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Bedlam

2014-10-22

Bedlam Interview

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their funded kickstarter game Bedlam.
» Continue reading the article...

Outland 17

2014-10-20

Outland 17 Interview

Couchpotato and GrenadeTree Games answer your questions about Outland 17.
» Read the article

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October

RPGWatch - Bedlam Interview

by Couchpotato, Wednesday - October 22, 2014 06:23

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their now funded kickstarter game Bedlam. So sit back and enjoy everyone.

Couchpotato: Let’s start the interview with a simple question where I ask can you give a brief description of yourself, and about your game studio Skyshine Games?

Skyshine Games: We’re a three-person team with a massive dream, to make our own video game, to leave our collective mark on the industry. All three of us worked at a small startup called Outlaw Studios where we were making Xbox games and a slew of demos that all never saw the light of day. John and Sam continued working together with most of the Outlaw Art Team on other games like Tabula Rasa and the Darksiders games. Other members of the team went on to work on games such as Dead Rising 2, Bioshock and Bioshock 2, while our animator went on to pioneer motion capture animation in Hollywood. Jeff was involved in the 80’s and 90’s industry explosion, working at Bally and Midway on Pinball machines and Arcade classics like NFL Blitz, but after the implosion of Outlaw, he soon left the industry altogether.

John:
We are a band of brothers at this point, we’ve been through more wars than I care to remember. Outlaw came about when I had left Epic Games to strike out on my own, we were a scrappy team, but all those people were extraordinary in their own right and they’ve gone on to prove it professionally. We have been through a number of difficult circumstances, but we stuck together. I think we all knew this reunion would happen at some point we just weren’t sure how… thank you, Kickstarter.

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Underrail - Preview @ RPG Codex

by Couchpotato, Wednesday - October 22, 2014 05:40

Hiddenx notified me of a new preview for Underrail has been posted on the Codex.

As I wrote at the beginning of this preview, Underrail is the second coming of the incline. The only reasonable conclusion to draw here is that you should either play the game now, or look forward to playing it later when it's officially released. Although the current version offers an enormous amount of content, is very stable, and doesn't feel "unfinished" (although it is, as you'll discover once you reach higher levels), it isn't quite done, so you may prefer to wait.

Having said that, the game isn't without its flaws. As JarkFrank mentioned in his preview, there are a lot of typos, and boy, there really are a lot of them. They're present in skill/item descriptions as well as dialog. In addition, and this is my personal opinion, some of the NPC dialog is a bit awkward or rushed and should be copyedited and cleaned up. This is a very manageable flaw (though no small task) that could turn into a big one if allowed into the final release.

Also, the game is a little bit (really just a scosche) light on NPC dialog and C&C at the moment, though there is a good bit of dialog and C&C. Of course, the game's not finished, so it's hard to make a solid judgement, especially on the C&C front

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Release Update Posted

by Couchpotato, Wednesday - October 22, 2014 05:37

Juggernaut Games talks about the release of StarCrawlers in the games latest post-funding update. They also share some new art, and music from the game.

We’re not releasing StarCrawlers in November - and why that’s awesome for StarCrawlers! 

We have been lucky enough to get some extra funding for StarCrawlers which is going to give us the flexibility to be able to slow down our release schedule a bit. This is great news for us (and for you guys) because it gives us more time to polish the game and to make sure we’re delivering the best version of StarCrawlers we can possibly produce. We really believe in this game and want to make sure we don’t sell it short. Rushing to Steam release was something we’ve been expecting we’d have to do purely for financial reasons - our post-KS budget was meticulously planned and carefully managed to get us through November, but we knew we wouldn’t be able to go much beyond that. Now we have the flexibility to put in a few more intense months of work and make sure that we’re delivering the best possible experience with StarCrawlers! 

