Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Continue reading the article...
Balrum was released almost a year ago, so with no further delay, here is our review.
» Read the article
Moving to Australia for the first copy
Waiting in my bunker to play it
I upgraded to a 1MB Trident card for it
Too busy playing Duke Nukem
I'm hiding in my bunker from it
My PC has only 640K of RAM
I'll wait for the first patch in 2020
What is Grimoire?
Expeditions: Viking - Interview @ Gamingbolt
Farflame spotted a Expeditions: Viking interview at GamingBolt:
Expeditions Viking Interview: Changing With The World
Logic Artists talks about its latest world conquering strategy RPG.
t’s not easy conquering the world but it’s even tougher getting into world conquering games for many players. Fortunately, there’s a solution – Logic Artists’ Expeditions series which embodies the strategy needed for conquering but throws in several tactical role-playing game elements. The studio’s latest offering Expeditions: Viking is another step towards establishing a conquest-heavy strategy franchise but what should you expect besides Vikings?
GamingBolt spoke to Logic Arts creative director Jonas Waever about the game, what distinguishes it from other recent Vikings titles, improvements made after Expeditions: Conquistador and much more.
Expeditions: Viking comes at an interesting time with games like The Banner Saga and Vikings: Wolves of Midgard having their own Norse leanings. How does Expeditions: Viking handle the age-old setting?
Both Banner Saga and Wolves of Midgard are secondary world fantasy games, meaning they don’t take place in the real world and they use magic and mythology prominently. Expeditions: Viking is, like its predecessor Expeditions: Conquistador, set in the real world during a specific time period. There is no real magic and all supernatural elements have rational explanations.[...]
Grimoire - Release Date Likely to Shift
Cleve shares with us some highly expected news today, which is that it is very unlikely that the released date of Grimoire for the 29th of May is going to be kept.
I wanted to tell all those asking that these delays have nothing to do with Valve, which is merely going through their usual channels to verify all financial information. They are currently waiting for the U.S. to clear our tax identity number before they can promote us to our "pending" page on the Steam store. I regret to say it is not likely we will make the 29th the way things are progressing. The instant our page goes up we will have a date set in stone and it is likely to be very soon, within a small window after getting approved. I am making maximum use of this time to polish any and all details of the game which is ready to release right now. If I released it today in the next 60 minutes gamers would find it completely playable end-to-end and far denser than most of the RPGs they have ever played, but would be likely to still notice certain regions seemingly sparse or not quite populated. Luckily I have a waist-high stack of notes gathered over 20 years that specify in enormous detail what should go into those areas and I am adding these remaining touches now. I am also adding small fixes recommended by recent testing and feedback. As many of these as is possible will go in before and after our launch of the game. We are not selling the game as "Early Access" because the only person on the planet who would describe Grimoire as "incomplete" would be me ... and I obviously have a problem defining what that is when I almost always have some small new feature I'd like to add whenever I play it.
Who knows, next thing we might hear is that because of the last minute changes to the game the game is broken and needs some fixing, causing some extra delay....
Release: In development
Ash of Gods - On Kickstarter
Ash of Gods is now on Kickstarter seeking 75K with 31 days to go.
Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. It has been heavily inspired by The Banner Saga series, Japanese visual novel games, and the spirit of The Darkest Dungeon. The game is being developed with Unity and will be available on PC first.
An emphasis on roguelike storytelling. The choices you make, the paths you take and the battles you fight inevitably affect the story and the world around you. Your team's resources and time are limited, and on your journey you will face many choices. You decide who lives and who dies to ensure that you continue steadfastly along your path. If you rush forward mindlessly, you will gradually lose your characters, including the major ones. But even your party leader's death will not lead to "game over"!
Ash of GodsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Killers and Thieves - Released
Killers and Thieves is an action rpg from some of the people that developed The Banner Saga with help from Stoic. The game revolves around running a thieves guild as a guildmaster.
- You are the guildmaster. Send your ragged crew out on daring heists to stake out targets, steal precious things, and even perform assassinations.
- Think on your feet. Meticulously-planned operations may fall into chaos as surprising emergent events come together in new and unexpected ways.
- Play your way. Follow a compelling series of story-driven missions, and employ your own initiative to identify high-value targets in a living open world.
- Keep the gold flowing. Wages must be paid, so make sure the money keeps rolling in. If the coffers are empty when payday comes, there could be trouble.
- Manage your thieves. Recruit worthless street rats and forge them into master criminals, but remember the risks: even your best might not come home again.
- An ugly world made beautiful. The sprawling city of Greypool and its seedy residents are brought to life with stunning art and animation inspired by medieval artworks.
- An acclaimed team. Killers and Thieves was created by Alex Thomas, co-creator of the acclaimed Banner Saga series, and a team of award-winning industry professionals.
Killers and ThievesSP/MP: Single-player
StarCrawlers - Released
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
Genre: Dungeon Crawler
Regalia - Review Roundup
Here are a couple of reviews for Regalia: Of Men and Monarchs.
Even the more over-the-top moments, like Monty Python references or a blacksmith character with a tiny tutu-wearing dog, hold back just enough to keep things charming rather than exhausting. It also helps that the storyline is comparatively prosaic: instead of the usual “chosen one destined to save the world,” Regalia focuses on a young royal family attempting to rebuild their decaying kingdom and pay back their family debts. Regalia is in beta, and the developers are still working diligently to fix a few final bugs, but based on what they’ve accomplished so far, this could be one of the best indie RPGs of the year.
