Outland 17 Kickstarter Q&A
We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions now that his game Outland 17 has launched on kickstarter this month.
» Continue reading the article...
OutWard Kickstarter Interview
We had the opportunity to ask developer Guillaume Boucher-Vidal a few questions.
» Read the article
I Think It'll Be Fantastic
I Hope It'll Be Good
I Definitely Have Doubts
It will Utterly Fail
Forum WatchBattle Brothers - a turn based strategy RPG mix for PC, Mac and Linux. by Jaysen
Lord of the Dark Castle - a turnbased Roguelike/RPG for PC/Mac/Linux by Dean
Legends of Dawn by CelticFrost
Underrail, formerly known as Timelapse Vertigo by Gilliatt
Lords of Xulima - 40% Off On GOG Till May 4th
Numantian Games notifed me you can now buy Lords of Xulima for 40% off on GOG. The sale will last until May 4th so everyone still has the chance to buy a copy.
Lords of Xulima just received a major patch: the 1.8 update, which includes Linux support, a Polish localisation, and many sought-after improvements. We love big patches that breathe a bit of new life into our games, so how could we not celebrate with a discount? Lords of Xulima is 40% off for one week!
Lords of XulimaSP/MP: Single-player
Mage's Initiation - Post-Funding Update #40
Himalaya Studios has posted the next post-funding update for Mage's Initiation with information about the game almost being ready for Beta. Here are the details.
Welcome, once more, magical masters of the mystical multiverse,
As you'll no doubt be aware if you've been following along with our updates, development has been advancing rather well on Mages' Initiation and the game is fast heading down the track to completion! Sure, there's been the fair share of hiccups, hurdles, and illnesses to stumble over along the way, but the overall forward momentum is unstoppable and in this update, we'll document our progress thus far and cast our prognosis for when we expect to launch the beta.
So, come! Gaze into the Sphere of Knowledge. Let the clouds of prophecy roll in and we shall see what the fates have in store.
Mage's InitiationSP/MP: Single-player
Release: In development
Malevolence - Game Changer Steam Update
Visual Outbreak released a new Steam update for Malevolence with information from the main developer about the next patch, and having more time to work on his game.
Hi all, sorry for being quiet lately. It's been for two reasons, mainly:
1) I've been SUPER immersed in this latest update, and it is a CRAZY big one. Easily the biggest, most content-packed update that the game has ever had in its long history. It's adding the new procedural magic system, boss monsters, magical enemies, item crafting, enchanting, new quests as well as the usual bugfixes, etc. The game is going to feel REALLY complete after this, and it will definitely mark the final stretch of the game's development. The new procedural magic system in particular is super cool and I'm very excited to reveal it all to you. I'll be working with the game's test team quite closely to get it looking nice and shiny before putting out an announcement video explaining how it all works. A couple of the team have offered to do the videos up themselves so that the system gets explained by someone new to it rather than myself. I think that'd be better, since I tend to ramble a lot.
2) Unfortunately I no longer have a day job. After a very rough 12 months there I parted ways with the company rather suddenly. I won't go into details but it's been kinda rough on me and my family. On the upside, though, it's given me HEAPS more time to work on Malevolence :P I've decided that I'm going to get a new job that has much fewer hours and try and get by on less to have more time for game development. I think it's super important to be passionate about what you do for a living, and those of you who have followed this project from early on will know how passionate I can get about game development!
So I'll get back to my hermit development schedule (I've been putting in 18 hour days lately hahaha) and get this update done for you all! Thanks again for sticking with it, and I promise you that you'll be blown away by what's in store :)
Release: In development
The Memory of Eldurim - Steam Update Released
Liminal Games released the next update for The Memory of Eldurim on Steam.
Hello everyone!It took a bit longer but we have our update out and ready to go. This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in.
We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you are facing and choose wisely on how you want to conquer.
Work continues on the interior of the archives as well as several new areas to come. In the future we are looking towards getting a basic crafting system in and a more dynamic combat system.
