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Corven - Path of Redemption

2020-06-22

Corven Interview

Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Continue reading the article...

ATOM RPG: Post-apocalyptic indie game

2020-03-30

ATOM RPG Review

Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Read the article

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June

The Iron Oath - Preview @The Escapist

by Silver, Monday - June 29, 2020 23:20

The Escapist previewed The Iron Oath demo and noted the use of timed elements.

During exploration, time works against your party, offering debuffs and perks based upon how long you take to finish any given scenario. For example, as I was escorting refugees out of the mountains, my party became restless, meaning that upon entering combat, one of my characters would begin the encounter sleeping. This randomization invites further playthroughs and piqued my curiosity for what other status effects may exist in the full game.

The demo for The Iron Oath gives players the chance to complete a mission and see the overworld of the game, and that’s it for now. Curious Panda Games describes the game’s core features as including consequential decisions, contracts that take place over centuries, and an in-depth management system. Unfortunately, none of these elements are present within the demo. It does, however, clearly communicate the tone and base gameplay effectively to make you eager for more.

[...]

Thanks Farflame!

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Urtuk: The Desolation - Impressions

by Hiddenx, Monday - June 29, 2020 16:36

The TurnBasedLovers checked out Urtuk: The Desolation:

Urtuk: The Desolation Hands-on

THE IMPORTANCE OF BEING URTUK

One thing is certain: Urtuk is not a lucky guy. Why?
Let’s start from the beginning.

I don’t think we need to say something about his name… “Urtuk” is one of the ugliest name you can imagine for a person, a name that even a minor demon should consider offensive. With a name like that his childhood can’t have been easy…

But, as I said above, the name is just the beginning (well, probably not the best one…), because the rest of the story is even worse.
Indeed we know that, at the beginning of the game, our dear Urtuk is imprisoned without a reason and not in a “model prison”, but in a gloomy, dirty a stinking cell.
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Enough? Absolutely not, because someone decides to do some sort of evil and obscure experiment with Urtuk’s poor body and, mind you, we aren’t talking about the “good old torture”; no way, I mean that kind of experiments that make you wish for death!
But, exactly when all seems lost and his death seems near, here comes a little light of hopes in the form of an unexpected help: an old friend breaks in the prison and free Urtuk!
Finally a bit of luck, are you wondering?
Not exactly, I have to give you one last bad news: in the world of Urtuk there are no women…

[...]

Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Vehicular Combat Interview

by Silver, Saturday - June 27, 2020 04:56

inXile was interviewed by Game Informer, who asked how the vehicular combat works in Wasteland 3.

On vehicle uses during combat:

“You can move this vehicle around in combat. It has a lot of offensive capabilities. You can use it as cover. It can smash through things. And, of course, it has guns. We felt that we should go ahead and make the vehicle fun to use. Development would have been a lot easier if we didn't have all that – if we just had the vehicle take you from point A to point B, but using it in combat was so much fun. So we zeroed in on that, and then we built upgrades and progression elements and all these other systems to support that.”

On Kodiak upgrades: 

“As you play through the game, you have choices and make mutually exclusive decisions about how to improve your vehicle. I think that's gonna lead to some really interesting party styles. You can upgrade its chassis, its engine, its armor. There's a lot of different stuff you can upgrade all the way to hood ornaments on the front that you collect from different factions, so it's like a drivable trophy. Those ornaments are cosmetic, but everything else affects the vehicle stats. You can adjust how fast your vehicle moves, both when you're driving around the world map and in combat. You can get an ability to launch orders offscreen to bombard an area. You can give your vehicle new turrets, which have a range of different abilities, so depending on what you're up against, you may want to adjust your turret type. There are different defensive things you can get, like armor upgrades, too. The Kodiak doesn't go through a leveling system like your player characters, but you will be upgrading it consistently throughout the game.”

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Knights of the Chalice II - Q&A with Pierre Begue of Heroic Fantasy Games

by Silver, Thursday - June 25, 2020 04:29

Shaneplays did a long interview with Pierre Begue of Heroic Fantasy Games which currently has a Kickstarter going for Knights of the Chalice II.

How long have you been working on Knights of the Chalice 2?

