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Arcadian Atlas

2016-04-14

Arcadian Atlas Feature

Aubrielle sits down with Becca and Taylor Bair, the producers of the upcoming tactical RPG Arcadian Atlas.
» Continue reading the article...

Underrail

2016-03-17

Underrail Review

Forgottenlor spent a lot of time in Underrail and wrote this review for us, to show how much he likes it.
» Read the article

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May

StarCrawlers - Gameplay @PAX East

by Silver, Tuesday - May 03, 2016 00:10

StarCrawlers has recently been demoed at PAX East. In this brief video from Tek Syndicate we see some gameplay while the developer explains stuff. Gameskinny also wrote some impressions based on the PAX East demo.

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StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Stardew Valley - Post-Launch Content Plans

by Silver, Monday - May 02, 2016 02:38

Version 1.1 update details and post-launch update plans for Stardew Valley.

Hello everyone!

First, I'd like to thank you all so much for playing Stardew Valley. The game has been more successful than I ever imagined, and I'm very grateful to everyone for granting me this amazing opportunity. I can't say it enough- the community that's formed around this game is incredible... full of kind, talented people who have given Stardew Valley a life of it's own. It's really cool. heart

The last couple of months have been pretty wild for me. I released seven patches... with bug fixes, adjustments, and some new content here and there. In addition, I've been keeping up with interviews, business stuff, social media platforms, and helping people who are having issues with the game. In short, I've been extremely busy.

Toward the end of April the launch buzz had cooled off enough that I could afford to take a short break. It's been nice... I've actually played some other games for the first time in a long while, which was fun (Final Fantasy IX, Factorio, Age Of Empires II) . I feel refreshed, and I'm ready to get back to work!

First, here is a list of what's planned for the future of Stardew Valley:

Version 1.1 - A substantial content update
Co-op Multiplayer
Localizing for non-english regions
Mac/Linux Ports
Console Ports
Merchandise

[...]

There's no official timetable for any of this yet... Mainly I just want to let you all know that multiplayer, porting and localization are actively being worked on.

In the meantime, I'd like to give a little rundown of some things I'm planning for version 1.1:

More late-game content
New farm buildings
New crops
New artisan goods
New advanced farming/producing mechanics
Shane and Emily will be marriage candidates. They will also have more events and dialogue as a result.
More marriage content for all spouses
More events for the non-marriage NPC's
Improvements/Additions to mining and combat
Ability to move buildings and other convenience features
More bug fixes
More secrets
More small, fun touches to the world

(note: anything in this list is subject to change)

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Acaratus - New Patch is coming

by Hiddenx, Sunday - May 01, 2016 21:44

A new patch for Acaratus is coming soon:

May 1, 2016

We are working hard on the patch that is due out today! meanwhile have a look at whats going to be in the patch and what we are working on at the moment,

FLIP COVER

Top image shows our new card that is a bit of a special thing. You can drop it anywhere nere a friendly unit in order to build up a cover that flips up. This can be shot passed by your enemy so they have to destory it or go around it.

Also the level called Sewer is going to be available to play that you can see in the first image

NEW PARTS

This is only one of the new things coming in to the new patch. Lots of helia parts are added and additional booster and so on. 

Last but not least we wanted to share a picture on one of the cage cores we will have in the campaign. Not available in this patch because its still work in progress.

Acaratus

SP/MP: Single + MP
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Kickstarter cancelled

by Hiddenx, Sunday - May 01, 2016 21:35

Capt. Huggy Face spotted that the Kickstarter for Stellar Tactics has been cancelled:

Thank you!

I've received a lot of great feedback in the last 24 hours along with a ton of support from folks who are looking forward to the game. I'd like to reassure everyone that we are not abandoning the game. I'll keep everyone posted on our progress.

There are many great games on Kickstarter. I'd like to mention a few that I like in particular. Of course, I hope everyone is successful.

Arcadian Atlas - This looks to be a fantastic game and takes me back to one of my favorite games of all time, Final Fantasy Tactics. Check it out!

