Corven - Path of Redemption
Corwin reached out to the Corven folks to ask them some questions on what the game is about.
» Continue reading the article...
ATOM RPG: Post-apocalyptic indie game
ATOM RPG Review
Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Read the article
I really play less
It is about the same
I definitely play more
I stopped playing
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Driftmoon - Enchanted Edition Now Available
Driftmoon Enchanted Edition is now available. The game is now playable on more platforms and has new features.
Announcing: Driftmoon Enchanted Edition!
Hi! This is Ville and Anne, the developers of Driftmoon. The time for releasing Driftmoon - the Enchanted edition - on multiple platforms is finally here, yay!
If you already own Driftmoon through Steam or GOG, your game will receive the update right now, or really soon. If you haven't yet tried Driftmoon, a big portion of the game is free on all platforms, so give it a go:
We've had a ton of requests about getting Driftmoon on more platforms. Initially we started work on the Enchanted version right back in 2013 when the first version of Driftmoon was released, until life put a temporary stop to our plans (kids, illnesses, money issues, etc). But we never gave up on our dream of finishing the Enchanted version of Driftmoon. Finally, a year ago we had a chance to resume work on Driftmoon again, and we've worked nonstop ever since. For seven years you've been sending us countless encouraging messages, and also tips on how to improve Driftmoon, so happily we haven't run out of encouragement, or of ideas on what to do. Thanks everyone!
What's new compared to the vanilla Driftmoon?
- Driftmoon now runs on Windows, Mac, Linux, iOS and Android - so take out your tablet or your cellphone and head straight for adventure!
- We've added the Mystery Box, full of surprises for both you and your friends!
- New characters, quests, items and skills (through the Mystery Box and elsewhere too)
- Major graphics update: better textures to look better on modern screens, lightmapped shadows, and the lot.
- Updated user interface: easier to use, looks better, and scales better: from your smallest screen to your living room TV. (still including the possibility to adjust text size, etc)
- Tons of bugfixes, dialogue fixes, quest fixes and improvements.
- Improved music, with an extra melody. All music by Gareth Meek - Thank you again, Gareth!
- Gameplay enhancements: quest reminders, Silver feather counter (very useful!), and more.
- The possibility to recover from a broken save (for example if your disk was full).
- And more surprises! Because there's bound to be something cool that we forgot to mention here.😆
For the techinally minded among us, we've ported the old C++ Driftmoon to C# on the Unity platform. We think it was a good choice, although it was a huge amount of work.
What's next for Ville and Anne? Now that Driftmoon is finished, we're hoping to make enough money from it to finally get the chance to focus full-time on making our own games. We already have a list of game ideas some 500 ideas long, but we've narrowed our next pick to two top candidates that sound the most tempting.
We really hope you have fun playing! If you find any problems, please tell us. The easiest way to give us feedback is through the feedback button in the game menu. And most of all, we want to wish all of you good physical and mental health amidst this strange corona struggle that the world is currently going through. Stay safe!loading...
Unsung Story - May Update
The May update for Undung Story gives a progress update, including the new Harmony skill system.
Our lead designer made significant progress on one of the last remaining systems to be designed --- providing bonuses for coordinating units together properly. We've spent a lot of time iterating on ideas for this system trying to determine the best way to showcase hybridization and experimentation with Unsung's sound-based magic and abilities.
The Harmony Skill System helps to remove some pressure of putting support roles on just one or two characters, and it allows the player to make meaningful choices with the tools at their disposal.
Here’s a brief rundown of how it will work:
The game will have a new Harmony UI with 6 empty slots. Brandon's initial idea is to stylize it as measures in sheet music using 3/4 time. For those who aren't familiar with the difference between 3/4 and 4/4 time, in 3/4 time there are 3 beats per measure and in 4/4 time there are 4. Beats are typically quarter notes.
Every skill in the game will slot into three different categories; Offense, Defense, Support.
For now, we're using colors to show this.
- Red = Offense
- Blue = Defense
- Green = Support
When you use an ability, its color gets slotted as an eighth note in the current measure of the battle you're playing. After filling in 6 notes, (I.e. using 6 abilities) the player will trigger a team wide bonus for X amounts of turns. This team wide bonus is dependent on what colors are in the measure.
The last skill color a character used will be shown in the character portraits as well, to help make it clear which type of role they current playing and what notes they are adding based on the skill.
Here are some potential examples for how the colors would work.
