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Tears of Avia

2016-01-20

Tears of Avia - A Closer Look

It's the beautiful, skill-based tactical RPG that just won't die. It's Tears of Avia. Aubrielle reaches out to the team behind the vision.
» Continue reading the article...

Dungeon Kingdom

2015-12-28

Dungeon Kingdom Interview

Farflame gets the latest from Hydro Games on their upcoming dungeon epic, Dungeon Kingdom.
» Read the article

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February

Aveyond 4 - Review @ GameFAQs

by Hiddenx, Sunday - February 14, 2016 09:55

GameFAQs reviewed Aveyond 4: Shadow Of The Mist:

A Great Addition To The Aveyond Series

I have been playing Aveyond games for years. Aside from a rich, elaborate story, these games would also offer so many other side quests and things to collect. There is always a lot to do to get lost in the game. I definitely had high expectations for Aveyond 4: Shadow Of The Mist.


Graphics: 8/10

The graphics are the same as you would expect from previous games. Graphics are probably not the top draw for this game. Nevertheless, there is a good amount of detail put into the artwork.

Game Play: 9/10

Aveyond 4: Shadow Of The Mist features Boyle, a retired villain, as the hero of the story. He starts off with just his loyal animal companion at his side. As the game goes on, other characters will join the party. They all have various unique abilities and their own stories, which will intertwine with each other. It creates a very rich story.

[...]

Score 4.5/5 - Outstanding

This game definitely lived up to my expectations. It features many of the things from previous installments that I was hoping to see again. I wish it was longer. I think they could have put in even more. I would not mind seeing a continuation of this story in a future installment.

Aveyond 4

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - Interview @ Tech Raptor

by Aries100, Thursday - February 11, 2016 16:38

Tech Raptor has talked to Jonas Wæver, the creative director of Logic Artists, about this game. Here's a quote about honour -among other things:

TechRaptor: Can we have an example or two of some new traits or opinions party members can hold in Expeditions: Viking? The way they intermingled in Conquistador was really cool.  

Jonas: The most important trait is each character's attitude towards the concept of honour. Honour was a huge underpinning in Norse society, and whether a character is considered to be honourable or shifty (a nithing!) very often governs how they respond to your decisions. Another very important set of traits is whether the character is superstitious or skeptical, which determines how they perceive religion, folklore, and magic. A skeptical character may be less affected by seemingly supernatural occurrences, while a superstitious character would buy into that sort of thing much more.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sketch Tales - Drawing Terrain

by Myrthos, Thursday - February 11, 2016 12:12

In a new video for Sketch Tales the drawing terrain tools are shown. Can't embed the video, so you have to go to the link.

Sketch Tales

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Victor Vran - Review @ Warpzoned

by Myrthos, Thursday - February 11, 2016 12:05

Warpzoned reviewed Victor Vran and gave it 6 out of 7 lifebars.

The Van Helsing-inspired demon hunter is voiced by the same actor who voices The Witcher. His gruff, monotone delivery works well in this type of role. This does make it hard to get enthusiastic about some of his lines, but that’s the tradeoff for a famous voice. The voice acting in the game is enjoyable overall, with a wide variety of texture and delivery. The actors were fun to listen to and gave more life to the dialogue.

The writing for Victor Vran left something to be desired. The story was fairly generic. In fact, if you have played The Incredible Adventures of Van Helsing 2 recently, you will find that the story is just about the same. It might be that an original story could not be afforded after paying for good visuals, audio, actors, and unique leveling mechanics. It doesn’t detract from this game being fun to play, but was sad to generally have to ignore the story so as not to feel frustrated by how uninspired it was.

Overall, Victor Vran is worth the time investment. If you like games similar to Diablo, Torchlight, Titan Quest, and Sacred, then you will have a great time playing Victor Vran.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Edge Of Eternity - NPC System

by Myrthos, Wednesday - February 10, 2016 14:00

An update for Edge of Eternity shows the new (under development) NPC system in action.

We are working on a intent system for the NPCs that will create realistic behaviors and interact with the environment. It’s an huge thing to create but it’s very important to us. We think it’s important for the journey of our characters and for our players to see how the world lives and that means NPC with credible willpower.

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Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Moon Hunters - On Steam This Month

by Myrthos, Tuesday - February 09, 2016 12:50

Moon Hunters is coming to Steam on the 25th of February.

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The good news is that the game is only 5 weeks (ed: since the 20th of January) away (for PC on Steam -- Mac and Linux to follow shortly after.. then certification begins on the PS4 version). The even more good news is that everything looks like it's pretty much on track!

