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Wolcen: Lords of Mayhem - Game Writer Interview

by Myrthos, 2018-03-05 16:00:02

The Wolcen team have interviewed their own Game Writer in this update.

What is a classic day for you at Wolcen Studio ?

“Hello” to everyone of course! Then I alternate between my stationary and my mobile work. My stationary work starts with choosing the emotional/epic/movie music that will stimulate my imagination. Then I check what lore aspects I have to provide to each department, I work on the staging, the dialogues, and the quest design. My mobile work consists on ensuring the global understanding of the narrative content by other production aspects throughout the company.

What are the tasks you’re focused on for Wolcen: Lords of Mayhem ?

Presently I’m working on the lore to provide material for the Concept department including the environments, characters, factions. I’m also working on the dialogues’ tone.

What has been determined on the storyline so far ?

All 5 acts are defined, all environments, the story, the creatures, the characters and the cutscenes. All we have to do now is bring all these elements to life and fill the boxes.

Aiming low wasn’t part of the instructions I was given. And boy, what a ride it’s going to be. It’s action packed, unforgiving, brutal and in its own special way : heartwarming. It’s both familiar to what you may have experienced in other hack’n’slash, and way more character-centric than what this game-genre have explored so far. The story is carried by and for the characters and they will not be soulless quest givers waiting for you to do the job. You will succeed together or fail together : but you will rely on them as much as they rely on you. No messiah syndrome in Wolcen.

Information about

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details