, leaving any immersion surface-level, at best. When traveling around, rare scenarios occur in which someone in your band wants a raise, a civilian needs help, or an injury is mended. These occur maybe once per hour and, again, are often regurgitated. Like most roguelikes, the story isn't secondary or even tertiary. The disappointment here lies in that the writing is decent, and with a little more work, the world building could truly enhance the experience.

[...]

Battle Brothers knows what it is and doesn't try to be more than it should be, and that makes it so much better than other titles that strive for an epic or storied feel. What's accomplished here is a solid, honest package of thrills and strategic depth, though not oppressively so. In truth, the world can get monotonous and drags at times, but I also found myself losing track of time on several occasions as I told myself, "Just one more job." I dabbled in Veteran a bit before writing this review and couldn't get back into it — I just couldn't find the heart to jump right back in after I had developed such an incredible group of fighters who I got to know by name. One day I will likely pick the banner back up and I may just fall on the battlefield twenty hours in. And that's okay.

Score: 82%

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Lemuria: Lost in Space - Released

by Hiddenx, Monday - April 17, 2017 09:18

Farflame spotted the Adventure RPG Lemuria: Lost in Space, that was released last month:

Lemuria: Lost in Space is a unique adventure, full of mysteries, puzzles and shocking discoveries. Explore the long-lost Lemuria 7 spaceship and find out what happened to the crew.

loading...

The Intriguing Story

The Lemuria 7 spaceship has been missing for over 70 years. Now it is back in the Solar System, however there are no crew members on it. It's also unclear how the Lemuria 7 has returned and why it has been seriously damaged.
In Lemuria: Lost in Space, you play as Abrix - the robot with AI that may operate in extreme temperatures, high levels of radiation and that yields weapon and hacking modules to explore the whole Lemuria 7 spaceship.

  • Explore over 100 rooms of the spaceship, solve dozens of puzzles, find valuable resources and fight with security turrets and other enemies patrolling the ship;
  • Uncover the story of the lost crew of Lemuria 7. The ship has been missing for over 70 years - find out what exactly happened to them;
  • Acquire new skills allowing you to hack computer terminals or even the spaceship network to avoid fighting with patrolling robots;
  • Challenge yourself in demanding mini-games that will test your logical thinking and maths skills;
  • Feel the unique atmosphere of the abandoned spaceship with the original soundtrack, composed by Ree-D.

Unique Gameplay

Abrix has an ability to overrun security systems. The unique hacking mini-game will challenge your math, geographic and logical thinking skills. The other mini-game, called Netwar, gives you the possibility to overrun spaceship network and avoid certain fights with hostile robots.
Abrix has also a special software that allows him to upgrade himself during the mission. You need to be very careful - if you run out of batteries or an anti-radiation cloak, the mission is aborted and the game is over.

Dangerous Exploration

In order to explore over 100 rooms of the spaceship, you'll need to solve dozens of puzzles, find valuable resources for the robot and fight with security turrets and other enemies patrolling the ship.

Lemuria: Lost in Space

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Grimoire - Greenlighted

by Hiddenx, Sunday - April 16, 2017 12:57

Grimoire has been greenlit by Valve:

GRIMOIRE GREENLIGHTED BY VALVE ON STEAM!

3640+ YES VOTES, #28TH PLACE IN TOP 100 FINAL TALLY!

Pretty good for the game that never stood a chance.

Thank you for the info, luj1!

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Abandoned Facility (KZ-MR7)

by Silver, Saturday - April 15, 2017 09:17

Stellar Tactics has received a large content patch which adds the abandoned facility KZ-MR7.

Unlimited procedural missions, equipment stash, streamlined game start, mercenaries, new enemies, tons of gear to loot, updated space stations, new character portraits, turn order bar, grenades and med-kits moved out of the secondary weapon slot and much more...this is a big patch!

I'd like to thank everyone one of you for supporting the development of Stellar Tactics and for your patience. There has been an enormous amount of work put into the game over the last few months. I don't want to overhype this build, though I do think you are going to like what you find (I hope). The game just took a very big leap forward towards Alpha.

[...]

With that, here is what you will find in 0.051!

Procedural missions have been added to the game. The abandoned Halamis Research Station has re-appeared on the surface of Achmedius VIII. You will find a new NPC near the entrance of the Trade Station in Achmedius who will recruit you. A few things about the procedural mission system.