Let us know what you think on our forums and keep in touch with us on twitter (@liminalgames) and youtube. We also stream each week on twitch.tv/ekcell.
Changelog:-Weapon damage balanced.
-Armor value balanced.
-Starting stats balanced.
-Health values of enemies balanced.
-Added in damage types. (Slashing, Crushing, and Piercing, UI is not displaying the type yet but types are present and interacting with armor)
-Added in new animations for 1 handed mace move set(Early versions, modifications will be made).
-Changed greatsword power attack animation.
-Dramatically decreased CPU load. (Expect large frame rate improvement).
-Added in weapon Quality and Condition (Note, you won't be able to find higher tier weapons just yet, but they will be added in very soon, additional balancing required)
-Rescaled armor effectiveness. Armor rating now more effective at reducing damage.
-Additional artwork added to the exterior of the archives.
The Memory of EldurimSP/MP: Single-player
Release: In development
Fallen: A2P Protocol - April 21st Update
Developer Red Katana posted an update last week for Fallen: A2P Protocol with news about the Early Access update, and talk about Steam Trading Cards.
We wanted to give you more information on the update we pushed to Steam today, April 21st. This is our first update since we launched the Early Access publicly 2 weeks ago.
Please be advised, in order to see all this new stuff you need to start a NEW game, you cannot resume your old saved game. We are trying to find a way where you would be able to resume your saved game, while getting the new content and features, but we couldn´t do that yet. Despite being able to make it possible to resume your old saved game in future updates, please consider in some major updates starting a new game will be required and recommended to see all the changes and don´t run into any issues.
As you´ll see, we already implemented some of your suggestions and feedback on this build, so please keep the conversation alive, we are listening.
Fallen: A2P ProtocolSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Sora A Tale of a Hero - Development on Hold
Developer Nissyoku Games announced that Sora A Tale of a Hero development is on hold to, but they are working on a new smaller RPG game called An Honest Dream.
An Honest Dream is a new RPG game that is now under development. Sora A Tale of A Hero has been put on hold until i can bring a few more people on board for development. So for now you can take a sneak peak at the development of An Honest Dream! Hope you Enjoy!
Sora A Tale of a HeroSP/MP: Single-player
Release: In development
Ghost of a Tale - So Far, So Good Update
A new update for Ghost of a Tale was released by the games developer Seith who talks about a new magazine preview, and shows off some new graphic renders.
Hello everyone! Here’s a quick development update. Everything’s advancing as smoothly as possible with new and exciting in-game improvements I’m VERY happy about. I’ll talk more about those in upcoming updates but suffice to say the game is really taking shape.
On the technical side Cyrille recently developed a super-simple tool which allows me to concentrate on creating the game’s environments without slowing down my workflow. It’s basically something that lets me import/export locations from the game with a single click. And it’s awesome!
Especially because, as you know, Dwindling Heights (and everything around it) makes for a rather large environment with secrets passages and both open-air and subterranean areas. This way I can concentrate on specific locations while not being slowed down by having to display the entirety of the game’s environments at once.
Ghost of a TaleSP/MP: Single-player
Release: In development
Caribbean - April 24 Steam Update
Snowbird Games released another update for Caribbean! on Steam.
Update notes — April 24Hi everyone, New update 1.049 is now available.
- New visual effects for the land location ‘Marsh’.
- Some new voice lines for units.
- AI’s inability to climb back on the fortress after falling from it during sieges.
- Canceling of ‘anchor ship’ orders after boarding fights.
- Incorrect renown requirement for the ‘Grey eminence’ trait.
- Script errors during naval battles in some cases.
- Incorrect AI behavior on the ‘Marsh’ location.
- Some text fixes.
CaribbeanSP/MP: Single + MP
RPGWatch - Outland 17 Kickstarter Q&A
We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions again now that his game Outland 17 has launched on kickstarter this month.
Couchpotato: Welcome back the last time we talked Outland 17 was on the Square Enix collective website. So how have you guys been since then?
