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Vaporum

2019-09-23

Vaporum Review

Forgottenlor checks out the dungeon crawler Vaporum
» Continue reading the article...

Stygian: Reign of the Old Ones

2019-09-09

Stygian: Reign of the Old Ones Gamescom Preview

Here is our second look at Stygian and the second time it does appear to be good as well
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September

Iron Danger - Preview @Wccftech

by Silver, Sunday - September 15, 2019 10:32

Iron Danger has been previewed by Wccftech who comment on the games time travel mechanic.

“A game without an end-state?” I hear you ask. I asked the same question and it doesn’t seem that there isn’t an end-state. This isn’t to say you won’t die. You’re going to die a lot. It’s more the fact that as soon as Kipuna or one of your characters dies, everything stops. I like to believe that Kipuna can’t fathom losing someone she values so highly, nor does she want to die herself, so stopping time and letting you go back is her defence mechanism.

It’s this mechanism that interests me so much about Iron Danger. Combat, in games, has always been a puzzle of sorts. Only now it’s more in line with that of a puzzle game than anything else of its kind. At any point, the games turns, dictated by a bar at the bottom of the screen, is measured by heartbeats and you can go back a maximum of ten heartbeats. Fortunately, you know exactly what’s going to happen and where the enemies are moving, letting you pre-empt them.

[...]

Thanks Farflame!

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Din's Legacy - Review @ IndianNoob

by Hiddenx, Saturday - September 14, 2019 07:24

IndianNoob has reviewed the action RPG Din's Legacy:

Din’s Legacy Review (PC) :: Pure Chaos

I’m glad we live in a time where there’s relatively no shortage of ARPGs. Dial the clock back 10 years and you had a lot fewer options. You’d be hard-pressed to find people talking about anything other than Diablo; maybe Sacred or Torchlight here and there. Nowadays, you have some really good alternatives such as Path of Exile, Grim Dawn and Torchlight 2 headlining the genre. One can also head over to steam to find a plethora of indie ventures guaranteeing ample amounts of hack, slash and loot. Din’s Legacy is one such indie ARPG that grabbed my attention last year while it was in early access. Fast forward to 2019 and I couldn’t pass up on the offer to review Din’s Legacy. With the prospect of acquiring loot, loot and more loot, I ventured into Din’s Legacy blind. Here’s me explaining if you should do the same.

[...]

VERDICT

Din’s Legacy is a very unique, deep and unforgiving experience. It’s hard to find an ARPG that offers the level of nuanced gameplay Din’s Legacy does. That being said, it’s hard to recommend Din’s Legacy for the general ARPG playerbase. The level of randomness in the world and the clunkiness in the gameplay might be enough to turn players away from Din’s Legacy. It’s made with a particular niche in mind and thus can be hard to appreciate for people unfamiliar with Soldak games. But It’s never too late to join them, especially since there’s a free demo you can try to make up your mind (better than this review ever will). Everything said and done, I had a good time with Din’s Legacy. Then again, I’m a sucker for RPGs that are rough around the edges.

Score: 7/10

Din's Legacy

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Children of Morta - 11 Facts

by Myrthos, Friday - September 13, 2019 13:47

Apparently the development cost for Children of Morta has been covered by the sales of the game. Next to that also a new video is made available showing 11 facts about the game.

Children of Morta, the highly-regarded action RPG following the harrowing journey of a family of heroes, launched on September 3rd and has covered its cost of development after only a few days on the bestseller lists of online game stores like Steam and GOG.com. Following years of hard work and dedication, developer Dead Mage and publisher 11 bit studios could not be more pleased with its success. Coming to Xbox One, PlayStation 4, and Nintendo Switch this October 15th, both teams are looking forward to carrying this success onto consoles. The triumph of Children of Morta proves that strength and perseverance, much like the bonds of the Bergson family, are what it takes to overcome even the mightiest of obstacles.

Along with this news of their success, 11 bit studios have continued their tradition of the "11 facts about" videos by creating a brand-new gameplay trailer explaining every bit of the game under the unsurprising title "11 facts about Children of Morta!".

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Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Copper Dreams - Schedule for September Beta

by Silver, Thursday - September 12, 2019 20:50

A new update for Copper Dreams talks about the Beta coming this September as well as what to expect.

