Your donations keep RPGWatch running!

Frontiers

2014-08-21

Frontiers - The Faces Behind the Text

An in-depth interview with creator Lars Simkins and author Ryan Span questions that transcend both space and time. Such as, tea or coffee!
» Continue reading the article...

Skullforge: The Hunt

2014-04-21

Skullforge: The Hunt Q&A

Skullforge: The Hunt is a new kickstarter from OMC Games. I had the chace to interview OMC Games James Garvin, We talked about his game, kickstarter, and other various things.
» Read the article

Recent articles







Picture Watch

Space Rangers 2
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (21.03%)
Fallout 2
  (29.76%)
Fallout 3
  (17.06%)
Fallout NV
  (24.6%)
Fallout Tactics
  (1.59%)
All of Them
  (3.57%)
None of the Above
  (2.38%)
Vote

Breaking Newsbits

After Reset - Interview Questions Wanted

by Couchpotato

Alright everyone Mr. Nixon of Black Cloud Studios has agreed to do a new interview on our site. So once again I need your help with any questions you guys want answered.

As for me I'm going to talk more about the kickstarter side with him, so questions about the game would be appreciated. The ETA for the interview is two weeks from now.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

August

Graywalkers - September Relaunch

by Couchpotato, Friday - August 22, 2014 09:44

Dreamlords Digital has posted news the kickstarter relaunch of Graywalkers: Purgatory is now the second week of September. I also found a few GUI images on Facebook.

We would like to invite you all and support us when we relaunch our Kickstarter this 2nd week of September. Be sure to check it out as we will be releasing a combat demo by then. Thank you all and hope to see you all there!

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Beta & New Trailer

by Couchpotato, Friday - August 22, 2014 05:33

Almost Human announces Legend of Grimrock 2 is officially in beta. Don't get your hopes up though as it's a closed beta, and they are not accepting applications at this time.

Here is a new teaser trailer to help us all cope in the meantime.

Big news indeed! Oh boy we’re super-excited to tell you that we are now officially in BETA! And it’s about time! We have been burning the midnight oil for so long that all our dreams are now filled with visions directly from the Isle of Nex. The game, a raw diamond which we have been carefully chiseling and polishing so long, is now finally coming together and it’s starting to feel really good. That doesn’t mean that the work ends here. Beta is actually a beginning, a beginning to make the game meet all your high expectations. It’s time to balance all the thousands of gameplay parameters and finetune the gui and optimize the game, and… You get the point! All the features we’ve planned are in and just waiting for some TLC.

But before you mail us offering to kindly join the beta-test team… It’s going to be a closed beta again, sorry. Closed beta worked really well with LoG1 and we’re looking to repeat the process. By giving beta access to a carefully selected group of people, we can personally interact with the testers much better and thus get better and more accurate feedback.

The game has been playable from the beginning to the end for some time now and now that we have had one complete playthrough and several cheated speed-throughs we have some idea about the length of the game. It’s looking like Grimrock 2 is going to be around 25% longer than Grimrock 1 but more testing by us and our betatesters is still needed to confirm this.

Like mentioned, all the features of the game are in, but there’s still much work to do. Our Venerable List of Things To Do is constantly getting added with new entries even as we are hammering on the things at the other end of the list. But we are fighting hard to empty the list before the launch. Btw. on top of the list we have things like memory and performance optimizations and tutorial. Below that lots and lots of smaller tweaks and fixes and then of course testing, testing and more testing…

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Patch v 0.13 Released

by Couchpotato, Friday - August 22, 2014 05:24

Numantian Games released a quick update on Steam for Lords of Xulima.

This is a quick update for the new Version 0.13. In this version we have fixed some of the bugs reported in the discussion forum and added some improvements that were suggested by the players.

The only big change is related to the balancing and gameplay rules. It seems insignificant, but it was the cause of a hot debate between the Numantian developers.

"What is steel compared to the hand that wields it?"

