Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Continue reading the article...
Balrum was released almost a year ago, so with no further delay, here is our review.
» Read the article
Sure, let's have it.
I don't care
Bevontule - Making Progress
Bevontule continues to make progress with its visual and skill tree elements.
Finished implementing the skills and visual effects for one of our many optional 'superbosses!' Pretty pleased with how this turned out, (especially the "Storm Surge" skill) but might make another quick pass to clean everything up! Would love to hear your feedback :)
Skill Tree Updatesloading...
We've spent a lot of time fleshing out the 'front-end' for our skill system and I think we're starting to get somewhere! This is still a work-in-progress and we're open to any feedback or suggestions on how we can improve the user experience and presentation. (Sound effects are, by no means, final)
Release: In development
Jotun - Review @ Bleeding Cool
Bleeding Cool has reviewed the action adventure Jotun:
Jotun Review: A Broody, Atmospheric Treasure Of A Game
With Thunder Lotus Games’ Jotun being free to own this weekend, we decided to go ahead and give it a review, even though it’s been out since September of 2015. The free part makes it kind of newsworthy, right? OK, fine, so we’re just trying to clear a backlog of games and this weekend was as good a time as any.
Right off the bat, Jotun strikes you as an incredibly gorgeous game. The levels are all hand-drawn, and include an absurd amount of gorgeous detail in the background designs. The animations are deceptively simple-looking, but work in a smooth sort of coordination. Sure, things are a little less crisp now, but this is a game from 2015, so that’s pretty understandable.
Overall, I found Jotun to be an absolute pleasure. While some will find the game’s lack of dialogue, cutscenes, and hand-holding to be boring and directionless, I really appreciate that Thunder Lotus Games have given us Jotun as is. We can go in and get what we personally want out of the game. If that’s atmosphere and art, story and theme, or just general boss killing, Jotun has a lot to offer — as long as you’re willing to give it the time. Jotun is a broody, atmospheric treasure of a game. I didn’t want to turn away from the screen, and I’m glad I didn’t.
Stellar Tactics - New Patch
The Early Access game Stellar Tactics got a new patch:
First Aid and Hacking skills to level 60 - 0.091
A new content patch today with skill perks for First Aid and Hacking to level 60. Included are a few fixes for the game, updates to damage mitigation closely tied to the perk lines and proofread text for the logs. Hope you enjoy the patch.
As always, if you find any issues, please post them on the bug forums: https://steamcommunity.com/app/465490/discussions/7/
ADDED - Perks to level 60 for the First Aid skill line. You can select various perks at any time that give you bonuses to heal. All perks provide a chance to remove effects from yourself and team members. You have a chance to remove bleeding, poison, hobbled, crippled and stun.
ADDED - Perks to level 60 for the Hacking skill line. You can select various perks at any time that give bonuses to the amount of time you get to decode digits, bonuses to the number of looted items and loot quality of the hacked chest or locker, and bonuses for critical bypass of hacking.
ADDED - Added a new ship reset feature in space. If your ship is stuck for some reason, you can now press and hold the F1 key for six seconds to reset your ship to the nearest FTL point. I'll remove this when the FTL points open up in the future. This is a fairly rare occurrence, however, I thought I should add a way to recover if it happens.
UPDATED - Mitigation for status effects for all weapon perk lines adjusted to resist based on cumulative perk selections. In general:
--First, damage is mitigated by your shields for specific damage types as long as your shields are charged and the attack type does not bypass shields. Damage is reduced.
--Second, armor mitigates the remaining damage including additional AC from perks as long as the attack type does not bypass your armor. Damage is reduced.
--Finally weapon perks that provide effect resists stack and provide a chance to bypass secondary effects like stun, hobble, cripple, toxins and bleeding. These resists do not modify damage, so the damage after shields and armor are calculated and still applied. Grenade damage cannot be resisted at this time. The newly added First Aid skill perks allow you to remove secondary effects.
UPDATED: Shaved a few seconds off loading times.
UPDATED: When rolling over portraits in the turn-order bar during combat, the info bar is now displayed at the top center of the screen. This will give you access to combatant status and detrimental effects without needing to rollover combatants.
UPDATED: All log entries proofread.
FIXED - Fixed a typo in tips related to single/crouched which should have been single/grouped.
FIXED - Fixed signs on crew deck which should have been "Cryo" not "Crio"
FIXED - Gas grenades now reset the DOT timer if combatants are in the area of effect. If you have been cured of toxins, or the DOT effect timer runs out and a combatant is still in the area of effect, your timer will be reset and you will continue to take damage.
