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Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Continue reading the article...

Late To The Party

2014-11-10

Late To The Party Interview

Couchpotato gets all the details about Late to the Party.
» Read the article

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November

Unsung Story - Post-Funding Update #40

by Myrthos, Friday - November 28, 2014 11:20

An update for Unsung Story has been made available that talks about atory, development status and art update.

The portions of the Battle System our designers have been focusing on are the turn-management system and the action point system. By expanding on the traditional turn based tactics model through the use of a strategic turn-based timeline which can be manipulated by the different actions available for the characters, Unsung Story brings a new game play approach to the tactical RPG genre. Players are given greater control over when and how they can use their characters during battle, which opens up an entire new level of strategy formulation. This turn-management system is dependent on the action points needed in order to perform certain tasks during the character’s turn. Players can choose to perform lesser actions during their turn to influence the activation order and chain the activations of specific units to change the turn order based on their plan.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Battle for Wesnoth - 1.12 Patch Update

by Killias2, Wednesday - November 26, 2014 17:08

This is a bit off-topic, but we've covered Battle for Wesnoth patch notes in the past.  This may be of interest to a number of our readers.

The Battle for Wesnoth, a free fantasy turn-based strategy game, has been updated to 1.12:

This release features many improvements in all areas, including a completely revamped interface, a new multiplayer faction, dozens of new portraits, updated unit animations, hundreds of bug fixes, and a vastly improved map editor.

Check out the full patch notes for (lots!) more information.

Battle for Wesnoth

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Melee: Battlegrounds - Medieval Combat Sandbox

by Abharsair, Wednesday - November 26, 2014 12:49

I stumbled across Melee: Battlegrounds on Kickstarter, which is done by the same people who created the popular cRPG mod for Mount & Blade. They are asking for $130,000 and have so far gathered a little over $27,000, with 24 days left to go.

Medieval Combat Sandbox. Earn Equipment. Upgrade skills. Build Castles. Siege Engines. Experience Massive Battles. Fight, Die, Learn!

Melee: Battlegrounds is a pre-alpha stage standalone, 100% independent game being developed as the spiritual sequel to the popular Mount & Blade Warband mod cRPG, with the intention of making the best medieval combat game available by using what was good and improving on what can be done better. The game is made upon our own homemade engine which also will allow for heavy modding - mod anything you can think of!

 

 

Source: Kickstarter

Melee: Battlegrounds

SP/MP: Massive
Setting: Unknown
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

RPGWatch Feature - Heroes of a Broken Land Review

by Myrthos, Tuesday - November 25, 2014 23:35

Forgottenlor takes the rol of demigod in the retro dungeon crawler Heroes of a Broken Land and penned down this review.

I chose a large-sized world (size four or six) and have played about 45 hours already, and am only beginning to come within sight of finishing. After so much gaming time, I've become increasingly aware of the limits of the game. I can forgive the painfully mediocre graphics, which have a hard time competing with Wizardry 6's 25 year old sprites. I can also forgive the repetitive and somewhat out-of-place sound track. For me that is part of playing an indie retro game.  However, for a game of this scope, which theoretically offers endless play, I would have hoped for more content. For example, there are skeletons, ghosts, rats, bats, slimes, and elementals in the game. Sure there are more than 10 different kinds of slimes, all with different colours and powers, but even so, after 40 hours I'm getting kind of sick of slimes. Also dungeons are divided into caves, mazes, towers, and mines. Even though the floor plans are random, I'm also getting tired of seeing the same tile sets repeat themselves.

Heroes of a Broken Land

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lords of Xulima - First Impressions from the CRPG Addict

by Killias2, Tuesday - November 25, 2014 19:43

The CRPG Addict, known for his chronological journey through CRPG history, has posted his first impressions of recent indie RPG Lords of Xulima:

Overall, I had a lot of fun in the 4 hours I was able to devote to Lords of Xulima. I'll take Sr. Arribas's compliments about my blog in the spirit that they were intended, but the true inspirations of Xulima are the classic RPGs that I've written about, and like Might & Magic X did with its franchise, Xulima does a great job paying homage to the past while offering plenty of 2014 innovations. I recommend it....

