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Bedlam

2014-10-22

Bedlam Interview

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their funded kickstarter game Bedlam.
» Continue reading the article...

Outland 17

2014-10-20

Outland 17 Interview

Couchpotato and GrenadeTree Games answer your questions about Outland 17.
» Read the article

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October

Legend of Grimrock 2 - New Game Review

by Couchpotato, Saturday - October 25, 2014 05:26

Hardcore Games Al Jackson notified me of another review on his site for Legend of Grimrock 2, and the game was given a final score of 92/100.

Here is a small sample why.

Packed with puzzles and secrets and sporting a smart and enjoyable combat system, this is more than just a worthy sequel to the first Legend of Grimrock. It’s a beautiful game that measures up to its spiritual predecessor, Dungeon Master, and a master class in how to make RPGs.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Bedlam - $155,000 Stretch Goal Made

by Couchpotato, Saturday - October 25, 2014 05:12

Skyshine Games announces Bedlam is in the final hours of it's kickstarter campaign, and has managed to make yet another stretch goal in two days.

5,000 BEDLAM BACKERS and the $155,000 Stretch Goal!!! WOO!

Like the Kool-Aid Man smashing through a brick wall, we have destroyed another Stretch Goal! OH YEAH! I know we say this a lot, but Thanks again to all our BEDLAM BACKERS!!!

BEDLAM now includes the A.I. Dozer, Crew, Weapons and Upgrades!!

The mysterious A.I. Dozer RUBICON and its crew are waiting for YOU somewhere out in the world of Bedlam. Chatter over the nanowire claims this colossal machine has been “patrolling” Bedlam for centuries, commencing its script of endless extermination protocols. With no surviving witnesses, these could all just be tales to scare the little ones at night. Or it could be a very REAL nightmare menace, deserving of all the dread these stories have caused!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Post-Mortem Update

by Couchpotato, Saturday - October 25, 2014 03:55

Mario Mihokovic the CEO of Little Green Men Game posted a new Post-Mortem update on gamasutra about the development , and Steam Early Access for Starpoint Gemini 2.

Our Early Access development story started about a year ago. In September 2013, Starpoint Gemini 2 was already advanced in development by quite a few steps… At that time Early Access was rather new with very few games in the program. When we were offered to jump into it we were scared to death of the very idea. It did sound interesting though, like a modified Kickstarter campaign, but... as we saw in following months, Early Access turned out to be a completely different experience than we could have ever imagined.

It gave the development of Starpoint Gemini 2 a whole new meaning and with it a bigger level of involvement with and from our community. That said, we have to say that Early Access surprised us in a very positive way! The last 12 months were the most intense and craziest in our history as a team and has shaped Starpoint Gemini 2 into what it is today. If you are ready to jump into this "mad" experience, we certainly recommend it. We'd like to share some prominent experiences from our Early Access time...

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Everstar - The World of Everstar

by Couchpotato, Friday - October 24, 2014 05:23

Psycho Sorted posted the second update for Everstar with more information on the gam world. Funding is still going slow, but still has time to pick up.

Everstar is set in a unique fantasy world where monsters are rumored to stalk the nights while nations clash with steel and thunder and the fate of the known world depends on a few students and their teachers.

Most of our game happens in the Morningstar Academus, a school where students learn how to do battle with weapons mundane and magical.

The school’s royal charter is to educate the best and the brightest to a new standard of military-oriented excellence. Children from families of means low and high are recruited based on academic or physical potential and trained by the finest scholars and military minds in the nation. One major difference between the Academus and other schools in that it allows children to pursue the martial studies according to their interests.

The pinnacle of all this training is the Sparcross Games, the most celebrated events of the school. These games are sports events where student teams battle each other, competing to win the Tourney Cup.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Graywalkers - Rewards & Renders

by Couchpotato, Friday - October 24, 2014 05:13

Dreamlords Digital's posted the fourteenth update for Graywalkers: Purgatory with information about new game rewards, and shares a few new game renders.

