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Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Continue reading the article...

Expeditions: Viking

2017-01-18

Expedition Vikings Beta Preview

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.
» Read the article

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February

Shock Tactics - Preview @GameGrin

by Silver, Thursday - February 23, 2017 23:10

GameGrin has previewed Shock Tactics and finds it a promising title that wears its XCOM influences proudly.

...
"All units can use all weapons and armour, regardless of class, so players are free to choose how they will equip their squad" Leonard tells me. "You have three abilities that are class-related, and three slots that are unlocked with level and can then be trained. You can also change them later in the game."

One of these abilities is the awesome teleportation skill, that allows your soldier to place three beacons and teleport to each of them in quick succession, shooting whichever enemy is closest to each one. Leonard utilises this to clear out half an enemy squad, before losing an allied mercenary to enemy gunfire.

Although the game is focused on aggressiveness, it is not meant to be frustrating and punishing. Whenever your soldiers die, you got three turns to reach them and stabilise their vitals, meaning they get to rest for a few days in a hospital instead of a cemetery. The campaign also keeps the difficulty slightly in check: "It starts with a tutorial, and then the player gets a story about why they're there and it sets up the game. It tells them what they have to do, and then we basically let the player loose." Leonard says. "He can explore the planet and choose the missions, they're pretty free at this stage. And then, the Consortium invasion fleet is coming to the planet, and the player has 70 days to prepare. So these 70 days are like the exploration phase of the game, and after those 70 days, his outposts get attacked by the Consortium and the enemy troops get way stronger."
[...]

A new gameplay trailer was also released recently.

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Shock Tactics is a turn-based sci-fi strategy game with squad management, exploration, base building and tactical combat that captures the heat of the battle while maintaining fluid gameplay. http://shock-tactics-game.com
Facebook: https://www.facebook.com/shocktactics...
Twitter: https://twitter.com/PointBlankG4mes

Shock Tactics

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Underrail - New Weapons

by Hiddenx, Tuesday - February 21, 2017 23:24

Styg presents some new weapons for the Underrail expansion in dev log #51:

Dev Log #51: New Weapon Types

Hi guys. In the past few months we've been working (and we're still working) on a couple of major features for the expansion, but we didn't want to show any of them before they were ready. First of these that are now done are the new weapons, so without further ado I give you the three new weapon types - the spear, the machete and the shotgun.

The choice of spear and machete as new weapons was mostly thematic (you will learn why in some later dev log), but these weapons will also have their own place in the melee arsenal. Spears are meant to be versatile offensive and defensive weapons, while machetes are meant to be high risk-high reward weapons that will rely on the user keeping up the offensive. More on the exact mechanics of this will be revealed later when I get to implementing their specific feats. There are two types of machetes that differ slight in critical chance/damage stats.

[...]

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Krai Mira - Extended Cut: Available in April

by Hiddenx, Tuesday - February 21, 2017 20:28

Krai Mira: Extended Cut will be released on April 4th. Owners of the standard version will get the update for free:

Krai Mira: Extended Cut will be available in April

Krai Mira, the spiritual successor to the classic Fallout, is making a huge comeback in April thanks to the Extended Cut release. It wouldn’t be possible without the cooperation between IMGN.PRO and TallTech Studios. The Extended Cut rebuilds formula of Krai Mira and makes it even more addictive with tons of new content. We are happy to announce that the release date is set for April 4, 2017!

February 20th, Bielsko-Biała, Poland.

War. War never changes. Krai Mira, a post-apocalyptic isometric RPG, takes huge inspiration from genre classics like Fallout 1 and Fallout 2. In order to survive, the player needs to be cunning, ruthless, and use their survival skills. The air is filled with toxic poison and enemies lurk ahead – it certainly won’t be easy to make it out alive…

The action takes place in an open world full of a variety of locations. Every step reveals new dangers. The smell of the toxic air makes breathing almost impossible. Skin is burnt by the sun, the ground is soaked with radiation and blood. Survival is the priority here, then finding out what actually happened in this forsaken place. To do that, the player needs to fight monsters and looters alike.

That’s why the most important aspect of Krai Mira is combat. The player is given a wide range of weapons and armor, including some pretty unusual items. It’s possible, for example, to wear various things you pick up during exploration, like old flat tires. This realistic element makes Krai Mira’s universe a whole lot more believable. The player levels up, developing their character and carefully selecting abilities. While exploring the radioactive desert, lost cities, forests, caves, and swamps, NPCs are waiting to offer interesting quests.

