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Expeditions: Viking

2017-01-18

Expedition Vikings Beta Preview

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.
» Continue reading the article...

Ghost of a Tale

2017-01-04

Ghost of a Tale Preview

Ghost of a Tale is everything we love in an RPG, packaged in a fun, familiar way. Aubrielle explores the lessons it can teach every project.
» Read the article

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January

Hellenica - Party Members

by Hiddenx, Saturday - January 21, 2017 08:53

Learn more about the characters of the upcoming strategy RPG Hellenica:

We're doing an on-going series of posts on our dev blog detailing some of the unique characters in Hellenica. Check them out!

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Battle Brothers - Contract Changes

by Hiddenx, Friday - January 20, 2017 18:45

Learn more about contract changes in the Battle Brothers dev-blog #95:

Dev Blog #95: Contract Changes

Time to take a look at some changes on how contracts work this week. Negotiations have changed, and we’re introducing a new minor feature to make contracts and your actions within the world of Battle Brothers have more of an impact: situations. Let’s find out what that’s about!
Situations

With your actions in the world should come consequences. As we’ve mentioned in a previous dev blog, contracts are now based more on what is actually happening around settlements and less on artificially spawning things for you to fight. Lots of greenskin activity in the neighborhood? Then there’s a good chance people want to hire you to take care of them. There’s direwolves roaming nearby? People are likely to want to hire you to hunt them down.

We want to take this a step further. You know how the village burgomeister is telling you of how people are disappearing and that’s why he wants you to hunt down those beasts? It’s no longer just flavor as we’re introducing situations for settlements.

A settlement can find itself in any number of different situations. If there’s something roaming about, such as direwolves, villagers can be disappearing, which influences both the number of recruits available and the prices you get. As you take on the contract and rid the village of this terror, you’ll resolve the situation and the village can prosper again. Depending on your actions and success in fulfilling contracts, settlements can also find themselves in new situations. For example, your action of escorting an important caravan can result in a castle being freshly supplied, which grants you and everyone else a better selection of goods to shop for. On the other hand, if things don’t go as planned, a settlement can find its granaries raided or burned down, which makes food more rare and more expensive.

While just a small feature by itself, introducing these situations contributes to your actions having more of an impact in the world of Battle Brothers, and it makes the economy feel less static as settlements have actual problems to deal with and benefits to gain from hiring you. In addition, having this system in place will allow us to potentially extend it in the future with situations not linked to contracts, such as the outbreak of a disease, for a more dynamic world.
Negotiations

Here’s the thing: Negotiating contracts should be a part of gameplay, but the way it works now, you just ask for more money until the employer denies, and that’s it. It’s automatic, there’s little thought behind it, it’s not an interesting mechanic. So yeah, something needs to change. There’s two ways we could have gone about it: Either turn this into a more complex minigame of negotiating for better pay, or change it into something different. While the idea of creating a complex and fun minigame may be intriguing, it’s also not feasible within a limited timeframe and an already packed roadmap, so we went with the second option.

Contract negotiations are now no longer about how much crowns you are to get, at least not directly, but about when and for what. There’s now a set amount of crowns per contract, depending on the type of contract, its difficulty, your renown and a small random factor. What you’re actually negotiating are payment modalities. What percentage is to be paid in advance? How much per head you return with and how much flat payment? Employers have their own thoughts on the matter, and you can ask them to pay out slices of the contract money in different ways. It’s no longer about getting a few crowns more or less in advance, it’s about whether you get half in advance or not. Sure you may not negotiate as often as before anymore, but if you do, it’ll be a much more deliberate action now.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unknown Realm: The Siege Perilous - Congratulations!

by Hiddenx, Thursday - January 19, 2017 20:47

The was Unknown Realm: The Siege Perilous C64-Kickstarter was very successful:

We did it!!

Wow! What a crazy finish to this campaign!

1,246 backers, over 500 comments, countless messages, tweets, Facebook and forum posts. You made this happen! Together we accomplished more than anyone thought was possible. Knowing that we are making this game for YOU will help us get through any challenges that lie ahead!

The immediate plan for us now is to get Megafounder up and running for our Paypal and late backers. We are hoping this will be done in the next day or two and we will update when it is.