- Scenario #1: The bar has an even distribution of all colors: RED, RED, GREEN, GREEN, BLUE, BLUE. Everyone on the team gets light buffs for Attack Damage, Focus Regen, and Defense increase.
- Scenario #2: The bar has an even distribution of two colors: RED, RED, RED, GREEN, GREEN, GREEN. Everyone on the team gets medium buffs for Attack Damage and Focus Regen.
- Scenario #3: The bar has all one color: RED, RED, RED, RED, RED, RED. The team receives a high bonus to their Attack Damage.
- Scenario #4: The measure is random, but has a majority color: BLUE, GREEN, GREEN, RED, BLUE, GREEN. The team would receive a medium bonus to Focus Regen.
- Scenario #5: The player figures out a specific sequence we create and hint at during the game, and the bonus ends up very powerful and unique.
Integration with other systems:
- Leveling a skill can increase its contribution to the bonus. For example, having a maxed out RED skill can increase the Attack Damage buff by X%. Stack a bunch of maxed out RED skills and get a very powerful Attack Damage buff.
- Using a Crescendo while the buff is active increases the buff by X for the party for X turns.
- Build a group of Berserker types that execute BLUE skills to get a monster defense buff.
- Make a defensive, shield class with all RED abilities that can contribute to and get that attack increase.
The important part is that even if the player chooses to never engage with this system, they will still receive periodic buffs that complement their playstyle.
Unsung StorySP/MP: Single + MP
Release: In development
StarCrawlers - Big Beautify Update
StarCrawlers 1.1.4 - Big Beautify UpdateBeautified with enhanced graphics and lighting effects.
StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked
The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.
Genre: Dungeon Crawler
Troubleshooter - Preview
Indiegamesplus checked out TROUBLESHOOTER: Abandoned Children:
‘TROUBLESHOOTER’ – Colorful Customizable Characters Fighting Crime
In TROUBLESHOOTER: Abandoned Children, the government of Valhalla decided to allow the general public to investigate and arrest criminals.
The results can get a bit…wild. Sort of like an upgraded (like really upgraded) civilian’s arrest. Assuming the role of Albus, a 20 year old starting a new profession, you will be quick to learn about the world and this justice system.
There is a lot to do in the game as a budding crime fighter. You will have a lot more to think about than simply leveling up your characters as you decide which of over 600 masteries to seek out, all while operating like an independent detective in a dangerous world.
Starting up your new company, you’ll quickly find yourself with work since there are over 80 missions to tackle overall. As you complete these missions, you may find yourself with the ability to recruit new, and extremely interesting, characters. Bringing these extra helping hands into your arsenal will do more than just boost your tactical ability, you’ll also gain access to their unique class abilities – like hunters and their abilities to tame beasts.
Troubleshooter: Abandoned ChildrenSP/MP: Single-player
Planet Stronghold 2 - Released
The SciFi-Visual Novel/RPG Planet Stronghold 2 was released last month:
Planet Stronghold 2
- play as male or female with full skills customization
- as male, romance Rebecca, Rumi, Lakadema, Milo, Cliff and Shiler
- as female, romance Damien, Milo, Tom, Avae, Lakadema, Michelle
- branching plot featuring some tough and mutually exclusive choices
- use non-combat skills to advance in the plot outside combat
- play as you want: as full featured RPG with isometric map exploration, or in "Visual Novel Mode" if you're only interested in the story!
Planet Stronghold 2 is the sequel to the first sci-fi VN/RPG made by Winter Wolves.loading...
Several years have passed since the colony of Planet Stronghold was saved from the Descorian threat. Now Lisa/Joshua Nelson have been promoted to Captain, but an increase in rank comes with greater responsibilities. Even without the threat of the Descorians, the colony is at risk of collapsing due to limited water supplies, food scarcity, and political instability.
Additionally, there are many alien factions scattered throughout the planet competing with Nelson and her/his team for the precious resources.
Of greater concern is also a series of earthquakes which have scientists worried that the planet is on the verge of a big change, one which could wipe out all life on it.
Like the first title, you'll need to save your colony of Planet Stronghold from all kinds of threats. Explore the new isometric map, capture resources, craft new items, and fight battles against hostile aliens...and other humans.
Planet Stronghold 2 features a branching plot, and you can choose the starting conditions at the beginning, allowing you to continue from where you left off from the first game of the series. Did you become a rebel or were you loyal to your king? Did you romance anyone or did you remain single?
