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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

StarCrawlers

2015-03-23

Starcrawlers Interview

We had the chance to talk again with Elena Consacro of Juggernaut Games to get an update on the development of Starcrawlers that just released on Early Access.
» Read the article

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March

Barbarian - A New Top Down ARPG Game

by Couchpotato, Monday - March 30, 2015 05:43

I received word of an ARPG called Barbarian from developer sfbaystudios. The game will be released shortly on mobile devices. A PC release is also planned on Steam later.

As usual here is the video trailer, and game description.

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What platforms is The Barbarian on?

We plan to release on iOS, Android & Windows Mobile as well as Mac & PC, and we hope to one day release on consoles and handheld devices including Nintendo, Playstation & XBox.

Looks like Diablo!

That's not a question, but... While The Barbarian looks similar to Diablo, the play style isn't quite the same. In The Barbarian you do not click on an enemy to attack, nor click a spot on the map to move. The game also resembles many popular "Hack & Slash" games. While you'll be doing much hacking and much slashing, pressing the "Attack" button over and over and over again in quick succession won't do you much good in The Barbarian, as fighting takes a bit of skill to time the attack correctly. At higher levels, holding down the attack button will result in multiple, more powerful attacks back to back.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dungeons Of Aledorn - Technical Demo Update

by Couchpotato, Monday - March 30, 2015 05:29

Team 21 talks about the new technical demo for Dungeons Of Aledorn in the games latest kickstarter update, and shares a new video with more gameplay footage.

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Greetings to all fans of dungeons, RPGs, and our game Dungeons of Aledorn. More than few of you have written to us about your problems with the technical demo. Either with the user interface or not understanding the principles of the game. In today´s update we are going to introduce you to the new technical demo, which will be available to download soon.

Explore mode - this mode is temporary for technical demo. You can walk around and browse the inventory of individual characters. Through the hotkey “1” you can activate a torch.

Tactical mode - you enter this mode when you get close to an enemy or in the actual version you can also start combat sooner by corresponding button.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sui Generis - Greenlight Progress & Patch

by Couchpotato, Monday - March 30, 2015 05:21

Bare Mettle Entertainment released an update about the prologue of Sui Generis called Exanima on Steam this week. Seems the game made the Top 10 on Greenlight.

Greenlight Progress and Exanima 0.4.1 Released

Exanima made it into the top 50 items on Greenlight in under 24 hours and now after less than 2 days we're close to the top 10! A huge thank you goes out to all our supporters!

We've also just released update 0.4.1 for the Exanima beta (not to be confused with version 0.4.0.1).

Changes in version 0.4.1:

• You can now move bodies by dragging with left mouse

• Removed slight latch delay for opening doors as some found it confusing

• Can no longer interact with objects while prone or recovering

• Fixed issue with character placement when travelling from 3rd to 2nd area

• Fixed potential errors after control assignment of additional mouse buttons

• Fixed an issue that could cause characters to refuse to walk through secret
doors even after they were opened

• Fixed being able to use the portal to duplicate items

• Fixed characters sometimes not recovering after falling on or between objects

• Various fixes and improvements

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Caribbean! - Patch 1.050 Released

by Couchpotato, Sunday - March 29, 2015 05:38

Snowbird Games released Patch 1.050 for Caribbean! on Steam.

Hi everyone,  Some small fixes this week, as we're focusing most of our time on creating a content update. At the moment it seems this task may take a while to finish, so please bear with us for now (and don't panic!). We'll try our best to pay attention to smaller problems like these in the meanwhile.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

StarCrawlers - First Glimpse @ Anything Geeky

by Couchpotato, Sunday - March 29, 2015 05:37

A site called Anything Geeky has a new video preview this week for StarCrawlers.

