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Always Sometimes Monsters - Preview @ Two Dash Stash

by Couchpotato, 2014-04-14 04:42:43

Two Dash Stash has a new preview of Always Sometimes Monsters based on a short game demo they played at PAX East 2014.

I had the opportunity to get my hands on Vagabond Dog’s Always Sometimes Monsters, a game that is about life and how even the small choices you make can have long-lasting consequences. If my previous interview with Vagabond Dog’s Justin Amirkhani was any indication about what to expect out of the game, I knew that I needed to be ready for almost anything out of Always Sometimes Monsters.

Life is hard and full of choices, a message that Always Sometimes Monsters wants you to remember. No two situations are alike, no matter similar they seem. People come from different backgrounds, have different experiences, and have their own stories to tell. So how do you create a short demo that accurately shows all of this and conveys the right message when you only have a short amount of time to let people preview a game?

Staying true to their roots, Vagabond Dog created an entire intro sequence that addresses the problems when trying to create a brief demo for a game that is all about life, choice, and consequence.

“The marketing guys say we need to create a demo that will sell the game,” a virtual representation of Amirkhani says. “How do we do that when everyone’s character is different and their life experiences are different? Meaning that no two people will have the same choices and options available? I know! We’ll give players a randomly created character who falls in love with another randomly created character and drop those characters into a situation!”

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released


Details