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Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Continue reading the article...

Expeditions: Viking

2017-01-18

Expedition Vikings Beta Preview

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.
» Read the article

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March

Age of Decadence - Final Update

by Hiddenx, Thursday - March 23, 2017 20:44

Age of Decadence gets all improvements that were developed for the spin-off Dungeon Rats:

The Final Update

This update transfers all applicable changes and improvements from Dungeon Rats, our combat-focused, party-based spin-off set the AoD world.

While the changes are too numerous (and in many cases too minor) to list, here is an overview:

  • Overhead combat info
  • New passive for axes
  • Mouse cursor shows enemies' HPs
  • Expanded info on weapon types
  • THC, CS and ADC stats on area of effect attacks.
  • Tweaked CS formula for aimed strikes.
  • Ranged weapons use Perception for aimed: arms and legs attacks
  • Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
  • Bombs: increased damage and vsDR bonus; the center of explosion does more damage and increases critical strike chance by 50% (goes down with every tile). CON is more effective. 25 + Center of Explosion Bonus - (Victim CON-6) x25; better visuals and sound.
  • The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
  • You can now select techniques without the required materials, to preview the bonuses.

No further content or mechanics updates are planned at this point. All translations are now up to-date as well. We'd like to thank you for your support and willingness to try different games.

While our next full-scale RPG is still in the early stages, your feedback will be more than welcome:

-> Design updates, concept art, screen mockups, etc.

Thanks Pladio!

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Vaporum - Now on Steam Greenlight

by Hiddenx, Thursday - March 23, 2017 20:31

You can vote for the dungeon crawler Vaporum on Steam Greenlight now:

Vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II.

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Key Features

  • First person real-time combat
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting

Combat

Combat in Vaporum takes place in real time. Each enemy type has a distinctive set of strengths and weaknesses, and various kinds of attacks and defense mechanisms, so you have to employ different tactics to beat each one.

Weapons differ from each other not only by damage and icon image, but each weapon type has a certain unique bonus or behavior other weapons don't. This adds more depth and thought when choosing what weapons to equip.

You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs... While these gadgets are powerful, they also drain your energy, and some enemies are immune to certain types of attacks. So you will have to figure out the best way to deal with every encounter the game throws at you.

Puzzles

Most mechanics in Vaporum are very simple. However, combining these mechanics creates intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.

Character Progression

Instead of increasing the abilities of your human character, you will improve an exo-rig that you find early in the game.

The character progression system combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you to equip various gadgets to help you define your own playstyle. Because gadgets are items, you can change your loadout at any time, giving you a great deal of flexibility to deal with various situations.

On the other hand, as your exo-rig becomes more powerful by absorbing energy from destroyed enemies, you get to unlock useful circuits on it, gaining significant permanent attribute bonuses and passive skills.

These two approaches result in a ton of customization, all at your will.

Story and Exploration

Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...

If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don't worry, though, you can safely ignore all the text. All major story points are told by the main characters and they are fully voiced!

There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.

Vaporum

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Ama's Lullaby - Kickstarter Update

by Hiddenx, Thursday - March 23, 2017 20:25

With 39 hours to go Ama's Lullaby is nearly 80% funded on Kickstarter:

Ama's Lullaby is a point-and-click video game taking place in a cyberpunk environment. Playing the role of Ama, a high potential teenager who loves computer sciences, you will explore the colony, meet its human and non-human inhabitants, negociate with the AI and make decisions that will impact directly the course of events. Thanks to Ama’s programming talent, you will be able to hack any network of the city, gather information, steal confidential data to use them for your own purposes, disclose them or even blackmail people. But be careful: every action will have consequences on the story, and Ama will become an easy prey once her identity is unveiled.

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Hellhunter - Listed on Steam

by Silver, Tuesday - March 21, 2017 22:23

Hellhunter narrowly failed in its Kickstarter attempt but development has continued and it has now been listed on Steam according to the latest update.

Hellhunter is now on the Steam Store!

Lock and load, bait your traps and pack your Cryptonomicon - the nightmares are coming.

Add Hellhunter to your wishlist now, because we're actively developing the game and have lots of announcements coming soon.

Thanks to everyone who's supported us to get this far on social media and Kickstarter, we think you'll love what's coming.

