Quantcast
Your donations keep RPGWatch running!

Wolcen: Lords of Mayhem

2016-11-02

Wolcen: An Early Look

Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Continue reading the article...

Avadon 3: The Warborne

2016-09-22

Avadon: The Warborn Review

Forgottenlor ventured into the third game of the Avadon series to see if he could continue his enjoyment of Spiderweb games.
» Read the article

Recent articles







Picture Watch

System Shock 2
Box Art

Poll Watch

How to Celebrate RPGWatch turns 10?
Do a raffle and give away stuff
30.69%

Tell us again about the good old days
27.72%

Bring back RPGDot, to see what it was like
20.79%

I'm still waiting for that My Little Pony site
8.91%

I have this brilliant idea (elaborate in a reply)
3.96%

Let's not, I don't like celebrations
7.92%

Vote

Forum Watch

Wind Traveler by Nikorasu
Ash of Gods - concept art by Sneaky_seal
Ash of Gods by Sneaky_seal
Once. Turn Based Strategy/RPG by Lainur2

December

Aeon of Sands - Autumn Update

by Hiddenx, Sunday - December 04, 2016 08:44

The release of the dungeon crawler Aeon of Sands: The Trail seems not so far away anymore:

Autumn Update

As you can see, we're not very active on socials in this leg of the year: between working on the dungeon crawler's parts of the game and creating a 2.0 site and forum from scratch (more about it soon-ish), we do what we can.

One could argue that, marketing being most important, you're never too late to do it properly.
Personally, I embrace our anti-hero philosophy of non-achieving, and made peace with things I cannot handle at the moment.

So, THANK YOU for keep checking this page and our other online caves and huts, with a frankly encouraging patience, to see if we are getting somewhere :)

One thing we do handle on the development front, though, is bringing Aeon of Sands to the finish line with each day' work!

We aim to have the whole game playable, from start to finish, between the holiday season and early 2017, and after that, polish it  and test it extensively!

And maybe, just maybe, learn how to market it in the meantime, so that we don't end like the guy in the animation here, devoured by large crows, while trying to sustain himself with not-edible mushrooms in the wilderness...

Aeon of Sands

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Six Dragons - Demo in Development

by Silver, Saturday - December 03, 2016 23:59

The Six Dragons is an open world RPG that has been in production awhile. On their website the latest update points to some good progress and an upcoming demo.

So, the past 2 months were very productive! Here is a list of what happened:

Social Updates:

  1. Website redesigned and made simpler and cleaner!
  2. Facebook Page redesigned, content added, and people showed a lot of interest!
  3. Twitter Page Activated, content is added!

Game Updates:

  1. Main Story is almost finished! A lot of depth and twists have been added!
  2. Main theme music track composed, and is EPIC!
  3. First Video trailer with gameplay is underway, and you will get to listen to the music track also!
  4. New Level Design Created by Sykoo (Well know level designer, check him out on youtube!)
  5. New skills added, also brand new animations are being created!
  6. Enemy balancing for Damage/Defences/Loot Tables, a mathematical scheme is created to keep the fights always challenging and rewarding.

So what is going to happen from now on?

After the Big hustle of creating the Social Media pages and getting the project team on track it's time to show off the Game! We are creating a game demo right now so we can have good gameplay footage and update you with as much visual content as possible.

For starters there will be a video trailer featuring gameplay so you can see some mechanics that are already implemented. Here is a list of what will be in this gameplay video:

  1. Harvesting and Crafting - Full coverage of Harvesting materials and Craft System.
  2. Ability Tree / AP Acquirement - Ability system and Ability Points acquirement and how they're spent on abilities.
  3. Weapons/Armors - We will start showing some Weapons and Armors that can be looted or crafted!
  4. Fighting - We will have some Fighting footage, with skills, damage, defense!
  5. The World! - You will get to see some footage of the huge and beautiful world of The Six Dragons!
  6. Music - You take a taste of the Epic Music The Six Dragons will have!

Stay tuned and follow us on Facebook and Twitter for more Updates!

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Avadon 3 - Review @ Pocket Gamer

by Hiddenx, Saturday - December 03, 2016 12:39

Pocket Gamer has reviewed Avadon 3: The Warborn:

Avadon 3: The Warborn review - A well-crafted RPG for fans of old-school challenge

Spiderweb Software has been a one-man steward of old school isometric RPGs for decades, from the Exile series in the 90s to the current Avernum and Avadon games. Text-heavy, turn-based combat, juggling a party, myriad items and loot, many hours of campaign and side quests...these games harken back to the days of RPGs like Ultima, and his newest entry Avadon 3: The Warborn is no exception.

[...]

A lengthy, story-heavy RPG that balances typical turn-based combat with a dark and engrossing tale.

Score: 8/10

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dauntless - Announced for 2017

by Hiddenx, Saturday - December 03, 2016 12:30

Here's the announce trailer for the co-op action RPG Dauntless:

loading...

Dauntless is a co-op, action RPG coming to PC in 2017.
Discover a shattered world, forge powerful weapons, and hunt the ferocious behemoths threatening our survival.

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Retirement

by Hiddenx, Saturday - December 03, 2016 11:15

The devs of Battle Brothers are adding a new feature to the game - retirement:

Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns more purpose and in this case also closure: retirement. Let’s find out what that’s about!