3D Model Render

Everybody knows that the game is still in pre-alpha. Luckily, many have loved the demo with regards to gameplay. With regards to the graphics, some people like it already, and some feel there is still room to improve. We've said that the characters in the game will be changed and to give an idea to what level of quality that change will be, we would like to share a render image of the 3d model for Father Ruben. The sample below is still a work in progress as many of the details are not yet final: such as weapons, accessories and texture finishes. However, we believe you guys will be happy with what we have in store. 

We're very confident that what you see now will even be further improved when we move forward with the development after the Kickstarter. 

REWARDS

We also have some rewards-related changes to further entice everybody to pledge more. As you can see on our page, we have a lot of Add-ons (both digital and physical). Unfortunately, not too many people have been availing themselves of them. We're thinking that price might be an issue so we've decided to lower the price on those we can afford to lower, just to make them more affordable. We have also included new Add-ons that people have been requesting, particularly the In-Game Starter Packs. We now have a price for them as well.

With regards to delivery of Rewards, most of those that are not dependent on the final finished game to fulfill might be delivered as early as within the 1st quarter of 2015. We're targeting to have those rewards available by GDC 2015 (ex. t-shirts, jackets, bags, etc)

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Mandate - Post-Funding Update #43

by Couchpotato, Friday - October 24, 2014 05:01

The next post-funding update for The Mandate has more information from Perihelion Interactive about character progression, skills and traits.

The previous update outlined a schedule for the next few updates and today would have been about space combat (update #43). However, we decided to wait a bit with that update and instead dig a bit deeper into the boarding operations. Update #44 which will talk about progress/schedule is on track for the second half of November and the space combat update may arrive either before or after that one.

For this update we will start by talking about character progression, skills and traits. Next we will cover veterancy and how this is important and affects the performance of your marines and pilots in particular. As part of this we will also revisit the battle drills and formations.

Information about

The Mandate

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Dark Throne - Open World Adventure Game

by Couchpotato, Friday - October 24, 2014 04:50

The Dark Throne is a new kickstarter game from developer Brett Munro. He is asking for £20,000 to help fund the developement of his game. Here are the details.

The Dark Throne is an open-world adventure game with action and RPG elements for Windows, Mac and Linux. The game is a throwback to some great PC games of the 90's, including the DOS-style pixelated visuals. It will have modernized mechanics (free aim) and RPG level progression, but don't worry, there's no cover system or QTE!

  • RPG elements including character progression, weapon upgrades and trading with merchants.
  • Free aim - Upper body is seperated from your lower body, so you can walk in one direction while aiming another.
  • Classic camera style - fixed/directed camera, but also a behind/shoulder.
  • Open world where you can go anywhere. No decorative doors.

The idea sprouted from a yearning for a more old-school gameplay style, as seen in the first three Resident Evil games. Some of my favourite games use this style — Resident Evil, Bioforge, Dino Crisis, Ecstatica, Alone in the Dark and Dark Earth. They use fixed camera angles and are slower paced.

Why don't they make games like that anymore? Well, with your backing, we can. (And you can save me from having to make mobile games.)

Information about

The Dark Throne

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mage's Initiation - October Update

by Myrthos, Thursday - October 23, 2014 22:19

The October update for Mage's Initiation tells us that in the last month not much new can be told, but it is still worth an update.

Much time over the past month has been devoted to bug fixes and refinements in the Verb Coin user interface. We have made some adjustments to the way the system functions. Previously, only one of D'arc's spells would appear on the Verb Coin Interface at a time. You can see this functionality if you play the demo we released back when we ran our Kickstarter campaign. We've since changed it so that all of D'arc's spells will appear on the Verb Coin as he learns them (for faster accessibility and also to reduce the number of clicks required to cast spells). In addition, we've also made it so the active inventory item will appear on the Verb Coin as a clickable icon. These probably sound like they should be simple additions, and on the surface they are. But they resulted in a lot of “run-on” issues that then had to be addressed separately, and which took significant time to investigate. Each interface has its own script and those scripts all link into other scripts in various subtle ways, so there can be a sizable amount of cross-checking involved.

Considering that Mage's Initiation will have a choice of three player interfaces, we need to constantly perform extra testing and fine-tuning, like this, to ensure that the interfaces are still behaving as intended.