This incredible part of the journey has come to a close but the adventure is just beginning! Now the real work starts. We are so honored by the support you have given to this project and we cannot wait to deliver this experience to you! We look forward to sharing our progress with you along the way!

And now maybe we can catch up on a little sleep for the first time in weeks! :)

Thank you from the bottom of our hearts!

-Bruce & Laura

Unknown Realm: The Siege Perilous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Lays of Althas: Sundered Order - Weapons

by Hiddenx, Wednesday - January 18, 2017 22:48

Take a look at the weapons of The Lays of Althas: Sundered Order:

I hope you enjoyed our Christmas Update and our little New Year’s gifts, where we showed some of our level design and architecture work. We have bigger stuff coming, but to tide you over, we have a brief look at some weapons we’re working on.

I hope you enjoyed our Christmas Update and our little New Year’s gifts, where we showed some of our level design and architecture work. We have bigger stuff coming, but to tide you over, we have a brief look at some weapons we’re working on.

[...]

Thanks Farflame!

The Lays of Althas: Sundered Order

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Expeditions: Viking Preview

by Myrthos, Wednesday - January 18, 2017 16:42

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.

Anyone who has played Expeditions: Conquistador will feel at home with Expeditions: Viking. The combat isn't easy; you move across hex-based grids, can use various obstacles to take cover or block enemies, and have to use your combat skills to your advantage while avoiding being flanked. Fallen comrades can also gain wounds, which hinder their performance until they have healed. The game advertised early on that losing a battle is not the end, but can open up new opportunities. I lost the game's third battle on my first try, which pushed me back to camp, wounded. When I returned to the location of the battle, I got to try again to win the same battle with a significantly weaker group. I had no chance with them, so I just reloaded. However, if you want to play sort of an iron man mode, see if you can't rest up and try again. The number of different weapon styles in the game feel different enough to make combat really interesting and give the player a lot of different tactical options. For example, you can jab with a spear one hex away, and the spear has a specific skill which lets you retreat a hex without drawing an opportunity attack. This can let you squeeze in a tough shield fighter or a deadly two-handed fighter to protect your spear fighter, if need be. That makes combat challenging and fun. Most of the battles are against human opponents who have the same skills as your characters, but occasionally you get to fight animals. I even ran into two fights which end in your group wondering whether they've just experienced a paranormal event. In the end, your main character is left to interpet whether this event was a meeting with supernatural creatures or whether there is a more logical explanation.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Preview Build

by Silver, Wednesday - January 18, 2017 08:23

Expeditions: Viking has been previewed by Complete Nonsense Reviews.

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If you’re anything like me, love serious RPGs with turn-based tactical combat, enjoy an interactive narrative with branching storylines and like the viking theme, then do not hesitate, add Expeditions: Viking to your Steam wishlist and stand-by for its full release sometime in the first quarter of 2017, I know I will.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Eye Candy

by Hiddenx, Tuesday - January 17, 2017 22:34

The devs of Dungeons Of Aledorn show some new screenshots in Kickstarter update #26:

Plenty of eye candy

   Greetings to all RPG lovers and fans of Dungeons of Aledorn. After a longer pause, we gathered enough material to release a new update. Although it’s far from finished, the project is still ongoing and right now we are aiming for a beta in the summer 2017. The beta should contain all core game mechanics and the main storyline including quests, equipment and battles. Please be patient as it is our first really big project and that is why our promised time schedule is more a guess than anything else.

   Back to the content of this update. We have finished a new location called “Voland”, the second largest city in the game located on an archipelago, specifically on The Sandemar’s Island. You can look at some awesome screenshots below. We also added short videos - the first one shows a cycle of day and night in the game, the other is introducing one of many dungeons.

[...]

The day and night cycle graphics demonstrated on Condra, the pirate hideout shown in the previous updates. Condra only needs to be populated with NPCs and treasures to become our first fully completed location. However, this final step requires a specific location editor which should be finished until February.

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[...]

 

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bloom - Development Update

by Myrthos, Monday - January 16, 2017 12:22

In a new update for Bloom information is provide about a new feature named "flavor events", art updates, programming and sound.