If you backed at the Beta Access+ tier, we’ll be opening up access for you to StarCrawlers (via our site) in November. Our current plan is to release the game onto Steam Early Access in early 2015 for the general public. However, we’re doing something we like to call “episodic” early access: the game will be released in a polished and largely feature complete state in February and will feature the first chapter of the main storyline. In addition, you’ll be able to run endless side missions of different types, have access to all the character classes, and be able to level and collect loot to your heart’s content. 

Each additional chapter of the main story will follow soon after, with associated new bosses and enemies, new random events, and new non-essential stretch goals added (like the claw machine / Interstellar Postal Service). This way we get the game in your hands as soon as possible, without sacrificing quality or polish. As an added bonus we think serializing the most story-intensive elements of the RPG experience may actually make the game experience more enjoyable in some ways. We like the idea of having StarCrawlers periodically re-introduced in smaller portions. Our hope is that it will make the story more approachable for busy people, give us an extra boost in media attention that we’ll need to spread the word about StarCrawlers, and help us keep the game fresh! 

As always, we encourage you to get in contact with us via the forums or KS message to let us know what you’re thinking or if you have any questions!

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

FOnline2 - A Free Indie Fallout MMO

by Couchpotato, Wednesday - October 22, 2014 05:23

I received  news of a free Fallout MMO game called FOnline2 from the games developer Jacek Karpiñski. So as usual here is a video, and brief description of the game.

Fallout fans can take a trip down memory lane and fight, co-operate, and discover their way through a brand new world using the original Fallout 1 and Fallout 2 setup, taking place in year 2237, just 4 years before events known from Fallout 2 took place. Enjoy the game through the main quest line or just take your time and mind your own business. Form a player faction and get recruits, get bases and cars, craft items, trade with NPCs or other players by setting your own shop or just go solo and fight your way through the various dungeons. Want to be a thief, a sniper, a big-gunner, or scientist? No problem, it's all up to you. Tailor your character to your play style. FOnline 2 is offering deep PvP experience. Calculate your moves, use strategy and tactics, in order to be the last man standing during Turn-Base fights in random encounters all over the Wasteland, or take part in massive Real-Time battles between rival factions in order to take control over the towns and profit from the tributes.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Forsaken Fortress - Development Resumed

by Couchpotato, Wednesday - October 22, 2014 05:14

Thanks to forum member you I have news that Photon Productions has resumed development of Forsaken Fortress after releasing the game in a bad state.

Development Resumed. Back to the original concept!

Hi all atomic squirrels,

We are gradually getting back on our feet from the recent financial apocalypse! We survived and things are moving now.

We are now spending a lot of time on "Fixing" the game(actually, re-making the game), and trying to follow the original concept we all liked.

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Project Zomboid - All the Small Things Update

by Couchpotato, Wednesday - October 22, 2014 05:10

Developer Indie Stone posted a new update on the games Steam page with a roundup of various news-bits for this this week, So read on if you're interested.

Hello Survivor! A Mondoid of dev-nuggets this week, but hopefully you’ll find them to be nuggets of gold rather than… other substances that are occasionally found in nugget-form.

There’s quite an important note for Linux PZ server hosts at the foot of this Mondoid too, by the way, so please scroll down immediately if you’ve just realised that we’re talking directly to you!

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Celestial Tear - Recorded Live Stream

by Couchpotato, Wednesday - October 22, 2014 05:07

Trexrell posted a new video of a live stream he did for CT: Demon's Revenge.

We streamed this on 10/20/14 on our twitch channel! This is pt 1... We had some troubles getting our mic to work, but we eventually got it and this is where we left off. You can watch me lose at my own game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Graywalkers - Magic Kickstarter Update

by Couchpotato, Tuesday - October 21, 2014 06:07

Dreamlords Digital's posted the thirteenth update for Graywalkers: Purgatory with news on the games magic system, and mentions the game has 13 days to go.

MAGIC

With the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 1% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster. 