All in all, Regalia: Of Men and Monarchs is a true gem of the indie scene. Easily the most fun tactics game I’ve picked up in the past year, and at a fraction of the price of what the big shot developers would charge for such a masterpiece. The narrative, world building, character personalities, combat mechanics, and RPG progression system all come together in such a neatly woven fabric that it pains me knowing how little attention the game has received leading up to launch.
Despite its initial simplicity, Regalia: Of Men and Monarchs has everything to please those looking for a unique strategy-like JRPG-based monarch simulator. The game has beautiful graphics, a fitting soundtrack with some beautiful moments, and a lot more intricate systems that are surprisingly easy enough to understand. Its pace is perfect for chill play sessions and the characters are so charming and funny that it’s hard not to fall for each and every one of them.
Brash Games, 7/10
Overall, Regalia is good at what it does and, in my eyes, the developers have certainly delivered a solid product, not only to the Kickstarter backers, but those who were looking for something new in the genre. While the game has a rather slow start, once things pick up, you’ll most likely find yourself enjoying it a little more. Still, the game has its flaws, and it certainly shows, and it’s most certainly not a game for everyone. It doesn’t exactly have a really captivating storyline but I found the combat, the time management stuff and the dialogue to provide a nice little mix from which I can take a lot of fun. In the end, you’re most likely looking at about 30 hours of gameplay which may or may not be your cup of tea.
DVS Gaming, 9/10
This isn't just a game made with love, it's a refined game of love. I don't always look on the bright side of games, but it's been awhile since a game made me this happy. It's not perfect, but there's a lot to enjoy. Thanks to the mix of Strategy, Town Building, and CYOA elements, you won't need to worry about the game losing steam. I will definitely play more of this after I write this review.
There are some negatives, mostly with the combat sections. They do tend to last for an awfully long time, even on the fastest setting, and the camera placement can be rather annoying and stiff. Overall though, these negatives are not enough to take away from the enjoyment that Regalia: Of Men and Monarchs gave me. It’s a safe bet for anyone looking to scratch an old tactical JRPG itch. It may not reinvent any part of the wheel, but it reconstructs it in a way that is quite admirable.
Starpoint Gemini 2 - Free Giveaway
Starpoint Gemini 2 is free on Steam until May 24th at 10am Pacific Time.
Just to make things clear, this is the deal:
For the duration of this unbelievable discount (48 hours in case you missed it in the first paragraph), all you need to do is click on the Play game button that sits in the place where you'd usually have the Add to cart written. That's it. Starpoint Gemini 2 is yours to keep for all eternity, no hidden costs or anything.
If you're thinking What are you guys smoking? the answer is Not a thing, amigo.. Our next game in the Starpoint series, Starpoint Gemini Warlords is coming out on May 23rd, 2017 and what better way is there to celebrate this (and to spread the word *wink* *wink*) than to offer Starpoint Gemini 2 for free?
We hope you like the game. And if you do, maybe you'd be interested in that Warlords thingie I mentioned above ;).
As it always were and as it always will be:
Safe travels, captains!
P.S. Let's not forget about that li'l bit of a free Origins DLC for this game either ;)
Starpoint Gemini 2SP/MP: Single + MP
Underrail - Review @ RPS
According to a review on Rock Paper Shotgun, the reviewer wanted to like Underrail, but really didn't.
I’ve played for dozens of hours according to in-game timers (which don’t account for time lost to undone dead ends and the many, many reloads), and I still have very little idea what the plot is. I’m a new person joining a settlement, presumably for reasons. I’m taken to a private room and… kind of blunder aimlessly about the place until I meet the right NPC, then do a few chores because he says so. At no point is there any way to find out much about the world, its past, the people in it, what to expect from the game, or to care in the slightest about anything at all. Oh, several characters can be interrogated about three or four factions who… exist. Except that they don’t really, so help me out here, game! Have them do something. Have a representative in the starter town! Have polarised arguments about them in the canteen. Don’t just rattle off their boring names and some lukewarm politics.
Cosmic Star Heroine - Review @ CGMagazine
CGMagazine has reviewed the retro J-RPG Cosmic Star Heroine:
Cosmic Star Heroine Review – Fun for Retro RPG Fans
Evaluation by comparison is one of the most straightforward strategies a critic can employ. It’s also one of the least nuanced. I say this knowing full well that I often do it myself, so I’m not pointing any fingers here; there are only so many ways to approach reviewing a video game, after all. I preface my critique of Cosmic Star Heroine, a retro-styled JRPG styled after a particular pair of SNES and Genesis classics, with this statement because it doesn’t simply draw inspiration from those games—it explicitly demands to be compared to them.
The next Phantasy Star this is not, but Cosmic Star Heroine is still a worthwhile detour for the retro-inclined RPG fan.
Cosmic Star HeroineSP/MP: Single-player
Healer's Quest - 5th Dungeon Map
Watch and enjoy how a dungeon map of Healer's Quest is being created:
Healer's Quest - Timelapse video - 5th dungeon map
This is a timelapse video of the drawing of the 5th dungeon map of Healer's Quest, an Escher-like castle. The drawing took nearly 4 hours to be done, it's accelerated to last less than 10 minutes.
Healer's QuestSP/MP: Single-player
Release: In development
Low Magic Age - Patch v0.84.9 released
Patch v0.84.9 for the Early Access turn based D&D game Low Magic Age is out:
v0.84.9 Patch Notes
- Privileges: Prohibit easy challenges, Prohibit minion monsters changed to switch options
- Zooming battlefield uses cursor as axis instead of current character
- Fixed some problems about battlefield borders covering HP bars, etc.