No matter what you choose at the beginning, in the end you might be lucky to get out of Planet Stronghold...alive.
Planet Stronghold 2SP/MP: Single-player
Vagrus: The Riven Realms - Companion Combat AI Improvements
A new update for Vagrus: The Riven Realms talks about the improvements made to AI companions during combat.
Initially, we built Companion Combat without too much focus on the combat AI, knowing full well that it would be a massive task to code and having most of the combat features locked before we do so would make it overall a more efficient undertaking.
Thus, vanilla Companion Combat AI was 'equipped' with nothing more but brute force, running thousands of random choices without any direction that were then evaluated in the back end by a not-too-sophisticated point system spiced up with a dash of random generation aiming to make the AI choose sub-optimal scenarios too from time to time. Otherwise it would have been much too strong.
That unfortunately had its share of drawbacks. It was either extremely slow (too many iterations) or dumb (not enough iterations). After some tuning, we went for the middle ground with a rather slow and occasionally irrational setting. Truth be told, it felt awkward every time we saw someone stream the game like that and initially planned to return to it earlier but our players felt more concerned about other areas of the game, so we moved it behind other open-world features on our priority list.
Now that the first open-world region is in the hands of our backers and patron testers, we finally got around to improve AI, too.
First Objective: Increase Speed
We introduced a number of new attributes for all characters to drive their behavior, such as:
- Row preference: Melee or range preference, or being versatile in both. That allowed to eliminate all simulations from non-preferred positions on the battlefield.
- Tactical level (TL): Only characters with higher tactical awareness look for high certainty of their available options, while the ones with lower TL could drop the iteration numbers in the simulation drastically.
- Expected damage: It is calculated based on the characters' average damage. Characters finding a 'good-enough' option stop the simulation and look no further. The higher the TL of a character is, the higher that imaginary bar of expected damage is set.
Second Objective: Optimal Positioning
When an AI - in any game - makes a dumb move, most of us feel lucky, even happy for a moment but then we immediately start to resent it. We want to beat the game with our superior strategy and not because of the AI's inferior tactics. Thus, we added new priorities for the AI:
- Row preference: It was already mentioned above but beside helping with efficiency it also increased the effectiveness of the AI as enemies naturally priorities moving into their preferred rows allowing them to use their most impactful Skills.
- Use cover: It is much harder to hit characters in cover with ranged attacks, so it only would make sense for the enemy units to use that advantage (even if only on higher TL).
- Use swap: Why spend two actions on shuffling around each other when you can swap? The players can do it, and so can the enemies now.
Koi Unleashed - Released
The action-RPG Koi Unleashed has been released:
Koi Unleashed is an action RPG, with party based combat, played with an isometric view.loading...
Join a group of adventurers after their ship stranded in an unknown world where coloured carp fishes (Koi) are revered, mysterious creatures rule and the legend of an unsettled Dragon causes constant dismay.
- Character Customization: Play as up to six different heroes, each with their own unique set of abilities and specific roles (Tank, Healer, Damage dealer).
- Cultured lore: Experience an epic story inspired by folklore of feudal Japan age.
- Party-based combat: Fight along with a party of up to 4 characters and command them to victory! Combat plays in real time but you set your own pace with the pause system.
- Boss fights: "Boss Rush" type of game where you fight powerful enemies, with different phases, where each phase feels unique and complex fights require tactics.
- Character development: Character progression allows you to upgrade your stats and abilities such as those of your guild, enhancing your weapons and spells.
- Guild management: Experience the dynamics of a party. Guild interactions play a big part on the gameplay experience and will have a direct impact on combat.
- Dynamic controls: Whether you like to play on your PC, on the couch or laptop the game will allow you to choose the controls you feel more comfortable with.
Koi UnleashedSP/MP: Single-player
Knights of the Chalice II - Kickstarter Date Announcement Video
The date for the Knights of the Chalice 2 Kickstarter has been revealed.
Knights of the Chalice 2 is coming! Watch the video to learn the launch date of the Kickstarter fundraising campaign for the KotC 2 CRPG series! The project's URL is
and you can learn more about the game at
Knights of the Chalice IISP/MP: Single-player
Release: In development
Wasteland 3 - Preview @Monstervine
MonsterVine previewed Wasteland 3.
Upon reflection, Wasteland 3 suffers from a plethora of good problems. Too many options, too many builds, too much experimentation, synergy, and chaos. I find myself staring into an abyss of constantly replaying…but I’m excited? An odd sensation to have over a small slice of the game, but a welcome sensation nevertheless.