Grenade Tree: After the Collective we went to GDC and both where a great experience. We learned a lot about what fans wanted and have worked hard to integrate their feedback. The product of our hard work is a fully playable Alpha Demo. There's been a lot of time spent getting making the concepts we've been talking about a reality.
We released our first build about a month ago on GameJolt and have been getting a lot of positive feedback from the community. Using that input, we've been fine tuning the presentation and improving certain game mechanics.
Highlands - Review @ Hooked Gamers
Hooked Gamers has the first review I could find for Highlands this week.
It’s not a perfect game, of course. As of now, there are a few technical issues that could stand to be addressed. The method of moving your troops around the screen – separating your groups by trying to highlight the specific members you want to move with the mouse and dragging them about – is clunky and a little awkward, and it stands out strangely in a game that has clearly taken such pains to be polished and ready for release. Enemy regen is fast, and it can feel a little capricious when your focus is already split between multiple objectives. Character recruitment feels surprisingly impersonal compared to the rest of the game, and the fact that your new recruits are 100% expendable is an uncomfortable source of cognitive dissonance in a game that is so strongly marked by characters trying to work their way through a tragic invasion. Some of the more unusual mechanics could stand to be explained a little more clearly.
But it’s a lot of fun, too. It has vision and scope, originality and wit, and it’s fun. Hitting the rare trifecta of beautiful, challenging and innovative, it’s easy enough to slip into the “just one more turn” refrain when you’re inches away from reclaiming a map. For a game from such a small team, this was clearly lovingly crafted, doted upon, and released to us as a surprising little mashup of genres and influences that, overall, works really well. If you’ve ever wanted to send a wide-eyed Disney princess and her siblings into battle against the forces of darkness, miles above the original home of man, you really should give it a spin. I feel like you’re unlikely to quench that specific desire anywhere else.
Telepath Tactics - Fluent's Thoughts (Video)
Hi everyone! In this video I take a look at the recently-released strategy-RPG, Telepath Tactics, and give you an idea of what to expect in the game, why I like it and why I think you will, too!
Hi! Thanks for joining me. In today's video, we take a look at the Kickstarter-funded, turn-based strategy-RPG, Telepath Tactics!
The game is a ton of fun and I highly recommend it. If you like games like Final Fantasy Tactics, Fire Emblem, Tactics Ogre and the like, you will definitely find something to enjoy in this gorgeous adventure!
More info on the game - http://sinisterdesign.net/products/telepath-tactics/
Buy it on Steam - http://store.steampowered.com/app/357940/
Support me on Patreon - http://www.patreon.com/fluent
Check out my stuff on RPGWatch - http://www.rpgwatch.com
If you like the game, leave me a comment and let me know what you think about it! Also, LIKE/SHARE/SUBSCRIBE for more!
Please check out my Patreon page if you like what I do here on YouTube and RPGWatch!
Thanks for watching!
So, have you played the game, and if so, what do you think about it?
Telepath TacticsSP/MP: Single + MP
Outland 17 - Weapons Development Update
The fourth kickstarter update from Grenade Tree has information from Outland 17
about developing weapons,. The game still needs $7,700 to get funded
Greetings fellow game enthusiasts! I am Robert, lead programmer on Outland 17 : Void of Liberty. I'm writing here to share with you a look at the more technical side of the game's development. Particularly all things weapons, attacks, and things that generally go pew pew in the game.
So help spread the word guys as the game looks interesting, As for my short interview check back tomorrow as it was delayed a few days. Sorry about that everyone.
OreLight - A New Open World Multi-player RPG
I was sent news today from developer Geek Beach for their open world multi-player RPG game called OreLight. Here is the usual trailer, and short game description.
OreLight, a dungeon crawling, multiplayer RPG with crafting, mining, base building and stabbing. Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible. The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.
Victor Vran - Preview @ Gaming Enthusiast
Ryan Parreno published the next Early Access preview of Victor Vran this week.