First off is our new feature I like to call the "flavor events". Effectively these are slower paced events meant to flesh out the world a bit and rely more on pure choice for the player on how to proceed. You've likely seen them before in a variety of games (especially older RPGs).

For example, if you get lost in "the tangle" (a maze-like section of the forest), instead of kicking you back to the central part of the maze to try again....we could present you with the situation "You've become lost in the tangle. As you wander trying to find a way out, you come across a fork in the path. Take the clear east path? Take the west path blocked by brambles? Or stop and try and gather yourself?". Then each one of these path choices have their own risks and rewards. 

Originally I was going to make these just text....but it didn't last long before I decided we needed backgrounds. Here are some examples of where I'm going with that. It's nice to be able to do some backgrounds that aren't confined by the limitations of the top-down playable view.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Battle Brothers - New Weapons & Tools

by Hiddenx, Sunday - January 15, 2017 13:36

Here's dev blog #94 for Battle Brothers:

Dev Blog #94: New Weapons & Tools

Work is progressing well on the late game crises – all new contracts and twists are in the game now, and next up is implementing events and some remaining mechanics. So while we’re busy doing that, let’s take a look at some of the new weapons and tools that the upcoming update will bring to the table. Read on!

New Weapons

The upcoming update will bring a total of at least 13 new weapons to the game. While some are unique to the Ancient Dead and come with unique skills, others are there to fill the remaining gaps in progression.

Hooked Blade
An agricultural tool adapted for use in battle, the Hooked Blade is a mid-tier variant of the Billhook. We’re handing it out to bandit raiders as we speak, for two purposes: first, to smoothen the difficulty spike experienced when meeting them in the early game, and second, to smoothen the power spike when looting these in the early game. The Billhook is still sometimes wielded by your enemies, of course, but it’s more rare now, and more often found on well-equipped noble troops or other mercenaries.

Rondel Dagger
A long, quadrangular spike designed to pierce through weak points in armor, the Rondel Dagger is a high-tier variant of the existing dagger. It’s there to make daggers more viable as niche weapons later on, and it’s what named daggers are now based on in terms of stats. Note that the upcoming update will also bring a minor change to how the Puncture skill works!

Military Pick

An evolution of the classic pickaxe, the Military Pick has been adapted for use in combat to puncture the sturdiest of armors. It fills the gap between the low-tier Pickaxe and the high-tier Warhammer, and by being both more affordable and common than the latter, will give you the means to successfully engage heavily armored opponents, such as Orc Warriors, earlier in the game.

Heavy Crossbow
The heavy crossbow is the new high tier variant of the crossbow, and is effective even against heavily armored targets. It’s roughly equivalent to the high-tier Warbow, and should make the use of crossbows more viable later on in the game if you favor armor-piercing qualities and ease of use over range and rate of fire. Named crossbows are now also based on the Heavy Crossbow in terms of stats.

New Tools

The update won’t just add new weapons, but also several new tools and accessories. Some of these can be unlocked as rewards for fulfilling ambitions, while others can simply be bought at the right place.

Falcon

A trained falcon can be taken into battle similar to wardogs. It doesn’t fight, but can at any time be let loose to lift the fog of war in an area around you for the remainder of the current round. Useful, for example, when you’re ambushed in deep forest, or looking for that necromancer that keeps evading you.

Sergeant’s Sash

The Sergeant’s Sash can be earned by fulfilling a specific ambition, and it’s to be worn by your second-in-command in the accessory slot. Not only does it make him visually stand out, it also grants a bonus to the Resolve stat, which in turn synergizes with the ability to rally the men and raise their morale.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hellenica - Devlog

by Hiddenx, Saturday - January 14, 2017 09:00

Read the Dragonloft devlog and learn a few things the upcoming tactical RPG Hellenica:

Hellenica Party Intros: Brasidas, the Exiled Spartan Part 2

Happy Friday everyone! I hope you've got a fun weekend planned. I, of course, will be playing Hellenica, as usual. ;)

Today we're wrapping up Brasidas' party intro with two of his unlockable skills: Iron Vanguard and Tribute to Ares! Go ahead and catch up on Part 1 if you haven't already. Really, I'll wait.