[...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Review @ Gameplanet

by Hiddenx, Sunday - May 01, 2016 11:07

Gameplanet likes the Banner Saga 2, too:

It’s a bit cheeky of developer Stoic Studios to present The Banner Saga 2 as a sequel, because in reality it’s really more like an episode. There is generally an expectation that a sequel will develop the series in someway, be it mechanically, visually or in gameplay variation. The Banner Saga 2 slightly tweaks a few aspects of the first game, but in almost every way it is a straight continuation of the first.

It picks up exactly where the last game left off, even starting with Chapter 7. To be clear, this isn’t necessarily a bad thing, just a clarification. Considering how great the first game was, in many ways this is great news.

[...]

“Like father, like son.”

The Banner Saga 2 isn't mechanically distinct from the first game and its story suffers second act syndrome, but it's nonetheless a cracking title that will both satisfy and leave players in desperate need of the trilogy's closing act.

Ups

  • Beautiful art.
  • Fascinating characters.
  • More enemies than the first.

Downs

  • Marginally less captivating story-wise than the first.
  • Fewer tricky moral quandary to navigate.

Score: 8/10

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pharaonic - Released

by Hiddenx, Sunday - May 01, 2016 10:59

The challenging 2.5d side-scrolling Action RPG Pharaonic has been released:

In Ancient Egypt, death awaits at every corner

Pharaonic is an unforgiving sidescrolling Action-RPG set in Ancient Egypt. Explore a vast kingdom full of dangers and brutal enemies while you find the truth behind Ahmosis I, the Red Pharaoh.

Only the most audacious warriors will have any chance of success. The Pharaoh's army and countless dangerous creatures will stand in your way.

Original and streamlined combat system

Polish your combat skills to the finest and loot the best gear possible to even have the slightest chance of overcoming this difficult endeavor. Will you opt for lightweight equipment, trusting on your agility to avoid death? Or will you prefer to take the blow and strike back even harder? The decision is entirely yours to make.

Get ready to challenge the gods

Throughout your path you will find help from the Daughters of Ishtar, as well as the oppresed countrymen. Learn new skills and subdue divine powers to overcome your opponents. Drink from your life-water canteen to heal your wounds, and acquire new equipment that will help you avoid death one more day.

It's a tough journey, but the Gods believe in you. Will you be worthy of that honor?

Pharaonic takes the excellent combat design of Dark Souls and adapts it to a faster paced side-scrolling environment. Use your shield to block and parry incoming attacks, manage your stamina and wait for your chance to attack and defeat your enemies. A single mistake can be fatal, so stay on your toes to avoid making any.

Features

  • Explore an Ancient Egypt full of traps and treacherous enemies.
  • Exhaustive, refined and satisfying combat system.
  • Complete character customization, with hundreds of pieces of equipment at your disposal.
  • Face impressive bosses and their minions in epic fights full of tension.
  •  Talk with plenty of colorful characters to fill the blanks in your memory and learn what's happening to the kingdom.
  • Lots of secondary paths to explore, full of treasures and traps.
  • Dozens of weapons and shields with different combat styles.
  • Use the powers of the Gods and cast spells that will help you in your journey.

Pharaonic

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

April

Healer's Quest - Kickstarter Update

by Hiddenx, Saturday - April 30, 2016 09:11

Pablo Coma tells us how the spell upgrades are working in Healer's Quest:

Design Highlight : Spell upgrades

Hi everyone,

We're just about to start the last week before the end of the campaign, and I would like to tell you more about another design topic. Let's talk about the spell upgrade system in Healer's Quest. I believe this is one of the most interesting aspect of the game, so get ready for this! :)

If you played the demo through the end, you probably have an idea of what this is about, but you just had the opportunity to upgrade one or two spells. Spells' skill trees is one of the mechanics which will make the game interesting in the long run by asking you to make meaningful choices when outside of combat and customizing your strategy. 

How does it work?

When your character levels up, you gain one magic star or more depending on your level. You can then access the skill trees and spend these stars to upgrade any available spell.

[...]

 

Healer's Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Arcadian Atlas - Kickstarter News

by Hiddenx, Saturday - April 30, 2016 09:06

Arcadian Atlas is 55% funded with 8 days to go:

55% Funded and New Press!

We're at 55% funding, and we've got some great new press to share and some other projects up on Kickstarter we're excited for on this Friday.

Oh, and did we mention we're just one achievement away from some video bloopers? Let the good times roll!