It might feel long to you if you've been waiting for a while, but to us it seems like it's looming tomorrow and there's an infinite amount of little improvements we want to make...! We're trying not to panic...!

Moon Hunters

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Project Resurgence - Funded

by Myrthos, Tuesday - February 09, 2016 12:45

Project Resurgence has been funded. With 39 hours to go, the counter is at $168K with a goal of $160K.

The next stretch goal is at $173K and is named 'Accessibility'.

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Decadence - Video Review @ Matt Chat

by Myrthos, Monday - February 08, 2016 12:51

Matt Burton plays Age of Decadence and tries to provide a balanced view on the games pros and cons in about three quarters of an hour.

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Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

After Reset - Development Update and Patch

by Myrthos, Monday - February 08, 2016 12:23

A new patch for After Reset has been made available of which the change log can be found in this Kickstarter update. The following shows some notes to go with this patch:

1. One of the most important features/changes we did for the patch was the unification/standardization of the game fonts and an interface revision for the non-scalable variant. Now GUI (main menu, char creation, in-game GUI, etc.) looks the same way on any resolution. Fonts and GUI styles and sizes are the same and are a bit larger than Fallout Tactics HD now. I also filled the gap in GUI design by creating and embedding missing icons for all paces of character creation.

Feel free to check character creation process in the current build and share your feedback. What you can see now there matches 90% of the prologue’s final release.

2. As you can see now we also fixed the amount of skills activation so that it matches the SACPIC mechanics The basic number of manual activation per day for skills is equal to 3 at 1st level and it raises +1 each 4 levels (4, 8, 12, 16, 20). So despite almost any of your successful in-game actions brings your character some XP, you should be prudent about using your skills. Some areas (like the Gyes bunker) do not allow you to rest and replenish your skills the classic way. However, there are drugs (Vixin) and other consumables (such as coffee) that can replenish this resource.

3. Carrying Capacity and Encumbrance mechanics we added determines how many weight and space character has for armor, weapons, equipment and other stuff to carry. Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate.

There are 4 levels of encumbrance:
- None - The character can run and walk at full speed.
- Light - The character cannot run, but can walk at full speed.
- Heavy - The character cannot run, the character walks at 50% normal speed.
- Overloaded - The character cannot move.

The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength. The table is repeated on our Advanced Player’s Guide relevant page.

4. We’ve also made some important strides in container mechanics. That mechanics should include lootable containers system, dropping system and quantity selection system. Though, as it happens, we encountered a bunch of decent bugs today (right after the update release). Thus I had to edit the news and exclude “container mechanics added” from today’s report as well as to switch off ability to loot containers for tests. With that, you can still check dropping loot from your inventory and creation of loot piles under your character’s feet. As far as I can see quantity UI works as well.

You can check these parts of related mechanics embedded by throwing items from your inventory. When you conduct throwing items, it should check if there is a “trash pile” container around you. If there is no such PC drop container, than it should create one. If the container already exists near to you, that it should work with it. All items you drop should move into a “trash pile” container.

Based on that the rodmap for the next update is updated: - it will take about a week to revise all containers-inventory mechanics (just from coding/architecture point of view) to mark everything related with inventory/apparel/loot/containers as “completed”; - than it will take 3 days for the Quest system; - and the rest time we’ll devote to Dialogues mechanics embedding.

There is also some information about their side project, the graphic novel The Fall of Gyes and what they mean with sci-fi settings for grown ups (including an explanation of how the brain changes over time)

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Development Update

by Myrthos, Monday - February 08, 2016 12:15

The development of Ghost of a Tale to reach an early access release on Steam is moving onwards as the latest development update for the game shows.

Welcome to this new Ghost of a Tale development update! It should come as no surprise that hard work continues, more intense as ever; Cyrille and Paul are toiling away on their task list and we still have to implement quite a few things before we’re ready to start beta testing. I mean we do test constantly of course, but this time it should be with people who never actually touched the game before.

Here’s a picture of Tilo exploring the sewers. Ooh lookie, he found the Red Ranger’s hood (the Red Ranger is a folklore character in the game’s world)!

Jeremiah also has a lot of work ahead of him to compose all the tracks needed  for the pre-release. But he’s as fast as he’s good, so I’m not worried. Instead I’m excited to be the first one to discover his work!

