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Wolcen: Lords of Mayhem - Traps

by Myrthos, 2017-05-29 10:16:20

This latest update for Wolcen: Lords of Mayhem is about the traps in the game.

My name is Lucas, I am a gameplay, network and UI programmer here at Wolcen Studio and you may know me as Caracole on the game’s Discord and Steam forums. I have been working on Wolcen: Lords of Mayhem for over a year now and have been responsible for the development of the housing system, cloud mode and all the new UI that we’ve been rolling out for a year now (the new main menu, new character sheet, item comparison system, and so on…).
Internally, I am also known as “the guy who like to clean up his room” because I regularly do some cleanup, formatting, refactoring and optimization of the code in order to keep everything clean and maintainable as the project has some code that is a few years old, not necessarily up to date or still used.  

On a daily basis, I am mainly working with Alexandre, our 2D artist, regarding UI integration and Hadrien when he requires UI for, for example, the passive skill tree, the active skill tree or his new quest manager.  

Recently, I have been working on the Dungeon Challenge, a game mode in which you will build your very own dungeon, using the same system as the Housing, to mine precious resources.
However, you will have to defend your dungeon and mines against other players trying to steal you and will have at your disposition creatures but also traps, which are today’s subject.

Information about

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


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