The Heart Behind Arcadian Atlas

Want to know what motivates us as we work on Arcadian Atlas? We gave a candid interview to Cliqist.com and Felix Wong did a gorgeous write up about the project and our family ties that inform so much of the game. [...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Kickstarter Update

by Hiddenx, Friday - April 29, 2016 23:30

Henriquejr spotted some news for Wolcen: Lords of Mayhem:

PATCH 0.1.9: HUGE PERFORMANCE IMPROVEMENTS, WEATHER SYSTEM, WEAPON TRAILS, DEATH SYSTEM WIP, NEW LOCALIZATION AND MORE !

Hi Backers, it's update time ! Here's the complete changelog :

GENERAL: Huge performance improvements. The performance shouldn’t decrease over time now. 
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.

 Hi Backers, it's update time ! Here's the complete changelog :

GENERAL:Huge performance improvements. The performance shouldn’t decrease over time now. 
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.

New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP. 
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) – Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile 

 UI:
Improved: The HUD displaying loot icons is now running in 60 frame per second – Icon struttering is fixed.
Fixed: Waypoints name weren’t displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree 

 LOCALIZATION:
Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French. So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. You guys you are doing a great job.  The fonts are work in progress. 

 GAMEPLAY:
Improved: Dead impulse is now more realistic. Most enemies doesn’t feel like weighing 20kg anymore.
New weapons to loot !
Improved: Enemies with elemental aura and affinity don’t have a permanent aura anymore – The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar) Greatly reduced bleed damage inflicted by butchers
Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed – the previous patch was not 100% working) 

 ENVIRONMENT:
Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Ennemies spawning on screen
New Megascans assets with an area reworked.

 CHARACTERS:
Fixed : Capes are now properly saved and loaded  

 ANIMATION: Various fixes for player animations
Ogre default attack modified

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - New Patch and Features

by Silver, Friday - April 29, 2016 04:54

Expect performance improvements and new game features such as dynamic weather from Wolcen: Lords of Mayhem which has a new kickstarter update.

Hi Backers, it's update time ! Here's the complete changelog :

GENERAL:Huge performance improvements. The performance shouldn't decrease over time now.
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.

Weather effects
New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP.
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) - Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile

UI:
Improved: The HUD displaying loot icons is now running in 60 frame per second - Icon struttering is fixed.
Fixed: Waypoints name weren't displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree

LOCALIZATION:
Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French. So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. You guys you are doing a great job � The fonts are work in progress.

GAMEPLAY:
Improved: Dead impulse is now more realistic. Most enemies doesn't feel like weighing 20kg anymore.
New weapons to loot !
Improved: Enemies with elemental aura and affinity don't have a permanent aura anymore - The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar) Greatly reduced bleed damage inflicted by butchers
Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed - the previous patch was not 100% working)

ENVIRONMENT:
Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Ennemies spawning on screen
New Megascans assets with an area reworked.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Avadon 3 - Officially Announced!

by Silver, Thursday - April 28, 2016 00:07

Avadon 3 has officially been announced with a projected release date of 15th September. Check out the Steam page and Spiderweb Softwares own website for more info.

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Avadon 3: The Warborn is the final chapter in the epic Avadon Trilogy. In this indie fantasy role-playing adventure, you will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law. Your homeland has been invaded by enemy hordes, burning cities and destroying your armies. Only you have a way to end this war and destroy the foe. Can you? Will you?

Avadon 3: The Warborn Features:

  • Epic fantasy role-playing adventure in an enormous and unique world.
  • Intricate and open-ended storyline with plenty of replay value.
  • Many different endings. Will you save your people or betray them? Help others or grab power for yourself?
  • Five different character classes, with dozens of unique spells and abilities.
  • Dozens of side quests, dungeons, and secrets to discover.
  • Hundreds of magical items to find. Enchant your artifacts to make them even more powerful.
  • Huge adventure with lots of replay value.
  • Experience with earlier Avadon games isn't needed to enjoy Avadon 3.

Thanks to BrianOConnell for spotting this!

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Mandate - Ships and Bridges

by Myrthos, Wednesday - April 27, 2016 19:33

In a new development update for The Mandate, we learn that quite a bit of work has been done on the game, such as:

Bridges

In the previous update we discussed how we were putting together the bridges. In all we are making six bridges, one for each class size of ship (from frigate to battleship). 