Views on Magic 

As a whole, people believe and know of the existence of magic. It’s an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that’s happened to the world in the past 2 decades hasn’t helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unsung Story - Forums Are Up Update

by Couchpotato, Tuesday - October 21, 2014 05:48

The next post-funding update for Unsung Story is about the game forums.

I wanted to let you know that we have our new forums up and running for everyone to come and join! We will use these to help spark new discussions about Unsung Story as information is released. We will also be able to use these forums for a place for the Art Consultants and Design Consultants to meet and discuss their plans in the hidden section of our forums (more information on that coming soon). So feel free to click on the link and sign up for an account today! 

Playdek Forums: http://playdek.invisionzone.com/ 

Also we have started working with BackerKit for the survey process, so you should expect to see an email from them soon to start working on your survey. We will leave the surveys open so you will be able to edit them at anytime up until we close it, so this should help out all of those who don’t know which platform they want to play on yet or who may be moving. The fun part is quickly approaching, so stay tuned everyone!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Voxel Quest - Interview @ Cliqist

by Couchpotato, Tuesday - October 21, 2014 05:29

Cliqist : What is Voxel Quest? What makes it special?

Gavan Woolery : Voxel Quest is two things: a game and an engine. Most people would say “pick one” but I am just building a game and the engine is a side-effect. It is a fairly unique engine so it would be a shame not to open it up and share it with others. Most of all, I am only one person and I probably cannot build anything nearly as cool as other people might be able to with the engine. Keep in mind many games were conceived as mods, including Portal, DoTA, Team Fortress, Counterstrike, Gary’s Mod, etc.

On the game side, the simplest comparison I can make is Dwarf Fortress. But it has a few game modes, including a sandbox/ruleless mode designed for people who want to easily implement their favorite tabletop game, where you can play a virtual dungeon master and spawn items / enemies / events, place characters, place buildings, and so forth. These two modes are pretty closely tied together as the tools I use to test are the same tools used in the sandbox. The primary difference between the game and sandbox mode is that you are passing some control to the AI when you play in game-mode.

Information about

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Outland 17 - Development Update #4

by Couchpotato, Tuesday - October 21, 2014 05:25

Grenade Tree posted their fourth update for Outland 17 on the Square Enix Collective with some more Gifs that show how combat will work in the game.

We're releasing one more update for the end here. This one is actually in response to rjmhart's comment, where he wanted to see more examples of gameplay and how strategy is incorporated across the map using cover.

This first GIF is from our trailer, depicting one of many scenes where we show off some of the gameplay action. The game is  turn-based, giving you plenty of time to plan your attack with your squad, but actual turn-based action tends to make for a somewhat dry gameplay trailer. Each different battle we showed is a sort of "condensed" version to keep things rolling.

The game was also successful with 81% voting yes, and 19% no. So the game will now have the backing of Square Enix when it launches the kickstater campaign.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Loren The Amazon Princess - Review @ RPGamer

by Couchpotato, Tuesday - October 21, 2014 05:20

RPGamer posted a new review of Loren The Amazon Princess, and they gave the game a final score of 3.5/5. Here is a short quote of why they liked the game.

With the current fantasy trends going towards more dark fantasy worlds such as in Dragon Age and The Witcher, Loren The Amazon Princess' setting feels like a bit of fresh air. It's nice to have an uncomplicated struggle against evil forces, and the depth of its cast and writing more than makes up for a generic premise and underwhelming graphics. Those who enjoy visual novel-style storytelling and uncomplicated turn-based battles should find a lot to enjoy here. A spin-off title to the game is well under development, with a sequel also in planning, and I'm certainly interested to see how Winter Wolves moves forward.

Information about

Loren The Amazon Princess

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - Old Videos & Screenshots

by Couchpotato, Tuesday - October 21, 2014 05:14

A mod on the Age of Decadence forum posted a bunch of old videos, and screenshots of the game from the last few years. I have no reason why, but they may interest you.