Hellhunter

SP/MP: Single-player
Setting: Modern
Genre: Puzzle-RPG
Platform: Unknown
Release: In development

Details

Spy DNA - Interview @ Shane Plays

by Hiddenx, Tuesday - March 21, 2017 22:21

Husband and wife team Jason Sams and Alex Maier of Shy Snake Games have talked with Shane about Spy DNA, their unique computer RPG, and indie game dev in general:

Spy DNA RPG With Shy Snake Games! - Shane Plays Radio Ep. 92

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Spy DNA

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

In Vitra - Demo available

by Hiddenx, Tuesday - March 21, 2017 21:57

The German J-RPG In Vitra will be released on March 24 on Steam. A demo is already available:

In Vitra is a fantastic role-playing game with a turn-based combat system. It will lure you into the mysterious world of Vitra.

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After years of relentless battles against horrible monsters, finally, peace seems to return to Vitra - when suddenly a strange illness spreads throughout the land. When his grandmother is struck by a serious disease, young Noa and his friend Luke embark on a quest for a cure. But their adventure turns out to be more challenging than they thought. To prevent the plague from spreading even further they have to trace it back to its true origin.

Together with the pharmacist's daughter Lee-Belle and the young priestess Billa Noa and Luke begin their perilous journey far away from any human settlement. They have to face more and more fearsome creatures. And in the course of their adventure the four friends surprisingly come across an even bigger secret.

Join our four friends as they venture deep into the lush green lands of Vitra. Discover a fantastic world full of monsters and mysteries. Find out more about Vitra's dark past and reveal the well-kept secret of the dangerous affliction.

In Vitra

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Regalia - Preview @ TechRaptor

by Hiddenx, Tuesday - March 21, 2017 01:17

TechRaptor has checked out the tactical RPG Regalia: Of Men and Monarchs:

Regalia: Of Men And Monarchs Preview – The Pauper Prince

Regalia: Of Men And Monarchs is an isometric RPG from developer Pixelated Milk that combines a tactical turn-based battle system with town building mechanics. The game places an emphasis on character relationships and narrative, with dialogue infused with python-esque humor to be found throughout. I’ve been going hands-on with the beta build of the game to get an idea of what this quirky title has to offer. This preview version offers only a small slice of the game and is obviously a work in progress. Still, what I’ve played so far has me intrigued and more than willing to go back for more.

[...]

The only problem I had with the numerous dialogue scenes (both main story related and otherwise) is that the auto-play option for conversations is severely glitchy at this time. At various different times, this either forced me to click through conversations to proceed, rushed through half-spoken lines of dialogue on its own, turned itself on and off, and on one occasion refused to let me proceed in a conversation without toggling it on and off for every line of dialogue. It seems like an issue that should be resolved for the final release but I mention it here because it drove me truly insane.

That’s about as much as I can say at the moment, without being able to delve further into both the tactical combat and the town and relationship building, it’s hard to say whether these systems will retain enough depth to be interesting across a game the developer states will take over 30 hours of playtime. What’s been presented so far shows a lot of promise, though, and I’ll certainly be keeping an eye on Regalia: Of Men and Monarchs when it releases on April 27th.

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Urtuk: The Desolation - Development Update

by Hiddenx, Monday - March 20, 2017 21:18

The devs of Mad Sheep Studios are working hard to finish their tactical open world RPG Urtuk: The Desolation:

RPG Urtuk: The Desolation

Urtuk is an adventure, turn-based tactical game, set in a dark fantasy world. The world is open and the player can travel freely with no limitations. The game contains two main parts - one is the world map, where the player holds a party of adventurers and travels freely across the map. The other part is the combat, introducing hex map with turn based tactical options, where the two opponent sides execute (in free order) units' actions. The world in the game is a place of pain, suffering and darkness. Urtuk is the name of main character. His story begins when he escaped from the Sanatorium, a place where medical experiments take place on common people. Urtuk's escape was successful thanks to his fellow old friend - Eldric. Urtuk has suffered a mortal disease, a mutation in the Sanatorium. Now he searchs for a cure in the world. It's only matter of time, when his mutation evolves to a level, when he finally dies.