Over the last couple of weeks I’ve done a huge amount of work in animation, 2D art and coding. I’m currently squashing A LOT of bugs which is actually pretty nice because that means hopefully you won’t find them in the game (no, you’ll find completely new ones! ).

I’ve also started implementing in-game tutorials. As you know it’s a tricky task to trigger them only at the right moment and location. I personally hate it as a player when a tutorial message interrupts the game just to tell me something I’ve already figured out. So that shouldn’t happen in GoaT!

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Project Resurgence - Kickstarter Update

by Hiddenx, Sunday - February 07, 2016 11:20

In Project Resurgence Kickstarter update #12 the dialog system gets explained:

Dialogue System

Kelly here! Exploration is one of the key gameplay pillars of Project Resurgence, and by that we mean exploring characters (their personalities, motivations, and backgrounds) through conversation just as much as moving through the environments of Lumen. And in true roleplaying fashion, we find the most compelling aspect of character interactions in being faced with difficult decisions that truly make you consider the motivations and potential consequences of your actions. We intend for these moral decisions to be various shades of grey instead of an oversimplified black and white dichotomy. The concepts of “good and evil” are almost never so clear cut in reality, and so too will we delve the murky complicated areas in between. We want our story to be told like a novel, gripping and engrossing, where every choice you make matters; casting ripples into the future that will continue to affect your personal story and the fate of Lumen itself across all five episodes. The game is not segregated into story and mechanics, since the way you build your character and how you play directly change the story.

So, let’s start talking specifics. Persuasion is an art, and we offer 3 variations: reason (Persuade + INT), intimidate (Persuade + STR), and charm (Persuade + CLT). Appeal to a character’s sense, fear, or desire to get your way. Occasionally we will have extra options show up too, such as “bribe” (Persuade + cash) or “bluff” (Deception + CLT).

Obviously, not all of these will be equally effective for every character and situation. A thug might be more likely to be bribed than charmed, but a scientist might be more persuaded by reason over intimidation.

We also want options to change based on your interactions with characters. For example, if you interact with a character that you previously roughed up, it might take a lot less for you to intimidate them. A character might stick to their guns if you try to persuade them, but if you helped them out on a previous quest they might be more responsive to your suggestions. A character that you abandoned to die probably won’t be charmed by you...unless you can bluff your way around the situation. [...]

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Castle Torgeath - Steam Early Access

by Aubrielle, Sunday - February 07, 2016 00:53

An indie dungeon crawler called Castle Torgeath: Descent Into Darkness emerged on Steam Early Access late last month.  Featured on Chalgyr, Castle Torgeath combines real-time 1st person dungeon crawling with survival mechanics.

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It was just another sunny afternoon when you come across a notice board looking for adventurers to help on a quest of exploration and discovery of old castle ruins. Offering a hefty lump sum and an extra cut of anything of worth found, you set off to join the expedition team. At the ripe character level of “1” equipped with nothing more than the clothes on your back, a torch, and a sword, you walk into the castle ruins. There’s a cave-in leaving you trapped in the dark. Torches only last for so long and the expedition team is nowhere in sight. What was that sound? You’re not alone down here and it looks like Castle Torgeath really is going to be a Descent into Darkness to find your way out.

Castle Torgeath is a throwback dungeon crawler that is designed to kill you, the player (I mean who else right?), in multiple and unfriendly ways. Being bitten, stabbed, impaled horizontally or vertically will all be real worries as the only thing that will truly keep you alive down here is your sense of direction and reaction speeds. With all of the external elements that can kill you though, it’s the internal one that matters the most. If your stamina depletes itself then you can quite literally and instantly die from hunger. This is no slow process but neither will it catch you unaware as your stomach makes more than enough noise to draw your attention to feeding yourself and possibly half the other beings down here. Down in this dungeon however food is limited and if you run around willy nilly then death will always be around the corner in more than one way.

More.

Castle Torgeath

SP/MP: Unknown
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Unsung Story - Project Update #49

by Aubrielle, Sunday - February 07, 2016 00:36

It looks like Playdek has hit a few snags in their development of Unsung Story, but they're still pushing ahead the best they can.

Dear Unsung Backers,

There has been another delay in reporting to you since our last development update, and we apologize for that. Our continued intention is to make a great game, and get Unsung Story to development completion and released to you and the gaming public. During the last few months we have had some development setbacks that are affecting our timeline and progress on the game, while also affecting what we need to do in the immediate future as a company.  