I’ve been working on KotC 2 for about ten years, from 2010 to 2020. I worked on the game for about seven years on a part-time basis and for about three years on a full-time basis in the period since 2018.

What is different between Knights of the Chalice 1 and 2?

There are many differences between KotC 1 and KotC 2. The most obvious difference is that KotC 2 has 22 fully-fledged character classes, while KotC 1 only has three classes. KotC 2 also has ten interesting player races and 36 player subraces, while KotC 1 only has three player races. Moreover, Clerics and Bishops in KotC 2 have access to 41 exciting Cleric Domains.

KotC 2 comes with a powerful integrated editor, while KotC 1 does not. KotC 2 is also very flexible in the sense that I can add new feats, new items or new spells easily. That’s not the case with KotC 1. Moreover, the AI of enemy creatures now depends on their Intelligence score in KotC 2.

KotC 1 uses pixel-art graphics similar to Ultima VI, while KotC 2 uses high-resolution graphics. Adventure maps are tile-based in KotC 1. Now they’re based on a large PNG or JPG image. KotC 2 will have both top-down adventure maps and isometric maps and it will allow the player to choose between token-based graphics and sprite-based graphics. Also, KotC 2 uses OGG music files, while KotC 1 uses MIDI music files.

While KotC 1 allows you to create four party members, KotC 2 Augury of Chaos allows you to create six characters. KotC 2 also allows you to recruit endearing companions. Including companions, your party in Augury of Chaos may comprise up to eight or nine active party members. Your characters can move through squares occupied by allied creatures in KotC 2.

[...]

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 3 - How Co-Op Works [interview]

by Silver, Tuesday - June 23, 2020 23:38

Game Informer asked inXile about how co-op will work in Wasteland 3.

What about crossplay? Can you play Wasteland 3 with other players on different systems? 

Unfortunately, no. Wasteland 3 doesn’t support crossplay between platforms. However, players who buy the game through different stores on PC will be able to play together. For example, if you own the game through Steam and your friend buys a copy through GOG, you’ll still be able to play together as long as you both own the game on PC.

How will players manage their inventory in multiplayer? 

“We've tried different ways of managing inventory in multiplayer, scrapped them, and re-implemented it a couple of different ways,” Campbell says. “We've gone from individual character-based inventories to player-based inventories. I think what we have now is really convenient for players. It's a shared inventory. As both players are looting and getting items, that stuff goes into the same inventory. It would be as if you're playing in single-player, but it's two people playing it with the same pool, which means you don't have the hassle of trading items. And, the first person who loots isn't stealing the loot for themselves and griefing the second player.”

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Knights of the Chalice II - Kickstarter: Eight Days to go

by Hiddenx, Tuesday - June 23, 2020 18:50

The Knights of the Chalice 2 Kickstarter fundraising campaign has now raised nearly £ 35000 and it will end in about a week. The next stretch goals are new character classes and new companions:

Knights of the Chalice 2

Knights of the Chalice 2 is a party-based epic computer role-playing game with turn-based combat and 2D hand-drawn graphics for Windows and Mac OS. KotC 2 is inspired by Baldur's Gate 2, Neverwinter Nights 2, Temple of Elemental Evil and Planescape: Torment.
Just like the first game, KotC 2 is based on the OGL 3.5, the ruleset at the root of Dungeons & Dragons 3.5.
The Kickstarter campaign will support the creation of at least three new KotC 2 adventure modules: The Dark Arena, Forces of Chaos and Heart of Evil. The campaign will also be used to improve the game's graphics, add new high-resolution sprites and implement many new and exciting features.
In KotC 2: Augury of Chaos, your Heroic Party confronts a group of Evil Fanatics allied with various Demons and Fiendish Dragons! Blast your enemies with more than 700 spells, bull-rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword! See them driven before you and hear the lamentations of their women, as your valiant party progresses all the way from level 1 to level 21!
Following the Kickstarter, the game is planned to be released on the developer's website, http://www.heroicfantasygames.com, and on Steam / GOG after a relatively short period of time dedicated to the improvement of the game.

