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Vaporum

2019-09-23

Vaporum Review

Forgottenlor checks out the dungeon crawler Vaporum
» Continue reading the article...

Stygian: Reign of the Old Ones

2019-09-09

Stygian: Reign of the Old Ones Gamescom Preview

Here is our second look at Stygian and the second time it does appear to be good as well
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September

Stygian - Preview [email protected]

by Silver, Sunday - September 22, 2019 11:22

Fextralife previewed Stygian: Reign of the Old Ones.

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Stygian: Reign Of The Old Ones Preview. we took a look at Stygian: Reign Of The Old Ones a Lovecraftian Turn-based RPG developed by Cultic Games and published by 1C Entertainment.

Thanks Farflame!

Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Alpha Gameplay

by Silver, Sunday - September 22, 2019 11:19

Retcon Raider plays the Alpha for Wasteland 3.

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The time has come! After almost 3 years, the Wasteland 3 alpha has finally arrived, so it's time to take our first proper look at it! What does InXile have for us this time? Was it worth the wait?

Well, I'll let you be the judge of that. As for me, I'm just happy to be back out in the wastes!

I did back the crowdfunding campaign on Fig, but I'm not otherwise affiliated with InXile or Wasteland 3 in any way. I just love turn-based tactical role-playing games, especially ones set in bleak, post-apocalyptic landscapes.

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Children of Morta - Review @ Games Xtreme

by Hiddenx, Friday - September 20, 2019 15:27

Games Xtreme checked out Children of Morta:

Children of Morta Review

Children of Morta is a game that has certainly flown under my radar, available on PC, Xbox, PlayStation and Nintendo Switch this action, adventure, role playing game with rogue-like elements is developed by Dead Mage and published by 11 bit studios and it is certainly an interesting take on the genre. Children of Morta is a story driven game about an esteemed family of heroes who head out to attempt to put a stop to an impending corruption that is sure to destroy the world.  You will experience a unique pixelated designed world along with flashes of beautifully crafted artwork, a deep story to keep you wanting more and a mix of RPG and rogue-like mechanics that fans of the genre will surely enjoy.

[...]

From the moment I first loaded up Children of Morta I was pleasantly surprised; I don't play many indie games so to play one as deep as this one with a fantastic story that is superbly narrated was a pleasure. The voice acting of the narrator was top notch and professional, the music score was atmospheric and inspirational, and the game play was as good as any hack and slash game out there. There were a few issues with narration cutting out before finishing but apart from that you can't go wrong with Children of Morta, it's an indie game that is up there with the best of them and it is sure to keep you busy for hours upon hours especially if you are the type of gamer that enjoys a good grind.

-> MUST BUY

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Bloom - Debut Trailer

by Myrthos, Thursday - September 19, 2019 10:37

The development of Bloom: Memories is, despite the setbacks, still going on and now has a debut trailer for the game, of which the release is estimated to be a couple of months away.

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From a previous press release we learned this:

"Bloom: Memories" Continues Despite Troubled Development

Through the rocky development spanning 6+ years and long evaporated support... the creative lead of "Bloom: Memories" continues to carry on towards completion of her ambitious RPG (for PC) while documenting the final journey on Youtube (enabled through moving home to parents farm in Kansas to continue work).

Besides featuring progress updates as the RPG comes together, the Youtube channel also hosts various overviews of the previous years and how the game has evolved.

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To date, the development of "Bloom: Memories" has made it past major setbacks such as core team members abandoning the project, to rebuilding in a new engine years into development. Yet, the journey is still somehow kept alive as the team faces the reality of creating an ambitious game in a saturated and indifferent market. 

ETA: A couple months, on Steam and Itch.io

Studio Fawn is a tiny indie team of several people, headed by Ivory, having one released title to their name (Bloom: Labyrinth, available on Steam and itch.io ). 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Enduring Effects

by Myrthos, Thursday - September 19, 2019 10:15

In devblog #24 for Vagrus, more information is given about enduring effects in the game.