After we posted our latest development progress, we unfortunately lost a few key staff members that were part of Unsung Story development, and that has had an impact on any progress since then, as well as our product focus. We now have one internal team capable of working on a single project, and for the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to. While this is a difficult choice to make, it is one we need to do for the ongoing financial health of the company. For Unsung Story, we will explore options for outside development help, and will look to see if we are able to bring on an outside team that can assist us in furthering development. While we aren’t assured this will come to fruition, we do want to make sure that we are exploring any options at hand that can make progress on the game.    

While the development goals that were spelled out in the previous update remain intact for now, the release window of those goals is affected, and at this time we do not have an update as to what the new release window for development rollout will be. This will be affected by the ability and timing of any outside support, as well as when the single internal team is able to get back onto Unsung development, and when we do know, we will update you all. As we pursue this direction, we will refine the release timeline as soon as we are able to. With the loss of that staff, and without having any new progress to share since the last update, we felt we needed to sort through what options and directions we had available before we updated you on the current status, but again do apologize for the lack of recent updates. We will get back to you as soon as we can with any progress and status update. Thanks.  

Playdek

Source.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Aveyond 4 - Released

by Hiddenx, Saturday - February 06, 2016 16:16

The entertaining RPG Maker game Aveyond 4: Shadow Of The Mist has been released on Steam - the first reviews are positive:

Boyle Wolfbane wanted to rule the world. He failed. Miserably. Forced into retirement early, Boyle now spends his days arguing with haunted trees and scaring off the occasional knight. At least he still has Fang, his loyal storm wolf. Things could be worse. He could have been born a hero.

Features include a sophisticated battle and menu system. There are also many things to squash, burn, and collect. And… You. Will. Laugh. (Unless you are a zombie, in which case, we cannot help you.)

Features:

  • Recruit minions to aid you in your quest
  • Collect magical cheekis along your journey
  • Offer your skills to become part of a night watch
  • Join a coven and expand your horizons
  • Transform friends into creatures
  • Discover the locations and purpose of mist portals

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Thanks Couch!

 

Aveyond 4

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - A Bit of Everything

by Aubrielle, Friday - February 05, 2016 00:14

The Age of Decadence team has produced an update they call "A Bit of Everything", containing plenty of much-requested additions and fixes.

The update contains a lot of things that were requested by the players:

1) A Stash!


As requested, a stash to store your ill-gotten gains. Rent a room at any inn and get a magic chest that will follow you everywhere (i.e. to the inn in the next city).

2) Sneaking & Stealing


As requested, more opportunities to ply your shady crafts. Stealing from sleeping inn patrons and merchant stalls is now a thing.

3) Spearman's Kit


As requested, a one-handed spear with a longer reach. It comes with a fancy buckler, a well-crafted blue steel helmet that doesn't restrict your vision, and its current owner. Enjoy!

To get your hands on that kit you have to bravely enter a tavern in the Arena district and challenge a dreadful pirate currently terrorizing the peaceful patrons. Are you bad enough dude to save the patrons and claim the villain’s spear for yourself?

4) Trading Cards.


As requested, now you can trade cards and craft your very own badge (or two). Steam gave us hard time ensuring that the divine badge is up to the code and meets the highest requirements (shines like the North Star on a dark night), so hope you won't be disappointed.


One of the badges

5) Expanded Endings


If you always wanted to know what the Zamedi demon is up to (and other memorable characters you've met on your journey), well, now you can. As requested.

6) Camera & Interface Resolutions


As requested, the camera's code has been updated and now it's much smoother. Don't expect any miracles but it's better than before. Plus we added higher resolutions support for the interface.

7) Minor things


Several new characters, text descriptions, bug fixes, improved textures and models, minor balance tweaks.

Thanks for playing.

More.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Project Resurgence - Kickstarter Update

by Myrthos, Thursday - February 04, 2016 15:50

With six more days to go and almost $30K short of reaching their goal, the Kickstarter campaign for Project Resurgence has reached its 11th update about, Sound Design, Game Art Overview, Headgear Voting, & Digital Books Add-On.

Well hi! I am Sean Boyle, one of the sound designers at Nectar Game Studios. Today I’m pretty jazzed to tell you a bit about how we approach the sound design in Project Resurgence.

If you’re like most people, sound in a game probably doesn’t grab your attention much. Don’t worry though, you are totally normal! I still fall into that same trap sometimes, even after having made my career in audio. Sound is an integral piece of all video games though, and if you think it is unimportant I'm here to convince you otherwise. :)

First, let’s talk brains. When you hear a sound, it is processed in your temporal lobe. This is also where your memories and emotions are accessed. As a result, what you hear will very likely stir your emotions and memories, even if you are unaware of it. Pretty crazy, huh?