KRAI MIRA: EXTENDED CUT

This old-school production by TallTech Studio, styled after the genre’s classics, is getting a spectacular amount of improvements thanks to this special version of the game. Rich new content will enhance the experience of the dangerfilled post-apocalyptic world: developers implemented interactive help and tips, new inventory view and UI adjustments. Players will also find many new items, including high level armor and advanced cures. And this is just the beginning – you’ll meet even more dangerous creatures and much more random encounters. The truth is, you always need to watch your back in Krai Mira.

At the same time the developers have added new localizations (French, Polish, and German), tons of new dialogue lines, and smarter AI. The player will also find new locations: the monastery, catacombs, “Lake” laboratory complex, ancient ruins, and more. So you can be sure of the fact, that Krai Mira: Extended Cut is carefully polished – the developers also took care of bugs, balance and optimization fixes. And, most importantly, now you’ll be able to continue your adventure after completing the main quest.

FEATURES:

  • improved, better-quality content
  • impressively precise in-combat design
  • sneaking, setting up traps and mines
  • additional flavor in minigames: gambling, dice, arcade machine
  • exploring various locations, such as swamps, forests, desert, caves, ancient ruins
  • collecting weapons, armor, and unique items
  • intriguing main storyline in an open world
  • additional side missions
  • dynamic day and night cycle
  • character development around personal preferences
  • gaining followers
  • inspired by cult games like Fallout, Commandos, and Diablo

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Battle Brothers - Let's Play Episode 5

by Hiddenx, Tuesday - February 21, 2017 20:08

Another Battle Brothers let's play episode:

Let's Play Battle Brothers (Final Update) - Episode 5

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In episode 5 our Battle Brothers face a horde of wiedergangers in the snow - let's hope no one gets turned!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unavowed - New Screenshots

by Hiddenx, Monday - February 20, 2017 20:38

Farflame spotted some new Unavowed screenshots on Indie Retro News. Unavowed is an Adventure/RPG Mix:

Main Features:

  • Choose a male or female protagonist
  • Choose one of three playable origin stories
  • Branching storyline
  • A total of five companion characters to choose from. Each with their own talents and abilities.
  • Double the resolution of a typical Wadjet Eye Game!
  • All the usual guff - voice acting, commentary, original music, etc.

Unavowed

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Balrum Review

by Myrthos, Monday - February 20, 2017 12:16

Forgottenlor has played a few games for which he did not want to write a review, at least not for all of them. So in a poll we did last month, our visitors decided that most of them would be looking forward to a review of Balrum.

The story of Balrum isn't bad. It's a sort of classic fantasy story where the character's mysterious origins are revealed, where an ancient evil awakens, and where in the end only the character can make things right. The writing also isn't too bad. Most of the background story is revealed in text discussions with npcs or in the various notes you find throughout the world. Unfortunately there is nothing particularly interesting going on here either. The characters you meet in Balrum are for the most part as flat as cardboard. Since you can't interact with them much, and the few side quest are pretty uninteresting, that's not really so important. Indeed the story's main goal appears to be to sending you from one corner of a map to another, so you can explore first the Dark Forest and then the world of Balrum as a whole. Though you spend hours wandering around, you really only interact with the story and its characters for a small portion of the game. Players who are looking for a story oriented game or clever or interesting quests probably should avoid Balrum. That's simply not the kind of the game it is.

Balrum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Vigilantes - Version 14 Sneak Peak

by Silver, Sunday - February 19, 2017 06:48

The latest Vigilantes kickstarter update has a bit to say about version 14 and what to expect.

Hello!

Version 14 is shaping up nicely, with 4 new maps in a residential setting, and a significant enhancement of close combat mechanics. Instead of just one standard attack for unarmed, blunt and bladed weapons, there are now multiple attack types. These include lighter attacks with a higher chance to hit, heavier attacks with a lower chance to hit, attacks with higher critical chance, and attacks which cause negative effects on their target. If you'd like more information on these changes, you can find out more on the development video below:

We will also be adding base building to Vigilantes sometime over the next few updates. The workshop is one of five facilities which you can build and upgrade to unlock enhanced crafting options, character buffs, and free items. Olga has just completed the illustrations for the workshop, and we wanted to share the level 4 illustration with you.

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Version 14 is coming along well and will be available for download in around 2 weeks. Thanks for reading, please let us know what you think!

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bloom - Development Update

by Myrthos, Friday - February 17, 2017 12:29

In the most recent development update for Bloom, information is provided on programming, art and the world map.

Lately we have been digging more into abilities and getting them in the game (along with working out balancing issues). This meant more work on the inventory system (which is just about where we want it now, including having it set up for both controller and mouse / keyboard)....and also messing with the features needed to use them (mostly script events).

Though we still have to address some of the unique abilities (such as the track moss, which creates a patch of sound muffling moss that sticks to the feet of whatever steps on it for a bit....allowing them to sneak up on things while leaving mossy footprints), core plants like the sunleaf (gives energy to anything nearby) and the hushroom (saps energy) are working fine.