This quote from the legendary movie Conan the Barbarian is perfect to introduce this question. Which is more important, the power of the weapon or the power (strength) of the character that wields it?

We are trying to make the rules and mechanisms behind LoX as realistic as possible. In the case of weapons, the damage depends on the type (axe, dagger,...) and its quality (iron, steel,..). But when a character wields it, its damage is scaled by their strength as every point in strength increases damage by a 3%. With this, it keeps the difference in damage between weapons proportionally.

Although this approach is more realistic than giving a fixed bonus, it happens that combatants are a bit weak in the beginning but very powerful in the end. So finally we have decided that strength will give a fixed bonus independently of the weapon. We have worked in the best values for the bonus to follow these rules:
- One damage point per every 2 Strength Points (above 10).
- One damage point extra per every 5 Strength Points (above 10).


With these simple rules, now combatants are better in the beginning, and the difference in damage from a Barbarian and a Thief for example, are now more evident. In the last part of the game, the bonus would be lower than with the other method, but we will try to balance that part very carefully.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Frontiers Interview

by Couchpotato, Thursday - August 21, 2014 18:56

An in-depth interview with creator Lars Simkins and author Ryan Span questions that transcend both space and time. Such as, tea or coffee!

Lars Simkins and Ryan Span graciously agreed to answer questions in an interview at the beginning of the month. I compiled a lot of questions, stacked the ones that seemed similar enough to only ask once, held by breath and started asking. Some of the questions I chose not to ask have been covered extensively in Lars' personal Kickstarter VS IGG Blog.

Information about

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - Gameplay Video From June

by Couchpotato, Thursday - August 21, 2014 06:01

Double Bear posted a gameplay trailer for Dead State I missed in June. So here it is for anyone like me missed the video when it was posted. Sorry about that everyone.

Short video that shows off several different features of Dead State gameplay, including dialogue, looting, job board and shelter management, and tactical combat.

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Motivation & Inspiration

by Couchpotato, Thursday - August 21, 2014 05:56

The next update for Battle Brothers is about the developers Motivations & Inspirations.

This week we go into our personal inspiration and motivation so you may get a better understanding of why we are making this game and what keeps us going. Two of our team members talk about what inspired them to start Battle Brothers and why they think a game like this is due. A little disclaimer: These are highly personal and subjective  opinions by our team members and not the studio itself.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Video Preview @ IndieRPGs

by Couchpotato, Thursday - August 21, 2014 05:53

IndieRPGs.com Craig Stern plays Lords of Xulima in a new video preview.

My first impression was almost entirely positive. The game’s art style is lovely, its musical score is great, and it just comes across as very polished in almost every respect. The mixture of Baldur’s Gate-like isometric exploration and Might and Magic-y first person combat works much better than I expected, making for a legitimately compelling experience. I particularly enjoyed the game’s tendency to scatter hidden goodies all over the world map, rewarding careful exploration.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Available on Steam Early Access

by Couchpotato, Thursday - August 21, 2014 05:42

Invisible, Inc is now available on Steam Early Access with a special discount of 20% off.

Invisible, Inc. is a mercenary espionage agency operating in the late 21st century. Powerful corporations have taken over the world, enforcing an uneasy peace after long decades of war. The armies may have disbanded, but a shadow conflict rages on in corporate towers and industrial parks of a ravaged world. This is where Invisible thrives.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Play in either endless or campaign modes. You’ll need deadly tactical skills to survive long enough to uncover the secrets behind Invisible’s founder and her mysterious AI assistant.

It’s your move, Operator. *Offer ends August 26 at 10AM Pacific Time

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pantheon - New Mini Update

by Couchpotato, Thursday - August 21, 2014 05:15

Visionary Realms Brad McQuaid posted a new mini-update for Pantheon: Rise of the Fallen, and included a couple of new screenshots of the game.