Here’s an experiment: try turning a game’s sound completely off. Does the game suddenly seem more dull? I think you will likely find it like a poorly cooked steak, dry and lacking flavor. While the game is visually complete, a core aspect of the experience is missing. Your mind is struggling more to process what is happening in game, due to a lack of audio feedback, and turning the sound back on should feel like a breath of fresh air.

At NGS, our goal is to make a rich and immersive soundscape for Project Resurgence. To do this, we are planning several major audio features, and today I’m going to elaborate more on character movement.

Thanks Ben.

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Umbra - Development Update

by Myrthos, Thursday - February 04, 2016 12:38

A new development update for Umbra popped up, which talks about what will be in the alpha release.

We wanted to share how we’re going to be updating things over the coming weeks and months regarding the release of the Alpha early access on Steam. We have been working very hard on the game to provide you an exciting Hack and slash experience

A part of open world will be ready to explore; the different areas were meticulously refined in order to offer diversity in terms of gameplay and ambiance. Going from place to place will always have a different feeling depending of the path you choose to take and the time of the day. Enemies with dynamics level will randomly spawn making sure that you always have something to slay at any place. You will have to custom you build with skills depending of the situation.

The main story will begin right away with the mysterious templars helping you. The system of quests and the story line will be updated every patches to craft the adventure step by step until the final release. Randomly generated dungeons will be present on the open world. You will have to explore the world to unlock the different styles of environments generated.

Different class of weapon and armor are available at the beginning but expect a lot more to be added along the way. We'll continue to tune the features in terms of quality and quantity each month.

Craft, housing and dungeon challenge will not be available at first because we wanted to focus more on the core of the game before releasing these features.

Also, some of us will be present at the GDC in San Francisco at the Crytek booth, the game will be playable so come hang out with us if you are in the area !

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Memory of Eldurim - Beta Update

by Aubrielle, Tuesday - February 02, 2016 01:03

The Memory of Eldurim devs have a large beta update coming soon.

Thanks to Couch for tonight's news.

Hey everyone,

This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes.

We have a bunch of new quests in the works, and though they didn't quite make it into this update, they will be available in a few short weeks. You can now turn off "sticky sprint" in the options, as well as configuring your chromatic aberration and depth of field settings.

Many bugs have been fixed, but as always, if you encounter any, please post about them in the bug forums, or let us know at help@liminalgames.com

If you're wondering why the update is so large, that's because we are working on some big things that we'll be showing previews of very shortly.

You guys are the best! Stay tuned for big things coming soon.

More.

Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Interview @ GameInformer

by Aries100, Monday - February 01, 2016 21:14

GameInformer has talked to Jonas Wæver, the creative director of Logic Artists about this game. Here's a bit about the inspiration:

Wæver says there are benefits and challenges to working in this time period. "The Viking age is both really easy and really challenging to deal with historically because written accounts are so sparse and so biased - the Norse didn't really write a whole lot, since brevity is of the essence when you have to chisel your words into stones!" he says. "This gives us a lot of freedom to choose our own approach to the historical elements, but it also makes it difficult to find trustworthy sources to rely on for shaping our game world. Fortunately there are tons and tons of archaeological sources about the Viking age, so we've been relying on a lot of that to get the clothing, the architecture, the tools and weapons, and the ships just right."

In addition, the Danish main television station, DR, also has talked to Jonas Wæver.
It is in Danish, so here's the link to a google english transition of the Danish interview.
Here's a bit about how the company has reacted to the criticism of the first game, Expeditions: Conquistador:

The game was at home criticized for bringing a traditionally colonialist worldview of the Spanish conquerors, and in Latin America came the criticism that the game was racist in its depiction of the native Indians. For Jonas Wæver is what some were interpreted as being politically incorrect, the price of the game could be historically accurate. - But we listen very carefully to the criticism, because we would not want to be guilty of distortion of history, emphasizing Wæver who are curious to see if the 'Viking', who also slaves, they cause just as much criticism and indignation when it is released later in the year.