Information about

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - End of Indiegogo Campaign

by Couchpotato, Thursday - October 23, 2014 05:43

The Indiegogo Campaign for Dungeon Kingdom ended a few days ago, and the games developer has a new update with news how you can still support the game.

Thanks to all our supporters on Indiegogo! For the others, you can still help us to fund the game by using the “Make a Donation” button on the right , and of course, you can request the same perks as on the indiegogo campaign.

We are studying all options to raise a bit more funds. Don’t worry for the project, the game will be released anyway! Just a matter of time and content.

Thanks to our awesome community!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Everstar - First Update & PC Controls

by Couchpotato, Thursday - October 23, 2014 05:40

Psycho Sorted posted the first update for Everstar with a video that shows how the games PC controls will work.I will have a new interview with the developer in a few days.

When we captured the 13m video ‘The Cendant Heist’ of Everstar using an Xbox One controller we didn’t think anything about it – we had developed our PC controls first and had grown accustomed to testing the recent addition of gamepad controls. 

Since then we’ve gotten a lot of questions (and even seen a few snarky comments) about whether the PC version is an afterthought or just a cheap port or something. No way! We love the PC and in fact playing on keyboard & mouse is a distinctly pleasant experience – it tends to be more tactical and involve less pausing when manipulating your party. In fact the PC version allows you to pause and unpause in either direct control or tactical mode – on the controller pausing is tied to the tactical mode. 

But don’t just take our word for it, today we captured some combat footage entirely controlled with keyboard and mouse.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Outland 17 - A Strong Finish Update

by Couchpotato, Thursday - October 23, 2014 05:36

Grenade Tree announced in a new mail update that Outland 17 was successful in getting voted yes on the Square Enix Collective . Here are the details of the e-mail.

A Strong Finish

We finished our time on the Square Enix Collective with an 81% "YES" rate! Thank you guys for the votes, comments, feedback, and being overall just awesome.

Where does this take your revolution to next? Outland 17: Void of Liberty will be entering Square Enix's due diligence phase, where they'll determine if it received enough support to be featured by them during crowdfunding.

We couldn't have hit this huge milestone without you guys, so again, thanks for helping share this game. Your excitement and passion only further fuels our fires, so we'll be updating you guys with more awesome game content while we gear up for Kickstarter.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Update 2.1.13 Released

by Couchpotato, Thursday - October 23, 2014 05:22

Almost Human announces that a new patch is ready for Legend of Grimrock 2.

We have just released a patch that updates Legend of Grimrock 2 to version 2.1.13. The patch fixes multiple issues, including some crash bugs, so it’s recommended that everybody updates to the latest version.

Steam version: the game should automatically update soon. If the game does not update in a few hours, restarting the Steam client should help.

Standalone version: if you are playing the standalone version, please download the patch that updates the game installed on your computer.

GOG version: The patch also works with GOG installations but there is a slight kink. When a dialog appears saying that an existing installation can not be found and the patcher asks “Abort Installation?”, select No. You have to then navigate to the installation location of your GOG version of Legend of Grimrock 2.

We have sent the patched version to GOG and Humble Store and it will take some for them to process and make the new version available through their channels.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #8

by Couchpotato, Thursday - October 23, 2014 05:16

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 11 days left.

Today we will explain you details about the knight character and close combat skills. The knight is an elite warrior guided by the values of loyalty, courage, and honour. He wields a large number of weapons and he is built for close-combat.

You can choose to evolve your knight character with a various range of close combat skills. Some of them will give your knight the efficiency to destroy the armour of your opponents, or increase his damage. Others are more tactical, granting your knight the abilities to force opponents to target him, to stun and interrupt an opponent, or even put an opponent to the ground.

A strong knight can make a real difference in combat with his combo attacks. For example, your knight can tackle his opponent to the ground and then use a special combo attack to perform a deadly blow to the grounded warrior.

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

RPGWatch - Bedlam Interview

by Couchpotato, Wednesday - October 22, 2014 06:23

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their now funded kickstarter game Bedlam. So sit back and enjoy everyone.

Couchpotato: Let’s start the interview with a simple question where I ask can you give a brief description of yourself, and about your game studio Skyshine Games?