Alpha-End improvements

We're eager to show all this off in a video update but want to fine tune some combat visuals first, and figure we'd do it all at once for you guys.

Optimization improvements have been a focus. The game now cleanly runs on this junker laptop we got that I think they forgot to put a video card in. Hannah took a chunk of the summer up with revising a lot of the older code we’ve been slowly duct-tapping iterations on for a while now for characters, combat and other heavy systems and we’re very satisfied with results. We can get loads of enemies on screen at once without taking a hit, so we've designed some enemies to be weaker so we can instead swarm them as needed.

You know what's not fun? Camera management and seeing how world structures are pieces together. Hannah solved these age-old problems by creating a terrific updated line of sight projection that allows you to see your characters line of sight at any given time, without any 3d-object collapsing (like a roof) or dissolve holes or something. It's uses the character line of sight to clip and dither away geometry that the player can't see, so it's seamless with those visuals. It’s real slick, we love it, and now we don't have to worry as much as how overlapping world meshes work. To flex we've also lowered the tilt of the camera.

Characters now have swappable armor pieces to protect individual body parts — head, torso, and individually for arms and legs. Since your character is equipping new armor pieces frequently, as they get shot up and destroyed, we thought it would be worthwhile to show those visual updates on your character. There's a lot of variety there.

Tiles with effects on them have a new generation method where we can fill the screen with them without any cost, we're still tweaking the visuals for them, but you get the idea.

Tile light data is visualized by how dense the hatchlines are, a neat setup we came up with for both dynamic and baked lighting values.

Effect Tiles for the beta include:

Fire

  • burn damage

Smoke

  • visual modifier
  • coughing ailment

Ooze

  • roll to not slide while moving
  • noise when moving through

Water

  • slipping ailment
  • noise when moving through
  • single tiles that continue to drip for 10 steps and can be tracked by NPCs

Blood

  • slipping ailment
  • noise when moving through
  • single tiles that continue to drip for 10 steps and can be tracked by NPCs

Grass

  • burnable with fire tile
  • cover for hiding

Electricity

  • stun — immobilized temporarily

[...]

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Preview & Screenshots

by Silver, Wednesday - September 11, 2019 21:51

Edge of Eternity has been previewed by Wccftech. There are also screenshots of Chapter 4 on Steam.

Battles are turn-based, with your usual variety of melee attacks, abilities, and spells, but also had a dynamic which asked you to think about your positioning. You can change the place your characters are in on the battlefield into one of six neighboring positions, to avoid getting flanked on both sides, or to move closer to an enemy so a melee attack will actually work. While it wasn’t necessary to think too much about it in the demo, its uses in more difficult battles are obvious, and adds a new mechanic to the JRPG formula, instead of just innovating on tropes.

Later in the demo I trudged through caves and defeated dozens of monsters, before finally meeting a final boss and, sadly, not being able to overcome them. It just so happened that a PR rep was telling me I was running out of time anyway, but that didn’t help how salty I felt putting that controller down in defeat.

[...]

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Age of Grit - Early Access Release

by Hiddenx, Tuesday - September 10, 2019 14:14

The Early Access version of Age of Grit is now available on Steam:

Age of Grit

In Age of Grit you play the captain of an old, beat-up, steam-powered airship. You and your crew adventure across a vast, cowboy-themed, steampunk world simply known as "The West." You're looking for whatever work you can find--bounty hunting, smuggling contraband, running guns...maybe even a little train robbery if yer so inclined. 'Bout anything to pay the bills, keep the guns loaded, the boiler stoked, and keep your ship in the sky!

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Travel from one Wild West town to the next, meeting interesting characters. A few might have a job to offer or cargo for you to haul. Others might be fixin' to just shoot you where you stand. At its core, Age of Grit is about the people you meet, what story they have to tell, and how you choose to interact with them.

 

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - New Milestones and GOG

by Myrthos, Tuesday - September 10, 2019 10:29

The Fig campaign for Vagrus has been updated with additional funding milestones, an extra funding they received and that the game is coming to GOG as well.