- Show condition and aura icons on Char Info panel
- Fixed some color bugs of conditions
- Polished wording of Arena Stats
About the game:
Low Magic Age
Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.loading...
The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.
Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters!
About the devs:
We are Low Magic Studios
We are a group of happy SLG game enthusiasts, and also big fans of various pen-n-paper role playing game rules.
The Temple of Elemental Evil, Baldur's Gate, Neverwinter Night, Icewind Dale, Knights of the Chalice, Heroes of Might and Magic, The Battle for Wesnoth, Fire Emblem and Sangokushi Sousouden, these classic games are always in our favorite games list.
Besides computer games, we are keen to read and study all sorts of game rules, especially TRPG game rules that known as the originator of all the fantasy RPG games. Reading rules, making characters, and playing with friends, we use our creativity and imagination to make up limitations of computer games.
After years of accumulating and depositing, we finally have ample knowledge, resources, and development experience. Now we have passion and the ability to make our dream game!
Low Magic AgeSP/MP: Single-player
Release: In development
Regalia - Review @ WCCFtech
WCCFtech has reviewed the crowdfunded J-RPG Regalia: Of Men And Monarchs:
Regalia: Of Men And Monarchs Review – Reclaiming What Was Lost
Following the days of Tactics Ogre: Let Us Cling Together and Final Fantasy Tactics: The War of the Lions, tactical role-playing games have been out of the spotlight, with only a few games, like the latest Fire Emblem games and The Banner Saga, managing to get some well-deserved recognition. Traditional Japanese role-playing games haven’t had it easy as well, with only big games like Final Fantasy XV and the recently released Persona 5 getting recognition. With the genre as a whole struggling a bit, at least compared to 15/20 years ago, would the situation change if one was to take the best features of both tactical and traditional JRPG and mix them together while adding elements of other types of strategy games? We cannot know for sure know, but we did get a game like Regalia: Of Men And Monarchs, a fun role playing game that manages to properly tribute JRPGs despite being derivative.
Regalia: Of Men And Monarchs does quite well what it sets out to do, tributing classic JRPGs by mixing a variety of features and mechanics. While not overly original, the game developed by Pixelated Milk manages to be quite entertaining thanks to the charming characters, lighthearted tone, and challenging battles. If you loved JRPGs back in the 90s, early 2000s, you will find plenty to like in Regalia: Of Men And Monarchs.
Expeditions: Viking - Review @ RPGCodex
Tigranes of the RPGCodex has reviewed Expeditions: Viking:
Expeditions: Viking – A Review
Expeditions: Viking is the third title from Danish indie outfit Logic Artists. The first, Expeditions: Conquistador, was one of those indie games that found payload in the glory days of CRPG Kickstarters – and, by most accounts, had made good on its promises. It took the awfully underutilised premise of colonial expeditions (and, in general, historical settings) and provided an addictive mix of overworld exploration, resource management, little CYOA sequences, and good old turn-based tactical combat. The sequel, then, comes with fairly high expectations. They had a good thing going, these Danes; could they build on it, and provide something bigger and better? The answer is, in fact, quite complicated.
Is Expeditions: Viking a good game? Yes, yes it is. My criticisms are many, but they address the relatively lofty heights to which the game clearly aspires: a turn-based tactical RPG that somehow merges elements of an exploratory, resource-management strategic layer with a quest/story-driven model. The results are ambiguous, and in many ways, I prefer the tightly woven mechanics of Conquistador. But if you were to ask me whether it is worth the money, I would answer, absolutely: it is a game that provides robust turn-based tactical combat, a competently written historical setting, and plenty of entertaining quests. I dearly hope that the Expeditions series continues – and continues to tinker its formula.
Expeditions: Viking - Patch 1.04
Patch 1.04 for Expeditions: Viking fixes a lot of bugs:
Patch 1.0.4 is now Live!
Patch 1.0.4 is now public. The main purpose of this patch was to fix the last of the crashes - a particularly tricky crash that turned out to be caused by Unity's reflection probes when our day/night cycle asks them to re-render. The crash mostly happened on Intel cards and certain AMD cards.
Disabling reflection probes
For now, we've added an option for disabling the reflection probes. If you're still getting the occasional loading screen crash or if the game is crashing during the camping timelapse, try enabling this option - especially if you're running the game on an Intel or AMD card:
- Open your config file - it's in your Documents folder by default that's C:\Users\Logic Artists\Documents\My Games\Expeditions Viking\Config
- Locate the [VideoSettings] section, and add the following line at the bottom: ReflectionProbes=False
That's it - that should stop the crashes. Without reflection probes, the lighting in the scene will not look quite as natural as it does with the probes enabled, but it's better than crashes.
Of course we've also managed to make a number of other fixes and improvements while we were at it. We've even managed to add a wee bit more content.