FIXED - Grenade explosion material blending.
FIXED - Duplicate combatant selection cursors.
FIXED - Saved shadow settings are now set correctly when loading a game.
REMOVED - Removed screen lock for dual monitors. It was causing problems in cases where multiple monitors were running different resolutions. I'll look into a permanent solution in the future. For now, there are third party applications (some free) that you can download that solve the problem.
Stellar TacticsSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Catacombs 1: Demon War - Released
The first part of oldschool Adventure RPG Catacombs 1: Demon War has been released:
Catacombs 1: Demon War
You have lived in the village of Glendoe your entire life. Little did you know there were evil forces at work that have cursed your family for generations, and now after your father's passing, you must discover the dark past of your home and defeat the corruption that threatens everything you hold dear.loading...
Catacombs 1: Demon War is the first of a 3-chapter odyssey that puts you into the shoes of a brave young hero, building your strength to face long-buried secrets, deception and betrayal.
Explore the world of Catacombs in this thrilling RPG/Adventure game today!
- High-res 720p (1280x720) graphics, maps, monsters and backgrounds, and customizable options menu includes lots of font and window graphic choices along with easy mouse or keyboard controls, so you can play the way you like.
- Stirring high-quality original orchestral music score and sound effects throughout the game.
- Over 300 different weapons, armor and items to find, with over 160 prefixes and suffixes for each, making for hundreds of thousands of possible combinations.
- Loot, gameflow and encounters are randomized each and every game for strong replayability. Customize your character with a point-based system. Build the character you want!
- Novel-quality writing and professional voice acting to draw you into the story.
- Easy to learn, slick combat interface gives you lots of options yet isn't overwhelming.
- Over 35 quests to complete, companions to find and join your quest, and over 60 different monsters to fight keep things varied.
Catacombs 1: Demon WarSP/MP: Single-player
Underrail - Expedition Gameplay
The latest development update for Underrail: Expedition shows off some gameplay. Spoiler Warning.
Just wanted to let you all know that, even though we've been quiet, we're working hard on getting all the content for the expansion done, now that all the new mechanics have been implemented. The good news is that the the bulk of the main quest, including all the heavy scripting, c&c, etc, is complete and functioning (for the most part, it needs further testing, of course).
For those who just can't wait to get to explore the Black Sea themselves, here's a short video from the recent internal testing that we've done (this is NOT a trailer). It does contain some spoilers, though we tried to censor the important stuff, so be warned.
Expeditions: Viking - Review @ PC PowerPlay
PC PowerPlay has reviewed Expeditions: Viking:
Review: Expeditions: Viking
Nordic by nature.
The clue’s in the name. No, not the Viking bit. Though it does accurately describe the amount of beards and longships awaiting you. It’s the other bit, the bit before the colon.
Expeditions is the name of the series which began a few years back with Expeditions: Conquistador. Both games lean heavily into ideas of travel, of trekking to new places and returning home, of time passing. This is the kind of RPG that’s less about quests and more about journeys.
From the outset your goal isn’t to embark on a quest to save the world; rather you must prove yourself a worthy leader, navigate political instability and earn the respect of your people. This journey takes you all over northern Europe, but you keep returning to your home. Every time you do, you chat to your family and friends and realise how far you’ve come.
Score: 8/10 - A deep tactical - and strategic - RPG.
Expeditions: VikingSP/MP: Single-player
Vigilantes - Upcoming Changes
A video has been made available that shows the upcoming changes in the next version of Vigilantes, like these combat changes:
- Less, relatively more powerful enemies in combat. Currently there can be up to 20 characters in combat. The result is long turns, with many enemies getting to act between your characters' turns.
- Less stat points. The current system of one stat point every level was created with quickly building test characters in mind. With less enemies, the player team must be balanced in relation to the opposing force. The ability to build stat increasing facilities will recoup some of these "lost" stat points.
- Ally skill points. You will now get some skill points to allocate for your allies, providing better control over their development.
- Less perk points, but more powerful perks. Underpowered perks is an other issue brought up by testers. We feel less perk points which unlock more powerful perks would be beneficial.
Genre: Tactical RPG
Release: In development
Brigand: Oaxaca - Released on Steam
The FPS/RPG hybrid Brigand: Oaxaca launched on Steam:
It is finally up. Please buy my game and help me support my many addictions.
