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Everstar

2014-10-29

Everstar Interview

Couchpotato has an informative conversation about Everstar with the friendly people at Psycho Sorted.
» Continue reading the article...

Bedlam

2014-10-22

Bedlam Interview

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their funded kickstarter game Bedlam.
» Read the article

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Fallen Enchantress: Legendary Heroes
Box Art

Poll Watch

The Most Important Features of RPGs?
Story
17.71%

Choice & Consequences
10.86%

Itemization
5.14%

Character Creation & Customization
14.86%

Game Controls & UI
6.86%

Exploration
14.29%

Graphics & Music
4%

Combat System
10.29%

Game Length
8.57%

Setting & Lore
7.43%

Vote

November

Dead State - Beta Patch #4 Released

by Couchpotato, Saturday - November 01, 2014 04:50

As promised yesterday Double Bear released the fourth patch for the new Dead State Beta, and posted a new update with more information on the games kickstarter page.

Patch #4 is now live as promised! In case you missed our last announcement, I’ll go ahead and repeat it: we have a final release date for Dead State, and it’s 12/4/14. We hope you’re as excited for the launch as we are :)

For our spooOOooky Halloween patch, we have a lovely mix of tricks and treats, including: an exciting new intro showing the player’s unpleasant welcome to Texas; night combat penalties and fatigue status; a recycling upgrade; adjusted healing mechanics; and lots more. Check out the changelog below for the full list, then get in there and start bashing in undead heads.

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - 70 hrs & Almost Funded

by Couchpotato, Saturday - November 01, 2014 04:37

Graywalkers: Purgatory has seventy hours left, and only needs a few hundred more dollars to gt funded, The games developer also released a new update.

Hi everybody! We're just 3 days more to go till the end of this campaign. We know you all want this game to be made so let's all work together towards reaching it faster. 

Right now, we are at $37,500 and 93% to our goal. This means we still have 3 days to raise $2500. I'm pretty sure we can do this, but i think we're now at that point wherein we have to ask, do we just want to be at the goal, or do we want to hit some milestone stretch goals as well. 

It's that time where we now all have to take the extra effort guys! WE NEED YOU! You guys are the ones who can make this happen. So, again we would like to ask everybody to do the following to help spread the word and get us closer to our goal.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Eschalon: Book III - Patch 1.021 Released

by Couchpotato, Saturday - November 01, 2014 04:28

I stopped following Eschalon: Book III after the games release, and it seems I missed the short announcement last month about a new patch ws released.

Better late than never, heh? Version 1.021 has a handful of bug fixes, grammar and spelling corrections, and exploits closed.

Information about

Eschalon: Book III

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Clandestine - Developer Blog #2

by Couchpotato, Saturday - November 01, 2014 04:25

Logic Artists released the second Developer Blog video for Clandestine.

This is the second Dev Blog for our latest game CLANDESTINE, an asymmetrical co-op spy thriller. Logic Artists Creative Director, Jonas Wæver explains the differences between the game's two player roles: the Hacker and the Spy.

Information about

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Design Update

by Myrthos, Saturday - November 01, 2014 01:46

In this development update of Ghost of a Tale, Seith walks us through the process of designing a Blood Spider.

The first question I always ask myself is this one: does this design belong specifically to Ghost of a Tale? Meaning does it have enough personality with the right mix of cute and dark? This question is closely followed by another: did I see this design plastered all over contemporary games? Does it have a modicum of originality?

Now it’s not always possible to make something which stands out from all the other clones you saw in countless games and movies. And sometimes it does seem like the mainstream video game industry puts a fine point in making sure creature designs reference each-other and never stray too far from an accepted norm.

Usually when spiders are concerned in movies and games the designers go for the tarantula (“mygalomorph”) look. A very meaty, brown, beefy kind of spider. So that look was done to death.

My first spider design was okay but it didn’t feel enough like a “real” spider to me. More like some alien monster. And as it stands it lacks appeal. Maybe I’ll end up reworking that approach at some point in the future but I wanted to try something different. So I went back to the roots of any design work: gathering documentation.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

October

Dead State - We Have a Release Date!

by Couchpotato, Friday - October 31, 2014 20:02

Well hope the news title got your attention as DoubleBear released a new Halloween update with news that Dead State finally has a release date.