I also added a default melee ability for the prologue character, and after walking around a while....realize we very much needed a run button too (at least for the prologue, might handle speeding up travel a little differently in the core game). The run still needs to be implemented, but at least the animation + rendering is out of the way (should be a quick feature to add).  

I'll just list a few more things we added.

  • Bridge feedback scaling for creatures based on their size
  • Dialogue functions (though we are still working on this)
  • Scaling control for creatures (including slight auto scaling while walking vertically to simulate perspective)
  • Added "default target" ahead of player to allow abilities to be used when not using manual or lock-on target.

We also worked a bit on creatures sleep / tired, unconscious, and death states....but it still has a few missing aspects (such as a speed debuff as a creature or player becomes sleepy, or having death assign "dead" attribute to a creature automatically to keep abilities from hitting it). 

Anyhow, basically this next month we will be trying to get everything going to a point we can balance enemies damage / abilities and start to get a feel for how things will play (tweaking the speed of attacks, run speeds, adding abilities to counter them, stuff like that....good news is we are actually including quite a few abilities in the prologue to try out. So that will be fun! Especially the way you get them ...mu ha ha).

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Mage's Initiation - Development Update

by Myrthos, Friday - February 17, 2017 12:18

The devs of Mage's Initiation are working towards a release, with just having started the voice recordings.

As most of you know, the alpha/beta test version of the game was released to eligible Kickstarter and PayPal backers in September 2016, and since then, numerous bugs of all types, varieties, and shades have been found, reported, and fixed. Beta testers/Backers have also provided some wonderful suggestions to enhance game-play, which we have happily taken on board. The result of this direct input is a much more refined product that caters to the thought process of actual thinking players. Feedback on the game has all been very positive, too, so that's something we're very happy about!

The beta testing process has actually started to slow down over the past few weeks, which means our testers have probably found most of the bugs they're going to find and that the game is finally in a stable state. We deviated from our normal production process with Mage's Initiation. In all previous games, we recorded voices and put them into the game before launching the beta testing phase. However, this time around, we opted to leave the voice casting and recording until last. The plan was to give beta testers a chance to review the dialog and let us know if anything could be reworded, made clearer, or if new lines should be added here and there to further explain and clarify certain puzzles or plot aspects. This has proven to be a winning strategy that saved us a lot of time, as it will minimize the amount of re-takes (pick-up recording sessions) we need to conduct with all our voice actors. In the past, it was always a major hassle, getting actors back after extensive parts of the script had to be changed, post-voice recording.

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Corven - Path of Redemption - Jan Update

by Silver, Thursday - February 16, 2017 20:39

@Gamebanshee Corven: Path of Redemption had a development update back in January showing off a lot of screenshots.

Beside having had pneumonia the month was productive. We worked on several parts of the world; here you can see screenshots of the entrance to the lair of a witch and first screenshots of the Isle of Iredia. The inventory system AND the item combination system are almost done. Below you can see a screenshot of the inventory and the hotbar. The GUI graphics are placeholders of course.

Corven - Path of Redemption

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - 0.3.6 Update

by Hiddenx, Tuesday - February 14, 2017 00:45

Here's a new Kickstarter update for Wolcen: Lords of Mayhem:

Update 0.3.6 - Mage Staves and Hit Animations!

Hi everyone !

Today we are releasing update 0.3.6, which finally brings Mage Staves to the game !

The power of the Staff

Each Staff comes in four variety, depending on its elemental type. As you’ll see, each element has a different attack style ! We’ve included Fire, Frost, Lightning and Umbra staves, and more elements will be added in the future. Using staves will let you damage the enemy while letting your umbra regenerate. Because of this, Unlimited Power has regained its status as a proper spender.
Our animator has also worked hard to add hit reaction to every enemy in the game. Combat should feel more satisfying now, as monsters will express pain with each blow they take.
Continuing, we also have a preview of a new monster that you'll soon have to fight against:

Introducing the Skull Crusher

In one of the previous article, we showcased one of the new monster that were being designed, the Ghoul.

This time we’d like you to meet the Skull Crusher !

And we made sure the big guy deserves his nickname. Now twice as big as before, and wielding a gigantic maul, the Skull Crusher is ready to crush skulls, including the player’s.

[...]

Thanks henriquejr!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Edge Of Eternity - GDC Trailer

by Hiddenx, Monday - February 13, 2017 21:25

There's a new backer alpha/GDC trailer for the J-RPG Edge Of Eternity:

Edge Of Eternity - Work In Progress - Backer Early Alpha / GDC Trailer

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Edge of Eternity is a single player J-RPG developed par Midgar Studio (6 people).