I am planning to release an update in about 2 weeks that will include the world editor, higher resolution options, and hopefully any bug fixes that you report to me.
I'm confident that there are no bugs left in the core engine. However, there may be some mistakes remaining in the game scripts, but those are easy to fix as they are just text files -- it won't require a new compile and it won't require you to start a new game. Please don't hesitate to send me any bugs you find.
Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. The story will take you from a banana plantation to dark toxic caverns, to the sprawling city of Pochutla, to the flooded coastline, to deadly demon-infested jungles, and more.
There are 14 unique skills to upgrade with skill points, ranging from agility to firearms, hacking, hardware, voodoo. Unlock up to 80 special abilities that allow you to do things such as throw your weapon, upgrade your guns, and control the weather.
Dangers include rival tribes fighting for fertile land, mutated ghouls that emerge from their caverns at night, vicious demons that hunger for your flesh, a flooded and irradiated coastline that eats away at civilization, disease, insanity, and hunger.
You will die often, and you will like it.
- Branching story with dynamic characters, dialogue trees, and multiple endings
- Total freedom of movement and action: jump from roof to roof, steal things, blow things up, or murder friendly characters (if that's your thing)
- Extensive character customization with 14 skills to upgrade and over 80 abilities to unlock, ranging from firearms to crafting, hacking, and voodoo
- Crafting system largely based on the Anarchist's Cookbook: make various grenades from empty beer cans and the proper chems, etc.
- Explore a vast region of Oaxaca, taking you from a banana plantation, into toxic caverns, bustling cities, disease-ridden jungles, and a flooded coastline
Brigand: OaxacaSP/MP: Single-player
Unknown Realm: The Siege Perilous - Kickstarter Update
Some Kickstarter news for the C64-RPG Unknown Realm: The Siege Perilous:
New in-game content items on Megafounder now!
Just a quick crowdfunding update... we mentioned we would be posting some new in-game add-ons for you on Megafounder before we wind down that campaign. We plan on closing down the Megafounder campaign on July 24, at which time we’ll finalize our numbers for production and manufacturing.
If you’ve been secretly wishing you pledged for a Ziplock Bag Edition or the Collector’s Edition Box instead of an all-digital tier, now is your last chance to remedy that problem. ;-) There are only 16 PC Collector's Edition boxes left and then these feelies will be gone for good.
The new in-game content add-on tiers are live on Megafounder now. These include Dungeon Master, Create a Monster, NPC Portrait, and Name a Mountain.(These add-ons are available exclusively for new and existing Ziplock Bag or Boxed Edition backers.)
Head on over to Megafounder now and get your add-ons before they are gone!
Thank you all for helping us bring back the classic 80's RPG experience! Please help us spread the word about this final opportunity for classic RPG fans to enjoy an old school, big box PC game the way it's meant to be!
-Bruce & Laura
Unknown Realm: The Siege PerilousSP/MP: Single-player
Release: In development
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
ADOM - UI Improvements
Ancient Domains of Mystery (ADOM) has had a great deal of work put into UI improvements.
Another week of UI work
9 JULY - THECREATOR
After being a bit spammy last week I'm trying to keep it to weekly updates here. The past week again saw a lot of work on improving the UI and starting two days ago I'm now playing my own game mouse-only (although I love the keyboard controls) in order to learn more about what actually is missing for a great mouse-based UI.
Soon we'll also run more supervised test games with ADOM newbies to learn more about what works and what doesn't in the UI.
This blog post summarizes the latest advances: http://www.ancientdomainsofmystery.com/2017/07/a-week-of-work-on-adom-ui.html
If you have more wishes or ideas regarding improvements for the UI/UX please submit them _now_ at http://www.adom.de/bugs - it's the perfect time as we really want to improve on this for the next release.
Thanks & stay tuned for the next update!
Thomas & Team ADOM
Regalia - Review @ Bleeding Cool
Bleeding Cool reviewed
Regalia: Of Men And Monarchs Is Quirky, Good Fun
Klabater and Pixelated Milk’s RPG, Regalia: Of Men and Monarchs has received mostly positive reviews since its release on Steam back in May and it has absolutely deserved them. Regalia is an absolutely charming turn-based RPG adventure game, which manages to pay homage to the usual tropes while also poking some fun at itself. In Regalia: of Men and Monarchs, you are tasked with investigating your family’s ruin, and bringing your town back to life. But don’t let that fool you into thinking this is a tower defense game.