Back in May when we kicked off our crowdfunding campaign here on Fig we said we were in talks with GOG about potentially publishing Vagrus there. Considering GOG's curated approach with probably the highest standards from within the top gaming platforms, today we are extremely proud and happy to announce that we signed a distribution agreement with GOG for Vagrus - The Riven Realms.

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Build 0.36

by Myrthos, Tuesday - September 10, 2019 10:23

A new build for Exoplanet: First Contact has been made available, adding new quests, lockpicking, world design improvements and an updated roadmap.

This update brings new mechanic to the game. Lockpicking. We were working on this feature for a long time, and now proud to share it with you. Keep in mind, though, that this is probably not the final iteration, so your feedback will be really important.



What do we have at the moment? There are two types of locks in the world of Exoplanet: mechanic and digital. You need a key to open a mechanic lock or a code to open a digital one. But since Jack is not very law-abiding guy, other methods also could come in handy, ain’t it? And all you have to do is to find the right type of lockpicks.

How does it work? Every lock has ‘health’ and every lockpick can damage it for certain amount. Lockpicks breaks during the process. When lock’s health disappears, it unlocks. Locks could be pretty simple but you can also find complex ones with more health, so it is wise to get as many lockpicks as you can find.

 

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Underrail - Subterranean Loading Screen Simulator

by Silver, Tuesday - September 10, 2019 10:04

SsethTzeentach reviewed Underrail and found it suitably life consuming. The game is currently on sale on both Steam and GOG.

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If pain makes us grow, Underrail makes me rock solid.

I didn't force the devs to put it on sale for nothing.
Go grab it while its cheap.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch @ Gamescom - Stygian: Reign of the Old Ones Preview

by Myrthos, Monday - September 09, 2019 13:32

We had another look at Stygian at at Gamescom and this second time it still appears to be a good game and it is going to be released soon.

Stygian takes place in an alternative Lovecraftian history of the 1920's in New England in the fictional town of Arkham. The game starts with you creating your character from eight different archetypes, together with the other character building options, you should be able to create the character you want. This could be important because the way you have built your character and the choices you make during the game, will have an influence on the reactions of the NPCs in the game. Some might no longer talk to you or some might like you even better than they did before. As a result, the choices you make in the game will lead to one of the possible endings. 

Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Preview

by Silver, Monday - September 09, 2019 11:20

A preview of Wasteland 3 from Wccftech.

Once you reach your destination, the Kodiak actually joins you in battle (or appears in a hub/settlement) too. Let me tell you, it’s an invaluable resource early on in any fight. It’s while fighting that you’ll notice even more of the increase in production values. Character models, terrain, buildings, everything features more detail in Wasteland 3 than in the second title. More than just production values, there’s also been an increase in how user-friendly combat is.

Inventory is one of the major ways that InXile have improved the use of characters and combat. No longer do characters have separate inventories, so you don’t have to faff around passing weapons and equipment from character to character, just to use them. The use of a shared inventory makes ammo and other resource management so much easier and is a much-appreciated change.

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Unworthy Life - Indiegogo Campaign

by Myrthos, Sunday - September 08, 2019 20:46

An early Indiegogo campaign for Unworthy Life, a Sci-fi action RPG, has started. This means that for the next 3 days you  can sign up and get access to unique perks.

More info can also be had by checking out the announcement we posted about last month.

Unworthy Life

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Emberlight - Review

by Hiddenx, Sunday - September 08, 2019 19:43

Cinimod Nation checked out the dungeon crawler Emberlight:

Emberlight Game Review | Is it Worth It?

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Hei Everyone And Welcome To The CinimodNation! Thanks For Checking Out My Channel.  Here We Play A variety Of Games on PC and PS4. This Is A Review Of An Indie Game Called 'Emberlight'

Emberlight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Children of Morta - Review @ RPG Crawler

by Hiddenx, Saturday - September 07, 2019 07:08

RPG Crawler checked out the rogue-lite Children of Morta:

Indie Game Friday - Children of Morta

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A family-based roguelite... Kinda interesting.

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Vigilantes - V1.06 Released

by Myrthos, Friday - September 06, 2019 20:06

A new update with new content for Vigilantes has been released, bringing it to version 1.06.