Additional Content and Balancing
- Finished two new Grimnir dream sequences and added them to the random events list
- Gave Aife a new ability that's unique to her: Snaring
- Added colour correction blending to the timelapse in camping
- Made it more likely to get injuries when incapacitated in combat
- Made non-fatal injuries more likely to deteriorate
- Changed the accuracy penalty for Quick Shot from a modifier to a multiplier (ie. from 30 points to 30%)
- Inspire is now limited to 3 charges
- Changed Fatigued, Hungry, and Starving so they complement each other better: Fatigued now reduces Strength, Finesse, and Perception while Hungry and Starving reduces Endurance and Sense
- Increased the duration on Well Fed to take into account the time spent camping
- Added hotkeys for activating abilities in the hotbar
- Made the game heal all injuries and reset fatigue and hunger after Hrodgærda's attack on Skjern
- Tactical Move can no longer be activated if you would have no moves left afterwards, to prevent you from cheating yourself
- Grimulfr will no longer show up in Skjern during summer until you've completed the main objective in Scarborough
- Made it so you get the Gain Power goal instead of the Speak To Skallagrimr goal if you side with Aiblinn in Dun Phris before you've done Lindisfarne
- Characters no longer drop Salvage
- Added a wave of reinforcements to the entrance guards in Jelling and did a general polish pass on the scene
- Added a bunch of deco characters fighting in the background in Jelling, and a few civilians that will flee if you approach them - also made a couple of houses burn
- All Northumbrian and Pict quests will now be failed when you side with Aiblinn in Dun Phris, to avoid narrative inconsistency
- Disabled some of the York entrance one-liners in the event you've invaded Northumbria, and made it so the guards are replaced by either Picts or Vikings depending on your choices
- Improved stability.
- Fixed Fog of War not being reset correctly when starting a new game
- Fixed a gamebreaking quest logic bug whereby Myrddin would be noninteractive if you fought the villagers without him and Cillian died (because a goal was set as optional when it should have been mandatory)
- Fixed the treasure in the passage grave becoming uninteractive if you lose the fight against the Underground Ones and subsequently choose not to pick up the treasure first time you interact with it
- Fixed an issue where you wouldn't be able to complete Parsley Sage Rosemary Thyme if you let Morcant go after raiding the monastery
- Fixed the Red Wedding quest never being closed if you enter the house during the night without making use of the option to wait outside (it wasn't breaking anything, but it was annoying)
- Fixed the Meet Maucolyn goal not getting correctly closed in Parsley Sage Rosemary Thyme if you decided to attack
- Fixed Wearh in the Woods not being closed properly if you attacked the village after having found the pelts
- Fix an issue in camping that would result in incorrect amount of resources being reserved
- Crafting schematics are now removed while crafting as intended
- Fixed items with special properties that raise HP not raising the actual HP but only the maximums - now you'll actually have the extra HP as you should
- Added new color tags for stat mods in inventory and character stats for the other languages
- Disabled save game inside Passage grave
- Fixed Fog of War issues in some of the camp scenes
- Fixed Seeking Sanctuary not getting closed correctly if you had a change of heart and killed the Persecutors before meeting the Refugees
- Fixed sinking into the ground on the hex map around the bridge in Chester
- Fixed the check whether you had been inside the walls in Chester already not being correctly set
- Fixed the chest in the Chester Sewers being lootable twice
- Changed the color correction in the Chester Sewers
- Fixed being able to take the runaway guard's body in Scoundrel's Flight if you had already gone into the tomb
- Fixed being able to use the runaway guard and his girlfriend's bodies for the sacrifice when they weren't dead
- Fixed Cillian not despawning correctly when Myrddin buries him
- Made sure Cillian's pyre is put out at appropriate times and made Talorc and Dubglas move to better positions when they set Cillian free
- Fixed being able to collect something for the Wisdom of the Ancients quest before you had gotten it
- Fixed not being able to cross the river by York on the campaign map
- Switched the numbers for schematics in armour crafting to be consistent with how the numbers are displayed in the Tinkering menu
- Fixed the tutorial window we added in 1.0.3 not updating step text correctly
- Confirmation boxes originating from conversation can't be dismissed anymore (which means you can no longer avoid travel ambushes by pressing Escape...)
- Fixed the food selection in camping prioritising Rations rather than Meat
- Tyr's Favour can now only be used by Viking enemies as intended - it's a bit of a hack for now, as the AI skill selection will still assign Galder to non-Vikings, but we'll deal with that later
- Cleaned up and polished the ambient audio in Jelling
- Fixed Wreckers in Scarborough not staying gone if you had gotten rid of them peacefully
- Fixed the looters in Donncoirce Homestead coming back if you had convinced them to leave
- Changed the trigger conditions for the intro to the swamp meeting so it's more robust, even though we haven't managed to figure out how some players have entered the scene before they got the quest
- Fixed damage reduction not being clamped correctly so high-level enemies affected by Tyr's Favour could exceed 100%, which made attacks heal them for the duration of the status effect
- Fixed sparing Cailtram at Domnall's farm not being properly closed if you just left after getting the proof
- Fixed the farmer inside Domnall's farmhouse not correctly responding if you hadn't fought the people outside
- Fixed the player gaining String instead of losing it when pulling out a rotten tooth
- Fixed the Armourer and Craftsmen Homestead upgrades giving you the opposite resource of what they should give
- Fixed an issue where crafted armours and helmets might not have the right models
- Fixed being able to repeat geting the reward for rescuing Mani from Sandarr
- Fixed not being able to find the missing wrecker in Scarborough if you had searched his corpse before getting the quest
- Added headlines to the skill rank tooltips in Crafting so it's a bit more clear what they mean
- Fixed a localisation issue on discard prompt
- Fixed CNodeLogicWaitForAIGroupToSpawn node not working properly, which caused problems in the cave fight in the ravine if you were skipping too quickly through the dialogue
- Made the family from the Troll Tree not show up later if either of the parents were killed
- Fixed Æthelred's war camp not disappearing from Yngilwood if you fail the Northumbria questline early, and disabled some of the entrance one-liners related to the camp once it's gone
- Made some control labels a little clearer, fixed two small spelling mistakes in the English tutorials
- Fixed the generic clansmen and Kveldulfr not acknowledging Asleifr's death correctly because the conversations were checking an obsolete variable
- Fixed French localization parsing for the patterns that change a word based on whether the word after it starts with a vowel or a consonant (eg. de or d')
- Fixed a wrong ending of a dynamic gender text token that was causing the unparsed token to show up in the text
- Tweaked the colliders in the roadside camp to make it easier to pick up the stuff in the tent
- Fixed null ref when initializing prop items and fixed the GOG SDK not recognizing the DLC when not connected to Galaxy
- Fixed two one-liners playing over each other in Seahenge, and set up better party spawn positions
- Increased amount of cairns needed to unlock the Wayfarer achievement (it was looking for 7 but there are actually 9) and fixed the cairn in Lindisfarne not being counted towards the 14 cairns for the Pathfinder achievement
- Made the game logic that triggers Osred's conversation with Æthelred after his defeat a bit more robust to ensure that it won't get stuck
- Added a config option for disabling reflection probes to solve the loading screen crashes that happen in certain scenes on certain video cards (thanks Unity)
As always, we'd like to thank you all for your help in identifying these issues. Now that the worst bugs are ironed out, we're going to start digging into the nice-to-have list. The next update will take a bit longer, but it'll also contain a bunch of new stuff. Stay tuned for more information :)
RPGWatch Feature - Battle Brothers Review
Forgottenlor's next review is for Battle Brothers. A game he feels is one of the best strategy RPGs released these days.