Regalia: of Men and Monarchs is a throwback game in the best sense of throwbacks. It isn’t a mindless attempt to ape an older style for profit, and it isn’t a trumped up remaster, it takes all the best moments of older RPGs as well as their low points, and sends them up with clear affection. When a vampire trots out a silly accent, the game’s protagonists usually respond with faces of disdain, and in doing so, Pixelated Milk invites us to share in the joke. And that might just be the best thing about it.
Legends of Iskaria - Released
The indie RPG Legends of Iskaria: Days of Thieves has been released:
Legends of Iskaria is a 2D RPG which claims to be non-linear and immersive.
The game is mainly focus on story-telling, dialogs and exploration.
Built with love for 16bits graphics, it takes up some components of classic RPGs while playing with genre codes.
To the East of the Elven kingdom and the Dwarven lands, the small city of Algenroc lies, quiet and peaceful.
However, strange events are going to disrupt the tranquillity of its folk.
A cooper named Arlando, almost retired, will be forced to live as an adventurer to save his daughter...
- Dialogs with multiple choices. Each of which will impact on the game storyline.
- Rich tone. Sometimes funny and light. Sometimes deep and poetic.
- More than one way to finish the game. Different ways to lose!
- Full of secrets to discover.
Legends of IskariaSP/MP: Single-player
Monster's Den: Godfall - Released
The dungeon crawler Monster's Den: Godfall has been released on Steam:
The popular dungeon-crawling RPG series comes to Steam!
Monsters' Den: Godfall is a new game, larger in scope and richer in content than ever before.
- A turn-based role playing game focused on dungeon crawling and advancement.
- Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
- Take direct control of a party of up to four adventurers to lead on missions.
- Battle groups of enemies in turn-based tactical combat.
- Procedurally generated dungeons, loot and missions.
- Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
- Improved character advancement means increased freedom to personalize your team of heroes.
- Hundreds of unique items that can be customized with enchantments.
- More than 100 enemy types, each with unique skills requiring different tactical approaches.
- Random dungeon modifiers add new wrinkles to each mission.
- Story missions uncover the mysteries of the Godfall.
In the beginning, there were many gods. Until war came to heaven. One by one, the gods fell. Each Godfall brought with it a fierce meteor shower, as well as the sudden deaths of their worshippers. As the gods continued to fall and entire kingdoms were brought to ruin by the sympathetic deaths of the devout, many renounced their faith in the hope of being spared. Without divine protection, large numbers succumbed to possession and corruption as the demonic powers forced their entry into the world. Now, there is but one god. Her clerics exert dominance over the human remnants, ruling with an iron fist. Nomadic greenskin tribes pillage and burn their way across the land. Ambitious necromancers harvest the bones of fallen civilizations to amass undead armies of incredible size. The human heretics of the Cult of the Outward Path seek to break free from this world, risking it in the process. The dwarves of the Earthern Nations burrow ever deeper, trying to escape the madness of the surface world. Horrors wait there in the depths, ready to boil out and claim the old places. And all the while, sinister forces yet unseen lurk in the shadows and lay their plans. The fate of humanity hangs by a thread. Time to get to work.
Fifty years after the last Godfall, the winnowing of humanity has passed. The survivors and their descendants struggle to survive and rebuild in a world whose balance has dramatically shifted against them.
Monster's Den: GodfallSP/MP: Single-player
Robothorium - Available this Summer
The creators of Dungeon Rushers will be making Robothorium available in the coming months (mid 2017 is mentioned).
Robothorium is a futuristic tactical RPG combining rogue like gameplay and turn-based combat. Lead a robotic uprising by playing the AI, choose your allies by taking decisions and manage your team of robots to free them from the Human domination. Get the best items for your characters and specialize them through their talent trees to succeed in an advanced combat system!
Play an AI to lead your own robotic uprising and deploy your robots in many places from factories to highly secured laboratories with different objectives to achieve. Select the best robots combination to succeed in your missions and to overcome traps and enemies guarding experimental projects or top secret datas. Upgrade the skills of your robots with their talent trees to make them even more efficient and dispose them strategically to achieve victory. Craft your equipment with components gathered during your missions thanks to an intuitive but deep crafting system. Complete randomly generated campaign levels and take decisions to choose your allies and your enemies. Build your own factory, orbital base or hangar in which you can spread traps and guards to prevent other players to steal your datas!