  • The level cap is set to 60 - this applies to global team member levels and skills
  • There are three mission categories right now; eliminate boss, clear facility and gather. More are coming (destroy, activate and rescue).
  • Missions are offered in short, medium and long variants - long missions take quite a while. The longer the mission, the better the rewards and tokens. You can reject a mission and another will be generated.
  • You can abandon a procedural mission. Story missions cannot be abandoned. You must leave the facility to abandon missions. A button is displayed in the mission log area with red text that says "ABANDON" and is only displayed if you are not located in the mission area. Clicking the button will remove the mission from your active missions list. No rewards will be granted for the abandoned mission. You can only take one mission at a time from the Halamis agent, so, this frees you up to take further missions if you are having difficulty completing your currently assigned task.
  • Tokens are granted for missions - more tokens for longer missions. Faction tokens can be spent at faction merchants for unique armor, devices and other goods. Faction merchants are not in the game yet. They will be going in very soon, so save those tokens! Besides a new armor set, there is at least one device that will be going on this vendor that every one of you is going to want - believe me!
  • Every time you enter the facility the layout is randomly generated. That is, locations are assembled to create a unique facility layout. Enemy placement, enemy types, loot and the placement of objectives changes every time a mission is generated.
  • Other than the basic background story of the facility, there is no story content in this update. This is the first pass at procedural mission content that will be persisted throughout the universe. Other "mission sets" and enemies will be developed in the future for variants on the system. Story content is different and non-procedural. I do plan to add flavor logs and other interesting mission variants in the future.
  • The slice mines have been moved to another planet.

New portraits replaced the old portrait system. There are a total of 20 to choose from. If you load an existing game, I assign a portrait to your team members automatically (other than Rhamus and Jensen - NPC portraits are not changed).

  • Auto-assignment of portraits may display duplicates.
  • To change portraits, enter the character information screen ("C"), select the portrait from the portrait GUI in the upper left of the screen. Once the character you want to change is selected, left click the larger single portrait on the character information screen. A new window will pop up that lets you assign a new portrait, voice and name.
  • You can change any team members portrait, name and voice at any time.

When starting a new game, you can now choose to skip the Dauntless. After the universe data is generated, you will create a single character, starting the game without a full team. You will be able to add new team members on the Trade station, where you will find several mercenaries willing to join you in your travels.
The mission information UI on the log screen now allows sorting by active and completed missions. Active missions are displayed by default.

NPC's can now join your team. There are several on the Achmedius Trade Station.

  • The doctors will leave your team the next time you enter the trade station. If you are already on the trade station, walk near the entry and they will leave your team. This leaves you room to add three new and permanent team members by recruiting them on the station.
  • Save before your recruit your merc's in case you want to make changes. The Mercenary manger is not yet in the game. It will go in at a later time allow you to add and remove merc's from your active party.
  • Mercenaries have assigned combat skills. They will tell you which skills they are proficient with.
  • Mercenaries set their level to your existing team's average level.
  • Even though the mercenaries skills may not exactly match what you are looking for, you can still progress that team member and customize them by equipping the appropriate weapon types of your choosing.
  • Once a new NPC joins your team, you will be able to change their appearance, voice and name.
  • The NPC's physical model appearance will change to match the selected portrait the next time you change locations or save and reload the game. I'll be doing some work in the future so the models match the portraits better!
  • The new team member will have a number of stat points to assign depending on what level you are when you ask the mercenary to join your team.
    [...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Arelite Core - Review @ Gamingtrend

by Hiddenx, Saturday - April 15, 2017 09:00

The Adventure RPG Arelite Core was reviewed by Gamingtrend:

Battles, Blitz, and Baeme: Arelite Core Review

It seems these days that JRPGs are taking cues from western influences and developing into open-world, cinematic sprawls. This isn’t a bad thing necessarily, but it does make the times when the genre returns to form that much memorable. Titles like Eternal Sonata and Gurumin highlight how a modern spin on an old formula can work, with linear storytelling complemented by some great gameplay. Dragon Slumber aims to recapture the magic of 16-bit RPGs with Arelite Core, a 2D game inspired by the JRPG classics of the SNES. While it does suffer from some generic identity, the game is a loving homage to the JRPGs of the 90s.

[...]

While it’s not a dealbreaker, Arelite Core is also a bit on the short side in comparison to other games in the genre. Advertised as a campaign that will last 20 hours (with an achievement for beating it in under 10), it seems a bit short compared to its inspirations, which are at least twice as long as this game. However, for what it’s worth, the game is great for a playthrough, and the developer promised to create DLC to increase the longevity of the title.

Score: 80/100 - Great

Arelite Core

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Depth of Extinction - On Steam Greenlight

by Hiddenx, Saturday - April 15, 2017 08:39

The tactical RPG Depth of Extinction is now on Steam Greenlight:

THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive.

loading...


GAME FEATURES
  • Turn based, tactical control of a squad of mercenary pirates
  • Procedurally generated undersea habitats to explore
  • Tons of weapons, armor and items to find
  • Many character skills to unlock based on stats and chosen class
  • Recruit unique characters to your team
  • Perma-Death!
  • Mission based gameplay
  • 15+ different enemy types, each with unique AI and attack patterns
  • Beautiful pixel art environments where everything is destructible
Want an Early Access invite? Sign up!

ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.

Depth of Extinction

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Shock Tactics - Review @ BleedingCool

by Hiddenx, Friday - April 14, 2017 10:45

BleedingCool reviewed the turn-based strategy game Shock Tactics:

If ‘Starship Troopers’ Had A Purpose, ‘Shock Tactics’ Might Be It

Shock Tactics is a turn-based strategy game where you will command soldiers to achieve certain missions. You’re part of the Free Space Pioneers who explore new planets and help protect them. Essentially, you look for new alien tech while protecting colonization and mining facilities from alien threats, as well as rival troops from the Imperial Consortium. There’s a lot to be explored and protected and none of it comes easy. Some missions are simple like killing all the enemies and staying alive. Others not so much as they become time-sensitive and require quick and decisive action to make them happen.