We are actively working on what we call Enduring Effects for the game. What are these? Well, in short and to put it simply, these are all buffs and debuffs that last for several in-game days or are permanent (until removed somehow). They come in a variety of types and can be used for a lot of things to enhance gameplay and narrative alike.

Challenges and Results

The challenges of implementing such a system are more complex than one would think simply based on how they are supposed to work. We had to create a property system and make it compatible with a huge number of stats and attributes across a variety of in-game entities. Though it involved some heavy lifting (mainly from coding) and it is almost impossible to demonstrate, we are very satisfied with the results. The goal was to have a system that allows content creators to go wild and expand indefinitely, to keep adding stuff wherever the story or the gameplay requires it.

Enduring Effect Types

Apart from the simple distinction of positive and negative effects (that aid and hinder the player, respectively) we identify a number of parameters that set Enduring Effects (EEs) apart into neat little categories.

Leader: This type of EE affects your character, the vagrus. Typically it'll modify stats like Resourcefulness (or making certain Leadership Skills cheaper or more expensive), or alter Perks your character might have.

A good example is Inspiration, which raises the maximum Resourcefulness temporarily, or Blessing of Bal Ur Kaal, which raises the level of social Perks like Charismatic, Con, and Persuade) as well as providing a boost for faction reputation rewards.

Crew: EEs of this kind affect your crew and only your crew (meaning they don't affect Companions for example or your character). Crew-related stats are typically altered by these, such as Vigor or Morale.

Examples include Favor of Irafons, which gives MP to your comitatus, or Hangover, which lowers maximum Vigor for a day.

Companion: This type of EE affects a specific Companion or all of them. Since these characters have a wide range of abilities, combat skills, and Perks, these EEs tend to be complicated more often than not.

The Blessing of Sergorod, for example, gives a Companion some Accuracy and Critical Hit boosts, while the Wrath of Sergorod makes it so that enemies are more accurate and score criticals more often against your cursed Companion.

Comitatus: EEs that effect your whole comitatus can be more complex, modifying a wider variety of stats and mechanics. They tend to have a Companion-related EE counterpart that is automatically assigned when the parent EE is assigned.

Black Rot, for instance, is a dreadful disease that is very contagious. When your comitatus receives this EE, it is transferred to all Companions currently in your employ as well - and keeps killing your crew and Companions until you can rid yourself of the horrid sickness.

Disdain of Ahskul affects the whole comitatus, making it more common that Undead show up as random encounters as well as buffing Undead type enemies against you.

Hope this allowed a little glance into what goes on behind the scenes and gives you all an idea of what to expect from this feature package. Next up, we'll probably talk about animation. See you around, dear Follower!

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Crying Suns - Released

by Silver, Thursday - September 19, 2019 08:24

Roguelite Crying Suns is now available on Steam.

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When FTL meets Foundation... and Dune

Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire.

In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

Main Features

- Space exploration in a procedurally-generated universe
- Tactical fights between battleships and their squadron fleets
- More than 300 possible story events
- A deep and dramatic storyline structured in 6 chapters
- A dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica)

Prepare to die often, it's a rogue-lite game... And it's a hard one…

The story: The epic journey of a clone

After 700 years of peace and prosperity, the Galactic Empire has suddenly been shattered into pieces. The OMNIs, god-like machines which did everything for their human masters, have mysteriously shut down. And humankind, having long since lost the ability to survive on its own, is dangerously close to extinction. But somewhere in a far corner of the Galaxy is Gehenna, a planet of ice and rock and a top-secret facility that is the pinnacle of Imperial Tech and also humanity’s last chance.

You are a clone of Admiral Ellys Idaho, a weapon fashioned from flesh, the best Imperial Admiral ever to battle in the stars and you have just been awoken on this planet by its strange and darkly-humorous Guardian, Kaliban, the last functional OMNI to exist.

Your mission: skillfully command a battleship through the Empire's now chaotic, violent clusters ––where one wrong move could be your last–– as you try to reactivate the OMNIs and save the future of all humankind. But you must leave Gehenna now.... for time has almost run out.

Platforms

Crying Suns will be available at first on PC and Mac. We also planned to release the game on iPad soon after the desktop version.