First up, Iron Vanguard. Brasidas is able to channel his extensive Spartan training and create a makeshift vanguard all on his own. When used, four Iron Spartans will spawn in the spaces adjacent to Brasidas until the end of the enemy turn.
[...]

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Dynamic Vegetation

by Myrthos, Friday - January 13, 2017 15:10

In this update for Ghost of a Tale, Seith explains how he implemented dynamic vegetation in the game.

The reason why I developed this system is because I don’t like it when I see vegetation behaving like the vertex are warping and stretching unnaturally around a sphere or capsule shape (even in AAA games). If I were a shader wizard maybe I would have come up with a super smart shader that would give me what I need, alas I’m not. So I had to find another way…

The main idea is what happens around Tilo should be high quality while the rest should stay as cheap as possible (nothing new here).

In this example the fern objects are made of two models:

  • A static one (a simple mesh with usual LODs)
  • A dynamic one (same model as LOD0 but the stems are skinned to a couple of joints). Technically each stem only uses 2 bones (the end one is not part of the skinning).

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Binding of Isaac: Rebirth - Afterbirth Review

by Hiddenx, Thursday - January 12, 2017 22:28

Destructoid has reviewed Binding of Isaac: Afterbirth addon:

Review: Binding of Isaac: Afterbirth+

Don't cry to me, oh baby!

Over the years, I’ve grown to have almost an obsession with Edmund McMillen’s games. They typically are fiendishly simple ideas with tremendous complexity in execution. Super Meat Boy is just a platformer, but the level design follows a Mario Bros. style approach to teaching through mechanics and the art design reflects a personal belief that McMillen felt games were failing to live up to. Any meager description doesn’t do the game justice.

The same can be said for The Binding of Isaac, which is almost like an autobiography of McMillen’s childhood. While he obviously wasn’t killing weird creatures (or his own mother) in a disgusting basement, the naivety of childhood shows in the grotesque depiction of biblical figures taken through an almost literal description.

And while the remake for Isaac, dubbed Rebirth, felt like a definitive edition of McMillen’s magnum opus, we eventually saw the release of an expansion that basically doubled the game’s content. A little over a year after that and we’re being treated to a second, and supposedly final, expansion called Afterbirth+.

Does this final chapter live up to fan expectations and is it worth getting for the uninitiated?

[...]

Score: 8.5/10 - Great

Binding of Isaac: Rebirth

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

Details

Mount & Blade II - Not anytime soon

by Silver, Thursday - January 12, 2017 21:35

@GamePressure The Mount & Blade II: Bannerlord developers took to their forums to discuss the game and the recent progress made. It seems there is a while to wait yet until release.

It's still too early to talk about the release date of Mount & Blade II: Bannerlord, said the game's community manager Frank Elliot (a.k.a. Captain Lust) on the forums after well over four years since its original announcement in September 2012. While the development progress is rather steady, there is still lot of things the team at TaleWorlds have to do.

One of the things they are currently working on is combat. The focus is to make it "look and feel great in every sense". Elliot also confirmed that the game is still goining to have permadeath and aging features, however, no more details have been given on that.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Engine Upgrade

by Silver, Wednesday - January 11, 2017 05:27

Stellar Tactics is undergoing an engine upgrade but is only on the public test depot for now.

Engine Upgrade

This build is only available on the "Publictest" depot for now - see instructions below to opt in.

I have good news and bad news!

The bad news first!

There is no good way to say this, so I'm just going to say it. Better now than later.

THE ENGINE UPGRADE WILL WIPE YOUR SAVE GAMES (sort of)

In order to prepare the game for Steam Cloud Saves, I had to move the save game folders and data. I don't expect that I'll need to do this again, however, I cannot guarantee that there won't be save game wipes in the future while in EA. I'll always provide a way for you to recover you're old saves if possible (see below). NOTE: Cloud saves will go live when this build is ready to be released. There will be no cloud saves while testing on the "Public test branch".

This engine upgrade was crucial for KZ-MR7 and moving forward towards alpha.

I am providing a way for you to manually recover your save's if you must. See the section below.

The good news!

I am posting a major engine upgrade to the "Publictest" depot! Instructions for accessing the updated version are noted below for anyone willing to test the new build. Please read below, opt-in and give me feedback on the new engine. I'll be providing a pinned thread in the general forums for feedback.