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Path of Scion - Announced

by Hiddenx, Monday - February 13, 2017 20:02

Lucky Day spotted an interesting indie RPG called Path of Scion, which is in devolopment since November 2016:

About the World

The story takes place in the unforgiving world of Wesvenia where the humans are the dominant species. However they share it with others: dwarves, elves and goblins live in minority among them. These races have highly different moral and cultural values then the ruling humans and this breeds tensions in the realm.

Common people fear the mystical arts of magic and find comfort in miracles of gods more easily. But noble houses couldn't forsake magic and they possess sorcerers who are frowned upon by the church and commoners. Poverty among these races and many humans is.part of everyday life and advancement is close to impossible because of the established social hierarchy.

Only life in towns and cities may provide safety for the folk, since there are marauders wild beasts and mysterious creatures prowling in the wilderness. Adventorous souls can wonder the wilds in search of ruins of ancient and forgotten civilizations to plunder their secrets. People suffering on the edge of society provide a stark contrast to the citizens and nobles living behind the safe walls of large cities.

Pre-Alpha-Gameplay:

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Characters

In Wesvenia the gods and demi-gods can't manifest in physical form, so they need mortals to build connections with them in the world to extend their powers.

These vessels are called Prophets, and they are the primary helpers of the protegonist. Each prophet shares a body with the demi-god, so you can partially control them. However, they are not mindless puppets and have their own will, desires and values.

The Prophets are the central figures in this game, since you can't affect Wesvenia without them

Gameplay

For the most part the game is played real time, and uses a third person perspective. You have the opportunity to rotate and zoom the camera aswell.

Combat

"the devil is in the details"

If the characters get into combat, the game mode switches from real-time to a turn based mode using action points for different moves.

We have chosen this solution for different reasons. For one it allows you to make sober-minded tactical decisions, furthermore it is the closest to the original tabletop roleplaying games.

We are planning lots of different weapons, magical and divine spells allowing you to find the most comfortable game-style in any situations.

Nexus

Even a demi-god needs a place to manage his empire.

We call this place the Nexus, which is your stronghold.

Here you can train your followers, shape your divine powers into form and decide on the fate of each conquered territory.

Path of Scion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Arelite Core - Released

by Hiddenx, Sunday - February 12, 2017 09:46

The story-rich J-RPG Arelite Core has been released:

The age of heroes is passed, yet an ancient evil rises again. Follow the adventures of Karden, a blacksmith on the path to mastering his craft, forced to take a stand against Talameq, an ageless entity bent on devouring the world. Journey across the world and find allies in your fight against darkness while fending off Talameq's disciples. Arelite Core bridges the gap between traditional and modern JRPGs, bringing new concepts to tried and true designs and presented with high-definition retro inspired graphics.

Key features

  • Live a 20 hour cinematic story driven adventure
  • Customise your heroes with unique stances and techniques
  • Battle legions of fully animated monsters
  • Forge unique master weapons and armor
  • Immerse yourself with an amazing retro styled soundtrack
  • Discover a plethora of secrets, collectables to gather, secret bosses to fight and find the famous developer room
  • Play with a completely custom game engine, with advanced interactions and visual effects
  • Relive the glory days of JRPGs as you remember them

Arelite Core

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Battle Brothers - Let's Play The Final Update

by Hiddenx, Sunday - February 12, 2017 00:56

A Battle Brothers preview that is very close to the final version already:

Let’s Play the Final Update

This week we start a new Let’s Play series with a preview version of the upcoming final update for Battle Brothers. Watch Jaysen race through the early game and point out new things in this first episode.

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The final update of Battle Brothers is almost here! In this let's play series with developer commentary we show all of the new features you can expect in the final game.

We’ll be releasing new episodes every few days, so check back to see more new features in action. The update will be released to the beta branch of the game for you to play later this month.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Entering Alpha Stage

by Silver, Friday - February 10, 2017 19:21

@DSOGaming Edge of Eternity is entering Alpha Stage and has some new screenshots to share.

Midgar Studio has announced that its upcoming JRPG, Edge of Eternity, has entered its alpha stage. In order to celebrate this announcement, the team released a new set of screenshots that can be viewed below.

Edge of Eternity is described as a strategic RPG with dynamic turn-based combats bringing together the Japanese and the Western RPG traditions.

The game promises to offer a unique experience combining renewed classic features with innovative gameplay mechanics. It is an original world mixing fantasy and space opera with a rich and mature narration.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Release Date: April 27

by Hiddenx, Thursday - February 09, 2017 21:19

Expeditions: Viking will be released on April 27:

Expeditions: Viking Release Announcement! Save the Date: April 27th, 2017

Danish indie studio Logic Artists along with distribution partners EuroVideo and IMGN.PRO are announcing that Expeditions: Viking, the highly anticipated sequel to Expeditions: Conquistador, is scheduled for release on April 27th, 2017.