Crying Suns

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: Released

Details

LoA: The Forgotten Crown - Review @ RPG Codex

by Hiddenx, Tuesday - September 17, 2019 20:02

The RPG Codex has reviewed Legends of Amberland: The Forgotten Crown:

RPG Codex Review: Legends of Amberland

Legends of Amberland: The Forgotten Crown is a computer roleplaying game inspired primarily by Might & Magic. When making reference to that venerable series of open-world dungeon crawlers, one must draw a distinction between the earlier titles and the later ones. Midway through the franchise, beginning with Might & Magic VI: The Mandate of Heaven in 1998, the series reduced the number of characters in the party while introducing a hybrid real-time combat system alongside traditional turn-based combat. While retaining first person exploration, it switched to allow free movement in a fully realized 3D world (not including Might & Magic X: Legacy, which was more of an experimental throwback).

The original Might & Magic and its four sequels were step-based and played on a grid. Party sizes ranged from six to eight, including hirelings who could be recruited into the party and functioned like normal party members. Conforming to the oldest of old school principles, they initially had no automap, thereby necessitating orientation via hand drawn maps on graph paper. The first two games were considered to have the most hardcore combat of the series, with tactical back and front row formations and restricted saving. It was the Might & Magic III engine that first presented a more inviting approach, boasting bright friendly colors and even cartoonish imagery, producing a more comfortable experience for the player.

That is where The Forgotten Crown fits in, with its seven character party, 100% turn-based combat, and arrangement of tile-based outdoor maps and dungeons. It's a game very much in the style of Might & Magic III through V.

[...]

LoA: The Forgotten Crown

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Unworthy Life - Indiegogo Campaign Started

by Myrthos, Tuesday - September 17, 2019 10:22

The Indiegogo campaign for Unworthy Life has started and they are asking for $10K.

Unworthy Life is a story driven 3D action RPG with 15 – 20 hours of gameplay. The game is 80% complete and will release on PC and console in approximately 12 months time (September 2020).

Unworthy Life has many levels and environments which include two open world areas to explore. Players will engage in combat, hacking and physics puzzles as well as upgrading their robot with modular parts and learning or developing new abilities through a skills tree system.

It will be usually be possible to tackle the same situation in several different ways. Our protagonist robot Ul155e5 is a canvas that we hope you can use to play and navigate the story of Unworthy Life in your own preferred way.

We the team behind Unworthy Life have been working on this game for about four years. Our goal as a small team has always been to push the limits of what can be achieved by independent designers on a first game. We also wished to take our skills (mathematics, coding, physics, design) earned from a background in mechanical engineering and apply it to the development of an exciting and modern PC and console game inspired by the 80s science ficition films we grew up with as well as more recent Sci-fi/RPG games we came to love as adults.

We could given enough time probably finish the game and make Unworthy Life into something we really want to play and that we will personally love. However, this has never been about us. We want to make a game that many people will play and love. By backing this campaign you help us get some much needed hardware to smoothly finish the development of this game in 4K resolution, pay for bespoke professional music, allow us to pay talented voice actors and provide the first little bit of money towards the studio support we need to release this game for consoles.

Features:

  • Over 15 hours of gameplay. 
  • 15 levels including 2 open world levels.  
  • Customisable modular robot protagonist.
  • RPG elements including levelling, unique equipment, exploration, decision making, alternative paths. 
  • Hacking minigames
  • Physics puzzles.
  • Secret locations. 
  • Fully 3D gaming in 4K resolution

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Unworthy Life

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Space Wreck - Fallout Inspired Space Game

by Myrthos, Tuesday - September 17, 2019 10:12

We received news about Space Wreck, a game set in space and that is inspired by the original Fallout games (Fallout, Fallout 2, Fallout: New Vegas). The game is set in space 20 years post major conflict over asteroid mining. A passenger shuttle is damaged after pirate attack and you are chosen to to find replacement parts on nearby derelict space ship.

The game has the following features that in the opinion of the developer are important for an RPG:

  • Role playing
  • Multiple solutions
  • Choice & Consequence
  • Optional but unlimited violence
  • Non-linear world

There is a Steam page and early access is scheduled for February 28, next year.