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Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tales of Maj'Eyal - Version 1.5.1 is out

by Hiddenx, Sunday - March 19, 2017 09:52

Tales of Maj'Eyal 1.5.1 has been released:

Tales of Maj'Eyal 1.5.1 "Forever and Some" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all. If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Reduce post-player TL scaling on Shadowstrike
  • Reduce post-player level scaling on Lethality
  • Reduce Blade Flurry cost
  • Reduce randart armor powers
  • Reduce range of Projection ego to 7
  • Fixed a bug where Volley and Called Shots took 2 turns
  • Fixed multiple shader effects on Intel & AMD GPUs
  • Spider-Silk Robe of Spydrë lore only pops when worn by the player
  • Fixed rare bug with crippling poison
  • Clarified Light Armour Training requirement, it is only for body slot
  • Fixed auto update of addons & DLCs in the non-steam version
  • Terrain's "damage_project" callback now receives source talent, if any
  • Pulverizing Auger (and all damage spells) now works for stabilizing wormholes in the Abashed Expanse
  • Fixed Chants and Hymns
  • Fixed cancelling Vault early
  • Full Control correctly recomputes speed for bodies with a base speed change (like midget swarms)
  • Full Control only grants speeds that are a benefit for you
  • Possess timed effect is now of type "other"
  • Fixed the Crystal Heart
  • Shimmering fully ignores randarts and rares
  • Possession correctly respects the number of types learnable
  • Various small rare fixes

Have fun in Eyal!

Tales of Maj'Eyal

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: Unknown
Release: Released

Details

The Tenth Line - Patch 1.01

by Hiddenx, Sunday - March 19, 2017 09:14

The side scrolling RPG The Tenth Line got an update:

Version 1.01

Good morning, friends! I am uploading a quick update to address a couple of semi-urgent concerns. A more substantial update will come eventually; please keep the feedback, technical issues, and other goodies coming, and I'll address them as I can! (I'm just one man, so, your patience is a blessing!)

Change log:

  • Defeating all foes on the field will now automatically end the attack phase, unless a "super" attack is being performed.
  • Added I-J-K-L as a keyboard option for the D-Pad. Actual key re-mapping is coming later!
  • Added the option to enable VSync. You can do this by launching the configuration tool and choosing a VSync option from the quality settings drop-down.

Coming later:

  • Button remapping
  • Steam Cloud support
  • Other things! I'm new to this, so let me know!

The first Steam reviews are pretty good!

The Tenth Line

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fictorum - Beta Trailer

by Hiddenx, Saturday - March 18, 2017 10:06

Gabriel spotted the beta trailer for the crowdfunded RPG Fictorum:

Fictorum: Beta Trailer

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Fictorum is an action RPG featuring customizable, dynamic spell-casting. You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum. As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

The game will be released in August 2017.

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Tenth Line - Released

by Hiddenx, Friday - March 17, 2017 18:53

The 2D-RPG The Tenth Line has been released. You can get an early adopter edition until March 24:

And We're Live!

Hey, everybody! The Tenth Line is now live and ready for download. I hope that you enjoy it!

Don't forget - be sure to snag the Early Adopter Bundle while you can! It includes the art book and soundtrack DLC for no additional cost along with the full game, but it'll only be around the first week of release (until the evening of March 24th, Eastern/GMT-5 time). View the bundle here.

Lastly, be sure to use the hashtag #TheTenthLine when you make mention of the game in your favorite social media setting. I'd appreciate it!

Thanks for stopping by!

 

The Tenth Line

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - Preview @ BigBossBattle

by Hiddenx, Wednesday - March 15, 2017 22:05

BigBossBattle has checked out Expeditions: Viking:

Expeditions: Viking – The Old World’s the New New.

I managed, at the recent PC Gamer Weekender, to get some time with Logic Artists’ Expeditions: Viking, the second outing in the series, following on from 2013’s Expeditions: Conquistador.

Expeditions: Conquistador was a strange title, combining a hex-based, turn-based combat system built around small skirmishes with a resource system that tied into an over-world map. Players pushed deeper into the tribal reaches of the pre-conquest new world, trading and making alliances to advance the story, support their travelling party,  and, well, get rich or die trying.

The game featured over thirty companions; named, skilled, and placed on a moral compass that could see you coming to blows with them if your behaviours really irked them. There was also a danger of mutiny, should you fail at the semi luck-based camping sections as you travelled the winding paths of Mexico (following an extended tutorial on the island of Hispaniola). Conversation with your allies felt, somewhat incidental, and although the characters each had their own traits -racists despise natives, religious folk unsure why you’re letting off sinners, etc- the conversation with them felt over-written and disconnected from the game world; taking place in it’s own, heavy interface.