Battle Brothers is a tactical RPG, and is best compared to games like X-Com and Heroes of Might and Magic. You spend a very large percentage of the game on the tactical battlefield. A game like this lives or dies based on how enjoyable it is to fight. The developers really did an excellent job with this portion of the game. While there are plenty of fine tactical games on the market, what really sets Battle Brothers apart is its fine attention to detail.
There are a large number of melee weapons each with its own specialty. Swords are fast and can be used to riposte. Axes can destroy enemy shields and you can't imagine how useful that can be. Flails can make aimed head shots. Never go into battle with orcs without a hammer. These can be used to destroy armour. Spears can be used to prevent enemies from entering the square in front of you. Pole arms can attack from the second rank. Two handed weapons are nasty, but require a lot of fatigue to use, and unlike many games, a shield in battle brothers often means the difference between life and death. Ranged weapons especially show the love for detail. Fire a bow or crossbow into a crowd, and even if you have a low chance to hit a particular target, you still have a good chance to hit the target or one of their neighbours.
Battle BrothersSP/MP: Single-player
Age of Decadence - Improvements
Pladio spotted that Age of Decadence is still getting a lot of improvements:
Modding Support & Font Size
Now that we're done with the content and mechanics we can look into various non-critical improvements. Modding support and a larger font size were two most frequently requested features so let's start there and see what happens.
- you can modify all scripts permanently or by copy-pasting modified files into mods\ folder
- mod files are isolated and don't require overwriting game files;
- individual mods can be enabled/disabled, mods can be loaded by categories (requires manual text file editing right now)
- the mods will override any scripted functionality: combat formulas, scripted events, AI functions, etc. I.e. everything that is in *.cs files
- theoretically you can override GUIs too, but we haven't tried yet.
What can be added:
- loading new or overriding existing dialogues from mod folder
- adding or modifying items (weapons, armor, etc) but not adding new in-game models
- adding "Mods" tab to options menu, so players can enable / disable mods with GUI (this would take some time);
- adding Steam Workshop support to share/download mods
- overriding resource files - models, textures, sounds, etc. Torque (the engine) doesn't support it but we can probably tweak low-level Torque's resource loader to query module manager, which is a relatively big task, so we'll do it only if there's enough interest and not because there are no katanas in the game)
- You can finally increase the font size.
- Tweaked several fights to acomodate DR mechanics better.
- Updated item descriptions with 'how to use' hints from DR.
- Improved interaction with Maadoran merchants, including camera and visual preview of the special items.
- Added special and scoped crossbows schematics to the 'ranged' trader in Maadoran.
- Added an option to fast travel back to Glabrio after the fight in TG7.
- You can buy the stone amulet from the old man near the Abyss.
- Added the courtesan portrait in TG6.
- Minor fixes and improvements in the Mountain Monastery.
- Added a hotkey to Wait command (T).
- Changed the hotkey for camera center to (V) and button in the bottom right corner.
- Changed axes' passive to higher critical strike damage.
- Increased the SP cost to 5-10-10-20-20-30-30-35-40, increased the SP rewards.
- Lowered the poison effect to 3-4-5-6-7 from 3-5-7-9-11.
- Increased the potent poison's modifier to 4 from 2.
- Tweaked Zagros armor and helmet stats.
- Added more gold to the arena vendor.
- Reduced bleeding from whirlwind to 3 from 4.
- When you break the siege using the airship you can no longer ask Carrinas for help or have any issues in the TG questline.
- Fixed issues with Daratan Liegeman and other ranks.
- Fixed duplicated weapons in Shorty's inventory.
- Fixed restorative liniment appearing as healing salve (strong).
- Fixed acid's HP damage.
- Fixed extra combat SP in any Maadoran combat after fighting the gate thugs with the mercenary.
- Fixed the font size in the belt slots.
- Fixed floor collision in the tower elevator.
- Fixed the missing gold and weight text in alchemy screen.