Big Halloween News: We Have a Release Date!

The DoubleBear team has some extra-special, ultra-awesome news for you to celebrate Halloween: Dead State has a release date!

That's right: on December 4th, 2014 - just over a month away - Dead State will emerge from the cocoon of Early Access and transform into a beautiful, fully matured game! 

On top of that, later today we plan to release Patch #4 chock full of delicious, gooey content, features, and fixes, so keep an eye out for that.  Pretty sweet Halloween treats, right?

Aside from Patch #4 going out later today/tonight, we plan to release one final patch before the launch; after that, we’re going to focus our full attention on fixing, balancing, and polishing Dead State until we run full speed across the finish line. All you have to do is keep playing, having fun, and sharing your feedback with us, and we’ll do the rest. 

Please help us out by spreading the word about the launch date - take to Twitter, Facebook, Reddit, and your other social networks / forums of choice and give them the good news.  After all, it's only decent to warn your friends about the coming apocalypse :)

Happy Halloween, everyone - may your undead slaying be merry!

P.S.  Another bonus for you - check out our preview of the Dead State OST.  Five full songs for you to enjoy!

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Clandestine - On Steam Early Access

by Couchpotato, Friday - October 31, 2014 05:25

Logic Artists the developers who made Expeditions: Conquistador sent out news today that their next game called Clandestine is now available on Steam Early Access.

Asymmetrical Co-op Spy Thriller “Clandestine” Infiltrates Steam Early Access Today

Undertake of Role as Spy or Hacker and Experience a Unique Globetrotting Stealth Adventure Now

Copenhagen, Denmark - October 30, 2014 - Danish indie developer Logic Artists, the creator of the popular turn based strategy game Expeditions: Conquistador, today announced that asymmetrical co-op espionage adventure “Clandestine” is now available on Steam Early Access. Set in the mid 1990’s, Clandestine offers players a globetrotting cooperative stealth experience, solving a Post-Cold War agent conspiracy in the role of field agent or a spy. Download Clandestine on Early Access today for 26.99€ / 29.99$ / 22.99£: http://store.steampowered.com/app/290530. Early Access players will also be given free access to the first DLC package planned for the game, a value of 45.99€ / 49.99$ / 34.99£.

“We’re so excited to launch Clandestine on Early Access so that we can start gathering player feedback and incorporate that into the final version of the game”, said Jonas Wæver, creative director at Logic Artists. “We know that players will enjoy this unique asymmetrical cooperative gameplay and look forward to hearing what they think!”

With Clandestine launching on Early Access, developers guarantee a spoiler FREE version, meaning that players have access to four Challenge maps to experience the core mechanics of the game without giving away Clandestine’s intricate plot through the Story mode which will be available in the full launch version. In addition to the Challenge maps, Logic Artists has introduced three playable game modes, including Cleaner, Smash & Grab and Exfiltrate.  

The ‘Spy’ and ‘Hacker’ characters, central to the theme and gameplay, also each have unique features and abilities that must be used together harmoniously in order to achieve success. The Spy has a selection of weapons to equip, including three pistols (PPK, SR1, MK23), two ammo types (Lethal, Non-lethal), gadgets and grenades (Banshee, Remote Pager, Remote Modem, Fragmentation Grenade, Flashbang) and two outfits (Tactical Gear, Low Profile - civilian outfit), as well as a lock-picking option to help infiltrate secure areas without calling attention to themselves. The ‘Hacker’ player in Clandestine holds the important role of blocking security cameras, bribing guards, hacking security doors, arranging dead drops of ammo and health, guiding the Spy through intricate mazes, alerting the Spy to nearby danger and generally providing instructions about what is going on outside of the Spy’s visual field. For the Early Access launch, Logic Artists has also included the ability for the Hacker to tag enemies so that they are visible to the Spy, even through walls.