Post feedback here!

Features

There are too many fixes/changes to list here. I'm just going to list the major updates for you.

  • Reworked Load/Save folders for accessibility and future Steam Cloud Saves
  • 64 Bit support - steam will automatically choose between 32bit and 64bit depending on your systems capabilities
  • Better support for Windows screen resolutions and tabbing
  • 4k support (Experimental)
  • Better performance overall
  • Stability fixes
  • Better support for zoomed state in Windows 10
  • Faster execution of scripts
  • Lower memory overhead
  • Better support for lower end video cards (Yeah Intel - that's you, though I still cannot officially support you!)
  • Updated Steam Libraries
  • Load/Save games are now much faster
  • By default, space graphics are set to low resolution (for those with limited VRAM]. For those of you with 2GB or more VRAM, just open the options menu and under video select "HiRes Space" and apply settings. The next time you enter space, you will be using the high resolution graphics

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Vigilantes - Version 12 Dev Video

by Silver, Tuesday - January 10, 2017 20:37

Vigilantes is now on version 12. The changes are highlighted and discussed in the developer video.

Update 16: Vigilantes Version 12 Released!

Hello!

Vigilantes version 12 is now available for download from Humble. Version 12 adds new maps, perks, weapon crafting, and you can now target specific body parts to inflict additional damage, or status effects.

If you'd like a more comprehensive rundown of the changes, you can find the full release notes here or check out the short development video below.

loading...

Thanks to Chabbrik, Nighteyes and Nomad for all the help with testing the builds on our forums, it's helping to speed up development quite a lot. Work has begun on version 13, so stay tuned for updates!

Thanks for reading and/or watching. Comments most welcome!

Talk soon,

Daithi

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Unknown Realm - On Steam Greenlight

by Silver, Tuesday - January 10, 2017 20:32

Unknown Realm has funded and is now looking to secure its place on Steam through greenlight.

Unknown Realm is live on Steam Greenlight!

Yes, you heard that right. Unknown Realm is LIVE on Steam Greenlight! Vote. Comment. Share. Pump it up! :) You guys are awesome, work your magic!! Let's make Unknown Realm the first 8-bit RPG ever on Steam!

Much more to come this week. We're planning on unveiling a few new surprise reward tiers that we saved for the last week of the campaign, we'll have game design updates, and hopefully get closer to that full soundtrack by Chris Huelsbeck!

Thank you all, none of this would be possible without you!

-Bruce & Laura

Unknown Realm: The Siege Perilous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hellenica - Launch Trailer

by Silver, Tuesday - January 10, 2017 20:24

Hellenica is releasing January 23rd and now has a launch trailer.

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In this turn-based tactics RPG, you’ll rewrite the history of an ancient Greece transformed by an industrial revolution. Customize your party's skills and navigate a labyrinthine storyline where your choices affect the path you take, the battles you fight, and the allies you meet along the way.

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - We have neglected our community

by Silver, Tuesday - January 10, 2017 18:47

@GameIndustry they talk to John Watson, technical director behind The Banner Saga 2 who feels they should of crowdfunded the second part of The Banner Saga.

Ultimately, Stoic decided on what amounted to an "almost 180-degree turn" for The Banner Saga 2. "Let's just close the doors, close the curtains, spend our own money and do it our own way, without having to answer to anybody. And that's what we did.

"About halfway through, when the money starts getting tight, we started thinking, 'why the hell didn't we get a Kickstarter?'"

The reason might well be success. The Banner Saga raised far more money from Kickstarter than Stoic had expected, and it went on to sell more copies than expected, too. That money could fund what they wanted for The Banner Saga 2, while also being tangible evidence of a community of people who would be interested in playing the next chapter of the story. Stoic decided to focus on making sure that the next chapter was even better.

"I think we dropped the ball there," Watson admits. "We thought that audience would still just be there. We really neglected our community during the development of Banner Saga 2, because we were focusing on our work. I think that was a mistake. We all agree that was a mistake."