Retirement

As mentioned last time, different players approach the game differently. For some, the journey is the reward, and the game doesn’t ever have to end. Others want to work towards a goal and then have definite closure to their game. We’re introducing the ability to retire from your company so that you can end your campaign, and have that closure, at any time of your choosing. The game won’t ever just end as you defeat an end game crisis, like the Greenskin Invasion, but it will only end when you choose to end it, or everyone is dead. Depending on the state you leave your company and the world in, and the ambitions you have or have not fulfilled, you’ll be presented with one of five different outcomes to your retirement. If you’ve already played Battle Brothers, you can probably imagine that not all of them are happy ends.

[...]

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga - Balance Update

by Silver, Saturday - December 03, 2016 05:45

The Banner Saga has received a rather large patch for balance changes and to update the engine to the latest version. These changes bring some of the improvements from The Banner Saga 2 into the original game.

We've rebalanced the final chapter of the game. The final Bellower battle has been tuned to be more fair on Normal difficulty settings, and there are more opportunities for obtaining supplies and items in Chapter 6.

Banner Saga 1 has been updated to the latest version of the engine technology, and quite a bit of cleanup has happened under the hood. A few of the improvements seen in Banner Saga 2 have been incorporated into this build.

Please join our community to discuss these changes and other topics on our Official Stoic Forums[stoicstudio.com].

[...]

Changes in this build (2.36.02):

  • Final Bellower battle tuned to be less difficult (see below)
  • Chapter 6 supply opportunities increased (see below)
  • Upgrade '+' sign shows up on hero icons in heroes tent when appropriate
  • Extended tooltips in battle
  • on stat banner, buffs, and items.
  • on hazards such as slag-and-burn, coals, etc...
  • Match Resolution:
  • Consequences tab shows injured units
  • Achievements tab shows new achievements
  • Items tab shows newly acquired items
  • News Ticker on Start Screen
  • Injured units to not heal during travel, only when Resting in camp/village
  • Injured units' str penalty now equals the number of days of injury remaining
  • Nid now starts at rank 2 when she joins the caravan
  • Increased loot drop chance for winning the second wave of a battles.
  • Varl that join the caravan after the Godstone in chapter 3 now have supplies.

A FEW MAJOR CHANGES:

1. Bellower Final Battle

...has been tuned down for normal and easy difficulty. HARD Difficulty mode remains just as challenging as before!

Bellower's ARM/STR regen during the first battles was +6/+6 per turn

It is now:

Easy: +0/+1 ARM/STR
Normal: +1/+3 ARM/STR
Hard: +6/+6 ARM/STR (same as before)

Bellower's ARM/STR regen during the second battle is still +1/+1 for all difficulties.

2. Chapter 6 Supplies

...towns in the final world travel have more supplies and items for sale:

Haukstorp, the first village after Einartoft which was ransacked by dredge (now 50 supplies at 10/renown, and 3 items)
The first village past Sigrholm (now has 145 supplies, up from 98), and between 3-5 items.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

A Story of the End - Revere - Demo available

by Hiddenx, Friday - December 02, 2016 22:33

A demo is available for the story rich RPG A Story of the End - Revere:

Story of the End - Revere is a classical story based driven role playing game that takes place in a broken and mysterious world long after it has been destroyed. It foretells a story of redemption and justice all from the perspective of one character.

Eager to fulfill his duty as a proud Lumerian Troy realizes that his empire is one that insights terror into the hearts of innocents. After one purging duty gone bad Troy flees the scene barely alive. Saved by the locals from a nearby village, he made up his mind to fight for what he believes in and is now on a journey to end the terror and destruction from the very place he once called home.

FAQ

Q: When will the came be released?
A: Sometime around Q1 Fall 2017

Q: Why does the mac version not work?!
A: If you are using Yosemite, you need to change your security settings. The app works perfectly on Macintosh last I checked.

Q:What other languages will this game be in?
A: We are open to translators and hope to get the game in as many languages as possible!

Q: Where's the Mac Version?

A: We are still trying to resolve bugs! You can always try out the mac version at our itch.io page.


A Story of the End - Revere

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Divinia Chronicles - Release Date postponed

by Hiddenx, Thursday - December 01, 2016 21:23

The release date of Divinia Chronicles: Relics of Gan-Ti has been postponed:

Release date postponed: Upcoming Update

Hi everyone,

I must be honest with you guys it was not easy to make today’s announcement, seeing your own deadline approaching day by day while perfectly knowing you are not going to make it. It’s really a bad feeling I can tell you 

Despite all of the teams efforts, we are sad to announce that we cannot complete the game by the 1st of December this year. This comes as we say in German with a “crying eye” and a “laughing eye”: We are disappointed as we have feel like we have let you guys down, not making the deadline we sincerely thought we would. But on the other hand we are glad that we were able to push the game to a new level, knowing we have the possibility to include features which we never thought we could.

Whats next?
The team has been busy working on the next 2 chapters of the game which will take Cyrus and his companions to the mysterious great desert. We don’t want to spoil too much but please rest assured that the next chapters will truly expand the world, adding great new flavors both in terms of scenery and gameplay. By the time we ship the next chapters, the game will be about 70% content complete, so it will be another big step for us towards final release. Aside from content we will continue to add depth to the gameplay including: Spell level-system, un-lockables, in-game store with items, money system and much more.

Next, we have a team of wonderful people working to localize the game and we will start to ship early stage translations with the next update including Spanish, French, German and Mandarin. But not only that, our voice director Indra and her team from the Netherlands started to record voice-overs, meaning Divinia Chronicles will be fully vocalized in English. We will ship the voice-over for the intro already with the next update and I can already tell you this will change the gaming experience drastically.