Some AoD videos and screenshots from the good old days. The game hasn't been released, and I'm already feeling so nostalgic about it. The Inn fight was special, indeed.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Hyper Light Drifter - Preview @ Eurogamer

by Couchpotato, Tuesday - October 21, 2014 05:09

Eurogamer's Christian Donlan played the backer beta version of Hyper Light Drifter, and he shared his opinion of the game in a new preview.

What's the best way to describe Hyper Light Drifter's art style? It's the art, after all, that immediately excites. The world of this action RPG is organic and day-dreamy, but it's also tartly technological. Grottoes and forests and shattered twists of circuitry thread together and entangle. Heart Machine - the name of the developer - is also the phrase that ultimately seems to get at it most precisely: messy life meets cold hardware.

One dungeon down and I was left wanting more: I want to see how Heart Machine can build on this mean-spirited and wonderfully exacting combat - and I want to see where the light-stepping tour of artful dereliction takes us next.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch - Outland 17 Interview

by Couchpotato, Monday - October 20, 2014 06:58

Couchpotato and GrenadeTree Games answer your questions about Outland 17.

Couchpotato: Thank you for taking the time out of your busy schedule to answer a few questions about your game Outland 17: Void of Liberty. Can you share a little background information about yourself and your game studio Grenade Tree Games?

GrenadeTree: I grew up playing games, so you can say it's been a lifelong dream. It wasn't until college that I actually got the ability to make video games. I started making with cell phones in college. This was back in the day when phones were monochrome and you had to carefully choose which platform and model you wanted to support.

It wasn't until I went to Mt. Sierra College that I got the opportunity to learn programming and project management. (Back then there weren't college programs on game development, you had to research yourself by reading articles and going to conventions like GDC.)

For my senior project I produced a game with classmates. This is where I met Rob, a fellow alumni. He and I figured that the best way to start getting experience was to jump feet first into development. It was there in the halls of school that we started practicing with pen and paper prototypes of games. We even called people over to try out new changes we had made and got them to sit with us and play!

Our team grew from there as we took our project forward by refining elements of gameplay, visual style, and narrative. We formed a name for the team, Grenade Tree Games, and took a prototype of our game to E3 2013 to display at the Ouya booth. We’ve grown even more since that year and now are ready to push our project into full development through crowdfunding.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Beta Testing Schedule

by Couchpotato, Monday - October 20, 2014 06:53

A new update for the funded kickstarter game That Which Sleeps from King Dinosaur Games shares information on how the Beta Schedule will work for backers of the game.

Beta Testing Schedule

As we close out our Kickstarter campaign we're prepared to rapidly transition back into development and testing.  We have the first four weeks after campaign set out ahead of us as follows:

  • Initial Week - Access to Beta Backers forums where discussion will continue at around the same pace we've had here.  We do plan to continue to be very collaborative and we're looking to our Beta testers to give us honest and accurate feedback, as well as for things like bug testing, typos (you know we'll make these), and general QA.  Reference art for potential map assets will begin to be posted, and backers will be encouraged to contribute their own. 
  • Week 2 - Deliver Scenario Viewer to Beta testers, we'll also begin the process of curating art assets and map assets for coordination and discussion.  At this point we'd like to begin the voting process (for all backers not just Beta) for inclusion of additional agents, races, etc from Stretch Goals.  We will also be assessing impact on overall timeline from additional Stretch Goals and providing a report to our backers.
  • Week 3 - Start the asset pipeline working for us beginning with the incoming Map Assets.  Beta Testers will be able to see how the Assets interact with our existing features and come to a conclusion on which style best supports our intended mechanics and theme. 
  • Week 4 - Continue with asset testing, begin to integrate new minions, portraits, and additional icons for review.  We will refine samples based on feedback and return for a final round of review.  Ideally we will wrap up the votes for community selected Agents, Old Ones, and Races.