After the warm welcome of Expeditions: Conquistador - Logic Artists’ PC debut title, the developers are finally ready to do it again four years later with a long awaited sequel. Logic Artists is pleased to announce April 27th as the release date of Expeditions: Viking.

Expeditions: Viking features a branching dialogue system that allows the game to manage and react to player choices. We initially estimated a word count of 200,000, but we’ve decided to increase it by an additional 80,000 words to provide players with more content and give them more options and choices on how they progress through the story. Said Ali Emek, Expeditions: Viking Producer.

With that amount of content, managing localization takes more time. We think it’s worth it to make the game accessible to international audience. That’s why we’ve arranged a number of language localizations, so from day one players will be able to enjoy Expeditions: Viking in English, French, German, Polish, and Russian. Emek added.

In addition to this, Logic Artists stated that additional development time will allow them to tweak and balance combat gameplay, implementing new special abilities to the most interesting villains and will also include added flavor and improvements to Expeditions: Viking’s animations.

We received great feedback from the testers after our last closed beta session, and rescheduling the release a bit is allowing us to spend our final weeks of development on improving usability and addressing the bugs reported during the beta test. - Emek adds.

More information about the game can be found on the official website www.expeditionsseries.com where folks can sign up to the official newsletter where they can learn more about the game every month, gain access to the the final closed Beta test, and receive special release week rewards!

 

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Vision for the Apocalypse

by Silver, Monday - February 06, 2017 22:57

The latest update for Wasteland 3 focuses on the creative vision. Head to the link to discover the vision document.

Hello Rangers,

It is time to give you all another status update on Wasteland 3! As we mentioned previously, we are deep in our pre-production phase. We have a set of core team members working to build out the vision for the game. In the coming months we have a set timeline to ensure our future team members will roll onto the project smoothly. Lead Designer George Ziets and the content team are hard at work hammering down the overall storyline, as well as working on area design and coming up with all kinds of quirky characters and companions to populate Colorado.

Beyond area and system designs, a key goal for our pre-production period is to get working prototypes for our internal use. These are focused on major gameplay elements, such as combat, missions, exploration, skill use, and so on. A lot of those designs are heavily rooted in Wasteland 2, which gives us a firm basis in the kind of rich reactivity and systemic depth we want. Our prototype work will focus on answering larger questions about new gameplay elements, such as vehicles, multiplayer, and ice and cold. We showed some of this prototyping work in our crowdfunding campaign, but for pre-production it is essential to create prototypes that explore the riskiest gameplay elements, and this will be our focus in coming months.

Since we now have a good idea of the basics, our humble team has been growing. The art lead on Torment, Charlie Bloomer, has begun work on Wasteland 3, and will be concepting and prototyping scenes to figure out how we can maximize the aesthetic of our unique, wintery setting. Dan Jenkins and Chris Wiedel, engineers who worked on Wasteland 2 and Torment, have started exploring Wasteland 3's programming needs, such as integrating useful code from Wasteland 2 and Torment, as well as investigating our requirements to get multiplayer off the ground.

Vision Document

But that's not all we have to share. Dating back to the Interplay days, our studio philosophy is to create a vision document for each of our projects. This document contains the game's core elements and features, and serves to remind us of our high-level goals throughout production, as well as to give new team members an introduction to the game's core features. On Wasteland 2, we shared our vision with you early in the development process, and we're continuing that tradition with Wasteland 3. To read up on it, please click below:

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dauntless - System Requirements

by Silver, Sunday - February 05, 2017 20:11

@DSOGaming Dauntless system requirements have been released.

Phoenix Labs aims to launch an open beta for Dauntless in late 2017.

It's also worth mentioning that Dauntless will be a free-to-play title.

Below you can find the game's PC requirements.

Minimum:

Card: 660Ti (DX11)
CPU: i5 SandyBridge
RAM: 4GB
OS: Windows 7 DX11 Support
Target Performance: 720p, Low Settings

Recommended:

Card: GTX 970 (DX11)
CPU: i7 Haswell
RAM: 8GB
OS: Windows 10
Target Performance: 1080p, High Settings

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Stellar Tactics - February Update

by Silver, Sunday - February 05, 2017 08:43

Stellar Tactics February Update adds new enemies, space stations and armor sets.

Welcome to the February Update!