Exploring the various segments featured in the build constantly unearths little snippets of future promise. Narratives that flirt with conspiracies, oppression and the price of peace. Frustratingly, it teases perfectly, lightly cooking things that dance upon the tongue leaving you starving for more.
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Troubleshooter - Released
The strategy RPG Troubleshooter has been released:
Everything that SRPG could possibly be.
Troubleshooter: The Abandoned Children is the first episode of a turn-based strategy SRPG that takes place in the world of Troubleshooter.loading...
Valhalla, the unstable nation
Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, three world powers banned the army from Valhalla. Due to the circumstances, public order in Valhalla is always unstable and thus in Valhalla year ten, Valhalla government makes a bold decision.
The birth of Troubleshooter
The Valhalla government grants civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
The beginning of your and every others' stories
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves various cases. All the new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.
Specialized classes. Over 600 masteries. More than 200 additional masteries
All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
More than 80 unique missions
There are more than 80 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
More than 200 unique cut scenes
Troubleshooter uses more than 200 cut scenes to portray the story.
The creativity SRPG can have
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
Things to consider before purchasing
- We support offline mode, which is for those who have an unstable internet connection.
- Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
- There will be updates and maintenances, which will be announced in advance.
You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
Troubleshooter: Abandoned ChildrenSP/MP: Single-player
Vagrus: The Riven Realms - Patch 0.5.0.4 Live
A new build of Vagrus is live now, which brings the following most important feature:
Most importantly, the Companion Combat AI improvements, about which we will release a separate post in the near future here. Also, various tweaks to the trading background systems to make the early game a bit more forgiving until we add Tasks. Beside those, we made a metric ton of typing and script corrections, squashed bugs, and added some smaller quality of life features.
For all the other things that have been added/changed, check out the link.
ATOM RPG: Trudograd - Early Access on May 11
The Early Access version of Trudogad - a standalone expansion for the ATOM RPG - will be released on May 11:
ATOM RPG: Trudograd
Please note: Since Trudograd continues the story of Atom RPG it is recommended to play the previous title before the sequel.
Trudograd is a stand-alone story expansion to Atom RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union.
It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.
22 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity.
Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity.
In Atom RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. There you must find what is thought to be humanity’s last hope in fending off the menace from outer space!
- A large city with its own lore and dozens of varying locations to fight, trade, talk and explore in;
- A hardcore turn-based experience with huge amounts of character development paths, combat styles, skills, perks and distinctions;
- Unique characters each with their own personality and a robust branching dialogue;
- Multiple-solution quests, which actively change the city around you;
- Ability to transfer your hero from our previous game (Atom RPG);
- An easy game to pick up. While Trudograd is a continuation of the first game’s plot, it is also friendly towards new players, and will quickly fill you in on the lore and major developments you might have missed;
- A result of a two year long community effort, made by players for players. This game encompasses a lot of changes from our previous title, that were inspired by user feedback.
ATOM RPG: TrudogradSP/MP: Single-player
Release: In development
Troubleshooter - Turn-based RPG in Early Access
Troubleshooter is a turn-based RPG with story-based play and strategic battles. You choose from a selection of classes and customize character growth with masteries and unique abilities.
[Notice] We are focusing to provide new scenario missions and characters.
Offline mode is for users with unstable internet connections. Therefore, some contents are organized differently compared to the online mode.
We have no multiplayer contents yet. But for the safe and pair player information, You need a network connection.
[Notice] Troubleshooter has a regular maintenance and update every week. Please keep in mind that you will not be able to access the game during that time.
- Duration: 2 hours (Could be decrease or increase depending on the situation.)
The basic system and interface part (cover, overwatch, rush) of a battle to operate a combat system is similar to 'XCOM'.
However, core battle rules for combat and the growth of characters that affect combat is similar to 'Final Fantasy Tactics'.
Troubleshooter is a RPG game with strategic elements, not strategic games. So we like a more forgiving regarding death.
Troubleshooter is a turn-based RPG with the story of Albus and the events happening around him. The story begins with Albus becoming an official Troubleshooter who then returns to his hometown to begin his journey as he meets new friends and colleagues on the way.
The story of Albus will be updated continuously.
You will experience different events and meet different people and make it through the missions by playing as Albus and controlling his colleagues.