Conquistador’s combat scale, six of your units vs the enemy, was wonderful, a return to halcyon days of tactical games like Jagged Alliance & Fallout: Tactics, albeit trapped on a hex-based grid – very similar to Might and Magic. At the time, actually, M&M was the only major title/series that dabbled with that scale of combat, so Conquistador’s rather simple class system was entirely bearable, even if it did feel a little unfinished and shallow as the game went on. Of course, many more games of the sort came along in the years to follow -Banner Saga, Blackguards, Battle Brothers, and a few that didn’t start with B- and pushed focus moreso onto unique feeling heroes, and have really pushed the subgenre along further while the game was experiencing it’s Autumn years.

[...]

Thanks Farflame!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ama's Lullaby - Developer Interview

by Hiddenx, Tuesday - March 14, 2017 20:37

The folks at Push Start have interviewed Marc Chevallereau - the developer of Ama's Lullaby. The cyberpunk point-and-click adventure has reached nearly 50% funding on Kickstarter:

Developer Interview: Ama’s Lullaby

Ama’s Lullaby is an interesting point and click adventure inspired by the likes of Blade Runner which is currently running a campaign on Kickstarter. We managed to pick the brains of the one man team behind the upcoming game, Marc Chevallereau, to find out more about the game.

Push Start: Would you like to briefly introduce yourself to our readers, and perhaps tell us how you got into videogame development?

Marc: Hi! My name is Marc, I am the founder of Mercy Ground Creations, a (very) small indie game development studio, and I am the developer of the cyberpunk game project Ama’s Lullaby. Like many game creators, I started playing games while I was very young, (which led) me to obtain a Master-level degree in 3D computer graphics (animation and special effects oriented). One day, I saw Brian Fargo’s Wasteland 2 on Kickstarter, and I saw that it was made with Unity. Trying the free version of the soft on my computer, it was a revelation, the beginning of several years of learning how to make games.

Push Start: In your words, how would you best describe the experience you are currently crafting for players?

Marc: Ama’s Lullaby is an immersive game taking place in a cyberpunk atmosphere, with a strong cinematographic approach. You play the role of Ama, a young computer-science prodigy living in the 1st outer space colony. This place was built by machines for human beings to protect humanity, after the announcement of a potential impact between Earth and an asteroid. But when Ama finds out the actual reason of her presence in this colony, and notices the strange behaviour of its inhabitants, her world suddenly falls apart. Then she has to explore the colony, meet its human and non-human inhabitants, negotiate with the AI and make decisions that will impact directly the course of events. Thanks to her programming talent, she is able to hack any network of the city, gather information, steal confidential data to use them for her own purposes, disclose them or even blackmail people. But every action has consequences on the story, and Ama will become an easy prey once her identity is unveiled…

[...]

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Tale of Ronin - Announced

by Hiddenx, Monday - March 13, 2017 00:54

Deaf Mage Inc. announced their new RPG - Tale of Ronin:

Tale of Ronin Debut Trailer

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Live as a ronin, survive the consequences of your choices in a dynamic world of turmoil and violence. An RPG game about camaraderie and betrayal, about war and peace, and above all honor, coming to PC and consoles.

Thanks Farflame!

Tale of Ronin

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Victor Vran - Fractured Worlds Trailer

by Hiddenx, Monday - March 13, 2017 00:36

The Victor Vran addon Fractered Worlds will be released this spring - here's the trailer:

Victor Vran Fractured Worlds Trailer ESRB

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Fractured Worlds will be available as separate DLC or as part of the Victor Vran Overkill Edition. The Overkill Edition will also include the long awaited Motörhead: Through the Ages expansion.

Thank you for the info Farflame!

 

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Alternate Reality X - New Version in March

by Hiddenx, Sunday - March 12, 2017 18:01

A new version of Alternate Reality X will be released at the end of March. The remake of Philip Price's Alternate Reality: The City & The Dungeon is in development for several years now:

Alternate Reality X – New release in March 2017

I’m making good progress with the next release of Alternate Reality X and hope to have this out for public release before the end of March. It doesn’t contain all the features I had planned but nevertheless contains some important changes and additions.