 

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Binding of Isaac: Rebirth - New Expansion Planned

by Killias2, Tuesday - November 25, 2014 19:19

According to the official website, a new expansion is being planned for The Binding of Isaac: Rebirth, the recently launched remake of 2011's action roguelike The Binding of Isaac.

Details:

once the holidays end, the nicalis gang will be jumping back into the abyss and digging into the very large design doc i have ready for em. i have big plans for this expansion, i hope to add a very huge chunk of gameplay in the form of a new game mode that will almost double the amount of things you can do, im very proud of this new design.

aside from this new game mode the expansion will feature a ton more enemies, bosses, new areas, endings and a new playable character as well as a slew of new unique items to play with…

However, for this expansion, the development team is asking for creative input from fans, especially regarding item ideas:

the biggest change for me when it comes to how im designing the expansion is this time im asking the vast and creative isaac community for ideas. 

this week ill be asking for item ideas, i will be cherry picking the top 10 items from this list and implementing them into the expansion.. so be sure to make them good.

If you're interested, read through the listed guidelines and post your suggestion(s) here.

Binding of Isaac: Rebirth

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: Unknown
Release: Released

Details

The Shadow Sun - Now On Android

by Myrthos, Monday - November 24, 2014 23:22

The Shadow Sun is now also available on Android, just in case you want to play it and don't want to do it on an iOS device.

THE SHADOW SUN AVAILABLE NOW ON ANDROID DEVICES

Download the Game On Google Play and the App Store Featuring a New Camera System Bringing Players Deep into the Action

Burnaby, Canada- November 24, 2014- Ossian Studios Inc., founded by former BioWare producer and developer of top-quality role-playing games (RPGs), announced today that The Shadow Sun is available now on Android devices. With polished gameplay and a new camera system, The Shadow Sun offers a deep, single-player role-playing experience with more than 10 hours of gameplay through a gripping, dark fantasy story and intense visceral combat against the many wicked creatures of Shar.

"We listened to our players and made tweaks to the gameplay and camera in The Shadow Sun to bring a truly great adventure to Android devices," said Alan Miranda, CEO of Ossian Studios. "It's a great coincidence that my friends and past colleagues at BioWare have just launched Dragon Age Inquisition at the same time, and The Shadow Sun is a deep mobile action RPG, that will scratch that itch as RPG fans wait to head home to play the next masterpiece in BioWare's incredible franchise. Much of my development knowledge stems from the time that I spent working with Ray Muzyka and Greg Zeschuk, the founders of the studio and true masters of the genre."

Taking place in the vast and cursed city of Shar, The Shadow Sun brings the ultimate western action RPG to Android devices. Surrounded by desolate deserts, players will explore the ancient city held within the grip of a mysterious plague. With more than 10 hours of gameplay, fans will journey through 70 unique areas and uncover 200 different items, ancient treasures, and hidden secrets to help them prepare for combat against deadly enemies across the city. Gamers can customize their character, adopt a faithful dog, and ally with companions who will join you in this epic adventure with multiple quest solving options and more than 30 attacks, spells, and skills to choose from. Rendered in full 3D graphics using the Unity engine, The Shadow Sun offers a deep, single-player role-playing experience unseen in the mobile gaming space.

The Shadow Sun

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Handheld
Release: Released

Details

Aranyus - Canceled

by Myrthos, Monday - November 24, 2014 23:16

The Kickstarter for Aranyus has been canceled three days ago, because it was not going to make it with these few words:

Thank you very much. I will continue the work on this game and maybe I will make another campaign somewhere in January. Thank you all.

Thanks black rune.

Aranyus

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dex - Post-Funding Update #28

by Myrthos, Monday - November 24, 2014 22:44

In the update for Dex of last week provides information on the new build that is scheduled to be available in the middle of December and offers some screens.