Remember, though, that is a google translation of the original interview in Danish which
can be found here.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

January

Saturday Morning RPG - Review

by Hiddenx, Sunday - January 31, 2016 11:32

We Got This Covered has reviewed the light-hearted J-RPG Saturday Morning RPG:

Saturday Morning RPG Review

As an adult with many hobbies, I find it increasingly more difficult to enjoy role-playing games. This isn’t due to the genre’s mechanics or my taste changing, however, but due to the fact that most RPGs are lengthy affairs that can span over 40 hours. That’s a huge time investment, so I was delighted when I ended up finishing Mighty Rabbit Studios’ Saturday Morning RPG in less than 10 hours. This lighthearted turn-based role-playing game, filled with references to 80s cartoons, is just what the genre needs more of: a tightly crafted game without a seemingly endless amount of filler.

As briefly touched on, Saturday Morning RPG is the gaming equivalent to an ode about the joys of being a kid in the 80s. Everything from The Wizard to G.I. Joe is fair play here, and while this could easily get obnoxious, the writing is light-hearted enough for it to be enjoyable instead. The main plot finds our hero Marty (that name sounds familiar) transported to a magical world where all of his favorite cartoon characters are alive. It’s a ridiculous setup, but that’s par for the course with a Saturday morning cartoon. [...]

Score: 4/5 - Great

While it doesn't come to a satisfying conclusion, Saturday Morning RPG remains an entertaining light-hearted romp that will strike all the right chords for those that grew up with Transformers and G.I. Joe.

-> Steam PC-Version (The review is based on the PlayStation 4 version)

Saturday Morning RPG

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Dead State - Reanimated Review

by Aubrielle, Sunday - January 31, 2016 01:00

GameBanshee gives us a review of Dead State: Reanimated.  Here's the conclusion:

Dead State surprised me.  I knew going in that it was a budget title, and so I wasn't expecting anything really fancy.  But also I knew that it had received multiple patches, including its special Reanimated patch, and so I was expecting it to be fairly well polished.  Instead, Dead State feels more like a game that's just been released, and needs that one patch to raise it from being mediocre to good.

Still, I enjoyed my time with Dead State more than I didn't.  It has enough elements that work to make up for the ones that don't.  So if you enjoy turn-based RPGs or zombie apocalypse games in general, then it's certainly something to check out, although you might want to wait for a sale first.

More information.

Source: GameBanshee

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Consortium: The Tower - Creating a New Genre

by Aubrielle, Sunday - January 31, 2016 00:40

In this video, Gregory MacMartin discusses the first decade of Interdimensional Games, Inc.

Thanks to Couch for tonight's news.

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The Tower Prophecy

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Project Resurgence - Kickstarter Update

by Hiddenx, Saturday - January 30, 2016 13:01

Farflame spotted Kickstarter update #9 and #10 for Project Resurgence. The game is close to 75% funded with 11 days to go:

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Here’s a quick summary on some of stuff that we elaborated on in the video above. Most of this deals with the choices you’ll be presented with during character creation, as well as how you can advance your character by leveling up.

Tribes - Refer to Update 6 for more details. 

  • Ragnar: ++STR, +FOC, -INT 
  • Baric: ++INT, +DEX, -STR 
  • Selysian: ++FOC, +CLT, -VIT 
  • Dresdi: ++VIT, +INT, -CLT 
  • Ashurad: ++Any

Backgrounds 

  • Guardian: +Psyche, +Persuade 
  • Wanderer: +Fortitude, +Awareness 
  • Criminal: +Reflex, +Thievery

Attributes 

  • Strength (STR): Melee Accuracy & Damage, Ranged Damage (archery & thrown), Health, Encumbrance, Throwing Distance, Strength Skills 
  • Dexterity (DEX): Action Points (AP), Ranged Accuracy, Reflex, Stamina, Initiative, Dexterity Skills 
  • Vitality (VIT): Health, Fortitude, Stamina, Damage Resistances, Vitality Skills 
  • Intellect (INT): Weaving (Spell Power), Ambrosial Damage, Clarity, Intellect Skills, Dialog Options 
  • Focus (FOC): AP, Accuracy Falloff Reduction, Crit Chance, Psyche, Clarity, Vision Distance, Focus Skills, Dialog Options 
  • Clout (CLT): Max Companions, Weaving, Influence Radius, Dialog Options