Since we are taking a modular approach as well as using faction-specific textures each ship bridge should look suitably unique.

The bridges and faction-specific modular assets have been completed and in the video below you can see all size classes as well as faction specific variations for one of the bridges.

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Armors & heads

For combat armors we have finished all armors minus the IFTL ones. Instead we are focusing on something that is more important: base heads that can be used to make procedurally generated heads. The generated heads will be used when you are interacting with other characters like starship captains, base commanders, planetary governors etc.

In all we expect to have at least eight base heads for each gender. We make these base heads from 3D scans of real people and while this process is tricky to get right, we found a workflow that is efficient and produces good results. These base heads can be used as input by our designers to configure a specific head for an important character. For less important or generated characters the game could also auto-generate NPC talking heads as needed.

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Ships

When it comes to space ships we are almost finished and only have a few left. As you may remember we produced the medium and small ships first and during the last months we have focused on the big ships, the battle cruisers and battleships. Below are a few screenshots of the Romanov battlecruiser in all its regal splendor with different bow, midship and aft configurations.

Since ship production is coming to a close this means our focus is shifting from production to the tweak & polish phase. Below is a video from one of our test playfields where we have deployed both Arkwright and Romanov ships for general inspection.

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For more information, including information about animation and the adventure mode, click the above link.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Interview @PAX East

by Silver, Wednesday - April 27, 2016 06:58

Stoic held an interview with Outerhaven Productions at PAX East 2016 about their new game The Banner Saga 2

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Jason met up with John, Drew and Matt from Stoic to talk about their newly released sequel to the hit tactical RPG, The Banner Saga. We talked a bit about the story and some gameplay improvements fans can expect as they continue their clan's journey.

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Stellar Tactics - New Kickstarter

by Myrthos, Monday - April 25, 2016 20:23

As mentioned last week, Stellar Tactics is now live on Kickstarter.

Stellar Tactics is a nostalgic, party-based RPG with an open world, classless progression system and an immersive narrative, the game is a tribute to classic isometric RPG's that we all know and love.

Explore a vast corner of deep space filled with numerous factions all vying for power in a universe torn by war and corruption. Equip one of 40 flyable ships with weapons, shields and the best equipment you can afford and explore hundreds of thousands of star systems, each filled with opportunities for adventure. Stellar Tactics is nonlinear and allows for almost unlimited free-form exploration. Return to the main story arc any time you like and fulfill your destiny.

Step off your ship and explore planetary cave systems, abandoned space stations, derelict ships and more with your team of mercenaries, each of which you've customized from scratch using a classless progression system with hundreds of perks. Engage in tactical combat with melee and ranged weapons, grenades, psionic powers and the unique Azimuth system that unleashes devastating team effects. Take advantage of cover and positioning, develop your skills and survive.

They also made a new combat video available.

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Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Regalia - Development Update #9

by Hiddenx, Sunday - April 24, 2016 16:53

The development update #9 for Regalia - Of Men And Monarchs:

Hello backers!

Welcome to the first update of Spring 2016! With the snows finally gone and temperatures steadily increasing, we're ready to optimistically share with you the content of the ninth Development Update.

Beta! When?!

We still need a liiiittle more time. The whole team is crunching HARD to deliver you a satisfying beta experience that is as enjoyable as possible. We have finished almost all content and production planned for the vertical slice. Now it's time for some extensive in-house testing and minor polishing (it's a beta after all); as soon as that's done, we'll share the build with you. Stay tuned!

More footage

To follow up on the screenshots from various dialogue scenes from last month, we've thought it would be nice to share a quick look at how they look in motion, complete with voice acting, dialogue animations, emoticons, sounds and music. Here's a very brief, spoiler free cutscene we've selected for this task:

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We still have more things planned for the cutscenes, like character portraits changing based on their emotions, more physics-driven animations (similar to Kay's flowing cloak) and general polish. This is however a good base we will be using for the backer beta.

[...]