Space Wreck

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: Unknown
Release: In development

Details

Iron Danger - Preview @Wccftech

by Silver, Sunday - September 15, 2019 10:32

Iron Danger has been previewed by Wccftech who comment on the games time travel mechanic.

“A game without an end-state?” I hear you ask. I asked the same question and it doesn’t seem that there isn’t an end-state. This isn’t to say you won’t die. You’re going to die a lot. It’s more the fact that as soon as Kipuna or one of your characters dies, everything stops. I like to believe that Kipuna can’t fathom losing someone she values so highly, nor does she want to die herself, so stopping time and letting you go back is her defence mechanism.

It’s this mechanism that interests me so much about Iron Danger. Combat, in games, has always been a puzzle of sorts. Only now it’s more in line with that of a puzzle game than anything else of its kind. At any point, the games turns, dictated by a bar at the bottom of the screen, is measured by heartbeats and you can go back a maximum of ten heartbeats. Fortunately, you know exactly what’s going to happen and where the enemies are moving, letting you pre-empt them.

[...]

Thanks Farflame!

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Din's Legacy - Review @ IndianNoob

by Hiddenx, Saturday - September 14, 2019 07:24

IndianNoob has reviewed the action RPG Din's Legacy:

Din’s Legacy Review (PC) :: Pure Chaos

I’m glad we live in a time where there’s relatively no shortage of ARPGs. Dial the clock back 10 years and you had a lot fewer options. You’d be hard-pressed to find people talking about anything other than Diablo; maybe Sacred or Torchlight here and there. Nowadays, you have some really good alternatives such as Path of Exile, Grim Dawn and Torchlight 2 headlining the genre. One can also head over to steam to find a plethora of indie ventures guaranteeing ample amounts of hack, slash and loot. Din’s Legacy is one such indie ARPG that grabbed my attention last year while it was in early access. Fast forward to 2019 and I couldn’t pass up on the offer to review Din’s Legacy. With the prospect of acquiring loot, loot and more loot, I ventured into Din’s Legacy blind. Here’s me explaining if you should do the same.

[...]

VERDICT

Din’s Legacy is a very unique, deep and unforgiving experience. It’s hard to find an ARPG that offers the level of nuanced gameplay Din’s Legacy does. That being said, it’s hard to recommend Din’s Legacy for the general ARPG playerbase. The level of randomness in the world and the clunkiness in the gameplay might be enough to turn players away from Din’s Legacy. It’s made with a particular niche in mind and thus can be hard to appreciate for people unfamiliar with Soldak games. But It’s never too late to join them, especially since there’s a free demo you can try to make up your mind (better than this review ever will). Everything said and done, I had a good time with Din’s Legacy. Then again, I’m a sucker for RPGs that are rough around the edges.

Score: 7/10

Din's Legacy

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Children of Morta - 11 Facts

by Myrthos, Friday - September 13, 2019 13:47

Apparently the development cost for Children of Morta has been covered by the sales of the game. Next to that also a new video is made available showing 11 facts about the game.

Children of Morta, the highly-regarded action RPG following the harrowing journey of a family of heroes, launched on September 3rd and has covered its cost of development after only a few days on the bestseller lists of online game stores like Steam and GOG.com. Following years of hard work and dedication, developer Dead Mage and publisher 11 bit studios could not be more pleased with its success. Coming to Xbox One, PlayStation 4, and Nintendo Switch this October 15th, both teams are looking forward to carrying this success onto consoles. The triumph of Children of Morta proves that strength and perseverance, much like the bonds of the Bergson family, are what it takes to overcome even the mightiest of obstacles.

Along with this news of their success, 11 bit studios have continued their tradition of the "11 facts about" videos by creating a brand-new gameplay trailer explaining every bit of the game under the unsurprising title "11 facts about Children of Morta!".

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Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Copper Dreams - Schedule for September Beta

by Silver, Thursday - September 12, 2019 20:50

A new update for Copper Dreams talks about the Beta coming this September as well as what to expect.

Alpha-End improvements

We're eager to show all this off in a video update but want to fine tune some combat visuals first, and figure we'd do it all at once for you guys.

