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Caves of Lore
Caves of Lore Review
Lackblogger reviewed Caves of Lore.
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Poll Watch
Yes, it will decrease the quality of games
Yes, it will impact people's jobs / shift the industry
Yes, but it is too early to say whether the net result will be negative
No, it will increase the quality of games
No, it will improve people's jobs
No, it won't substantially change anything
I don't have any opinion for or against it / don't know enough about generative AI to say
News Watch
Dragon Age: The Veilguard - Review by Morrandir
Kingdom Come - 8 Million Copies sold by DarkWunder
Kingdom Come: Deliverance II - No Denuvo by Hannarr
Hogwarts Legacy - 30 Million Copies sold by Morrandir
Forum Watch
Behind the Horizon by Jadawin1Warsim: The Realm of Aslona (Procedurally generated kingdom management RPG) by Wastelanderr
Chronicles of Vaeltaja: In Search of the Great Wanderer (in Early Access) by Vaeltaja
The Way of Wrath - Tactical, turn-based RPG by Hellwalker
November
Thysiastery - Announced
The dungeon crawler Thysiastery has been announced:
THYSIASTERY Gameplay Teaser - DIRGA
THYSIASTERY is a dungeon crawler RPG featuring traditional roguelike and turn-based gameplay. Command a party of bearers of the Brand, drawn into a vast Labyrinth. Recruit while exploring the Labyrinth in hope of finding a way out, and its secrets will be revealed as you delve deeper.
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Thysiastery
SP/MP: Single-playerSetting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development
Stratagem Lost - Kickstarter Success
The tactical RPG Stratagem Lost has been funded on Kickstarter:
100% FUNDED!! Thank You!
Hey everyone, we did it! We hit $18,000 today! That means we're funded! We can't say thank you enough, the whole team is so incredibly grateful for your support. Every dollar and every spreading of the word has enabled us to pursue our dreams!
We also have the luxury of reaching our goal with about 12 days in the Kickstarter left! To that end, we can try to reach stretch goals! Up next is custom campaigns! That's gonna include such like randomizing characters, adjusting their skillsets, modifying some mechanics, etc.
Even if we don't hit the stretch goals, we're still very lucky to have gotten this far. From all of us at Hybrid Fiction Games—thank you! The future is looking bright!
-Smithy, Hybrid Fiction Games
Thanks Couchpotato!
Stratagem Lost
SP/MP: Single-playerSetting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: In development
Monomyth - Early Access Roadmap
Couchpotato spotted the roadmap for Monomyth:
Video Devlog 15.0 | Early Access Roadmap
Hi, dungeon-crawling fans!
It was a busy month! Between the game's early access release, numerous patches, and a quick chat with cRPG connoisseur Dr. Matt Barton I spent some time developing a rough roadmap for the early access phase. You can hear all about it in the latest video devlog!
[...]
Monomyth
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development
October
Outward - Review
Ye Old Entertainment reviewed Outward:
Outward is top tier game... for the right player
Wartales - Closed Beta Sign-Up
You can sign up for a closed beta of Wartales:
Closed Beta Sign-Up
We will soon be launching a closed beta to help us test an upcoming DLC and we'd like you to get involved!
How can I sign up for the closed beta?
You can sign up for the closed beta by filling out the registration form, which will allow us to select participants and notify you if you are chosen.When will the beta start?
The closed beta will start in mid-November.How long will the closed beta last?
The beta will last for a couple of weeks.What does a beta tester do?
A beta tester provides feedback and reports bugs from the current beta build, enabling our team of developers to make necessary adjustments and fix reported issues effectively.How can I give feedback and report bugs?
Dedicated channels on Discord will be made available for closed beta participants. These channels will become visible once you have been granted access to the closed beta.ty
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Within the Cosmos - Release Day
The sci-fi-RPG Within the Cosmos will be released today:
Within the Cosmos - Gameplay Trailer | Sci-Fi FPS RPG
Within the Cosmos is a sci-fi RPG. After awakening in a secluded star system, you soon discover a fractured human society grappling with an emerging android threat. Explore planets, uncover mysteries, and navigate differing philosophies. Your choices will shape how the story unfolds.
Within the Cosmos
SP/MP: Single-playerSetting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development
Within the Cosmos - Release Date: October 29
After a short delay Within the Cosmos will be released on October 29:
Within the Cosmos Officially Launching 29 October!
Hey everyone!
I’m very excited to announce that Within the Cosmos has officially passed Steam’s review and is ready to launch! Instead of delaying any further, I’ve set the release date to 29 October. Just 3 days away!