From this point on we'll really get into the meat of the testing.  We also have several backers we need to interact with for guild, event, or agent creation - so we'll work with you to schedule blocks of time to work with you on an individual basis.

We'll get a little more specific and transparent with testing goals and dates as we get closer and transition over to Beta boards. 

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Update #7

by Couchpotato, Monday - October 20, 2014 06:46

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 14 days left.

We hope you liked our latest news with a focus on the bard skills, and the video devlog #2 made by Guillaume the composer of the music in Graal Seeker.

We also want to get your attention today on a particularity of our campaign. You may have noticed that it is a flexible campaign? It means that even if we can’t reach the initial goal, the fund raised will still go to the project. So every contribution you make is very important to us, don’t wait the end of the campaign to contribute, we need your support now!

And don’t forget you can win different prices in our referral contest. All you have to do is login and spread the word using the sharing buttons under the video. Then we can see how many friends are discovering Graal Seeker with your reference. The 5 best referrers win prices!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Tips for New Players

by Couchpotato, Monday - October 20, 2014 06:40

Eric from leviathyn is back with ten tips once agin this time for Legend of Grimrock 2.

Like the first Legend of Grimrock, the sequel is filled with brutally difficult puzzles, harrowing monster battles and cruel traps. It’s also incredibly fun.

While individual puzzles and walkthroughs can be combed through via wikis, forums and guides, these tips are more generalized and spoiler-free. Knowing is more than half the battle in Legend of Grimrock 2, and even veterans of the first game will find lots of useful new information and tactics to utilize while adventure on the island of Nex.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Graywalkers - Factions Kickstarter Update

by Couchpotato, Monday - October 20, 2014 06:38

Dreamlords Digital's posted the twelfth update for Graywalkers: Purgatory with news on the games factions, and mentions the game has 14 days to go.

Today's topic will be on the different factions of note that exist in the lands of Purgatory. But before we proceed, a few announcements:

  • We've finally gotten out of our 4 day lull. We're currently at 57% to our goal and we have 16 days left to go. It's time to go full steam ahead guys. Please, we would like to call on you to help us spread the word about the game. I know you guys want to make this happen so please tell your friends and family who are into video games to come check us out and pledge. Another option where you can greatly help is to keep on talking to us here on the comments section. The more comments they are, the more we show up on the popular section of the main KS discovery pages. 
  • Raffle Giveaway - we have another batch of Raffle Giveaways that will start tomorrow so be sure to check out the raffle page. Congratulations again to the winners of the past Raffle. Do check out the raffle tomorrow at this link: http://graywalkers.com/Raffle.html. Some games we will be giving away are Battlefield 3, Dead Space (Origin key this time), Brutal Legend, Far Cry 1, Far Cry2 and a few others. 
  • Late Backer Special - with many people clamoring for a late backer special, we will be opening up a limited tier for those who missed the early backer special. The new tier is at $18 and will have the same rewards as the $20. This will be limited to 300 backers.  

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Outland 17 - Development Update #3

by Couchpotato, Sunday - October 19, 2014 20:08

Grenade Tree posted their third update for Outland 17 on the Square Enix Collective with more information on one of your advisers named Malai. Here is part of the update.

We're coming down to the home stretch and in this update we introduce you to one of your advisers, Malai. Each of your advisers will offer different advise for missions and represent the different choices that you can make for your revolution.

A child of the Outlands, Malai started street fighting at an early age to earn money for her family. Learn her back story and how it ties to the beginning of Outland 17: Void of Liberty.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bedlam - Passed The $100,000 Mark

by Couchpotato, Sunday - October 19, 2014 04:13

The latest kickstarter update for Bedlam shares information the game has passed the $100,000 Mark, but still needs to get another $25,000 to get funded.

BEDLAM has smashed through the $100,000 mark! WAY TO GO!!! We have turned the corner into our final week! We still have 28k to go as of this writing, but I wanted to take a moment and look forward to our first stretch goal, which is a fuller audio and music experience by composer Kevin Riepl (GEARS OF WAR).