Optimization improvements have been a focus. The game now cleanly runs on this junker laptop we got that I think they forgot to put a video card in. Hannah took a chunk of the summer up with revising a lot of the older code we’ve been slowly duct-tapping iterations on for a while now for characters, combat and other heavy systems and we’re very satisfied with results. We can get loads of enemies on screen at once without taking a hit, so we've designed some enemies to be weaker so we can instead swarm them as needed.

You know what's not fun? Camera management and seeing how world structures are pieces together. Hannah solved these age-old problems by creating a terrific updated line of sight projection that allows you to see your characters line of sight at any given time, without any 3d-object collapsing (like a roof) or dissolve holes or something. It's uses the character line of sight to clip and dither away geometry that the player can't see, so it's seamless with those visuals. It’s real slick, we love it, and now we don't have to worry as much as how overlapping world meshes work. To flex we've also lowered the tilt of the camera.

Characters now have swappable armor pieces to protect individual body parts — head, torso, and individually for arms and legs. Since your character is equipping new armor pieces frequently, as they get shot up and destroyed, we thought it would be worthwhile to show those visual updates on your character. There's a lot of variety there.

Tiles with effects on them have a new generation method where we can fill the screen with them without any cost, we're still tweaking the visuals for them, but you get the idea.

Tile light data is visualized by how dense the hatchlines are, a neat setup we came up with for both dynamic and baked lighting values.

Effect Tiles for the beta include:

Fire

  • burn damage

Smoke

  • visual modifier
  • coughing ailment

Ooze

  • roll to not slide while moving
  • noise when moving through

Water

  • slipping ailment
  • noise when moving through
  • single tiles that continue to drip for 10 steps and can be tracked by NPCs

Blood

  • slipping ailment
  • noise when moving through
  • single tiles that continue to drip for 10 steps and can be tracked by NPCs

Grass

  • burnable with fire tile
  • cover for hiding

Electricity

  • stun — immobilized temporarily

[...]

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Preview & Screenshots

by Silver, Wednesday - September 11, 2019 21:51

Edge of Eternity has been previewed by Wccftech. There are also screenshots of Chapter 4 on Steam.

Battles are turn-based, with your usual variety of melee attacks, abilities, and spells, but also had a dynamic which asked you to think about your positioning. You can change the place your characters are in on the battlefield into one of six neighboring positions, to avoid getting flanked on both sides, or to move closer to an enemy so a melee attack will actually work. While it wasn’t necessary to think too much about it in the demo, its uses in more difficult battles are obvious, and adds a new mechanic to the JRPG formula, instead of just innovating on tropes.

Later in the demo I trudged through caves and defeated dozens of monsters, before finally meeting a final boss and, sadly, not being able to overcome them. It just so happened that a PR rep was telling me I was running out of time anyway, but that didn’t help how salty I felt putting that controller down in defeat.

[...]

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Age of Grit - Early Access Release

by Hiddenx, Tuesday - September 10, 2019 14:14

The Early Access version of Age of Grit is now available on Steam:

Age of Grit

In Age of Grit you play the captain of an old, beat-up, steam-powered airship. You and your crew adventure across a vast, cowboy-themed, steampunk world simply known as "The West." You're looking for whatever work you can find--bounty hunting, smuggling contraband, running guns...maybe even a little train robbery if yer so inclined. 'Bout anything to pay the bills, keep the guns loaded, the boiler stoked, and keep your ship in the sky!

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Travel from one Wild West town to the next, meeting interesting characters. A few might have a job to offer or cargo for you to haul. Others might be fixin' to just shoot you where you stand. At its core, Age of Grit is about the people you meet, what story they have to tell, and how you choose to interact with them.

 

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - New Milestones and GOG

by Myrthos, Tuesday - September 10, 2019 10:29

The Fig campaign for Vagrus has been updated with additional funding milestones, an extra funding they received and that the game is coming to GOG as well.