Skyshine Games: We’re a three-person team with a massive dream, to make our own video game, to leave our collective mark on the industry. All three of us worked at a small startup called Outlaw Studios where we were making Xbox games and a slew of demos that all never saw the light of day. John and Sam continued working together with most of the Outlaw Art Team on other games like Tabula Rasa and the Darksiders games. Other members of the team went on to work on games such as Dead Rising 2, Bioshock and Bioshock 2, while our animator went on to pioneer motion capture animation in Hollywood. Jeff was involved in the 80’s and 90’s industry explosion, working at Bally and Midway on Pinball machines and Arcade classics like NFL Blitz, but after the implosion of Outlaw, he soon left the industry altogether.

John:
We are a band of brothers at this point, we’ve been through more wars than I care to remember. Outlaw came about when I had left Epic Games to strike out on my own, we were a scrappy team, but all those people were extraordinary in their own right and they’ve gone on to prove it professionally. We have been through a number of difficult circumstances, but we stuck together. I think we all knew this reunion would happen at some point we just weren’t sure how… thank you, Kickstarter.

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Underrail - Preview @ RPG Codex

by Couchpotato, Wednesday - October 22, 2014 05:40

Hiddenx notified me of a new preview for Underrail has been posted on the Codex.

As I wrote at the beginning of this preview, Underrail is the second coming of the incline. The only reasonable conclusion to draw here is that you should either play the game now, or look forward to playing it later when it's officially released. Although the current version offers an enormous amount of content, is very stable, and doesn't feel "unfinished" (although it is, as you'll discover once you reach higher levels), it isn't quite done, so you may prefer to wait.

Having said that, the game isn't without its flaws. As JarkFrank mentioned in his preview, there are a lot of typos, and boy, there really are a lot of them. They're present in skill/item descriptions as well as dialog. In addition, and this is my personal opinion, some of the NPC dialog is a bit awkward or rushed and should be copyedited and cleaned up. This is a very manageable flaw (though no small task) that could turn into a big one if allowed into the final release.

Also, the game is a little bit (really just a scosche) light on NPC dialog and C&C at the moment, though there is a good bit of dialog and C&C. Of course, the game's not finished, so it's hard to make a solid judgement, especially on the C&C front

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Release Update Posted

by Couchpotato, Wednesday - October 22, 2014 05:37

Juggernaut Games talks about the release of StarCrawlers in the games latest post-funding update. They also share some new art, and music from the game.

We’re not releasing StarCrawlers in November - and why that’s awesome for StarCrawlers! 

We have been lucky enough to get some extra funding for StarCrawlers which is going to give us the flexibility to be able to slow down our release schedule a bit. This is great news for us (and for you guys) because it gives us more time to polish the game and to make sure we’re delivering the best version of StarCrawlers we can possibly produce. We really believe in this game and want to make sure we don’t sell it short. Rushing to Steam release was something we’ve been expecting we’d have to do purely for financial reasons - our post-KS budget was meticulously planned and carefully managed to get us through November, but we knew we wouldn’t be able to go much beyond that. Now we have the flexibility to put in a few more intense months of work and make sure that we’re delivering the best possible experience with StarCrawlers! 

If you backed at the Beta Access+ tier, we’ll be opening up access for you to StarCrawlers (via our site) in November. Our current plan is to release the game onto Steam Early Access in early 2015 for the general public. However, we’re doing something we like to call “episodic” early access: the game will be released in a polished and largely feature complete state in February and will feature the first chapter of the main storyline. In addition, you’ll be able to run endless side missions of different types, have access to all the character classes, and be able to level and collect loot to your heart’s content. 

Each additional chapter of the main story will follow soon after, with associated new bosses and enemies, new random events, and new non-essential stretch goals added (like the claw machine / Interstellar Postal Service). This way we get the game in your hands as soon as possible, without sacrificing quality or polish. As an added bonus we think serializing the most story-intensive elements of the RPG experience may actually make the game experience more enjoyable in some ways. We like the idea of having StarCrawlers periodically re-introduced in smaller portions. Our hope is that it will make the story more approachable for busy people, give us an extra boost in media attention that we’ll need to spread the word about StarCrawlers, and help us keep the game fresh! 