Ok, we are getting ready to show some serious forward progress, hopefully by this weekend. In the interim, I wanted to post a few screenshots of Halnir -- you've seen the zone before, but not polished like this. Also, we changed our in-house tool to a web based asp.net app. Probably not interesting to everyone, but still worth posting a couple of shots I think.

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

After Reset - Counting Down

by Myrthos, Wednesday - August 20, 2014 15:50

The last day of the Kickstarter campaign for After Reset is here, with them closing in on the $100K stretch goal. Here is a bit on the fall release of the prologue:

’ve also had a meeting with the programmers yesterday. We discussed a lot of things, a lot of details. And we once again made up our mind that it is ok, and we’re on track to release the prologue this Fall. Next week, as we’ve planned, we’re going to complete a character creation build so that you can test that part of the game mechanics for yourself.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Frontiers - August Update Released

by Couchpotato, Wednesday - August 20, 2014 06:05

Lars Simkins released a new August update for his kickstarter game RPG Frontiers.

This update was a bit delayed, partly because I'm making a game (have you heard?) but also because every damn kickstarter updates around the 1st resulting in an inbox avalanche. So in an effort to be a cool and non-conformist snowflake I'm going to do mid-month-ish updates from now on. (At least until I'm 2 weeks late and update at the start of the month again, in which case I'll play it off like that was my plan all along.)

Information about

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elysian Shadows - We're Releasing ESTk

by Couchpotato, Wednesday - August 20, 2014 05:53

The next kickstarter update from the Elysian Shadows Team has infomation about the developer releasing the development tools of the game to all buyers, and backers.

We're Releasing ESTk - Make your own Dreamcast games

How's it going?

We have teased you all with big news and here it is:

We're excited to announce that we're releasing our development kit along side Elysian Shadows. We've been talking about doing this for years in the Adventures in Game Development series, and we're thrilled to officially make plans for its release.  

Aside from small miscellaneous tools around the net, up until now, developing for the Dreamcast has only been possible by investing hundreds of hours into building your own toolkit. The ESTk is a complete toolkit, with everything you need to start developing your own Dreamcast game immediately -- no programming knowledge is necessary to dive in. The ESTk is modeled after unity making it welcoming for beginners.

Our tools are as cross-platform as they come. You can create and deploy your games to PC (Windows, Linux & Mac), iOS & Android (Phones and Tablet devices), Ouya, and Dreamcast. In the future, depending on our stretch goals we would like to expand upon this by adding the next generation consoles like Playstation 4, Xbox One, Wii U, Nintendo 2DS/3DS and Playstation Vita.

How exciting is that? Let us know what you think :) Thank you for the support everyone! It really means the world to us.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - PAX Announcement & More

by Couchpotato, Tuesday - August 19, 2014 22:01

DoubleBear Productions has a new kickstarter update for Dead State with information about the next PAX convention, and the new beta release coming next week.

Dead State PAX Announcement and More!

We're very excited to announce that DoubleBear Productions will joining the Indie MEGABOOTH at PAX Prime again this year, showcasing Dead State alongside 60+ other awesome indie developers!

You can check out our Indie Megabooth page here: Dead State at IMB  Take special note of the new gameplay video, too - it's sort of a sneak preview of new content and features coming in the public beta :)  We'll have an exciting professional trailer coming soon that we can't wait to show off, too!

 If you'll be at PAX and you'd like to check out the demo, buy a Steam code for a friend, or just say hi, you can find us at Booth #29 in the Indie MEGABOOTH, towards the back of the 4th floor exhibitor area.  We're conveniently located by an exit aisle on the right so you can make a quick escape in case of sudden apocalypse ;)

Oh, also be sure to check out Annie's panel while you're at PAX:  "Be So Good They Can't Ignore You: Tales of Successful Indies" at the Sandworm Theater on Friday, Aug. 29, at 11:30 a.m.  Annie will be talking about her experience in the trenches of the industry along with Fryda Wolf, voice actor; Michelle Juett Silva of Ska Studios; Megan Fox of Glass Bottom Games; and Alix Stolzer of Robot Loves Kitty.