Again I am sorry to let you guys down on the original release date, but we will be hard working to complete the game as soon as we can. 

Warm regards,
Martin

 

Divinia Chronicles

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

November

Ruzar: The Life Stone - Review @ CRPG Revisited

by Hiddenx, Wednesday - November 30, 2016 22:55

CRPG Revisited has reviewed Ruzar: The Life Stone:

Ruzar - The life stone - Review

Next dungeon crawler up is the indie game Ruzar - the life stone, a game which also pays homage to the original dungeon master. It is very similar to my last game The Deep Path: Labyrinth of Andokost (TDP:LoA) even tough there are some major changes.

First off, in this game you play one character that you will create by spending your starting points between the attributes. There are are a skill tree in the game for a path of warrior, rogue and wizard so you might want to spend your points on the attributes most likely to resemble your playstyle of these three classes. You are free to specialise or spread these points though.

The main story is presented during the start of the game but never after that. In these kind of games the story gives you just a reason for being where you are. The game style is the same regardless. Fight your way through each level and foe blocking your path, plunder and loot everything you can and become as powerful as possible.

[...]

Featurewise the game is far more developed and advanced than TDP:LoA but I found it only slightly better. Also the price tag is much higher. I found the game a little too short. There are only a few different areas with a few levels each. Together I think the number of levels are almost the same as in TDP:LoA and it took me 11 hours to complete.

I would like to see a sequel though because this game has good potential to be developed further. I would suggest the enemies gets a little faster so square dancing would not be so easy. Or that they possess more abilities like freeze or slow. You have a bestiary in the game and when you have fought enough of a given creature you will see its relative strengths and weaknesses. My hardest opponent was the moving green garbage slimes because they leave a trail of poison and have poisonous attacks which drain you quickly. Fighting several of them in confined spaces was tough.

Also, more NPC with more elaborate dialogues would enhance the game as well. There are no lore or other information found during your explorations so you quickly forget about your main quest.

Overall, this was a good dungeon crawler that comes highly recommended.
Thanks Dark Savant!

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rogue Wizards - Released on GOG

by Silver, Wednesday - November 30, 2016 19:53

Rogue Wizards, a turn-based roguelike, has released on GOG.

Something cool for the magically gifted.
Rogue Wizards, a charming turn-based roguelike where you raid densely populated dungeons full of amazing treasures, is available now for Windows and Mac, DRM-free on GOG.com with GOG Galaxy support for achievements and a 15% launch discount.
You cannot isolate magic. Despite what the aristocracy of Rilfanor believes, it can materialize both in its "pureblood" population and among the less privileged members of society. Sometimes, those magically-tuned individuals might even belong to the fairer sex! The scandal!
But once these silly misconceptions are put aside, it's time to deal with the real problem: the evil monsters dwelling inside those randomly generated dungeons. Outfit your fighter with the latest in enchanted equipment, gather materials to craft even more powerful items, and prepare to do turn-based battle against scary monsters with unique traits and abilities. You can choose your spells from six distinct schools of magic and wreak havoc as you delve deeper and deeper into the uncharted depths of the ever-changing dungeons.
Indulge in your dungeon-crawling instincts and send your Rogue Wizards to destroy hordes of monsters and hoard piles of loot, DRM-free on GOG.com.
The 15% discount will last until December 11, 10:59 PM UTC.

loading...

Rogue Wizards

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Ash of Gods - In Development

by Hiddenx, Tuesday - November 29, 2016 21:22

The multi-genre-mix Ash of Gods is in development right now. Aurum Dust Studio estimates a November 2017 release date:

Ash of Gods is а multi-genre project that features most of the typical elements of a visual novel, tactical turn-based role-playing game and card strategy. This is a story intending to show all the complexity and ambiguity of moral choice. Good people often become rascals while inhumans behave more human-like than humans. This is the story of "angels" who after being given free will turned the life of humans into hell in the absence of a god. This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children.

Unique rogue-like storytelling in which each of the characters can die. Each of your decisions affects further plot development. Consequences may be immediate or come after a pretty long time. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. As in real life, it’s very hard to predict all the consequences of the choices you make. A rude word may provoke a lethal conflict and a wound in battle may lead to death in a story mode. Remember: imprudent management of resources will lead to the death of the whole party.

The game release is scheduled for November 2017.

Ash of Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Preview

by Hiddenx, Tuesday - November 29, 2016 20:59

SplatterCatGaming has previewed Expeditions: Viking:

loading...

Expeditions Vikings drops early in 2017 offering players another chance to take part in an epic adventure across the Viking ages!

Thanks Pladio!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Project Resurgence - Latest Update

by Silver, Monday - November 28, 2016 11:31

Project Resurgence has a new video update on their progress.

loading...

Cohh Drops The Newest Update On The Progress Of Project Resurgence By Nectar Game Studios After The Successful Kickstarter

Playlist Of Updates Can Be Found Here: https://www.youtube.com/playlist?list...

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Death Trash - Dev Talk

by Hiddenx, Sunday - November 27, 2016 10:16

Stephan, the dev of Death Trash shared some info about his post-apocalyptic RPG on the Codex:

Hello. I'm Stephan, the creator of this game. Obviously you have some parts already figured out, but it's also a bit messy in here. And I might be responsible for some of that too.