Derived Stats 

  • Health: How much damage Player can withstand (VIT + STR) 
  • Stamina: Resource to activate physical abilities (melee) (VIT + DEX) 
  • Clarity: Resource to activate mental abilities (spells) (FOC + INT) 
  • Armor: Reduces damage from all attacks by flat value (Armor) 
  • Deflection: Chance to totally avoid attacks (Reflex + Shield) 
  • Reflex: Instinctive dodging, increases the chance to avoid damage from AoE attacks and traps (10 + DEX - Armor Penalty) 
  • Fortitude: Hardiness, chance to recover from poison and sickness (10 + VIT) 
  • Psyche: Willpower, chance to avoid fear and mental attacks (10 + FOC) 
  • Damage Resistances: Reduces damage of certain types by percentage (Slash, Bash, Pierce, Fire, Cold, Electric, Nature, Spirit) 
  • Reaction: Modifier applied to interactions with NPCs (social skills, buy/sell) 
  • Action Points (AP): Speed, number of actions Player can perform in one round (4 + Dex + Foc) 
  • Grit: Heroic luck/determination points that can be spent to surpass limitations 
  • Melee Accuracy: Chance to hit with a melee attack/spell (STR) 
  • Ranged Accuracy: Chance to hit with a ranged attack/spell (DEX) 
  • Falloff Reduction: Reduces penalty of long distance ranged attacks (FOC) 
  • Melee Damage Bonus: Increases damage for melee attacks (STR) 
  • Range Damage Bonus: Increases damage for ranged attacks (archery & thrown) (STR) 
  • Ambrosia Damage Bonus: Increases damage for ambrosial attacks (wand & staff) (INT) 
  • Crit Chance: Chance an attack hits a vital spot, dealing extra Crit Damage (FOC + Weapon) 
  • Crit Damage: Extra damage dealt from a Critical Hit (Weapon) 
  • Max Throw Distance: Range to throw weapons (STR) 
  • Weaving: Increases effectiveness of spells (INT) 
  • Health Regen: Rate of Health recovery (VIT) 
  • Stamina Regen: Rate of Stamina recovery (VIT + DEX) 
  • Clarity Regen: Rate of Focus recovery (FOC) 
  • Deathclock: How long before Player bleeds out at 0 Health (5 + (VIT / 5) rounds) 
  • Initiative: Priority to act first in Turn-Based mode (0-20 + DEX) 
  • Move Speed: Number of meters player can move for 1AP 
  • Vision Distance: Range to reveal Fog of War and spot enemies (FOC - Light) 
  • Encumbrance: Maximum weight/bulk character can hold in inventory (STR) 
  • Influence Radius: Size of radius around Player aura abilities affect (CLT) 
  • Max Companions: Maximum number of companions in party (CLT)

Leveling Up 

  • Every level: +Health, +Damage Resistances, +all Skills 
  • Every 2 levels: +1 to two different Attributes 
  • Every10 levels: +1 to all Attributes 
  • Player’s Stamina and Clarity do not increase just by leveling up. 
  • Player does not distribute additional points at character creation. Level 1 characters all start with similar values with slight variation based on their tribe.

 

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

The Quest - Brash Games Review

by Aubrielle, Saturday - January 30, 2016 01:36

The Quest gets a whopping 9/10 score from Brash Games, citing the game's nostalgia factor, as well as an "addictive, rewarding adventure".

What some may see as archaic, dated design, I personally see as charming and refreshing. The Quest strives to plough its own unique furrow and in an ocean of charmless copycat clones, The Quest stands out as a pretty unique throwback to the old school RPG days of yore; it’s a game very much comfortable in its own orcish skin. Though, some may be perturbed by The Quest‘s old fashioned exterior, there is a deep, addictive and rewarding adventure to embark upon if given the chance.

More information.

The Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Tower Prophecy - Deus Ex meets Die Hard

by Silver, Thursday - January 28, 2016 22:19

The developers behind CONSORTIUM: The Tower Prophecy have been interviewed @wccftech.com. Check out the kickstarter here.

CONSORTIUM: The Tower is not quite your average video game. It's played in first person, but it's meant to be deeper than a shooter: according to the developers, it should be possible to complete the entire game without ever raising the gun. Interdimensional Games describes it as a sci-fi immersive simulation where players will take control of Bishop Six, a CONSORTIUM officer who's been tasked to resolve a hostage situation in Churchill Tower, London, 2042.

That's why, in a nutshell, the developers refer to the game as Deus Ex meets Die Hard. Intrigued yet? Wait to hear more details from Gregory and Steven MacMartin, brothers and project co-leads.

[...]

Will CONSORTIUM: The Tower take place over the span of a single night? Also, is there a time limit (hidden or explicit) on defusing the hostage situation?