- Campaign mode with different types of missions and a storyline
- Randomly generated levels and enemies scaled with your level
- Wide assortment of exciting environments, locations and fearsome enemies
- Deep sci-fi universe with a lot of philosophy and reflection
- Decisions to take to choose your allies and your enemies
- Visual evolution of your robots when you equip them with different weapons and armors
- Tactical turn-based combat with advanced mechanics
- Wide array of skills and Ultimates to choose for your robots
- Randomly generated stats on items depending on their level
- Crafting system featuring many recipes to unlock
- High replay value thanks to the random missions generator and level scaling
- Online arena system with matchmaking and rankings
The game will be available on PC, Mac, Linux, Android, iOS, Xbox One, PS4 and Switch.
Release: In development
Battle Brothers - Mount & Blade meets XCOM
PC Gamer checked out Battle Brothers:
Battle Brothers is turn-based Mount & Blade meets XCOM
'It's basically an open-ended, Dungeons & Dragons-style campaign for players who prefer combat over storytelling.'
We recently, and rightly, complained on this website that Final Fantasy Tactics needs to come to PC. Yeah, we've got XCOM 2, Xenonauts, Shadowrun, Massive Chalice, and BattleTech is on the way, but fantasy turn-based tactics games where you're playing chess with customized soldiers are hard to come by.
As it turns out, a follow-up to FFT has been hiding in plain sight—a German equivalent of it, anyway.
I started Battle Brothers over the Memorial Day weekend after hearing designers Josh Sawyer and David Goldfarb rave about it on Twitter, and it's exactly the sort of combat-focused strategy game I've loved since Shining Force on Sega Genesis.
Battle Brothers is basically an open-ended, Dungeons & Dragons-style campaign for players who prefer combat over storytelling. You roam a procedurally-generated overworld map fighting goblins, varieties of undead, orcs, brigands, and competing mercenary companies on outdoor battlefields split into hexagons. Some of these threats are roaming, and will even chase your party around the map, but most of them sit and wait for you in forts and encampments.
Battle BrothersSP/MP: Single-player
Age of Decadence - Mods
Pladio spotted a thread at the Iron Tower forums about mods and modding for Age of Decadence:
Let's discuss various modding aspects and post our mods here.
Standard installation of the mod (unless otherwise specified):
- Make a copy of original files ./art/gui.aod and scripts.aod in the game dir to any other place.
- Download the archive.
- Unpack it to the ./mods/ folder in the game dir.
- Delete the mod's sub-folder in the ./mods/ folder in the game dir.
- Copy your previously saved original files ./art/gui.aod and scripts.aod to the game dir.
The files ./art/gui.aod and scripts.aod in the game dir are an archives, actually, and could be navigated through by some unpackers or file managers (i.e. Total Commander) like usual folders.
How to enable/disable mod (without uninstalling it):
- Find the file .taml inside the mod's sub-folder.
- Find the line Enabled=x inside of that file. Where x:
1 - enables the mod
0 - disables the mod
Age of DecadenceSP/MP: Single-player
Fictorum - Release Date: August 10
The Action RPG Fictorum will be released next month:
Fictorum Update #46: Event and Visual Effect Improvements
We’re about a month away from releasing Fictorum, with our plan to release on August 10th! We have added more events and polish to our game in version 0.9.6, which will be our last major beta release with v1.0 coming soon.loading...
Thank you for the info, rjshae!
Release: In development
FTL - What games can learn from FTL
At 1 Rule Be Cool they take a close look at FTL and explain the lessons other games could learn from it.
On this first episode of Other Games Can Learn From, we explore what makes FTL: Faster Than Light so worth playing, and what other games can take away from its challenge, morality and worldbuilding.
Support the show on Patreon: https://www.patreon.com/1RBC
Follow on Twitter: https://twitter.com/1RuleBeCool
Cosmic Star Heroine - Review @ PBA
Power Bomb Attack has reviewed Cosmic Star Heroine:
Cosmic Star Heroine Review – A Blast From the Past
Cosmic Star Heroine caught my eye through several reviews here on WordPress. It quickly became apparent where this game draws much of it’s inspiration. I was eager to give it a go and see if it could re-muster some of the nostalgic feelings of old playing games such as Chrono Trigger. I can confidently say it accomplishes this without trying to force too much onto the player. At the same time, it takes it easy on some of the deeper meanings and messages those games may have brought and focuses on keeping things fun and light hearted.