Watch as we take on some nasty bugs and some pesky droids in Star Crawlers, a Dungeon Crawling like RPG game currently in Early Access on Steam.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Sui Generis - Exanima on Greenlight

by Couchpotato, Sunday - March 29, 2015 05:25

After the announcement from last week that a new beta called Exanima was available for backers it seems Bare Mettle Entertainment has put the prelude on Steam Greenlight.

Exanima is now on Steam Greenlight. Visit our Greenlight page which includes some nice new screenshots of the Exanima beta and please vote yes! We need a lot of votes to get Exanima approved so spread the word.

 

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Mechanics & Oculus Rift

by Couchpotato, Saturday - March 28, 2015 05:20

The latest kickstarter update from Team 21 for Dungeons Of Aledorn talks about game mechanics once again, and they test out the game on the Oculus Rift.

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Game Mechanics Part 3 + Testing the Oculus rift

In today’s update, we´ll continue our series about the game mechanics of DoA; concentrating on the camping and its GUI. Camping is an important part of our game, as you´ll be travelling a lot between various locations and good camping management will be necessary to survive the trip, and to overcome the hardships that will often await you at your destination.

Testing oculus rift

As we reported at the start of the campaign, we tested whether Dungeons of Aledorn was suitable for the Oculus Rift platform. The tests on the device are mainly focused on by our graphic designer, Jarda Šlajch and he’s already achieved considerable progress. When working with Oculus Rift, we ran in particular problem with the GUI to cooperate with the movement of the players head. We’re pleased to say that this problem has been solved and today we’d like you to see how Dungeons of Aledorn looks through the eyes of a wearer of this virtual reality device.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Ralin: Dwarf Wars Interview

by Couchpotato, Friday - March 27, 2015 05:54

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game called Ralin: Dwarf Wars that launched this month.

Couchpotato: Welcome to start the interview tell us a little bit about yourself & Ogardonix Ltd?

Christian: My Name is Christian Biever and I am the Head of Development and programmer of Ralin - Dwarf Wars.I am working as a programmer for more than 10 years and I am a big fan ofRPG games.I also love to help other developers and to do game jams.

Ogardonix Studios ltd, established in 2014, is a creative game developmentstudio,based in the heart of London. Ogardonix Studios are dedicated to making apositive,lasting impact on the video game industry through quality, immersive games.

We empower the Community by creating an interactive world, in which they can dive in and feel comfy.Ogardonix staff are gamers that follow their passion and vocation.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Graywalkers - GDC & More Update

by Couchpotato, Friday - March 27, 2015 05:17

Dreamlords Digital  posted a new update for Graywalkers Purgatory about their trip to GDC 2015, and mention they met a few publishers. They also give a progress report.

 GDC and More!

Greetings Graywalkers! We just wanted to share some updates with everybody from our last update. A lot has happened and still happening.

GDC

The guys at Unity also loved the game and offered to fully support and promote it when it's ready to come out. We were actually also supposed to be one of the featured games in the Unity booth but unfortunately the invitation came a bit late and things didn't work out. Overall though it might have been a good thing because we were overwhelmed already just at our booth and managing another station would have been really crazy.

We also got visited by several publishers and investors and there's been some interesting developments on that end. I will announce more about that when it's finalized.

We also met a few of our backers who was also at GDC. Thanks for dropping by guys.  We truly appreciate it and it was good to meet some of you in person.

Overall, the event was a huge success for the team and the game.  The response to the game has given us a lot of inspiration to really push forward even harder now. Being judged and given positive reviews by other developers from all around the world has given us more confidence in the project which we plan to utilize to do even better.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Underrail - Version 0.1.14.0 Released

by Couchpotato, Friday - March 27, 2015 04:36

Styg released a new version of Underrail this week, and shared the details on his website. You can also check out more information, and ask him questions on our forum.

Hey guys, the last Early Access/alpha version is here. It's available on Steam now and, as before, it will be available on other platforms as soon as we stabilize it. We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game. If you want to know more about what's left on our development roadmap, check out the previous dev log.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Age of Decadence - Preview @ RPG Codex

by Couchpotato, Thursday - March 26, 2015 04:24

The RPG Codex published another preview for Age of Decadence this week. Its almost the same as the last one just updated based on the current Beta build.