 But wait, there's more!

I'm happy to say we appear to be on track for releasing public beta next week, barring any unforeseen complications. We've been working double-time to make sure both Dead State's public beta and our booth at PAX would be as awesome as possible, and we're pretty dang excited to show you everything we've done in the last couple of months!  Next week is going to be really crazy for us, so forgive us if there's a bit of radio silence in the meantime. I promise the end results will be worth it :)

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Antharion - New Progress Update

by Couchpotato, Tuesday - August 19, 2014 06:29

Orphic Software released a new Progress Update for Antharion this week.

Progress Update 8/15/14

Hey everyone, we're very pleased to report that things are going great! The technical stuff is frozen at this point. We're in a kind of pre-alpha testing feedback loop mode that involves playing through parts of the game over and over, building up lists of things that need tweaking/changing, actually tweaking them, and then starting all over - again and again and again. There are so many tiny issues, like what towns to put what spells in, how many early spells to make available via vendors at early levels and how much should they cost, how much gold do you want the average player to end up with by level 5, what should the distribution of common low-level alchemical ingredients look like across the early major dungeons and how do you prevent the player from acquiring too many. I feel extremely comfortable that we're totally nailing all of these balance issues.

I want to talk a little bit about skills because so much has changed since we started heavy testing. The final skills are: Black Magic, White Magic, Gray Magic, Archery, One-Handed Weapons, Two-Handed Weapons, Defense, Lock Picking, Pickpocketing, Barter, Persuasion, Lore and Alchemy.

Persuasion - Allows you to manipulate NPCs in dialog. We're trying really really hard to make this skill valuable by adding tons of opportunities to use it in dialog throughout the game. Our goal is to make Persuasion as desirable of a skill as Two-Handed Weapons, Archery or Black Magic.

Pickpocketing - This was a tricky one because of balance issues but we feel pretty good about the implementation. The way it works is that you've got to be right next to whoever you're attempting to pickpocket, then you right-click and select "pickpocket" and then a little window pops up showing their inventory contents. You can then mouse over each item to check it out and it'll show you your odds of successfully pickpocketing that item. So basically it works on an item by item bases and not on the entire inventory making is much more likely that you'll get caught (which will result in a hefty fine or jail sentence). Naturally whenever you're talking about pickpocketing a lot of people are concerned with potential saving/reloading exploits. Our goal has always been to design the system with this in mind. I think as long as the value and number of the items available for pickpocket is not totally outrageous, then the reward should be pretty much proportional to the amount of work done. Plus 100 points invested in pickpocketing is 100 points not invested in black magic or two-handed weapons so that alone pretty much balances it.

One-Handed/Two-Handed Weapons: After we added shields, we split the Melee skill into these two skills to introduce more choice into the game. Fighters and Warriors will now be forced, more or less, to choose between fighting with a one-handed weapon and shield or a two-handed weapon.

Lore - This does several things. First it allows you to identify unidentified items. Second, it allows you to spot and open hidden passages (yes we have hidden passages now!). Third, certain books will have a Lore requirement that must be met in order to make sense of them. And fourth, certain objects will require Lore in order to be used or activated. This skill more than any other really rounds out everything and significantly adds a lot of depth to the non-combat side of the experience.

Overall we couldn't be happier with how things are shaping up. Thanks everyone for your excellent and continues support!

Information about

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - PAX, Space Vermin, & More

by Couchpotato, Tuesday - August 19, 2014 06:12

Juggernaut Games finally posted a new update for StarCrawlers with news about the game at PAX, Space vermin, T-shirts. and more. So read the link for all the details.

PAX, Space vermin, T-shirts & More

Happy August all,

First off, exciting news: the entire team will be going to Seattle at the end of this month to show off StarCrawlers at PAX! If any of you are planning to be there, we’d love it if you’d stop by and check out the build (or just come by and say hello). We’re working away getting ready for the show and we'd love to be able to show off the latest build to our first supporters :)

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Two Thirds Complete

by Couchpotato, Tuesday - August 19, 2014 05:41

The latest kickstarter update from the Elysian Shadows Team Has news the game is getting closer to being funded, Here are the details from the update.