Hi everybody,
Vigilantes Version 1.06 is now available for your crime-fighting pleasure. The  focus of this update is content, with 5 new perks, 2 weapons, 3 utility  items, 3 crafting recipes, and 7 newspaper articles. A bug causing  issues with the difficulty of gang raids and a number of text errors  have also been fixed.

This appears to be the final update for the game.

It's  been almost a year since Vigilantes released, and almost 5 years  (yikes!) since development began. This sixth, post release update is  likely to be the last. So if you've been holding out on playing until  the game is *really* finished, this is it!

  Thanks for all your  support over the years - Vigilantes is a huge project in relation to the  size of the development team, and it just wouldn't have been possible  to bring it this far without your help

The developer is working on a new game at the moment.

I've  been working on a new game between updates for Vigilantes. It's still very much early stages in a several year project, but I can reveal the  following:

  - The next game will be... are you sitting down? ... a  turn based RPG. The setting is post apocalyptic with a dash of  cyberpunk. It avoids the more common set-ups for the apocalypse.

  -  There will be increased emphasis on design depth, story, gameplay  variety and player choice. Combat will not be the only solution, but  will still be important and more refined. Crafting will also be  substantially enhanced.

  - Each act will have a very different  setting and feel, and there will be unique game mechanics for each act.  Also, the quests you undertake in each act won't just be a series of  steps to the finale. The majority of actions you take will affect how  the finale plays out, and its difficulty.

  It's exciting (and  frightening) to be embarking on a new game after such a long time, and  though it will be a few months before regular progress updates begin, I  hope you'll stay tuned and play a part in the next game's development.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Starpoint Gemini 3 - Available in Early Access

by Myrthos, Thursday - September 05, 2019 18:41

Starpoint Gemini 3 is now available in Early Access on Steam and GOG.

Why Early Access?

“Starpoint Gemini 3 has reached a stage in which we'd love to get players involved. There's a lot You can do in the game and a lot more is on the way, but what we're really looking forward to is Your Feedback, with a capital F. Our previous successful endeavors in Early Access have shown us just how crucial that is to create, not a good game, but a great one. We'd like to invite everyone to join us in this.”

Approximately how long will this game be in Early Access?

“Starpoint Gemini 3 is far from finished. The core is definitely here, but that will also require more polish. We envision that the minimum we'll spend in Early Access is 12 months. We'll keep everyone up-to-date on the discussion forums and through announcements.”

How is the full version planned to differ from the Early Access version?

“The essential features and a base layer of assets is already here. What is further on the menu is the rest of the gameplay features (the skill system and crafting are NOT yet implemented), possibly adding some following Your feedback, and of course the remainder of the planned assets (models, visual and sound effects...). These too can include some additions based on Your feedback. One of the larger „chunks“ that's missing is a big portion of the game world. The initial Early Access build features roughly one third of the entire game world, so this is one of the areas of the game that will be expanded significantly during our time in Early Access.”

What is the current state of the Early Access version?

“The initial Early Access build has the core mechanics in place: flying, upgrading your ship, combat, some base missions, trading, mining, scavenging, a tutorial and several of the storyline missions as well. Roughly one third of the game world is already here, though a lot more content will be added to the current in-game sectors over time.”

Will the game be priced differently during and after Early Access?

“Yes. The game's lowest price will be on entering Early Access and the price will go up over the course of Early Access. We will announce all price changes well in advance on the discussion boards.”

How are you planning on involving the Community in your development process?

“We encourage everyone to join the discussions on the forums here. If Discord is more your thing, then you can join the public channel (linked below). We're monitoring both as best as we can, and we'll answer any question You might have as soon as possible. We can't wait to hear from You!”

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - Legend of Keepers Preview

by Myrthos, Thursday - September 05, 2019 15:24

The roguelike Legend of Keepers is a mixture between games like Darkest Dungeon and Dungeon Keeper. Your goal in the game as dungeon keeper, is to prevent the heroes to reach the treasures, by setting traps and throwing monsters at them. The game was shown to me at Gamescom and I penned down what I learned.