The Banner Saga 2 launched for PC in April 2016, and the mistake was immediately clear. In its first few months on Steam, The Banner Saga 2 sold around a third of what The Banner Saga sold over the same period. When GamesIndustry.biz spoke to Versus Evil, Stoic's publisher, last year, Steve Escalante lamented a massive increase in the number of competing titles on The Banner Saga 2's launch week.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Second Coming - Release Date: February 01

by Hiddenx, Saturday - January 07, 2017 09:28

The Scifi Adventure RPG Second Coming will be released on February 01:

Second Coming is a sci-fi cartoon gamebook with turn-based 3D battles (xcom-style). It is a sci-fi adventure where you and your team explore an alien ship and uncovers its secrets.

This game will appeal to both gamebook enthusiasts as more traditional gamers - extending the gamebook format with digital effects and narration. The story explores the concept of origin of life and alien civilizations.

Second Coming

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Hellenica - Release Date: January 23

by Hiddenx, Saturday - January 07, 2017 08:50

The turn-based tactics RPG Hellenica will be released on January 23:

In this turn-based tactics RPG, you’ll rewrite the history of an ancient Greece transformed by an industrial revolution. Customize your party's skills and navigate a labyrinthine storyline where your choices affect the path you take, the battles you fight, and the allies you meet along the way.

  • Old-school tactics combat, enhanced - Familiar Tactics mechanics coupled with many ways to manipulate the battlefield. Push a bandit off a cliff, toss an ally to safety, and bounce a barrel down a line of unsuspecting harpies.
  • Unique steampunk world - See how an industrial revolution transformed the cultures of ancient Greece. From the luddite mobs threatening Athenian democracy to the great railroad of Thebes, Hellenica brings steamwork wonders to a brand new setting.
  • Reimagined history of ancient Greece - Help Plato and Socrates maintain order in an Athens shaken by change, fight alongside the technologically augmented king of Sparta against rebels committed to tradition, or join Cyrus the Persian prince on a quest to liberate his people.
  • Customizable party skills - Unlock party skills and customize your loadout before each battle. Skills never grow obsolete, but instead provide new tactical options for every situation.
  • Labyrinthine branching story - Live multiple lives, making different choices and exploring different facets of the world. Will you seek guidance from the Oracle or form an alliance with a shadowy network of spies? Stow away on a pirate vessel or follow a mysterious foreigner? Investigate a rebellion in Sparta or seek the aid of the enigmatic enchantress, Circe?
  • Custom narrative experience - Thousands of custom dialog lines ensure that characters recognize and respond to the actions you've taken on each of the paths through Hellenica’s story.
  • No pants - They weren't even invented yet!

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Stardew Valley - Has made over 30 Million

by Silver, Friday - January 06, 2017 19:41

@GameRevolution they talk about how well Stardew Valley has done.

Unlike most games in the industry, Stardew Valley was released at a low price point. At an MSRP of $14.99, it was one of the least expensive games released in 2016. Although such a price point is commonly associated with short-lived indie experiences, Stardew Valley would accumulate dozens of hours of entertainment from the average player.

Stardew Valley was soon thrust into the spotlight, hitting the number one spot on Steam's Top Seller list, accelerating sales into the hundreds of thousands within the first two weeks. It was no longer a game simply looking to fill a void left by Harvest Moon, it was one on the verge of becoming a phenomenon.

Nearly a year later Stardew Valley would release on console, a place ripe with opportunity. Debuting during December to virtually no competition, it easily found its way onto the Xbox Store and PlayStation Store best-seller lists. And, once again, it was met with glowing reviews.

By the end of 2016 it was estimated that Stardew Valley was owned by more than two million Steam users. This statistic puts the title's estimated revenue at over $25 million on PC alone. Given its performance on Xbox One and PS4, it is very likely that it's now sitting on a growing pile of $35 million.

Related: GameRevolution Interview with Stardew Valley's Creator, Eric Barone

This figure would be considered a success for the typical development studio that spends an average of $20 to $25 million to create a game. But this wasn't made by a development studio. Instead, it was made by a single person.

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Battle Brothers - Achievements and Trading Cards

by Hiddenx, Friday - January 06, 2017 19:24

The Battle Brothers devs are implementing Steam Achievements and trading cards:

Dev Blog #93: Achievements & Trading Cards

We return from the holidays with our first dev blog this year. As announced in our roadmap to the finish line, Battle Brothers is about to receive Steam achievements and trading cards. Let’s take a look at both this week while we continue to work hard on the late game crises we’ve talked about last time. Onwards!