The characters appearing in the missions will have different decisions to make, and this will affect the relationships of the characters within the game to provide a slightly different story depending on the decisions.
The current version contains a tutorial, 39 scenario stages, and 30 repeatable stages.
There are colleagues who accompany Albus through the game. You will be able to meet different characters as you play his story. You might meet them during missions and become friends or you can recruit them to make them an official member of the company.
Users may recruit different characters and choose different combinations for each mission to suit their style of play.
The current version allows you to recruit Sion, Irene, Anne, Heixing, Ray, Giselle, Kylie and Leton as your team members.
Troubleshooter: Abandoned ChildrenSP/MP: Single-player
Sentinels of Freedom - RPG like Freedom Force now available
Sentinels of Freedom is a tactical RPG where you create your own superheroes, set in the Sentinel Comics universe. It is now available on Steam.
Prepare for a story-driven campaign within the Sentinel Comics universe as you join forces with an ever-growing team of heroes to face a wide variety of villains. What seems like a typical bank heist reveals itself to be just the beginning of a much more sinister plan! Create your hero, gather your team, and save the world in this exciting new turn-based strategy!
- Build your Team - select from the many available heroes and unlock more throughout
- Full story campaign - writers and creators from Sentinel Comics
- Freeform movement - Turn Based game that allows you to move anywhere
- Squad dynamics - heroes or villains can work together for more powerful actions
- Living Environments - multiple objectives, interactions and dangers
- Create your Hero - choose backstory, archetype, powers, and appearance
What kind of hero will you be?
Sentinels of Freedom will feature Chapter 1 - as a self contained story - on release with many levels, new heroes and villains, along with hero upgrades. Chapter 2 will release shortly after in 2020 with other chapters planned to follow.
Choose the character's backstory, personality, power source, abilities and costume. Heroes have "stances" that provide boosts to certain stats like extra movement along with powerful sets of abilities and can be fully customized to fit your play style.
Build your hero from 12 exciting themes - fill your stances with powerful abilities from any three:
- Power Melee - When you really want to hit someone really hard.
- Combos - Concentrate your attacks, spread 'em out, or bring a friend!
- Supportive - Whether protecting or attacking, the right move requires no planning.
- Blaster - Attack as many as you can in several different areas!
- Interceptor - Never let an enemy out of your sights and punish wrong moves.
- Minions - Disposable and endless, have your own minions fight for you!
- Gadgets - Deploy an arsenal of gadgets that eliminate all who oppose you.
- And more!
Creating a superhero identity is more than a costume selection! Choose how your hero uses their abilities, different weapons, attack styles, and special effects; some themes even have different types of units that you can summon. Refine your heroic identity throughout the game - changing everything about how your hero looks, all the way down to your hero's body type, between any mission.
Sync and Vigilance Actions
Sync and Vigilance actions add life to the battlefield when characters perform additional actions out of sequence, triggered by special conditions. When a character performs an action, sync actions allow other characters to take part or enhance that action, like a character creating a distraction to remove the target's Evade defense before an attack lands. Positioning your team to take advantage of these extra actions can be critical to the success of a mission.
Vigilance allows an inactive character to react to the active character based on various triggers, such as moving through their line of sight. Each character has a "vigilance zone" around them which sets the chance of the vigilance action happening. These actions can go much further than the standard overwatch with actions like "keep cover" which allows a character to try and find new cover when flanked.
Large Scale Missions
Players will embark on several missions throughout the campaign. These missions are broken up into groups of engagements - each offering unique objectives, enemy types and player choice on where to go next - keeping each feeling fresh and unique. Another benefit to these smaller engagements is that the player will not be overwhelmed by both the quantity of enemies and time for each turn. However, stringing all these engagements together still allows the player to feel like their heroes are very powerful as they dispatch lots of enemies throughout the mission.
Will you be able to rescue the hostages in time? Can you survive the chaos until more defensive actions are taken? Initiative can have a major impact in situations like these. In Sentinels of Freedom, initiative determines the turn order for all characters and events in a round. Actions from previous rounds can have a major impact on initiative. A Swap mechanic allows hero to shift their position in the initiative order allowing more control over which hero to activate. The first hero in the initiative order receives a speed bonus while the last hero is awarded an accuracy bonus.
Sentinels of FreedomSP/MP: Single-player
Wasteland 3 - Beta Survey Feedback
The results of the survey for the Wasteland 3 beta are available now.