Find out more information about the player roles watching Clandestine Developer Blog #02: http://youtu.be/QHY5HGoTXEc

Information about

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Lords of Xulima - New Mega Update

by Couchpotato, Thursday - October 30, 2014 17:50

Numantian Games posted a new update a few minutes ago for Lords of Xulima that has information on a new interface design, the french version, and the release date.

The Lords of Xulima speak French

We are very happy to announce that the French version is ready. You can select it in the options screen. For the new users, that language will be chosen as default if your OS version is in French too.  

New Interface Design!

As we are so close to the official launch, we have decided to improve and modernize some of the interface of Lords of Xulima. There were parts that we were not very happy with, that was done in the beginning. The functionality was very good and user-friendly for sure, but the overall look needed some more polishing. Don't worry though, because only the appearance has changed, not the usability.

So now, you have a new Lords of Xulima, which is much more polished, sharper and beautiful. And these improvements would have never been possible without your support during this Early Access phase. 

 New Voices for the NPCs

They were available since v.016.5 but we had no time to announce them properly. Now the Titans, Witches, Impious Princes and the dark and the inscrutable Yûl heralds now have really awesome voices. Ten different actors have participated in the process. Even the charismatic Guardian of the Arena, The Great Romegor has new voices for special moments.

In the next update we will include the Talisman of Golot. We estimate the official launch of Lords of Xulima for 13th or 14th of November if all goes well. So in two weeks you will finally discover the end of the game. By the way, we are preparing the Talisman of Golot Edition and Deluxe Edition that includes the Talisman, the digital Bestiary, the Mythology, the soundtrack and some more digital rewards.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - The Graywalkers #1 Update

by Couchpotato, Thursday - October 30, 2014 16:13

The next kickstarter update from Dreamlords Digital has the first part of more updates that will talk about the various NPC's that will join you called Graywalkers.

What Are Graywalkers?

We already know that the Graywalkers are the 36 Hidden Ones and that they are individuals who have been destined to save humanity from extinction. What you don't know yet is how they came about and who are its members in detail. With this update and the next, we will be revealing more in-depth knowledge about them. 

How Did the Graywalkers Come About?

Before there were Graywalkers, there is the legend of the “The 36” or sometimes called “The Hidden Ones” or "The 36 Righteous Ones". These 36 were gifted individuals divinely blessed who had the destiny to protect or save mankind. Nobody really knows when they came into existence. It is simply known that they are the ones who influence change in the world to save it. They say many great men and women in history are among them, though there are those that have reached their destiny anonymously. Some of them have even been known as gods and demigods in ancient times. It is also said that for the world to continue to exist, there should always be 36 .

There are 36 of them at one time, but not all of them are “active” or revealed. There are always many "Potentials" in the world. These are those who could be one of the 36 but whose journey to his destiny has not truly yet began. Sometimes, a member of the 36 may go through its life never discovering his or her destiny. In fact, for majority of known history, the 36 were never complete except in extreme circumstances.

Now you ask, how are The 36 connected to the Graywalkers. The answer is simple, they are one and the same. The name Graywalkers was coined by the 3 Magi who started to organize them. These 3 Magi were tasked by a vision from Heaven that they are to be the keepers of The 36. We know these men better as the 3 Kings or the 3 Wise men: Melchior, Gaspar and Balthasar. Now, they watch those who watch over us. For centuries they have lived, and they continue to work behind the curtains guiding and protecting the Graywalkers. 

Who are the Graywalkers?

Below are some of the members of the Graywalkers that you will be encountering in the game.. Each one of them is a potential recruit that you will have to find and convince to join your team. We've included a short description for each one so you will have an idea of their role and capabilities. 

When you recruit them, they will have their race and path already set, as well as a starting level. With this also comes some initial starting attributes, skills and abilities. As they level with you, you can then customize their improvement further. You can continue the direction they are on already or you can try and slowly move them to a direction you prefer. In the end, you get to direct their future!

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Everstar - Interview @ RPGamer

by Couchpotato, Thursday - October 30, 2014 16:03

RPGamer also had the chance to interview Jeremy Townsend from Psycho Sorted.

