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Wolcen: Lords of Mayhem - Update 0.5.0.5

by Hiddenx, 2018-04-01 08:56:57

Here's the changelog for Wolcen: Lords of Mayhem - update 0.5.0.5:

Update 0.5.0.5: changelog

Hello everyone !

The patch 0.5.0.5 is now live. Here are some details on what we applied and the changelog.

1. Bug and crash fixes

We want players to have an enjoyable environment while testing the game. In order to do so, we gathered tons of feedback on various crashes and bugs to fix a maximum of them. Of course, we could not handle absolutely all of them, some issues are related to content that will eventually be deprecated and replaced in the new Act I, but we managed to fix a great amount of issues that were reported in the last few months.

Beside bows and the targeting revamp we introduced on our previous devblog , we have some new content added with the patch 0.5.0.5. Including…

2. Ice spells

We revamped the frost nova to make it cooler than ever, along with 2 new frost spells you will now have access to: Frost Meteor and Frost Lance.

Frost Nova now boast new skill modifiers as well as new particle effects. These include the ability to remove the skill’s cooldown, to cast at cursor location, to use it as a damage dealer, and more.

Frost Lance is a projectile spell that takes time to take form before launch. Skill modifiers include tweaks to the launch time, damage tweaks depending on the distance travelled, and more.

Frost Comet is a rock of frost forming above the ground and crashing down a few moments after. Skill modifiers include tweaks to the launch time, increased explosion radius at the expense of adding a cooldown, leaving a cold area that slows targets down, and more.

Ready to experience some devastating Frost spec?

3. Resistance balancing

All resistance sources have been rebalanced. Henceforth, to resist a third of incoming damage you will now need ten times a monster level in resistance points. Also, you will need twenty times a monster level to resist half the damage.

As promised, you can read the changelog now. Thank you again for all your support, we’re glad to have you as our community 😊

CHANGELOG

GENERAL:

  • Lightning related crashes have been fixed.
  • Several (tons of) game crashes have been fixed.

VISUALS:

  • Each overkill type now has an associated visual effect.
  • The silhouette visual feedback when hovering characters or objects with mouse has been reworked.
  • The blinking on-hit visual feedback has been reworked.
  • Added golden effect on Elite enemies.

UI:

  • Merchants no longer restock if you have the merchant UI open.
  • Time displayed under the minimap is now the real time instead of the in game time.
  • Gems will now appear Teal-colored on the ground.
  • Fixed the left hand item not being unequipped when resetting the passive skill tree and having titan strength.
  • Fixed the close button of the bounty UI.
  • Fixed a bug allowing players to put items in locked player chest panels.
  • Fixed a bug causing gem sockets artefacts to appear in the inventory grid when unsocketing gems from an item.

QUESTS:

  • Picking up a quest item with a full inventory will properly update the quest objective.

TECHNICAL:

  • Merchant NPC RAM optimization.
  • Pressing a skill key during a dodge roll as a male character will no longer cast the skill two times when exiting the dodge roll.
  • Changing the AST of a skill after it was cast, and before it was triggered, will now correctly use the initial skill parameters when triggered.

ENVIRONMENT:

  • You should no longer get blocked between two random dungeon parts in random dungeons.
  • Corrupted Random Dungeon is deactivated for maintenance. Halaku’s door has been fixed. Missing Materials in the corrupted area have been replaced.

GAMEPLAY:

  • Passive damage resistance formula has been modified and its impact on gameplay has been increased.
  • A few ROS transfers were not making use of your transfer time modifiers.
  • Snaring enemies by Dashing on them was not always working. We fixed it.
  • Decreased the effect on attributes on damage and dodge chance.
  • Ironguard passive effect no longer disappears when using it.
  • It is not possible to equip Ironguard without a Shield anymore.
  • Fixed a bug allowing you to keep a templar weapon from the Weapons Tutorial quest.
  • Fixed the “machine gun” attack speed issue with pistols.
  • The level 5 requirement has been removed on tier 1 gems.
  • Fixed a bug causing the players to go through the ground when knocked down, teleporting them to random locations.
  • The attack range of melee and ranged weapons has been unified.
  • All basic weapon combo now uses 2D shapes for their targeting, resolving several issues and allowing to cleave on many targets with one hit.
  • Fixed various bugs with the Active Dodge/Dodgeroll.

MONSTERS:

  • New enemy: Undead Butcher! The Butcher is a powerful foe wielding a Cleaver and a Hook at the same time. Beware of its belly-mouth!
  • New enemy: Pithus Watcher.
  • New enemies: Wormaggot and Corrupted Wormaggot.
  • Halaku now inflicts less damage.
  • Halaku’s skulls now inflict physical damage, making it less punishing for melee characters.
  • The corrupted slug will now move faster upon detecting a target.

ITEMS:

  • New weapon type: Bows!
  • Several issues about items, gems and potions have been fixed (items duplication, crashes, infinite gold, incapacity to use, etc.).
  • Fixed a bug causing items to disappear when unsocketing a gem with a full inventory.
  • Fixed a bug causing items to be downgraded on character loading.

PASSIVE SKILLS:

Assassin:

  • Mass Murder’s description has been changed to avoid confusion.

Elementalist:

  • Decreased Overheating damage, which should decrease the amount of unwanted deaths.

ACTIVE SKILLS:

  • New Active Skill: Frost Lance.
  • New Active Skill: Frost Comet.
  • Reworked Active Skill: Frost Nova.

Information about

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


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