Your donations keep RPGWatch running!
Box Art

Project Resurgence - Kickstarter Update

by Myrthos, 2016-02-04 15:50:01

With six more days to go and almost $30K short of reaching their goal, the Kickstarter campaign for Project Resurgence has reached its 11th update about, Sound Design, Game Art Overview, Headgear Voting, & Digital Books Add-On.

Well hi! I am Sean Boyle, one of the sound designers at Nectar Game Studios. Today I’m pretty jazzed to tell you a bit about how we approach the sound design in Project Resurgence.

If you’re like most people, sound in a game probably doesn’t grab your attention much. Don’t worry though, you are totally normal! I still fall into that same trap sometimes, even after having made my career in audio. Sound is an integral piece of all video games though, and if you think it is unimportant I'm here to convince you otherwise. :)

First, let’s talk brains. When you hear a sound, it is processed in your temporal lobe. This is also where your memories and emotions are accessed. As a result, what you hear will very likely stir your emotions and memories, even if you are unaware of it. Pretty crazy, huh?

Here’s an experiment: try turning a game’s sound completely off. Does the game suddenly seem more dull? I think you will likely find it like a poorly cooked steak, dry and lacking flavor. While the game is visually complete, a core aspect of the experience is missing. Your mind is struggling more to process what is happening in game, due to a lack of audio feedback, and turning the sound back on should feel like a breath of fresh air.

At NGS, our goal is to make a rich and immersive soundscape for Project Resurgence. To do this, we are planning several major audio features, and today I’m going to elaborate more on character movement.

Thanks Ben.

Information about

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: Unknown
Release: Cancelled


Details