The changes to the internal structure of the player’s inventory and what I call the “item buffer” took a long time. Once these had been completed I then had to make changes to a number of existing sections of the game such as the City Smithies and the Damon & Pythias Shop as they no longer worked correctly. These changes did allow me to use the authentic weapon and armour data though which is an improvement over the previous versions. Perhaps the most requested feature I’ve had is to implement selling old weapons to the Dwarven Smithy. I’ve pleased to say that this is now in the game and seems to work well.

At the time of writing the Dwarven Smithies’ custom weapons are not yet in the game. I feel I really need to implement the Dungeon bank vaults as well to make this feature worthwhile so that players can find enough gems and jewels to pay for custom weapons. Rather than delay this release further I’m probably going to leave these for the next release.

I’m currently testing the gameplay to check that what is there seems to be working ok.

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Changes and additions include:

  • Modified the internal structure for items and inventory
  • Increased internal size of inventory / item buffer from 100 to 250 items
  • Now using authentic City Smithy, Dwarven Smithy and D&P item data
  • Pick up weapons left by opponents
  • Buy weapons and armour from the Dwarven Smithy
  • Sell old weapons and armour to the Dwarven Smithy
  • Implemented player weapon descriptions (e.g. slash, whomp)
  • Implemented crossbow & reloading of ammo
  • Modified automap to show walls and doors by default
  • Re-enabled the “Wait for Encounter” option
  • Fixed Phoenix encounter crash bug
  • Fixed “Quit” crash bug

Alternate Reality X

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Davyria: Heroes of Eternity - Released

by Hiddenx, Sunday - March 12, 2017 17:38

Sebastian Groll's Action RPG Davria: Heroes of Eternity has been released:

Davyria is an action role-playing game with a well-designed and challenging combat system. You play an Eternal Warrior wandering the barren island of Davyria.

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Features

  • A skill based and challenging combat system
  • Dark Comic Graphics
  • A variety of different weapons (greatswords, axes, swords, hammers and more)
  • Different npcs with which you can speak, trade or solve quests for them
  • Wander through a barren land divided by the conflict between two incredibly powerful beings
  • Discover an epic story line and get special items by finishing side quests

Davyria: Heroes of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dauntless - Hands On @PCGamer

by Silver, Saturday - March 11, 2017 21:36

@PCGamer take a look at Dauntless and share their impressions

There's an open beta for Phoenix Labs' free-to-play action RPG coming late this year, and you can sign up in readiness over on the official site. Unusually, the system requirements have also been released well in advance, and the good news is you won't need a crazy powerful PC in order to run Dauntless comfortably. If you're wondering what PC Gamer's Tom Marks thought of the game after a hands-on, have a watch of his impressions video below.

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Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Release Date: March 24

by Hiddenx, Friday - March 10, 2017 18:47

The long wait is over - Battle Brothers will be released on March 24:

Battle Brothers Announcement Trailer

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Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ama's Lullaby - 39% funded

by Hiddenx, Thursday - March 09, 2017 20:05

The point-and-click game Ama's Lullaby is 39% funded on Kickstarter with 15 days to go:

Ama's Lullaby - A point-and-click game in a cyberpunk world by Mercy Ground Creations

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Here we are, we finally have reached 39% of goal on Kickstarter. It was quite tough, but it's nothing compared to what lies ahead: only 15 days left to reach our goal, and we're still falling behind...

Many of you shared the links after my call in the last backer update, and I'm very grateful to you for that! It helped a lot. We still need to continue our efforts if we want to success! Today I suggest to share on our social networks an article about Ama's Lullaby, in our respective language. Here we go:

One could say that Ama's definitely going international :) Don't forget to tag me in your post, so I can see it: @MercyGround on Twitter and @Ama's Lullaby on Facebook. You can tag the media source as well, this way it may share / retweet your post.

This week I'll post some news about the artbook reward.

Have a good day!

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

The Tenth Line - Release Date: March 17

by Hiddenx, Wednesday - March 08, 2017 22:48

The 2d console-style RPG The Tenth Line will be released on March 17:

The Tenth Line is the first commercial game project from Sungazer Software. Explore a colorful world through quick 2D platforming action, hunt for treasure, gain power and train skills, and do battle against dozens of foes at once!

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Feature List:

  • Fast platforming action between three characters, each with his or her own running speed, jumping ability, and ways to interact with the world!
  • High quality background and sprite artwork, and an original soundtrack, with voice acting in battle for all major characters.
  • Turn-based battles with an active timing element against hordes of foes at once!
  • Unique progression/leveling methods. Train up combat moves and set up character-specific specialties by using items, or sacrifice those same items to gain stats on the Power Flow board.
  • Over a dozen hours of gameplay, plus post-game challenges and a New Game Plus mode, as well as an optional story-focused mode.
  • Special bonus: get a full digital artbook and high quality digital soundtrack upon release.