In Cosmic Star Heroine, you play as Alyssa L’Salle, a top secret agent for the galactic empire. During one of her missions with her squad, she comes upon a top secret government conspiracy. She is forced to take matters into her own hands and bravely defies the agency she works for. Ever since, she is on the run with the help of her trusted friends and allies to bring to truth to light and save the galaxy.
Prior to playing Cosmic Star Heroine, I knew I was in for a treat. Right from the get go, I was hooked and there was no turning back. This feeling lasted through the entirety of the game. Featuring an amazingly deep yet user friendly combat system that does not dare to waste a players time is highly appreciated from gamers such as myself, who can only devote so much time to gaming. The game may not feature the most complex story out there, and may suffer from some rushed pacing issues at times, but through it’s witty writing and huge cast of characters, it delivers pure, unadulterated fun.
It’s inspirations are quite apparent, yet it manages to still be it’s own entity and does well at it. Featuring one of the most addicting sound tracks out there, Cosmic Star Heroine makes it’s impact even with your time away from it. Clocking in at between 15-20 hours, there’s a chock full of things to do, and is well worth the price of admission. I highly recommend Cosmic Star Heroine. It’s a true gem that will take you back to times forgotten.
Cosmic Star HeroineSP/MP: Single-player
Ghost of a Tale - Update 4.33
Update 4.33 for Ghost of a Tale is a major bugfix:
New patch release (v4.33)! Bug fixes galore!
Here is a new patch release addressing some more bugs! As always this is all thanks to your guys' steadfastness in reporting those in helpful details!
I'm pleased to say overall we are seeing less and less critical bugs being reported anymore (if at all). Which to us means less time spent hunting bugs and more time spent on adding content!
Which I think you'll agree is good news... :)
- If Tilo stands in the window with the rose by a lectern and look back through the windows the interior section disappears
- Colliders of window sills are too low (Tilo's feet penetrate the geometry)
- In the collapsed tower the pushable beam's hole in the wall doesn't match the shape of the beam itself
- Various parts of the courtyard are switching off when Tilo's on top of the gatehouse roof (between the 2 courtyards)
- Tilo doesn't die when falling from the window of the highest tower
- Tilo can get stuck behind the open metal gate off the rampart (if falling from the outcrop above)
- Small geometry hole in the ceiling of Tilo's cell
- Torch light leaking through wall in Powderkeg’s cell
- Couple of typos in Faustus and Rolo's dialogs
- When opening the door to the tunnel that leads beneath Kerold's cell the "pull lever" text stays on screen
- Cases where the wrong (unequipped) tool is highlighted when opening up the inventory
- Case where some icons still refer to the mouse although only a gamepad is being used
- Light leaking in spiral staircase passage between the courtyards
- Some fog particles can be seen in the sewers' cistern which disappear when getting towards the stairs
- Light leaking in Rolo's forge in the morning
- Gusto & Fatale disappear when entering the cell next to theirs (while they should still remain visible)
- Light leaking in war room at different times of the day
- If you save before the first rat comes in to open the metal gate and Tilo afterwards get killed, the rat won’t come to open the gate (as he’s supposed to) after reloading the save
- The sun is now more visible during sunrise and sunsets (to justify the specular highlights on the lake)
- Text font on the song book’s UI is now larger (easier to read)
Ghost of a TaleSP/MP: Single-player
Release: In development
Castle Torgeath - Update 1.4.0 available
Dungeoneering Studios released update 1.4.0 for the dungeon crawler Castle Torgeath: Decent into Darkness:
Castle Torgeath 1.4.0 – More Player and Combat ImprovementsHello everyone!
In this release we made several changes to the player and the enemies to improve combat and game feel. Based on your feedback, we slightly adjusted the player's melee weapons and enemies hit boxes to make the combat feel and look better. We also made adjustments to how the enemies move to make it smoother in normal, hard, and rogue modes. The player was also improved by adding motion to the arms while changing direction. Finally, we made several art improvements to enemy types such as spiders and skeletons as well as improve balancing by disabling the morphs in the first chamber in the first level.
The primary focus with this update was to enhance the player’s feel of the game. One of the biggest changes is that the sword’s hit box was reduced to prevent strange feeling hits that were just beyond the reach of the weapon. Another major addition is arm motion. The arms now react to your change in movement making them feel more realistic. Lastly, dropped keys can no longer uplift the player slightly.