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review Roundup #3

by Couchpotato, Sunday - October 19, 2014 04:05

I have a few more reviews to share for Legend of Grimrock 2 that I found today.

Leviathyn - 9/10

 As a fan of the original game the sequel was on my radar but Grimrock 2 quickly became one of my favorite games of the year. If you’ve ever been a fan of classic first-person puzzle-RPGs you owe it to yourself to play this game. For fans of of the first game, Legend of Grimrock 2 is everything you could’ve wanted.

Softpedia - 5/5

Legend of Grimrock 2 is a great improvement over the original, a fantastic journey with a distinct old-school vibe, with a lot of heart and with a glossy modern veneer. Even if you haven’t played the first one, it’s a proper standalone, self-contained experience.

IGN - 8.6/10

The Legend of Grimrock 2 marks a significant improvement over its predecessor, which was already a formidable RPG in its own right. Its stylings and conventions might spring from a simpler time, but its presentation and the panache with which Almost Human delivers it as allows it to stand toe-to-toe with some of its big-budget contemporary cousins.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Caribbean - Status Update #5

by Couchpotato, Sunday - October 19, 2014 03:49

Snowbird Games posted the fifth status update for Caribbean! on Steam. They also included a new video with the update that shows the changes made.

Update notes — October 17th

Today we're releasing an update where we change things up a little in land battles. Please watch the video below for instruction on how to use it and and let us know what you think.

Update notes for 0.910:

- Added new options for controlling armies in land battles. NB: Before battle starts, players have 60 seconds to place their troops. To access the battle planning interface, press 'Backspace' button.
- Added new boarding location - frigate.
- Improved AI for enemy armies.
- Added 3D icons for available actions at boarding scenes.
- Changed balance for crew sizes during boarding.
- Gunners are now divided by their nationality. They also have a personal weapon and ability to fight in close range.
- Added assault cavalry units.
- Changed balance for player's starting army.
- Added separation of all single-type troops by squads in land battles.
- Removed items purchase from village elders that caused an error earlier.
- Fixed a bug with sudden ships sinking after battle start.
- Fixed a bug with incorrect additions to ship crews.
- Fixed balance and bugs in 'Old Jorge' quest.
- Fixed a bug that prevented ships repair in the sea.
- Fixed a bug with smoke caused by shooting with some weapons.
- Fixed a bug with long-barreled guns which AI tried to use as shields earlier.
- Fixed a graphical artifact in the launcher.
- Fixed a bug with moving sailors from other ships to flagship.
- Fixed a bug with ships display after its purchase in the harbor.
- Fixed a bug that prevented hiring troops in captured towns.
- Fixed polygon errors in officer armor sets.
- Fixed a bug with ships HP after being upgraded.
- Fixed a bug with ships hull HP.
- Fixed bugs in global map's physics.

Information about

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Review Roundup #3

by Couchpotato, Sunday - October 19, 2014 03:44

Here are some more reviews for Starpoint Gemini 2 this week.

Hardcore Gamer - 3.5/5

All in all, Starpoint Gemini 2 is a relaxing and immersive foray into the depths of space. With tons of content, enthusiasts will find themselves lost for dozens and possibly hundreds of hours exploring, questing, looting and negotiating with the thriving and vivid universe. Some aesthetic issues keep it from being perfect and it lacks the consistent adrenaline-pumping action that thrill-seekers crave, but overall it is an immersive and engaging experience for space captains everywhere.

Entertainment Buddha - 80/100

Starpoint Gemini 2 is an addictive game that will have you playing in various ways for hours upon hours. If you enjoy the occasional space sim, or love the genre immensely, then Starpoint Gemini 2 is definitely one to consider playing. There is an active modding community, which sweetens the deal even more. The controls can be daunting, but it is part of the package, and tutorials aren’t particularly helpful either. You may have to discover a lot of features through experimentation. However, in an open-world sandbox game, this is barely even a problem, and you’ll soon find yourself a competent space captain.