There’s still a lot to come content-wise, but what’s here is already a pretty deep experience. There’s plenty to do and see, a ton of quests with a ton of ways to solve them. Ultimately, there are some flaws with the second most popular vaporware game in RPG Codex history, and to be honest those flaws are significant. While the writing itself is excellent, and will probably set the bar for the industry in a way similar to how Planescape: Torment did, there is an element of game that’s missing. In some ways it feels like I’m reading a choose-your-own-adventure book rather than playing an RPG. All the parts are there, but they feel rather disjointed and not a cohesive experience.

Perhaps that’s a result of choices and consequences as the central focus, rather than building a strong core system and adding choices and consequences from there. The vision of a variety of viable gameplay styles being effective in a reactive setting was accomplished, but the final product (or final early access product, more appropriately) doesn’t fit together as well as I’d like.

How you end up feeling about this game is going to greatly depend on what you value in your RPG experience. If you’re the type that can’t help but replay Planescape: Torment; the type to slog through the festering pile of … I’ll generously say “mediocrity” that is Alpha Protocol; the type that values choice and consequence and story above all else, then this game will definitely scratch your itch. You should circle Thursday on your calendar and take the day off to play it.

If you’re the type that really values a more cohesive experience and generally doesn’t value storytelling to the point where it will excuse gameplay flaws, you may have a hard time enjoying this game. There’re some elements here that are still pretty good, and Vince tells me that he plans on improving the combat AI and other elements of it before release, which may help in the end. But until you read how it comes out on release by some other intrepid reviewer, it may be wise to just keep waiting for Grimoire.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - New Patch Released

by Couchpotato, Thursday - March 26, 2015 04:07

Juggernaut Games released a new patch for the Beta version of StarCrawlers. I will also be announcing the two winners tomorrow for the game contest on our website.

StarCrawlers has been in Early Access for just 1 week and already the game has grown so much with your feedback! This update includes a number of player suggestions and improvements along with fixes and improvements. Our first major content update is coming soon - new manufacturers, events, random missions and the next main campaign episode.

Our dev roadmap for Early Access can be found here. The roadmap will be current with every major update - hotfix notes can be found here and on our site forums.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Meet Yeve Drovossekova

by Couchpotato, Wednesday - March 25, 2015 03:45

Team 21 posted the next kickstarter update this week for Dungeons Of Aledorn that  introduces everyone to Graphic Designer, and 2D Artist Yeve Drovossekova

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Hello everyone, today we would like to introduce you our 2d graphic designer and artist, Yeve, who creates the majority of our art. During our pre-campaign, her work was of great interest for viewers and check out more of her pieces via our KS pages and when we run updates.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Avernum 2 - Review @ True PC Gaming

by Couchpotato, Wednesday - March 25, 2015 03:22

Jarrett Riddle of True PC Gaming published the next review I found for Avernum 2: Crystal Souls this month. He didn't give the game a score but recommends buying it.

With a price tag of $19.99, Avernum 2: Crystal Souls provides more entertainment than most $60 games. Though I’ve played at least 32 hours, I still have many more obstacles to overcome before I see the end of the game.  Every person, every conversation, and every detail contains the heart and soul of the developer. I would most definitely pay full price for this title. If you are still on the fence, I reccomend downloading the demo from the Spiderweb site.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Ralin: Dwarf Wars - New Features & Gameplay

by Couchpotato, Wednesday - March 25, 2015 03:18

The third video update for Ralin: Dwarf Wars is about features and gameplay.

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In our third Update we are presenting the new gameplay of Ralin - Dwarf Wars. We implemented a WASD movement system, because a lot of guys in the forum asked for a version with WASD keys. Implementing it and trying it out was a lot of fun for the whole crew.