- Fixed TG and AG ambushes not triggering correctly.
Any questions, just ask.
Age of DecadenceSP/MP: Single-player
Witanlore: Dreamtime - Preview @ OnlySP
OnlySP checked out the open world RPG Witanlore: Dreamtime:
Witanlore: Dreamtime | Early Access Preview
Developed by Druid Gameworks Studio, Witanlore is an open-world adventure RPG. The game begins with a lengthy, and somewhat interesting, cutscene explaining the history of the world and why the tribes of Ursine are entrenched in years of war, setting the scene for Witanlore’s adventure. Players assume the role of a young Ursine about to uncover his/her destiny by communicating with a deity through the tribe’s traditional ritual, ‘The Dreaming’. This ritual will be an opportunity for the Ursine to understand the deity’s plans for his/her future. However, a set of tasks must be completd before the player can jump into this sequence.
Lighting and map improvements are planned, alongside the implementation of skill/xp functionality, according to Druid Gameworks’ latest post on Steam. Although, updates are rare, with months passing between patches. Witanlore is growing with a clear direction and obvious potential. However, at this point in time, Witanlore is nothing more than an empty, lifeless shell of a game.
While the sword-and-shield combat system is reminiscent of a rudimentary version of that found in The Elder Scrolls V: Skyrim, the world lacks enemies. Narrative is Witanlore’s strong suit with most of the quests being interesting and fun to follow, but the general lack of content draws any enjoyment to a quick close.
Witanlore is a collection of interesting ideas that is clearly too big for Druid Gameworks to handle. The direction Druid Gameworks is taking the game is clear, and, despite the slow pace at which the team releases updates, Witanlore has the potential to become exactly what Druid Gameworks first set out to accomplish.
Witanlore: DreamtimeSP/MP: Single-player
Release: In development
Wills and Wonders - Update 6.2a
The Strategy RPG Wills and Wonders has been updated to version 6.2a:
Wills and Wonders Update 6.2a
We finally pin pointed and fixed the rendering issue that has prevented allot of you from playing the game. Were so sorry for the inconvenience and we thank you for your patience on this issue. Fingers crossed but all users experiencing this issue should now be able to play the game.
- Fixed graphics not rendering for some Windows 8 and 10 users.
- Fixed some files carrying over after save slot deletion.
- Fixed issue with a tutorial spawn point.
Wills and Wonders is a turn based strategy game in a fantasy setting.
Wills and Wonders brings you on an adventure through Earth's mythology as you embark on quests to capture creatures, find skills, and recruit new leaders. Build armies, take land, and assert your dominance over all of Midgard.
You will choose one of five nations starting with a powerful ruler in a single territory. Attempt quests from that territory to capture new creatures for your army as well as finding new leaders to wield them. Use up to three of these leaders’ armies at one time to attack adjacent territories in turn based combat.
- Pick your own adventure quests
- Combat oriented quests
- Capture creatures, upgrade them, name them, and use them in battle
- Hexagonal movement
- Asynchronous movement and actions
- 21 different party leaders
- 24 different creatures
- Over 70 different abilities
- Epic battles on huge maps of up to 42 units at once(not including summoned creatures)
Wills and WondersSP/MP: Single-player
Release: In development
Regalia - Releases Tomorrow
Regalia of Men and Monarchs will be released tomorrow, so a launch trailer has been made available.
Do you have the brains and brawn to save your kingdom from ruin? You'll find out soon enough - Regalia: Of Men and Monarchs releases on May 18th. Polish indie game publisher Klabater has released the latest trailer and invited players to a fantasy world full of weirdness, wonder, and tongue-in-cheek humor.
FOR IMMEDIATE RELEASE - May 16th, Warsaw, Poland.
Regalia: Of Men and Monarchs debuts in just two days! Klabater and Pixelated Milk are happy to reveal the launch trailer of the game - take a look at the beautiful kingdom of Ascalia. The publisher is offering digital and physical versions of the game. The box edition has a couple of very special gadgets.
Polish indie publisher Klabater has confirmed that the release of Regalia: Of Men and Monarchs is happening this Thursday, May 18th! You'll be able to find the digital version of the game on Steam for €22.99/$24.99. On top of that, Klabater has prepared a special edition of the game packed in a custom-made box. It will be available on Amazon for €25.99. You'll find a couple of pretty cool gadgets inside:
A 36-page artbook (19 x 13.4 cm)
A digital version of the codex containing information about the fantastical world of Ascalia and its history
A map of the kingdom (67 x 38 cm)
Two papercraft models for more creative players
About Regalia: Of Men and Monarchs
In Regalia: Of Men and Monarchs you will explore a fairytale world, experience a story full of twists and turns, and learn how to rule a kingdom. Take part in turn-based combat against a wide range of monsters and bandits, but remember that you'll need to use strategic thinking to ensure the prosperity of your land. You'll travel through six different regions packed full of missions, with over 30 hours of playtime in total. Meet companions, make friends, and forge enduring relationships - it is certain to pay off.
The kingdom of Ascalia needs your help. Not only is the royal vault empty, but it seems the rest of the city is... well, in ruin. To bring glory back to your family's name, you'll have to work hard, use diplomacy, and run the city like a true ruler!
Regalia: Of Men and Monarchs will be released on Windows, OS X, and Linux on May 18th.
Robust turn-based combat full of challenges
6 different regions to explore, each filled with battles, adventures, bosses, and more!
More than 20 unique characters to meet, recruit, and befriend. Foster relationships and create the ultimate team of misfits!