The mechanics of the game are split in two parts. First is the dungeon part, where the combat takes place and the second part is an agenda where you have to select tasks you need to accomplish each week. This agenda will allow you to select tasks like, upgrading your monsters, buying new monsters, upgrading traps, sending your monsters out for some plundering, dealing with the heroes or a random event. One of those random events is that you have to deal with an employee strike, where the monsters don't want to work anymore and you have to decide whether you will ignore them or will increase their wages. If you ignore them they will leave and you will have to wait for several weeks before a batch of monsters is available again. Another example that was given was that you are offered meat for a lower price. Accepting that one will save some money, but there is a risk that the meat is not fresh and that your monsters will be suffering from food poisoning after a while, which makes them unable to fight. You can refuse the offer, but if you refuse something offered by the same person too often, he or she will start to dislike you, which might have other negative effects in the game. 

Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Children of Morta - Released

by Myrthos, Tuesday - September 03, 2019 14:33

Children of Morta is now available for PC at the usual places. The release for consoles is scheduled for the 15th of October.

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Long-awaited Action RPG Children of Morta Lands on PCs Today!

Stand together with this extraordinary family of heroes

Warsaw, Poland - Sept. 3rd, 2019 — Developer Dead Mage and Publisher 11 bit studios are excited to announce that Children of Morta has launched today for PC after five years of creative development. Available now for $21.99 USD (21,99€) players can pick up the game on Steam, GOG.com, Humble Store, Green Man Gaming, and others. The console version will debut next month on Xbox One, PlayStation 4, and Nintendo Switch launching on October 15th. This pixel-art painted RPG with vigorous action tells a remarkable story, not about one warrior, but a family of heroes - the Bergsons - and their bonds of love, courage, and sacrifice.

Children of Mortasets its story in a distant land but copes with themes closer to our daily lives than one would expect. It's a tale of simple emotions that we all know and value more than we sometimes dare to admit: love and hope, longing and uncertainty, and the loss and sacrifice we are willing to make to save the ones we care the most for. The rogue-lite action plays an important role in the gameplay, but Children of Morta is not a story about saving the universe. It's a story about a valiant family standing together while the world around them is being devoured by darkness.

Children of Morta is about:

  • FAMILY TIES as the Bergsons strengthen them and themselves when fighting.
  • INHERITED TALENTS as each family member has different backgrounds and expertise, shaping them into a diverse group of Guardians.
  • ANCESTRAL WISDOM of Grandma Margaret and Uncle Ben - the seer and blacksmith of the family. They upgrade the family's gear and boost main attributes.
  • MYSTICAL MOUNTAIN as a place full of history, legends, and magic. Delve into the mountain itself and unravel the mysteries inside.
  • AN EVER-CHANGING WORLD as the touch of corruption makes every forest, dungeon, or temple different each time you explore and skirmish through them.
  • A UNIQUE ART STYLE that is a combination of hand-painted pixel art and frame-by-frame animations paired with modern lighting techniques.

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Mount & Blade II - Preview @PC Gamer

by Silver, Tuesday - September 03, 2019 11:30

@PC Gamer A preview of Mount & Blade II: Bannerlord which talks about stealing a castle.

These fights can be auto-resolved, but I’m a hands-on boss. It’s dawn, with the sun slowly coming up behind my army and the huge, imposing silhouette of the fortress ahead of us. I’ve got direct control of my character, who can ride around, stabbing and slashing with his sword and spear, but I can also command my units. I keep some of them back, so they don’t get filled with arrows, and push up the siege towers and battering ram. 

 

The gate is quickly smashed, my troops swarm in, and by the time I’ve hopped over the remains of the battering ram, the enemy surrenders the castle. We outnumbered them a little bit. OK, a lot. The castle is now part of the empire and, after a vote, it’s given to me. 

 

Exploring my new home, I get to know some nobles, spend far too long playing an extremely boring minigame and finally sit on my throne. Conversations give me new things to look up in Bannerlord’s encyclopedia, so I can learn about all the movers and shakers and their relationships, letting me prepare for my life as a politically savvy lord.

[...]

Thanks Zloth!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Jupiter Hell - Version 0.8.2 Released

by Silver, Tuesday - September 03, 2019 08:16

A new version of Jupiter Hell (0.8.2) is now available.

Jupiter Hell 0.8.2!