KotC 2 Features:

  • Turn-based, party-based tactical combat similar to that found in the RPG Dark Sun Shattered Lands made by SSI and in Troika's Temple of Elemental Evil.
  • User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.
  • A well-developed emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell or Swallow Whole and other tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.
  • Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
  • More than 700 Spells and Psionic Powers (see the list of Wizard spells). The game also features 22 Classes, 10 Races, 36 Subraces, 478 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. Click here for more information about the Classes, Feats and other topics.
  • With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst (see the complete list).
  • Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner.
  • Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles though, as the game frequently provides Hints designed to help you resolve this type of challenge.
  • KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level.
  • Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best modules may also generate an income stream for you.
  • Enjoy fast Saved-Game loading and saving and various game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, Tab key press to highlight objects that may be interacted with, or the Inventory Screen highlighting of spell scrolls that may be learned by a character.

 

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Corven: Path of Redemption Interview

by Myrthos, Monday - June 22, 2020 16:05

Corwin reached out to the Corven: Path of Redemption folks to ask them some questions and as their new Kickstarter went live today, this provides you with an opportunity to learn a bit more about the game.

RPGWatch : Why were you keen to make a game in the style of the old Ultima series?

Florian: Because I absolutely love Ultima and we still to this day did not get a new game like it. Some came close, but in my opinion none of them managed to capture the soul of those games.

In my opinion, Ultima, especially my favorites V, VI, VII, SI and in parts VIII, were all about interesting storylines and NPCs in a beautiful, interactive world. While Ultima never had long dialogues rivalling books in length like for example Planescape Torment, it managed to tell fascinating stories through interesting NPCs. In many newer games NPCs seem like robotic story machines and even newest technology with fancy facial animations cannot make them feel alive. Those pixel people from the aforementioned Ultimas had way more soul. In part it's because Garriott and his team gave them background stories the player could find out if he or she wanted to. There were relationships, rivalries, drama, friendships, ... and most of the time it was told through just a few lines of text and it had nothing to do with the main quest-line. It made you feel like you are part of a living breathing world.

The interactive world with its many secrets to discover did the rest. Secrets which again, mostly had nothing to do with the main quest-line and so made them feel truly special.

 

RPGWatch : How did you manage to get Richard Garriott (Lord British) involved with the game development and how has he helped you?

Florian: Richard and I were in contact for years off and on because I was active in the Ultima community. When I asked him if he would let us use Lord British in Corven he agreed quickly after reading the story outline. It's important to him that the character is portrayed in a way that makes sense overall and so he was very interested in the part he plays in Corven. Richard even ended up coming up with story ideas and details for Corven which were really great. After a brainstorming session we integrated his ideas in the Corven script and I think it all turned out great.

Richard offered to work more on the story with me once the Kickstarter campaign is over.

Corven

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Corven - New Kickstarter

by Myrthos, Monday - June 22, 2020 16:01

A new kickstarter for the spiritual Ultima successor, Corven has started today, after the previous one was canceled. They are now asking for 25,000 dollar less, which results in a goal of $20,000 and they are already halfway there.

Corven is a story-driven, open world, single player RPG inspired by our  favorite old-school RPGs, especially Richard Garriott's  Ultima series.

We miss Ultima and its design philosophy and so we set out to create something very similar.

Corven will let you explore an interactive open world full of secrets and surprises. Maybe even more important than that, Corven will deliver an engaging story with many interesting NPCs.

Our goal is to make you want to know "what happens next?" in the main quest.  Or in side quests for example"why is the, married, mayor of  this town sneaking over to this other woman's house almost every night?"  :)

This is a shift from many modern RPG's in which character progression  and combat are very clearly the main focus. Don't get us wrong, we love  those games too, but we want to focus on what made games like Ultima V,  VI and VII so great.

We are also very proud to announce that none other than Richard "Lord  British" Garriott, creator of the Ultima series, likes Corven and even  helped with parts of the storyline. His alter ego, Lord British, will  appear in the game and make Corven feel even more like its great  inspiration, Ultima.

Don't worry, Corven will also feature a fun real-time combat system  which is entertaining, but won't take up most of your play time. You  will learn many exciting spells and some of them will even interact.  Like a fireball which does 100% critical damage on targets afflicted by  your freeze spell. You get the idea.

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Corven

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

The Falconeer - New Story Trailer

by Myrthos, Monday - June 22, 2020 15:36

A new story trailer for the game with aerial combat, The Falconeer, has been made available.