The update will include quests related mainly to high society, corporations, and the tension between the low life and high tech. Images can say more than words, so we’ll keep the post brief this time. Below, you can find a selection of new artwork done by our lead artist, Prokop Smetana. These are the new locations, interiors, and NPCs you will be able to see and meet once the update is finished and released.

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dead State - Beta Patch #5

by Myrthos, Sunday - November 23, 2014 15:44

The final Pre-Release Patch for Dead State has been released. Following the link you can find a complete changelog.

his is it - the final patch to Dead State's Early Access Beta! Patch #5 is bursting at the seams with features and fixes, including many requested or suggested by YOU, the Dead State community. Now, while we’re giving you lots to chew on today, we want to remind you that this isn’t the final game - endings are being reserved for the final release, and there will still be many improvements coming before the final launch. In other words, there's still plenty to look forward to! With our upcoming release in mind, we’ll be updating the Known Issues post later today, so make sure to check there first before reporting bugs; that will help keep the forums and boards laser-focused on tracking brand new issues. Thanks so much for all your assistance, you guys are awesome!

Thanks Arahael.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Sim Heroes - Goes Beta

by Myrthos, Sunday - November 23, 2014 15:40

We have been informed that Sim Heroes, which is labeled as a RPG Management sim, is about to be released. The game was succesfully funded on Kickstarter last year and Rock Paper Shotgun have written a small piece for the game two months ago, which contains the information I do not need to repeat... OK, well only this small part from the RPS article:

The story goes that you’re exiled to an island and must start a settlement, placing down a tent and expanding from there. Place down a second tent and you’ll attract (unseen) villagers, who can be set to forage and hunt for food or chop down trees. Place a Wayrest and you’ll attract heroes, who can be formed into parties, their equipment managed, and then sent off for adventures at nearby caves, dungeons and the like. They do the fighting out of sight, but when they return – assuming they survive – you can paw over their combat logs, see what they encountered and how far they reached, and then make tweaks before their next adventure.

This then creates a compelling loop: your adventures unlock new building types, which allow you to expand your little village, gather more resources and upgrade your buildings, and the increase of fame brought by success will attract more and more powerful heroes to your settlement.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Rollers of the Realm - RPG...With Pinballs?

by Aubrielle, Thursday - November 20, 2014 05:13

We've been tipped off to Rollers of the Realm, an RPG that takes place on a series of pinball tables.  Quirky, but unique.  Thanks for the tip, Black Rune!

Rollers of the Realm™ combines the frantic physics of classic arcade pinball with the character-driven adventure of fantasy role-playing games. Bounce, spin, and battle through scenes of an epic storyline with a band of medieval misfits tasked with reclaiming the world from dark and ancient magic. Winner of a "Best in Play" Award at GDC Play 2014, IndieCade finalist in 2013.


    A new spin on pinball: includes physics-based puzzles and combat with unique nudge and flipper mechanics.
    10 hot-swappable player characters (represented by balls), each with a unique size, weight, and stats.
    Unleash devastating special abilities: flaming swords, animal companions, hailstorms, bombs!
    Upgrade stats and special abilities as your party levels up.
    30+ Campaign levels to discover and replay. Fully-voiced storyline.
    Combat focused: battle grunts, elites, bosses... and more.
    Loot drops: gold, score and mana multipliers, power-ups, and treasure.
    Arena Mode: 5 challenging boards with Steam Leaderboard support.

More information.

Rollers of the Realm

SP/MP: Single-player
Setting: Fantasy
Genre: Puzzle-RPG
Platform: Unknown
Release: Released

Details

After Reset - Early Access

by Myrthos, Tuesday - November 18, 2014 18:27

In the latest Kickstarter post-funding update for After Reset, an update is given on the status of Early Access, interior objects and clothes modelling, The Fall of Gyes and in-game displays.

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

The Shadow Sun - Patch & Android Version

by Couchpotato, Sunday - November 16, 2014 22:16

Ossian Studios announces that The Shadow Sun will be released on Android devices.