Concerning the game mechanics, we implemented a new „modus“ in the game named: Survival. In this modus you have to kill all the goblins coming in smaller and bigger waves. After beating up all the sneaky bastards, you can loot the treasure chests in the map to get new gear. The game becomes more and more hack and slash, which is a request from a few members of our Community.

We also worked hard on the Shaders, the walls are now fading out and in very smoothly. All the systems are revised and the leveling system is completely new. There are new sounds, new ambient music and a couple of bugfixes.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Legend of Erthia - New Webpage & Update

by Couchpotato, Wednesday - March 25, 2015 03:09

Legend of Erthia has a new webpage and update from the games developer. Also it seems the games name has been changed to Legend of Erthia: Resurrection.

Legend of Erthia Resurrection! So, reflecting on the news from the LOE Facebook page. Here is the title of the U7 approach of LOE which has now branched off onto an Ultima Online based experience but offline. I had to branch off the U7 approach due to complications with the ABS script, it is only functional while playing as a solo character.

LOE – Resurrection has a lot already implemented into it such as a skill system similar to Ultima Online. I have already began working on it over ayear ago. This is a commercial project (3-5 bucks) which will hold a lot of excitement if you are indeed familiar with UO.

The features will include: Ultima Onine like skill and progress system, crafting, mining, a 100% open world, and consequences for dying. If you die, it will be similar to UO. This will build a lot of tension when you want to get good loot and have to face dangerous creatures.

The idea of this project is really for the thrill of wandering, getting lost, looting, running into a decisive battles, and basically living in the world of Erthia. There will be lots of random quests alongside the sandbox world.

As for some lore, this is actually a 2015 spawn of what I started in around 2002 with Nedango when the name Legend of Erthia came into creation. It was a solo party member action rpg based take on the world of Erthia. So, this project is going to be pretty much where I left off back in 2002 despite being mostly an open world.

The Legend of Erthia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Red Heath - A New Turn-based Tactical RPG

by Couchpotato, Tuesday - March 24, 2015 03:46

I received news of a new Turn-based Tactical RPG today called Red Heath from one of the games developers. They plan to launch the game on Indiegogo at a later date.

For now here is the games trailer, and a short game description.

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We are happy to greet you on the web site, dedicated to a role play turn-based tactics computer game «Red Heath».

Events of the game describe a year 2027, when the falling of an asteroid brought a new parasite life form on Earth, that became a threat for everything that is alive.

In the center of the story there is a group of survivors, whose gathering together became a destiny.

The main characters of the game are people of different ages, genders, physical and intelligent qualities, but they all are united with a common purpose – to bring an antidote to a military base "Red Heath", with which communication was lost.

Will the characters be strong enough to pass hundreds of miles of danger to reach their purpose?..

At the moment the game is in the stage of developing. We will be glad to give you answers for your questions. Thank you for your attention to our project, and Welcome!

Red Heath

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Store Now Available

by Couchpotato, Tuesday - March 24, 2015 03:33

Midgar Studio announces you can now buy their funded JRPG game Edge Of Eternity on the games own web store, and the amount earned will go towards new stretch goals.

For those who missed out the Kickstarter campaign the store is now available on our website

http://www.eoegame.com/index.php/store/

We will add soon the progression to the next stretch goal on our home page.

http://www.eoegame.com

Also, we will in a few weeks invite everyone to BackerKit, in the pledge manager you will be able to answer all the surveys (like on which platform you want the game, T-Shirt size, etc ...), increase your pledge if you want to get an higher tiers and add add-ons to add to your pledge.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Enemy - A Tactical Roguelike Game

by Couchpotato, Tuesday - March 24, 2015 03:20

Enemy is a Tactical Roguelike game from developer Tom Johnson that was funded on Kickstarter two years ago, and has been released on Steam this week.