So if you have some questions, I'm happy to answer them. Here are some of my thoughts:

  • No, this game is not designed for 12 year olds. Nor am I 12 years old. Being a bit older, the high era of my gaming was in the nineties, and I intend to make a game in the spirit of the roleplaying games of that era. Not exactly like them though.
  • Of course you can play a male character. There should be a wide range of characters and visual customization to choose from, but while gameplay and animations count are not finalized I don't want to spend too much time yet making multiple characters.
  • This is no political game, but part of my belief is that people should be friendly to each other and tolerance is very important, so some of that might of course make it into the game. Personally I find it a bit sad that in a genre that is so much about giving options that the addition of a further option (playing a trans-gender character) is a point of discussion.
  • The game will have stats. But light-weight, more Ultima 7 than a Fallout 1/2 / Daggerfall. So almost non-existent for purists out there. If you think that stats are the most/only defining characteristics of making it a roleplaying game then we'll have different opinions anyway. Here is a screenshot of the simple stats screen,  but the plan is anyway to model the actual gameplay first and then the stats on top.
  • I agree the combat looks boring still. Two things about that.
  • One: Choosing realtime was a deliberate choice because part of my interest in this is (like Ultima 7) world simulation, and I find turn-based very tedious for that. Turn-based tends to lock games into two modes, where with simulation it should be an ongoing play. What happens if you shoot an NPC in a bar? Having to wait until 23 NPCs made their turn? Not what I want.
  • Two: As the game is centered around one character and realtime a natural iteration now is to make it more action-like (think Dark Souls, not Diablo). In the process of that, but with dashing/rolling added it feels a lot better now. (Part of the reason I didn't try this earlier was probably because I was not confident enough as an animator. That's also improving.)
  • The dialogue and the setting. I know it's a matter of taste, and it will certainly not meet everyone's. Just want to say here that this project probably differs much from others in the regard that it was online from day one, and what other people might muck around with or make their jokes with behind closed doors during that multiple years of development or especially in the beginning: here it was part of the "posting daily on Twitter about it". And that will always lean more towards light-weight humor. There it's natural to post non-working or non-serious stuff. So while parts of the final game will be like that, the perception of the whole thing is too much skewed towards that yet.
  • The art. It's not about retro for me. The pixelart fits the right spot between abstracted and handmade so imagination can fill places. But it's a matter of taste, too, of course.

I'm happy that some people are interested in this game. And while I might not always have done the best job communicating this game, I'm learning. Hopefully improving.
Thank you for reading this.

Death Trash

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Bevontule - Try the Demo

by Hiddenx, Sunday - November 27, 2016 09:31

Game Jolt suggests that you check out the the demo for the upcoming turn based RPG Bevontule:

Drawing inspiration from a wide variety of different types of role-playing games, Bevontule is an upcoming computer RPG with a large emphasis on plot, lore and character development, as well as combat, customization and progression.

Featuring a deep, challenging and innovative turn-based tactical combat system, Bevontule's primary emphasis is on the many ways in which characters can master the nuances of their available skills and equipment setups to best dispatch the varied and highly intelligent enemies they will encounter.

At the same time, progression is driven by a very tightly-written and mythology-deep storyline that has been decades in the making and is codified in many short stories, maps, sketches and even its own wiki. Not only is the main storyline arc of the game solidified, but so too is the extensive history and setting in which the game occurs.

[...]

Some gameplay by GoGamerGo:

loading...

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Ambitions

by Hiddenx, Saturday - November 26, 2016 08:22

In dev-log #89 the  devs of Battle Brothers tell us about the campaign goals of the game:

Ambitions

This week we’re talking ‘ambitions’, a new feature and part of the overarching campaign goals as announced on our roadmap to the finish line. What are ambitions and how do they work? Read on!

Introduction

Battle Brothers is a game about leading a mercenary company. It’s also an open world game that relies heavily on replayability. When it comes to introducing overarching goals to the game, then, a linear story would quickly conflict with replayability, and any story straying from the mercenary narrative would quickly feel artificial and conflict with what the game is supposed to be about. Maybe you care about saving the world or the fate of some princess, maybe you don’t, but it’s for you alone to make that call, and we don’t want to force you into a story that may not align at all with how you want to play a game that should be about your mercenary company. Indeed, the one constant in every campaign, and the one constant for everyone enjoying the game, is building up your own mercenary company, and that’s why this is and will be the overarching goal of the game.

We’ll be introducing 3 different aspects to support this further and give you more sense of purpose, progression and challenge; ambitions, the ability to finish your campaign by retiring from your company, and late game crises. Each of these will be covered in detail in the weeks to come with their very own dev blogs, and we’re starting things off by taking a look at the first of these aspects today: ambitions.

Ambitions

Not surprisingly, players approach the game quite differently. While some easily motivate themselves to build up their company and pick up challenges on their own for dozens of hours, if not more, others crave for being provided with more direction and structure. We’re introducing ambitions as mid-term milestones for you to work towards on the path of forging a legendary company in a way that fits the game’s narrative and lets you earn unique rewards.

[...]

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeon Rats - Update #1

by Hiddenx, Saturday - November 26, 2016 08:05

The dungeon crawler Dungeon Rats got an upate:

Update #1

It's been 2 weeks since the game was released, so it's time to roll out the first update.

