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Mage's Initiation - October Update

by Myrthos, 2014-10-23 22:19:41

The October update for Mage's Initiation tells us that in the last month not much new can be told, but it is still worth an update.

Much time over the past month has been devoted to bug fixes and refinements in the Verb Coin user interface. We have made some adjustments to the way the system functions. Previously, only one of D'arc's spells would appear on the Verb Coin Interface at a time. You can see this functionality if you play the demo we released back when we ran our Kickstarter campaign. We've since changed it so that all of D'arc's spells will appear on the Verb Coin as he learns them (for faster accessibility and also to reduce the number of clicks required to cast spells). In addition, we've also made it so the active inventory item will appear on the Verb Coin as a clickable icon. These probably sound like they should be simple additions, and on the surface they are. But they resulted in a lot of “run-on” issues that then had to be addressed separately, and which took significant time to investigate. Each interface has its own script and those scripts all link into other scripts in various subtle ways, so there can be a sizable amount of cross-checking involved.

Considering that Mage's Initiation will have a choice of three player interfaces, we need to constantly perform extra testing and fine-tuning, like this, to ensure that the interfaces are still behaving as intended.

Information about

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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