The Tenth Line

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mount & Blade II - New Screenshots

by Silver, Wednesday - March 08, 2017 21:17

PCGamer has showcased some new exclusive screenshots of Mount & Blade 2: Bannerlord.

TaleWorlds' Mount & Blade 2: Bannerlord may still be without a concrete launch date, but the next issue of PC Gamer magazine goes in deep with the most ambitious open-world RPG since Skyrim.

Due on sale tomorrow, issue #303 (the US edition's issue #291 is on sale later this month) boasts world-exclusive access to the much anticipated Warband prequel, and today we've got a smattering of impressive, as yet unseen screens which showcase the medieval role-player in action.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Unknown Realm - Interview with GameRaven

by Silver, Wednesday - March 08, 2017 11:15

GameRaven interview Bruce and Laura about Unknown Realm.

Sean: What's the story behind how Unknown Realm's concept was formed?

Bruce: The original concept for Unknown Realm came out of some frustrations I had with the direction RPGs were taking during the late 1980's while I was still in high school. They started becoming focused on simulation aspects and less enjoyable to me. I wanted to do more exploring and discovering things, and less combat, simulation, and story grind. I always felt there was huge potential for this type of RPG to tell a story and keep the player's imagination engaged at every step of the journey, but it requires the right balance otherwise, the game can quickly become a monotonous waste of the players time and intelligence.

Bruce: A big test for me as a game designer is whether the player actually finishes your game. Many players I know never finished RPGs they started because the games became too long, tedious, or generally less engaging. In my opinion, this is like an author writing a novel that is so boring or hard to read that the reader puts it down after a few chapters and doesn't feel compelled to finish. A good RPG, like a good story, should be so engaging that the player cannot help but finish it because they are enjoying the experience at every step and can't wait to see what happens next. Scope and pacing are very important for an RPG.

Bruce: A concept I formulated long ago is that games should be an abstraction of reality, not a simulation thereof. I think one game designer who understood this concept well was Sid Meier. His game Pirates! is just one example of what I consider great reality abstraction in a game and it influenced me greatly as a game designer. Better graphics and more realistic physics can never fix a bad game design.

Bruce: A lot the design choices that went into Unknown Realm came out of my D&D tabletop days in the 80's. For instance, I dislike the idea that a role-playing game should have multiple players that you control. All the D&D players I knew only role-played with one character. This is why in Unknown Realm you only control yourself. Any companions in the game are computer-controlled. While I know many will disagree with me on this, I do not consider a game where you control multiple characters in a party to be a true RPG.

[...]

Unknown Realm: The Siege Perilous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Tipsy Tarantula patch

by Silver, Monday - March 06, 2017 23:04

StarCrawlers has been updated with a rather large patch called the Tipsy Tarantula patch. Due to the amount of changes the patch notes extend over two pages. (P1, P2)

Due to the massive amount of changes, patch notes will be split into two parts. Get comfy...
PART 1 OF 2

We've been taking in an enormous amount of feedback and suggestions on combat, and this patch is all about it! Thank you to everyone submitting feedback and bug reports, we hope everything will find something they like in the Tipsy Tarantula patch. After experiencing the patch, let us know what you think about the changes in this handy feedback thread: http://steamcommunity.com/app/318970/discussions/2/133258593396281495/

Stat Changes
Health has been recalculated to lower the cap for players. When loading a save from a previous build, your team may have current health that exceeds the new maximum. This will be addressed in a future patch, but enjoy the excess health while it lasts! :D

Combat Changes
Combat speed and damage for both mobs and players has been revised. You should find combat at lower levels to be quicker and deadlier overall, with difficulty ramping more smoothly as you advance towards level 30.

Many classes have picked up Regeneration and healing abilities in their support trees. These become more important at higher levels to sustain your team against tougher enemies and reduce reliance on using medkits.

Regeneration heals at the start of a character's turn. A character can only have 1 active Regeneration effect on them, with stronger effects overriding weaker ones.

Several of the more deadly abilities have had their damage caps adjusted and require building charges to use them at full potential. This creates more opportunities to build power over the course of a run instead of just popping your nukes each battle. Looking at you, Hellfire Salvo.