A lot of progress has been made over the last few months. You may have seen the core engine upgrade and a lot of recent patches for stability based on that upgrade, enhancements and quality of life improvements. All of that is documented in the other update I just posted.
I really haven't talked about other things that have been going on in the background while all of the coding work has been going on. While I've been working on game systems, I've also been working on KZ-MR7. This includes collaborating with artists who have been developing armor sets and other content. I would not have been able to do this without those of you willing to take a chance on me as a developer and Stellar Tactics as a game. My most sincere thanks to every one of you who has taken a leap of faith to support me and the game. Your game dollars are going towards the development of the game. Stellar Tactics is getting better with almost every patch! A huge thank you to everyone providing feedback on the game. As always, I'm reading your comments and responding when I can.

Enemies and Armor sets:
Enemies for KZ-MR7 have been in development now for several months. I'm showing a few below. There are a number of material variants that are not shown. The armor these enemies are wearing can be looted and worn by your team members. When fighting bosses in KZ-MR7 (and throughout the universe), occasional rare armor set pieces will drop. Combining all pieces of an armor set will unlock special bonuses. These sets come in both melee and ranged variants and, some augmented for skill based specialization. You will see at least one of these sets in KZ-MR7. Major factions in the game have their own armor types and specialize in different forms of combat. There is more, but I need to leave something for a surprise.

House Halamis - Know for ore production, refineries and the manufacture of mining equipment and automated surface mining drones, House Halamis holds a monopoly on mining production across the known universe. Halamis enforces it's hold with a military presence wherever it feels the need. Primarily focused on ranged tactical combat, Halamis Defenders are known for their exceptional training and discipline.

House Shikaru - An ancient society steeped in tradition and secrecy, House Shikaru Initiates are conscripted into service at a young age. Mercenaries for hire, House Shikaru is known for its martial prowess and is widely regarded as deadly and reliable. Throughout history The Shikaru have rarely inserted themselves in politics and wars, preferring to stay neutral, and available for hire. Adults are rarely ever admitted into their service and must prove themselves through a martial gauntlet.


Space Stations:
The new space stations are ready to be put in the game. These were quite a bit of work and I'd like to thank Colin, an amazing 3D modeler, for putting these together for me. The stations are built from modular components and can be assembled in countless variations. I have future plans for these besides just populating the universe with diverse locations to explore, but I won't get into that now. Every single one of the stations in the Stellar Tactics universe can be landed on and explored. Some of these locations are mission/combat locations, others are trade stations. Eventually all of them will be driven economically and by faction. I'll populate Achmedius with these stations in the near future, likely with the KZ-MR7 update.

[...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Arcane Raise - On Steam Greenlight

by Hiddenx, Saturday - February 04, 2017 11:01

You can now greenlight the survival RPG Arcane Raise on Steam:

Arcane Raise is a role-playing survival game, wherein a group of hunters fight against monsters in an infested world.

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Are you looking for a very special experience; one that you will always remember? Look no further than Arcane Raise! This is a very special gem, Arcane Raise is a role-playing survival game created through passion, dedication and labor of love! Guaranteed be a game you will always remember for better or worse, it will be ingrained in your memory forever and ever. This game aims to redefine the meaning of the word and take it to a whole grand new level!

Arcane Raise

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunless Skies - Smuggling

by Hiddenx, Saturday - February 04, 2017 10:39

The stretch goal Smuggling for Sunless Skies has almost been reached:

You’re on fire!

Delicious friends,

You’ve temporarily exhausted our supply of superlatives. We’ll have to squeeze the writers for more. (They won’t mind.)

We’re now within £4,000 of adding smuggling to the game - something we were very excited about when we came up with it during pre-production, but which we couldn’t add to the game without your support. Thank you for getting us this far!

Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Underrail - Review @ RPGCodex

by Hiddenx, Saturday - February 04, 2017 08:54

The Codex has reviewed Underrail:

Summary

Underrail is a fantastic game that stands proud as both a spiritual successor to the original Fallout and as a legitimately great game in its own right. Whilst Underrail does have its areas of contention (Deep Caverns, backtracking, walking speed, ability cooldowns) Styg has demonstrated through recent updates that he does understand and appreciate at least some of the issues people have with Underrail and is committed to making it as great a game as he can. Despite the struggle that is the Deep Caverns the rest of the game is more than worth playing and only slightly detracts from the whole experience.

With the first expansion for Underrail coming soon there is no doubt in my mind that Stygian Software will continue to deliver glorious incline for years to come.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Sunless Skies - Kickstarter Live and Funded

by Silver, Wednesday - February 01, 2017 22:20

Sunless Skies is now live on kickstarter and has already exceeded its 100K goal with 29 days remaining.

Sunless Skies is a 2D, top-down, story-led game of exploration, corruption and jeopardy from Failbetter Games. It's the successor to our first game for PC, Sunless Sea, but you don't need to know Sunless Sea to play and enjoy Sunless Skies.