Two Thirds Complete!

How's it going you awesome bunch!?

Did you see it? Is it a "where were you" moment? 

WE PASSED $100k!

That's two thirds of our goal with 2 full weeks to go. To celebrate we will be livestreaming again since it was really popular last week at around 3:30PM CST (9:30PM GMT) on YouTube. It was delayed due to a storm in Alabama knocking out Falcos internet connection. Our apologies for that. You can watch that here.

Yesterday (16th August) we released two videos - Adventures in Game Development: Chapter 27 and a special, new series of videos Adventures in Graphics Development: Chapter 1.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - 20 Minute Let's Play Video

by Couchpotato, Monday - August 18, 2014 06:02

Well if any of you want to watch someone play Lords of Xulima for twenty minutes then head on over to the TwoDashStash YouTube channel.

Let's Play Lords of Xulima. Today Blane and Cris are playing the indie game Lords of Xulima from Numantian Games.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Sticking to Hard Sci-Fi

by Couchpotato, Monday - August 18, 2014 05:53

The latest update for After Reset from Black Cloud Studios goes into detail why the developer is Sticking to Hard Sci-Fi. and not fantasy.

As you remember, we announced that After Reset RPG going to be the first hard science fiction video game in history due to our relentlessly scientific approach that we have been building into every nook and cranny of our setting. Because of that, I have received several inquiries from our followers to give them an idea how Biomass and Incorporeals (which have not been seen on Earth in the last 100 years by the game’s timeline) could ever been treated seriously from scientific point of view.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Indie RPGs - New Game Roundup

by Couchpotato, Monday - August 18, 2014 05:41

Thanks to IndieRPGs.com I have three new RPGs that might interest a few of you.Smile

The first game is called Deja Vu Chronicles, and is from a developer called NebelSoft. The good news is the game is free to download. Here is the link.

It's a short, classic adventure in fast forward ( or rather, "in rewind"? ) with a few comedic elements and a (hopefully) curious 'background' story.

The second game is a new SRPG game in development for mobile devices by a 4Hands Games, and is called Swords of Anima.

Guide Dolian and Laocorn, Captain of the XII Squad, in a journey to unmask the true enemy of the Empire as they find new allies to join their ranks. From Adastrea to the Islands of Fog, you will face relentless pirate Berserkers, spooky Custodians from Khoda and the savage Gerspent battlemaidens.

The third game is a new Norse based Zelda-like from Thunder Lotus Games.

Jotun is an action-exploration game for PC and Mac that takes you on an epic journey through Viking purgatory.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

That Which Sleeps - Game Update

by Couchpotato, Sunday - August 17, 2014 18:18

King Dinosaur Games has a new update for That Which Sleeps about Terrifying Logos, Localization, and Polish, Here is a sample of the update fom ModDB.

It has been a rollercoaster week since we got our mention in Rock Paper Shotgun, with tons of new subscribers, followers, and people saying they can't wait to get their hands on the demo.  More importantly, we also mustered up some financial support and have some more assets coming in to put a truly evil spin on a game that should be oozing theme.  Also, we discovered that a lot of international gamers are huge fans of the genre, so as to not let them down we've added localization support to the entire project (which took some painful time) so our release will come with at least 3 languages fully supported and open to fan contributions.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Citizens of Earth - November Release

by Couchpotato, Sunday - August 17, 2014 18:14

ATLUS sent a short PR statement that Citizens of Earth will be released in November.

Citizens of Earth Hits PSN, Nintendo eShop, and Steam for $14.99 in November

The good news is that we'll be releasing Citizens of Earth for $14.99 on each of the five platforms it's available for. That's PlayStation 4, PlayStation Vita, Nintendo 3DS, Wii U, and PC if you haven't been keeping count! 