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Hi everyone! The hour is finally upon us. Beginning right now, Enemy is live on Steam and available to the public! I hope you've all had a good time playing the game and that it has lived up to your expectations. If you liked the game, it would really help me out if you would consider reviewing it on Steam and telling people about it, whether they be your friends, people on forums, or YouTubers.

It has been a long two years. The game ended up being so much more involved than when I first conceived of it! I've really enjoyed making updates and hearing back from all of you. Your support was a huge help for me and kept me going through the long development process. So I wanted to say thanks. For me, this community has been better than I honestly even thought an internet community could be.

Enemy

SP/MP: Single + MP
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - 1/3 Funded on Kickstarter

by Couchpotato, Tuesday - March 24, 2015 03:14

Team 21 sent a press release with news that Dungeons Of Aledorn has made 1/3 of its kickstarter funding goal. Here is the information straight from the press release.

Over a third of the way to its Kickstarter goal

Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=406908315
Kickstarter link: http://www.aledorn.com

March 23 2015 - Prague, Czech Republic - Dungeons of Aledorn, the hardcore dungeon crawling RPG, has achieved Greenlight status in just 6 days but still needs your support on Kickstarter!

"We have been Greenlit in 6 days, we're amazed! We'd like to give a huge thanks to everyone who voted for us and made Greenlight a reality.  I'm truly humbled by the reponse from votes and from the backers on Kickstarter, we've even had legendary co-author of Betrayal at Krondor, Neal Hallford backing our game!  We’re really excited to be one step closer to bringing Dungeons of Aledorn to you.' said Danny Nezmar, producer at Team21. "The development team and I had some liquid bread to celebrate, then went right back to work on our Kickstarter campaign!"

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Dev Blog #41: Progress Update

by Couchpotato, Tuesday - March 24, 2015 03:09

Overhype Studios released another development update for Battle Brothers that has more  information about weapon durability, new perks, and clouds.

So much work! Our current focus is on getting the balance right for our upcoming Early Access release and hunting down all those pesky bugs. Over the last two weeks we had two major changes: We’ve added durability of weapons and did a rework of all 42 perks in the game. Also, we managed to squeeze in moving clouds on the worldmap.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

StarCrawlers - Beta Key Contest

by Couchpotato, Monday - March 23, 2015 05:55

Well welcome back to another contest on RPGWatch. This time thanks to Elena Consacro of Juggernaut Games you will be able to win a key for the beta version of StarCrawlers.

All you have to do is tell me what you like about the game in the comment section, and I will pick the two best answers to win on Friday March, 27th.

So as you see its very simple, and straight forward so good luck everyone.

Update: Well it's Friday so here is the promised update about the winners. So Drum rool everyone, and the two winners are Carnifex & arthurelo.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch - Starcrawlers Interview

by Couchpotato, Monday - March 23, 2015 05:45

We had the chance to talk again with Elena Consacro of Juggernaut Games to get an update on the development of Starcrawlers that just released on Early Access.

Couchpotato:  One change that I do want to talk about about is from your October 2014 Update where you announced the game would be going episodic. Can you talk about the reason why you decided to change how you would release the game, and how did backers react to the news?

Elena: Our beta will be releasing in episodic chapters - once the 1.0 version of the game comes out, it will contain the full story. The main reason for that decision was that we realized that we were really going to need to leverage our beta community to adequately test and balance the game's systems. With a team of five, you just can't do enough QA or get enough feedback to balance a game that is as mechanically complex as StarCrawlers. Team members get tunnel vision - they tend to fall back on the same abilities or characters and to complete tasks in repetitive ways without even realizing it. That makes it really hard to find and address every issue, even when you’re testing repeatedly.

