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For the King - Production Update

by Myrthos, 2015-11-09 22:49:12

In a recent production update for For the King, we learn about the progress that was made in the last weeks.

We've made a ton of progress over the last couple of weeks. After the dust of the campaign had settled, we began planning out all the additional features and systems derived from our stretch goals. We also did some house cleaning and tidying up as many things were quickly implemented immediately before and during the campaign. We're now in a great position to start adding a lot of the new features.

On the tech side we now have a basic save/load function, and awesome new in-engine spreadsheet editor (we have a TON of spreadsheets so trust me this one is huge), and a more robust way of scaling the size of our generated maps.

On the gameplay front we have more fleshed out time of day mechanics, blocked out statues in game, an improved encounter draw system, and a more finalized monster manual.

For art, we've had 3 new complete sets of animations go in, and they look spectacular. Our friends at Kemojo with whom we share an office with have lent us their senior animator for a few months and he's just killing it. Thanks Kemojo! The Poison Bog received an art pass too

Information about

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released


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