Several debuffs have been standardized to make them easier to recognize in action: Blind reduces hit chance, Burn deals damage over time, Shock reduces Energy resistance, Corruption converts buffs into damage, and Vulnerability increases damage taken by the target.

Mobs will be updated in the next patch with new abilities and buffs.

Gear Changes
Heavy Armor no longer has a Time Unit penalty, but a dodge penalty.
Light melee weapons and pistols provide a bonus to dodge.
Heavy melee weapons and heavy weapons have a penalty to dodge.
Medkits can once again be used by the Prototype. The mechanic of having a separate healing item just for the Proto sounded fun, but in play was found to be less so.
The damage reduction for shields and armor has been reduced and damage ranges across all three types brought slightly closer together.
These changes do not affect gear generated in previous builds, but you will experience unbalanced play if you choose to use legacy gear.
[...]

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Spy DNA - Now on Steam Greenlight

by Hiddenx, Sunday - March 05, 2017 08:47

Spy DNA, a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation, is now on Steam Greenlight:

About Spy DNA

The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced super-spies with unique talents.

When the genetic enhancement research is stolen from the lab, it is the player's task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of opponents, such as endangered animal traffickers, unethical researchers, and rogue military organizations.

How we’re different

Our goal is to bring a new level of intensity to gameplay by creating a believable and realistic world. We started by creating a combat system that feels as much as real combat as possible.

Weapons behave like in the real world.
We’ve created a physics-based model of the weapons. The projectiles lose damage and armor penetration over distance as you would expect.

Accuracy.

The most important thing in a firefight is figuring out what you hit when you shoot. We built a virtual firing range for the developers to use to dial in the accuracy. We even dug up a bunch of shooting records and guidelines from the real world to use as benchmarks for our virtual weapons.

Armor works as it does in reality.
In real life armor is rated for the type of bullets it STOPS. Buy a piece of armor, get hit with a round it’s rated for, and you’ll end up with nothing worse than a (bad) bruise. However, if the bullet isn’t stopped, it’s still going to hurt, a lot.

Getting shot, stabbed, blown up, or set on fire are Really Bad Things™.
It’s far better to avoid them than to try to “tank” them.

What's next?
Shy Snake, the two-person team developing Spy DNA, are already working on the Early Access version, slated to release in Q2 2017. The team's immediate focus is on getting the game through Steam Greenlight to be ready to distribute the Early Access release.

The full release of Spy DNA is slated for Fall 2017 and will be localized into Russian and German.

Want to try it today? Download Alpha Demo of Spy DNA on IndieDB:
Indiedb.com

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Spy DNA

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Sunless Skies - Funded!

by Hiddenx, Saturday - March 04, 2017 12:40

Farflame spotted that Failbetter Games succeeded with their Kickstarter campaign for Sunless Skies - Congratulations!

Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Expeditions: Viking - February Newsletter

by Myrthos, Friday - March 03, 2017 12:23

This months newsletter has information on the PC Gamer weekender, the beta that start March 15, combat using spears and the release in two months.

We thought that this month we'd showcase for you, the skill highlights of another two-handed weapon available in Expeditions: Viking, the Spear.

Enjoy the benefits of poking people with a sharp object without all the hassle of having to stand close enough for them to poke you back. As with most weapons, investing skill points to level the Spear will reward players with a total of 3 unique combat abilities:

Extend - at Rank 1, Extend is an attack action which allows battlefield tacticians to go where no melee weapon has gone before, granting players melee attacks with a three hex reach, though at 75% or regular damage.

Smack - Sometimes despite your best efforts enemies will get inconsiderately close to your charaters. When that happen's those with Spear Rank 3 will be able to gracefully swat an adjacent target up side their head with the blunt end of the spear. This will count as an attack at 50% regular damage and will make the target Concussed (Endurance -3). The player's unit will then take a step one hex back without provoking Attack of Opportunity.

Distract - at Spear Rank 5 the Distract ability allows a character to draw the attention of an enemy and neutralizes the Attack of Opportunity of that Enemy. It will only work on targets that are exactly two hexes away.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Cosmic Star Heroine - Release Date: April 11

by Hiddenx, Thursday - March 02, 2017 23:21

Cosmic Star Heroine will be released on April 11:

Cosmic Star Heroine is coming out on April 11!