Everything you need to be a successful king: town management, diplomacy, expeditions, and more
A light-hearted story with tons of humor and a fair amount of epicness
Over 30 hours of gameplay
Huge replayability factor: You won't discover all the content in just one playthrough
Craft powerful new weapons
Beautiful graphics with hand-drawn 2D backgrounds
Orchestral soundtrack composed by Game Audio Factory, known for their work on Furi, Endless Legend, and Endless Space
Professional English voice acting
Stellar Tactics - Patch 0.072
A new patch for Stellar Tactics has been made available. next to bug fixes this patch also adds a Halamis faction merchant.
This update adds the Halamis faction merchant and the underlying code and systems for faction merchants in general. You can find the merchant near Zabin Morbain in the Halamis Facility Staging area. Faction merchants offer faction equipment and unique armor sets for tokens earned by completing missions throughout the universe. Faction armor is high quality armor and as such requires a good deal of effort to generate enough tokens to outfit your entire team. The Abandoned Research Facility is a great place to run missions and gain faction and tokens to outfit your crew. I'll be adding more equipment and faction armor to the faction merchants across the universe during Alpha. As the story evolves, you may or may not want to be seen wearing the armor of certain factions around the known universe.
Stellar TacticsSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
StarCrawlers - Now Launching May 23rd
StarCrawlers release has been delayed a week due to a secret new system and some necessary tweaks.
We've decided to delay launch until May 23rd- there's a few more adjustments, fixes and tweaks to make (plus a brand new system we've been keeping secret) and we want to make sure everything is solid for launch.
Thank you for your patience and we'll be back in 7 short days with launch of version 1.0!
Genre: Dungeon Crawler
Ash of Gods - On Steam Greenlight
Ash of Gods is on Steam Greenlight and is expected to release by the end of 2017.
Ash of Gods is launched on Steam Greenlight but it needs your help to become greenlit. We are working on this project for almost a year, all this time we are very motivated by your support. But now it is even more important. Vote for the game (we really need it) and add it to your favorites to be updated. And spread the word among your friends, of course!
Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. It has been heavily inspired by The Banner Saga series and The Darkest Dungeon.
The days of mankind are numbered. Terrible tales of the past come to life, and monstrous creatures known as reapers return to the world to drown it in blood and awaken the sleeping gods. Retired captain Thorn Brenin, bodyguard Lo Pheng and errant scribe Hopper Rouley try to avoid the great harvest and save the people who entrusted their lives to them.
Limited resources leads to a difficult choice: you will have to sacrifice your party members to save the lives of others. Each decision you make affects the world of the game and the development of the plot, and even the death of one of the protagonists will not lead to a load of conservation, but will also have consequences.
The game is being developed with Unity and will be available in the end of 2017.
Ash of GodsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Alvora Tactics - Released
The tactical RPG Alvora Tactics - a pseudo sequel to Voidspire Tactics - has been released:
Alvora Tactics is an indie Tactics RPG that combines strategic combat with immersive exploration. Explore and conquer Great Serpent Alvora with your own customizable band of warriors!loading...
- Deep, yet straightforward & easy to understand tactical combat
- Explore a mix of procedural and handcrafted areas full of varied & challenging encounters
- Destructible terrain and elemental interactions – set a jungle ablaze with fire magic, or summon water and then electrify it!
- Combine 10 races, 23 classes, 150+ upgrade-able abilities, and 50+ passives to create your ideal party
- Unique fantasy setting; no elves, orcs, or dwarves
- Built using the same engine, mechanics, and setting as the highly-rated Voidspire Tactics
Alvora TacticsSP/MP: Single-player
Genre: Tactical RPG
Wolcen: Lords of Mayhem - Version 0.4.1 Update
The Development of Wolcen continues with making version 0.4.1 available, which provides new spells, new items and force-move.
While the team is heavily focused on building the world and quests for update 0.5, work has continued toward improving other aspects of the game.
This update adds new spells and items to the game, and adds the highly requested force-move key !
Use Conflagration to ignite your foes by throwing fire from the tips of your fingers. You can even use both hands ! Thunderbolt will throw electric orbs that will damage anyone who stands in their path. With the right upgrade, they can fire electric arcs and even explode !
Holy Dive makes a return and now inflicts sacred damage. Fall from the skies and smite your enemies at the landing point !
Disruption also makes a comeback with its own modifiers. Use your powers to plant umbral bombs that will detonate after a few seconds !
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Rakuen - Released
The Adventure RPG Rakuen has been released:
Rakuen is an adventure game about a little Boy who lives in the hospital. One day, the Boy asks his Mom to escort him to the fantasy world from his favorite storybook, so that he can ask the Guardian of the Forest to grant him one wish. In order to receive his wish, the Boy must complete a set of challenges that revolve around helping his neighbors in the hospital by interacting with their alter-egos in the fantasy world...
...A cranky old man who guards a broken music box with his life while complaining that he never gets any visitors; a young woman in a coma whose husband hasn’t left her side in months; a little girl who laments over a friend she was never able to say goodbye to after growing ill… The Boy slowly begins to realize that his neighbors are plagued by secrets and struggles that are mysteriously tied to the strange hospital.loading...
- Heartwarming and character-rich story.
- A unique non-combat adventure that mixes whimsical dungeons, eerie room escape puzzles, and dialogue-based mysteries that are intricately tied to the story.
- Walk a mile in everyone's shoes as you traverse each character's life to learn about their unfinished business and help them through it.