Yes it will, and perhaps even into the next day, but no longer than that. We're trying very hard to keep from giving away story spoilers (an extremely difficult endeavor when using crowdfunding!), but I will say that while no explicit "time limit" exists, things do escalate depending on what you do, how you do it, and how long it takes you. That is at least if the hostage situation doesn't suddenly become second fiddle to something far more important! 😉

I understand that it will be possible to even betray Bishop Six's own organization in CONSORTIUM: The Tower. However, can the protagonist investigate on his own (for instance by exploring the environment and finding clues) before making this choice? Also, will it be possible to turn against the CONSORTIUM without taking the murderous approach seen in the pitch video?


The people actively working against the Consortium very much want you in their pocket. Right near the beginning of the game you'll be contacted by them, and they will immediately begin their attempts to show you "their side of the story." At the same time they'll be testing the waters with you to ensure you're capable of being what they need you to be.

This means asking you to do things for them both on the Tower, and within Consortium ranks. They may ask you to attempt and create a divide between two main characters, so for example you have to go and find a way to make the Boyle twins turn on each other. Or have the Queen turn against Knight 15. Or maybe they'll have you convince a Pawn on board Zenlil to do something for you that ends up aiding a hidden away mole/traitor. Or you could decide to gather information about these mysterious benefactors, and then spill the beans to your crew - double agent style.

So yes, there will *absolutely* be a way of turning against the Consortium without taking the murderous route. In fact, the "mysterious benefactors" are equally horrified by the act of you being a murderous lunatic. They are normal, well adjusted human beings with their own cause and purpose, not cartoon bad-guys devilishly joyed by your evil deeds. They only let the murdering slide because they believe, unlike the Consortium, that they need you and have no choice. I should say that they need the interdimensional traveler (you!), and not so much the Bishop.

The Tower Prophecy

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Newsletter Signup

by Myrthos, Thursday - January 28, 2016 21:09

Logic Artists mentioned to us that you can now subscribe to their newsletter to learn directly from them about Expeditions: Viking.

And yes, this is the only news we have about the game at the moment....

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bloom - Development Update

by Myrthos, Thursday - January 28, 2016 20:59

The last development update for Bloom was in October, so it is time for a new one, which talks about delays, but not about giving up.

Anyhow, basically the game is taking longer than we had hoped (likely longer than we even had anticipated in the other update). Largely this is from the expanded scope I chose to run with and the balancing act James needs to do to keep his job and family. (To give you an idea of how much time the art takes, a single new character takes about a week to get into the game, taken from concept to animating....each new map screen can take anywhere from half a day to 2 or 3 days **especially if there is heavier modeling / rendering needed for the map**.)

I guess I have mixed feelings about this. On one hand I feel like I let you down in not matching the promises we set for schedule. On the other hand, I feel like I'm going to deliver more than I had ever hoped two years ago....and in that sense, it feels pretty good. As they say, a rushed game is bad forever, but a delayed game is eventually good (great? :D). 

The thing is, since we are such a tiny team there isn't much risk of the project just failing (get that idea out of your head, we aren't going anywhere haha). We don't hire outside help (hah don't have the budget for it), we don't have a large unstable team (been at this for a few years now)...and we can do it all as long as we are breathing.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Underworld - Review @ Game Industry News

by Hiddenx, Wednesday - January 27, 2016 23:08

GiN has reviewed Swords and Sorcery: Underworld and the gameplay gets a 5 out of 5:

Going Deep RPGing With Swords and Sorcery: Underworld

Swords and Sorcery: Underworld is an interesting gaming experience. It’s a new game that appears like a traditional Might & Magic or Wizardry game, allowing you to create your own party of characters, adventuring in first person, etc., with all of the old timey flair those games may have had. The Dark Spire as well as the Etrian Odyssey games also make a very good comparison, due to the highly customizable nature of your party. This is a new game styled as an old-school RPG, straight out of the late 80’s, to the point that even the art style evokes the source material.

[...]

Overall: Swords and Sorcery: Underworld is a game very much for people who enjoyed the classic Wizardry series. Those not on Windows 10 (right now, anyway), and those who wish for a classic coat of paint on that style of gameplay will absolutely adore this game. Those who are intolerant of glitches, or are on Windows 10, may want to stay far away from this game right now due to crashing bugs, save file errors, and more. This is a fantastic game for those who love RPGs, but if you’re on the current Microsoft operating system, it would be best to wait until the bugs are figured out.

Underworld

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Eitr - Video Preview

by Aubrielle, Wednesday - January 27, 2016 03:39

VaatiVidya gives us a 14-minute look at Eitr's gameplay and fight mechanics.

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Eitr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details