Improvements:

  • Added an optional system to highlight enemies, allies, and active characters (see the screen above).
  • Bomb explosions have better sounds and visuals.
  • Improved models and icons for armor made from creatures' hides
  • Hover your mouse over the enemies to see their hit points (among other things)
  • Added more info on weapons (type and one-handed or two-handed)
  • Added improved help screen (press F1 when playing the game)
  • Bows can be decomposed
  • Improved collision and visuals of the black scolopendras' nest
  • Schematics icon no longer covers the number of items

Balance:

  • Increased shields' vsRanged by 5.
  • Reduced the Constructs' shield vsRanged to 40 (from 50).
  • Slightly reduced the Constructs' ranged damage.
  • Fixed the lack of "helmets" on the Constructs.
  • Liquid Fire's duration reduced from 4 turns to 2.
  • Reduced Roxana's skills a bit (Dagger, Xbow and CS) and her starting skill points (20).
  • Reduced Hieron's starting skill points to 10, increased Hammer and CS skill by 1.
  • Increased mobility bonus to 3 per tile (from 2).
  • The Constructs' drop rock oil not per unit killed but her fight.
  • Added more sticks and stones to break your bones.
  • Tweaked the chest reward after the second fight (new game only).
  • Added more wood in the first levels.
  • Tweaked stones and javelins stats.
  • Lowered heavy throwing items weight.
  • Lowered the amount of alchemy ingredients.
  • Added a few extra sources of rock oil.
  • Slightly lowered spear interrupt chance.
  • Spear Interrupts no longer does criticals
  • Rebalanced Scaurus' spear and shield, and made them unique instead of crafted.

New Bomb Mechanics:

  • Chance to knockdown is now tied to the CS chance and CON (lower for high CON characters, higher for low CON characters). Before it was tile based (100% if you were at the center, half for each tile away).
  • The CS bonus is 30% at the center of the explosion and goes down with every tile.
  • Added chance to damage armor. Frag bombs increases the chance.
  • Criticals increase damage.

Fixes:

  • Added Shield Bash ability to tower shields
  • Fixed the passive bonus info for bows and xbows.
  • Fixed camera jumping up and down on character switch
  • Fixed potent poison's damage
  • Fixed wrong status icon tooltips displayed over portraits
  • You can no longer dismiss allies during combat.
  • Fixed getting One Man Band instead of Tinman if you won in normal or hard difficulties ironman.

Dungeon Rats

SP/MP: Single-player
Setting: Post-Apoc
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Warshift - Review @brainyandnerdy

by Silver, Thursday - November 24, 2016 23:28

Warshift is reviewed at brainy and nerdy and they find it worthy of your time.

...

The WARSHIFT we have access to now can easily be called experimental, giving you third-person control of your units, the ability to build bases, customize your vehicles and command large armies all at (approximately) the same time, so there is no wonder that you get to feel overwhelmed at times.

The WARSHIFT lore

The story of the game is set in 2062 on the colony Enigma that gets invaded by the Atroid aliens coming from a parallel world. Since they are spectral, the aliens covered their shapes with exoskeletons (a convenient way of introducing robot designs) and started building an army that turned half of the planet into a desert environment. To answer this threat, the Delta battalion was created with robots of their own and cyber-guards.

The commander of these armies leads through the telepathic skills from behind a mothership called the ARK and they can join the fight as well by operating a combat avatar that is basically the hero-unit of the game. You can improve this unit with new weapons, upgrades and even transform it into a more powerful unit. Some of the commanders can change between ground and flying mode and there are many customization options for them.

Warshift

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Interview @RedBull

by Silver, Thursday - November 24, 2016 21:04

Redbull interview Brian Fargo and Chris Keenan about Wasteland 3.

"I like the concept of you starting off alone and trying to survive with all the elements against you, so you don't get the luxury of having your squad around helping to save your ass," starts Fargo. "The thing with role-playing games is that at the start, we're already asking you to spec out a guy before you really understand what's best. And it compounds the problem when we're asking you to spec out four people before you know what's best. So, for all those reasons, we really liked that, from both a psychological perspective and also from a gameplay perspective."

Keenan agrees, and the team have been watching Twitch streams to see how the players actually enjoyed the game. "It seemed like there was a group of people who were used to that old-school character creation right off the bat, with lots of stats and numbers, who you could tell just immediately loved," he says, but there were other people who were more apprehensive to that creation system, and Keenan offers a solution. "What if we give the player a little bit of a sense of the world so they can start to feel it out and then building that stuff up afterwards so they can really make it count?"

It's an interesting idea, but the concern must surely be that this strays from what fans of Wasteland are used to. Keenan is aware of that worry and is quick to calm fears. "You'll still create your party," he explains. "You'll have your initial character, and then you will certainly come across a wide range of NPCs throughout the world. But you will be able to adjust the stats of other party members."

After spending time in Arizona for Wasteland 2, Fargo is happy to tell us how the new setting, Colorado, fits into the lore. "The idea was that the Rangers [the dominant faction in the Wasteland] wanted to expand their territory and bring law and order not just to Arizona, but to the rest of the States. And Colorado was interesting because NORAAD (North American Aerospace Defence Command) is located there, too. So it seemed like an obvious place to go."

Switching the arid deserts of Wasteland 2 for the cold weather of Colorado means that the radiation suit you needed to stay alive is now going to be replaced by protection from the cold, but there's still a world map in play, it's just that inXile isn't quite sure how it will work yet. Keenan explains: "There will be some amount of overworld travel as you move through. Whether it looks like the old world map is up for debate," while Fargo insists that the team are currently experimenting. "But the idea of a world map goes all the way back to Wasteland 1 and the original Fallout series, and that's not something we want to deviate from." So the game won't be Skyrim sized, then, but Keenan insists that "we still want you moving between locations and feeling like you're outside a local space."