It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.

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Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Expeditions: Viking - January Newsletter

by Hiddenx, Wednesday - February 01, 2017 21:23

Here's the January newsletter for Expeditions: Viking:

Sound the Horn!

Welcome back friends of the North! This month’s newsletter arrives with all sorts of things to talk about, from a summary of our most recent closed Beta to a highlight of a few skills that are new to the game, to how YOU can help us to raise awareness about Expeditions: Viking, and what’s in store for the Expeditions: Viking crew in the near future. Let’s get into it!

Rally the Hird!

First off, a warm thanks to you good people! One of the wonderful questions we get from the kind folk of the internet is:

“How do I show support for Expeditions: Viking?”

To answer that for you-- there are lots of ways, and we’d appreciate every bit of your support!

Spread the News

The first thing you can do is recommend us to people you think would enjoy playing Expeditions: Viking. You can suggest that they sign up to the newsletter (www.expeditionsseries.com), or visit the Steam store page and add the game to your (or their) wishlist.

Talk About Your Experiences

We appreciate all of you who participated in the Beta Test being so wonderfully active with your reporting and suggestions and for keeping those reports and discussions in the closed sections of the steam forum. We thank you for your candor and confidentiality. But now is the time for you to get out there and share! Do you have a player experience or screenshot that you’d like to share in an online community. We encourage you to do so! Whether it’s on a social media site (like Facebook, Twitter, or Pinterest) or an online forum (like Reddit, 4Chan, Steam groups, RPG sites, or Youtube comments sections), get on out there and tell people all the things you’ve enjoyed in your experiences so far with Expeditions: Viking.

On that note, take a look at this shiny new video series that Youtuber Many A True Nerd released just last week. The comment section is abuzz, so here’s a great place to get out there and talk more about Expeditions: Viking from a player’s perspective. Go on then, let's give Many A True Nerd some love!

Closed Beta Report

To start this off, if you’re new to the newsletter and were too late to join the previous Beta, fret not! We plan to host one more closed Beta before launch so stay tuned to the newsletter to find out more when the time comes!

A huge thanks for all of you Beta Testers who participated in the last Beta session. It was really exciting to get your comments, questions, and feedback, and we want to especially thank you for all the lovely bug reports.

There were nearly 200 bugs and issues that made it through initial reporting and into our system. More than 120 of these were resolved during the Beta, and we published 6 updated builds over the duration of the Beta with improvements abound.

This was such a great opportunity for us to hear back from you with feedback on user experiences and your comments and suggestions were paramount. Thank you again so much!

The Great Dane Axe

It’s finally here! Now you can crowd control and cleave your way to bloody victory using the devastating two-handed Dane Axe. But “what will I do in the shield wall without my shield?” you ask. Well, disrupt and destroy the enemy, my sword-and-boarding friend! As with most weapon types, investing skill points to level the Dane Axe skill will reward players with a total of 3 unique combat abilities:

Reckless Strike - at Rank 1 Reckless Strike is an attack action that currently gives the axe wielder a 25% bonus to damage on their attack but applies the status effect “Unbalanced” (we could have called it “Overpowered” *giggle*) which prevents the character from moving until the end of the next turn. Big Mess, No Fuss.

Pull - at Rank 3 players will unlock Pull. Pull is a crowd control ability that allows players to hook an enemy who is two hexes away by the neck and pull them into melee range. This is great for dragging enemies into unpleasant situations you’ve set up for them (like the ice patch in the gif), and while it won’t trigger attacks of opportunity, it’s great for forcing enemies into traps and the like.

Swipe - at Rank 5, Swipe is an attack action where the player will strike an enemy and any characters standing on either side of the target. Swipe cannot damage shields if blocked, however, and deals no armor-piercing damage. We were thinking of calling it Cleavey McCleaversen but it was too many characters.

Coming Up

We’re very excited to announce that we will be attending a number of trade shows and conferences in the coming months. You can find us at:

GDC San Francisco from February 27 - March 3 in San Francisco, USA for business development meetings and media presentations for Expeditions: Viking. If you’re in the Bay area and are interested in arranging an appointment contact us at info@logicartists.com

For a public demo of Expeditions: Viking you will find us at:

PC Gamer Weekender the 18/19 of February in London, England http://weekender.pcgamer.com/201-programme

PAX East the 10 -12 of March in Boston, USA
http://east.paxsite.com/

We will be taking media appointments at both PAX and the Weekender, if you’d like to reserve a time you can contact us at info@logicartists.com to arrange an appoinment or swing by the booth to say hello.