Having this extra month to polish the game and bring on a few more voice actors has made a huge difference to the experience. I've given this game my all, and I’m truly proud of how everything has come together. I can’t wait for you to experience it!
If you haven’t already, don’t forget to wishlist and follow Within the Cosmos to get a reminder when it goes live.
Thanks Couchpotato!
Within the Cosmos
SP/MP: Single-playerSetting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development
Astral Throne - New Demo available
The roguelike Astral Throne got a new demo:
Astral Throne - Official Demo Trailer
Uncover the mystery of a land beset by a Falling Star's curse in this Roguelike Strategy RPG inspired by the classics. Build your party, recruit new allies, and synergize your team's skills for decisive victory.
Astral Throne
SP/MP: Single-playerSetting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development
Dunebound Tactics - Announced
The roguelite Dunebound Tactics has been announced:
Dunebound Tactics - Announcement Trailer
Lead your band of survivors on a perilous trek across unforgiving sands in search of a new home. Battle ruthless factions, scavenge dwindling resources, reshape the terrain to your advantage and make life-or-death choices in Dunebound Tactics, a Roguelite Turn-Based Tactical RPG.
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Dunebound Tactics
SP/MP: Single-playerSetting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development
Band of Crusaders - Influences
Game Rant talked with Band of Crusaders' CEO Dominik Sypnicki and Art Director Kamil Mickiewicz:
How Classic RPGs Inspired Band of Crusaders' Real Time Combat System and More
Band Of Crusaders Devs Discuss Its Real Time Combat System And Classic RPG Inspirations
Band of Crusaders is a medieval strategy RPG set in a fantastical 1350 A.D. Europe. Stepping into the shoes of a Grandmaster, players must lead a knightly order against invading demonic forces and those would see the chaos as opportunity. It's the first title from Polish studio Virtual Alchemy, which also describes it as a love letter to personal games they enjoy. Band of Crusaders' devs cited many inspirations, including some potentially unexpected classic RPGs like Star Wars: Knights of the Old Republic. Although Band of Crusaders' European folklore vibes might bring games like The Witcher to mind, this wasn't a direct influence.
[...]
When asked about Band of Crusaders' gaming inspirations, Mickiewicz explained they focused on games they loved as kids. This includes Heroes of Might and Magic 3, which Mickiewicz pointed out has similarities to Band of Crusaders' campaign map. Band of Crusaders features a fully-simulated overworld map where players move crusaders and events unfold in real-time. While Mickiewicz added Band of Crusaders' RTS map plays out more like Mount & Blade: Bannerlord or Wartales, Mickiewicz hopes it may also bring back memories of playing Heroes of Might and Magic games. Heroes of Might and Magic also inspired Band of Crusaders' music as another point of connection, with Mickiewicz explaining how creating authentic medieval music with real instruments and Latin vocalists was important:
We have a very similar take on music in our campaign map because we emphasize male vocals a lot, and our music is, to a large degree, recorded live. We quickly understood that we wanted to strike this very genuine medieval tone, so live recording would be super crucial for us.
[...]
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Band of Crusaders
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Band of Crusaders - Trailer
Couchpotato spotted a trailer for Band of Crusaders:
Band of Crusaders - GOG Reveal Trailer
Band of Crusaders
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Pathfinder: The Dragon's Demand - Rules Implementation
Pathfinder: The Dragon's Demand is now is now over 78% funded; learn more about the implementation of the rules:
Update 5: Pathfinder Rules Implementation
The project is now over 78% funded with over 5,600 backers!
Greetings Demanders!
I’m Kevin Smith, lead programmer on Pathfinder: The Dragon’s Demand, and in this update I’ll be getting into more detail about about the remastered Pathfinder Second Edition rules implementation we’ve been working on.
At Ossian Studios, we know that there are two types of RPG players: those who want to spend at least six hours on the character generation screen, and those who want to jump into the story as quickly as possible. Consequently, we have designed our character creation screens to seamlessly support both styles of play. You can pick from a variety of fun pre-generated characters, or you can create a completely custom character and drill-down into all the details by selecting from hundreds of options, including Feats and Spells. As many of you already know, the Pathfinder character generation process can be extremely complicated, but we are working hard to make it both fun and easy to understand by providing a highly flexible sheet-based user interface that rivals any other CRPG on the market today.
After character creation, as your party gains experience from adventuring, you'll be able to level up any party member using just a single mouse click. Alternatively, you can delve deeply into any character's details and hand select every level up option imaginable.