As always, we encourage you to get in contact with us via the forums or KS message to let us know what you’re thinking or if you have any questions!

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

FOnline2 - A Free Indie Fallout MMO

by Couchpotato, Wednesday - October 22, 2014 05:23

I received  news of a free Fallout MMO game called FOnline2 from the games developer Jacek Karpiñski. So as usual here is a video, and brief description of the game.

Fallout fans can take a trip down memory lane and fight, co-operate, and discover their way through a brand new world using the original Fallout 1 and Fallout 2 setup, taking place in year 2237, just 4 years before events known from Fallout 2 took place. Enjoy the game through the main quest line or just take your time and mind your own business. Form a player faction and get recruits, get bases and cars, craft items, trade with NPCs or other players by setting your own shop or just go solo and fight your way through the various dungeons. Want to be a thief, a sniper, a big-gunner, or scientist? No problem, it's all up to you. Tailor your character to your play style. FOnline 2 is offering deep PvP experience. Calculate your moves, use strategy and tactics, in order to be the last man standing during Turn-Base fights in random encounters all over the Wasteland, or take part in massive Real-Time battles between rival factions in order to take control over the towns and profit from the tributes.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Forsaken Fortress - Development Resumed

by Couchpotato, Wednesday - October 22, 2014 05:14

Thanks to forum member you I have news that Photon Productions has resumed development of Forsaken Fortress after releasing the game in a bad state.

Development Resumed. Back to the original concept!

Hi all atomic squirrels,

We are gradually getting back on our feet from the recent financial apocalypse! We survived and things are moving now.

We are now spending a lot of time on "Fixing" the game(actually, re-making the game), and trying to follow the original concept we all liked.

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Project Zomboid - All the Small Things Update

by Couchpotato, Wednesday - October 22, 2014 05:10

Developer Indie Stone posted a new update on the games Steam page with a roundup of various news-bits for this this week, So read on if you're interested.

Hello Survivor! A Mondoid of dev-nuggets this week, but hopefully you’ll find them to be nuggets of gold rather than… other substances that are occasionally found in nugget-form.

There’s quite an important note for Linux PZ server hosts at the foot of this Mondoid too, by the way, so please scroll down immediately if you’ve just realised that we’re talking directly to you!

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Celestial Tear - Recorded Live Stream

by Couchpotato, Wednesday - October 22, 2014 05:07

Trexrell posted a new video of a live stream he did for CT: Demon's Revenge.

We streamed this on 10/20/14 on our twitch channel! This is pt 1... We had some troubles getting our mic to work, but we eventually got it and this is where we left off. You can watch me lose at my own game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Graywalkers - Magic Kickstarter Update

by Couchpotato, Tuesday - October 21, 2014 06:07

Dreamlords Digital's posted the thirteenth update for Graywalkers: Purgatory with news on the games magic system, and mentions the game has 13 days to go.

MAGIC

With the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 1% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster. 

Views on Magic 

As a whole, people believe and know of the existence of magic. It’s an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that’s happened to the world in the past 2 decades hasn’t helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unsung Story - Forums Are Up Update

by Couchpotato, Tuesday - October 21, 2014 05:48

The next post-funding update for Unsung Story is about the game forums.

I wanted to let you know that we have our new forums up and running for everyone to come and join! We will use these to help spark new discussions about Unsung Story as information is released. We will also be able to use these forums for a place for the Art Consultants and Design Consultants to meet and discuss their plans in the hidden section of our forums (more information on that coming soon). So feel free to click on the link and sign up for an account today! 

Playdek Forums: http://playdek.invisionzone.com/ 

Also we have started working with BackerKit for the survey process, so you should expect to see an email from them soon to start working on your survey. We will leave the surveys open so you will be able to edit them at anytime up until we close it, so this should help out all of those who don’t know which platform they want to play on yet or who may be moving. The fun part is quickly approaching, so stay tuned everyone!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Voxel Quest - Interview @ Cliqist

by Couchpotato, Tuesday - October 21, 2014 05:29

Cliqist : What is Voxel Quest? What makes it special?