Backer Beta Survey Highlights
We estimated the Beta to be the first 2-3 hours of the full game, but we can see that we were wrong and are bad at estimating play time. Ultimately, we think this data is a good indicator though toward the game’s replayability.
Almost half of you finished the Beta and completed it in one playthrough. Perhaps unsurprisingly, the other half of surveyed participants indicated that they elected to not play too far into it. Beta participation often reveals rough edges and story elements that some would prefer saved for the full playthrough.
A quarter of you who were surveyed were ready for a fight, and you started from the get-go at the more difficult Ranger or Supreme Jerk settings. Most responders, just about 2/3 of those surveyed, indicated they played at the default Wastelander setting.
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Rogue Legacy 2 - Interview @Shacknews
The devs of Rogue Legacy 2 were interviewed by Shacknews.
Shacknews: You only showed off a five-second tease, but in that tease, we could see an art style similar to the first. Should players expect Rogue Legacy 2 to look visually close to the previous game?
Lee: It's no longer pixel art, but stylistically it’s very similar to the original Rogue Legacy. From the beginning we knew we wanted to do something new, so we teamed up with Matt Hammill, the Art Director for Lovers in a Dangerous Spacetime (and fellow Torontonian), to do the art for RL2. And he's done an awesome job!
I think the art style is a perfect mix of old and new. Even though it's not pixel art anymore, it's still immediately recognizable and retains the charm of the original. We also brought on Glauber Kotaki, the pixel artist for all our previous games, except this time he's handling all the character animations. And even though the models are 3D, we're using stepped animations similar to games like Dragon Ball FighterZ to handcraft every single frame of animation. The results are really terrific and honestly, the static screenshots don’t do the game justice.
Shacknews: How much can you tell me about the setting? Are players exploring a new castle, assuming they're exploring a castle at all?
Lee: This game is much larger, and players will be exploring a kingdom rather than just a castle. The number of biomes in this world are going up, and we're trying to tie every biome together narratively. It's hard to explain now, especially since the details to the narrative stuff comes in very late, but we're excited with how we plan to tell the story to Rogue Legacy 2. At this point things are pretty fluid so it may not work out, but we can always pivot. We're also working on ways to make the biomes unique and interesting. Rather than just having the second biome have harder enemies, the structures of the biomes will change as well, with new rooms, environmental hazards, and so on.
Rogue Legacy 2SP/MP: Single-player
Release: In development
Mount & Blade II - Dismemberment Mod
@DSOGaming A dismemberment mod is now available for Mount & Blade II: Bannerlord.
The mod adds the gore aspect of dismemberment. Both players and NPCs will get a chance to decapitate the head of the enemy, if they do fatal cut damage to an enemy’s head by swinging left or right.
You can download the mod from here, and you can also take a look at the video showcasing the mod below.loading...
Mount & Blade IISP/MP: Single + MP
Release: In development
Legend of Keepers - Video Review
Legend of KeepersSP/MP: Single-player
Release: In development
Immortal Darkness: Curse of The Pale King - Review
Immortal Darkness: Curse of The Pale KingSP/MP: Single-player
Forever Home - Patch 1.25
Here's a review from 3rd-Strike:
Forever Home – Review
Forever Home is a retro-style RPG inspired by classic JRPGs, created in RPG Maker. This game has a massive and captivating story-line, interesting characters and a good skill system, resembling the best classic RPGs. Forever Home has been developed and published by Pixel Blade Games, and is available via Steam.
The game starts with a peaceful introduction of a fluttering leaf, followed by some traumatizing images from the future in the game, and then you’ll be able to play a group of characters in this rather grim looking future, among them are two guys named Xero and Slash.
After the intro you’ll switch to a peaceful scene again, where the main character, Xero as a boy, is happily living with his family at the cute village Ellea. Xero has a mysterious stepsister named Enda, who has been found as a young child close to their house, and is really fond of Xero. There are a few mentions of a war which is being fought far away from Ellea, and that Xero’s father is away from home, fighting in the war.
Forever Home is an excellent RPG, in the spirit of classic JRPGs. It has a good story which will take you 30-40 hours to complete, and much to explore if you want to experience everything that the game has to offer. The ‘Shard’ system is fun, and the ‘Radiating’ of monsters is an interesting ‘gotta catch them all’ mechanic added to the RPG. This game is worth buying if you like classic JRPGs and love to follow a long story-line plus many side quests, and jokingly poking fun at typical JRPG tropes.