Victor Vran is a Diablo-like but doesn’t have the intuitive gameplay or addictiveness of a Diablo or Torchlight. If Haemimont won’t change the keyboard and mouse controls, they will have to find a way to tweak the core mechanics to make it as fun as those games. Beyond that, Victor Vran needs something compelling to make players want to keep going. It could be story, it could be gameplay, and it would be best if it was a combination of both. If Haemimont ultimately fails to raise Victor Vran from its current state in Early Access, it will be an average action RPG at best. But hey, that isn’t too bad for a few hours.
Dragon - Now Available on Steam
The hand drawn Action RPG DRAGON: A Game About a Dragon has been releasd on Steam today, and the game will only cost you $5.09 till May, 1st.
DRAGON: A Game About a Dragon is now officially released! Thank you to everybody who helped test it and contribute to our launch, and I hope everyone who purchases it has fun!
DRAGON: A Game About a DragonSP/MP: Single-player
Din's Curse - Gameplay Overview Video
Hey everyone! In this video I take a look at the hack n' slash action-RPG, Din's Curse! I give an overview of the gameplay elements and go over what to expect when you play the game.
Hello! Thank you for joining me for today's video. In this episode, I take a look at the indie, hack n' slash action-RPG by Soldak Entertainment, Din's Curse!
During this video I show off and talk about the various aspects that make up the game, from the hacking and slashing of monsters to the inventory system and the character stats and skills. No stone is left unturned! :)
I hope you enjoy the video! If you do, please press the Like button, leave me a comment letting me know what you think, subscribe to my channel for more RPG videos and share this video everywhere you go!
If you'd like to really help me out, please check out my Patreon page! - http://www.patreon.com/fluent
Din's Curse on Steam - http://store.steampowered.com/app/217...
Din's Curse Demon War DLC on Steam -
Soldak Entertainment's website - http://www.soldak.com/
RPGWatch - http://www.rpgwatch.com
Thanks for watching and much love to you all! Ciao!
So, what do you think of this game?
Din's CurseSP/MP: Single + MP
Genre: Hack & Slash
That Which Sleeps - Events & Opportunities Update
King Dinosaur Games next post-funding update for That Which Sleeps has information on the games events, opportunities, political screen,and talks about the mod tools.
We are continuing to work on finalizing the user interface elements, as well as the very time-consuming act of bug squashing - but we have a few more elements to show off today as we get ever closer to the release of our mod tools and, following that, the beta release.
That Which SleepsSP/MP: Single-player
Release: In development
OutWard - New Articles & Greenlight
Nine Dots Canada posted the next update for OutWard with news about a new article on Polygon, and share their results of the games greenlight campaign.
Articles popping up, greenlight, and whats to come!
We invite you the join the conversation at polygon and give us your thoughts on the system, as we will be reading through and addressing your questions in the comment section.
Showing your support is what tells people that their audience wants to see more stuff about Outward. The most valuable thing you can do as a fan is tell people about why you like the thing you support.
We have smashed through greenlight in just seven days thanks to the help of our fans. We want to openly talk about development and our journey. Part of that is sharing the results of our actions whether they be good or bad so you as fans can know of any issues as soon as they come up, and how we will be dealing with them in the future as well as sharing in the joy of accomplishing something big.
Today we are sharing the results of our greenlight campaign. Together we pushed through very quickly.
Graal Seeker - Has Been Greenlit On Steam
Developer Lugludum announced on Steam their game Graal Seeker has been Greenlit.
Graal Seeker has been Greenlit!
I’m happy to share with you this fresh news. After being 7 months on the Steam Greenlight platform, it has been Greenlit this week! It’s a nice surprise that’s happening. Indeed, I didn’t make as many updates as I intended to make this campaign successful and to make the community growing. But here we are! That’s excellent news and I would like to thank every one who voted, commented and have spread the word. Thank you!
What does it mean?
Being Greenlit means that our game Graal Seeker will have the opportunity to be released on the Steam platform. So it’s a really big news because I know now that Graal Seeker will reach the Steam market when it will be released.