As part of a robust level up system, we hope that our backers help us unlock the Multiclass Archetypes stretch goal because this will unleash a vast array of powerful and highly customized characters! Pathfinder’s Multiclass Archetypes can be used to create exciting combinations of different character classes. You'll be able to customize your own character, and all of your party members. But remember that all of the enemy NPCs also benefit from Multiclass Archetypes, so expect more unique and exciting new challenges during strategic combat encounters.
Behind the scenes, our Rules Engine orchestrates everything in the game, from Exploration Mode to Combat Mode. The Rules Engine directly loads a huge amount of tabular data that was extracted directly from the official Paizo rule books (thank you Archives of Nethys!). Supporting the Rules Engine are our generic frameworks for Feats, Spells, and Actions. We have tested both the Rules Engine and the frameworks by implementing hundreds of Feats, Spells, and Actions up to tenth level. The frameworks can support the addition of new Feats, Spells, Actions, and even Character Classes with relative ease.
From the very beginning, we knew that this would be a Pathfinder Second Edition game, rather than a converted First Edition game. Although we began developing this game long before the Remastered Pathfinder Rules were invented, Paizo graciously provided us with very early access to the new rules. Consequently we've had a significant amount of time to adapt our custom game systems to support the new remastered Second Edition rules.
Developing a game of this size and complexity is certainly extremely challenging! What are some of the things we tangle with on a daily basis? The sheer quantity of Feats and Spells that we are implementing is a huge challenge (I actually love implementing these!). The Pathfinder Rules, although very well designed, have many unique edge cases, which are not well described. We often have to pause and debate exactly what should happen in various complex scenarios. As much as possible, we stay true to the Pathfinder rules-as-written, but also adapt where necessary to make a better CRPG experience.
Despite these many challenges, we have already implemented all Second Edition core Ancestries, Backgrounds, Classes, Deities, Heritages, the vast majority of Class Features, and all level-up benefits including gained spells and spell slots.
After the game is funded, we're looking forward to interacting directly with our many backers to help prioritize key game features, and even debate how to resolve some of those tricky rules edge cases! Please help spread the word about the game so that we can attract more backers! Thanks for all of your help so far!
Thanks Couchpotato!
Pathfinder: The Dragon's Demand
SP/MP: Single-playerSetting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Banquet for Fools - Poll Votes are in!
Next stop Rozafir:
Poll votes are in!
CYOA Results: to Rozafir!
Thanks to all the players in the community who cast their vote into the CYOA of this Early Access. For Update 2.0 we will head southeast to Rozafir for more than just drinking with the locals, for treachery and trouble lurks below and above the surface of this farming settlement.More content to come with 1.5 soon!
Stay tuned for the next poll as we carve through the map and all the shroomers within.
Thanks Couchpotato!
Banquet for Fools
SP/MP: Single-playerSetting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Broken Alliance - Early Access Release on October 24
The strategy RPG Broken Alliance will be released into Early Access on October 24 - the Turn Based Lovers checked it out:
Retro-Inspired Heroes Of Might And Magic-Like Broken Alliance – Overview
A New HoMM-Like Strategy Game Ready To Debut This Month
The game I’m introducing aims to offer a gameplay style reminiscent of Heroes of Might and Magic, featuring exploration, city-building, and tactical combat. However, it introduces a unique twist: a deck-building mechanic. Players draw cards to perform attacks, move units, and use special skills. It’s called Broken Alliance and is an upcoming indie turn-based strategy RPG set for release in early access on October 24, 2024.
Developed by Placeholder Gameworks, it draws inspiration from classic titles like Heroes of Might and Magic, Age of Wonders, and Master of Magic, while introducing a fresh twist with deck-building mechanics. It combines tactical gameplay, rich storytelling, and deep world-building as you fight to save a dying world devastated by the overuse of magic. Players align with one of four factions—Anchorage, Phobos, Paradise, or Forge—each offering unique perspectives, gameplay mechanics, and moral dilemmas.
[...]
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Broken Alliance
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Banquet for Fools - Preview
Mortismal Gaming checked out Banquet for Fools:
Check Out: Banquet For Fools
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Banquet for Fools
SP/MP: Single-playerSetting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Hidden Pass - Announced for February 4, 2025
The tactical RPG Hidden Path has been announced for February 4, 2025:
Hidden Pass is a Tactical Turn-Based RPG inspired by Divinity OS 2 and Wartales.