Back in May when we kicked off our crowdfunding campaign here on Fig we said we were in talks with GOG about potentially publishing Vagrus there. Considering GOG's curated approach with probably the highest standards from within the top gaming platforms, today we are extremely proud and happy to announce that we signed a distribution agreement with GOG for Vagrus - The Riven Realms.

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Build 0.36

by Myrthos, Tuesday - September 10, 2019 10:23

A new build for Exoplanet: First Contact has been made available, adding new quests, lockpicking, world design improvements and an updated roadmap.

This update brings new mechanic to the game. Lockpicking. We were working on this feature for a long time, and now proud to share it with you. Keep in mind, though, that this is probably not the final iteration, so your feedback will be really important.



What do we have at the moment? There are two types of locks in the world of Exoplanet: mechanic and digital. You need a key to open a mechanic lock or a code to open a digital one. But since Jack is not very law-abiding guy, other methods also could come in handy, ain’t it? And all you have to do is to find the right type of lockpicks.

How does it work? Every lock has ‘health’ and every lockpick can damage it for certain amount. Lockpicks breaks during the process. When lock’s health disappears, it unlocks. Locks could be pretty simple but you can also find complex ones with more health, so it is wise to get as many lockpicks as you can find.

 

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Underrail - Subterranean Loading Screen Simulator

by Silver, Tuesday - September 10, 2019 10:04

SsethTzeentach reviewed Underrail and found it suitably life consuming. The game is currently on sale on both Steam and GOG.

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If pain makes us grow, Underrail makes me rock solid.

I didn't force the devs to put it on sale for nothing.
Go grab it while its cheap.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch @ Gamescom - Stygian: Reign of the Old Ones Preview

by Myrthos, Monday - September 09, 2019 13:32

We had another look at Stygian at at Gamescom and this second time it still appears to be a good game and it is going to be released soon.

Stygian takes place in an alternative Lovecraftian history of the 1920's in New England in the fictional town of Arkham. The game starts with you creating your character from eight different archetypes, together with the other character building options, you should be able to create the character you want. This could be important because the way you have built your character and the choices you make during the game, will have an influence on the reactions of the NPCs in the game. Some might no longer talk to you or some might like you even better than they did before. As a result, the choices you make in the game will lead to one of the possible endings. 

Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Preview

by Silver, Monday - September 09, 2019 11:20

A preview of Wasteland 3 from Wccftech.

Once you reach your destination, the Kodiak actually joins you in battle (or appears in a hub/settlement) too. Let me tell you, it’s an invaluable resource early on in any fight. It’s while fighting that you’ll notice even more of the increase in production values. Character models, terrain, buildings, everything features more detail in Wasteland 3 than in the second title. More than just production values, there’s also been an increase in how user-friendly combat is.

Inventory is one of the major ways that InXile have improved the use of characters and combat. No longer do characters have separate inventories, so you don’t have to faff around passing weapons and equipment from character to character, just to use them. The use of a shared inventory makes ammo and other resource management so much easier and is a much-appreciated change.

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Unworthy Life - Indiegogo Campaign

by Myrthos, Sunday - September 08, 2019 20:46

An early Indiegogo campaign for Unworthy Life, a Sci-fi action RPG, has started. This means that for the next 3 days you  can sign up and get access to unique perks.

More info can also be had by checking out the announcement we posted about last month.

Unworthy Life

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Emberlight - Review

by Hiddenx, Sunday - September 08, 2019 19:43

Cinimod Nation checked out the dungeon crawler Emberlight:

Emberlight Game Review | Is it Worth It?

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Hei Everyone And Welcome To The CinimodNation! Thanks For Checking Out My Channel.  Here We Play A variety Of Games on PC and PS4. This Is A Review Of An Indie Game Called 'Emberlight'

Emberlight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Children of Morta - Review @ RPG Crawler

by Hiddenx, Saturday - September 07, 2019 07:08

RPG Crawler checked out the rogue-lite Children of Morta:

Indie Game Friday - Children of Morta

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A family-based roguelite... Kinda interesting.

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

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Vigilantes - V1.06 Released

by Myrthos, Friday - September 06, 2019 20:06

A new update with new content for Vigilantes has been released, bringing it to version 1.06.