Stay tuned to the newsletter for information about the upcoming beta and release date info, not to mention a special release week gift for all newsletter subscribers!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

January

Lords of Xulima II - Random Encounters and The World

by Myrthos, Tuesday - January 31, 2017 12:20

Numantian games provide more info on the reasons why the first game was as open or linear as it was and why there were randome encounters, while adding information on how they want to deal with that in Lords of Xumlima II.

There were two types of barriers, ones that were only powerful guardians like the army of the impious princes that protected certain regions. Those barriers weren't impossible to beat without triggering the events that removed them (killing the corresponding prince) if you had a very powerful party. The other barriers were fixed and impossible to beat until you got special items or did specific things. For example, the Ulnalum Guardian that prevented to enter in Varaskel or the Yul statue in Rasmura that protected the bridge access with a halo of darkness.

We set those barriers for two reasons. First the story, the story was more coherent if the main story dialog was played in its natural order. Second, it was to avoid the player from getting lost too soon. In LoX’s earliest version, we first tested with no barriers at all. The testers wasted a lot of time trying to figure out where to go, what areas they could explore or were too dangerous. Ultimately, they became frustrated very quickly. In contrast, with those few barriers the world continues to be very open with lots of things to do, the story flows better, and the player is not overwhelmed by so many options at the very beginning.

Lords of Xulima II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Castle Torgeath - Update 1.1.0 available

by Hiddenx, Monday - January 30, 2017 22:57

The Action RPG Castle Torgeath got an update:

Castle Torgeath 1.1.0 – Controller Support and Art

Hello everyone!

For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon.

We wanted to add controller support to give off the old-style console dungeon crawler feel. With our current partial controller support you will be able to look around, use all the attacks, block, run, select objects, switch weapons, access various menus, sheath your weapon, and basically do anything you could do with the keyboard and mouse outside of the menus.

For the menus, you have complete control of the inventory, character sheet, clue menus, and NPC discussions by using the D-pad and “A” and “B” buttons to select and cancel respectively. You can also overwrite the auto save and load that auto save with the controller. Unfortunately, the options menu and the character customization menu at the beginning of the game won’t be accessible by the controller but still can be used by the mouse. Lastly you can change the look-around sensitivity for the controller by modifying the Mouse/Controller sensitivity setting in the options menu. Overall, using the controller should provide a fun and retro feel to the game if you want to use it.

We also added another layer of various art and effects throughout the game. The idea was to give the entire game a few more sprinkles on top. The main thing was more effects primarily in the form of various types of candles. However, these art additions are not just for game feel. The effects serve as clues on where to go and what you might encounter as you move further in the dungeon. The strategic placing of the effects combined with the art creates a whole new feel for certain sections of the game.

Lastly due to due to the many requests we have received, we wanted to let you know that we intend to work on the map as a primary feature for our next update. There will be a map for each level in addition to a few new unique surprises. We hope to have the new map feature out late February.

Here are the full details of the update:

  • Implemented partial controller support for Xbox 360 and Xbox One controllers
  • Updated the Help page with controller button info
  • Added scenery and effects in the Battlements
  • Added scenery and effects in the Library
  • Added scenery, loot, and effects in the Smithy
  • Added scenery, loot, and effects in the Royal Chamber
  • Added scenery and effects in the Mines
  • Added scenery and effects in the Alchemy Labs
  • Changed some enemy types in parts of the Library
  • Fixed various minor bugs

Castle Torgeath

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Mines of Grimvale - Released

by Hiddenx, Sunday - January 29, 2017 09:45

The dungeon crawler Mines of Grimvale has been released:

Mines of Grimvale

The world of Bornia is in need of champions! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Bornia's massive landscape. Descend into the maws of many a dark and dangerous dungeon in search of your quest's end.

You'll have at your disposal more than 50 spells and hundreds of items with great power, each drawing upon one of the elemental forces such as earth, wind, fire, and lightning. Whether you prefer a more tactical approach or attack all-swords-swinging, Mines of Grimvale features a hybrid of real-time and turn-based combat to satisfy your needs. Remember, your choices and actions affect the ebb and flow of combat so think, and act, wisely. Are you prepared to pay the ultimate price, to steal away the gift of a mine god, and journey to the Mines of Grimvale.

  • A tough, but accessible to newer players, classic RPG with a vast world to explore!
  • Features a "learn by doing" skill system without the need to collect and grind for experience points.
  • Customize your character as you see fit as there are plenty of character stats to fine-tune to your liking.
  • Gripping story with many unexpected twists and turns set in a very unique fantasy world.
  • Vast dangerous worlds with countless secrets to uncover and mysteries to solve.
  • Over 200 different enemy types.
  • Hundreds of items, weapons, armor. amazing random loot system.

Windows XP or Windows Vista, Windows 7,8,10 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.

Mines of Grimvale

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details