We’ve just released our v1.02 update for The Shadow Sun on iOS. Included are a new pet dog companion that you can feed, play with, and have fight alongside you, a brand new app icon, and an improved camera that fixes the issues some players reported to us. We’ve also put the game on sale for the first time since release, for $4.99, so grab it while you can!

We are also happy to announce our upcoming Android version of The Shadow Sun for the Google Play Store! Currently, we’re looking for beta testers for our open beta, so if you’re interested in trying out the game on your Android phone or tablet, then go to our forums to sign up!

The Shadow Sun

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Handheld
Release: Released

Details

Northern Shadow - Dev Blog #1

by Aubrielle, Sunday - November 16, 2014 06:24

Chariots touches base with supporters of Northern Shadow with their first dev blog.

Back in March when Unreal Engine 4 was announced, we decided to stick with Unity, at that time the development cost of switching was too high, and we were still at that development sweet-spot that the Unity is at its best. As the issues accumulated, the cost of these workarounds started highly outweighing the cost of an engine switch. Which is why, even though after such a large amount of development, we decided to switch to Unreal Engine 4.

Unity is a great engine. And in fact, both 64-bit editor and level streaming issues have been fixed with the Unity 5, which became available for pre-orders a few weeks ago. Its just that for our specific situation, it was a few months late :)

That was a bit long, but after such a long silence, I think a more detailed explanation was needed. We couldn't talk much these last few months, because we were switching to a different engine, and didn't wanted to show it until was ready. But now we can talk about some of the new and exciting stuff!

We've completely redid the world. Originally we had 3 overworld zones that was 15sqkm big. We now have a single 103.4sqkm overworld zone that you can seamlessly travel. We've added seasons to the game, AI acts accordingly to them and your cities' requirements change over time. Switch also gave us a free boost to eye-candy department with better Post-Processing, GPU particles, dynamic global illumination, and better Anti-Aliasing.

More information.

Northern Shadow

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Memory of Eldurim - Update Incoming

by Aubrielle, Sunday - November 16, 2014 04:57

Eckell tells us that the next update for Memory of Eldurim is coming shortly, and will contain updates for spells and possibly new monsters.

We've had several weekly updates in a row but the next update is going to be delayed by a week. This usually indicates that the updates will contain a little more content.

We are working on spells. We are going to try to get some spells back in the game that can do some damage and have other effects aside from the very basic one's we've already implemented. We have been writing descriptions for nearly 50 spells. Only a few of these will actually make it in the update but we do have a lot more planned for what magic will be capable of.

We are also working on getting a new monster in the game. We've always wanted to have more than just humans to fight because that does get a little boring so we are working on something special. It will live in the quarry.

Not planned for the next update but coming down the pipe in the not-too-distance future is crafting. You'll need to go to the quarry to gather crafting materials and these creatures will be there to resist your efforts.

More information.

Source: Steam

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Frontiers - November Beta Bonanza!

by Couchpotato, Saturday - November 15, 2014 05:35

Lars Simkins released a new post-funding update for Frontiers with information about when the beta version will be available for testing, and talks about what is included.

Beta WHEN?

In a few days - we're just sorting out key distribution. Once that's taken care of I'll send out a backers-only announcement going over how to claim your beta key.

The first few days after release are going to be chaos - thousands of people are about to play the game for the first time. As we work out tech issues and Steam key issues and so on please be patient and don't feel ignored if I can't get back to you immediately.

Here's what you need to know right now:

  • Just so we're crystal clear, the beta is only available on Steam. (This is why we pushed so hard for Greenlight - it's the fastest available way to distribute rapid builds.)
  • The beta is currently Windows only - Mac and Linux builds will probably be added later, but I can't promise anything. If / when that happens I'll send out another update so Mac & Linux players know it's available.
  • Regarding YouTube / Twitch - you will have 100% permission to record play throughs and to monetize them if you like. Bugs and all. This is in writing on the official site as well.

What's in the beta?

FRONTIERS' story is divided up into three acts. The beta will give you access to the first two (and to a brief prologue.) It also gives you unrestricted access to the entire main continent.