- An original soundtrack featuring multiple vocal songs that are closely tied to each character.
- Collect items and build friendships to gradually make the hospital a better place.
- Go on humorous quests for strange creatures in the fantasy world.
Expeditions: Viking - Review @ Old Man Mordaith
Joshua Smith aka Old Man Mordaith has reviewed Expeditions: Viking:
Expeditions: Viking – A Tale of Time and Blood
Venture to the Unknown
At the end of May in 2013, the company Logic Artists released Expeditions: Conquistador. The title was a well-received tactical RPG with a fantastic take on simulating a journey to the new world. It was with great anticipation that a sequel arrived on our shores here in 2017. Not a direct sequel mind you… This adventure would focus on another group of explorers: The Vikings.
This title sees you taking control over a clan and its holdings not long after the death of your father. Considered a complicated ruler, your father had the respect of his peers in many regards, but angered others with his poor leadership skills. Fate forces you down the same path your father took, with all the detractors and supporters that came with it. It becomes a race against time to assure you can gain and keep the strategic resources necessary to show strength in the face of your clans enemies and maintain your holdings. You will get to explore, battle, suffer grievous wounds, and investigate mysteries – all in a well crafted historically close setting. The fantastic authentic sounding musical score brings everything home.
There are lots of skills here as well; my count puts them at over sixty divided over five categories. Some of them are non-ranked perks or abilities, while others have ranked levels that increase their effectiveness or add new powers to your character when you increase them. While I struggled with where to spend my starting points, once in the game I never felt like any of them were bad choices. I just needed to lean in hard with my character’s strengths. That said, you will be grateful for every new character you add to your hird, as every skill they offer brings something valuable to the table. Leadership, Witchcraft, and Healing are incredibly useful skills that I found to be game changers in many situations. But I know I’ll be trying the game again with different characters and powers to see how it works out.
The concept of experience and levelling is a bit different, but it moves well with the narrative-driven concept of the game. You do not get experience for killing bad guys and winning fights – not exactly, anyway. Instead, you get awarded skill points when you handle a situation. Did you murder the homeless children (by mistake! I swear) or maybe took the time to find an alternative non-violent approach? Either way you’re getting skill points at the end of it, which are used to increase your character’s abilities. A simple sweet system that allows for growth with out being level or even combat dependant.
Besides a few minor gripes, this game is well-executed, and I ran in to no major bugs or glitches that stand out. I look forward to seeing more from Logic Artists as they continue to expand on their Expeditions series. Just, maybe no timer next time.
Expeditions: Viking - Patch 1.0.3
Patch version 1.0.3 has been released for Expeditions: Viking. It comes with a huge list of fixes, so instead of copy-pasting that here, check out the link.
Thanks Pladio and Acleacius.
Krai Mira - Extended Cut Gameplay
Complete Nonsense Reviews takes a look at Krai Mira Extended Cut and finds it technically competent but lacking in character.
Krai Mira Extended Cut is a post-apocalyptic indie RPG game that was obviously built from a deep love of the Fallout games. The game works as something of a Fallout tribute, and does a pretty solid job up to a point. Even though the developers have the technical skills to pull off the gameplay aspects - which are quite important, to be sure - Fallout was much more than turn-based combat and pretty aesthetics.
So I am a bit torn on this title, it is very competent from a technical standpoint but at the same time, I feel it lacks character. So I won't be going back to it, but in case you're looking for some casual-style RPGing in a post-apocalyptic setting, go on further to the Steam page and check it out!
Krai Mira Steam Store - http://store.steampowered.com/app/408...
Krai MiraSP/MP: Single-player
Expeditions: Viking - Status Update
A status update about the upcoming patch 1.03 for Expeditions: Viking is available.
Due to our test process, patch 1.0.3 has been in the works since a few days before 1.0.2 went live. Our main focus has been to iron out the rest of the crashes. The fire crash of course was the most common one people experienced. We finally tracked it down and fixed it yesterday. The second-most common crash now appears to be related to campsites. We've been unable to reproduce this bug on our own machines, but we've been asking those of you who reported experiencing it for your savegames, so hopefully we'll find a way to make it crash for us as well, so we can find it and fix it.
Nova and I have been busy hunting quest logic bugs. The most common bug of that nature is the Play Only Once bug which is an annoyingly common mistake where some conversations were set to only trigger once, but also had the ability to not play if certain conditions weren't met. In these cases, if you triggered the conversation before the conditions were met, for example by clicking on a character who did not yet have a nameplate or walking into a proximity trigger that was not yet active, it would still set the conversation as having played and never trigger it again. It's an extremely easy bug to fix, but finding every occurrence of it has proven tricky. Your reports have been invaluable in that respect.
We also found the cause of the negative status effects that never go away. It was caused by adding combat-status effects outside of combat, which were then never cleaned up. That too will be fixed for 1.0.3.
A major focus area for us has been the end of the game. Since this part of the game wasn't available in the closed betas for fear of spoilers, it wasn't tested nearly as well as the rest of the game. The result has been that you've found some pretty severe bugs there, including broken reinforcements in the Homestead defence fight, and the fact that loading a savegame during that sequence would completely break the game.
The upshot is that those bugs have been fixed for 1.0.3.
Vigilantes - Interrogations
With the release of V16 of vigilantes, interrogations as a means to gain intel on gangs, has been introduced. next to that gang leaders have been added and a gang intel screen, 2 new maps in an industrial setting, hand drawn portraits for the player team, and a number of visual improvements.