Coupled with the fact that this is a story-driven RPG, we felt we needed to do some hard thinking about how and when the main story missions would come out. We want to avoid having players complete the campaign in a less-than-polished fashion. The campaign should be the highlight of the game and we want to control how all players experience it - even in early access. If the core mechanics aren’t totally solid while you’re playing the campaign, you risk ruining the player’s enjoyment and pulling them completely out of the story. Unlike open-ended games like Minecraft or Don’t Starve, you can’t really “get back” that feeling of discovery that’s part of playing an RPG campaign for the first time, so making sure the first time goes well is crucial.

I think most of our backers understood what we were trying to do and could appreciate it. There’s always going to be some disappointment whenever plans change, and we can relate to that. Our main focus is to make sure we deliver a really polished and worthwhile experience at the end of the day. If we can do that, I think most backers and Early Access supporters will ultimately be happy with their decision to support the game.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Character Classes

by Couchpotato, Monday - March 23, 2015 05:37

Team 21 talks about the character classes of Dungeons Of Aledorn in the next update on Kickstarter this week. The game has made $21,973 of the $60,000 goal. 

Once you’ve chosen the race of your character, another important decision comes into play - what will they do? You may choose from six different character classes in DoA, which may even further specialize in two distinct manners; thus offering you more customization options and defining your preferred playing style.

Each class is characterised by eleven skills, from which two are always class specific. As player you will have a free choice, during the level-up phase, to choose which skill you should improve.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Outland 17 - Building A Community

by Couchpotato, Monday - March 23, 2015 05:22

Grenada Tree Games sent the next newsletter for Outland 17 this week that has information about the updated demo, and mentions a few Let's Paly videos.

With the new updates comes new visuals, so like every week we have a new Screensho tSaturday! Check out these screenshots of the alpha build.

We have a new blog up this week on our thoughts about the new Unity 5. We also post up our other big announcements there so check back often.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Campaign Finished

by Couchpotato, Monday - March 23, 2015 05:11

Midgar Studio is happy to announce the kickstarter campaign for Edge Of Eternity is finished, and they reached the next $160,000 goal for more playable characters.

It’s done! After a month and a few epic final hours, our Kickstarter has ended on a last achievement. Two new characters are coming to Edge of Eternity, a JRPG for PC, Mac, Linux, PS4 and Xbox, with Nekaroo breeding, Crafting and Music by Yanusori Mitsuda! Thanks to your support this new pitch of the game is quite exciting, dont’ you think?

Now the real big challenge starts for us. We generated a lot of enthusiasm and we have to ensure we meet your expectations. No big party planned, rest assured, we are already committing to the development of the game.

As you’ve seen on previous updates, on our Facebook page (lien) or our blog, we already started the portage of the game on the brand new Unity 5. This will be the main short term mission on the technical side. Julien is currently creating a very nice temple and Ugo works on one of the Summons. And Cedric, well, he can’t be more excited than he his right now, with Yanusori Mitsuda coming within a few weeks.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Temple of the Abyssal Winds - Game Review

by Couchpotato, Monday - March 23, 2015 04:59

HookedGamers has the first review I could find for Merry Prankster Games Indie RPG called Temple of the Abyssal Winds. The site gave the game a final score of 2/5.

Temple of the Abyssal Winds harkens back to old-school computer RPGs, despite being an iPad port. The campaign runs on a system similar to Dungeon & Dragons. There are characters with six primary attributes to guide each die throw, a bunch of skills/proficiencies, and the combat runs on things like attack rating and armour class scores. Whilst it’s of the style of Bioware and Black Isle’s AD&D classics, Abyssal Winds is far more reminiscent of an old shareware game you’d unfortunately installed one afternoon out of desperation.

The game is split into chapters, the first of which is free. From the get-go the story is bland and formulaic, beginning as all fantasy must – with your quiet village being attacked and burnt to the ground. You’re confronted by someone called “Evil Lieutenant”, told that “there must be some force behind the violence, some evil wizard, or cruel warlord, or some such” and asked to aid the “Order of Light”.