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dungeon Rats - Key Giveaway

by Myrthos, Tuesday - November 22, 2016 17:58

Pladio is offering a key for Dungeon Rats, so if you can't get enough of trying to win stuff at RPGWatch, you can have a go at this one.

And here are Da Rulez:

  1. You need to be registered at RPGWatch before the 22nd of November 2016, to be able to participate.
  2. You need to reply to this news posting.
  3. If you are banned, you cannot participate anymore.
  4. Everybody fulfilling the first three rules, gets one ticket for the raffle.
  5. If you have a ticket, for every year that you are registered at RPGWatch you get one additional ticket (we base this on months, so if you registered before December 2006, you get 10 additional tickets, If you registered in December 2006, you get 9 additional tickets).
  6. If you have a ticket, for every 500 posts you have (at the moment of posting the reply), you get one additional ticket.
  7. There will be only one winner.
  8. If your name is drawn in the raffle, the Steam key will be sent to you via PM.
  9. The giveaway will last until Friday the 25th of November.

Dungeon Rats

SP/MP: Single-player
Setting: Post-Apoc
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Castle Torgeath - Update 0.9.9D is now available

by Hiddenx, Sunday - November 20, 2016 20:21

The Early Access dungeon crawler Castle Torgeath: Descent into Darkness got an update:

CT 0.9.9D Update is now available!

Hello everyone!

In this update, we wanted to deal with some of the things that people have been wanting in the game. The largest one is auto-saves. In addition to that we also added Rogue mode, a Hard difficulty, and added additional tutorial information. We also brought back character customization.

The most impactful addition in this update is auto-saves. Auto-saves in our game generates a save file which is overwritten each time an auto-save occurs. These saves happen based off a time interval which is set by the player or when you stop playing the game. The time interval can be set to five, ten, or thirty minutes. Auto-saves can also be turned off for those who want the added challenge.

The second important addition is our new difficulties. We added a new tab in the options menu called Difficulty. This tab is basically where auto-saves and difficulties can be controlled. The three difficulties are Normal, Hard, and Rogue. Normal is the default setting which was what the game was at since our last update. Hard is like normal except the enemies are harder to fight and take down. Rogue is similar to Hard difficulty but forces auto-saves only. You cannot see any other saves when in Rogue. You also are not able to manually save or change difficulties outside of the main menu while in Rogue. These changes should add a new level of challenge for players that want to push themselves further.

There are a handful of other requested things that were added. Character customization makes it’s return bringing a wide variety of options allowing you to make the player your own. The player can change his hands, shirt, sleeves, and sword. He can also change the color of his hands, sleeve, and shirt. We also added the ability to get out of any menu by pressing the escape key. Lastly a handful of improvements were made to combat including the extension of melee weapon hit ranges. These new improvements and additions should make for a better gaming experience.

[...]

Castle Torgeath

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Disgraced - Released

by Hiddenx, Sunday - November 20, 2016 10:36

The huge historical RPG Disgraced has been released:

DISGRACED

Based in Feudal Japan, Disgraced allows you to assume the role of a soldier who was reluctantly conscripted into the newly proclaimed Shogun's army. Serving a corrupt and tyrannical government, you're expected to follow orders and commit terrible atrocities. Torn between duty and justice, you must choose your own path, and forge your own destiny.

Disgraced is a role playing game that follows a fictional storyline based on real events. Your character will participate in a resistance movement determined to bring freedom and justice to Japan.

Build Your Resistance

Disgraced puts you in control of your own rebellion! Using whatever resources and funds that are available to you, build, manage, and upgrade your very own rebel faction!

Assemble Your Team

Disgraced features battles that require planning, and strategy in order to claim victory. Choose from a wide selection of companions to accompany you on your quest for freedom and hone your skills as a team!

Fight Back

Disgraced is a game about striking back against an unjust, and corrupt government. You'll need to meticulously plan out your raids in order to be successful, and use whatever you're lucky enough to get your hands on. You can follow the path of a ninja, a ronin, or anything in between. You play how you want to play.

Gameplay Features:

  • Fictional Story Based on Real Events
  • Character Creation, & Development
  • Open Class Leveling System
  • Dynamic Story & Decision System
  • Open World Exploration
  • Many Unique Locations To Discover
  • Diverse & Unique Characters
  • Advanced Companion System
  • Faction System
  • Faction Supply & Upgrade System
  • Base Upgrade & Management System
  • Hundreds of Choices for Equipment
  • Historically Accurate Weapons & Armor
  • Equipment Durability & Degradation System
  • Face Constant & Evolving Challenges
  • Randomized Loot System
  • Dozens of Different Enemies
  • Advanced Combat System
  • Dozens of Side Quests
  • Multi-Layered Skill System
  • Hundreds of Skills
  • Limitless Replayability
  • Visual & Audio Features:
  • Consuming Atmosphere
  • Authentic Soundtrack
  • Day/Night Cycle
  • Randomized Weather Patterns
  • Fog of War
  • Detailed Environments
  • Over 150 Maps, Areas, & Lands to Explore
  • High Quality/Hand Drawn Graphics

Support:

Full Mouse & Keyboard Support
Support for All Windows Computers

Disgraced

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Ghostlords - Released

by Hiddenx, Sunday - November 20, 2016 10:20

The monster-catching RPG Ghostlords has been released - the first Steam reviews are pretty good:

Ghostlords is a strategic turn-based RPG that tells the story of a post-apocalyptic haunted Great Britain. Experience the new world, capture wild spirits, and put together a team of ghosts to help you battle the forces of evil.