Jupiter Hell

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Children of Morta - Review @ Capsule Computers

by Hiddenx, Tuesday - September 03, 2019 07:40

Children of Morta will be released today - Capsule Computers has reviewed this rogue-like:

Children of Morta Review

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Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Unsung Story - September Update

by Myrthos, Tuesday - September 03, 2019 07:14

The September update of Unsing Story focuses on the player hub.

The Player Hub is where you purchase items and equipment, level up, get extra quests, add customizations, and more. It is a critical part of any tactics game where players will spend hours fine tuning their units.

In Unsung Story, there are 8 distinct NPCs in the Player Hub that help with various functions. Each will have a unique character design and personality. It is our hope that you guys will enjoy getting to know them over the course of the game.

1. The Weapon Vendor

This character is very knowledgeable about weapons. He has studied both modern and ancient weaponry and is willing to help your cause by offering to sell you some of the weapons from his personal collection. The player can uncover more weapon information through course of the game that can be 'stored into the Opus' to expand this character's knowledge of weaponry and unlocking new items for sale.

Players can buy weapons from this NPC that can be used by specific job types. These weapons should be categorized by type or job, such that sorting through the options is made easier with sorting. Players can see details of each item before buying, to see what stats or abilities they provide. Players can also sell their weapons to this NPC for currency.

In addition to selling weapons, this NPC houses many of the functions of the weapon advancement / leveling system. This NPC allows the player to take excess weapons and convert them into weapon XP for other weapons that they want to use. The NPC also allows the player to slot in the weapon relics into empty weapon relic slots on their weapons.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Age of Grit - Early Access coming soon

by Hiddenx, Monday - September 02, 2019 23:15

After being postponed for quite a few times Age of Grit is finally going into Early Access on September 10/11:

New Build Available!!! Launching on Steam Tuesday, Sept. 10, 2019!!!

Yeah...you said it beat up and broken down Austrian robot from the future.  After a LOT of work and many 80+ hour work weeks we feel we have a solid build that is ready for launch of Steam.  Age of Grit will launch on Steam Early Access in roughly a week, on Tuesday, Sept. 11, 2019.  Make sure to mark that date down via your copy of Mary-Kate and Ashley: Pocket Planner for Game Boy Color...or I guess however else you schedule things.  (Is there another way?)  You can find the AOG steam page right here.

[...]

Thanks Kordanor!

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - Children of Morta Preview

by Myrthos, Monday - September 02, 2019 11:26

Children of Morta is a roguelite, using pixelart graphics, where you play with members of the same family to root out the evil that plagues Mount Morta. I've had the opportunity to play this game at Gamescom and ask some questions about it.

Children of Morta is a roguelite game that tries to be different from other games in the genre. One way the developers did that is by using pixelated graphics, but they also made the game very story driven and you are playing with the members of the same family. The Bergson family has lived near and watched over the mystical Mount Morta for a long time, but recently corruption has spread in the mountain and it is up to the family to fight the corruption and get Mount Morta back to its former state. The story will take you through mount Morta all the way to the top, where the story is concluded. Along the way you will have the option to play many side quests as well.

The home of the family acts as a hub where you can upgrade items and the family skills. The developers want players to use all the playable characters in the family and switch between them. This is why they have invented the family skills, which are skills that are available to everyone in the family. These are skills that are not class specific and most of them are passive skills as well, like swiftness, armor and base attack damage. So, even if you have not taken a character with you for some time, that character will still get the family skills automatically. Each character has also its own set of active skills that are based on the class of the character. 

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

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Shards of Azuria - Released

by Hiddenx, Monday - September 02, 2019 10:44

The craft & build RPG Shards of Azuria has been released:

Shards of Azuria

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil.

Gameplay Features

  • Inventory System with over 150+ items
  • Crafting System with over 90+ recipes
  • Build a home by placing down blocks, furniture or other objects
  • Add colour to your surroundings with the Paint Blaster
  • Core RPG mechancis, level up, get stronger and obtain new equipment
  • 15+ Abilities to obtain out of 3 different class types
  • Diaglogue / Quest system with 6 core NPCs and 20+ quests
  • Day Cycle system
  • Explore large generated Woodland, Cave and Dungeon areas
  • Custom designed Town and Boss areas
  • Fight a variety of creatures
  • Vanquish a Final Boss

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Loot, Craft & Get Stronger
Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types.