So, what’s next?
My recent experience being an indie game developer, with all the financial implications, leads me to say no ETA, but don’t worry I definitely believe that it will come in 2016. I’m very optimistic for the future, and now I have to manage all the resources I can towards game development itself and provide more updates for the community.
Graal SeekerSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Victor Vran - Preview @ Chalgyr's Game Room
Chalgyr's Game Room has another preview for Victor Vran this week.
Generally I am rather patient in awaiting for new content to arrive when venturing into the realm of Early Access games on Steam. Victor Vran breaks that feeling however as I would really like to see much more content sooner rather than later. Between the already impressive amount of content, the brilliantly set up multiplayer, and the challenges it is already shaping up to be one hell of a Hack and Slash RPG to beat for others down the road.
Outland 17 - Has Been Greenlit On Steam
The third kickstarter update from Grenade Tree has information Outland 17 has been Greenlit On Steam. It now has to get funded, and still needs another $8,000.
Breaking news! Thanks to all our supporters and the Steam community, you guys pulled together and got the game Greenlit on Steam within the first week of our Kickstarter! The team and I are really grateful to have you guys at our backs, it's really empowering to see our passion project make it to this level. We'll be doing our best to make the most out of this opportunity that you've helped give us. Thanks so much!
Check back on Friday for a shot interview with the developer.
Hand of Fate - Digital Expansion Released
Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!
Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.
Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?
This DLC includes :
- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
- 9 new Encounter chains.
- 9 new Items
Hand of FateSP/MP: Single-player
Genre: Card-Based RPG
Battle Brothers - Early Access Launch on April 27th
Overhype Studios next update for Battle Brothers has info on the Early Access Launch.
Battle Brothers will launch to Early Access on April 27th
Finally! We’re all giggly and excited to get the game out there and see what you guys come up with, how you’ll play it, what you’ll think about it and which ideas and feedback you’ll have! Battle Brothers will launch on Steam and will also be available on the Humble Store and our very own website. We’ll look into other platforms for selling the game as well.
What’s in the Early Access?
The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 20+ different enemies, 80+ items, 42 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be as the overarching story and endgame, along with more content and other features adding to the depth of the game, will be added as the Early Access progresses. The UI is not skinned yet, there will be bugs and the game balance may need some tweaking based on your feedback.
Here are the key features:
- Procedurally generated worldmap, tactical combat maps and mercenaries.
- Open and dynamic world simulation that is not scripted – your actions can actually alter the balance of the world.
- All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
- Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
- Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
- Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
- Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
- Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
- One full hour of orchestral soundtrack with more on the way.
Battle BrothersSP/MP: Single-player
Release: In development
Machine Made: Rebirth - A 2D Turn-based RPG
I received news from a developer called Proteus Studios about their game Machine Made: Rebirth. So here is the usual video trailer, and gamed description.
Machine Made is a Turn-based RPG, with Puzzle & Adventure elements and a focus on Collecting and Crafting that allows for a high degree of character customization and a deep level of strategic thinking. The story takes place in a beautifully crafted Steampunk world with Fantasy/Sci-fi influences that will capture your imagination.
You can also check out the games development page for more information.
Highlands - Now Available on Steam
Burrito Studio the developer of Highlands announced today the game is now available on Steam for $14.99. They also released a new gamepaly video to go with the news.
RECLAIM YOUR BIRTHRIGHT IN THE SKIES IN HIGHLANDS
Turn-Based Strategic Warfare with RPG elements available now on Steam for $14.99
MONTREAL - April. 21, 2015 - Burrito Studio, an indie team led by former Ubisoft developer Alexandre Borgia, announced today that Highlands, a turn-based strategy game, is now available on PC via Steam for $14.99 USD. Play the heirs of a royal family sent into exile and reclaim the stolen land by raising an army and rallying allies along the way. In celebration of the release of studio’s first original IP, Highlands will be 15 percent off during launch week!
Download and purchase Highlands for PC on Steam today.