MAC: Lots of Kickstarter success stories seem to have focused on stirring up nostalgia. Everstar looks to do more than copy games of old, so do you feel at a disadvantage being stuck between being a retro-throwback and new gen RPG?

JT: That's a good point and a smart observation. Our theory was that if we showed some exciting, working gameplay that people might be more interested than in just a nostalgic concept and some early paintings. We'll see if that's the case or not!

MAC: While I'm a fan of the art style, I've read some comments that say it looks too cartoony or generic. Why did you choose this style? Do you feel it fits the theme of game? I think it looks very impressive for a Kickstarter project, but considering many people look at graphics before diving deeper these days, do you feel like the visual style will work for you?

JT: It's funny - we settled on our character style because we didn't just want to do generic photo-real-ish fantasy, so we went for a more stylized look. I guess you can't please everyone!

What we are showing in our Kickstarter is prototype art - the final art look will be quite a bit more polished and stylized. We figured this would be another risk in showing game footage that is mostly arted, but not at all polished - that people would think this is our final look.

So given that one of the reasons we are doing the Kickstarter is to raise our visual bar, we think it looks pretty good too!

MAC: Could you talk a little about co-op? Will it be drop in, drop out at any time? Just curious what kind of hoops players will need to jump through to join another player's game mid-session.

JT: Everstar supports co-op play in the main story campaign. Co-op play has been working in Everstar since the beginning of the project. You can drop in and out whenever you want, and the only thing the host has to do is assign character(s) to each player. Each player can control as many or as few characters as the host decides.

Also don't forget to read the latest kickstarter updates.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Celestial Tear - Campaign Almost Over

by Couchpotato, Thursday - October 30, 2014 15:50

The kickstarter campaign for Celestial Tear: Demon's Revenge has three days left, and the games developer Trexrell posted a new update with information.

20% to go!!!

80% and rising! We are really doing well, we almost have 200 backers which is exciting for us. With less than $900 to go we are really moving and gaining momentum on reaching our goal. This is probably the most important moment in our lives from here we can do really great things and we are glad you all are a part of it. With just 4 days we are looking at really good things for the future of our game and start up.

Is Sen offensive?.....

Just recently we got a message that our main character portrait could come off as offensive. As we have pointed out before we give our artist concept and let him have a bit of creative control on how the characters are presented. One of the things he did was make Sen's chest a bit more detailed. It never bothered us and we did not look at that as a big deal. In fact, we figured he took her story and used it as a way to show that she lacked some knowledge and resources having lived by herself in a secluded place. We figured the people who support us would know better.  As you would also be the demographic for anyone who is actually interested in the game. I always figured it was very insignificant and posed little attention to anyone. This game features some pretty mature subjects and we figure those who play this would be the same.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Rogue Wizards - New Game Trailer

by Couchpotato, Thursday - October 30, 2014 15:43

Rogue Wizards still needs another $30,000 to get funded on Kickstarter with  twelve days left, and the developer has released a new trailer with more gameplay footage.

Spellbind Studios announces the fantasy role playing game Rogue Wizards for PC, Mac, iOS, and Android. You're a Wizard! Are your magic skills enough to take on the dangers the cursed dungeons, close the mysterious portals, and rid your world of their dark magic? In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same. It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

Information about

Rogue Wizards

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review @ Cheatmasters

by Couchpotato, Thursday - October 30, 2014 15:37

Cheatmasters posted a new review for Legend of Grimrock 2 that gave the game a final socore 7.5/10. Here is the short conclusion of the review for the TLDR crowd.

It’s a lot like its predecessor, but it also improves upon some things as well. For instance, it looks really good and plays quite smoothly as well. If you’re into dungeon crawlers and most computer role-playing games for the most part, then you may want to check this game out.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

The Wizard's Grave - Now Free

by Myrthos, Wednesday - October 29, 2014 12:28

Lucky Day's Android game The Wizards's Grave can now be donwloaded for free from the Google Play store.