Gavan Woolery : Voxel Quest is two things: a game and an engine. Most people would say “pick one” but I am just building a game and the engine is a side-effect. It is a fairly unique engine so it would be a shame not to open it up and share it with others. Most of all, I am only one person and I probably cannot build anything nearly as cool as other people might be able to with the engine. Keep in mind many games were conceived as mods, including Portal, DoTA, Team Fortress, Counterstrike, Gary’s Mod, etc.

On the game side, the simplest comparison I can make is Dwarf Fortress. But it has a few game modes, including a sandbox/ruleless mode designed for people who want to easily implement their favorite tabletop game, where you can play a virtual dungeon master and spawn items / enemies / events, place characters, place buildings, and so forth. These two modes are pretty closely tied together as the tools I use to test are the same tools used in the sandbox. The primary difference between the game and sandbox mode is that you are passing some control to the AI when you play in game-mode.

Information about

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Outland 17 - Development Update #4

by Couchpotato, Tuesday - October 21, 2014 05:25

Grenade Tree posted their fourth update for Outland 17 on the Square Enix Collective with some more Gifs that show how combat will work in the game.

We're releasing one more update for the end here. This one is actually in response to rjmhart's comment, where he wanted to see more examples of gameplay and how strategy is incorporated across the map using cover.

This first GIF is from our trailer, depicting one of many scenes where we show off some of the gameplay action. The game is  turn-based, giving you plenty of time to plan your attack with your squad, but actual turn-based action tends to make for a somewhat dry gameplay trailer. Each different battle we showed is a sort of "condensed" version to keep things rolling.

The game was also successful with 81% voting yes, and 19% no. So the game will now have the backing of Square Enix when it launches the kickstater campaign.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Loren The Amazon Princess - Review @ RPGamer

by Couchpotato, Tuesday - October 21, 2014 05:20

RPGamer posted a new review of Loren The Amazon Princess, and they gave the game a final score of 3.5/5. Here is a short quote of why they liked the game.

With the current fantasy trends going towards more dark fantasy worlds such as in Dragon Age and The Witcher, Loren The Amazon Princess' setting feels like a bit of fresh air. It's nice to have an uncomplicated struggle against evil forces, and the depth of its cast and writing more than makes up for a generic premise and underwhelming graphics. Those who enjoy visual novel-style storytelling and uncomplicated turn-based battles should find a lot to enjoy here. A spin-off title to the game is well under development, with a sequel also in planning, and I'm certainly interested to see how Winter Wolves moves forward.

Information about

Loren The Amazon Princess

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - Old Videos & Screenshots

by Couchpotato, Tuesday - October 21, 2014 05:14

A mod on the Age of Decadence forum posted a bunch of old videos, and screenshots of the game from the last few years. I have no reason why, but they may interest you.

Some AoD videos and screenshots from the good old days. The game hasn't been released, and I'm already feeling so nostalgic about it. The Inn fight was special, indeed.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Hyper Light Drifter - Preview @ Eurogamer

by Couchpotato, Tuesday - October 21, 2014 05:09

Eurogamer's Christian Donlan played the backer beta version of Hyper Light Drifter, and he shared his opinion of the game in a new preview.

What's the best way to describe Hyper Light Drifter's art style? It's the art, after all, that immediately excites. The world of this action RPG is organic and day-dreamy, but it's also tartly technological. Grottoes and forests and shattered twists of circuitry thread together and entangle. Heart Machine - the name of the developer - is also the phrase that ultimately seems to get at it most precisely: messy life meets cold hardware.

One dungeon down and I was left wanting more: I want to see how Heart Machine can build on this mean-spirited and wonderfully exacting combat - and I want to see where the light-stepping tour of artful dereliction takes us next.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch - Outland 17 Interview

by Couchpotato, Monday - October 20, 2014 06:58

Couchpotato and GrenadeTree Games answer your questions about Outland 17.

Couchpotato: Thank you for taking the time out of your busy schedule to answer a few questions about your game Outland 17: Void of Liberty. Can you share a little background information about yourself and your game studio Grenade Tree Games?