Forever HomeSP/MP: Single-player
Vagrus: The Riven Realms - Currency Changes
The latest update for Vagrus: The Riven Realms is about currency in the game.
The Riven Realms has been around for over two decades now for us who created it for our tabletop campaigns, and the setting has quite a lot of currencies, even if one only considers the continent of Xeryn. When we set out to develop Vagrus, we picked three coin types not to overcrowd the UI: the Lyrg, a copper coin; the Bross, a silver coin; and Draka, a rare and very valuable golden coin. These are all coins that are used fairly often in large-scale commerce on the continent, and they are also fairly easy to identify as the copper-silver-gold trio of currency is fairly common in historical and fantasy settings.
Problems arose soon from the fact that a lot of common, everyday things are bought and sold for a smaller currency called Changers. For example, food for a day typically goes for around 2-3 Changers, or the daily wages of a worker are also typically around that sum. However, we had no Changers, so we implemented Supplies to represent 10 points of Consumption each. Individual crew wages were raised to 1 Lyrg - the absolute minimum - but this started an internal inflation that led to the rise of a lot of goods and services to make ratios match the world and to allow vagri to earn enough to pay upkeep. Unfortunately, this led to a situation where Drakas became very common, even in the beginning of the game, which in the metal-starved world of the Riven Realms goes against the lore and atmosphere, eroding immersion.
Recently, us Lost Pilgrims decided that Changers have to make a return, and they have to do so before the Open World campaign launches (otherwise the change would mess with saved games later).
At first, you might think this is a simple decimal shift, but it sent ripples out that shook most areas of the game in one way or another.
Iron Danger - Review @ COG
COG checked out the tactical RPG Iron Danger:
Iron Danger Review – A Perfectionist’s RPG
Iron Danger Review
If you’ve played a fair amount of RPGs you probably have abused quick-saving at least a few times in your life. Saving between every move, making sure everything is perfect, or reloading to just a few seconds prior when something goes wrong. It’s a little exploit-y but we accept it as part of playing hard RPGs. Well, what if I told you Iron Danger is a game built around that exact principle? With challenges balanced around your ability to rewind and without the annoying load times. No exploits here! Just good old perfectionist fun.
I feel like in many ways we’ve entered an era of meta-design, where entire games are built around challenging or redefining tried-and-true mechanics. I see Iron Danger falling into that legacy and, in such context, I think it’s a game that is easier to appreciate for veteran players of the genre. I don’t mean to say that this game is inaccessible to newer gamers. Certainly, the low-stakes nature of it can accommodate them quite well. However, if you are a lover of RPG games such as Divinity: Original Sin 2, and are a frequent abuser of the quick-save button like me, you’ll find Iron Danger quite fun and refreshing.
Iron DangerSP/MP: Single-player
Genre: Tactical RPG
The Pale City - Review @ IndianNoob
IndianNoob reviewed the text heavy RPG Maker game The Pale City.
A world where children aren’t born but crawl up from the deep, dark depths. A city whose surface is made up of millennia of dead matter. A realm where fire can be conjured from air and water can be transformed into life. A reality where God exists but cannot answer any of our prayers. A vast underworld where indescribable monstrosities lurk. If you think these are descriptions of a new Clive Barker novella, you’d be wrong. These are just snippets from The Pale City, a story-driven RPG that launched in Steam on the 20th of March and on which I’ve been sitting for the past few weeks. So, here’s my review of The Pale City
It’s hard to judge a game like The Pale City by placing it on the scale same scale as other bigger games. To properly enjoy the game, the player must be familiar with the caveats of RPG Maker games. Most of the game’s drawbacks can be attributed to budgetary constraints or the platform in general. Fortunately, The Pale City is priced very reasonably at $7.99/₹ 299. At that price, you’re getting approximately 10 hours of quality writing with a decent story backed by a unique setting and good world-building. For people wanting to spend these lockdown days playing something thoughtful, The Pale City is a decent choice as long as they don’t mind the generic combat. For others on the fence, keep the game in your wishlist and wait for a sale.
The Pale CitySP/MP: Single-player
Rogue Legacy 2 - Currently in Development
Cellar Door Games announced Rogue Legacy 2 is currently in development via Twitter today. Rogue Legacy has been considered one of the stronger indie titles in the roguelike genre, with Twinfinite coining it one of the best modern side-scrolling titles and well worth your money.
Rogue Legacy 2SP/MP: Single-player
Release: In development