Hidden Pass is a Tactical Turn-Based RPG inspired by Divinity OS 2 and Wartales with arena-like combat, square grid system and initiative order. Build a team of skyfaring heroes, wield techno-magical devices and construct automatons as you explore sky-islands rich in secrets and Elyrium crystals.
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Hidden Pass
SP/MP: Single-playerSetting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development
Banquet for Fools - Matt Chat #540
Matt talked with Joseph and Hannah Williams about Banquet for Fools:
MC540: Joseph and Hannah Williams on Banquet for Fools
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Banquet for Fools
SP/MP: Single-playerSetting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Alvara - New Features
The Early Access title Alvara got a lot of new features - a demo is available:
Alvara
Story
Immerse yourself in Alvara, a forgotten land at the heart of the Vat, the infinite universe. This RPG with mechanics inspired by the classics of the genre offers an innovative narrative experience and an immersive system of choices. Every decision you make will shape Alvara's destiny and influence her story.
Forge your own adventure in this rich, captivating world, where every choice has real, tangible consequences. Explore varied environments, meet fascinating characters and make crucial decisions that will determine Alvara's fate.
You are Zoltae, an orphaned warrior from Bazzya. Your tormented past and uncertain future plunge you into an epic quest where every choice will determine the fate of Alvara, the lost land. Will you save Alvara from the darkness that threatens it, or doom its inhabitants to a bleak future?
Discover how your past and future are intimately linked to the history of Alvara, and influence the world in which you live.
Choose
Make your own choices, where each decision will have irreversible consequences for Alvara and its inhabitants. Write a unique story where your quest for truth and justice may well lead to the destruction of everything you love.Recruit
Meet colorful characters with unique motivations and personalities. Convince them to join you and form a formidable team to face the dangers of Alvara. Take advantage of their skills and strength to overcome the obstacles that stand in your way.Fight
Master tactical turn-based combat where strategy is your ultimate weapon. The unique Synergy system lets you unleash devastating attacks if your allies trust you, but will leave you exhausted afterwards.
Make crucial choices: will you fight alongside the most powerful warriors who despise you, or will you prefer the cunning thief who faithfully follows you? Each ally has its strengths and weaknesses, so exploit them wisely to triumph.Exploration
Explore the vast expanses of Alvara, especially the continent of Occilargia. Wander through richly varied landscapes and discover ancient ruins that hold the secrets of the past. Understand the history of the world and your place in it. But will you be ready to accept the truth, even if it challenges everything you believe?Features
- Combat: Immerse yourself in battles offering an immersive or strategic experience, with the option of choosing your angle of view.
- Menu: Enjoy an ergonomic menu that lets you navigate freely between the map, equipment and your missions.
- Interaction: Interact with hundreds of objects, explore the world, harvest its riches and discover its secrets.
- Dungeons: Put your wits to the test by solving puzzles to understand the world and find your way.
- Exploration: Enjoy an immersive camera that moves closer when you walk and farther when you run, for a better gameplay experience.
- Quests and Merchanting: Take part in quests and vary prices according to your relationship with merchants, adding a social dimension to your transactions.
- Blacksmithing and alchemy: Master the art of crafting and alchemy to forge or craft anything you desire.
- Exploration: Discover interactive maps and, if you find them, use them to travel quickly to the places you've discovered.
- Unique events: Unique events linked to the calendar will be present throughout Alvara, to create a more dynamic gameplay that will have a direct impact on it.
- Skills: Develop your character and those of your team, with your skill points.
About Early Access:
Currently, early access allows you to explore Alvara up to the Bazzya Road (end). After that, although the game is fully playable, updates have not yet been implemented. However, you should know that they are weekly, and that embarking on the Alvara adventure will keep you captivated for many hours!
Zerra's Adventure - Announced for 2025
The J-RPG Zerra's Adventure has been announced for 2025; the Turn Based Lovers checked it out:
Colorful Dynamic Turn-Based JRPG Zerra’s Adventures – Overview
Zerra’s Adventure, developed by Foca Productions, offers a refreshing twist on the classic turn-based RPG formula, where there’s no need to worry about random encounters. Instead, this game is all about intentional exploration, quirky humor, and dynamic combat. Traverse whimsical landscapes—from frog-filled forests to infernal deserts and spider-infested caves—each one teeming with treasures, dangers, and peculiar enemies.
In this colorful world, you’ll face an array of strange foes, including armed rabbits, giant penguins, and even hyper-muscular gym-goers. Battles are fast-paced and tactical, requiring careful use of each character’s unique abilities.
[...]