GrenadeTree: I grew up playing games, so you can say it's been a lifelong dream. It wasn't until college that I actually got the ability to make video games. I started making with cell phones in college. This was back in the day when phones were monochrome and you had to carefully choose which platform and model you wanted to support.

It wasn't until I went to Mt. Sierra College that I got the opportunity to learn programming and project management. (Back then there weren't college programs on game development, you had to research yourself by reading articles and going to conventions like GDC.)

For my senior project I produced a game with classmates. This is where I met Rob, a fellow alumni. He and I figured that the best way to start getting experience was to jump feet first into development. It was there in the halls of school that we started practicing with pen and paper prototypes of games. We even called people over to try out new changes we had made and got them to sit with us and play!

Our team grew from there as we took our project forward by refining elements of gameplay, visual style, and narrative. We formed a name for the team, Grenade Tree Games, and took a prototype of our game to E3 2013 to display at the Ouya booth. We’ve grown even more since that year and now are ready to push our project into full development through crowdfunding.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Beta Testing Schedule

by Couchpotato, Monday - October 20, 2014 06:53

A new update for the funded kickstarter game That Which Sleeps from King Dinosaur Games shares information on how the Beta Schedule will work for backers of the game.

Beta Testing Schedule

As we close out our Kickstarter campaign we're prepared to rapidly transition back into development and testing.  We have the first four weeks after campaign set out ahead of us as follows:

  • Initial Week - Access to Beta Backers forums where discussion will continue at around the same pace we've had here.  We do plan to continue to be very collaborative and we're looking to our Beta testers to give us honest and accurate feedback, as well as for things like bug testing, typos (you know we'll make these), and general QA.  Reference art for potential map assets will begin to be posted, and backers will be encouraged to contribute their own. 
  • Week 2 - Deliver Scenario Viewer to Beta testers, we'll also begin the process of curating art assets and map assets for coordination and discussion.  At this point we'd like to begin the voting process (for all backers not just Beta) for inclusion of additional agents, races, etc from Stretch Goals.  We will also be assessing impact on overall timeline from additional Stretch Goals and providing a report to our backers.
  • Week 3 - Start the asset pipeline working for us beginning with the incoming Map Assets.  Beta Testers will be able to see how the Assets interact with our existing features and come to a conclusion on which style best supports our intended mechanics and theme. 
  • Week 4 - Continue with asset testing, begin to integrate new minions, portraits, and additional icons for review.  We will refine samples based on feedback and return for a final round of review.  Ideally we will wrap up the votes for community selected Agents, Old Ones, and Races.

From this point on we'll really get into the meat of the testing.  We also have several backers we need to interact with for guild, event, or agent creation - so we'll work with you to schedule blocks of time to work with you on an individual basis.

We'll get a little more specific and transparent with testing goals and dates as we get closer and transition over to Beta boards. 

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Update #7

by Couchpotato, Monday - October 20, 2014 06:46

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 14 days left.

We hope you liked our latest news with a focus on the bard skills, and the video devlog #2 made by Guillaume the composer of the music in Graal Seeker.

We also want to get your attention today on a particularity of our campaign. You may have noticed that it is a flexible campaign? It means that even if we can’t reach the initial goal, the fund raised will still go to the project. So every contribution you make is very important to us, don’t wait the end of the campaign to contribute, we need your support now!

And don’t forget you can win different prices in our referral contest. All you have to do is login and spread the word using the sharing buttons under the video. Then we can see how many friends are discovering Graal Seeker with your reference. The 5 best referrers win prices!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Tips for New Players

by Couchpotato, Monday - October 20, 2014 06:40

Eric from leviathyn is back with ten tips once agin this time for Legend of Grimrock 2.

Like the first Legend of Grimrock, the sequel is filled with brutally difficult puzzles, harrowing monster battles and cruel traps. It’s also incredibly fun.

While individual puzzles and walkthroughs can be combed through via wikis, forums and guides, these tips are more generalized and spoiler-free. Knowing is more than half the battle in Legend of Grimrock 2, and even veterans of the first game will find lots of useful new information and tactics to utilize while adventure on the island of Nex.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details