Go Airborne with New Story Trailer from The Falconeer – Witness New Aerial Combat and an Opulent Oceanic Open-World

Today, publisher Wired Productions share a new story trailer for airborne ocean-world fantasy RPG The Falconeer. This trailer reveals the Seachantress (voiced by Tegen Hitchens) as the player's main guide throughout the immersive world of the Ursee, sharing some of the world's secrets. Viewers can also catch glimpses of third-person dogfighting gameplay, equipped with devastating ranged weaponry, in-game faction settlements, and the oceanic open-world landscape that players will traverse.
 
Soaring to release on Xbox One and PC via Steam in 2020, players can expect additional content and updates about The Falconeer's development in the coming months, as independent one man developer Tomas Sala, and publisher Wired Productions work tirelessly to deliver this beautiful oceanic fantasy to the world.
 
 
This new trailer for The Falconeer shows short cuts of raw gameplay footage from the game's first chapter where players are matched against pirates sailing fast ships in the sea, as well as agile airships. In addition, the trailer provides a deeper look at the Maw, the unnatural canyon of water that spans the length of the game's world, as well as the three warmongering rival faction settlements, which are vying for the mysterious secrets hidden at the Ursee's unfathomable depths.
 
The first of these settlements is the Saladmount, a place devoted to harvesting wood-like material from the giant fungal seatrees, which is used as an ultra-light building material. Next is the Shard, home to one of the most important Noble houses in the game, House Borgia, which is a place of sharp, imposing rock features. The third is the Imperial Harbour, the largest city of the Ursee and the Royal seat atop Imperial Peak.

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The Falconeer

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Knights of the Chalice II - Combat Video Update

by Silver, Saturday - June 20, 2020 09:56

A new update for Knights of the Chalice 2 has a video showing combat in the game. The Kickstarter has 12 days to go to achieve some stretch goals.

Update #22: Second Knights of the Chalice 2 Combat Video!

HeroicFantasyGames.ComCreator
June 19, 2020

Second Knights of the Chalice 2 Combat Video

Hello everyone! :-)

I have just uploaded the sixth video in support of the Kickstarter campaign for Knights of the Chalice 2. The new video is the Second Combat Video of KotC 2 Augury of Chaos as part of a series of five Combat Videos. The link on Youtube is https://youtu.be/SXj3XPi1xK4. Feel free to post comments here or on the Youtube page.

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Stretch Goals & Social Goals Report And Links

Following an incredible increase in funding, we're now very close to the campaign's Fourth Stretch Goal!! When I checked a bit earlier, we were only £ 546.43 or USD 679 away from the Fourth Stretch Goal.

Additionally, we're very close to the Next Stretch Goal for Youtube Subscribers! Only 22 more and we'll reach that goal! So Please Share And Subscribe, Valorous And Loyal Knights of the Kingdom! ^^

All of the following links can be used to help us reach the Next Social Goals and Further Increase Awareness of the Knights of the Chalice 2 Kickstarter campaign among CRPG lovers:

Please feel free to download the promo pack for KotC 2 if you would like to promote the campaign with images, text or animated GIFs.

You can also join our mailing list by registering on the HeroicFantasyGames.com forums or join us on Discord by following the Discord Invite Link. :-)

[...]

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons of Dredmor - Retrospective Review @ RPG Crawler

by Hiddenx, Saturday - June 20, 2020 05:31

The RPG Crawler checked out Dungeons of Dredmor:

IGF Dungeons of Dredmor

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Dungeons of Dredmor

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Stellar Tactics - Disable, board, capture and sell enemy ships

by Silver, Saturday - June 20, 2020 04:45
A large update for Stellar Tactics announces that disabling, boarding, capturing and selling enemy ships is now available.
 
I'm releasing the boarding content patch today. Every ship in the game can be boarded and I'd like to hear your feedback on the new system. This is one of the last core systems that needed to be implemented. It will be important as I expand the current mission system adding more variety, branching missions, and of course for the game story where there will be a number of ships that need to be boarded for various reasons. If you find any issues, please post in the bug forums and I'll take a look. As with all updates, there are likely edge cases and bugs that will only show up when people start playing the new content. I'll keep an eye on the forums and patch out any issues.