Twinfinite - 4/5

Luckily, Starpoint Gemini 2 has Steam Workshop support, and I’ve already found mods that fix a lot of my major griefs. For the purpose of this review, however, I played without add-ons. Starpoint Gemini 2 has a bit of a high bar to entry, but if you are a fan of space-sims or RPGs, I urge you to check out this game.

Chalgyr's Game Room - 8.25/10

Starpoint Gemini 2 was a massive surprise. While I enjoyed the first Starpoint Gemini, it was not what I would call the most 'robust' of titles and it had numerous issues. Starpoint Gemini 2 is a completely different experience while maintaining the core concept of being a space-faring role-playing game with trading elements. Featuring robust graphics, fantastic skill trees, a massive range of customizable ships and equipment, a decent story and some of the best space combat I have see outside of X3: Albion's Prelude, Starpoint Gemini 2 does everything right from beginning to end. Little Green Man Games has completely turned the franchise around and provided us with a solid game that, while it has some bugs, is incredibly enjoyable and should be a part of any space-gaming fan's library.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Hyper Light Drifter - Early Preview Videos

by Couchpotato, Sunday - October 19, 2014 03:39

A YouTube user by the name of Sijunzi has posted four videos that show over two hours of Hyper Light Drifter game footage. You can watch the first video below.

Hyper Light Drifter is a game project launched from Kickstarter that was hugely successful. The game is currently scheduled for release TBA 2015. This is footage from an unfinished, early backer preview build.

Here are the links for Part #2, Part #3, and Part #4.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Celestial Tear - Publisher Interested in Funding

by Couchpotato, Sunday - October 19, 2014 03:33

The latest update for CT: Demon's Revenge has news from Trexrell he has a publisher interested in funding his game, and shares a link to our interview.

Publishing

We have been in talks with a publisher who wants to help with the overall polish of the game. They are not funding us or anything, but I think as backers you all would like to know this information. We have always talked about publishing before. It is something that we were never really looking for because of legal reasons and to protect our IP. These guys are working with us to come up with some solutions and I'm hoping they could use their network to get the rest of the funding that we would need, if we do decide to partner with them.

We do not want to mention the publisher until we are completely sure we are doing business with them.

We have had a really fun interview at RPGWatch. We talk about using our current engine, how we formed our company and the plans we have for the game. We even go over some of the systems in the game a bit deeper than we expressed at other places. Give it a look, I think it is a pretty good read. 

2 Weeks Left!!!

We are almost at the official half way mark of our campaign. We need as much help as possible. It feels really good to get where we are right now, but we really have to make some moves. We are on twitter, facebook and reddit trying to spread the word, but we need your help too.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Celestial Tear - Updated Demo & Reddit

by Couchpotato, Saturday - October 18, 2014 03:42

CT: Demon's Revenge has a few new kickstarter updates this week.The most important one is about a new updated demo, and a new new Reddit AMA to ask more questions.

Updated Demo & Reddit

So as the campaign goes on, we are also trying to get some more development done. Whitney has been hammering out some new issues that have come up during recent testing of the demo. We have seen things from streams and lets plays that are an issue, and we have been taken care of most of them. We want the game to be as bug free as possible, even in its current form we want players to have a smooth and enjoyable experience.

Version 1.06

- Guarding is now working as it should. (Last update I just made it work, but now it works properly lol)  

- Spamming the slice button gets Jagen stuck in that position forever has been FIXED.

- Jagen's evasion pose is fixed now.

- Fixed tripling damage bug.  

- Rebalancing of enemies damage values.  

- Various tweaks.  

- Fixed some menu mishaps.