The enemies received feel improvements too. The most important change was tuning up their turn rates. Their turns were originally not that smooth but after playing with several parameters they now are able to turn with ease creating a better experience. The death animations for the skeletons and spiders also got a touchup. They now play faster and reposition themselves better when dying making it look more realistic. Another major improvement is that the enemies’ time to react to hits has been adjusted to give you more of the feeling of hitting the center of the enemy rather than the sides. The final change is that the rats in the first chamber at start of the game now don’t morph so you will not encounter morphs too early in the game.
Here are the full details of the update:
- Adjusted all enemy hit boxes
- Adjusted player melee weapons hit boxes
- Adjusted all enemies to make for smoother motion
- Added player arm motion effects for acceleration/deceleration
- Adjusted all spider death animations
- Disabled morphing in the first chamber in the first level
- Fix some minor issues found in our testing and reported by the community
Castle TorgeathSP/MP: Single-player
Genre: Dungeon Crawler
Stellar Tactics - Dauntless Remastered update
Stellar Tactics has received a large update that has brought the Dauntless area up to date with the rest of the game.
Dauntless Remastered update
I'm happy to release the Dauntless Remastered update. The Dauntless has been revised significantly. The story remains the same.
- The entire start of the game uses new level art.
- The Captains Quarters has been merged into the Crew Deck.
- The distance you need to travel for various missions has been reduced.
- The last boss fight is a bit easier.
- Mission objects in the game environment have been scaled up in size so they are easily seen and interacted with.
- The Dauntless is brighter overall. If it's still too dark for you, however, there is a new Gamma slider in the options menu that will allow you set the games brightness to your liking.
- All dialog, mission text and log's have been professionally proofread for errors.
- Several of the longer conversations now have shorter dialog options available.
- Better direction has been provided in the log for several of the missions.
- Many screens have been increased in size so their font's are more visible making reading easier on the eyes. I'll be addressing the space UI's when I work on space combat.
Overall the Dauntless is now in line with the rest of the game. These changes were all inspired by feedback from the community. I felt it was important to make the experience of the first hour or so as fun, intuitive and trouble free as possible.
IMPORTANT: If you have a save on the old Dauntless, that save game is no longer valid. If you are currently playing on the Dauntless, you must start a new game. Game's saved on the old Dauntless will now appear on the load screen as "SAVE INVALID - OLD DAUNTLESS!" and you will not be able to load the save game. You can delete these saves. Saves after the Dauntless are unaffected.
I'm hoping you will all give the new Dauntless a try and post feedback on the forums. I'm eager to hear what you think. Lots of content, bug fixes and community suggested enhancements have been added since the game released on Early Access.
Stellar TacticsSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Wasteland 3 - Fig Update
A new update for Wasteland 3 is available at Fig now. It contains a variation of topics, like this one about vehicles.
Hi all, Charlie here. Vehicles? In Wasteland 3? Oh it's happening, and we've made some good progress on that front in the past few weeks! We now have a vehicle playground, a test scene in Unity that we're using to drive around in so we can figure out our parameters for fun vehicle gameplay. While we intend to show that at least one faction in post-apocalyptic Colorado is equipped to build their own vehicles, most of the drivable machines you'll find are examples of ingenuity and resourcefulness, with a healthy dose of auto shop and welding skills thrown in. In this world, scrounged materials can make the difference between barely mobile and fortified, armed transport.
The first vehicle you'll acquire in the game is a bit of a beater. We wanted to provide the player with something that is functional - it can be trusted to get you from point A to point B - but that would be sparse when it comes to weaponry or armor. Our beater has nice big tires and some attached armor plating, so it's a whole lot better than walking. On the other hand, the starting place for those modifications is a vehicle that looks like its previous owner might have been a "soccer mom." Not to worry, if you survive with this puppy, you will be well rewarded with the next vehicle, which is a beast!
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Exzore: The Rising - New Trailer
The Open World RPG Exzore: The Rising has provided a new trailer today.
Exzore: The Rising - New Trailer!
Uxbridge, England and Hyderablad, India - June 30, 2017 - Tiny Shark Interactive has launched a new trailer for its upcoming 2018 open world RPG, Exzore: The Rising.
About Exzore: The Rising
Exzore: The Rising, is coming for PC, PlayStation 4 and Xbox One in 2018. Set in the medieval world of Eogaan, the game follows Damien Clive, former commander of the Exzore army unit, as he is emerges from the ashes of his betrayal to seek retribution and regain his honor. Exzore: The Rising features the use of "mechanical gadgets" which give special abilities to the hero and can be used in combat and exploration. The game also features a unique Affinity system, which affects the player's experience and how the story unfolds as the character interacts with the game world and the various factions, as well as an extensive combat system that allows players to mix and match Exzore abilities in a wide variety of combos. More information about Exzore: The Rising can be found at Exzore :The Rising Website.