A Single Player Western Style Turn Based oldschool RPG dungeon crawler made exclusively for Android by one guy (me) with help from a freely available media.

no location tracking
no online required
no ads
no DLC

You are a budding apprentice in a Wizard’s school full of smelly old men.
While on assignment for your master you discovered something mysterious in the late Head Wizard’s apartments but your master wants you to be quiet about it while you go investigate.

We also have a discussion thread for the game on our forums.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

RPGWatch - Everstar Interview

by Couchpotato, Wednesday - October 29, 2014 04:54

Couchpotato has an informative conversation about Everstar with the friendly people at Psycho Sorted. Here is a sample to get you all started. So read on.

Couchpotato: Thanks for agreeing to the interview! So to start off, can you tell us a little bit of information about yourself, and about your game studio Psycho Sorted?

Jeremy Townsend: I'm Jeremy Townsend, Director of Psycho Sorted.  I've been working on AAA games since I graduated from college as a producer/designer/tech designer.  I started at EA Games and EA Sports, worked at Zenimax for a while, and most recently was the MP & balance designer for Command & Conquer.  Our team is composed of wonderful and talented people I've worked with over the years, really great, passionate folks who love games and wanted to try something that a larger corporate studio would never go for.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Underrail - Portraits & Music

by Couchpotato, Wednesday - October 29, 2014 04:19

Styg has once again released a new update for Underrail with information about the games music, and portraits. You can also ask him any question on our forums.

Firstly, I hired an artist to do the portraits. There's lots of them to be drawn so don't expect them all to be finished in the next update. In the screenshot above you can see the portraits are lit in the same manner as the characters on the map. I find that this adds to the atmosphere, but this can be disabled in the options for those who disagree. Players can also make their own custom portraits and the game will offer them on character creation if they have been placed in the appropriate folder and are of appropriate format.

Secondly, it was time to expand the musical repertoire. With only four tracks covering the numerous and diverse locations of Underrail, the music tended to get quite repetitive. As with the portraits, don't expect us to be able to cover the entire game with new music immediately. 

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Graal Seeker - Last Week For Campaign

by Couchpotato, Wednesday - October 29, 2014 03:54

Lugludum notified me the Indiegogo campaign for Graal Seeker is nearing the last week. and told me they have a new update with more information.

Final week to fund Graal Seeker

Thanks again to our early and upcoming backers! We really appreciate your support! If you have not backed yet, remember that every little pledge is very important to us and helps to focus on our game and to not delay it too much.  Also, you can still help Graal Seeker by sharing our project. Help us reach the Graal ;)

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Memory of Eldurim - Large Game Overhaul

by Couchpotato, Tuesday - October 28, 2014 04:27

Liminal Games released a new trailer for The Memory of Eldurim, and posted information about a game Overhaul update. I'm happy to see the game is still in development.

As we mentioned several months ago we migrated our game to a new and much better version of the CRYENGINE. This allowed us to make the game better in every way.

We have been updating this new version of the game nearly every week for several months and the changes are now sufficient to push out to the main branch.

Some major changes include:

-A complete graphical overhaul of the game.
-New Character models and a playable female.
-Complete rework and improvements to melee combat.
-Large changes to the town and island.
-An entirely new UI system.
-Better support for Windows 7, 8, and 10.
-A more streamlined workflow for us to ensure updates most weeks.
-Increased the land mass of the game by roughly %85. (to be developed in the future)
-General improvements to the game in nearly every aspect.

We realize that there has been some negative feedback because we did not update the game. This is not entirely true. We announced that we would be updated a separate version of the game that would become the main branch and so updates have been happening.

We thank you for your patience and hope you will enjoy the new overhauled version of our game. You can look forward to getting updates nearly every week or every other week. We will always announce on our discussions page what we are working on.

Remember, for those who purchased our game, this, and all subsequent updates will be free for as long as updates continue (we hope for a very, very long time).

Information about

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Spellbind - A 2D Adventure Game

by Couchpotato, Tuesday - October 28, 2014 04:22

I received news about a game called Spellbind. While the game is not an RPG I know we have some adventure fans on our website. So here as usual read on.