The narrative is unsubstantial and dialogue between characters is brief. Plot points include running into a mad man in the forest who yells a line about destroying the world: should you kill him or let him live? There hasn’t been an awful amount of attention paid to the writing in the game, which is disappointing, as it was the lifeblood of so many old D&D inspired RPGs. Once you realise the plot is weightless and would be blown away by a light breeze, you begin to skip dialogue altogether. When all is said and done, there isn’t much to care about in the world of Temple of the Abyssal Winds.

Temple of the Abyssal Winds

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dex - Post-EGX News Update

by Couchpotato, Monday - March 23, 2015 04:53

Deveoloper Dreadlocks latest post-funding update for Dex thid month has information from their visit to EGX 2015 ,and talks about a few other different topics.

Post-EGX News

The clock is ticking and the end is near. We are here with another development update and news related to Dex, so let’s get into what happened, what is happening, and what is going to happen!

EGX Rezzed 2015

Last week we were at EGX Rezzed 2015 in London. Last year’s Rezzed was the first international event we attended and this year’s Rezzed will probably be the last prior to the final release of Dex. It took place at Tobacco Dock, London – an awesome and super-stylish venue in restored 19th century docks, all made of brick and wood. The atmosphere was simply fantastic, thanks both to the venue spaces and the overall indie-friendly attitude of the attendees. 

Three of us attended the event and we really enjoyed it! We got some nice new contacts, met some really cool indie developers, played some of the upcoming games, and got a lot of feedback on Dex (and discovered a lot of bugs we are now fixing!). Overall, it was a nice punctuation mark to all the events we attended, and we were happy to have our final game showcase and public beta testing at EGX!

Development Update

We apologize for the delay to the original plan. In January we expected the beta version to be released by late February or early March. We really wanted to release the beta prior to EGX, but it was still not quite ready for prime time, so we decided to postpone the release and do a sort of playtesting/betatesting at EGX. Right now, we have our hands full of the bugs and feedback we got from the gamers and other developers at the event. We plan to release the beta at the end of March (27th – 31st), and we are looking to your final input and feedback!

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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The Memory of Eldurim - Trailer & Update

by Couchpotato, Sunday - March 22, 2015 04:22

Liminal Games released a new new trailer for The Memory of Eldurim this month.

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They also posted an update on Steam about the next weekly patch.

This week's update brings the first phase of the archives. The exterior can be freely explored, but the interior is blocked off for now. We are working hard to add the new enemies, bosses, puzzles, and challenges that will populate this new area. With the new area also comes some layer streaming, which should greatly improve the performance of the game for many.

An old artifact, The Agrestal Blade, has found it's way back into the game, and can be obtained by defeating the Arboreal Warden.

This weekend we will be moving cities, but we've got a lot set up at our new office, and we will be back to work on Monday.  As always, feel free to join the discussion over at the forums. Thanks!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Caribbean - Patch 1.040 Released

by Couchpotato, Sunday - March 22, 2015 04:07

Snowbird Games released Patch 1.040 for Caribbean! on Steam.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

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Dungeons Of Aledorn - Interview @ RPGCodex

by Couchpotato, Sunday - March 22, 2015 04:02

The RPGCodex published a new interview with Team 21 this week about their new kickstarter game Dungeons Of Aledorn. As usual here is a small sample.

Harsh reality question: Like all Kickstarters, there's a chance that the target goal won't be reached. What happens then?

Well, it would definitely not mean the death of the project. Of course, we have a plan B, and even a plan C.

In a variant of B, we can expect an investor to come on board - a third party. We have already been approached by several of them after our pre-campaign for Kickstarter. We have politely declined, stating that we first want to try our hands on crowdfunding to see whether players deem the game worthy of purchase.

Plan C is that we will continue from our own resources and capabilities. Even like this, we will finish the game, but we will have to remove some elements to make it easier to finish. It will also extend the development time of the game, as obviously we'll have to continue working on DoA whilst working full time to support the project.​

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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