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Guild of Dungeoneering - Review @ Gamer Attitude

by Myrthos, 2015-07-21 13:40:53

Gamer Attitude checks out Guild of Dungeoneering and walk away with a positive feeling.

Back to GoD, A guild is formed yet there is only one member, a Chump, you can personalise the name or keep the quirky and sometimes very strange default names. The aim is to start from the very beginning with nothing and become stronger, gaining more skills, equipment, trinkets and unique playable characters, as certain dungeons are accessible to the class specific. As you may have already guessed like most games in this genre you start with nothing, the levels are very basic and weens you into the game showing you hints as you progress. The game’s learning curve steepens quite quickly and you must use your head to plan out the best possible route using the pieces provided, place additional loot and monsters where you see fit. Each adventure also includes chests, fountains and bosses. Chests, as you would expect contain loot, but it isn’t as simple as it sounds. Pull up a pew and allow me to explain how items in this game work. Once you kill a monster or open a chest you will be rewarded with either 1 of 3 items. Each item may be either a bonus armour, health or damage, along with a selection of cards to add to your deck. Deck you say? I shall get to that in just a sec. It is important to pick what attire you see best fitting to the dungeon ahead, before you face the boss you must be prepared. I found out the best possible way to complete a boss is to gain as much health as possible before you face them, giving you the best chance of progressing. But that’s just me, you will work out your own tactic I’m sure.

Information about

Guild of Dungeoneering

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released


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