“We’re thrilled to see the launch of our first original IP and are excited to share our game with the community,” said Jonathan Ortega, co-founder and game designer for Burrito Studio. “Highlands offers a unique turn-based strategic experience where player choices will determine whether they return to exile or march victoriously to crush their enemies.”
Exiled from their homeland and faced against overwhelming odds of defeat, players in Highlands are tasked to build an army and retake what is rightfully theirs from a group of mysterious overlords and their mechanical army. These noble leaders will manage key aspects of their army and population including food, weapons, recruits and other resources to get stronger and advance in the game. As they march on, they will unlock new territories and production areas where individual characters will be able to use their skills to strengthen their position. Combat relies on a simple card-game where characters will be put to the ultimate test by destroying the invader’s forces. Choose wisely on which sectors to conquer and relinquish to the enemy in order to push new frontlines and find your way back to power.
OutWard - Developers Vision for Co-op Update
Nine Dots Canada posted an update for OutWard about the developers vision for Co-op. So if you like Co-op games it seems the game will deliver. Here are the details.
It's dangerous to go alone: Our vision for Co-op in Outward
As gamers ourselves we know cooperative multiplayer is a very sought after feature for epic sized role-playing games, especially on consoles. Many of the features that sets Outward apart from the rest also have interesting applications in multiplayer, pushing these new concepts even further.
Intervention from multiple players in a single action
The concept of breaking down the actions of the players in multiple steps uncovered a wonderful multiplayer opportunity. Rather than cooperating by doing different actions for a shared goal, the players can now work together on the same action. For example, two players could work together to complete a ritual faster, or set up a camp by having one person on the campfire and the other one on the tent.
Furthermore, this leads to multiple stages or components used differently by both players. For example, one player sets up a fire sigil in order to throw fireballs. However, the other player could use the same fire sigil to enchant his spear with flames. The steps taken to create actions can thus be split into multiple subsequent actions, creating a lot of emergent gameplay through combinations.
Cooperative management of inventory
Having a backpack is the only way to transport a lot of items at once, and it comes at the cost of mobility. However, not all players need to have a backpack to have access to an inventory space. When a player drops his backpack to the floor, everyone has access to its content. This means that the players may share a single backpack, changing turns on who is wearing it or letting whoever is more fit for the role of carrying the items. This role of carrier brings new dynamics between players, adding importance to trust and sharing.
Darkness in Outward is definitely an obstacle, and holding a lantern is cumbersome, especially when you would rather hold a shield. When playing in co-op, you can decide to have only one player handling a lantern, liberating the other player. Meanwhile, it is possible to attach a lantern to your backpack, so a group could have someone holding a lantern to illuminate the front while someone else with the lantern on his backpack illuminating behind them.
Burshi - An Indie Tribute to J-RPGs
Burshi is a new indie JRPG game from a two person developer team called AQToor Software, and they have just launched on Indiegogo asking for $25,000.
An indie tribute to J-RPGs. Explore a world blending anime & fantasy, TB battles & branching story. Fight and defeat enemies in strategic fights using a unique battle system inspired by best of JRPGs mixing the best of turn based with real time.
The game is also lookng for votes on Steam Greenlight.
Release: In development
Victor Vran - Preview @ Gamers Lounge
Victor Vran , the new game from Tropico developer Haemimont Games, is an ARPG like Diablo or The Incredible Adventures of Van Helsing. It's set in a crumbling castle somewhere in Europe, filled with all manner of creepy and crawly creatures. While many people have noted similarities to other ARPGs out there, Victor Vran adds a new element to action-RPGs that most other games have ignored: Height.
What sets Victor Vran apart from the other games mentioned above is the ability to jump over walls, wall-bounce to hard-to-reach points, and otherwise navigate the battlefield in a wholly different way. It adds an element of platforming to the game, as well as a level of tactical control-- Why get swarmed by a horde of spiders when you can get to higher ground above them, or stand on a nearby hedge to avoid their attacks? Why not leap over your enemies and get the drop on them from another angle?