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Moon Hunters - Review @ RPG Fan

by Hiddenx, Sunday - April 24, 2016 15:19

RPG Fan has reviewed the Action RPG Moon Hunters - multiplayer seems to be broken:

Moon Hunters may not have the most enticing name when combing through the thousands upon thousands of titles shoveled onto Steam, but Moon Hunters is anything but shovelware. Although it's left Early Access, Moon Hunters is still a work in progress, but not necessarily in terms of the design itself. Kitfox Games' latest title boasts a heavily immersive multiplayer experience, but with port forwarding woes and enduring problems connecting to friends, wide-eyed consumers may find themselves flying solo — to the Steam refund system.

[...]

Now, I have to caution about something that I alluded to earlier that makes this title difficult to recommend: the multiplayer — or lack thereof. Moon Hunters plays best as a multiplayer experience, but setting up multiplayer requires a trip to the forums. Novices in networking will feel a tinge of frustration, and even after following those steps, the game may not support multiplayer. I spent hours (yes, plural) trying to get multiplayer to work, but I never got it running. After chasing down strangers on the forums, I got a taste of the multiplayer experience, and I really enjoyed it. Is this the kind of experience the developers envisioned? I don't know, because the developers rarely ever responded to the slew of complaints on the forums as people who bought their game sought assistance.

Moon Hunters is a novel, simple experience with a fresh, chill vibe mired in technical issues. I hope this review is out-of-date at some point and readers tilt their heads a bit when they read my fussing over multiplayer, but as Moon Hunters stands now as a purchasable title, I can't recommend it unless the single-player experience sounds enticing. Personally, I'll likely hunt the moon again once the multiplayer is definitively fixed, but until then, I'll watch the stars and remember heroes past.

Score: 65/100

Moon Hunters

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Huntsman - First 3 Episodes released

by Hiddenx, Sunday - April 24, 2016 09:52

The first 3 episodes of The Huntsman: Winter's Curse are released now - 4 & 5 follow in May. The first episode is free to play:

Winter is fast approaching as Queen Freya’s army marches relentlessly on the White Lands. Beneath the shadow of that deadly war Elisabeth’s quiet life on her family’s farm in Vardhelm comes to an abrupt end as she embarks on a journey of her own. Join her on a quest to find her missing brothers as you explore an expanded Huntsman universe, one where you’ll encounter both familiar faces and new dangers, all while discovering the secret Elisabeth herself unknowingly carries.

  • Meet Elisabeth: Determined and optimistic, Elisabeth believes in fairy tales and happy endings and is skilled enough with a sword to make them come true.
  • Meet Marcus: A staunch ally with unusual magic, Marcus’ path seems entwined with Elisabeth’s - yet he hides secrets of his own that might endanger all Elisabeth fights for.
  • Participate in An Interactive Story: Play through an immersive and interactive story filled with suspense and mystery.
  • A Distinct Visual Style: Explore the world of Snow White and the Huntsman brought to life via a distinctive hand-drawn macabre style with character designs by Abigail Larson.
  • Engage in Strategic Combat: Engage with wisps, goblins, trolls and more via a strategic and visually appealing combat system.
  • Lead Your Character’s Progression: Earn new equipment and select new abilities for your characters throughout the journey.

 

The Huntsman

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Banner Saga 2 - Review @ Gamespot

by Hiddenx, Sunday - April 24, 2016 09:12

Gamespot has reviewed Banner Saga 2:

The Banner Saga 2 Review

The Banner Saga 2 begins at “Chapter 8” and ends just as its engrossing plot begins to reach a tipping point. It feels like the central portion of an epic novel, torn straight from the binding. It’s a game that looks and feels practically identical to its predecessor released two years prior, but the attractiveness of its presentation--inspired by 1960’s Disney-style animation--and the refined combat system still stand strong, giving it an air of timelessness. The Banner Saga 2 presents a grand mythological odyssey and effectively conveys the hardships of the characters enduring it.

[...]

The Banner Saga 2’s wonderful balance of systems and their effectiveness in heightening the ongoing narrative can still be appreciated if you aren’t familiar with what came before--but much more so if you are. Like the original game, The Banner Saga 2 leaves you holding your breath, completely invested in the world, its inhabitants, and their struggles, anxiously eager for more.

Score: 8/10

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Battle Brothers - Update 0.6.0.21

by Hiddenx, Saturday - April 23, 2016 08:53

The Battle Brothers Strategy RPG is getting better and better:

Update 0.6.0.21

This week’s update adds the last batch of natural combat environments. With all terrain on the worldmap accounted for in combat, we can cross another item off of our list towards a finished game!