Indie RPGsSP/MP: Unknown
Release: In development
Hartacon Tactics - EA Release Date: June 30
The turn-based tactical RPG Hartacon Tactics will be released on June 30 as EA:
Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat tough enemies as you travel through the continent of Kaus in the single-player campaign, or challenge other players in co-op battles and multiplayer.
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of a given class specialize in the use of only two weapons and their related techniques. The knight is your all-round balanced warrior, the dwarf a martial artist with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Hammers can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.
All magic skills belong to some element, and different elements include skills that are quite different among themselves expecially in terms of range and area of effect.
To give you some examples, Water skills are able to hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the highest range.
In addition, some elemental skills may cause some status ailments, like Ice skills that induce Paralysis, or Lightning that induce Darkness.
On top of that, different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.
Build your own maps with the in-game map editor.
Hartacon TacticsSP/MP: Single + MP
Release: In development
Ash of Gods - Funded
The Ash of Gods Kickstarter campaign managed to get funded in the last 3 days of the campaign and in the process managed to achieve two stretch goals as well, which were at $80K and $85K. These stretch goals are 50+ additional side quests and more epic battle music respectively.
SO WHAT WILL BE IN THE RELEASE?
It will be the story of Thorn Brenin and his circle of people, flavored with a good number of secondary quests (events) that can (and will!) happen to them on their way to the final goal. The quests will reveal more about the heroes and the events taking place in the game world.
Hopper Rouley will follow in Thorn's tracks, allowing the user to see the consequences of the decisions he or she took on behalf of Brenin. In all likelihood, we won't have resources to create the ability to manage Hopper's team or let it participate in battles, although we're going to give it our best try; but only time will tell. At the very least, Hopper will play a large role in the story.
Cutting down on Lo Pheng's storyline is a lot harder for us. We wanted to show the other side of the conflict, but our initial stretch goals proved too ambitious. We want to preserve his influence on the story through the decisions of the players, and not turn him into an ordinary NPC. We'll only know for sure how we're going to handle the Lo Pheng storyline around August. We'll definitely write about it in more detail closer to the time.
As far as localization is concerned, the release will have two official versions—Russian and English. We'd love to get help from the fan community to translate the game into German, French, Polish, Spanish and Portuguese. Unfortunately we won't be able to pay the usual localization rates for all the above-mentioned countries, but we are definitely willing to encourage this process with the help of some nice prizes.
We'll also record an additional battle track for the game, which will help to make the battles slightly more diverse from an audio perspective.
Ash of GodsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
After Reset - Pre-Release Test
The prologue for After Reset is going into the pre-release phase. In a backer only update the following was shared:
I can’t even believe I’m saying that but… it looks like we’re ready for your evaluation! Yippie-ki-yay :) The prologue is on Steam and we’ve fixed most of the bugs reports from the relevant bug reports discussion.
Now you can play it completely from the beginning, through various plot branches and some sandbox to final rescue from the Gyes bunker. Please, check the build during the next 2 weeks and pin the bugs you might find.
After fixing them I am going to:
- enable one decent cool twist/quest (hidden for the beta-test to surprise you later);
- add sound effect for the cave blast;
- enable gratz-message when player successfully gets out to the Great Desert;
- switch on the new background scene for the main menu when player competes the prologue (going to make it dependable on player’s progress like it was in KOTOR).
Guys, I need you votes for the following decision after you complete the prologue: are we ready for the official release? That implies we will fix the bugs you report and I’ll enable those minor adding and contact journalists, youtubers, etc.
I would strongly prefer to release it asap but I need your feedback and approval before that important move.
Meanwhile, our lead programmer asks to give him a month to upgrade our engine and rework our GUI from scratch on it as well as interaction code. His offer is to make that work free if he doesn’t meet the month deadline. Though, I wound not rather take his offer because those upgrades are not evident for players and I am afraid it might lead to endless development and his lost of enthusiasm.
So I would prefer the following path:
- 2 weeks of beta test by you, guys;
- 1 week of fixing and tidbits enabling;
- 2 weeks release;
- 1 month of updates/fixes/engine upgrade/gui rework/further content adding;
Guys, please, share your thoughts and vote the next step: are we ready for the release or should we wait?
After ResetSP/MP: Single-player
Release: In development