FEATURES

  • Build Your Team - As a Ghostlord, you can capture ghosts to help you fight. Each type of ghost has different strengths and weaknesses - you'll have to think carefully to build a well balanced team.
  • Turn-based Combat - Ghosts have four abilities, with a variety of different effects. Will you go all in with powerful attacks that will leave your ghost drained of energy? Or will you play the long game, taking advantage of status effects and stat boosts?
  • Multiple Campaigns - There are many heroes in Ghostlords, with their own quests to complete and challenges to overcome. Can you help all of them?
  • Mod Support - All the content in Ghostlords is accessible to modders, making it easy to tweak things or even to add new content. You can create new ghosts, characters, quests, encounters, environments, and even brand new campaigns.
  • Catch Them All - There are more than fifty different kinds of ghost for you to find in the world. Catching a ghost permanently unlocks it for subsequent playthroughs. Can you catch them all?

SETTING

The year is 2038. It has been twenty years since the Rending - an event that left most of the world's population dead, their souls severed from their bodies. These souls linger, and survive as ghosts.

The surviving humans have done their best to rebuild society, but the world is a very different place. Ghosts roam the land, wild and unpredictable. Their magical abilities make them extremely dangerous to anyone who gets on their bad side.

There are rumours, however, of humans developing supernatural abilities. Apparently there are people possessing the same magical abilities as the ghosts, and even people able to control the ghosts themselves. Ghostlords tells the stories of these individuals and the world they live in.

Ghostlords

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Underrail - Expedition Dev Update

by Hiddenx, Saturday - November 19, 2016 11:20

Developer Styg explains a psionic school called "Temporal Manipulation" for his upcoming Underrail expansion Expedition:

Temporal Manipulation

Hi guys,

In the expansion, we'll be adding a new psionic school called “Temporal Manipulation”, which will primarily feature delayed damage and buffing/debuffing abilities.

Underrail - Temporal Manipulation

This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.

Here are the abilities:

  • Temporal Distortion - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.
  • Psycho-temporal Dilation – Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.
  • Limited Temporal Increment – Reduces all remaining cooldowns by 1 turn.
  • Entropic Recurrence – Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.
  • Psycho-temporal Contraction – Increases target's action points by 15 and movement points by 30. Lasts 2 turns.
  • Temporary Rewind – Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.
  • Precognition – While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.
  • Stasis – Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.

That's about it. Let me know how you guys like the new psi school.

 

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Wolcen: LOM - 0.3.2 - Player Chest, More

by Aubrielle, Saturday - November 19, 2016 04:50

Wolcen's latest update includes a player chest, a new character sheet, a passive blocking mechanic, and much more. The update weighs in at a whopping 8gb, but the devs have promised that it's the last one that big - future updates will be much smaller.

GENERAL:

* New: Player chest ! The player chest is now available in Amarth. You will also find a player chest in the housing furnitures for you to access your gear from your house. The player chest is shared between your characters.
* New: audio assets and audio system, triggering “horde” sound according to the number of enemies around
* Improved: Many of the content has been splitted for better loading times and, in the future, smaller updates. It should be the last 8Gb update! We now have 68 .pak, and we plan to split the data even more.
* Improved: Faster loading times. We once again optimized many files and you should gain a few seconds.
* Fixed: Plants near the river will now only give ferns, so players will always have enough to complete “The Cure” quest.
* Improved: The camera position has been slightly adjusted
* Removed: Halloween event dungeon.

Read the complete changelog here.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Hero's Song - Hands On @PC Gamer

by Silver, Friday - November 18, 2016 07:52

PC Gamer got hands on with Hero's Song and like its ambitious, emergent RPG concept.

If my first attempt at Hero's Song had actually been a song, I barely would have had time to reach the second chorus. It took me far less time to die in my world than it'd taken to make it. I spent half an hour creating a world I'd enjoy for this roguelike RPG, weighing the pros of chaotic gods who manifest themselves as swarms of rats and the cons of blonde elf goddesses who bring forests and abundant life. I pored over descriptions of its 10 races and 15 current classes, and scoured webpages with Celtic baby names for my elathi monk.

And so it was, naturally, that I hopped across huge puddle north of the town where I spawned and got killed by two arrows from an orcish archer within seconds. I had a single chance to revive by making a trip through the Underworld, but a swarm of zombies got me as I pushed for the door. Permadeath. Poor Conloach Niocha wasn't even a one-hit wonder.

That's roguelikes, of course. The next five characters I made across multiple servers fared far better, particularly once I learned to lure enemies to where I wanted them. And even though my other characters had the spans between their births and deaths filled with more exploration, crafting, and skill unlocks, that's about as exciting as Hero's Song gets right now. It's so 'Early Access,' in fact, that it flashes a screenwide notice that Pixelmage Games is "just at the beginning stages of our vision" at launch. and it doesn't even take an hour with Hero's Song to see just how true that is.

Hero's Song

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Expeditions: Viking - November Newsletter

by Hiddenx, Wednesday - November 16, 2016 22:21

The November newsletter for Expeditions: Viking:

Well Met Traveler!

If you're reading this then guess what? You've made it! Welcome to the elite group of people with access to the upcoming Expeditions: Viking Beta in December. The Beta will be running for the majority of the month starting around the 15th of December and ending in the new year. We've got loads of new stuff for all of you to test and we're eager to get your feedback.