As it is, boarding is a nice add-on for the game. Short scenarios that net good returns. You can choose the repair/salvage mechanic for better sale value when contacting Arkus, though it is entirely up to you if you want to take the extra time to do this. No matter what, you will at least need to identify all the broken systems on the ship. Repairing them will develop your repair skill which will be used in future content updates when I expand the mission system. Scrapping components will improve your salvaging skill. More on this below.

With the addition of boarding, sub-system targeting is now in the game. This adds a new tactical layer to space combat allowing you to disable enemy engines, weapons, and systems - giving you time to deal with other ships in multi-ship combat scenarios.

Some of you have expressed an interest in walking around on your own ships. I want to say that this is not off the table. I'll be looking into it and I have some ideas I think you will like.

Others have mentioned that they want to keep the ships. Again, not off the table. I'll be looking into ways to expand the boarding system so you can earn ships through Arkus over time.

So whats next?
  • I'll be wrapping up the new perk system, rewarding perks earlier and more often. The next patch will complete all perks for the game including crafting, salvaging, and repair.
  • I'll be adding the new special weapon attacks. These will be rewarded at various skill levels and include active skills that can be placed in the two empty combat bar slots. This will round out the ground combat system nicely.
  • The weapon and armor repair system.
  • Expanding the mission system. Now that all core requirements are in the game - I can start working on making missions more varied, adding missions with multiple objects, and more.

[...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Sense - Aiming for August Release

by Silver, Friday - June 19, 2020 10:38

Cyberpunk horror game Sense is aiming for an August release according to the latest Kickstarter update.

We still have a small number of assets to complete on the art end; some cutscene animations, props, and some remaining music/sfx, but we do not anticipate this taking any more than 2-3 weeks to finish up. Our plan is to continue testing until the first week in June while making daily updates to the testing build based on what we continue to find internally and the feedback we receive, and from there make a firm decision about our release date then based on the results. 

This means that we, unfortunately, will likely push back the PC digital release until August. The good news is that if such, the PC release will simul-release along the console versions, as they were already planned to release in that time-frame. Do not worry, we will still need to have the game complete and sent to the various platforms for their QA and approvals by early July to make sure that our logistics all work out as planned. Our publisher, Top Hat, has several releases lined up for July so we also don't want to crowd their release schedule, nor make other developers delay their own games because of our own scheduling. In full transparency, the August release is looking very likely, but I want to assure every one of you that this is not a "typical kickstarter game" situation. The game is nearly ready (hence why QA backers have received it already), we just want to make sure that our first impression is an amazing one, not one we have to fix with patches over time with. We are still operating under our original development schedule internally. This also still falls within the original plan to have console versions launch before the end of summer as mentioned above, which would be under an August release schedule. PSVITA release should be completely unaffected by today's news. We are still on our original schedule regarding PSVITA, and this has been discussed with EastAsiaSoft. If for whatever reason, however, we are able to launch in June we will let everyone know sometime around the 6th! 

[...]

Thanks Farflame!

Sense

SP/MP: Single-player
Setting: Technofantasy
Genre: Non-RPG
Platform: PC
Release: In development

Details

Vaporum: Lockdown - Releasing Summer 2020

by Silver, Friday - June 19, 2020 10:30

Vaporum: Lockdown will be releasing this summer of 2020.

Hey, fellow crawlers!

We are sorry to inform you that we have to delay the release of Vaporum: Lockdown. This is nothing too special with what's going on in the world, but still, we feel you deserve more than a dry announcement.

Although nobody in our team has been affected by the disease directly, working from home has had a significant impact on the project. It's been a big challenge organization-wise. During this finish-line phase, the remaining tasks tend to be small but many. Which requires more communication than actual work, and that's difficult, as we can't deal with things face to face. No matter, our 5-member team is pushing through the issues as best as we can; it simply takes more time.

To be specific: we're in the last phase of environmental work on levels, scripting / balancing the last few remaining puzzles, tweaking enemy animations & timings, and working on the game's boss fight (which we are very excited about!). Also, some of the nice things like intro & outro cinematics are coming together.

