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Outward - Interview @Gamingbolt

by Silver, 2019-02-24 20:57:51

The developers of Outward were interviewed by Gamingbolt.

What exactly do the dynamic defeat scenarios in Outward entail?

When the player is defeated, there is a variety of different scenarios that can happen depending on the area where the player was defeated and which type of enemy was the closest when they were defeated. Scenarios can be very simple, such as a slide explaining you were found by a passing hunter and brought back to the nearest town, or can be elaborate, such as being captured as a slave by bandits. Where the player respawns and in which condition varies greatly, and it sometimes can even be beneficial. Whenever the players are KOed, we want them to nervously ask themselves “Oh, what will happen to me this time?”

Spellcasting in Outward seems to be centred on step-by-step approach- can you talk to us about what exactly this entails, and how it’ll function?

Every important spell require some pre-requisite to be met, usually implying a step by step setup before the final delivery. For instance, to cast a rune spell, the player must equip the appropriate magical tome called a Lexicon, and cast the correct runes in the right order. Another example would be a fire sigil, which requires you to expand a firestone to place a magic circle on the floor, and then casting a spark while standing in that magic circle to be able to cast a fireball. Everything feels more involved that way, and it leads to exploration in how to cast those spells and how to efficiently pull them off in a fight.

In fact, even melee special skills follow that formula, requiring from the player some specific conditions such as being under an enraged status or a focus status to do skills such as the Predator Leap or the Precise Strike. The key to win in Outward is preparation, and our skills reflect that.

[...]

Thanks Farflame!

Information about

Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details