Hi everybody,
Vigilantes Version 1.06 is now available for your crime-fighting pleasure. The  focus of this update is content, with 5 new perks, 2 weapons, 3 utility  items, 3 crafting recipes, and 7 newspaper articles. A bug causing  issues with the difficulty of gang raids and a number of text errors  have also been fixed.

This appears to be the final update for the game.

It's  been almost a year since Vigilantes released, and almost 5 years  (yikes!) since development began. This sixth, post release update is  likely to be the last. So if you've been holding out on playing until  the game is *really* finished, this is it!

  Thanks for all your  support over the years - Vigilantes is a huge project in relation to the  size of the development team, and it just wouldn't have been possible  to bring it this far without your help

The developer is working on a new game at the moment.

I've  been working on a new game between updates for Vigilantes. It's still very much early stages in a several year project, but I can reveal the  following:

  - The next game will be... are you sitting down? ... a  turn based RPG. The setting is post apocalyptic with a dash of  cyberpunk. It avoids the more common set-ups for the apocalypse.

  -  There will be increased emphasis on design depth, story, gameplay  variety and player choice. Combat will not be the only solution, but  will still be important and more refined. Crafting will also be  substantially enhanced.

  - Each act will have a very different  setting and feel, and there will be unique game mechanics for each act.  Also, the quests you undertake in each act won't just be a series of  steps to the finale. The majority of actions you take will affect how  the finale plays out, and its difficulty.

  It's exciting (and  frightening) to be embarking on a new game after such a long time, and  though it will be a few months before regular progress updates begin, I  hope you'll stay tuned and play a part in the next game's development.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

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Starpoint Gemini 3 - Available in Early Access

by Myrthos, Thursday - September 05, 2019 18:41

Starpoint Gemini 3 is now available in Early Access on Steam and GOG.

Why Early Access?

“Starpoint Gemini 3 has reached a stage in which we'd love to get players involved. There's a lot You can do in the game and a lot more is on the way, but what we're really looking forward to is Your Feedback, with a capital F. Our previous successful endeavors in Early Access have shown us just how crucial that is to create, not a good game, but a great one. We'd like to invite everyone to join us in this.”

Approximately how long will this game be in Early Access?

“Starpoint Gemini 3 is far from finished. The core is definitely here, but that will also require more polish. We envision that the minimum we'll spend in Early Access is 12 months. We'll keep everyone up-to-date on the discussion forums and through announcements.”

How is the full version planned to differ from the Early Access version?

“The essential features and a base layer of assets is already here. What is further on the menu is the rest of the gameplay features (the skill system and crafting are NOT yet implemented), possibly adding some following Your feedback, and of course the remainder of the planned assets (models, visual and sound effects...). These too can include some additions based on Your feedback. One of the larger „chunks“ that's missing is a big portion of the game world. The initial Early Access build features roughly one third of the entire game world, so this is one of the areas of the game that will be expanded significantly during our time in Early Access.”

What is the current state of the Early Access version?

“The initial Early Access build has the core mechanics in place: flying, upgrading your ship, combat, some base missions, trading, mining, scavenging, a tutorial and several of the storyline missions as well. Roughly one third of the game world is already here, though a lot more content will be added to the current in-game sectors over time.”

Will the game be priced differently during and after Early Access?

“Yes. The game's lowest price will be on entering Early Access and the price will go up over the course of Early Access. We will announce all price changes well in advance on the discussion boards.”

How are you planning on involving the Community in your development process?

“We encourage everyone to join the discussions on the forums here. If Discord is more your thing, then you can join the public channel (linked below). We're monitoring both as best as we can, and we'll answer any question You might have as soon as possible. We can't wait to hear from You!”

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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RPGWatch @ Gamescom - Legend of Keepers Preview

by Myrthos, Thursday - September 05, 2019 15:24

The roguelike Legend of Keepers is a mixture between games like Darkest Dungeon and Dungeon Keeper. Your goal in the game as dungeon keeper, is to prevent the heroes to reach the treasures, by setting traps and throwing monsters at them. The game was shown to me at Gamescom and I penned down what I learned.