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Zerra's Adventure
SP/MP: Single-playerSetting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Sea of Legends - Reveal Trailer
Couchpotato spotted a trailer for Sea of Legends (-> Kickstarter):
Sea of Legends | Official Reveal Trailer
Sea of Legends
SP/MP: Single-playerSetting: Historical
Genre: Card-Based RPG
Platform: PC
Release: In development
Wartales - Community Update 4
Couchpotato spotted a new update for Wartales:
Community Update 4 Out Now!
Hello Mercenaries!
It is now time for the fourth Wartales Community Update.
On top of adding a new Champion and a new place of interest, we worked hard to bring you the option of joining and leaving a coop game.We also spent quite some time rebalancing the classes as well as certain skills to ensure a more diverse array of options when starting a fight.
We will keep close attention to your feedback on those changes, so feel free to let us know what you think in the comments or on our Social Media channels.Now let’s have a closer look at this update in details below:
New champion and place of interest
Arthes has been expanded to the south. A new place of interest, a secret passage and a champion have been added in the new area.It seems a monster has moved into the mountains in the south of the County. The farmers are offering a reward to anyone who can slay it.
Drop-in/Drop-out Coop
You can now join a singleplayer game and convert it into multiplayer. You also have the option to start in multiplayer and continue in singleplayer, switching seamlessly between the two modes to suit your preferences.To Join a Singleplayer Game in Multiplayer Mode
- Navigate to the Multiplayer menu and select "Load Singleplayer Game."
- In the lobby, add player slots and invite friends to join.
- Once everything is set up, launch the game. It will automatically convert your save into a multiplayer session on the next save.
To Continue a Multiplayer Game as Singleplayer
- Load your multiplayer game to open the lobby.
- Remove other players from the save.
- Launch the game to continue in singleplayer.
[...]
Frameland: A Binary Tale - Preview @ TBL
The Turn Based Lovers checked out Frameland: A Binary Tale:
Robots, Humans And Everything In Between in Old-School JRPG Frameland: A Binary Tale
Until now, I hadn’t encountered or heard anything about Frameland: A Binary Tale. This JRPG takes clear inspiration from the classics of the past and immerses you in a world where humanity fights for survival after an event that causes machines and robots to go rogue, taking over what remains of the planet.
You play as Ryiu, mysteriously transported to this strange land with no memory of how he got there. Alongside unexpected allies, you’ll uncover secrets about Condorra and fight to return home. The story is told through two intertwining perspectives, delivering an emotional journey filled with mystery, survival, and hope.
The gameplay revolves around turn-based combat, where timing your moves is crucial for maximum impact. Well-timed attacks and blocks can be the difference between victory and defeat, adding a layer of real-time strategy to classic RPG mechanics. Customize your characters with remnants - special artifacts that grant unique abilities—and plan your moves to exploit enemy weaknesses wisely.
With lovingly crafted pixel art, an original 16-bit soundtrack, and a tight 6-8 hours of RPG content, Frameland is a nostalgic journey packed with depth and a heartfelt story. The game launches on PC via Steam on October 30, 2024, and in the meantime, you can try the demo below, an overview, screens, and trailer.
[...]
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Frameland: A Binary Tale
SP/MP: Single-playerSetting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Within the Cosmos - Delayed
Within the Cosmos will be released later in October:
Within the Cosmos Release Date Delayed
Within the Cosmos has been delayed to later this month.
Hey everyone,
It pains me greatly to say that Within the Cosmos will no longer make its intended launch date. While I've been working hard and I've been pouring everything I have in the effort to hit the 4 October release date, I’ve realised that in order to deliver the quality and experience you deserve, I need just a little more time to finish up some key parts of the game.
I'm in contact with Steam in regards to setting a new release date for later this month, and once we can confirm that, I’ll make a follow-up post with the updated launch details. I sincerely apologise to those of you who were excited to play the game today, and I’m sorry for not meeting the goal I had set for myself.
To be completely transparent, the game just needs more polishing. Initially, I had planned to work up until the final moments before the game went live, then submitting an update to fix a couple of things, but really, the best thing for the game is to just give it the few weeks that it needs. I'd rather release the game in a complete and polished state than rush it out now and fix things with a patch.
Apart from the polish and bug fixing that I will do, I also intend to improve on some aspects that I feel need improving prior to release, like the character face models, and voice acting. I’ve contracted additional voice actors to give a more diverse range of voices to the characters, which I believe will greatly enhance the experience. The balance of the game also needs to be tweaked a little. I also want to use this time to let you all have another look at the game, especially since the second planet, Alios, hasn't been covered much yet.