Be warned: The beta is a mess. But it's kind of a glorious mess. It's the mess of a game being born. Quests may break. Inventories may asplode. Characters may glitch. If that kind of thing bugs you (heh) you may want to skip this version, or at least wait a few weeks until I've gone through a some rounds of bug squashing with playtesters. To those that take the plunge: I really hope you enjoy it.

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Available Now on Steam

by Couchpotato, Friday - November 14, 2014 22:01

Numantian Games has announced Lords of Xulima is now officially released on Steam. They also offer a 10% discount until November 21st for new buyers.

Official Launch!

Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.

The End of the Epic Journey of Gaulen

The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!

We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.

Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!

The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!

Talisman of Golot

Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.

For more information visit the Talisman of Golot store page.

Deluxe Edition

The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.

For more information visit the Deluxe Edition store page.

The Lords of Xulima speak in German too

It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!

Available for Macintosh

The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.

Coming Soon...

- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.

Have you enjoyed Lords of Xulima?

If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.

... and a big thank you!

Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - First Look at The GUI

by Couchpotato, Friday - November 14, 2014 04:43

The developers of Dungeons Of Aledorn shared a few screenshots today that gives us a preview of how the games GUI will look as you play. They also admit it's adjustable.

Greetings to all fans of the game Dungeons of Aledorn. Passed us again 3 days and thus we come to another “News”. At present, we introduce a graphical representation of the GUI – explore. On the final version, of course, still works, but this is already largely functional GUI and most of its elements are active.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review @ GameBanshee

by Couchpotato, Friday - November 14, 2014 04:40

Steven Carter of GameBanshee posted his three page review of Legend of Grimrock 2. For those short on time I will quote the articles conclusion below.

Overall, I enjoyed Legend of Grimrock II pretty well.  It's a satisfying game with an equal balance between thoughtful puzzles and frantic combat.  It's also well-constructed with a fine attention to detail, and it looks like a real game now rather than just an indie production.  Plus, it's challenging, even on the normal difficulty setting.  So if you're looking for a way to spend some of your free time, and if puzzles are a plus rather than a negative, then Grimrock II is a good way to go.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

M & B: Viking Conquest - Available for Pre-order

by Couchpotato, Thursday - November 13, 2014 04:05

TaleWorlds Entertainment announces that the next dlc expansion called Viking Conquest for Mount & Blade Warband is now available for pre-order worldwide.

TaleWorlds Entertainment announces “Viking Conquest” DLC for Mount & Blade Warband

ANKARA, Turkey – November 12th 2014 – TaleWorlds Entertainment is proud to release the first gameplay footage from “Viking Conquest”, an upcoming DLC for Mount & Blade Warband, externally developed by the team behind the popular “Brytenwalda” mod. Viking Conquest takes the Mount & Blade franchise into historical Dark Age Britain, at a time when Norsemen began to raid the British Isles, looting monasteries and burning coastal settlements. In the gameplay reveal, the different kinds of battle modes featured in the DLC are shown. These include dynamic sea battles with controllable ships and seamless boarding encounters, sieges in historically based Dark Age settlements and formations for your troops, including the famed Shield Wall.

Viking Conquest is available right now, for pre-order on GoG and other good retailers soon, with the full release set for December 2014 (next month). More information and reveals are to follow in the lead up to the December release.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Clandestine - New Twitch Stream

by Couchpotato, Thursday - November 13, 2014 03:50

Darth Roxor of RPG Codex did a live stream on Twitch with the games developer.

Darth Roxor plays Clandestine with a Logic Artists developer

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Outland 17 - Steam Concept Page

by Couchpotato, Thursday - November 13, 2014 03:48

Grenade Tree Games sent out new by e-mail about the Steam Concept page of Outland 17. So if you haven't joined the mailing list here is the new update.

We bring you the next stage of your revolution: Outland 17 is now up on Steam Greenlight Concepts!

The new Concepts page will be used to gauge reactions from you and the community, as well as to show off new development. We're looking for more engagement with our fans, so if you haven't offered feedback yet now is the time!

Development is still in high gear, so look forward to seeing some new screenshots by the end of the week!