The mechanics of the game are split in two parts. First is the dungeon part, where the combat takes place and the second part is an agenda where you have to select tasks you need to accomplish each week. This agenda will allow you to select tasks like, upgrading your monsters, buying new monsters, upgrading traps, sending your monsters out for some plundering, dealing with the heroes or a random event. One of those random events is that you have to deal with an employee strike, where the monsters don't want to work anymore and you have to decide whether you will ignore them or will increase their wages. If you ignore them they will leave and you will have to wait for several weeks before a batch of monsters is available again. Another example that was given was that you are offered meat for a lower price. Accepting that one will save some money, but there is a risk that the meat is not fresh and that your monsters will be suffering from food poisoning after a while, which makes them unable to fight. You can refuse the offer, but if you refuse something offered by the same person too often, he or she will start to dislike you, which might have other negative effects in the game. 

Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

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Children of Morta - Released

by Myrthos, Tuesday - September 03, 2019 14:33

Children of Morta is now available for PC at the usual places. The release for consoles is scheduled for the 15th of October.

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Long-awaited Action RPG Children of Morta Lands on PCs Today!

Stand together with this extraordinary family of heroes

Warsaw, Poland - Sept. 3rd, 2019 — Developer Dead Mage and Publisher 11 bit studios are excited to announce that Children of Morta has launched today for PC after five years of creative development. Available now for $21.99 USD (21,99€) players can pick up the game on Steam, GOG.com, Humble Store, Green Man Gaming, and others. The console version will debut next month on Xbox One, PlayStation 4, and Nintendo Switch launching on October 15th. This pixel-art painted RPG with vigorous action tells a remarkable story, not about one warrior, but a family of heroes - the Bergsons - and their bonds of love, courage, and sacrifice.

Children of Mortasets its story in a distant land but copes with themes closer to our daily lives than one would expect. It's a tale of simple emotions that we all know and value more than we sometimes dare to admit: love and hope, longing and uncertainty, and the loss and sacrifice we are willing to make to save the ones we care the most for. The rogue-lite action plays an important role in the gameplay, but Children of Morta is not a story about saving the universe. It's a story about a valiant family standing together while the world around them is being devoured by darkness.

Children of Morta is about:

  • FAMILY TIES as the Bergsons strengthen them and themselves when fighting.
  • INHERITED TALENTS as each family member has different backgrounds and expertise, shaping them into a diverse group of Guardians.
  • ANCESTRAL WISDOM of Grandma Margaret and Uncle Ben - the seer and blacksmith of the family. They upgrade the family's gear and boost main attributes.
  • MYSTICAL MOUNTAIN as a place full of history, legends, and magic. Delve into the mountain itself and unravel the mysteries inside.
  • AN EVER-CHANGING WORLD as the touch of corruption makes every forest, dungeon, or temple different each time you explore and skirmish through them.
  • A UNIQUE ART STYLE that is a combination of hand-painted pixel art and frame-by-frame animations paired with modern lighting techniques.

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

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Mount & Blade II - Preview @PC Gamer

by Silver, Tuesday - September 03, 2019 11:30

@PC Gamer A preview of Mount & Blade II: Bannerlord which talks about stealing a castle.

These fights can be auto-resolved, but I’m a hands-on boss. It’s dawn, with the sun slowly coming up behind my army and the huge, imposing silhouette of the fortress ahead of us. I’ve got direct control of my character, who can ride around, stabbing and slashing with his sword and spear, but I can also command my units. I keep some of them back, so they don’t get filled with arrows, and push up the siege towers and battering ram. 

 

The gate is quickly smashed, my troops swarm in, and by the time I’ve hopped over the remains of the battering ram, the enemy surrenders the castle. We outnumbered them a little bit. OK, a lot. The castle is now part of the empire and, after a vote, it’s given to me. 

 

Exploring my new home, I get to know some nobles, spend far too long playing an extremely boring minigame and finally sit on my throne. Conversations give me new things to look up in Bannerlord’s encyclopedia, so I can learn about all the movers and shakers and their relationships, letting me prepare for my life as a politically savvy lord.

[...]

Thanks Zloth!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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