Spider Key Games introduces Spellbind, their new first person point-and-click available for Windows, Mac OS and Linux. Players play the role of Luppe, a young thief who enters the cellar of Lord Amatar's house to steal his oldest, most expensive bottle of wine. A challenge that sounds easy and possibly could be so, if only the owner of the house had been someone else.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

The Scoundrels Guild - Funding Unsuccessful

by Couchpotato, Tuesday - October 28, 2014 03:52

The kickstarter for The Scoundrels Guild has failed to get funded, and the games developer Adam Mayhem posted a new update with news on the games future.

Scoundrels,

First of all, let me just welcome all the new backers to the project. We had a big influx of new backers after we hit the 48-hour mark, which is great because we hope you guys will jump on board with us for the re-launch. 

With that being said I want to once again thank all of you for your support of this project. You have all been terrific and I hope to see you again. 

Development News

One of the aspects of the game that I myself do most or all of the work on is the animation. Animation can cause a real headache, it can take days to perfect even the most simplistic moves, but the end result is always exciting when you get to see your hard work come to fruition. 

This past week I have been focusing on creating new animations for sneaking around, a really cool mind blast attack that Victor can use to subdue his enemies, a new and improved idle animation for Victor in which he looks around the room while waiting for your input. as well as other improved animations. The goal is to show off some of these new animations in the new and improved Kickstarter promo video. Instead of only showing off a few in-game shots, we plan to do a video focused on mainly gameplay. We find that backers want to see how the game works more than fancy cutscenes. 

This is not the end of our journey, it is a small taste of the adventure ahead.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Graywalkers - One Week Left & Rewards

by Couchpotato, Monday - October 27, 2014 04:46

The latest kickstarter update from Dreamlords Digital's has information the project has one week left to get funded, and talks about some new rewards.

We're at 72% to our goal. Just 28% more to go. We just roughly need about $11,000+ to reach it. We have 8 more days to go and we have to make the most of those days. We'd like to ask everybody to help us reach the finish line by spreading the word. The more people who know about us, the more chances people will pledge. 

Also, we would like to invite those who have already pledged to consider increasing their pledges. We have some really good rewards beyond the basic tier. For example, if you would like to play the game several months earlier than its release, you can consider the $35 tier. It will give you Early Access via Steam or as a DRM-FREE Early Access Game. Not only does it include the game, but it also adds a few goodies to it. 

We're currently trying to make the tiers more attractive for everybody so do watch out for those reward upgrades. If you guys would have suggestions, please let us know and we will see if we can do it for you.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sui Generis - Prelude Alpha Released

by Couchpotato, Monday - October 27, 2014 04:19

Bare Mettle Entertainment has finally released the Prelude Alpha of Sui Generis on their website, and posted a new kickstarter update with more information.

Prelude Alpha Release

The first prelude alpha is now available from our website. For those of you who haven't caught on yet, the prelude is named Exanima. If you have alpha access then go grab it and then come to our forum and tell us what you think. You're our first testers so this first release is still under NDA until we've dealt with eventual major issues, please keep this in mind!

So, we've somehow overcome the huge ordeal of developing all the functionality and technology needed for a fairly complete playable experience. It may even appear very complete and polished but don't forget this is only the first alpha, there are many features and improvements to come for both Exanima and Sui Generis. This is happening very quickly now that we've gotten the really big and difficult stuff done. Some of the features we have not completed yet will obviously have a massive effect on the game, such as character advancement and thaumaturgy but we have been focusing on things that we believe present the biggest technical challenges and making sure we get them right. Even so we believe this alpha is very enjoyable and that we've already largely succeeded in providing the kind of atmosphere and experience we're aiming for.

This alpha is fairly short and doesn't have a proper conclusion, that's because it's the earliest part of the prelude. Once we've gone through some initial testing and completed the most urgent features and improvements we'll be opening up more of the prelude and then going into beta. The first full release should be close behind. Don't underestimate the volume of content though, you will have to be quite thorough to discover everything and all doors except the big double metal ones can be unlocked.