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Update 2.1.17 Released

by Couchpotato, Wednesday - November 12, 2014 02:09

Almost Human announces that a new patch is ready for Legend of Grimrock 2.

Grimrock 2 Update 2.1.17

The second patch for Legend of Grimrock 2 is now out! The patch will update the game to version 2.1.17 and fixes several issues and also extends modding capabilities.

Steam version: the game should automatically update soon. If the game does not update in a few hours, restarting the Steam client should help.

Standalone version: if you are playing the standalone version, please download the patch that updates the game installed on your computer.

GOG version: The patch also works with GOG installations but there is a slight kink. When a dialog appears saying that an existing installation can not be found and the patcher asks “Abort Installation?”, select No. You have to then navigate to the installation location of your GOG version of Legend of Grimrock 2.

We have sent the patched version to GOG and Humble Store and it will take some for them to process and make the new version available through their channels.

Here are the full release notes:

– tweaked a treasure instruction hint
– improved sewer pentomino puzzle reset logic
– fixed some cosmetic issues in levels
– mods: improved support for custom classes, races, skills and spells
– mods: added lots of new scripting functions and hooks
– bug fix: burnt out torch deal fire damage
– bug fix: ghost item appears on the ground when spawning an item into champion’s inventory
– bug fix: game can crash while digging in cemetery
– bug fix: saving the game while falling crashes
– bug fix: magma golem’s spit attack crashes after loading a save game
– bug fix: block puzzle in sleet island can get into unsolvable state
– bug fix: minor ceiling shaft visual glitch in Ruins of Desarune
– bug fix: fixed typos in item descriptions
– bug fix: an item on a magic bridge sometimes does not fall when the bridge disappears
– bug fix: healing crystals slowly drift from their initial position during the course of the adventure
– bug fix: dungeon editor crashes when ‘[‘ is typed into asset browser’s find box
– bug fix: dungeon exporting fails if dungeon contains script entities with external scripts
– bug fix: audio volume is not correct when changing current level immediately after waking up

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Clandestine - Alpha Preview @ Load The Game

by Couchpotato, Wednesday - November 12, 2014 02:03

Vlad Pintea of Load The Game has the next preview of an Alpha build of Clandestine.

On the flip-side, this is clearly a very early version of Clandestine, as the animations could be better, the protagonist moves way too slow when crouched, the response-times need to be faster, and various elements like bottles don’t properly break. Furthermore, even though I was once spotted by a camera and the alarm was raised, no one bothered to look for me. Even worse – one time, after an enemy spotted Katya, he would just randomly run around her but never engage. To sum it all up, the optimization also needs to kick-in as soon as possible, as the requirements are way too demanding for what Clandestine offers. At the very least, the game’s soundtrack perfectly fits the desired tone.

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Rogue Wizards - Kickstarter 100% Funded

by Couchpotato, Wednesday - November 12, 2014 01:51

Spellbind Studios announced their new game Rogue Wizards is now funded.

We're thrilled to announce that Rogue Wizards has crossed the goal and is now 100% funded on Kickstarter.  I want to send my deepest thanks to all of you for believing in and supporting this project, because of all your efforts Rogue Wizards will now become a reality!

With such overwhelming support we're proud to announce stretch goals for Rogue Wizards too.  During the campaign we polled all our backers to get a feeling for what kind of features they wanted to see in the game, and as if by magic their desires align perfectly with our vision so we've wrapped it all up in the new set of stretch goals.

Let's continue to spread the word and share the project on Facebook and Twitter and get in these awesome new features.

Rogue Wizards

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Decadence - Video Preview @ IndieRPGs

by Couchpotato, Tuesday - November 11, 2014 04:53

Craig Stern of IndieRPGs posted a new video preview of Age of Decadence.

So: The Age of Decadence! This highly anticipated indie wRPG has been in development for approximately one zillion (ten) years. With release finally looming, Vince Weller of Iron Tower Studio was good enough to provide me with a beta copy of The Age of Decadence to check out, and so I went ahead and made a video out of it for you to see.

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details