"So where's my Beta info!?" You ask? Well for very secret reasons, they're not in this mail, but Beta Access codes for Steam and additional information and instructions will be sent to you in an email closer to the launch of the Beta. That's not all though! With the launch of Expeditions: Viking coming in Q1 of next year, we're going to be giving Newsletter subscribers unique pre-launch and launch bonuses as a big thanks from all of us over here, so stay tuned to the Newsletter friends!

Gather Your Party Before Venturing Forth

Raiding villages and hamlets is hard work if you're just one Viking. Loot and thralls are heavy, not to mention the trouble with trying to row a long boat on your own. That's why you get to bring friends!

Looting a village is good wholesome fun for the whole clan!

But... And there's always a but, isn't there? A number of you keen eyed folks have noticed that when it comes to party management and combat, we've been showing a lot of the same characters. This has led some to believe that your motley hird (that's a joke, right there) wont be as... Motley, as it could.

Well, fear not! We haven't showed you other crew members yet, because YOU haven't made them yet!
Look! We're bringing identical twins on our adventure!
"Wait... What did they just say?" We imagine you saying. Well you heard us! Once you start recruiting mercenaries for your pillaging adventures, you get to create them yourselves!

The story characters will still be there for all the lovely chattiness and banter, but by allowing you to make your own crew members, we're hoping to allow you to create exactly the party that's right for your pillaging needs!

The tool should be good to go for the Beta, and we can't wait to hear what you think of it.

Shiny Things to Look at!

Speaking of adding a bit of character, our Game Designer, Daniel chips in on the importance choice, and how it affects not just your character, but those around you too. We'd go on and on about it, but honestly, it's easier if you just let him do the talking, so click the video below!
Dev Blog video! Clicky clicky!
A special thanks to all of you that watched and commented on last month's Devs Play, we'll make another next month!

Dungeon Quest

So how do we go about planning all those choices? Well, we've included a dialogue tree for a never before shown area from the Britain Campaign: the dungeon of Eoforwic (modern day York). Essentially, all dialogue looks like this, with multiple choices that can lead to many different outcomes.

In this case it also doubles as a nice way to show off a small teaser from the new dungeon tiles. We'll be showing you more of that at a later time.
We spend a lot of time making sure that blindly attacking isn't the only option for an encounter, and while you might not always be able to avoid a fight, we try to make sure that you can at least mitigate it-- if your character is clever enough.

Pyromancy...

"Because if it can burn, it should be on fire"
                                              - Some clever bloke


We've been working a lot on skills these past weeks. We showed you some of them last month, and we're currently busy sorting out the animations for them, from our mo-cap trip to Warsaw. We'll be talking a lot more about that in the December issue, where we dig into the new skills, their synergy and so on, but for now, a small teaser for at least one of the skills, and what it does.
While setting people on fire may not be the easiest way to make friends, it sure can warm their heart!
Speaking of fires, and player choice, we've also begun adding the places where players leave more of a visible fingerprint on the world.

As stated, we want your actions to matter. Now, you wont be destroying every building you come into contact with, but there will be several turning points in the game, where you decide what manner of Viking you are, and how that affects the world around you.

Wrapping Things Up

That's it for this month, but we'll be back before you know it, with all things Expeditions: Viking. Now remember to keep your eyes open for the Beta key email which will be sent out en mass before the Beta begins.

Fair wind friend, and safe travels!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dark Quest 2 - Update 0.72

by Hiddenx, Tuesday - November 15, 2016 22:17

A new update for the Early Access RPG Dark Quest 2 has been released:

Update - 0.7.2

  • Added ambush trigger
  •  Monsters jumbing out of barrels now play instantly.
  • Shaman Master lighting bolt spell range increased by 1 and damage now is 1-2.
  • Fixed an issue where monsters with 1 health would test their courage, this only happens for heroes.
  • PvP maps are now working.
  • Internal changes of how teams work has been improved.
  • Added a join party trigger to bring characters from the map under your control.
  • Ending your turn in PvP ends your entire teams turn(if you have more than 1 character).
  • Orc Shieldmaster now has Attack:3 and Accurancy: 60%
  • Added direction for spawned hero in starting location.
  • It is no longer possible to search or pickup an item if an enemy is standing on it.
  • Description box is now bigger for publishing a map.
  • You can now select jpg photos to upload on a published map.
  • Fixed an issue with warlock fate being 0 and certain effects appearing at his feet instead above his head.
  •  Added another magic pot in searching for the dwarf map and the dwarf scene chest is now open and empty.

Dark Quest 2

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Balrum - Version 1.2 Released

by Myrthos, Monday - November 14, 2016 12:41

Last week version 1.2 of Balrum was made available. If the lack of achievements in this game was holding you back in playing it, then you will be happy to learn that there are now 42 of them on Steam. However for those that are less interested in that, there are some other new features as well.

Some of the more noteworthy new features:
-Achievements! (There are a total of 42 achievements to acquire.)

-Added comparative tooltips for equipments.

-You are now able to delete custom made recipes.

-Grandmaster difficulty! We added an even more challenging difficulty mode to Balrum for those who seek an even greater challenge.

-By pressing Shift + F2 you can disable/enable the interface.

-Reworked a part of the GUI. (panel focus and responsiveness improvements)

Other small additions:
-ALT + click now puts materials inside crafting tables intelligently.
-Autosaves won't happen when the player is below 10% health.
-Cheat death now gives back more health.
-Fields no longer get diseased if they are properly tended too.
-Enabled numpad walk commands.
-Tutorial popup when your pet dies or gets automatically dismissed.
-Reduce Gore option is available in the options panel.
-Game saves now show the chosen difficulty.

Balrum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details