- Updated Demo Download

We have just launched yet another Reddit thread. If you guys would like to help us in some conversation about the game we could gain some more attention and possibly more fans. I opened up a thread to openly talk about the game right now and what it could possibly be. With your help we can produce a much better game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review Roundup #2

by Couchpotato, Saturday - October 18, 2014 03:33

Here is the next round of reviews for Legend of Grimrock 2 this week.

Ill Gaming - 8.5/10

Legend of Grimrock 2 achieves what it was supposed to be: A great old school dungeon crawler. Compiling great ambiance, smart level design, well polished interface, improved skills system and rewarding exploration while you slowly unravel the islands mysteries.

Gamefront - 80/100

Gameplay itself largely consists of the same puzzle and combat focus, but with the added bonus of exploration. Legend of Grimrock 2 is no open-world game, but the overworld is accessible enough that you encounter obstacles and monsters before your party is actually ready to surpass them. While you might unlock a few of these puzzles by chance, more often than not you’ll need to backtrack and find the right clue or key to proceed. It lends the game a kind of Metroidvania-In-Myst kind of feel, and encourages you to explore areas you might otherwise have avoided.

Gameskinny - No Score

Overall, LoG2 brings nothing new to the table. Whether or not that’s a bad thing depends on you. What it does bring is an old school RPG with all the elements a fan would want, which is sure to please retro-RPG enthusiasts. Others, like myself, might be disappointed that such a passionate and talented approach to development didn’t really deliver to a wider audience. LoG2 is nothing if not by the fans, for the fans.

Gamer Headlines - 8/10

At its best, Legend of Grimrock 2 feels a lot like Myst (except with the added bonus of getting to shoot magic missiles at armoured skeletons), you’ll even have to whip out the old pen and paper from time to time. The game is tough, and you will have to be very careful with your equipment, items, and character abilities in order to survive the world, and when you’re successful at it, it feels great. Where it suffers is that in exploring a three-dimensional world you are stuck in a two-dimensional paradigm which does not allow you to interact with the ceiling or floors of the game’s beautifully crafted world, and that the learning curve for even the most seasoned dungeon explorer is quite high, as I was having difficulty in combat even while playing the game on the easy difficulty setting. That being said, if you’re into old school dungeon crawlers or like the challenge of complex puzzles and riddles, this is the game for you.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Starpoint Gemini 2 - Available On GOG

by Couchpotato, Saturday - October 18, 2014 03:11

Iceberg Interactive & Little Green Men Games announce that Starpoint Gemini 2 is now available on GOG with a small limited time  discount of 20% off.

Starpoint Gemini 2 now also available on Good Old Games

Starpoint Gemini 2 in Bestsellers list at GOG.com

Haarlem, The Netherlands – 17 October 2014 – Having recently broken into the top 3 most popular games on Steam, Starpoint Gemini 2 has now reached the bestsellers list at GOG.com. Space Simulation title Starpoint Gemini 2 launched earlier this week onto the acclaimed digital distribution platform and is now available DRM-Free with a 20% launch discount for one week only, here.

Meanwhile updates for Starpoint Gemini 2 are coming thick and fast, having received a new update yesterday. V1.0005 fixed some errors and issues, and Polish localization was implemented, along with many other additions. See the full changelog here.

Starpoint Gemini 2 is available on Steam, GOG and many other digital platforms. The game is also available boxed at retail, complete with a great limited edition art book and helpful Star Map. It can be found in good retailers and directly at the Iceberg Shop.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dungeon Kingdom - Greenlit on Steam

by Couchpotato, Saturday - October 18, 2014 03:02

The developers of Dungeon Kingdom posted a new update on Steam about the game being Greenlit. Also the Indiegogo campain has one day left to help make the game.

Great New ! We are Greenlighted !!!

We got the Graal! We are now greenlighted on Steam ! Thanks soooooo much to all the community for support and the votes for the game !!! This is a major step in a fantastic adventure!

 

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details