[...]

Overall, Shock Tactics is fairly well done and gives a nice variety of issues to overcome as an individual and a team. Aside from the problems I had above, there’s a lot to be discovered in the game as you wind your way to the eventual goal of having successful missions for the company and unraveling what the aliens are doing on this hostile world. As well as what the rival factions are trying to pull off. Highly recommend for people who enjoy these games, but I also acknowledge that it may not be everyone’s taste.

Score: 8/10

Shock Tactics

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Cosmic Star Heroine - First Impressions @ Kotaku

by Hiddenx, Friday - April 14, 2017 10:14

Kotaku's Jason Schreier written down his first impressions of the Sci-fi J-RPG Cosmic Star Heroine:

Cosmic Star Heroine Is Like A Cross Between Phantasy Star And Chrono Trigger

If you’re one of the many JRPG fans upset that Sega gave up on proper Phantasy Star games after the Genesis, here is a game for you: Cosmic Star Heroine, a new RPG that channels all sorts of beloved classics, from Chrono Trigger to Suikoden.

So far I’ve played three hours of Cosmic Star Heroine, which came out yesterday for PC and PS4 (with more platforms to follow). It’s a little rough—there are some weird bugs, and my game soft-locked once—but it’s charming and funny, to the point where it might actually take you away from Persona 5. It centers around a super-spy space agent named Alyssa L’Salle, who finds herself battling against a giant conspiracy and sets out to save the galaxy (as you do). And it’s been in development since mid-2013, when it was Kickstarted with an estimated release date of, uh, 2014.
[...]
As you get more party members and combat gets more complicated, fighting battles start to feel like looking over a big chessboard, deciding when to use each action to do the most damage before an enemy can take you out. Do you want to waste a hyper turn healing or gamble that you can win before your party members lose all of their health? Do you want to use Alyssa’s strength buff on Chahn to do fire damage or Dave to take out those robots with electricity? On the tougher difficulty modes—I’m playing on the hard “Heroine” difficulty—this can get really elaborate, challenging, and fun.

So yeah, I recommend Cosmic Star Heroine. The finicky little bugs can get annoying—for some reason on PS4, the game is ultra-sensitive when starting conversations and will continually restart dialogue after you’ve Xed out of the box—but I’m quite enjoying the game so far.

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Twist of Destiny - EA Version Released

by Hiddenx, Friday - April 14, 2017 09:51

The Early Access version of the 2D-Adventure RPG Twist of Fate is now available:

Twist of Destiny is an exciting turn-based RPG where you lead a team of up to 4 characters around the world in dangerous adventures! Experience the astonishing art & animations in the world of TOD.

loading...

Key Features

Team Management. Explore the world and recruit adventurers to your party. Level them, manage their equipment and make the best team combos for each fight!

Large Game World. Interact with various town NPC's & do quests- but remember to pick your answers wisely, because you may gain or lose Amity, which will give you various benefits. (If the Amity is low they might start speaking to you in more aggressive tone & even fight your team. But by increasing Amity they could unlock new features and give friendly quests.)

RPG Features. We're also working hard on new classical RPG features such as skill upgrade system, equipment upgrades, crafting, item enchantments & adventurer retirement system.

EA Plans. We plan to work on updates long and hard. -That's what she said. But on more serious note our plan is to expand the game world a lot. Add completely new continent(s) full with new npc's, maps, items and content. Like mentioned above we also plan to add new rpg features which would enrich the whole experience. Collect items and craft powerful gear for your team. Make money off of the multiplayer item bazaar or relax and go fishing in towns with a water source.

Dive deep into the detailed world of Twist of Destiny. Discover how intricate towns and lifelike inhabitants interact and develop their feelings about you based on your treatment of them.

Twist of Destiny

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

The Mandate - Not Coming to You Anytime Soon

by Myrthos, Tuesday - April 11, 2017 19:18

The development team of The Mandate has shrunk in size given the publishing woes they are having and the lack of funding because of that. According to their most recent update, there still is a small team working on the game and they are asking for your feedback. If you want to have the game finished as soon as possible, answering that you don't want any of the things mentioned in the questionnaire, could help. Although that might not be the game you want to play.

In March we went through difficult times, the team size was reduced to only a core team since January, as consequence of the still ongoing negotiations with our publisher about the remaining funding. We have been working on securing more fundings since the end of 2016. It is still a work in progress and we will follow up with you in upcoming developer's updates when we have managed to close a deal.

Despite having a smaller team, we have focused our efforts on improving the space combat.

Within this context we would like to invite you to answer this survey:

https://goo.gl/forms/8cllWWWhLbvnd1yT2

so we can collect more feedback from your side for our next iterations of space combat. The other aspects of the game will remain in our vision for the Mandate. Because of team size constraints, we can only tackle one big chunk at a time. Crew and missions aspects of the game had to be put on hold temporarily, but once space combat is more advanced, resources will be reallocated to work on these aspects of the game.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details