Swamps received a major overhaul for a much sleeker look, as you can see below. Picking a fight on hilly terrain on the worldmap now actually results in hills in combat, so there is now a benefit to retreating to hills or luring enemies there to make a stand. Finally, snowy forests now look appropriately, and mountains come with their very own new combat environment full of crags and ravines.

With all this done, we move on to work on adding more contracts, having locations like bandit camps being present on combat maps, and doing lots of UI work necessary before implementing certain new features. Because some of those items require longer periods of development and testing, we’ll transition again to have larger but less frequent updates to the game for a while. Depending on what we’re working on, it could be several weeks between those more meaty updates. We’ll keep you updated as we go along.

Changelog

  • Added new swamp combat environment.
  • Added new mountainous combat environment.
  • Added new snowy forest combat environment.
  • Added new hilly combat environments for grassland, tundra, steppe and snow.
  • Changed ‘Swipe’ scenario to use the new forest environment.
  • Changed ‘Early Game’ scenario to use the new swamp environment.
  • Fixed mountains, snowy forests and shores on the worldmap not being linked correctly to their combat environments. Requires starting a new campaign to take effect.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Review @ Gameinformer

by Hiddenx, Saturday - April 23, 2016 08:40

Another favourable review for the Banner Saga 2 from Gameinformer:

The Banner Saga 2

Two Tiles Forward, One Tile Back

The world is dark, cold, and unforgiving. In fact, the world is coming to an end. This is the backdrop for the second installment of Stoic’s Nordic tactical role-playing series – a place where lives hang in the balance. Not all will survive in this bittersweet journey through beautifully created caves, marshes, and skybridges, but the grim backdrop exudes a dignified grace. Even as your favorite characters give their lives fending off the never-ending swarms of Dredge and ensuring the civilian-packed caravan makes it to its final destination, Austin Wintory’s tunes combine with the unique artstyle to create a wholly unique experience.

[...]

The Banner Saga 2 carries the banner onward for the series, and while it’s made a few steps forward in creating more interesting tactical decisions and has added some more options for customization, it seems to have taken a step back in terms of making your journey across the world memorable. If you enjoyed the first chapter, you are ready for a great time continuing your tale right where you left off. If you’re new to the series, you should play the original and start the saga from the beginning.

Score: 8.5/10

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Age of Decadence - April Update

by Myrthos, Friday - April 22, 2016 16:44

Here is the info for the April update for Age of Decadence:

Improvements

- Huge increase to performance in Ganezzar, and minor boosts in other locations.
- Animation speed now goes up to 4x.
- You can now set separate animation speed for combat and exploration.
- If a crossbow is loaded, there's now an icon showing the number of loaded bolts in the inventory screen.
- You can see the weight of equipped items.
- You can now reload crossbows in the inventory.
- Pressing "R" reloads the last used ammo in crossbows.
- Added intro art to Zamedi.
- Added option to hide skill tags in dialogue.
- Added new camera option: follow player character.
- You can set the cameras mode for combat and exploration. For example, the camera can follow the player while moving in real time, and switch to free camera in combat.

Fixes:

- Fixed infinite XP with the Ordu Keeper of Tales.
- Fixed double training from Tiresias.
- Jellyfish artefact properly removed upon ship flight.
- Fixed issue with Rusty and the journal in TG4 if you chose the lore option with Levir.
- You can no longer fast travel out Ganezzar's arena, breaking the quest. Improved cameras for the quest.
- Fixed premature quest ending in TG questline in Ganezzar if you don't kill Faelan, kill Levir and then open the gates for the aurelians.
- Fixed issue with Nasir's Gem quest if you visited the Villa before getting the quest.
- You can no longer accidentally kill Iola in the catacombs, breaking the quest.
- Fixed rare case of Esbenus not being considered dead if killed via "perception" option with Dellar.
- Power tube properly removed on activating blue steel mode in Teron's mine.
- Fixed double combat SP in TG4 fight.
- Fixed minor issues with Zamedi's guardin ending plus double XP if you try to exit during combat once he's dead.
- You can no longer defeat the stone guardians by stair hopping. They will properly follow you.
- Fixed issues with spiking the wine with alchemy in Teron's mine.
- Scoped crossbow in aemolas village now checks for piercing and barbed as well.
- Fixed issue with climbing in Camilla's house if you failed the throwing check.
- Carrinas will now speak to you about the temple when he joins HC as templar.
- You can no longer sell the power armor helmets when you have it equipped.
- Slides buttons properly show next or close depending on if there's another slide after it.
- Fixed issue with traps in TG7.
- Ending a conversation that starts a combat using the numbered keys no longer locks the middle mouse camera rotation until a right-click is made.
- Fixed collision issues with Teron Palace's floor.
- Added some missing thieving SP.
- Fixed several minor issues and typos.