Steam Achievements

You may have already spotted some Steam achievements for Battle Brothers popping up over the last few weeks – that’s because we’ve been testing them. There’s currently a total of 70 achievements in the game, although that number may still change slightly in either direction. We wanted the achievements to be a good mix between short and long term challenges, some more serious and some more fun, as well as some rewarding the natural progression as you play the game. Here’s a few examples of different achievements you’ll be able to unlock once the next update is live.

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Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Unknown Realm - Stretch Goals Explained

by Silver, Thursday - January 05, 2017 21:03

Unknown Realms latest update focuses on stretch goals such as additional tilesets, seasonal fx and quest cards.

Tilesets, Seasonal FX, and Quest Cards!

We're closing in on our next goal pretty fast! Maybe we can get there by tomorrow? ;-)

Let's talk about some of the design elements that will be unlocked with these upcoming goals...

Additional Tilesets and Seasonal FX

Currently we plan on having over 1500 tiles for the game. However, in the past we did some tests using alternate nighttime tiles and we liked the ambiance they added. Nighttime tiles will enhance the way a player experiences the night and day cycles in Unknown Realm and help reveal things that can only be discovered during the night.

Seasonal FX allow us to have variations on regular tiles such as fall and winter elements, and give us the opportunity to include some environmental fx such as washed out bridges and snowed in areas in the game. The winter season in particular opens up game elements we would like to include such as ice caves and survival components. You'll also have to figure out how to protect yourself from the winter elements.

Additional Quest Cards

Reaching this goal will provide an additional four quest cards on top of the eight we have included in the budget. The quest cards correspond to actual items, artifacts, or puzzles that you will discover in the game. Unlocking these additional quest cards also means unlocking additional sub quests.

In keeping with the inspiration for these feelies (namely Bruce's memories of playing old D&D modules like Tomb of Horrors), each one will be illustrated in a traditional pen and ink style. We wanted to incorporate that same kind of tabletop feel into the gameplay and increase the immersion by providing things you can hold and examine to help you solve quests in the game. These may be maps, an inscription to decipher, or a clue to help solve a puzzle. Even though you will be able to look at these cards beforehand, their purpose will only become clear once you uncover their context in the game.

For digital backers, printable version of these quest cards will be included in the digital supplements. For Ziplock Bag Edition backers, the quest cards will be part of the module-style manual. Collector's Edition and Black Edition backers will get a deluxe packet of these quest cards included as one of the feelie components in the game box.

We have unrolled our stretch goal scroll a bit more to hint at what we have coming next after we unlock the quest cards.

You guys have been doing such a great job spreading the word! We want this project to reach as many RPG fans as possible. We know there are a lot more out there that haven't heard about Unknown Realm yet and we don't want them to miss out on being a part of the movement to bring back the classic 8-bit RPG.

If you have a favorite gaming website, podcast, blog, or game news outlet, please consider suggesting this project to them. After all, it's kind of a big deal that in this age of digital only games, close to 700 gamers so far have loudly proclaimed (via Kickstarter) that they are totally down for new, real 8-bit RPGs with feelies included!

We certainly think you guys are a big deal. ;-)

- Bruce & Laura

Unknown Realm: The Siege Perilous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Ghost of a Tale Preview

by Myrthos, Wednesday - January 04, 2017 13:48

Aubrielle checked out Ghost of a Tale, a game that is currently in Early Access on both Steam and GOG. During her play through, she came to like the game quite a bit .

Anyone who's stumbled on the game through Steam or GOG may tell you that the graphics are one of the game's strongest selling points, and I agree that Tilo's world is brought to life with vivid, rich detail.  But the graphics are only the sweetener; Ghost of a Tale relies on writing as colorful as its lovingly rendered environments.  No game can survive on graphics alone, and Ghost of a Tale stands as a valuable lesson in how good writing and lore is critical in providing immersion.