Cosmic Star Heroine Release Date - Official Press Release

We are pleased to announce that Cosmic Star Heroine will come out on April 11th for Playstation 4 and PC! The official price is $14.99 USD.

The PS4 version of the game will be cross-buy with Vita. The Vita version will not be coming out on April 11th, but will be released soon after. It was a tough decision to make, but we felt the Vita version needed some extra time to polish up and we didn't want to delay the other releases further.

The PC version is currently available for pre-purchase on the Humble Store which will give you a Steam copy plus a DRM-free copy. The game will also be available for purchase directly on Steam once it releases.

We will continue to release portions of the game to Steam beta testers in segments as we make final preparations for release. If you are in the beta, please inform us of any bugs you discover to help us ensure a smooth launch.  

We're super excited to finally be releasing Cosmic Star Heroine and hope everyone enjoys the finished game! This is by far the biggest, most sophisticated game we've ever released so we hope it meets the high expectations many of you have for it. Thanks again to all the people who have supported us in our Kickstarter, through feedback, and through kind words. We're almost there!

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - And the Composer is...

by Myrthos, Thursday - March 02, 2017 12:49

The soundtrack for Expeditions: Viking, will be created by award winning Danish composer Knut Avenstroup, who also worked on Age of Conan and Lords of the Fallen.

Danish indie studio Logic Artists is proud to announce that Expeditions: Viking, the highly anticipated sequel to Expeditions: Conquistador, will feature an authentic Nordic soundtrack composed by acclaimed composer Knut Avenstroup Haugen. The developers will present the game as well as its stunning soundtrack at PAX East in Boston on March 10th-12th.

After announcing the release date for Expeditions: Viking as April 27th, Logic Artists - the team behind the Expeditions series - strikes again with another big announcement: The studio is proud to reveal to the public their collaboration with composer Knut Avenstroup Haugen in bringing the world of Expeditions: Viking to life. With his multi-award winning score for the Age of Conan series and acclaimed soundtrack for Lords of the Fallen, Logic Artists is delighted to have the opportunity to collaborate with such a talented composer.

Take a sneak peek behind the scenes of the Expeditions: Viking soundtrack! Watch the Music Dev Diary, which presents footage from the soundtrack's recording sessions.

Knut had this to say about scoring Expeditions: Viking: "When I was first approached to work on this project I thought it was very interesting that it was about Vikings. Scandinavians have a very rich heritage, both historical and literary, and I thought it was good to be part of a project that could show some of this heritage to the rest of the world."

Expeditions: Viking features an intimate score with highlights from the ancient Norwegian instrument the bukkehorn (goat horn) over a string orchestra, as well as a variety of other brilliant solo performances on contemporary instruments.

Sound Designer and Programmer Nils Iver Holtar: "The truly memorable audio experiences in games are the ones which have hooks in them that you want to hear over and over again, and that is very easy to get wrong. You need to make sure that what players hear is interesting enough and has enough layers that they will never really get tired of it. We wanted a kind of intimate score and we were extremely lucky that Knut Avenstroup Haugen was interested in doing the project."

The results of the collaboration bring a unique approach to sound design in games, where the music and soundscape work together to immerse players in a bold and interesting experience that features a blend of hostile environments and beautiful music. Logic Artists invites everyone to visit their booth #10037 at PAX East in Boston on March 10th-12th to play the game and listen to its captivating soundtrack while traversing the world of Expeditions: Viking.

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Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bloom - GDC, AI and Switch

by Myrthos, Thursday - March 02, 2017 12:34

In the latest development update for Bloom: Memories we learn that someone of the team will be at GDI, updates in AI, bugs, writing and that they are thinking about providing a version for Nintendo's Switch.

As I was setting up some of the creatures AI and getting deeper into the diversity of their stimuli usage...I realized players would be lost trying to figure out what senses a creature was using. Like the moss slug only using smell, or a crag golem having generally poor senses. 

So, in order to address this, I decided to add a bestiary you can slowly unlock by interacting with creatures. These will have some clues for each creature that I think are relevant to help everyone figure out what is going on (such as the spring snails ability to increase growth rate of nearby plants). 

This is also where my favorite update this month came from....something so genius I surprised even myself. Remember the grumble berries? One of the first creatures I made?

They are now sentient potatoes!! (tubers technically) 10/10 best addition!

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details