In effort to have more champagne time - whoops, I mean CAMPAIGN time! - we are pushing back the release of Citizens of Earth from October, 2014, to the coincidentally-more-suitable election month: November!

No one likes delaying games, but hopefully the $14.99 price point for 30+ hours of classic JRPG-inspired entertainment will assuage those pains.

Information about

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: In development

Details

After Reset - Post-Funding Updates

by Myrthos, Saturday - August 16, 2014 23:35

Several updates for After Reset saw the light of day these last few days. There is an update on some of the U.G. Army mottos and Creeds and an update on the Black Sands Mottos and Creeds. Besides these there is a Backer only update on how After Reset could have become a card game on Facebook and an update on them backing Hard West.

Here are some mottos and creeds from the U.G. army:

- If you don't want a war, there is always someone else who does.

- The heroism of soldiers is a consequence a General's mistake.

- If we send our men on a mission unprepared, then we betray them.

- If you want peace, prepare for war.

- You can’t spend too much on information and ammunition.

- The size of your biceps doesn't affect the speed of a bullet.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Dex - Available On Steam Early Access

by Couchpotato, Saturday - August 16, 2014 14:13

Dreadlocks annouces that Dex is now avaiable for Early Access on Steam, and that they also released a new trailer for the game. Here are the details.

Dex Available On Steam Early Access + New Trailer!

Hey there, friends and backers! We told you earlier that big things would be coming right before Gamescom. First and foremost:

Dex is now available on Steam Early Access!

Everyone can now buy the current version of the game! You are welcome to do so now directly on Steam or later via Humble Widget on our website (coming soon)!

What does this mean for you, our valued backers?

  • We’d totally appreciate any kind of supporttweets, Facebook shares, letting your friends know, writing on forums related to videogames/cyberpunk/RPGs, etc.), tagging walls in your city with Dex graffiti (well, this might be too much, but hey) – anything that can help us raise awareness!
  • You will be able to recover your Steam key. We’ll be sending links for Steam key recovery later this week. If you want the game on Steam, you can recover it and have it up permanently till the final release! Keep in mind that, unless you purchased specific add-ons to receive multiple keys, you are eligible to receive only 1 digital key for Dex. If you choose Steam, you will not be able to receive the OUYA or Wii U key. In other words, if you bought, for example, the Deluxe Digital Edition for £15 and you want to play Dex on your Wii U, do not recover the Steam key. Sounds a bit complicated, but it’s simple: 1 backer = 1 key of your choice. (Note: Early Access on OUYA coming soon!)

Dex Early Access For All Backers Who Purchased The Game

We’ve decided that from the Steam Early Access release on, we will give access to the game to all our backers (anyone who bought the game; that is £7 pledge and above).

The main reason is that we feel that now is a good time to begin inviting more participants into our test community, so as to receive more feedback and test the game on a wider variety of hardware and software configurations. In other words: We can really use your help testing the game and would appreciate any feedback you can give us about bugs you find! (Note: Everyone in £7 and £12 tiers will receive an email with instructions on how to acquire the build! For tiers of £15 and above, the process is the same as with previous builds. Plus, there is the Steam key option mentioned above.)

Dex Forum

We have opened our forums (http://forum.dex-rpg.com/) to the public. So, if you are reading this and aren’t registered yet, you are welcome to register and join us for Dex- and cyberpunk-related chat at the forum!

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Steam Early Access Trailer

by Couchpotato, Friday - August 15, 2014 06:15

Klei Entertainment posted a new trailer for Invisible, Inc which will be released on Steam Early Access on August 19 for buyers to test out the beta version.

Invisible, Inc. is a procedural turn-based stealth game from Klei Entertainment. Steam Early-Access begins August 19th.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - Run Out of Bullets?

by Couchpotato, Thursday - August 14, 2014 03:00

Red Katana released another update for Fallen: A2P Protocol about the games combat.