As the game begins, you find yourself in one of the king's most infamous dungeons, knowing only that our hero has offended the king and his wife is gone.  Rescuing his wife is Tilo's only concern, and to do that, he has to escape the foreboding seaside prison.  The story is a bit of an open-ended mystery at first, and parts of the picture are slowly revealed through encyclopedia entries and even, in the best reminders of old Sierra games, the items in your inventory.  For example, Tilo carries a small figurine likeness of his son; an item with no practical use but with deep sentimental value.  For me, it's details like this, laid out through descriptive text and without distracting voiceovers, that tell the best story and give a hint of subtle nostalgia.  This is how stories were told back when world-building came first.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Binding of Isaac: Rebirth - Afterbirth DLC Released

by Silver, Wednesday - January 04, 2017 03:48

@GamePressure they announce that The Binding of Isaac: Afterbirth DLC has been released.

Later today fans of The Binding of Isaac: Rebirth will be able to try out the content of the Afterbirth+ add-on, which is launching on Steam within several hours. In the second DLC to this popular action RPG shooter with heavy rougelike elements the eponymous boy Isaac will have to fight a whole lot of hellish creatures as well as face his lost siblings and eventually his mother, who wants to make a sacrifice of him. The expansion brings about over 50 new items and a new final chapter with boss. Here’s a creepy release date trailer:

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Binding of Isaac: Rebirth

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

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Dungeon Rushers - Review @ IndieGames

by Hiddenx, Tuesday - January 03, 2017 09:53

IndieGames reviewed the Heroic-Parody tactical RPG Dungeon Rushers:

Dungeon Rushers Uses Steam Workshop - It's Super Effective!

Dungeon Rushers is a neat dungeon crawler that plays a bit like a board game with turn-based JRPG fights. It's a pleasant little game with a lovely sense of humor, probably featuring the only dwarven warrior who is actually an accountant. A recent patch introduced Steam Workshop support, and that one really turned out to be a game changer.

Build your own dungeon and fill it with traps and monsters! Cackle with glee as other players fail repeatedly! And, of course, attempt to conquer their creations as well. You see, before the patch the game only had ever so slightly randomized dungeons, but now, everything is possible. You're entirely at the mercy of your fellow players, which makes dungeon delving so much more fun. Beating someone else's creation isn't just satisfying, it also allows you to unlock more stuff for your own dungeons.

It might take you an hour or two of playing the campaign to unlock this custom content, but once you're able to upload your own diabolic creations, you'll be hooked. All of this neatly integrates into the single player portion of the game, as you'll be using one cast of characters for both parts. It really is quite clever, and I'm looking forward to whatever the developers have planned for the rest of Dungeon Rushers' early access duration.

Dungeon Rushers

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

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Ember - Review @Complete Nonsense Reviews

by Silver, Sunday - January 01, 2017 23:00

Ember is reviewed by Complete Nonsense Reviews.

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Ember’s creators describe the game as being an homage to classic role-playing games and that is true to a certain degree however, I think the focus was a bit too much on making an homage and this stops Ember from being something beyond that or besides that.

Ember

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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December

Star Traders 2 - Happy Holidays Update

by Hiddenx, Saturday - December 31, 2016 10:34

The alpha version of Star Traders 2 will be available for $50+ backers next month:

Happy Holidays Update

Dearest Friends,

At this joyous time of the year we have a chance to reflect on 2016 and all the things for which we are thankful. High on the list for the Trese Brother’s team is you, our Kickstarter backers, loyal fans, family and close friends. We are so grateful for the chance to work with you on Star Traders 2. It has been an honor and a humbling experience for us.  

We wish you abundance, happiness, and peace in a new year filled with hope. May your torps strike true.

Happy holidays! This has been a very busy month, and not just for the elves in their workshops, but also for our development team. More than eggnog and hanging up decorations, December has been a month of hard work and crushing to-do lists.

Alpha Preparations Underway  

Progress continues at a rapid pace as we prepare the alpha, which is still targeted for release in January 2017. In fact, the next time you get a KickStarter update from us, it will be to officially open the alpha!  

The Star Traders alpha (which is a closed alpha, available only to $50+ backers) will be divided into three major phases. The first phase, which is the center of our final tasks, will be focused on captain creation, combat and the mission system (previous known as Contracts in ST RPG).

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Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details