Information about

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Bedlam - Funded on Kickstarter

by Couchpotato, Monday - October 27, 2014 03:46

Skyshine Games latest kickstarter update for Bedlam is a big thank you to all the backers who helped the developer make $166,540 of the games $130,000 goal.

Wow!!! Funded at 128%!! Incredible!! What an amazing journey this has been so far and we’ve only just begun! We can’t wait to play this game just as much as y’all do! We’re going to have a great time working on it and we know that will come through in the final game!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Battle Brothers - Orc Faction Reveal

by Couchpotato, Monday - October 27, 2014 03:42

Overhype Studios next blog update for Battle Brothers reveals the orc faction.

We’ve gotten many a question regarding the enemy diversity in Battle Brothers. Until now we always had to put off these questions – but not any longer. We present to you the first major faction after the Undead: The Orcs!

The Orc faction has unique characters, skills, weapons and most of all tactics compared to the Undead and will force the player to challenge everything learned before. Lets get into some details.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Graywalkers - Races Kickstarter Update

by Couchpotato, Sunday - October 26, 2014 04:45

Dreamlords Digital's posted the next update for Graywalkers: Purgatory with news on the various races in the game. The game still needs $12,000 to get funded.

We're now at 67% and we still have 10 Days to go. Thank you to those who have increased their pledges and started getting some of the Add-Ons. Your support has been much appreciated. For the backers who have just joined us, Welcome to the Graywalkers to all of you.

As you all know we're closing in our deadline. We really need everybody to start rallying and continue to spread the word around more passionately. The success of this campaign truly depends heavily on you guys. Tell your friends and family that there's this cool game that you would like to see happen and maybe they would like to check it out. 

Also, we hope some of you who have pledged would increase their pledges and avail of many of the rewards at the higher tiers. If you have any suggestions as to what you guys want to see as additional rewards, please let us know.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review @ GameSpot

by Couchpotato, Sunday - October 26, 2014 04:34

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Mythos: The Beginning - A New Adventure RPG

by Couchpotato, Sunday - October 26, 2014 04:13

I received news today about new game that is soon to released on Steam called Mythos: The Beginning from a developer named Dark Gaia Studios.

Mythos: The Beginning is a survival horror/adventure role playing game based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through a frightening exploration of the infamous Harborough Asylum. Three young university students have vanished while attempting to conduct a scientific survey of this dreaded place, and it's up to you to find them! Throughout the night you'll discover that Harborough Asylum's reputation is more than an urban legend, and you'll have to fight for your life against otherworldly Lovecraftian foes.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Legend of Grimrock 2 - New Game Review

by Couchpotato, Saturday - October 25, 2014 05:26

Hardcore Games Al Jackson notified me of another review on his site for Legend of Grimrock 2, and the game was given a final score of 92/100.

Here is a small sample why.

Packed with puzzles and secrets and sporting a smart and enjoyable combat system, this is more than just a worthy sequel to the first Legend of Grimrock. It’s a beautiful game that measures up to its spiritual predecessor, Dungeon Master, and a master class in how to make RPGs.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Bedlam - $155,000 Stretch Goal Made

by Couchpotato, Saturday - October 25, 2014 05:12

Skyshine Games announces Bedlam is in the final hours of it's kickstarter campaign, and has managed to make yet another stretch goal in two days.

5,000 BEDLAM BACKERS and the $155,000 Stretch Goal!!! WOO!

Like the Kool-Aid Man smashing through a brick wall, we have destroyed another Stretch Goal! OH YEAH! I know we say this a lot, but Thanks again to all our BEDLAM BACKERS!!!

BEDLAM now includes the A.I. Dozer, Crew, Weapons and Upgrades!!

The mysterious A.I. Dozer RUBICON and its crew are waiting for YOU somewhere out in the world of Bedlam. Chatter over the nanowire claims this colossal machine has been “patrolling” Bedlam for centuries, commencing its script of endless extermination protocols. With no surviving witnesses, these could all just be tales to scare the little ones at night. Or it could be a very REAL nightmare menace, deserving of all the dread these stories have caused!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details