The release day is drawing near, slowly coming out of the mist, the more we work on the game. Our current estimate is that we will be able to announce a specific release date for the PC (Steam, GOG, etc.) roughly within a month, and that it will be released during the Summer of 2020. Consoles will follow shortly after, beginning with the Nintendo Switch (being tested along with the PC version), and then XB1 and PS4.

It's mostly because there are a lot of onboarding steps for each platform, and we can only do so much with such a small team. Originally, we wanted to avoid a staggered release like this, but at least we'll do our best to release on each platform in the shortest possible time. We're not happy with it, but in a team with only 2 programmers, it's virtually impossible to work on the base PC version and all the ports at once, and release the game everywhere on the same day. Such an approach would also cause a significant delay of the PC release, and we don't think that would be fair to our players either.

One of the good things is that the game will be localized in all the languages as in Vaporum - but from day one (of course still allowing you guys to write your own translations).

You can trust that we're doing our very best to make the game a worthy prequel to Vaporum, with all the new features working towards a much better player experience.

Thank you for your understanding! We just can't wait till you lay your hands on the game! :)

Stay strong & healthy!

Thanks Farflame!

Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Demo on Steam

by Myrthos, Thursday - June 18, 2020 10:21

The demo for Vagrus: The Riven Realms can now be played for free during Steam's Editon, but also after that.

The time is upon us! As we have previously announced, new versions of Vagrus' free Demo are coming to Steam.

There are going to be two iterations of the Demo on Steam:

  • Up until and during the the Steam Game Festival, the Demo is downloadable from the Summer Festival Page (any only from there).
  • As the event ends, Steam will automatically remove the Demo for users' libraries. Fret not though, the demo will continue to exist in the form of a separate Prologue app. It will be available here not long after the Game Festival, releasing on July 10. The Prologue will also include a set of achievements.


In both cases the The Demo will be available for Windows, macOS, and Linux

 

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Outward - The Soroboreans DLC released

by Hiddenx, Wednesday - June 17, 2020 18:05

The Soroboreans DLC for Outward has been released:

The Soroboreans is OUT NOW!

The latest expansion for Outward - The Soroboreans - is out now!

Dear adventurers

The day a lot of us have been waiting for is finally here!

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Outward - the unique survival RPG - has come a long way since its release. Thanks to your support, the small Canadian studio Nine Dots reached over 750.000 units sold and delivered consistent improvements that made Outward accessible to players all over the world.

We've all played the base game for countless hours, exploring every small corner of Aurai, and now a whole new expansion has landed!

The Soroboreans is out now and will add to your experience like never before.

Explore new lands, fight new creatures and learn new skills – the journey ahead will be long and even more treacherous than what you've experienced. Adapt your gameplay with the new speedster and hex mage classes, and find ways to shake off the newly introduced corruption status effect or meet an untimely end. With the introduction of the brand new enchanting system, you may just have a chance to survive...

Are you ready? Prepare yourselves, we warned you!

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C4G has some gameplay tips:

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Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Drox Operative 2 - Preview

by Hiddenx, Tuesday - June 16, 2020 20:07

MogZone checked out the Early Access Space RPG Drox Operative 2:

Drox Operative 2 Preview

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Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Children of Morta - Review

by Hiddenx, Tuesday - June 16, 2020 20:00

Tausken checked out the action RPG Children of Morta:

Children of Morta

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Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Nehrim: At Fate's Edge - Best RPG you didn't play

by Hiddenx, Monday - June 15, 2020 19:40

Stuff checked out the Oblivion-mod Nehrim:

Nehrim - the best RPG you didn't play (review/guide)

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Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Morbid: The Seven Acolytes - Announced

by Myrthos, Monday - June 15, 2020 10:35

A game labeled as "Lovecraftian Horrorpunk Action RPG" and named Morbid: The Seven Acolytes has been announced and is scheduled to be released somewhere this year on PC and consoles.

Merge Games Unveil Lovecraftian Horrorpunk Action RPG Morbid: The Seven Acolytes

Flush with Lovecraftian horror and Cronenbergian gore, experience an epic isometric action RPG filled with brutal boss encounters and a diverse world to explore


Manchester, UK - June 13th 2020 — Publisher Merge Games, in collaboration with indie developer Still Running unveil the most gruesome take yet on the isometric soulslike genre with Morbid: The Seven Acolytes. You, the player, are the last Striver of Dibrom. Your duty, of which you have trained your entire life for, is to defeat the Seven Acolytes and free the kingdom from the heavy yoke of their terror! First premiered on the Future Games Show, Morbid: The Seven Acolytes is a brutal gothic action RPG coming this year to Nintendo Switch, PlayStation 4, Xbox One and PC!