Abilities
Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types.

Create
Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster!

Shards of Azuria

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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Second Coming - Gameplay Video

by Hiddenx, Monday - September 02, 2019 10:33

Some gameplay footage of the strategy RPG Second Coming:

Second Coming Gameplay (PC Game)

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Second Coming

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

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Golden Treasure: The Great Green - Review

by Hiddenx, Monday - September 02, 2019 08:43

Adventure Gamers has reviewed the recently released genre mix Golden Treasure: The Great Green:

Golden Treasure: The Great Green

I’ll be honest: I’m not super into dragons. I love fantasy storytelling but dragons never caught my fancy – from Smaug to Drogon to Paarthurnax, these creatures that seem to light up people’s faces with awe never quite grabbed my attention. (Actually, that isn’t quite true, as I love non-traditional takes on dragons like that of the Panzer Dragoon series). Nothing wrong with them, don’t get me wrong, but dragons always felt to me like they belonged airbrushed on the side of vans or on Ren Faire merchandise rather than something to take seriously.

So I went into Dreaming Door Studios’ freshman effort Golden Treasure: The Great Green with a little bit of trepidation, not because it looked bad – far from it – but because it took dragons and moved them from the sidelines (the villains, the sidekicks, the pets) to smack dab in the center. In Golden Treasure you don’t just play as a dragon, the game is a veritable dragon lifestyle simulator, a mashup of open world role-playing and survival mechanics in the skin of an illustrated text adventure or visual novel. Thankfully, it's done well enough that my initial eye rolls at the subject matter soon melted into genuine appreciation and hunger to learn more about these dragons, their history, and their ways. Despite a few hiccups (some bigger than others), it molds a compelling world and tells a complex tale of an ancient, rigid draconic society and its evolving relationship with a changing world when faced with unfamiliar forces.

[...]

It certainly comes with caveats, but the stuff that succeeds in Golden Treasure: The Great Green is really wonderful. Dreaming Door has created a rich world full of intrigue and beauty, with a story that balances its linear and non-linear aspects in a strongly personalized yet carefully authored fantasy tale that explores its ideas with maturity and grace. I was ready to scoff at “Cliche Dragon Simulator 2019,” but instead found a hybrid adventure that will stick with me for some time, and perhaps even compel me to spend a little more time appreciating the natural world around me.

Score: 3.5/5

Golden Treasure: The Great Green

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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A Legionary's Life - Update 0.19.3

by Hiddenx, Sunday - September 01, 2019 16:47

Update 0.19.3 for A Legionary's Life has been released:

Update 0.19.3

This is arguably the most important update since the Early Access began: it delivers the third and last campaign, set during the Second Macedonian War. It consists of 3 parts, 9 new random events, many fixed events (they range from a couple of lines to more complex situations), new enemies, encounters and a few hidden treasures.

There is another important change affecting the loss of Morale when you pick too many extra training sessions and workouts. The new system is a lot more transparent, less annoying, and it should make your choices during the Lull phases more interesting. It also makes it harder to reach high Skill levels, but that ultimately depends on how much Morale you are willing to sacrifice as you strive for perfection (the training progression is the same as version 0.12.8 anyway). Because of this, the Skill perks (Natural Swordsman and Aegis Embodiment) should have a larger impact now. Their cost is still 4,000 points, but I have not forgotten the suggestion to lower it to 3,000. I just want to know how they work now before making a decision.

In the main Help, you are now explicitly told that as long as your Morale level is Content, you will receive neither penalties nor benefits. In the Character Screen Help, I have added a brief description of what Skill values are supposed to mean in broad terms.

I have also fixed the typos and errors that were kindly reported by flori2412 and FlaviusStilicho in the proper thread.

Now the game is playable from start to finish, but it still needs some polishing. That's why it will remain in Early Access for a little while longer. I don't know when version 1.0 will be out exactly, but hopefully it should be soon enough. I took some notes of your suggestions on the forum and I am looking through them to see what can be done. Besides, I'm sure you will provide more food for thought very soon.

A Legionary's Life

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

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