I understand this delay might be disappointing to those of you who have been eagerly waiting, especially since the game has already been delayed (multiple times) before. However, I’m nearly there, and this extra time will allow me to add the final polish, complete some important voice acting, and ensure that Within the Cosmos is the best it can possibly be.
From the bottom of my heart, I want to thank you so much for your continued support, understanding and your patience throughout this journey. This game wouldn’t be where it is without you. I can’t wait for you to experience Within the Cosmos in its best form!
- debdev
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Within the Cosmos
SP/MP: Single-playerSetting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development
Pathfinder: The Dragon's Demand - Matt Chat 539
Matt chats with Alan Miranda and Luke Scull about Pathfinder: The Dragon's Demand (on Kickstarter):
MC539: Pathfinder Dragon's Demand with Alan Miranda and Luke Scull
Pathfinder: The Dragon's Demand
SP/MP: Single-playerSetting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Avernum 4: Greed and Glory - Kickstarter Success
The Kickstarter for Avernum 4: Greed and Glory has already reached the second stretch goal:
Avernum 4: Greed and Glory Kickstarter Week Two Update!
Greetings, kind supporters! The Kickstarter is half over, and, just a few minutes ago, we hit our second Stretch Goal. Thank you!
This stretch goal is something I’ve been half-thinking about for quite some time. There will be a randomly-generated arena mode. (For those familiar with the world, it will be in the Abyss.) You will have to fight through a series of battles, each using a different set of game mechanics. Each trial you pass unlocks a reward and another trial. There will be Achievements for it. You can go through trials until you fail, and that's when you know how strong your group is. I’m looking forward to making this!
As the Kickstarter runs, we are still writing Avernum 4: Greed and Glory. We hit a big milestone today: We finished the first city and the first dungeon, done and fully playable. This traditionally is the point when we switch from making an engine to writing a game, and it’s always a huge step. We added a ton of dialog and story, and several new encounters. Those who played the original game will immediately see a lot of changes, and we’re really happy about them.
Two weeks to go, and we’ll keep trying to get the word out. Thank you again, and you’ll hear more soon!
- Jeff Vogel
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Avernum 4: Greed and Glory
SP/MP: Single-playerSetting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Black Geyser - New Features
Black Geyser got a lot of new features:
Dual Wielding And Other Improvements
Greetings, adventurers!
Some long-awaited features of the Fixpack have been released! They include dual-wielding, Steam Cloud support, fast-travel (single loading screen) to questgivers, and monster respawn in areas. Moreover, already known recipes are now marked in shops. We are working hard on the DLC and the other planned features (the remaining part of the Fixpack) of the base game as well.
We will release at least one additional major update before the end of the year. This will include a very important editor (tool) to provide improved modding support for the game.
Since the game has translations in 11 (eleven) languages, localization of new texts is a bigger challenge than we previously believed. Therefore, we will have to postpone all text-heavy features of the Fixpack (such as companion-specific epilogues and expanded romances lines) to next year. As a result of this optimization, their release is expectable at the same time or somewhat earlier than the DLC.
You can take a look at the full changelist below:
- Dual-wielding for warrior and outlaw classes
- Fast-travel to questgivers using the quest journal
- Item tooltips now show which classes can use the item
- Monster respawn in areas
- Already known recipes are marked in shop UI
- Added savegame file compression to reduce file size
- Added Steam cloud save support
- Added GOG achievements
- Skeletons are now immune to Crimson Plague
- Changed curative sap sounds
- Siracca is now recruitable during To The Quick quest
- The game is now available in two more resolutions
- Corrected a visual bug that appeared on resolutions other than 16:9
- Corpses of ghouls required for Destroy Them All quest no longer despawn if left unlooted before the quest is finished
- Hearts required for Destroy Them All can no longer be stolen from ghouls and cultists
- Trapped under the surface quest now fails if the player reports to the Spymaster before finishing it
- Love's Labours Found quest now properly ends when the player pacifies mourning Beran
- Urghos' aura no longer reacts to ranged attacks
- Overlapping cutscenes concerning the stairs in Rothgor's Realm no longer block the player from progressing
As always and for all of you who continue to support Black Geyser and who continue to provide feedback here or on Discord, thank you so much!
The Black Geyser Team
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Moon Beast - Trailer
Couchpotato spotted a new trailer for the action RPG Moon Beast:
Moon Beast Teaser HQ 1080
Moon Beast
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development