Morbid will have players testing their mettle with a wealth of bloodthirsty encounters and rich, absorbing lore. Challenging foes, mini-bosses, and memorable large-scale boss fights with fully orchestrated music are some of the ferocious encounters the player will experience throughout the world of Morbid.

In order to succeed across the hostile world of Mornia, players will have to master the wealth of combat and customization options available to discover as they progress through the game. Players will be challenged to improve their character and gear through quests, perks, runes, looting and upgrades, so they can defeat the Seven Acolytes and free the kingdom!

Features Overview

  • Experience epic, brutal boss encounters and explore a diverse array of environments
  • Perk levelling system with multiple ways to build your character
  • Deep, immersive lore with NPC's to meet throughout the world
  • Over 25 Unique Melee Weapons, such as Swords, Axes, Maces, Spears, Two-Handers, as well several guns ranging from Pistols, Shotguns and Rifles
  • Epic fully orchestrated soundtrack comprised 18 tracks
  • Health, Stamina and Sanity management is important as you traverse the world

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The Steam page can be found here.

Morbid

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Nehrim: At Fate's Edge - Steam Version is out now

by Hiddenx, Friday - June 12, 2020 18:58

The Oblivion mod Nehrim: At Fate's Edge has been released on Steam - Stuff checked it out:

Nehrim - the best RPG you didn't play (review/guide)

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Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Outward - Review

by Hiddenx, Friday - June 12, 2020 18:45

SsethTzeentach checked out Outward:

Outward Review | Prepare to Fry™ Edition

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Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Iron Oath - Gameplay Interview Video

by Silver, Friday - June 12, 2020 04:49

The Iron Oath has a new gameplay interview video done during The Summer of Gaming event.

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We chat with the developers of The Iron Oath and take a look at gameplay of its turn-based tactics core, which is backed up by detailed fantasy mercenary company management.

Disclosure: Humble Bundle (which is owned by Ziff Davis, the parent company of IGN) is either the publisher or financier of this game and may receive a commission or fee in connection with sales. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle-published or financed games for coverage.

IGN chats with The Iron Oath game devs Nik Mueller and Chris Wingard about what makes The Iron Oath tactical RPG so unique. From its unique hero design, to its pixel art graphics, to its complex turn-based battle system, this interview with The Iron Oath devs is full of little game tidbits viewers might not have picked up in The Iron Oath game trailer.

For more on The Iron Oath be sure to check out IGN.

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Factions of Colorado Trailer

by Silver, Thursday - June 11, 2020 11:13

A new Wasteland 3 trailer has been released as part of the Summer of Gaming event. The trailer explores the factions of Colorado.

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Get a bigger look at the crazy factions that make up the violent wastelands of Colorado in Wasteland 3 - including the Patriarch's Marshals, The Gippers, The Hundred Families, The Refugees, and many more.

It’s been six years since Wasteland 2, but the post-apocalyptic RPG is back. This Wasteland 3 trailer shows us more about the game’s Colorado setting, and the trailer also functions as a pretty good Wasteland 3 gameplay trailer, as it shows off some of the game’s combat mechanics.

Be sure to check out Wasteland 3 on PC, Xbox One, and Playstation 4. Thanks for checking out IGN’s Summer of Gaming!

Be sure to stay tuned to SoG as our team shares hands-on demos, gameplay previews (including Xbox Series X gameplay and PS5 gameplay), developer interviews, and publisher presentations- and it’s all happening in live broadcasts on IGN, IGN YouTube, and IGN’s social feeds! Throughout June, IGN’s Summer of Gaming will be showcasing Xbox news, PS5 news, and new games! 2020, we all know is the start of the next console generation, so make sure to continue to check out Summer of Gaming for news about upcoming games, 2020 titles releasing for PlayStation 5 and Xbox Series X, and more discussions around this year’s hottest gaming news.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details