Changes:

- Hellgate's bomb crafting check is 6 (from 7).
- Ganezzar zealot persuasion streetwise check is 12 (from 14).
- Visiting the bandit camp, mining outpost and Darius tomb grants a small amount of SP (3 each).
- Winning the game with Lucius in Teron's tavern grants 1 civil SP.
- Added some civil SP for finding the mantra in Teron's Palace Adventure.
- The plague interaction in Ganezzar grants 1 or 2 civil SP (success and Great Success!).
- Scoped crossbow description mentions the extended range + the new attack.
- Potent poison duration now 5 (from 6).
- Bolas and nets Critical Strike chance based on throwing skill, not CS.
- Tweaks made to training: You only have combat SP to distribute, each combat grants some extra combat SP, new tutorial messages.

Thanks Pladio.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Consortium: The Tower - Stealth

by Silver, Friday - April 22, 2016 13:32

Consortium: The Tower has released a new update focused on its stealth system which will focus on sight and sound.

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Here is a list of general features we have planned for Stealth:

  • While in "Stealth Mode," your H.U.D. will display the distance of all visible potential combatants, as well as their capabilities such as armour and shielding.
  • You'll be able to mark potential combatants to help keep track of where you last saw them, and your own last known position will also be marked on your HUD in the event you're spotted. This is so that you can keep track of where combatants may be searching for you.
  • Multiple levels of toggleable stealth strength. Each level progressively drains more energy, while achieving greater levels of invisibility.
  • A.I. will be aware of their environment. Meaning, for example, if you recycle an object within a combatant's "pathing," or right in front of them, they may notice and investigate.
  • All sounds will be recognized by potential combatants nearby. Footfalls (not shrouded by Shock Absorbers), weapons fire, or even just the act of accidentally pushing objects around the environment will all cause potential combatants to react and investigate.
  • If you fire your weapon, receive any damage, or so much as touch a potential combatant, invisibility will be temporarily lost.
  • Speak anytime while using Stealth. This goes beyond tormenting potential combatants for your own amusement and can actually be a viable method of pushing them into submission before even showing yourself. Tell them to drop their weapons, interrogate them for information, etc. Only be careful, because depending on their personality and agitation level, some potential combatants may simply open fire when they hear a disembodied voice! "It's a ghost, kill it!"

Consortium: The Tower

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Unsung Story - Nothing to Show

by Myrthos, Friday - April 22, 2016 12:22

Couch spotted this editorial byCliqist about Unsung Story and that in the two years of development since the Kickstarter campaign, the devs still have nothing to show.

It’s been over 2 years since the campaign ended and Playdek still doesn’t have much to show the 15,824 people who supported Unsung Story, and backers are furious. Waving around an association with  Final Fantasy Tactics and Vagrant Story veteran, Matsuno might have been enough to get people interested, but Playdek’s vaguely sparse updates and clear lack of focus seem to have burned any goodwill they had with their community. The February 2016 update where they mentioned they hadn’t even been working on Unsung Story certainly didn’t help.

The latest update on April 9th assured backers that the team was finally going to be getting back to work on Unsung Story. Playdek is finally nearing completion of a separate project they had taken on to help with finances. It seems that even with these assurances backers are understandably skeptical. Especially since, when asked how the funding for Unsung Story was being handled they were told that, “roughly $1,500,000 has been spent on various aspects of Unsung Story development,” but were given no screenshots or gameplay footage outside of a short combat demo to back up these claims. It’s worth noting that the combat in the video is using standard square-grids, when one of Playdek’s selling points during the campaign had been the unique use of triangular grids. Add to this the focus on releasing a PvP prototype before a backer release sees the light of day, and things aren’t looking too good for this project.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Gameplay Presentation Video

by Myrthos, Friday - April 22, 2016 12:03

GameReactorTV had a talk with Alex Mintsioulis about Expeditions: Viking and were shown some parts of the game.