Run out of bullets? No problem, you can always find another way to make your point.

First, a quick recap on the progress for the KS and Greenlight: 

Almost 85% on Steam Greenlight TOP 100 race. Keep voting YES! and will make it happen soon :)

Almost 25% funded on KS, and still 24 days to go! We can make it! Please help us spread the word and with your help we can reach our goal and why not dream about the stretch goals!

We wanted to share with you something more about the gameplay.

Since Fallen: A2P Protocol happens in a post-apocalyptic world, resources will be scarce. And so will be the bullets, so you will have to manage your ammo wisely. You may want to think twice before making that shot. And if you don´t have enough ammo to keep firing your weapon you can always use melee weapons. 

In Fallen: A2P Protocol you can find some high tech cool weapons and some others more rustic but well, cool too . Take a look at some concepts and in-game pre-alpha assets... What do you think? Do you like melee combat?

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Ratlings! Update

by Couchpotato, Thursday - August 14, 2014 02:58

The Legend of Grimrock 2 website has a new update from Almost Human about a new race in the game called the Ratlings. Here is a small sample of the update.

As some of you may know, we’re introducing a new playable race in Legend of Grimrock 2. There is no place in the Northern Realms without them scurrying around. They have spread all over the lands as they seem to wander around endlessly and seldom stay in one place for a long time. Those creepy rodents are sometimes hated and feared for their scruff looks and contagious diseases they bear. But hardly anyone denies the fact that they find their way around the realms and that they are known to be some of the most seasoned creatures there is.

When you pick a ratling in the game’s character generation section, you get to choose your looks from the portrait gallery, done by our friend Emile Denis. Read more about the creation of the new portraits in here. In game terms ratlings have Strength -4, Dexterity +2, Max Load +15kg and are immune to diseases. Ratlings also get a chance to pick a special racial Mutation trait which boosts one randomly chosen ability score by 1 at level up.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Always Sometimes Monsters - Free Demo

by Couchpotato, Thursday - August 14, 2014 02:36

Game developer Vagabond Dog & Publisher Devolver Digital announced today you can now try a free demo of Always Sometimes Monsters on Steam.

ALWAYS SOMETIMES MONSTERS DEMO NOW AVAILABLE FOR DOWNLOAD

Toronto, Canada – Toronto, Canada – Independent developer Vagabond Dog and oppressive game publisher Devolver Digital have released a unique new demo for the unconventional RPG Always Sometimes Monsters. Gamers will assume the role of a video game journalist attending a review event for the game itself and be able to interact with other journalists, the developers, and, of course, play a short demo of Always Sometimes Monsters. Those that complete the demo will be able to write a review and score the game within the demo and help determine the success of the developers.

"Always Sometimes Monsters is one of those RPGs that's best enjoyed when you can compare your game with someone else and see how different your experiences were," said Justin Amirkhani of Vagabond Dog. "This demo offers players the opportunity to do so by mixing game highlights with real-world quotes from fellow players and critics alike in one absurdly meta package. We may have gone over the top on this one."

Released in May to both critical and commercial success, Always Sometimes Monsters tells the story of a down-and-out character on the verge of collapse after learning the love of his or her life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships. With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.

Always Sometimes Monsters and the new demo are available on Steam (http://store.steampowered.com/app/317760) with a 50% discount on the full game to celebrate the launch of the demo. For more information visit vagabonddog.com or follow @VagabondDog on Twitter.
 
Steam Page: http://store.steampowered.com/app/317760
Website: http://www.alwayssometimesmonsters.com/

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: Unknown
Release: Released

Details

Dreamtime - Freelance Artists Wanted

by Couchpotato, Thursday - August 14, 2014 02:28

Druid Gameworks launched a new kickstarter for Witanlore: Dreamtime, and is asking for $9,000 to hire a few more Freelance Artists.

We Need Artists for an RPG Adventure of Grizzly Proportions.

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details