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Thanks Couch.

 

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Megamagic - Released

by Hiddenx, Thursday - April 21, 2016 21:50

The RTS/RPG mix Megamagic: Wizards of the Neon Age has been released on Steam:

About the Game

Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks.

Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world... and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.

Features

  • Action RPG meets Real Time Strategy in a totally new way.
  • Explore an open world and venture into the depths of perilous dungeons.
  • Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy.
  • Research and craft 20 spells + 16 grims, each with their own passive and active unique skills.
  • Beat 9 hair-raising bosses.
  • Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!
  • Original soundtrack by 80's synth-surfer Mitch Murder.

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Megamagic

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Always Sometimes Monsters - Successor Video

by Myrthos, Thursday - April 21, 2016 12:34

Couch spotted this video about the successor to Always Someties Monsters, named Sometimes Always Monsters.

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Sometimes Always Monsters is a game about our life choices, the circumstances that define them, and their inevitable consequences.

You play the author of a widely debated hit. Recently married, pressure to provide for your household mounts. As you seek inspiration to write a sequel, you join a cross country bus tour of like-minded authors.

As you explore the city stops with your new friends, there seems to be no limit to what life may bring you. Fans and strangers invite you into their lives and have their fates changed. Your words echo through the world as you shape the story.

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Stellar Tactics - Greenlit and Kickstarter

by Myrthos, Thursday - April 21, 2016 12:20

The Sci-Fi sandbox game Stellar Tactics has been Greelit and will be starting a Kickstarter campaign next week Monday.

Sci-Fi Sandbox RPG 'Stellar Tactics' Passes Greenlight With Ease And Readies Itself For Some Deep Space Crowdfunding
The Perfect Fusion Of Sci-Fi & Fantasy!

Monument, Colorado, April 19th 2016: Recently announced Stellar Tactics by industry veteran Don Wilkins only took 11 days to reach its first milestone by getting Greenlit via STEAMTM with the generous help and support of the community at large. Next stop for the massively popular Sci-Fi RPG is crowdfunding via KickStarterTM slated for kickoff this coming Monday, April 25. Stellar Tactics is an ambitious tribute to classic RPGs and challenges you to control an elite team of soldiers to explore a vast and dangerous sandbox universe and to boldly venture into the far reaches of space.

Stellar Tactics offers out-of-this-world gameplay and it shows the game has been in development for the past six years. It looks sleek, polished and impressive, even at its current state of Alpha. A masterful tribute to the RPG genre, the game promises to impress with its immersive narrative, deep strategic turn-based combat and rewarding open world space exploration. Your objective is to control an elite team of soldiers genetically modified and bred for warfare, where your deeds will change the destiny of those you protect, and your actions will reflect in the events that unfold as you reach your destination and you are unleashed into the void.

Stellar Tactics includes finely crafted lore specifically designed to mesh with an open-ended sandbox RPG. Destined to entertain for years to come with episodic content spanning thousands of star systems with story and immersion, the game currently features 200,000+ solar systems and millions of planets to discover.

Story Trailer:

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Steam Trailer:

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Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: Unknown
Release: In development

Details

Madman - On Steam Greenlight

by Hiddenx, Wednesday - April 20, 2016 21:20

You can help to greenlit Dr. Dungeon's MADMAN! on Steam:

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Retro-gaming with a twist, Madman is a large and detailed world where virtually everything can be interacted with!
Not your typical role playing game, you'll find yourself exiled from your own land with your only goal to restore your sense of honor at all costs, and maybe save an entire world in the process.

Features a snappy interface, turn-based combat, a retro-style with a few modern twists, and bizarre creatures!

Craft many items and potions. Make money by working odd jobs. Find a dazzling array of objects. Even quests are not your run-of-the-mill activities, taking you to many wild and crazy places, from molten lava beds to icy mountains, to quaint villas and a cast of remarkable characters!

Dare ye the challenge? Dr. Dungeon's MADMAN! A deeply moving experience with just the right amount of campiness

Madman

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details